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[[File:Altair and Ezio by DarkEspada.jpg|thumb|Altair and Ezio]]
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|AC3|RW}}
Although Ubisoft has not confirmed anything yet creative director Patrice Desilets has said that there will be an Assassins Creed III. This installment will see [[Desmond Miles|Desmond]] become the ultimate assassin.
{{Quote|On this land, I am torn. Part of me wants to fight and repel all outsiders. The other part of me is the outsider. In the name of liberty, I will fight the enemy regardless of their allegiance. While men of courage write the history of this day, the future of our land depends on those who are truly free.|Ratonhnhaké:ton, ''Assassin's Creed III'' Gameplay Trailer.}}
{{Game Infobox
|name = ''Assassin's Creed III''
|image  = Assassin's Creed III Cover.jpg
|Developer = [[Ubisoft|Ubisoft Montreal]]
|Publisher = Ubisoft
|Engine = [[Anvil (game engine)|AnvilNext]]
|Composer = [[Lorne Balfe]]
|Released =
'''PlayStation 3, Xbox 360'''
*October 30, 2012 ([[North America|NA]])
*October 31, 2012 ({{Wiki|PAL}})
'''Wii U'''
*November 18, 2012 (NA)
*November 30, 2012 (PAL)
'''Microsoft Windows'''
*November 20, 2012 (NA)
*November 22, 2012 ([[Australia|AU]])
*November 23, 2012 (EU)
|Genre = {{Wiki|Action-adventure game|Action-adventure}}
|Game modes  = {{Wiki|Single-player video game|Single-player}}, {{Wiki|Multiplayer video game|Multiplayer}}
|ESRB = M (Mature)
|Platform =
*{{Wiki|PlayStation 3}}
*{{Wiki|Xbox 360}}
*{{Wiki|Wii U}}
*{{Wiki|Microsoft Windows}}
*{{Wiki|PlayStation 4}}
*{{Wiki|Xbox One}}
*{{Wiki|Nintendo Switch}}
|Website = https://www.ubisoft.com/en-US/game/assassins-creed-3/
}}
'''''Assassin's Creed III''''' is a 2012 {{Wiki|Open world|sandbox style}} action-adventure video game that was developed by Ubisoft Montreal and published by [[Ubisoft]]. It is the fifth main title in the ''[[Assassin's Creed (series)|Assassin's Creed]]''[[Assassin's Creed (series)| series]], and is a direct sequel to ''[[Assassin's Creed: Revelations]]''. The game tells the stories of [[Haytham Kenway]] and [[Ratonhnhaké:ton]], set in the {{Wiki|American Northeast}} from 1754 - 1783, during the [[Seven Years' War]] and [[American Revolutionary War]]s. It also concludes the modern-day story of their descendant [[Desmond Miles]].


{{quote|Assassins Creed is the story of one man relieving the lives of his ancestors. Altair was the middle of a very very long timeline. There are still many places to explore.<br />Assassins Creed has always been planned to be a trilogy, and Desmond is going back in time, using the Animus to eventually become the ultimate assassin.|Patrice Desiliets, Creative Director of ''Assassin's Creed''}}
''Assassin's Creed III'' was released for Xbox 360 and PS3 on 30 October in the United States and 31 October in Europe and Australia, while the PC version was released on 20 November for the United States and 23 November in Europe,<ref>{{Cite web| url=http://www.joystiq.com/2012/08/10/assassins-creed-3-pc-delayed-back-to-november/| title=Assassin's Creed 3 PC delayed to November| author=Sliwinski, Alexander| publisher=Joystiq| date=10 August 2012| accessdate=10 August 2012| archiveurl=https://web.archive.org/web/20120812021801/http://www.joystiq.com/2012/08/10/assassins-creed-3-pc-delayed-back-to-november/| archivedate=12 August 2012}}</ref> delayed from its initial release date.<ref>{{Cite web| url=http://www.computerandvideogames.com/357865/assassins-creed-3-for-pc-out-before-christmas/| title=Assassin's Creed 3 for PC out 'before Christmas'| author=Prescott, Shaun| publisher=ComputerAndVideoGames.com| date=13 July 2012| accessdate=13 July 2012| archiveurl=https://web.archive.org/web/20120717014441/http://www.computerandvideogames.com/357865/assassins-creed-3-for-pc-out-before-christmas/| archivedate=17 July 2012}}</ref> The game was also released for the Wii U in North America on 18 November.<ref>{{Cite web| url=http://press.nintendo.com/articles.jsp?id=35242| title=Nintendo announces 23 Games Launching with Wii U on Nov. 18| publisher=Nintendo Press Room| date=26 September 2012| accessdate=26 September 2012| archiveurl=https://web.archive.org/web/20120930004008/http://press.nintendo.com/articles.jsp?id=35242| archivedate=30 September 2012}}</ref>


At E3 2009 he exclaimed “I’m telling you. At the end of AC2 you’ll say‚ ‘Holy crap, I never saw it coming!’ There will be a cliffhanger. It’s cool to have a cliffhanger,” that leads into Assassin’s Creed III. As for the writing on the wall Patrice says “It has nothing to do with Assassin’s Creed 2, it has to do with the Assassin’s Creed universe, not the second one.
On 28 February 2013, Ubisoft announced the game's sequel, titled ''[[Assassin's Creed IV: Black Flag]]''. It was released on 29 October 2013.<ref>{{Cite web| url=http://www.examiner.com/article/assassin-s-creed-iv-black-flag-confirmed-by-ubisoft-with-box-art| title='Assassin's Creed IV: Black Flag' confirmed by Ubisoft with box art (Photos)| author=Grill, Scott| publisher=Examiner.com| date=28 February 2013| accessdate=28 February 2013| archiveurl=https://web.archive.org/web/20130506051708/http://www.examiner.com/article/assassin-s-creed-iv-black-flag-confirmed-by-ubisoft-with-box-art| archivedate=6 May 2013}}</ref>


More recently as Patrice was wrapping up production on [[Assassin's Creed II]]'s in September he mentioned that he's looking forward to rounding out the trilogy. “I have many different ideas. I’m not ready yet to exploit them. I think I have some juice left in me left to continue this. I’ve been doing Assassin's Creed games for the past six years. It’s tough to be bored. I was a bit bored with the Turk crusade and the monk aspect, and everything, but in this there’s a brand new setting. And it's my first sequel; I never did a sequel before, because I didn't do any Prince of Persia sequels. I love the idea of refining your ideas, the gameplay and what you can do with it. So I'm not bored yet.
A [[Assassin's Creed III Remastered|remastered]] version of the game was released for Xbox One, PS4 and PC on 29 March 2019; and the Nintendo Switch version was released on 21 May 2019.


==Gameplay==
[[File:ACIII-GI (4).jpg|thumb|250px|left|Ratonhnhaké:ton free-running]]
Exploration is based around a large countryside area known as the [[Frontier]], which is one and a half times larger than [[Rome]] in ''Assassin's Creed: Brotherhood''. One-third of all gameplay content is contained there. The cities of Boston and New York may also be explored.<ref name="Game Informer" />


== Setting ==
Since there is a lot more travel included in the game, the [[Fast travel booths|fast travel]] mechanic has been incorporated, which allows for quick travel from any location.<ref>{{Cite web| url=http://www.computerandvideogames.com/369688/previews/assassins-creed-3-monster-3-hour-playthrough-new-gameplay-videos/| title=Assassin's Creed 3: Monster 3-hour playthrough, new gameplay videos| author=Hartup, Andy| publisher=ComputerAndVideoGames.com| date=24 September 2012| accessdate=5 October 2012| archiveurl=https://web.archive.org/web/20121115110538/http://www.computerandvideogames.com/369688/previews/assassins-creed-3-monster-3-hour-playthrough-new-gameplay-videos/| archivedate=15 November 2012}}</ref> A whole new system of unlocking fast travel has been implemented, which is integrated into the game's natural progress.<ref name="Game Informer" /> This involves unlocking interconnected fast-travel points through a network of underground tunnels in Boston and New York. In a June 2012 interview, [[Philippe Bergeron]] confirmed that the [[Den Defense]] mini-game from ''Revelations'' would not be returning.<ref>{{Cite web| url=https://wegotthiscovered.com/gaming/lack-tower-defense-gameplay-confirmed-assassins-creed-iii/| title=A Lack Of Tower Defense Gameplay Confirmed For Assassin’s Creed III| author=Fleury, John| publisher=We Got This Covered| date=12 June 2012| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20210803194613/https://wegotthiscovered.com/gaming/lack-tower-defense-gameplay-confirmed-assassins-creed-iii/| archivedate=3 August 2021}}</ref>
Assassin's Creed III may either see Desmond still in the Animus, or fully independent of the Animus and taking the fight against the Templars to the modern day. If the game continues in Desmond's genetic memories, there are many possible settings for AC III. Here are some possibilities.


===World War II===
More varied methods of the movement have been added as well, including climbing trees, cliffs, and other natural elements, alongside leaping over wagons or sliding under obstacles. Other [[freerunning]] elements also have Ratonhnhaké:ton jumping through windows, to trees, and then onto rooftops.<ref name="Game Informer" />
Assassin's Creed III could be set in the Second World War. Ubisoft has already stated that they are looking into the possibilities of a World War II setting and having a female Assassin as the main character. Further leading to the idea is that according to Subject 16, important figures such as Adolf Hitler, Joseph Stalin, and Winston Churchill, were confirmed to be Templars. Franklin Roosevelt was also seen holding the Apple and Altair mentioned in his Codex a vision of the Atomic Bomb. Possible missions could be the many failed assassination attempts on Adolf Hitler or fighting for Pieces of Eden with the Nazi Occult. Support for this time period is found in-game as a message left by Subject 16 refers to Hitler going missing with PE4 (the fourth piece of Eden) when he was supposed to be faking his own suicide and passing the piece on.


The scriptwriter of the series, Corey May however ensured that as long as he works for Ubisoft, ''Assassin's Creed'' would never takes place during World War II as he would like to bring the players to more unvisited periods.<ref>http://blogs.ign.com/UbiAssassinsCreed/2009/10/22/131037/ ''I will, however, go on the record saying Assassin’s Creed will NEVER TAKE PLACE DURING WORLD WAR 2 – at least as long as I’m involved with the project! Hopefully I haven’t just been fired. Regardless of my employment status, one of our major goals with Assassin’s Creed is to transport players to times and places not normally visited in games.''</ref>
[[File:ACIII-GI (3).jpg|thumb|250px|Ratonhnhaké:ton in a fight with three British redcoat soldiers]]
[[Dual-wielding]] weapons have been implemented, while fighting and stealth have been completely overhauled with new features, such as double-counters, multiple takedowns, and chain kills. Ratonhnhaké:ton can go into battle with a wide variety of weapons at his disposal, including two [[Hidden Blade]]s, a [[tomahawk]], [[Firearms|flintlock pistols]], [[rope darts]], and a [[Bow|bow and arrow]]. Ratonhnhaké:ton's second Hidden Blade can be ejected and used as a dagger<ref name="Game Informer" /> and to skin hunted animals.


===The New World===
Context sensitive actions, such as using enemies as human shields, is also included. The target locking system has been removed and replaced by automated enemy selection, changing the combat dynamics.<ref name="Game Informer" /> In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and [[bayonets]] on rifles.<ref name="Gameplay Demo">{{Youtube|F2i-dRkPtQA|Assassin's Creed III: E3 Frontier Demo <nowiki>|</nowiki> Gameplay <nowiki>|</nowiki> Ubisoft [NA<nowiki>]</nowiki>|@UbisoftNA|Ubisoft North America}}</ref>
In the Vault, Minerva mentioned Temples that held great significance. These Temples could very well be the Aztec, Inca, or Mayan pyramids that are all across Mexico and Peru. Francisco Pizarro was also confirmed by Subject 16 to be a Templar, so the idea of Conquistadors as more than just treasure hunters is not too far off for the Assassin's Creed universe. Crystal Skulls were also mentioned by Abstergo in the e-mails so a New World setting would most likely be the Templars and Assassins hunting down the Crystal Skulls.


===Japan===
The combat system has been greatly improved, as there are thousands of new animations, few of which have been carried over from previous installments. Simple defense and counter-attacks are now more difficult, and combat has been focused on putting Ratonhnhaké:ton on the offensive, with attacks based on both speed and momentum.<ref name="Game Informer" />
Japan is also a possible setting for the third Assassin's Creed. The messages left by Subject 16 show Asian architecture and even one says "YONAGUNI". Yonaguni is the westernmost of the Japanese islands and is home to the Yonaguni Monument, a large underwater rock formation that has been said to be man-made. This could be a building of some sort left by Those Who Came Before.


The counter system has been completely revamped, as the developers wanted to create more strategy and options, which prompted them to create new reactions based on button presses. To counter, the Circle (PS3, PS4), B button (Xbox 360, Xbox One) or the A button (Wii U, Nintendo Switch) should be pressed, followed by that of a secondary button:
*Pressing the Square button (PS3, PS4), the X button (Xbox 360, Xbox One) or the Y button (Wii U, Nintendo Switch) allows Ratonhnhaké:ton to kill his target.
*Pressing the Circle button (PS3, PS4), the B button (Xbox 360, Xbox One) or the A button (Wii U, Nintendo Switch) will have Ratonhnhaké:ton throw his enemy to the ground.
*Pressing the Triangle button (PS3, PS4), the Y button (Xbox 360, Xbox One) or the X button (Wii U, Nintendo Switch) will allow Ratonhnhaké:ton to use his secondary weapon.
*Pressing the X button (PS3, PS4), the A button (Xbox 360, Xbox One) or the B button (Wii U, Nintendo Switch) will let Ratonhnhaké:ton stun or disarm his enemy.


With these combinations, the game's developers were able to create multiple combos and enemies that resist different types of counters. The player must press an appropriate button for each [[animus archetype|enemy archetype]] to initiate a kill chain.<ref name="IGN - Making 2">{{Youtube|5ME6KO1gjpM|IGN Presents: Making Assassin's Creed 3 - Refining the Assassin (Part 2)|IGN|IGN}}</ref>


=== Arthurian England ===
''Assassin's Creed III'' introduced the naval combat gameplay feature to the franchise, by allowing Ratonhnhaké:ton to take control of a ship named the ''[[Aquila]]'' in privateer contracts and sea-based memories. A map showing different naval engagements can be accessed either from the [[Harbormasters]] in each city or directly from the [[Davenport Homestead|Homestead]] harbor. Each successful privateer contract reduced the risk of trading in that particular route.
As stated in[http://assassinscreed.wikia.com/wiki/User_blog:VFOXHOUNDv/Theories_of_the_Future VFOXHOUNDv's blog] and even by Ubisoft's Philippe Bergeron, a King Arthur storyline could be critical to the plot of Assassin's Creed III. VFOXHOUNDv also made a great discovery on Sir Galahad's name, "...It should also be noted that the name 'Galahad' means 'hawk from Gilead' which in turn keeps up with the subsequent naming of the hero in the previous games eagle-flying one-hawk..." Sir Galahad is also the knight who went on a quest to find the Holy Grail. The Holy Grail could be a Piece of Eden and was mentioned in the e-mails at Abstergo. Since the Templars at Abstergo have decided to halt their quest for the Holy Grail, this could be the artifact that Desmond and the Assassins use to stop the cataclysm that Minerva warned about. The potential antagonist of a King Arthur storyline could be Sir Mordred, who betrayed King Arthur and tried to claim Arthur's kingdom for himself, or possibly the Templars. Playable areas in such a story could be Camelot, London, Stonehenge, and maybe even Loch Ness. Two locations on the Piece of Eden's map from Masyaf are on the Isle of Britain, so it is not to far out for a King Arthur-based story.


== Character Development ==
During naval combat, Ratonhnhaké:ton is initially able to fire round shots and swivel guns, expanding onto other kinds of shot after upgrading the ''Aquila''. He and his crew also have the ability to take cover from enemy shots or rogue waves. A large factor influencing the naval gameplay is the weather system, which determines the velocity of the ship through wind speed and direction. Utilizing half-sail or full-sail governs the rate at which the ''Aquila'' travels; while full-sail lets the ship move at a faster pace, half sail allows for better handling.
The cliffhanger at the end of the game leads us to ponder about what will happen to Desmond, Lucy, and the other Assassins as well as Vidic and the Templars.


===Desmond Miles===
Desmond uses the upgraded [[Animus]] 3.01 developed by [[Rebecca Crane]] while he was in a comatose state. 100% [[synchronization]] in memories returns, though synchronization is treated more like experience in an RPG leveling system with a finite amount available.<ref name="Game Informer" />
Desmond will probably develop into a true Assassin and be completely free of the Animus, completing missions in the modern day. He already has a hidden blade, and used it with great skill defeating the Abstergo guards, so it will be interesting to see how he develops as a character in AC3. Another likely idea is that Desmond and Lucy will fall in love, as it is becoming more and more obvious that both seem to share feelings for each other.


===Lucy Stillman===
Activities completed during missions vary in synchronization value. The more synchronized Desmond becomes, the more the synchronization bar is filled, which can also be increased through replaying missions. Checkpoints were also introduced to mission replay, meaning that entire memories need not be replayed in order to achieve the 100% synchronization requirement.<ref name="Game Informer" />
Lucy's role in the grand scheme of things is still pretty vague, so it is hard to predict how she will end up when the cards are all down. However, it is obvious that she will help Desmond the entire way and that she will most probably&nbsp;become his love interest.


===Warren Vidic===
[[File:ACIII-GI (15).jpg|thumb|250px|right|Ratonhnhaké:ton hunting an elk]]
Despite being the scientist apparently responsible for the Animus tests [[Vidic]] appears at the end of AC II in what is potentially a very dangerous situation, hinting he is more than just a scientist. As his true role in [[Abstergo]], though apparently high up, Vidic will most likely be the primary antagonist for the parts of AC III that are set in Desmond's time.
The [[economic system]] in the game is different, as Ratonhnhaké:ton can now hunt animals, enabling him to sell the resources gathered from them. These resources can be more valuable depending on the quality of the kill performed, and on the weapon type used. For example, the pelt of a slain animal may be of lesser quality (and by extension lesser value) if it is slain with a pistol rather than an arrow.


==Reference(s)==
Along with this, a new property system known as the Homestead has been added, where Ratonhnhaké:ton can invite [[Civilians|citizens]] to stay and build a community. Here, the inhabitants are given a second chance following various mishaps in their lives, and they generate income through trade and crafting. The Homestead expands with every resident that inhabits the area.
<references/>
 
[[Category:Games]]
Platforming missions, like the [[Secret Locations|Assassin Tombs]] or [[Lairs of Romulus]], return in the form of Peg Leg missions. As stated by [[Corey May]], "People like those. We like those. It's not something we'd remove."<ref name="Game Informer" />
 
A regenerative health system similar to the type featured in ''Assassin's Creed'' has been implemented, and in order to regain his health, Ratonhnhaké:ton must escape from combat and rest.<ref name="Game Informer" />
 
===Multiplayer===
Ubisoft Annecy, who developed the [[multiplayer]] components for ''Brotherhood'' and ''Revelations'', along with Ubisoft Bucharest, were tasked with bringing multiplayer back with this installment.
 
There is a new cooperative mode named [[Wolfpack]], where 1 to 4 players are tasked with killing certain NPCs during a time limit, through a sequence of 25 stages. Another feature is the addition of [[Domination]], a team mode, where players of the Animus games console need to capture areas of the virtual map they are designated, before protecting them from the opposite team.
 
Unlike the previous multiplayer section featured in ''Brotherhood'' and ''Revelations'', which was presented in-game as a [[Animi Training Program|training initiative]] for Abstergo recruits, the multiplayer of ''Assassin's Creed III'' is shown as a product of Abstergo Industries' [[Abstergo Entertainment|entertainment branch]], as a way of influencing the general public through a games console adapted with the Animus' technology.
 
Sixteen Animi Avatars form the base of Assassin's Creed III's multiplayer, with three additional characters, introduced via [[The Battle Hardened Pack|downloadable content]]. Accompanying the Animi Avatars, seven locations are included in the base of multiplayer; [[Animus Core]], [[Boston Harbor]], [[Boston North End]], [[Fort Wolcott]], [[New York Brewery]], [[Northwest Passage]], [[Virginian Plantation]]. Three new maps were later introduced; [[Saint Pierre]], [[Fort St-Mathieu]], [[Charlestown]]. All of these maps have different variations, some featuring rain or snow, and others set during day, evening, or night.
 
==Synopsis==
===Plot===
The plot of the game begins in the present day with Desmond, his father [[William Miles|William]], [[Rebecca Crane]], and [[Shaun Hastings]] finding the [[Grand Temple]] in a cave in [[Turin, New York]]. Using [[Apple of Eden 6|Ezio's Apple of Eden]] to access the structure, Desmond activates a large portion of the equipment, as well as a timer indicating when the [[Second Disaster]] is predicted to occur, on December 21, 2012. His mind then falls into a fugue state, in which he relives some significant memories of his ancestor, Haytham Kenway.
 
During a production at the [[United Kingdom|London]] [[Theatre Royal]], Haytham murders a man named [[Miko]] and steals a [[Grand Temple Key|medallion]] which he and his associates believe allows access to a storehouse for "[[Isu|those who came before]]". After Haytham returns with the medallion, he is dispatched to the [[United States|British American colonies]] to find the storehouse.
 
After preventing an attempt by crewman [[Louis Mills]] to turn him over to a trailing ship while on board the ''[[Providence]]'', Haytham arrives in Boston. There, he is tasked with gathering together five men faithful to his cause: [[Charles Lee]], [[William Johnson]], [[Thomas Hickey]], [[Benjamin Church]] and [[John Pitcairn|Jonathan Pitcairn]]. In the process, he kills a slave trader named [[Silas Thatcher]] and frees a large group of [[Kanien'kehá:ka]] tribespeople, believing it will make then amicable to his cause.
 
One of these Kanien'kehá:ka, [[Kaniehtí:io]], agrees to help Haytham find the storehouse on the condition that he kill General [[Edward Braddock]], the man responsible for enslaving her people. After tracking his movements, Haytham slays Braddock as he retreats from the battle at [[Fort Duquesne]]. Haytham and Kaniehtí:io then travel to the entrance of the Grand Temple, only to find the medallion Haytham possesses cannot open it. At that moment, the pair reveals their romantic feelings for each other, beginning a relationship that will continue for some time.
 
Shortly after, Charles Lee is formally recruited into Haytham's organization, the [[Templar Order]]. This event surprises Desmond and he ejects himself from the Animus, attempting to absorb this new information. He then engages in a brief fight with his father, saying he is being treated as a pawn, and William strikes him out of anger. Once the tension had eased, Shaun gives Desmond a choice: explore the Grand Temple or return to the Animus.
 
The story then switches to the point of view of Ratonhnhaké:ton, Kaniehtí:io's son by Haytham. After playing hide and seek with his childhood friends in the forest near his village, he encounters Charles Lee and associates, who forcibly inform Ratonhnhaké:ton that they wish to speak with the village elders. Ratonhnhaké:ton is then knocked unconscious, and on his return to the village, he discovers it has been set ablaze. Though he is able to find his mother and attempts to free her from a collapsed structure, he is ultimately unable to save her, and she dies before his eyes.
 
Some years later, a teenage Ratonhnhaké:ton is told by [[Oiá:ner|a village elder]] that the reason no one is allowed to leave the nearby valley is that their purpose is to protect the Grand Temple. She then shows him a [[Piece of Eden|crystal-like sphere]], which activates at his touch and allows him to communicate with [[Juno]]. Juno informs him that he and his village are guardians of the Grand Temple, and current probabilities indicate that unless he leaves, his village will be destroyed and his people slaughtered. After showing the Kanien'kehá:ka teenager the [[Assassin insignia|symbol]] of the [[Assassins]], she tells him to leave the valley, find [[Achilles Davenport]]—an Assassin—and convince the elder, embittered fighter to train him.
 
After accomplishing this by protecting the Davenport manor from bandits, Ratonhnhaké:ton adopts the name "[[Connor Davenport|Connor]]" on Achilles' suggestion, and the pair set off to collect supplies from Boston. There Haytham attempts to frame his son for the events of the [[Boston Massacre]], leaving Connor notorious in the city. He then meets [[Samuel Adams]], who gives Connor advice on how to decrease his [[Social Stealth|notoriety]].
 
On his return, Achilles presents Connor with the ''Aquila'', a ship he can use to patrol the Eastern American seaboard. As Connor learns the art of being an Assassin, he is brought into the cities of [[Boston]] and [[New York]], as well as a large open area, called the Frontier.
 
After being made a full-fledged member of the Assassin Brotherhood by Achilles, Connor sets out to eliminate the Colonial Templars. William Johnson is assassinated first after he attempts to purchase the land on which Connor's people reside. Next, Connor targets John Pitcairn, the leader of the British forces at [[Bunker Hill|Bunker]] and [[Breed's Hill|Breed's]] Hills.
 
Connor then pursues Thomas Hickey, whom he discovers is plotting to assassinate George Washington. Connor finds Hickey, and after a brief scuffle, both are thrown into prison. However, Hickey isn't detained for long and is freed through Haytham and Lee's influence, while Connor is framed for the plot against Washington and is sentenced to death by hanging. Luckily, Achilles and his fellow Assassins manage to free Connor at the execution. Connor then charges after Hickey and manages to assassinate him before the Templar can kill Washington.
 
With Haytham, Lee, and Benjamin Church still at large, Connor fears they still plot to eliminate Washington. Connor meets with Washington, who informs him that Church has stolen goods vital to the [[Continental Army]] and has fled. Connor agrees to pursue him, and in the process meets his father, Haytham.
 
Haytham reveals his own pursuit of Church, who has betrayed the Templars as well, and the two agree to set aside their differences and find Church together. Upon traveling to the [[Caribbean]] via the ''Aquila'' and pursuing Church's ship, Haytham and Connor locate Church and kill him, then return to the colonies to meet with Washington.
 
Here, Haytham discovers a letter from Washington ordering the removal of all the indigenous tribes from the land, as a number of them support the British. One of the tribes to be removed is the Kanien'kehá:ka, despite their neutrality, and Connor severs his ties with Haytham and Washington as a result. He then takes off to protect his tribe's village from encroaching Patriot forces.
 
On arriving, Connor finds his people to be safe but also discovers that the Clan Mother has dispatched tribesmen to turn back the Continental troops sent to purge the village. Connor stopped his fellows from attacking the troops but is forced to kill his closest childhood friend, [[Kanen'tó:kon]], who had been influenced by Charles Lee.
 
Connor becomes torn in his mission to eliminate the Templars, believing he can turn his father to the Assassin way of thinking. He then sets off to pursue Lee, who has been disgraced by Washington and taken refuge in Fort George. With the assistance of [[Gilbert du Motier, Marquis de Lafayette|Lafayette]], Connor has New York harbor shelled to create a distraction and infiltrates the fort. However, he is ambushed by Haytham, who reveals that Lee has escaped with the medallion, and the pair engages in battle. Now accepting that his father will not be convinced, Connor kills Haytham.
 
As Desmond plays these events out in the Animus, he is occasionally taken out in order to recover power cells crucial to exploring the Grand Temple, found in locations such as Manhattan and [[Brazil]]. During these trips, he encounters [[Daniel Cross]], a Templar mole responsible for killing the modern day [[Mentor (2000)|Mentor]] and initiating a [[Great Purge|widespread purge]] of the Assassin Order.
 
While exploring the Temple, Desmond occasionally encounters Juno, who reveals the events that led up to the [[Toba catastrophe|first cataclysm]] that scarred the Earth. During one of these lectures, Desmond reveals that Lucy's death by his hand was no accident and that he chose to kill her after the Apple of Eden revealed she intended to [[Project Siren|take the Apple]] to [[Abstergo Industries]].
 
When a third power cell is located in [[Cairo]], [[Egypt]], William offers to recover it while Desmond continues to search Connor's memories for the key to the Grand Temple's inner barrier. However, William is captured by Abstergo and held in their [[Rome|Roman]] [[Animus Project laboratory|facility]], the location where Desmond was kept when he was captured and forced to relive [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]].
 
Through a video message, [[Warren Vidic]] demands Desmond bring the Apple of Eden to him in exchange for William. In response, Desmond infiltrates the laboratories, where he encounters Daniel again. As Daniel corners Desmond, the Templar begins to suffer from the [[Bleeding Effect]], as a result of being "raised" in an Animus and reliving the memories of his ancestors, [[Nikolai Orelov|Nikolai]] and [[Innokenti Orelov]], for extended periods of time. Daniel then flees from the room in a panic, with Desmond in pursuit. After a short chase, Desmond assassinates Daniel and confronts Vidic in his office, where he uses the Apple to kill the Templar and his guards. Desmond then rescues William and uses the Apple to lead them safely from the facility.
 
Once he returned to the Animus, Desmond observes as Connor pursues Lee once more. After eavesdropping on a ship's captain to ascertain Lee's location, Connor chases Lee through a vessel under construction that has been set ablaze. The two come to a stalemate after falling through a section of the ship, and Connor is impaled at the waist by a broken piece of wood.
 
Lee asks Connor why he continues to persist, even though the Templar Order follows a cycle of their power waxing and waning. Connor replies "Because no one else will," and shoots Lee in the chest, preventing the Templar from finishing him off. A badly wounded Lee then escapes across a nearby lake via a ferry, with an injured Connor in pursuit. Finally, Connor finds Lee in a pub, and the pair shares a last drink before Connor stabs Lee lethally in the chest.
 
Connor takes the medallion from Lee's body, and several months later, he returns to his tribe's village only to find they have moved elsewhere. He then locates the crystal sphere, presumably left behind for him to find. In the vision that it shows him, Juno reappears and instructs him to hide the medallion where no one else will find it. Connor does so, burying the medallion in the grave of [[Connor Davenport]], Achilles' deceased son and his namesake.
 
Now with the knowledge of the medallion's location, Desmond retrieves it and uses it to access the confines of the Temple. Here, he and the others find Juno's apparition, who instructs Desmond to activate a [[The Eye|pedestal]] which will save the world from the ongoing solar flares. However, [[Minerva]]'s apparition suddenly appears and reveals that by doing as Juno says, Desmond will die and free Juno from captivity, allowing her to begin her conquest of the world. She explains that Juno was sealed long ago during the [[Human-Isu War|war between the First Civilization and humanity]] when she plotted to use the machines designed to save the world against it.
 
Minerva, prodded by Juno, then [[Calculations|shows]] Desmond that if the Sun were to unleash its power on the world, he and a small collective of humans would survive to repopulate the world. He would become a religious icon in this new world, but his words would be mistranslated and lead the world to continue a perpetual cycle of destruction. Believing the world would stand a better chance fighting against Juno, Desmond instructs the others to leave and prepare for the oncoming struggle. Desmond then activates the pedestal, taking his life and saving the world. From there, Juno appears and tells Desmond that his part has ended and that her time has come.
 
In an epilogue, Connor takes down the Templar portraits in the Davenport Manor's basement and burns them, signifying the end of his journey. In addition, his return to his village is detailed further, showing he spoke to a hunter there, who revealed that the land had been sold to settlers in order to settle the new [[United States]] government's war debts. Connor also travels to the pier in New York, where he witnesses the last of the British Regulars leave America for good. However, he also sees evidence of the slave trade present in the newly formed nation, right next to the pier of citizens cheering at the departure of the British.
 
==Development==
Beginning production in January 2010, Assassin's Creed III remained in development for three years prior to its release date.<ref>{{Cite web| url=http://www.gameinformer.com/b/features/archive/2012/03/09/building-the-assassin-39-s-creed-universe.aspx| title=Building The Assassin's Creed Universe| author=Hanson, Ben| work={{Wiki|Game Informer}}| date=9 March 2012| accessdate=10 March 2012| archiveurl=https://web.archive.org/web/20120312033748/https://www.gameinformer.com/b/features/archive/2012/03/09/building-the-assassin-39-s-creed-universe.aspx| archivedate=12 March 2012}}</ref> According to Creative Director [[Alex Hutchinson]], the team settled on the American Revolution "once we realized you could meet [[George Washington|Washington]], sail a [[boat]], leap from tree to tree in the middle of winter and [[hunting|hunt]] wildlife".<ref>{{Cite web|url=http://kotaku.com/5927502/assassins-creed-iiis-top-creator-is-answering-your-questions-right-here-right-now| title=Assassin's Creed III's Top Creator Is Answering Your Questions Right Here, Right Now| author=Totilo, Stephen| work={{Wiki|Kotaku}}| date=19 July 2012| accessdate=14 September 2012| archiveurl=https://web.archive.org/web/20120722004645/http://kotaku.com/5927502/assassins-creed-iiis-top-creator-is-answering-your-questions-right-here-right-now| archivedate=22 July 2012}}</ref>
 
The game runs on a version of the Anvil game engine called [[Anvil (game engine)|AnvilNext]], which improves environmental effects, allowing for large battle scenes and detailed close-ups. There are also seasonal changes; the landscape is warm and open in the summer and covered in snow during winter, both of which affect gameplay.<ref name="Game Informer">Miller, Matt. "Liberty and Death: Assassin's Creed III." ''{{Wiki|Game Informer}}.'' Issue 228, April 2012, pp. 38–50</ref> Although the seasons change in line with specific memories,<ref>{{Cite web| url=https://cogconnected.com/review/assassins-creed-iii-xbox-360-review/| title=Assassin’s Creed III (Xbox 360) Review| author=Elliot, John| publisher=COGconnected| date=9 November 2012| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20170531001854/https://cogconnected.com/review/assassins-creed-iii-xbox-360-review/| archivedate=31 May 2017}}</ref> weather phenomena such as fog, rain, and snow occur naturally and impact the gameplay.<ref>{{Cite web| url=https://www.timesofmalta.com/article/the-assassin-is-back.449939| title=The assassin is back| author=Darmanin, Jesmond| publisher=Times of Malta| date=16 December 2012| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20240512022512/https://www.timesofmalta.com/article/the-assassin-is-back.449939| archivedate=12 May 2024}}</ref>
 
However, Ubisoft has said that due to memory limitations, they were unable to include interactive climbing surfaces, such as falling rocks or flower pots.<ref>{{Cite web| url=http://www.gamasutra.com/view/news/193015/Video_Improving_AI_in_Assassins_Creed_III_XCOM_Warframe.php| title=Improving AI in Assassin's Creed III, XCOM, Warframe| author=GDC Vault Staff| publisher=Gamasutra| date=27 May 2013| accessdate=30 May 2013| archiveurl=https://web.archive.org/web/20130611092847/http://www.gamasutra.com/view/news/193015/Video_Improving_AI_in_Assassins_Creed_III_XCOM_Warframe.php| archivedate=11 June 2013}}</ref>
 
Creative Director Alex Hutchinson and Art Director [[The Chinh Ngo]] initially decided to center the game around the American Revolutionary War of 1775-1783 with [[New York City|New York]], [[Boston]] and [[Philadelphia, United States|Philadelphia]] being the key settings. Their visit to the Ubisoft reference library was "uninspiring" and the wilderness left an "empty space" which they thought could not work in an open-world game. The Chinh quoted, ''"So I remember I said, We need weather. We need something to fill the space."'' The direction team decided to add snow, fog and rain in order to fill in the wilderness.<ref name="Imagine">Dean, Ian. "Assassin's Creed 3". ''{{Wiki|ImagineFX}}''. Issue 89, December 2012, pp. 44-53</ref>
 
The development of the game began while ''[[Assassin's Creed: Brotherhood]]'' was nearing completion. The Chinh and his team spent six months sketching out ideas and created a pre-rendered prototype which contained a minor forest level; however, this led to unimpressive results. The art team then decided to bring 18th-century wilderness to life by featuring it as one of the most recurring environments in the game whilst starting every concept from scratch.<ref name="Imagine" />
 
For the design of the New York cityscape, Senior Concept Artist [[Gilles Beloeil]] noted that ''"The goal was to show the difference between the nice Dutch district of New York and the burned-out part."'' The artist was asked to make the church as an important landmark to create this difference. The mood of this concept was required to be "sunset and very silhouetted".<ref name="Imagine" />
 
At the {{Wiki|2012 Tokyo Game Show}}, Sony also announced that the 500GB bundle of its new, slimmer PS3 would be available with ''Assassin's Creed III''.<ref name="gamingexaminer">{{Cite web| url=http://www.gamingexaminer.com/gamestop-offers-pre-orders-for-new-ps3-500gb-assassins-creed-iii-bundle/18150/#.UFv6g7IaueF| title=GameStop offers pre-orders for new PS3 500GB Assassin's Creed III bundle| author=Fox, Sarah| publisher=Gaming Examiner| date=20 September 2012| accessdate=21 September 2012| archiveurl=https://web.archive.org/web/20120924164744/http://www.gamingexaminer.com/gamestop-offers-pre-orders-for-new-ps3-500gb-assassins-creed-iii-bundle/18150/#.UGCOt1rP32e| archivedate=24 September 2012}}</ref> Following this, the Xbox 360 version of the game comes in a two-disc set. The first disc contains the single-player portion of the gameplay, while the second disc is required for multiplayer.<ref>{{Cite web| url=http://nzgamer.com/all/news/6191/xbox-360-version-of-assassins-creed-iii-comes-on-two-dvds.html| title=Xbox 360 Version of Assassin's Creed III Comes on Two DVDs| author=Bell, Alan| publisher=NZGamer| date=2 October 2012| accessdate=2 October 2012| archiveurl=https://web.archive.org/web/20121005002848/http://nzgamer.com/all/news/6191/xbox-360-version-of-assassins-creed-iii-comes-on-two-dvds.html| archivedate=5 October 2012}}</ref>
 
==Controversy==
[[File:AC3 SC SP 49 HD Boston MusketDoubleAssassination.jpg|thumb|250px|left|Connor assassinating two British Loyalists with a musket]]
Pre-release media for ''Assassin's Creed III'' came under heavy criticism from fans and critics for its seemingly biased portrayal of British Regulars. In every trailer and promotional image released, Ratonhnhaké:ton's victims were almost exclusively of British allegiance, leading some to believe that the game would be an America-versus-Britain story, rather than Assassin-versus-Templar.<ref>{{Cite web| url=https://www.gamesindustry.biz/assassins-creed-iii-devs-have-nothing-against-the-british| title=Assassin's Creed III devs have "nothing against" the British| author=Williams, Mike| publisher=GamingIndustry.biz| date=12 June 2012| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20230208192708/https://www.gamesindustry.biz/assassins-creed-iii-devs-have-nothing-against-the-british| archivedate=8 February 2023}}</ref>
 
This claim was repeatedly contested by the game's developers, with co-writer [[Matt Turner]] denying it would be an "America Ra Ra" story, and that there were members of the Templar Order on both sides of the conflict.<ref name="Game Rant 1">{{Cite web| url=http://gamerant.com/assassins-creed-3-not-american-story-dyce-148085/| title='Assassin's Creed 3' Won't Just Be An 'American' Story| author=GR Staff| publisher=Game Rant| date=9 May 2012| accessdate=16 June 2012| archiveurl=https://web.archive.org/web/20230530030028/https://gamerant.com/assassins-creed-3-not-american-story/| archivedate=30 May 2023}}</ref>
 
Despite these assurances and the release of further trailers that depicted the killing of both British Regulars and Continental soldiers,<ref name="AnvilNext Trailer">{{Youtube|GR0qAOF35V8|Assassin's Creed 3 - Official AnvilNext Trailer [UK<nowiki>]</nowiki>|@Ubisoft|Ubisoft}}</ref>, criticisms that the portrayal was one-sided against the British continued,<ref name="Game Rant 2">{{Cite web| url=http://gamerant.com/assassins-creed-3-anti-british-bias-brian-154567/| title='Assassin's Creed 3' Writer Denies British Hate| author=GR Staff| publisher=Game Rant| date=12 June 2012| accessdate=16 June 2012| archiveurl=https://web.archive.org/web/20230502102619/https://gamerant.com/assassins-creed-3-anti-british-bias/| archivedate=2 May 2023}}</ref> A number of game review sources deplored the numerous glitches and bugs within the game, even with the day one patch.<ref>{{Cite web| url=https://www.vg247.com/assassins-creed-3-day-one-update-fixes-44-bugs-patch-notes-here| title=Assassin's Creed 3 day-one update fixes 44 bugs, patch notes here| author=Cook, Dave| publisher=VG247| date=30 October 2012| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20210927141344/https://www.vg247.com/assassins-creed-3-day-one-update-fixes-44-bugs-patch-notes-here| archivedate=27 September 2021}}</ref>
 
==Release==
{{Video game requirements
|collapse    = collapsed
|useminandrec = yes
|platform1    = Windows
|os1          = Windows Vista (SP2), Windows 7 (SP1), Windows 8
|cpu1        = 2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+
|cpu1rec      = Intel Core 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better
|memory1      = 2 GB (4 GB recommended)
|gpu1        = 512 MB DirectX 9.0c-compliant with Shader Model 4.0 or higher
|gpu1rec      =
|sound1      = DirectX 9.0c-compliant
|sound1rec    = 5.1 sound card
|network1    = 256 kbps or faster broadband connection
|hdspace1    = 17 GB
}}
''Assassin's Creed III'' was released on {{Wiki|PlayStation 3}} and {{Wiki|Xbox 360}} on 30 October 2012 in North America and 31 October in PAL regions. The game made its series-first appearance on the {{Wiki|Nintendo Wii U}} on 18 November 2012 in North America and 30 November in PAL regions, followed by its release on {{Wiki|Microsoft Windows}} on 20 November 2012 in North America, 22 November in Australia, and 23 November in Europe.
 
''Assassin's Creed III'' also has [[Benedict Arnold (DLC)|four missions]] exclusive to the PS3 and PC platforms, which were made available for download upon the game's launch date.<ref name="PS Blog">{{Cite web| url=http://blog.us.playstation.com/2012/06/05/assassins-creed-iii-at-e3-2012-new-trailer-exclusive-ps3-single-player-missions/| title=Assassin's Creed III at E3 2012: New Trailer, Exclusive PS3 Single-Player Missions| author=Graziani, Gabriel| publisher=PlayStation.Blog| date=5 June 2012| accessdate=6 June 2012| archiveurl=https://web.archive.org/web/20200818233612/https://blog.playstation.com/2012/06/05/assassins-creed-iii-at-e3-2012-new-trailer-exclusive-ps3-single-player-missions/| archivedate=18 August 2020}}</ref> The storyline is based around [[Benedict Arnold]], a Continental Army general who later defected to the [[British Army]].<ref>{{Youtube|_psrzEYVJis|Assassin's Creed 3 intro will surprise people and PS3 exclusive Benedict Arnold missions|ZoominGames|Zoomin Games}}</ref> A bundle DLC, ''[[The Hidden Secrets Pack]]'' was released on 11 December 2012 and contained new missions, weapons, and outfits.<ref>{{Cite web| url=https://www.gameinformer.com/b/news/archive/2012/12/04/first-assassin-s-creed-iii-dlc-available-now.aspx| title=First Assassin’s Creed III DLC Available Now| author=LaPorte, Jordan| work={{Wiki|Game Informer}}| date=4 December 2012| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20190815162249/https://www.gameinformer.com/b/news/archive/2012/12/04/first-assassin-s-creed-iii-dlc-available-now.aspx| archivedate=15 August 2019}}</ref> The multiplayer ''[[The Battle Hardened Pack]]'' was released on 9 January 2013 and contained three new playable Avatars and three new maps.<ref>{{Cite web| url=https://www.ign.com/articles/2013/01/08/assassins-creed-iii-battle-hardened-dlc-out-now| title=Assassin’s Creed III Battle Hardened DLC Out Now| author=Goldfarb, Andrew| work={{Wiki|IGN}}| date=9 January 2013| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20130111090316/https://www.ign.com/articles/2013/01/08/assassins-creed-iii-battle-hardened-dlc-out-now| archivedate=11 January 2013}}</ref> The singleplayer expansion DLC, ''[[The Tyranny of King Washington]]'' was released in three parts; ''[[The Tyranny of King Washington: The Infamy|The Infamy]]'' on 20 February 2013,<ref>{{Cite web| url=https://www.eurogamer.net/assassins-creed-3-the-tyranny-of-king-washington-dlc-release-date| title=Assassin's Creed 3: The Tyranny of King Washington DLC release date| author=Phillips, Tom| publisher=Eurogamer| date=6 February 2013| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20220704231909/https://www.eurogamer.net/assassins-creed-3-the-tyranny-of-king-washington-dlc-release-date| archivedate=4 July 2022}}</ref> ''[[The Tyranny of King Washington: The Betrayal|The Betrayal]]'' on 20 March 2013, and ''[[The Tyranny of King Washington: The Redemption|The Redemption]]'' on 23 April 2013.<ref>{{Cite web| url=https://www.ausgamers.com/news/read/3283987/assassins-creed-3-the-tyranny-of-king-washington-the-betrayal-now-available| title=Assassin's Creed 3 - The Tyranny of King Washington: The Betrayal Now Available| author=Eorl| date=20 March 2013| publisher=AusGamers.com| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20130818181337/https://www.ausgamers.com/news/read/3283987/assassins-creed-3-the-tyranny-of-king-washington-the-betrayal-now-available| archivedate=18 August 2013}}</ref>
 
''Assassin's Creed III'' was later included in the ''[[Assassin's Creed: Anthology]]'', exclusive to PAL regions and released on 29 November 2012, alongside the compiled ''[[Assassin's Creed]], [[Assassin's Creed II]], [[Assassin's Creed: Brotherhood]]'', and ''[[Assassin's Creed: Revelations]]''.<ref>{{Cite web|url=https://www.eurogamer.net/assassins-creed-anthology-includes-5-games-dlc|title=Assassin's Creed Anthology includes five games, DLC|publisher=''{{Wiki|Eurogamer}}''|author=Phillips, Tom|date=6 November 2012|accessdate=12 May 2024|archiveurl=https://web.archive.org/web/20220704231553/https://www.eurogamer.net/assassins-creed-anthology-includes-5-games-dlc|archivedate=4 July 2022}}</ref> The ''[[Assassin's Creed: Heritage Collection|Heritage Collection]]'', a PAL-region exclusive released on 8 November 2013, contained the same as the ''Anthology'' apart from the DLC.<ref>{{Cite web| url=https://www.ign.com/articles/2013/10/04/assassins-creed-heritage-collection-announced-for-europe| title=Assassin's Creed Heritage Collection Announced For Europe| author=Karmali, Luke| work={{Wiki|IGN}}| date=4 October 2013| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20150108080227/https://www.ign.com/articles/2013/10/04/assassins-creed-heritage-collection-announced-for-europe| archivedate=8 January 2015}}</ref> ''[[Assassin's Creed: The Americas Collection]]'' (known as ''Birth of a New World: The American Saga'' in PAL regions), which compiled ''Assassin's Creed III, Assassin's Creed: Liberation HD'' and ''Assassin's Creed IV: Black Flag'' was released for PlayStation 3, Xbox 360, and Microsoft Windows on 28 October 2014.<ref>{{Cite web| url=http://www.joystiq.com/2014/09/08/assassins-creed-bundles-up-its-american-saga-for-october/| title=Assassin's Creed bundles up its American saga for October| author=Suszek, Mike| publisher=Joystiq| date=8 September 2014| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20141228015148/http://www.joystiq.com/2014/09/08/assassins-creed-bundles-up-its-american-saga-for-october/| archivedate=28 December 2014}}</ref>
 
''[[Assassin's Creed III Remastered]]'', a next-gen remaster for 8th generation consoles was released on {{Wiki|PlayStation 4}}, {{Wiki|Xbox One}}, and Microsoft Windows on 29 March 2019, with all previous single-player downloadable content included, and a remaster of ''Assassin's Creed: Liberation'',<ref>{{Ubisoft|url=en-us/article/3j127HkCtEhM5LPLDH3yX3/assassins-creed-iii-remastered-coming-march-29|subdomain=news|text=Assassin’s Creed III Remastered Coming March 29|archivedate=20200106213240}}</ref> while a {{Wiki|Nintendo Switch}} port was released on 21 May 2019.<ref>{{Ubisoft|url=en-us/article/5Sfb4yxVQSNBwB9T8xNvnA/assassins-creed-iii-remastered-coming-to-nintendo-switch-on-may-21|subdomain=news|text=Assassin’s Creed III Remastered Coming to Nintendo Switch on May 21|archivedate=20200421062403}}</ref>
 
===Season Pass===
Before the game's release, Ubisoft announced a Season Pass available for purchase through Xbox Live and the PlayStation Store for 2400 Microsoft points and $29.99 respectively. The Season Pass allowed early access to five downloadable content packs, including the three-part ''[[The Tyranny of King Washington|Tyranny of King Washington]]'' campaign and multiplayer components. DLC is also an option for the Wii U, though no Season Pass for this console was available. Choosing to purchase the Season Pass would net an overall 25% discount on all five downloadable content pieces, and it was released alongside ''Assassin's Creed III'' upon launch.
 
===Editions===
Ubisoft announced several collector's editions of ''Assassin's Creed III''; with three available in Europe and Australia, one available worldwide,<ref name="XGZ UbiWorkshop Edition">{{Cite web| url=http://www.xboxgamezone.co.uk/2012/05/31/assassins-creed-iii-ubiworkshop-edition-announced/| title=Assassin's Creed III Ubiworkshop Edition announced| author=EscoBlades| publisher=XboxGameZone.co.uk| date=31 May 2012| accessdate=1 June 2012| archiveurl=https://web.archive.org/web/20120804074627/http://www.xboxgamezone.co.uk/2012/05/31/assassins-creed-iii-ubiworkshop-edition-announced| archivedate=4 August 2012}}</ref> and two available for North and Latin America.<ref name="XGZ Exclusive US">{{Cite web| url=http://www.xboxgamezone.co.uk/2012/07/02/ubisoft-announces-exclusive-us-and-latin-america-limited-edition/| title=Ubisoft announces exclusive US and Latin America Limited Edition| author=EscoBlades| publisher=XboxGameZone.co.uk| date=2 July 2012| accessdate=2 July 2012| archiveurl=https://web.archive.org/web/20121101111435/http://www.xboxgamezone.co.uk/2012/07/02/ubisoft-announces-exclusive-us-and-latin-america-limited-edition| archivedate=1 November 2012}}</ref>
 
<tabber>
|-|Freedom Edition=
[[File:AC3 FREEDOM EDITION MOCK-UP.jpg|right|200px]]
*A retail copy of ''Assassin's Creed III''.
*A steel book case, with cover art drawn by award-winning comic artist [[Alex Ross]].
*A collector's box.
*A 24-centimeter high-quality figurine of Connor.
*Two exclusive lithographs.
*[[George Washington's notebook]].
*An additional Animi Avatar, the Sharpshooter.
*Two exclusive single-player missions, [[The Ruins at Cerros|Lost Mayan Ruins]] and [[The Ghost War, Act 1|Ghost]] of [[The Ghost War, Act 2|War]].<ref name="Ubisoft pre-order">{{Cite web| url=http://assassinscreed.ubi.com/ac3/en-GB/pre-order/index.aspx| title=Assassin's Creed III Pre-order| publisher=Ubisoft| accessdate=1 June 2012| archiveurl=https://web.archive.org/web/20120830061258/http://assassinscreed.ubi.com/ac3/en-GB/pre-order/index.aspx| archivedate=30 August 2012}}</ref>
|-|Join Or Die Edition=
[[File:AC3 JOIN OR DIE EDITION MOCK-UP.jpg|right|200px]]
*A retail copy of ''Assassin's Creed III''.
*A collector's box.
*Ratonhnhaké:ton's medallion.
*George Washington's notebook.
*An exclusive single player mission, Ghost of War.
*An additional Animi Avatar, the Sharpshooter.<ref name="Ubisoft pre-order"/>
{{-}}
|-|Special Edition=
[[File:Special edition mockup UKtcm2150843.jpg|right|200px]]
*A retail copy of ''Assassin's Creed III.''
*Special packaging.
*An exclusive single player mission, [[Sinking a Secret|A Dangerous Secret]].<ref name="Ubisoft pre-order"/>
{{-}}
</tabber>
<tabber>
|-|UbiWorkshop Edition=
[[File:UW wp 01f option.jpg|right|200px]]
*A retail copy of ''Assassin's Creed III''.
*Five exclusive lithographs.
*''[[Assassin's Creed: Subject Four]]''.
*''[[Assassin's Creed Encyclopedia]]'' Second Edition.<ref name="UbiWorkshop Pre-order">{{Cite web| url=http://www.ubiworkshop.com/2012/05/31/assassins-creed-3-the-ubiworkshop-edition/| title=Assassin's Creed 3: The UbiWorkshop Edition| author=chrislewis| publisher=UbiWorkshop| date=31 May 2012| acccessdate=1 June 2012| archiveurl=https://web.archive.org/web/20120605045707/http://www.ubiworkshop.com/2012/05/31/assassins-creed-3-the-ubiworkshop-edition/| archivedate=5 June 2012}}</ref>
{{-}}
|-|Digital Deluxe Edition=
[[File:AC3 1 UK.jpg|right|200px]]
*A retail copy of ''Assassin's Creed III''.
*George Washington's notebook. (PDF file)
*Benedict Arnold DLC.
*Three single-player missions.
*The Captain of the Aquila's uniform and traditional Colonial Assassin outfit.
*Two additional Animi Avatars, the Sharpshooter and Red Coat.
*Best of audio tracks collection from previous ''Assassin's Creed'' games.<ref name="XGZ Exclusive US" />
{{-}}
|-|Limited Edition=
[[File:AC3 LELG.jpg|right|200px]]
*A retail copy of ''Assassin's Creed III''.
*George Washington's notebook.<ref>{{Cite web| url=http://www.hardcoregamer.com/2012/08/30/assasins-creed-3-limited-edition-gets-a-notebook/| title=Assassin’s Creed 3 Limited Edition Gets a Notebook| author=Dack| publisher=Hardcore Gamer| date=30 August 2012| accessdate=6 September 2012| archiveurl=https://web.archive.org/web/20120921020047/http://www.hardcoregamer.com/2012/08/30/assasins-creed-3-limited-edition-gets-a-notebook/| archivedate=21 September 2012}}</ref>
*A statue of Ratonhnhaké:ton, with tomahawk and Hidden Blade.
*''Assassin's Creed''-inspired colonial flag.
*A metal belt buckle.<ref name="XGZ Exclusive US" />
{{-}}
</tabber>
<tabber>
|-|Charity Edition=
[[File:AC3-Auction.jpg|right|230px]]
*''Assassin's Creed III'' backpack satchel
*''Assassin's Creed III'' tomahawk USB key
*''Assassin's Creed III'' steel postcard
*''Assassin's Creed III'' notebook
*''Assassin's Creed III'' belt buckle
*''Assassin's Creed III'' wristband
*''Assassin's Creed III'' iron on patch
*''Assassin's Creed III'' steelbook
*''Assassin's Creed III'' lead figurines
*''Assassin's Creed III'' tomahawk keychain
*''Assassin's Creed III: Liberation'' keychain
*Sony PS3 ULC – Captain of the Aquila, Colonial Assassin, Red Coat Multiplayer Pack
*Sony PS Vita ULC – Mysteries of the Bayou
*''Assassin's Creed III: Liberation''
*''Assassin's Creed III'' Freedom Edition
{{-}}
|-|Allegiance Pack=
*A retail copy of ''Assassin's Creed III''.
*''[[Assassin's Creed: Subject Four]]''.
*The official Assassin's Creed III Flag.
|-|Famitsu DX Pack=
*A retail copy of ''Assassin's Creed III'' for the PlayStation 3.
*A physical reference guide
*A PVC figurine of Connor
{{-}}
</tabber>
 
==Awards==
{|{{Prettytable}}
|-
!Date
!Award
!Category
!Recipient(s)
!Result
|-
|rowspan="6"| 2012
|rowspan="6"|{{Wiki|Spike Video Game Awards}}
|Game of the Year
|rowspan="5"|''Assassin's Creed III''
|style="text-align: center;"|Nominated<ref name="GameRantAwardsNews">{{Cite web|url=https://gamerant.com/2012-spike-video-game-awards-vgas-winners/|title=2012 Spike Video Game Awards Winners List|author=Taormina, Anthony|publisher=''Game Rant''|date=7 December 2012|accessdate=12 May 2024|archiveurl=https://web.archive.org/web/20200709105207/https://gamerant.com/2012-spike-video-game-awards-vgas-winners/|archivedate=9 July 2020}}</ref>
|-
|Best Xbox 360 Game
|style="text-align: center;"|Nominated<ref name="GameRantAwardsNews"/>
|-
|Best PS3 Game
|style="text-align: center;"|Nominated<ref name="GameRantAwardsNews"/>
|-
|Best Action/Adventure Game
|style="text-align: center;"|Nominated<ref name="GameRantAwardsNews"/>
|-
|Best Graphics
|style="text-align: center;"|Nominated<ref name="GameRantAwardsNews"/>
|-
|Best Character
|Connor Kenway
|style="text-align: center;"|Nominated<ref name="GameRantAwardsNews"/>
|}
 
==Gallery==
<tabber>
|-|Concept art=
<gallery widths="180" position="center" captionalign="center">
ACIII-GI (1).jpg|Concept art of the Frontier
ACIII-GI (8).jpg|Continental and British troops prepare to engage
ACIII-GI (9).jpg|Ratonhnhaké:ton climbing a mountain in the Frontier
ACIII-GI (11).jpg|The city of Boston
ACIII-GI (14).jpg|Ratonhnhaké:ton riding through Boston
ACIII-GI (13).jpg|A troop of British Regulars patrolling New York
AC3 CA SP 14 Battlefield.jpg|A battalion of Continental soldiers
AC3 CA SP 15 MohawkVillage.jpg|Concept art of a Kanien'kehá:ka hut
AC3 art.jpg|Ratonhnhaké:ton on horseback in the Frontier
Assassins Creed III - Battle Charge by William Wu.jpg|Concept of a battle charge
Lost-mayan-ruins concept art.jpg|The Lost Mayan Ruins
AC3 CA 001.jpg|Ratonhnhaké:ton surveying a British Regular camp
AC3 Wolves.jpg|Concept art of wolves
Assassins creed iii conceptart Moving through forest.jpg|Continental soldiers walking through a forest
Forest Falls concept - AC3 - by George Rushing.jpg|Forest Falls concept by George Rushing
Cave Door concept - AC3 - by George Rushing (2).jpg|Cave Door concept by George Rushing
</gallery>
|-|Screenshots=
<gallery widths="180" position="center" captionalign="center">
ACIII-GI (2).jpg|Ratonhnhaké:ton watching a British Regular patrol
ACIII-GI (6).jpg|Ratonhnhaké:ton surveying an enemy camp
ACIII-GI (7).jpg|Ratonhnhaké:ton passing a British Regular in Boston
ACIII-GI (10).jpg|Ratonhnhaké:ton with George Washington in the Frontier
ACIII-GI (12).jpg|[[Charles Lee]] grabbing a young Ratonhnhaké:ton
AC3 SC SP 08 Weapons Tomahawk ONLINE.jpg|Ratonhnhaké:ton holding his tomahawk
AC3 SC SP 19 Frontier Canoe ONLINE.jpg|Ratonhnhaké:ton in a canoe
AC3 SC SP 16 Frontier Pistol&Tomahawk ONLINE.jpg|Ratonhnhaké:ton duel-wielding his pistol and tomahawk
AC3 SC SP 20 Frontier Predator.jpg|Ratonhnhaké:ton perched in a tree above a patrol of British Regulars
AC3 SC SP 17 Frontier CombatTomahawk ONLINE.jpg|Ratonhnhaké:ton fighting British Regulars with a pistol and tomahawk
AC3 SC SP 52 HD Frontier RopeDart.jpg|Ratonhnhaké:ton fighting a Continental soldier
AC3 SC SP 18 Boston PortVista ONLINE.jpg|Ratonhnhaké:ton overlooking the Boston harbor
Assassins-Creed-3-screenshot-04.jpg|A group of British Regulars in Boston
Assassins-Creed-3-screenshot-06..jpg|Ratonhnhaké:ton hiding behind a tree
Assassins-Creed-3-screenshot.jpg|Ratonhnhaké:ton climbing a cliff face
Assassin's Creed 3 combat.jpg|Ratonhnhaké:ton assassinating a British Regular using his tomahawk
assassin's creed 3 snow.jpg|A snowbound Frontier
Connorjumping.jpg|Ratonhnhaké:ton climbing through treetops
Connorrunning.jpg|Ratonhnhaké:ton hunting a target
Connorcorner.jpg|Ratonhnhaké:ton about to assassinate a British Regular
Frontier Landscape.jpg|Ratonhnhaké:ton hunting in the Frontier
Connor Charge.jpg|Ratonhnhaké:ton charging at a British troop at the Battle of Bunker Hill
Connor Killing Continental Soldier.jpg|Ratonhnhaké:ton about to assassinate a Continental officer
AC3 connor tree.jpg|Ratonhnhaké:ton watching a British patrol
</gallery>
|-|Videos=
<gallery widths="180" position="center" captionalign="center">
AC3 Mocam|3D animation and cinematic test with early model of Charles Lee
Assassin's Creed 3 - Reveal Trailer
Assassin's Creed 3 - Connor's weapons UK
Assassin's Creed 3 - Unite to Unlock the World Gameplay Premiere
Assassin's Creed III World Gameplay Premiere North America
Assassin's Creed III|E3 Cinematic Trailer
Assassin's Creed III - E3 2012 Domination Multiplayer Gameplay (Cam)
E3 2012 - Assassin's Creed III E3 Gameplay Trailer
Assassin's Creed III E3 Frontier Gameplay Demo North America
Assassin's Creed 3 Naval Warfare Gameplay - Sony E3 2012 Press Conference
Assassin's Creed 3 Independence Day Trailer
Assassin's Creed 3 - Rise Trailer UK
Assassin's Creed 3 - Boston demo commented walkthrough Trailer UK
Assassin's Creed 3 - Official AnvilNext Trailer
Assassin's Creed 3 - Official Naval Battles Trailer UK
Assassin's Creed 3 - Official GamesCom 2012 Naval Warfare Walkthrough UK
Inside Assassin's Creed III - Episode One UK
Inside Assassin's Creed III - Episode Two UK
Assassin's Creed III Inside Assassin's Creed Episode Three
Assassin's Creed III Inside Assassin's Creed Episode Four
Assassin's Creed III- 'Coming Home' Television Commercial - Ubisoft -NA-
Assassin's Creed 3 - Lost Mayan Ruins DLC Trailer
Assassin's Creed 3 - Official Boston Tea Party Trailer UK
Assassin's Creed 3 - Official Connor Story Trailer UK
Assassin's Creed III- Weapons Trailer
Assassin's Creed III- Television Commercial Announcement - Ubisoft -NA-
Assassins Creed III TV spot
Assassin's Creed III PS3 "Liberty" TV Commercial
Assassin's Creed 3 Launch TV Commercial
Assassin's Creed III- Multiplayer - Trailer - Ubisoft -NA-
Assassin's Creed 3 MultiPlayer Gameplay Trailer
Assassin's Creed 3 - Official Launch Trailer UK
Wii U- Assassin's Creed 3 "Future Of Our Land" Trailer - Nintendo NYC Conference 2012
Making Assassins Creed III A Taste of Things to Come
Assassin's Creed 3 - Gameplay Tutorials Combat UK
Assassin's Creed 3 - The official Tyranny Of King Washington Trailer UK
Assassin's Creed 3 Official Season Pass Trailer
Assassin's Creed 3 - Tyranny Of King Washington - Official Wolf Power Trailer UK
</gallery>
</tabber>
 
==Credits==
{{Credits
|cast=
*[[Noah Watts]] as [[Ratonhnhaké:ton]]
*[[Adrian Hough]] as [[Haytham Kenway]]
*[[Nolan North]] as [[Desmond Miles]]
*[[John de Lancie]] as [[William Miles]]
*[[Eliza Jane Schneider]] as [[Rebecca Crane]]
*[[Danny Wallace]] as [[Shaun Hastings]]
*[[Danny Blanco-Hall]] as [[Daniel Cross]]
*[[Phil Proctor]] as [[Warren Vidic]]
*[[Gideon Emery]] as [[Reginald Birch]]
*[[Allen Leech]] as [[Thomas Hickey]]
*[[Neil Napier]] as [[Charles Lee]]
*[[Harry Standjofski]] as [[Benjamin Church]]
*[[Julian Casey]] as [[William Johnson]]
*[[Robert Lawrenson]] as [[John Pitcairn]]
*[[Carlo Mestroni]] as [[Edward Braddock]]
*[[Roger Aaron Brown]] as [[Achilles Davenport]]
*[[Kevin McNally]] as [[Robert Faulkner]]
*[[Akwiratékha Martin]] as [[Kanen'tó:kon]]
*[[Kaniehtiio Horn]] as [[Kaniehtí:io]]
*[[Shawn Baichoo]] as [[Stephane Chapheau]]
*[[Tod Fennell]] as [[Mason Weems]]
*[[Robin Atkin Downes]] as [[George Washington]]
*[[Vince Corazza]] as [[Gilbert du Motier, Marquis de Lafayette]]
*[[Mark Lindsay Chapman]] as [[Samuel Adams]]
*[[Bruce Dinsmore]] as [[Paul Revere]]
*[[Andreas Apergis]] as [[Israel Putnam]]
*[[Jim Ward]] as [[Benjamin Franklin]]
*[[Margaret Easley]] as [[Minerva]]
*[[Nadia Verrucci]] as [[Juno]]
|crew=
}}
==References==
{{Reflist}}
{{ACSeries}}
{{AC3}}
 
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[[Category:Assassin's Creed III]]
[[Category:Real world video games|III]]
[[Category:Assassin's Creed series|III]]

Latest revision as of 15:54, 2 June 2026

"On this land, I am torn. Part of me wants to fight and repel all outsiders. The other part of me is the outsider. In the name of liberty, I will fight the enemy regardless of their allegiance. While men of courage write the history of this day, the future of our land depends on those who are truly free."
―Ratonhnhaké:ton, Assassin's Creed III Gameplay Trailer.

Assassin's Creed III is a 2012 sandbox style action-adventure video game that was developed by Ubisoft Montreal and published by Ubisoft. It is the fifth main title in the Assassin's Creed series, and is a direct sequel to Assassin's Creed: Revelations. The game tells the stories of Haytham Kenway and Ratonhnhaké:ton, set in the American Northeast from 1754 - 1783, during the Seven Years' War and American Revolutionary Wars. It also concludes the modern-day story of their descendant Desmond Miles.

Assassin's Creed III was released for Xbox 360 and PS3 on 30 October in the United States and 31 October in Europe and Australia, while the PC version was released on 20 November for the United States and 23 November in Europe,[1] delayed from its initial release date.[2] The game was also released for the Wii U in North America on 18 November.[3]

On 28 February 2013, Ubisoft announced the game's sequel, titled Assassin's Creed IV: Black Flag. It was released on 29 October 2013.[4]

A remastered version of the game was released for Xbox One, PS4 and PC on 29 March 2019; and the Nintendo Switch version was released on 21 May 2019.

Gameplay[edit | edit source]

Ratonhnhaké:ton free-running

Exploration is based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin's Creed: Brotherhood. One-third of all gameplay content is contained there. The cities of Boston and New York may also be explored.[5]

Since there is a lot more travel included in the game, the fast travel mechanic has been incorporated, which allows for quick travel from any location.[6] A whole new system of unlocking fast travel has been implemented, which is integrated into the game's natural progress.[5] This involves unlocking interconnected fast-travel points through a network of underground tunnels in Boston and New York. In a June 2012 interview, Philippe Bergeron confirmed that the Den Defense mini-game from Revelations would not be returning.[7]

More varied methods of the movement have been added as well, including climbing trees, cliffs, and other natural elements, alongside leaping over wagons or sliding under obstacles. Other freerunning elements also have Ratonhnhaké:ton jumping through windows, to trees, and then onto rooftops.[5]

Ratonhnhaké:ton in a fight with three British redcoat soldiers

Dual-wielding weapons have been implemented, while fighting and stealth have been completely overhauled with new features, such as double-counters, multiple takedowns, and chain kills. Ratonhnhaké:ton can go into battle with a wide variety of weapons at his disposal, including two Hidden Blades, a tomahawk, flintlock pistols, rope darts, and a bow and arrow. Ratonhnhaké:ton's second Hidden Blade can be ejected and used as a dagger[5] and to skin hunted animals.

Context sensitive actions, such as using enemies as human shields, is also included. The target locking system has been removed and replaced by automated enemy selection, changing the combat dynamics.[5] In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and bayonets on rifles.[8]

The combat system has been greatly improved, as there are thousands of new animations, few of which have been carried over from previous installments. Simple defense and counter-attacks are now more difficult, and combat has been focused on putting Ratonhnhaké:ton on the offensive, with attacks based on both speed and momentum.[5]

The counter system has been completely revamped, as the developers wanted to create more strategy and options, which prompted them to create new reactions based on button presses. To counter, the Circle (PS3, PS4), B button (Xbox 360, Xbox One) or the A button (Wii U, Nintendo Switch) should be pressed, followed by that of a secondary button:

  • Pressing the Square button (PS3, PS4), the X button (Xbox 360, Xbox One) or the Y button (Wii U, Nintendo Switch) allows Ratonhnhaké:ton to kill his target.
  • Pressing the Circle button (PS3, PS4), the B button (Xbox 360, Xbox One) or the A button (Wii U, Nintendo Switch) will have Ratonhnhaké:ton throw his enemy to the ground.
  • Pressing the Triangle button (PS3, PS4), the Y button (Xbox 360, Xbox One) or the X button (Wii U, Nintendo Switch) will allow Ratonhnhaké:ton to use his secondary weapon.
  • Pressing the X button (PS3, PS4), the A button (Xbox 360, Xbox One) or the B button (Wii U, Nintendo Switch) will let Ratonhnhaké:ton stun or disarm his enemy.

With these combinations, the game's developers were able to create multiple combos and enemies that resist different types of counters. The player must press an appropriate button for each enemy archetype to initiate a kill chain.[9]

Assassin's Creed III introduced the naval combat gameplay feature to the franchise, by allowing Ratonhnhaké:ton to take control of a ship named the Aquila in privateer contracts and sea-based memories. A map showing different naval engagements can be accessed either from the Harbormasters in each city or directly from the Homestead harbor. Each successful privateer contract reduced the risk of trading in that particular route.

During naval combat, Ratonhnhaké:ton is initially able to fire round shots and swivel guns, expanding onto other kinds of shot after upgrading the Aquila. He and his crew also have the ability to take cover from enemy shots or rogue waves. A large factor influencing the naval gameplay is the weather system, which determines the velocity of the ship through wind speed and direction. Utilizing half-sail or full-sail governs the rate at which the Aquila travels; while full-sail lets the ship move at a faster pace, half sail allows for better handling.

Desmond uses the upgraded Animus 3.01 developed by Rebecca Crane while he was in a comatose state. 100% synchronization in memories returns, though synchronization is treated more like experience in an RPG leveling system with a finite amount available.[5]

Activities completed during missions vary in synchronization value. The more synchronized Desmond becomes, the more the synchronization bar is filled, which can also be increased through replaying missions. Checkpoints were also introduced to mission replay, meaning that entire memories need not be replayed in order to achieve the 100% synchronization requirement.[5]

Ratonhnhaké:ton hunting an elk

The economic system in the game is different, as Ratonhnhaké:ton can now hunt animals, enabling him to sell the resources gathered from them. These resources can be more valuable depending on the quality of the kill performed, and on the weapon type used. For example, the pelt of a slain animal may be of lesser quality (and by extension lesser value) if it is slain with a pistol rather than an arrow.

Along with this, a new property system known as the Homestead has been added, where Ratonhnhaké:ton can invite citizens to stay and build a community. Here, the inhabitants are given a second chance following various mishaps in their lives, and they generate income through trade and crafting. The Homestead expands with every resident that inhabits the area.

Platforming missions, like the Assassin Tombs or Lairs of Romulus, return in the form of Peg Leg missions. As stated by Corey May, "People like those. We like those. It's not something we'd remove."[5]

A regenerative health system similar to the type featured in Assassin's Creed has been implemented, and in order to regain his health, Ratonhnhaké:ton must escape from combat and rest.[5]

Multiplayer[edit | edit source]

Ubisoft Annecy, who developed the multiplayer components for Brotherhood and Revelations, along with Ubisoft Bucharest, were tasked with bringing multiplayer back with this installment.

There is a new cooperative mode named Wolfpack, where 1 to 4 players are tasked with killing certain NPCs during a time limit, through a sequence of 25 stages. Another feature is the addition of Domination, a team mode, where players of the Animus games console need to capture areas of the virtual map they are designated, before protecting them from the opposite team.

Unlike the previous multiplayer section featured in Brotherhood and Revelations, which was presented in-game as a training initiative for Abstergo recruits, the multiplayer of Assassin's Creed III is shown as a product of Abstergo Industries' entertainment branch, as a way of influencing the general public through a games console adapted with the Animus' technology.

Sixteen Animi Avatars form the base of Assassin's Creed III's multiplayer, with three additional characters, introduced via downloadable content. Accompanying the Animi Avatars, seven locations are included in the base of multiplayer; Animus Core, Boston Harbor, Boston North End, Fort Wolcott, New York Brewery, Northwest Passage, Virginian Plantation. Three new maps were later introduced; Saint Pierre, Fort St-Mathieu, Charlestown. All of these maps have different variations, some featuring rain or snow, and others set during day, evening, or night.

Synopsis[edit | edit source]

Plot[edit | edit source]

The plot of the game begins in the present day with Desmond, his father William, Rebecca Crane, and Shaun Hastings finding the Grand Temple in a cave in Turin, New York. Using Ezio's Apple of Eden to access the structure, Desmond activates a large portion of the equipment, as well as a timer indicating when the Second Disaster is predicted to occur, on December 21, 2012. His mind then falls into a fugue state, in which he relives some significant memories of his ancestor, Haytham Kenway.

During a production at the London Theatre Royal, Haytham murders a man named Miko and steals a medallion which he and his associates believe allows access to a storehouse for "those who came before". After Haytham returns with the medallion, he is dispatched to the British American colonies to find the storehouse.

After preventing an attempt by crewman Louis Mills to turn him over to a trailing ship while on board the Providence, Haytham arrives in Boston. There, he is tasked with gathering together five men faithful to his cause: Charles Lee, William Johnson, Thomas Hickey, Benjamin Church and Jonathan Pitcairn. In the process, he kills a slave trader named Silas Thatcher and frees a large group of Kanien'kehá:ka tribespeople, believing it will make then amicable to his cause.

One of these Kanien'kehá:ka, Kaniehtí:io, agrees to help Haytham find the storehouse on the condition that he kill General Edward Braddock, the man responsible for enslaving her people. After tracking his movements, Haytham slays Braddock as he retreats from the battle at Fort Duquesne. Haytham and Kaniehtí:io then travel to the entrance of the Grand Temple, only to find the medallion Haytham possesses cannot open it. At that moment, the pair reveals their romantic feelings for each other, beginning a relationship that will continue for some time.

Shortly after, Charles Lee is formally recruited into Haytham's organization, the Templar Order. This event surprises Desmond and he ejects himself from the Animus, attempting to absorb this new information. He then engages in a brief fight with his father, saying he is being treated as a pawn, and William strikes him out of anger. Once the tension had eased, Shaun gives Desmond a choice: explore the Grand Temple or return to the Animus.

The story then switches to the point of view of Ratonhnhaké:ton, Kaniehtí:io's son by Haytham. After playing hide and seek with his childhood friends in the forest near his village, he encounters Charles Lee and associates, who forcibly inform Ratonhnhaké:ton that they wish to speak with the village elders. Ratonhnhaké:ton is then knocked unconscious, and on his return to the village, he discovers it has been set ablaze. Though he is able to find his mother and attempts to free her from a collapsed structure, he is ultimately unable to save her, and she dies before his eyes.

Some years later, a teenage Ratonhnhaké:ton is told by a village elder that the reason no one is allowed to leave the nearby valley is that their purpose is to protect the Grand Temple. She then shows him a crystal-like sphere, which activates at his touch and allows him to communicate with Juno. Juno informs him that he and his village are guardians of the Grand Temple, and current probabilities indicate that unless he leaves, his village will be destroyed and his people slaughtered. After showing the Kanien'kehá:ka teenager the symbol of the Assassins, she tells him to leave the valley, find Achilles Davenport—an Assassin—and convince the elder, embittered fighter to train him.

After accomplishing this by protecting the Davenport manor from bandits, Ratonhnhaké:ton adopts the name "Connor" on Achilles' suggestion, and the pair set off to collect supplies from Boston. There Haytham attempts to frame his son for the events of the Boston Massacre, leaving Connor notorious in the city. He then meets Samuel Adams, who gives Connor advice on how to decrease his notoriety.

On his return, Achilles presents Connor with the Aquila, a ship he can use to patrol the Eastern American seaboard. As Connor learns the art of being an Assassin, he is brought into the cities of Boston and New York, as well as a large open area, called the Frontier.

After being made a full-fledged member of the Assassin Brotherhood by Achilles, Connor sets out to eliminate the Colonial Templars. William Johnson is assassinated first after he attempts to purchase the land on which Connor's people reside. Next, Connor targets John Pitcairn, the leader of the British forces at Bunker and Breed's Hills.

Connor then pursues Thomas Hickey, whom he discovers is plotting to assassinate George Washington. Connor finds Hickey, and after a brief scuffle, both are thrown into prison. However, Hickey isn't detained for long and is freed through Haytham and Lee's influence, while Connor is framed for the plot against Washington and is sentenced to death by hanging. Luckily, Achilles and his fellow Assassins manage to free Connor at the execution. Connor then charges after Hickey and manages to assassinate him before the Templar can kill Washington.

With Haytham, Lee, and Benjamin Church still at large, Connor fears they still plot to eliminate Washington. Connor meets with Washington, who informs him that Church has stolen goods vital to the Continental Army and has fled. Connor agrees to pursue him, and in the process meets his father, Haytham.

Haytham reveals his own pursuit of Church, who has betrayed the Templars as well, and the two agree to set aside their differences and find Church together. Upon traveling to the Caribbean via the Aquila and pursuing Church's ship, Haytham and Connor locate Church and kill him, then return to the colonies to meet with Washington.

Here, Haytham discovers a letter from Washington ordering the removal of all the indigenous tribes from the land, as a number of them support the British. One of the tribes to be removed is the Kanien'kehá:ka, despite their neutrality, and Connor severs his ties with Haytham and Washington as a result. He then takes off to protect his tribe's village from encroaching Patriot forces.

On arriving, Connor finds his people to be safe but also discovers that the Clan Mother has dispatched tribesmen to turn back the Continental troops sent to purge the village. Connor stopped his fellows from attacking the troops but is forced to kill his closest childhood friend, Kanen'tó:kon, who had been influenced by Charles Lee.

Connor becomes torn in his mission to eliminate the Templars, believing he can turn his father to the Assassin way of thinking. He then sets off to pursue Lee, who has been disgraced by Washington and taken refuge in Fort George. With the assistance of Lafayette, Connor has New York harbor shelled to create a distraction and infiltrates the fort. However, he is ambushed by Haytham, who reveals that Lee has escaped with the medallion, and the pair engages in battle. Now accepting that his father will not be convinced, Connor kills Haytham.

As Desmond plays these events out in the Animus, he is occasionally taken out in order to recover power cells crucial to exploring the Grand Temple, found in locations such as Manhattan and Brazil. During these trips, he encounters Daniel Cross, a Templar mole responsible for killing the modern day Mentor and initiating a widespread purge of the Assassin Order.

While exploring the Temple, Desmond occasionally encounters Juno, who reveals the events that led up to the first cataclysm that scarred the Earth. During one of these lectures, Desmond reveals that Lucy's death by his hand was no accident and that he chose to kill her after the Apple of Eden revealed she intended to take the Apple to Abstergo Industries.

When a third power cell is located in Cairo, Egypt, William offers to recover it while Desmond continues to search Connor's memories for the key to the Grand Temple's inner barrier. However, William is captured by Abstergo and held in their Roman facility, the location where Desmond was kept when he was captured and forced to relive Altaïr Ibn-La'Ahad's genetic memories.

Through a video message, Warren Vidic demands Desmond bring the Apple of Eden to him in exchange for William. In response, Desmond infiltrates the laboratories, where he encounters Daniel again. As Daniel corners Desmond, the Templar begins to suffer from the Bleeding Effect, as a result of being "raised" in an Animus and reliving the memories of his ancestors, Nikolai and Innokenti Orelov, for extended periods of time. Daniel then flees from the room in a panic, with Desmond in pursuit. After a short chase, Desmond assassinates Daniel and confronts Vidic in his office, where he uses the Apple to kill the Templar and his guards. Desmond then rescues William and uses the Apple to lead them safely from the facility.

Once he returned to the Animus, Desmond observes as Connor pursues Lee once more. After eavesdropping on a ship's captain to ascertain Lee's location, Connor chases Lee through a vessel under construction that has been set ablaze. The two come to a stalemate after falling through a section of the ship, and Connor is impaled at the waist by a broken piece of wood.

Lee asks Connor why he continues to persist, even though the Templar Order follows a cycle of their power waxing and waning. Connor replies "Because no one else will," and shoots Lee in the chest, preventing the Templar from finishing him off. A badly wounded Lee then escapes across a nearby lake via a ferry, with an injured Connor in pursuit. Finally, Connor finds Lee in a pub, and the pair shares a last drink before Connor stabs Lee lethally in the chest.

Connor takes the medallion from Lee's body, and several months later, he returns to his tribe's village only to find they have moved elsewhere. He then locates the crystal sphere, presumably left behind for him to find. In the vision that it shows him, Juno reappears and instructs him to hide the medallion where no one else will find it. Connor does so, burying the medallion in the grave of Connor Davenport, Achilles' deceased son and his namesake.

Now with the knowledge of the medallion's location, Desmond retrieves it and uses it to access the confines of the Temple. Here, he and the others find Juno's apparition, who instructs Desmond to activate a pedestal which will save the world from the ongoing solar flares. However, Minerva's apparition suddenly appears and reveals that by doing as Juno says, Desmond will die and free Juno from captivity, allowing her to begin her conquest of the world. She explains that Juno was sealed long ago during the war between the First Civilization and humanity when she plotted to use the machines designed to save the world against it.

Minerva, prodded by Juno, then shows Desmond that if the Sun were to unleash its power on the world, he and a small collective of humans would survive to repopulate the world. He would become a religious icon in this new world, but his words would be mistranslated and lead the world to continue a perpetual cycle of destruction. Believing the world would stand a better chance fighting against Juno, Desmond instructs the others to leave and prepare for the oncoming struggle. Desmond then activates the pedestal, taking his life and saving the world. From there, Juno appears and tells Desmond that his part has ended and that her time has come.

In an epilogue, Connor takes down the Templar portraits in the Davenport Manor's basement and burns them, signifying the end of his journey. In addition, his return to his village is detailed further, showing he spoke to a hunter there, who revealed that the land had been sold to settlers in order to settle the new United States government's war debts. Connor also travels to the pier in New York, where he witnesses the last of the British Regulars leave America for good. However, he also sees evidence of the slave trade present in the newly formed nation, right next to the pier of citizens cheering at the departure of the British.

Development[edit | edit source]

Beginning production in January 2010, Assassin's Creed III remained in development for three years prior to its release date.[10] According to Creative Director Alex Hutchinson, the team settled on the American Revolution "once we realized you could meet Washington, sail a boat, leap from tree to tree in the middle of winter and hunt wildlife".[11]

The game runs on a version of the Anvil game engine called AnvilNext, which improves environmental effects, allowing for large battle scenes and detailed close-ups. There are also seasonal changes; the landscape is warm and open in the summer and covered in snow during winter, both of which affect gameplay.[5] Although the seasons change in line with specific memories,[12] weather phenomena such as fog, rain, and snow occur naturally and impact the gameplay.[13]

However, Ubisoft has said that due to memory limitations, they were unable to include interactive climbing surfaces, such as falling rocks or flower pots.[14]

Creative Director Alex Hutchinson and Art Director The Chinh Ngo initially decided to center the game around the American Revolutionary War of 1775-1783 with New York, Boston and Philadelphia being the key settings. Their visit to the Ubisoft reference library was "uninspiring" and the wilderness left an "empty space" which they thought could not work in an open-world game. The Chinh quoted, "So I remember I said, We need weather. We need something to fill the space." The direction team decided to add snow, fog and rain in order to fill in the wilderness.[15]

The development of the game began while Assassin's Creed: Brotherhood was nearing completion. The Chinh and his team spent six months sketching out ideas and created a pre-rendered prototype which contained a minor forest level; however, this led to unimpressive results. The art team then decided to bring 18th-century wilderness to life by featuring it as one of the most recurring environments in the game whilst starting every concept from scratch.[15]

For the design of the New York cityscape, Senior Concept Artist Gilles Beloeil noted that "The goal was to show the difference between the nice Dutch district of New York and the burned-out part." The artist was asked to make the church as an important landmark to create this difference. The mood of this concept was required to be "sunset and very silhouetted".[15]

At the 2012 Tokyo Game Show, Sony also announced that the 500GB bundle of its new, slimmer PS3 would be available with Assassin's Creed III.[16] Following this, the Xbox 360 version of the game comes in a two-disc set. The first disc contains the single-player portion of the gameplay, while the second disc is required for multiplayer.[17]

Controversy[edit | edit source]

Connor assassinating two British Loyalists with a musket

Pre-release media for Assassin's Creed III came under heavy criticism from fans and critics for its seemingly biased portrayal of British Regulars. In every trailer and promotional image released, Ratonhnhaké:ton's victims were almost exclusively of British allegiance, leading some to believe that the game would be an America-versus-Britain story, rather than Assassin-versus-Templar.[18]

This claim was repeatedly contested by the game's developers, with co-writer Matt Turner denying it would be an "America Ra Ra" story, and that there were members of the Templar Order on both sides of the conflict.[19]

Despite these assurances and the release of further trailers that depicted the killing of both British Regulars and Continental soldiers,[20], criticisms that the portrayal was one-sided against the British continued,[21] A number of game review sources deplored the numerous glitches and bugs within the game, even with the day one patch.[22]

Release[edit | edit source]

Assassin's Creed III was released on PlayStation 3 and Xbox 360 on 30 October 2012 in North America and 31 October in PAL regions. The game made its series-first appearance on the Nintendo Wii U on 18 November 2012 in North America and 30 November in PAL regions, followed by its release on Microsoft Windows on 20 November 2012 in North America, 22 November in Australia, and 23 November in Europe.

Assassin's Creed III also has four missions exclusive to the PS3 and PC platforms, which were made available for download upon the game's launch date.[23] The storyline is based around Benedict Arnold, a Continental Army general who later defected to the British Army.[24] A bundle DLC, The Hidden Secrets Pack was released on 11 December 2012 and contained new missions, weapons, and outfits.[25] The multiplayer The Battle Hardened Pack was released on 9 January 2013 and contained three new playable Avatars and three new maps.[26] The singleplayer expansion DLC, The Tyranny of King Washington was released in three parts; The Infamy on 20 February 2013,[27] The Betrayal on 20 March 2013, and The Redemption on 23 April 2013.[28]

Assassin's Creed III was later included in the Assassin's Creed: Anthology, exclusive to PAL regions and released on 29 November 2012, alongside the compiled Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, and Assassin's Creed: Revelations.[29] The Heritage Collection, a PAL-region exclusive released on 8 November 2013, contained the same as the Anthology apart from the DLC.[30] Assassin's Creed: The Americas Collection (known as Birth of a New World: The American Saga in PAL regions), which compiled Assassin's Creed III, Assassin's Creed: Liberation HD and Assassin's Creed IV: Black Flag was released for PlayStation 3, Xbox 360, and Microsoft Windows on 28 October 2014.[31]

Assassin's Creed III Remastered, a next-gen remaster for 8th generation consoles was released on PlayStation 4, Xbox One, and Microsoft Windows on 29 March 2019, with all previous single-player downloadable content included, and a remaster of Assassin's Creed: Liberation,[32] while a Nintendo Switch port was released on 21 May 2019.[33]

Season Pass[edit | edit source]

Before the game's release, Ubisoft announced a Season Pass available for purchase through Xbox Live and the PlayStation Store for 2400 Microsoft points and $29.99 respectively. The Season Pass allowed early access to five downloadable content packs, including the three-part Tyranny of King Washington campaign and multiplayer components. DLC is also an option for the Wii U, though no Season Pass for this console was available. Choosing to purchase the Season Pass would net an overall 25% discount on all five downloadable content pieces, and it was released alongside Assassin's Creed III upon launch.

Editions[edit | edit source]

Ubisoft announced several collector's editions of Assassin's Creed III; with three available in Europe and Australia, one available worldwide,[34] and two available for North and Latin America.[35]

  • A retail copy of Assassin's Creed III.
  • A steel book case, with cover art drawn by award-winning comic artist Alex Ross.
  • A collector's box.
  • A 24-centimeter high-quality figurine of Connor.
  • Two exclusive lithographs.
  • George Washington's notebook.
  • An additional Animi Avatar, the Sharpshooter.
  • Two exclusive single-player missions, Lost Mayan Ruins and Ghost of War.[36]

  • A retail copy of Assassin's Creed III.
  • A collector's box.
  • Ratonhnhaké:ton's medallion.
  • George Washington's notebook.
  • An exclusive single player mission, Ghost of War.
  • An additional Animi Avatar, the Sharpshooter.[36]

  • A retail copy of Assassin's Creed III.
  • Special packaging.
  • An exclusive single player mission, A Dangerous Secret.[36]

  • A retail copy of Assassin's Creed III.
  • George Washington's notebook. (PDF file)
  • Benedict Arnold DLC.
  • Three single-player missions.
  • The Captain of the Aquila's uniform and traditional Colonial Assassin outfit.
  • Two additional Animi Avatars, the Sharpshooter and Red Coat.
  • Best of audio tracks collection from previous Assassin's Creed games.[35]

  • A retail copy of Assassin's Creed III.
  • George Washington's notebook.[38]
  • A statue of Ratonhnhaké:ton, with tomahawk and Hidden Blade.
  • Assassin's Creed-inspired colonial flag.
  • A metal belt buckle.[35]

  • Assassin's Creed III backpack satchel
  • Assassin's Creed III tomahawk USB key
  • Assassin's Creed III steel postcard
  • Assassin's Creed III notebook
  • Assassin's Creed III belt buckle
  • Assassin's Creed III wristband
  • Assassin's Creed III iron on patch
  • Assassin's Creed III steelbook
  • Assassin's Creed III lead figurines
  • Assassin's Creed III tomahawk keychain
  • Assassin's Creed III: Liberation keychain
  • Sony PS3 ULC – Captain of the Aquila, Colonial Assassin, Red Coat Multiplayer Pack
  • Sony PS Vita ULC – Mysteries of the Bayou
  • Assassin's Creed III: Liberation
  • Assassin's Creed III Freedom Edition

  • A retail copy of Assassin's Creed III for the PlayStation 3.
  • A physical reference guide
  • A PVC figurine of Connor

Awards[edit | edit source]

Date Award Category Recipient(s) Result
2012 Spike Video Game Awards Game of the Year Assassin's Creed III Nominated[39]
Best Xbox 360 Game Nominated[39]
Best PS3 Game Nominated[39]
Best Action/Adventure Game Nominated[39]
Best Graphics Nominated[39]
Best Character Connor Kenway Nominated[39]

Gallery[edit | edit source]

Credits[edit | edit source]

References[edit | edit source]

  1. Sliwinski, Alexander (10 August 2012). Assassin's Creed 3 PC delayed to November. Joystiq. Archived from the original on 12 August 2012. Retrieved on 10 August 2012.
  2. Prescott, Shaun (13 July 2012). Assassin's Creed 3 for PC out 'before Christmas'. ComputerAndVideoGames.com. Archived from the original on 17 July 2012. Retrieved on 13 July 2012.
  3. Nintendo announces 23 Games Launching with Wii U on Nov. 18. Nintendo Press Room (26 September 2012). Archived from the original on 30 September 2012. Retrieved on 26 September 2012.
  4. Grill, Scott (28 February 2013). 'Assassin's Creed IV: Black Flag' confirmed by Ubisoft with box art (Photos). Examiner.com. Archived from the original on 6 May 2013. Retrieved on 28 February 2013.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Miller, Matt. "Liberty and Death: Assassin's Creed III." Game Informer. Issue 228, April 2012, pp. 38–50
  6. Hartup, Andy (24 September 2012). Assassin's Creed 3: Monster 3-hour playthrough, new gameplay videos. ComputerAndVideoGames.com. Archived from the original on 15 November 2012. Retrieved on 5 October 2012.
  7. Fleury, John (12 June 2012). A Lack Of Tower Defense Gameplay Confirmed For Assassin’s Creed III. We Got This Covered. Archived from the original on 3 August 2021. Retrieved on 12 May 2024.
  8. Assassin's Creed III: E3 Frontier Demo | Gameplay | Ubisoft [NA] on the Ubisoft North America YouTube channel
  9. IGN Presents: Making Assassin's Creed 3 - Refining the Assassin (Part 2) on the IGN YouTube channel
  10. Hanson, Ben (9 March 2012). Building The Assassin's Creed Universe. Game Informer. Archived from the original on 12 March 2012. Retrieved on 10 March 2012.
  11. Totilo, Stephen (19 July 2012). Assassin's Creed III's Top Creator Is Answering Your Questions Right Here, Right Now. Kotaku. Archived from the original on 22 July 2012. Retrieved on 14 September 2012.
  12. Elliot, John (9 November 2012). Assassin’s Creed III (Xbox 360) Review. COGconnected. Archived from the original on 31 May 2017. Retrieved on 12 May 2024.
  13. Darmanin, Jesmond (16 December 2012). The assassin is back. Times of Malta. Archived from the original on 12 May 2024. Retrieved on 12 May 2024.
  14. GDC Vault Staff (27 May 2013). Improving AI in Assassin's Creed III, XCOM, Warframe. Gamasutra. Archived from the original on 11 June 2013. Retrieved on 30 May 2013.
  15. 15.0 15.1 15.2 Dean, Ian. "Assassin's Creed 3". ImagineFX. Issue 89, December 2012, pp. 44-53
  16. Fox, Sarah (20 September 2012). GameStop offers pre-orders for new PS3 500GB Assassin's Creed III bundle. Gaming Examiner. Archived from the original on 24 September 2012. Retrieved on 21 September 2012.
  17. Bell, Alan (2 October 2012). Xbox 360 Version of Assassin's Creed III Comes on Two DVDs. NZGamer. Archived from the original on 5 October 2012. Retrieved on 2 October 2012.
  18. Williams, Mike (12 June 2012). Assassin's Creed III devs have "nothing against" the British. GamingIndustry.biz. Archived from the original on 8 February 2023. Retrieved on 12 May 2024.
  19. GR Staff (9 May 2012). 'Assassin's Creed 3' Won't Just Be An 'American' Story. Game Rant. Archived from the original on 30 May 2023. Retrieved on 16 June 2012.
  20. Assassin's Creed 3 - Official AnvilNext Trailer [UK] on the Ubisoft YouTube channel
  21. GR Staff (12 June 2012). 'Assassin's Creed 3' Writer Denies British Hate. Game Rant. Archived from the original on 2 May 2023. Retrieved on 16 June 2012.
  22. Cook, Dave (30 October 2012). Assassin's Creed 3 day-one update fixes 44 bugs, patch notes here. VG247. Archived from the original on 27 September 2021. Retrieved on 12 May 2024.
  23. Graziani, Gabriel (5 June 2012). Assassin's Creed III at E3 2012: New Trailer, Exclusive PS3 Single-Player Missions. PlayStation.Blog. Archived from the original on 18 August 2020. Retrieved on 6 June 2012.
  24. Assassin's Creed 3 intro will surprise people and PS3 exclusive Benedict Arnold missions on the Zoomin Games YouTube channel
  25. LaPorte, Jordan (4 December 2012). First Assassin’s Creed III DLC Available Now. Game Informer. Archived from the original on 15 August 2019. Retrieved on 12 May 2024.
  26. Goldfarb, Andrew (9 January 2013). Assassin’s Creed III Battle Hardened DLC Out Now. IGN. Archived from the original on 11 January 2013. Retrieved on 12 May 2024.
  27. Phillips, Tom (6 February 2013). Assassin's Creed 3: The Tyranny of King Washington DLC release date. Eurogamer. Archived from the original on 4 July 2022. Retrieved on 12 May 2024.
  28. Eorl (20 March 2013). Assassin's Creed 3 - The Tyranny of King Washington: The Betrayal Now Available. AusGamers.com. Archived from the original on 18 August 2013. Retrieved on 12 May 2024.
  29. Phillips, Tom (6 November 2012). Assassin's Creed Anthology includes five games, DLC. Eurogamer. Archived from the original on 4 July 2022. Retrieved on 12 May 2024.
  30. Karmali, Luke (4 October 2013). Assassin's Creed Heritage Collection Announced For Europe. IGN. Archived from the original on 8 January 2015. Retrieved on 12 May 2024.
  31. Suszek, Mike (8 September 2014). Assassin's Creed bundles up its American saga for October. Joystiq. Archived from the original on 28 December 2014. Retrieved on 12 May 2024.
  32.  Assassin’s Creed III Remastered Coming March 29 on Ubisoft's official website (backup link)
  33.  Assassin’s Creed III Remastered Coming to Nintendo Switch on May 21 on Ubisoft's official website (backup link)
  34. EscoBlades (31 May 2012). Assassin's Creed III Ubiworkshop Edition announced. XboxGameZone.co.uk. Archived from the original on 4 August 2012. Retrieved on 1 June 2012.
  35. 35.0 35.1 35.2 EscoBlades (2 July 2012). Ubisoft announces exclusive US and Latin America Limited Edition. XboxGameZone.co.uk. Archived from the original on 1 November 2012. Retrieved on 2 July 2012.
  36. 36.0 36.1 36.2 Assassin's Creed III Pre-order. Ubisoft. Archived from the original on 30 August 2012. Retrieved on 1 June 2012.
  37. chrislewis (31 May 2012). Assassin's Creed 3: The UbiWorkshop Edition. UbiWorkshop. Archived from the original on 5 June 2012.
  38. Dack (30 August 2012). Assassin’s Creed 3 Limited Edition Gets a Notebook. Hardcore Gamer. Archived from the original on 21 September 2012. Retrieved on 6 September 2012.
  39. 39.0 39.1 39.2 39.3 39.4 39.5 Taormina, Anthony (7 December 2012). 2012 Spike Video Game Awards Winners List. Game Rant. Archived from the original on 9 July 2020. Retrieved on 12 May 2024.