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{{DISPLAYTITLE:''Assassin's Creed: Project Legacy''}}{{Era|PL|RW}}
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{{Game Infobox
{{stub}}
|image=Project Legacy.jpg
'''''Assassin's Creed: Project Legacy''''' is a [[wikipedia:Facebook|Facebook]] game, designed as a promotion for ''[[Assassin's Creed: Brotherhood]]''.
|Developer=[[Ubisoft]]
|Publisher=Facebook
|Released=September 30, 2010
|Game modes=Single-player, Online
|Platform=Browser}}
'''''Assassin's Creed: Project Legacy''''' was a Facebook game which was first made available on 30 September 2010 with the "Italian Wars" memory set.


Players are test subjects for [[Abstergo Industries]] who relive the lives of their ancestors, who are [[Assassins]]. There are four chapters: Chapter 1 focuses on [[Bartolomeo d'Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]] and Chapter 4 focuses on [[Perotto Calderon]].
In it, players were recruits for [[Abstergo Industries]]' [[Project Legacy]], who relived the [[Genetic memory|genetic memories]] of other individuals through a program known as the DDS, or Data Dump Scanner, an [[Animus]] software patch that could allow a person to relive the memories of someone who was not their ancestor.


For the Achievements that can be gained in game go to ''[[Assassin's Creed: Project Legacy Achievements]]''
In all, there were three memory sets available: "[[Italy|Italian]] Wars", "[[Rome]]" (released 15 November 2010) and "Holidays" (released 22 December 2010). The fourth memory set, Divine Science ("released" 4 July 2011), was made available outside of the DDS by [[Erudito]], though the DDS interface still mentioned that the pack was "coming soon."


=Chapter 1 - Bartolomeo d'Alviano=
In ''[[Assassin's Creed: Revelations]]'', an [[Abstergo Files|Abstergo dossier]] stated that Project Legacy was currently on hold, due to security concerns. On 15 May 2013, Facebook removed the game because it no longer complied with their Terms of Service for Facebook applications, as it had not been updated recently.
==Death Defiant==
The world bleeds red as I struggle to open my eyes. Steel bites steel in the distance, chased by labored shouts. I have fallen in battle. The enemy ignores me; they have left me for dead. I soon will be if I do not act!
===First Aid===
===Rally Point===
===Tools Of The Trade===


==Turning The Tide==
==Italian Wars==
The three detachments who broke us still patrol the outskirts of Agnadello. We were routed and wounded. They have dismissed us. Today, the dead rise!
===Chapter 1 – Bartolomeo d'Alviano===
===Skirmish===
{{Main|Italian Wars: Chapter 1 – Bartolomeo d'Alviano|Chapter 1 – Bartolomeo d'Alviano}}
===The Ruse===
''Welcome to the DDS Program. Please remain still while we synchronize your first assignment.<br><br>In 1509 CE, the [[Battle of Agnadello|Battle]] of [[Agnadello]] dealt a devastating blow to the [[Venice|Venetian]] army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d'Alviano]]. Please report any anomalies you encounter.
===Role Reversal===
''
===Chapter 2 – Francesco Vecellio===
{{Main|Italian Wars: Chapter 2 – Francesco Vecellio|Chapter 2 – Francesco Vecellio}}
''You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration.<br><br>History places [[Niccolò di Pitigliano]]'s death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the [[Assassination of Niccolò di Pitigliano|circumstances of his death]] require further investigation. Please take notes and report your findings.
''
===Chapter 3 – Mario Auditore===
{{Main|Italian Wars: Chapter 3 – Mario Auditore|Chapter 3 – Mario Auditore}}
''We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or [[Bleeding Effect|hallucinations]].<br><br>Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the [[House of Auditore|Auditore family]]. You will dissect the memories of [[Mario Auditore]], who struggled to keep his city safe through the latter half of the 15th century.
''
===Chapter 4 – Perotto Calderon===
{{Main|Italian Wars: Chapter 4 – Perotto Calderon|Chapter 4 – Perotto Calderon}}
''While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it?<br><br>We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted [[Borgia messenger|couriers]], [[Perotto Calderon]]. Your task is to find out exactly [[Shrouds of Eden|what]] he discovered.
''
==Rome==
===Chapter 1 – Fiora Cavazza===
{{Main|Rome: Chapter 1 – Fiora Cavazza|Chapter 1 – Fiora Cavazza}}
''Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program.<br><br>Many of Rome's biggest names spent their leisure time indulging in its many [[brothel]]s. They were ideal information hubs for those eager to scale the social ladder. [[Fiora Cavazza]] was one such [[courtesan]]. Investigate her contacts; find out who she knew, and what she did with that knowledge.''
''
===Chapter 2 – Giovanni Borgia===
{{Main|Rome: Chapter 2 – Giovanni Borgia|Chapter 2 – Giovanni Borgia}}
''The DDS is going to try to synchronize you with the memories of a child. This may be confusing for you at first, as you will lose your ability to convey complex thought, but your mind should quickly adapt.<br><br>The truth behind the real parents of [[Giovanni Borgia]], the "Child of Rome," has long baffled historians. But even more perplexing is Giovanni's insignificant life that followed. How does one stand right in the center of the hurricane and remain untouched? Your task is to learn what history has hidden from us.
''
===Chapter 3 – Francesco Vecellio===
{{Main|Rome: Chapter 3 – Francesco Vecellio|Chapter 3 – Francesco Vecellio}}
''Now synching the DDS system. We're going to take a moment to test your emotional range. Please focus on a fond memory. Good. Now focus on a painful memory. Perfect.<br><br>Just prior to the death of [[Rodrigo Borgia|Pope Alexander VI]], [[Cesare Borgia]] began to lose his grip on Rome. Though you won't find any mention of it in the history books, we suspect a [[Assassins|powerful underground movement]] worked to overthrow the corrupt dynasty. See what you can learn.
''
===Chapter 4 – Giovanni Borgia===
{{Main|Rome: Chapter 4 – Giovanni Borgia|Chapter 4 – Giovanni Borgia}}
''Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory.<br><br>The new world was plundered in the 15th century. Explorers became conquerors. ''La Noche Triste'', or the [[Night of Sorrows]], was a bloody uprising between the [[Aztec Empire|Aztecs]] and the [[Spain|Spanish]] conquistadors. [[Hernán Cortés]] himself was driven from [[Tenochtitlan]]. Firsthand reports of the massacre present opposing perspectives. Find the truth.''


==Vying For The Village==
==Holidays==
Stunned villagers wander the streets, but it appears the enemy has left Agnadello. Surely Louis would not abandon his prize! We must prepare for another attack!
Unlike other memory sets, the memories within the "Holidays" chapter featured different protagonists, though all were centered around events during a single day across history (i.e., Christmas Day).
===Fighting Fire===
===Enlistment===
===Forging Ahead===
===Demanding Supplies===
===Stand!===


=Chapter 2 - Francesco Vecellio=
===Chapter 1 – Ghosts of Christmas Past===
==On The Hunt==
{{Main|Holidays: Chapter 1 – Ghosts of Christmas Past|Chapter 1 – Ghosts of Christmas Past}}
My target is old, unsuspecting. Age will take his life soon, but I will not allow it. I am here to send a message to his allies. I must study his routines, find his weaknesses, and sow discord within his community.
===Barfly===
When an old soldier has outlived his glory, he may try to revive it through drink and dinner, boasting his victories in a bustling tavern. No doubt I will learn much about my target by visiting his preferred spots.


* The people in this tavern laugh at Niccolò's exaggerated stories. They poke holes in them!
===Chapter 2 – DATA-DUMP S00.S02===
* Niccolò's guards frequent this tavern. I keep their glasses full and eventually they begin to talk.
{{Main|DATA-DUMP S00.S02|Chapter 2 – DATA-DUMP S00.S02}}
* I indulge in a few glasses myself, but not enough to lose my focus. The proprieter shares stories about Niccolò's drunken exploits.
* I sit with one of Niccolò's servants. She tries to change the subject, but I do manage to pry some information from her.
* I stand and weave a rousing story about Niccolò's exploits. The crowd groans and provides me with valuable contradictions.
* The residents of Lonigo have grown tired of Niccolò's excesses. Through my time spent in his favourite taverns, I have gained both information and allies.


===Interception===
==Divine Science==
Niccolò has been entertaining courtiers from Rome. They move in shadow, usually without guards, making them easy targets for me. If they refuse to share the information I want, I have techniques to make them talk!
This pack was released outside of the Project Legacy DDS by Erudito, as part of Abstergo Industries' secure files.<ref>{{Cite web| url=https://abstergoindustries.com/securefiles/ |title= Index of /securefiles | archiveurl=https://web.archive.org/web/20111220224604/http://abstergoindustries.com/securefiles/| archivedate=20 December 2011|  publisher=''Ubisoft''| accessdate= 13 November 2021}}</ref>


===Word Of Mouth===
===Chapter 1 – Maria Amiel===
===Siren's Lure===
{{Main|Divine Science: Chapter 1 – Maria Amiel|Chapter 1 – Maria Amiel}}
===Every Last Detail===
''Please wait while we synchronize the DDS. Close your eyes and try to relax. Inhale deeply, exhale. Inhale, again exhale. That's it.<br><br>The [[Renaissance]]. As early as 14th century, Italian scholars began to re-examine ancient classical lore, triggering revitalization of knowledge throughout Europe. You will explore the memories of one of the [[Bombastus|Paracelsus]]' assistants, [[Maria Amiel]]. Please report your findings.''


==Bait And Trap==
===Chapter 2 – Kyros of Zarax===
My task is not to simply murder my target, but to destroy his influence over Lonigo. I will strip him of his power, defile his name, and ensure that his legacy dies with him!
{{Main|Divine Science: Chapter 2 – Kyros of Zarax|Chapter 2 – Kyros of Zarax}}
''The DDS is attempting to synchronize millennia old memories. Because the memories you'll explore are ancient, you may feel disoriented, even confused. You may also find it hard to discern reality from fiction. This is normal, please remain calm.<br><br>Following the events we unlocked in the last sequence, you will now explore the origins of the [[Hermeticists]]' tradition. You will follow the exploits of [[Pythagoras]] of [[Samos]], the [[Greece|Greek]] mathematician and scholar. You are one of his protégés, [[Kyros of Zarax]].''


===Character Assassination===
===Chapter 3 – Elizabeth Jane Weston===
===Politics===
{{Main|Divine Science: Chapter 3 – Elizabeth Jane Weston|Chapter 3 – Elizabeth Jane Weston}}
===Church Dues===
''We're attempting to synchronize the DDS system. This will only take a moment. We are almost there. The DDS is now in sync. Thank you for your patience. We hope you'll enjoy your experience.<br><br>[[Rudolf II, Holy Roman Emperor|Rudolf II]] invited many notable figures to his court, making Prague the center of European culture. Among them were [[United Kingdom|Englishmen]] [[Edward Kelley]] and his step-daughter [[Elizabeth Jane Weston]]. Observe her and report any alleged collusion.''
*The "church" in Lonigo has been bribed to brand Niccolò's enemies as heretics, condemning them to unfair trials and often execution. These are not "men of God." These are men who believe they are gods. I intend to demonstrate their mortality!
*He cries out for guards rather than his own God! I doubt this corrupt curate even believes what he preaches.
*A church is a place of false security. I finish one of my targets in plain sight!
*I find priest assembling documents that condemn a young woman to the gallows. He kicks a table over as my cord tears into his neck!
*A priest addresses me as one of his brothers before he realizes I only wear garb similar to his. I swiftly silence him!
*I am careful not to draw any blood. This church still belongs to the people of Lonigo.
*The church can be more powerful than the law, so I retreat quickly once my work is done. I only hope the replacements for the men I have killed will serve their congregation honestly.


===Where It Hurts===
===Chapter 4 – Frater V.O.V.===
*Niccolò uses assistants to do most of his purchasing in Lonigo. He is no light spender, which means his men are carrying a hefty amount of coin. I believe I can put it to better use... I will hire assistants as well.
{{Main|Divine Science: Chapter 4 – Frater V.O.V.|Chapter 4 – Frater V.O.V.}}
*The men I have recruited return with bloodied blades and full purses!
''The DDS will synchronize with the memories of [[William Robert Woodman|an aged man]]. You may feel you have less energy, poor hearing and eye sight and even experience wobbly legs. This is normal, if you feel pain in your left arm however, please stop and consult your physician.<br><br>The [[Victorian era]] is characterized by growth, prosperity, political reform and major technological and scientific progress. Interest in the occult also increased during this period. You are about to infiltrate the [[Hermeticists|Hermetic Order of the Golden Dawn]].''
*A profitable attack. Niccolò will feel the sting of this one!
*I suspect my hired help is pocketing most of the money they recover. I suppose they've earned it.
*Sloppy work this time! My men were nearly arrested. Fortunately, they were successful.
*I am shocked by just how much money Niccolò sends out with his men! He believes they are untouchable.
*Though we have only taken a small portion of Niccolò's funds, we have done enough to upset him. He will be nervous and nerves often lead to mistakes.


===No Escape===
==Features==
*Niccolò plans to flee my trap! Already, he sends convoys out of Lonigo, carrying his prize belongings. They will not be easy to take, but I pay my men well for the risk.
*[[Mnemonic sets]]
*The convoy succumbs to the punishing fire from my archers! We find mostly clothing inside. I allow my crew to keep what they want and sell the rest.
*[[Territories]]
*We take a convoy filled with paintings and sculptures. Some of us suggest sell it, but I intervene. I will see that this art is cared for.
*[[Crafting (Project Legacy)|Crafting]]
*My men nearly lose the battle for one of the convoys, but it pays off — they will eat well tonight!
*[[Contracts (Project Legacy)|Contracts]]
*Niccolò tries to sneak relatives out of Lonigo, but we turn them back. I have no plans to harm Niccolò's family, but he must not feel like he has control.
*[[Emails]]
*My men are untrained, but I have made sure we outnumber Niccolò's horsemen two-to-one. We easily take a convoy!
*We were vigilant and none of Niccolò's convoys managed to escape Lonigo. We have gained plenty of funds for my plans to continue!


==Bloodwork==
==Promotional codes==
With Niccolò's community turned against him, he will be employing every resource to ensure his survival and I will be employing all of mine to hunt him.
[[File:ACPL promo code.png|thumb|left|150px|Promotional code screen]]
‎Entering '''7D05C12C''' under the Special Code section would reward the item "Erudito's Network" to the Lockbox, which was marked with the description "Work for Abstergo, report to us." It could not be bought or sold, and at random intervals, it would cause Erudito to "assist" with either an experience boost, a florin boost, an increased chance for chance items, an increased chance for mnemonics, or an increased item output during crafting.


===Boxing In===
By entering '''VGVTC8GX''', the Abstergo Insider Badge was granted, with the description "Work those connections." The Insider Badge increased chances of winning in Skirmishes.
*I must scout every possible exit from Niccolò's manor. If he tries to run, I will be able to anticipate every potential move he makes and quickly adapt my strategy.
*I seal several of the windows shut from the outside!
*I tie cords across the bottoms of several doorways; they should topple anyone who runs through them!
*I spill a vial of oil onto the stairs — a crude, but effective trick!
*I extinguish several lights around the manor's perimeter. Unlike my target, I am trained to work in the dark!
*I hang some of Niccolò's own clothing in trees around his yard. In the dark, he may perceive them as waiting assassins and choose another route.
*I have severely limited Niccolò's options for escape. It seems excessive, but I am a man of detail!


===Crowd Control===
{{-}}
*I have instructed my hired help to swarm the front entrance of Niccolò's manor, where they will draw a rowdy crowd. I intend to separate Niccolò from most of his guards.
==Linking==
*The crowd swells! Furious shouts draw more and more people to it!
After linking ''[[Assassin's Creed: Brotherhood]]'' with a [[Ubisoft Connect|Uplay]] account, [[Assassin apprentice|Assassin recruits]] could be trained from within ''Project Legacy'', and doing so would also unlock certain events within ''Project Legacy'' itself.
*Someone peeks at the crowd from a window upstairs! Niccolò?
*They hurl fruit at the manor's facade! They know there will be no retaliation — the crowd is too big!
*Several of Niccolò's private guard push towards the crowd. I see flashes of violence as they are pulled into it! They never emerge.
*Guards step forward and fire their arquebuses into the air. The crowd takes a step back but does not break!
*I have blocked any possible escape route through the front of the manor. Many of the guards will be too busy with the crowd to come to Niccolò's aid!


===Professionals===
Finding and combining the "Auditore Trail" mnemonic set would unlock ''Brotherhood'' content, in the form of the Venetian and Medici capes, and buying certain landmarks within both ''Project Legacy'' and ''Brotherhood'' (such as the [[Colosseum]]) would net florins in both games.
*My hired men are mostly ruffians and thieves. I will call upon my Order to join me and reduce the amount of guards Niccolò has employed. I will send an encoded message by courier pigeon; she will know where to fly.
*I have killed with this one before, several years ago!
*This ferocious assassin was once a Barbary Corsair. He is perfect for my plan!
*A condottiero arrives. I know he is not one of my Order, but he has worked with us in the past. I trust him implicitly.
*Two assassins arrive, but they cover their faces. They must be new to our Order — once skilled enough, there is no need for a mask.
*I am joined by one of my own students. This will be a solid lesson for him, should he survive it!
*I have called upon my Order to aid me while I end Niccolò's life. They know the kill is my task alone, but they will attempt to keep the guards from interfering.


===Cruel Efficiency===
===Unlockables in ''Brotherhood''===
*Niccolò has amassed his guards behind his manor. He will attempt to flee Lonigo soon. My Brothers will slip through the crowd and slay as many as they can!
{| border="1" cellpadding="2" style="text-align:center"
*One of my Brothers tosses a smoke bomb into the crowd. The guards scatter!
! width="300" |Name
*Two assassins strike as one, their blades saluting each other as they pierce through their victims!
! width="200" |How to obtain
*I hear the whistle of throwing daggers and three guards drop!
|-
*The guards shout to each other, confused! One man is silenced mid-sentence.
|[[Assassin's Creed: Brotherhood outfits#Medici Cape|Medici Cape]]
*I see only glimpses of my Brothers as they weave through the crowd!
|Complete the "Auditore Trail" mnemonic set.
*Content that the guards are busy, I prepare to head inside the manor. No doubt there will be more inside, but I am sure I can handle them alone.
|-
|[[Assassin's Creed: Brotherhood outfits#Venetian Cape|Venetian Cape]]
|Complete the "Auditore Trail" mnemonic set.
|}


===Into The Den===
==Uplay==
*I have entered the manor. The noise outside is tremendous, but I hear multiple voices inside. I must tread carefully as I scout for my prey.
As of 8 December 2010, Uplay actions and rewards became available for ''Project Legacy''.
*I find a group of guards rifling through Niccolò's cabinets. They will take their payment however they can and leave him soon.
*Several men have gathered near the entrance. They discuss how they will safely move Niccolò from the manor. He is not with them.
*I hear Niccolò's voice from the floor above me!
*I sidestep into the shadows of a bedroom as several guards run past! They are focused on the carnage outside and do not stop to search.
*As I slip my way through the manor's interior, I take note of each window and how it lines up outside, quickly check each door for locks, and plan my own escape route.
*Niccolò is on the top floor. I have determined that most of his guards have left the manor. I hide for a moment to finalize my strategy before moving in.


=Chapter 3 - Mario Auditore=
The Uplay connectivity of ''Project Legacy'' would presumably allow players to avail more of the Uplay rewards in ''Brotherhood'', as ''Brotherhood'' had a greater number of rewards than it had in-game Units to be earned. However, there were an equal amount of points for rewards and actions for ''Project Legacy''; though the points could still have been spent on rewards in ''Brotherhood'' instead, if one chose to.
==People Skills==
Monteriggioni is nothing without her people, her skilled artisans and guardsmen, her thinkers and doers. I make an effort to visit them when I can, to help with their work and get to know their skills as well as their troubles.
===Working Girls===
===Arms Race===
===Rebirth===
===Men Of War===
===Problem Solvers===
(Available only after buying the Assassin's Guild)


==Resourceful==
===Actions===
Monteriggioni has long stood against her attackers by tucking in and outlasting. The Fiorentini may strike at any time, but they will find us prepared!
{| border="1" cellpadding="2" style="text-align:center"
===Lumbering===
! width="120" |Icon
===The Public Gardens===
! width="200" |Name
===Digging In===
! width="300" |Description
! width="100" |Reward
|-
|[[File:PL Action Initiation.jpg]]
|Initiation
|Access and execute an event of the 2nd chapter of the Italians Wars set, the memory of [[Francesco Vecellio]].
|5U
|-
|[[File:PL Action Evangelist.jpg]]
|Evangelist
|Add 5 new friends to your network.
|10U
|-
|[[File:PL Action Mole.jpg]]
|Mole
|Access and execute a Contract triggered from the console game ''Assassin's Creed: Brotherhood''.
|15U
|-
|[[File:PL Action Faithful.jpg]]
|Faithful
|Play ''Assassin's Creed: Project Legacy'' once a day for 10 consecutive days.
|20U
|}


==Defensive Measures==
===Rewards===
There is much we can do to keep Monteriggioni prepared for an attack. We will rely on careful observations to craft a battle plan and make sure everyone moves according to it.
{| border="1" cellpadding="2" style="text-align:center"
===Animal Husbandry===
! width="120" |Icon
===Running The Ramparts===
! width="200" |Name
===The Shadow Game===
! width="300" |Description
===Outskirts===
! width="100" |Cost
|-
|[[File:PL Reward Wallpaper.jpg]]
|''Assassin's Creed: Project Legacy'' Artwork
|Download artwork for ''Assassin's Creed: Project Legacy''.
|5U
|-
|[[File:PL Reward Reboot.jpg]]
|Abstergo System Reboot
|Access the Abstergo System Reboot item on the Lockbox page. Good for 10 full AP regenerations.
|10U
|-
|[[File:PL Reward Bianca.jpg]]
|Bianca
|Bianca, Bartolomeo d'Alviano's sword, was automatically added to the Lockbox page, and it increased the odds of a Skirmish win.
|15U
|-
|[[File:PL Reward Brute.jpg]]
|[[Rome: Chapter 2 – Giovanni Borgia#Et Tu, Brute?|Et Tu, Brute?]]
|Access this exclusive memory in the 2nd sequence of the "Rome" set.
|20U
|}


==Cleaning House==
==Profile page==
Disorder grips Monteriggioni. Theft and violence run rampant. Angry mobs gather in the streets to mete out their own justice. This is not natural for our humble community; I suspect we are dealing with a skilled manipulator.
===Skills===
===Cooling Tempers===
[[File:ACPL-Skills.jpg|thumb|right|The skills tab]]
===If You Can't Beat Us===
Once levelled up, skill points (SP) could be spent in the following areas:
===Casting the Net===
*Conflict – Raised the maximum AP by 1, for each stack of 10 SP spent in Conflict.
===Cornered===
*Intrigue – Gave a bonus to the florins produced or gained from memories.
===Mano a Mano===
*Shadow – Increased the chance of earning chance items or mnemonic drops.
*Knowledge – Raised the amount of crafting spots by 1, for each stack of 10 SP spent in Knowledge, for a maximum of 10 slots.


==Storm Warning==
===Stats===
Our captive has confirmed that the Fiorentini are moving an army towards Monteriggioni! Worse still, they are led by Federico da Montefeltro, one of Italia's fiercest condottieri. He will find us no strangers to sieges! I must move swiftly to prepare my forces!
The Stats tab showed the history and data for money, crafting, memories, mnemonic sets, social interaction, achievements, player-versus-player, and territories.
===Scramble===
===Suiting Up===
===Blindfold===
===Big Talker===


==Weathering The Storm==
===Achievements===
The enemy's front line stares down Monteriggioni! They have surrounded us. They spit their usual lies to demoralize us. They threaten to burn our fields. They seek surrender, but they will receive the opposite!
{{Main|Assassin's Creed: Project Legacy achievements}}
===Raining Pain===
The Achievements tab listed certain criteria that had been met within the game, such as reaching a certain level, purchasing property, or completing a certain mission.
===Gale Winds===
===Wavebreakers===
===Thunderstruck===


=Chapter 4 - Perotto Calderon=
==Update==
==All Roads Lead to Rome==
[[File:ACPL-Crafting.jpg|thumb|Screenshot of the DDS 2.0]]
Lucrezia Borgia lives in the San Sisto convent while her father, Pope Alexander VI, plots her next marriage. They believe me to be a mere courier, but my true loyalty lies with their sworn enemy.
In June 2011, Ubisoft stated that the Divine Science memory set and the DDS 2.0 would be released in the forthcoming weeks. It was suspected that this would be released alongside ''[[Assassin's Creed: Revelations]]'', as the Rome set was alongside ''Brotherhood''. The improvements of the new system were intended to be:
===All Ears===
*No longer needing to click through 500+ SP when reassigning.
===Masquerade===
*Crafting to allow for multiple concurrent crafts of the same item.
===Scrambled Letters===
*Achievements should unlock instantly.
*"Collect All" to collect income from all territories, across all packs.
*Functional navigation across packs.
*Inclusion of a Mastery level system.
In the ''[[Assassin's Creed Encyclopedia]]'' and ''Assassin's Creed: Revelations'', it stated that ''"Due to security concerns, Project Legacy has been put on hold."'' The reason behind these security concerns was the mysterious disappearance of [[Anson Peake]], the Manager of Project Legacy.


==The Lady's Favor==
==Trivia==
I am a fool! I have decided to follow my heart rather than my instructions, but I cannot sit idle while Lucrezia's family destroys her life! I do not believe mine can continue without her.
*In ''Assassin's Creed: Brotherhood'', a still image from ''Project Legacy'', set to the memory sequence for [[Mario Auditore]], could be seen on [[Lucy Stillman]]'s computer in the [[Sanctuary]].
===She Who Has Everything===
*Almost all of the counterparts for the [[Animi Avatars (first stage)|Animi Avatars]] from ''Brotherhood'' featured in ''Project Legacy'' memories, with several during Fiora Cavazza's memories and one from Francesco Vecellio's.
*Whether she appreciates the gifts themselves or not, she certainly appreciates the effort I put into finding them. Our lives couldn't be more different, but we seem to be meeting halfway.
===First Impressions===
*I have spent so much time with Lucrezia lately that I have been neglecting my work. I know the importance of my task, but each day I am finding it harder to care.
===Matchmaker===
*With Giulia's help, I have learned much about Lucrezia that my own observations could not reveal. The more I learn about her, the more attached I become. This is a dangerous game!
===Tempting Fate===
*We will not relent! Though our love is doubly challenged by Lucrezia's family and my own Brotherhood, we will find a way to escape!


==Consequences==
==References==
Lucrezia is pregnant! This is a complication we did not need! Meanwhile, our secrets have become much less secret; soon we will have both of our "families" to deal with. We struggle to stay afloat, but I fear we will soon be drowned.
{{Reflist}}
===Laying Down===
{{ACPL}}
*Our son has been born, but he barely lives. Giulia brought in one of her brothers ... a doctor, to help. He says our child is malformed and will likely die within days. Lucrezia is devastated. I fear this will kill her as well. I will find a way to save them both!
{{ACSeries}}
===Muzzle===
<!--[de:Assassin’s Creed: Project Legacy]
*As usual, I dispose of the body unseen and remove any trails I may have left behind. This threat has been silenced, but there will be more. I will have to investigate his acquaintances to see who else he has told.
[es:Assassin's Creed: Project Legacy]
===The Understudy===
[fa:کیش قاتلان: پروژۀ میراث]
*Francesco will return to the Order with my report. Will he deliver one of his own? I could never bring myself to harm him, so he leaves with my trust. There is nothing else I can do.
[fr:Assassin's Creed: Project Legacy]
 
[hu:Assassin's Creed: Project Legacy]
==Fight and Flight==
[it:Assassin's Creed: Project Legacy]
At this point, I cannot hope for my Brothers to rescue me, nor will II ever see Lucrezia again! My son still lives, but for how long? Just when my options seem to have run out, I receive a visitor. Giulia?
[ja:Assassin's Creed: Project Legacy]
===Speed Is The Key===
[nl:Assassin's Creed: Project Legacy]
*With a satisfying click, the door swings open! There is no time to admire my work, the escape has barely begun!
[pt-br:Assassin's Creed: Project Legacy]
===Sacrifice===
[ru:Assassin's Creed: Проект Наследие]
*He is dead. I will likely never know who he was or why he was trapped here beside me, but he gave me no choice! Giulia tries not to vomit.
[zh:刺客信条:传承计划]-->
===Gameplan===
[[Category:Assassin's Creed series]]
*Our plan is set, however fantastic its details. I will succeed, for both my son and for Giulia!
[[Category:Promotional media]]
===Hidden Talents===
[[Category:Real world video games]]
*We are free! Giulia reunites with her brother outside. He cradles my dying child and I vow to return for my son once I have scouted a way out of the city. Giulia's brother briefly tends to my wound and assures me that I am able to ride.
[[Category:Assassin's Creed: Project Legacy]]
===Mad Dash===
*The soldier is my equal, but my desperate tactics best him! I take his horse and return for my son. Someday I will repay Guila's kindness, but first I must finish what I have started! I secure my child and set out for Agnadello!
 
==Desperate Measures==
This is ... disturbing. I've been following the progress of the other Abstergo recruits. Why are you tuning in to a new episode while they're stuck watching reruns? Where's the usual censorship? You must be really close to solving their little problem. Surely they know I'm watching, too! Tread carefully... -Erudito
===Tag Alongs===
*I knew we were being chased, but I had hoped for more time! We have only made it as far as Firenze, but I will have to stop to plan an ambush. Alexander's men will be here soon! I leave my horse in an alcove and bring my son to hide in the forest, my bow ready.
*The baby cries! I put an arrow through the back of one man's head before he can turn to face me!
 
*One of the soldiers, probably their leader, has remained on his horse. I shoot an arrow into its flank! The beast hurls its rider from his saddle and tramples him!
 
*They return fire! I hear the arrows rip through the foliage around me, but none manage to come close enough to worry me.
 
*My arrow goes wide! I correct my aim and the follow-up hits!
 
*At first I believe I have missed my mark, but my arrow has nearly buried itself in my target!
 
*The rest of Alexander's hunting party turns tail! I have spooked them, but for how long? I am back on the road immediately, pushing my horse hard.
 
===Alone===
*My Brothers have travelled from Agnadello to greet me, swords drawn! They know why I am here. They will not allow me to use the Shroud! None shall stand in my way!
 
==Psychosomatic==
===Revelation===
 
=Project Legacy Florins and XP Farming Guide=
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what's available to you and how many AP's you have at the time. ''Guide complete up to Chapter 3.''
 
 
*xpr - xp per AP
 
*fpr - florins per AP
 
 
===Best Quests In Summary===
*Chapter 1, Vying For The Village, '''Stand''': 7 AP, 11 XP, 356 florins '''1.57xpr 51fpr''' - If you're out requirements for all the other missions for whatever reasons, this is your best standby. ''Decent xp and florins''
*Chapter 2, Bloodwork, '''Professionals''': 3 AP 5 XP , (176 florins net req carrier pigeon) 1.6 xpr, '''58 fpr''' ''Best for florins for small AP investment''
*Chapter 2, Bloodwork, '''Into The Den''': 12 AP, 19 XP 1.58xpr 766 florins net (req lockpick) '''63.83 fpr '''* ''best alternative for florin farming, depending on left over AP's and whether you can reafford investment into requirements if they've been consumed''
*Chapter 3, Defensive Measures, '''Running the Ramparts''': 5AP 10 XP, 243 florins '''2 xpr '''48.6 fpr * ''Best for XP , recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they've been used up to craft military units''
*Chapter 3, Cleaning House, '''Mano a Mano''': 20 AP, 44 XP, 1296 florins '''2.2 xpr''' '''64 fpr''' ''Best for florins AND XP / dual farming''
 
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general.
 
===Alternatives===
*Chapter 2, Bloodwork
**'''Crowd Control''': 7 AP 11xp 260 florins 1.57xpr 37 fpr.
**'''Cruel Efficiency''': 10 AP, 16xp 456 florins 1.6 xpr, 28.5 fpr.
*Chapter 3, Cleaning House, '''Cornered''': 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.
 
===Making Money from Crafting===
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.
 
*Chapter 2 On The Hunt, '''Character Assassination''': 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr '''178 fpr'''
*Chapter 3, Bloodwork, '''Boxing In''': 5Ap 7xp ( -22 florins net) 768 florins otherwise, '''153.6 fpr'''
 
 
It is also possible to make or save money from crafting and crafting chains. A <u>crafting chain</u> is a series of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained items. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player's AP's and whether or not they have sufficient florins or mission requirements. The number of craftings a crafting chain entails is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., more craftings can occur at one time than the player has crafting slots to accomodate) may not be worth the extra time and effort as compared to a chain requiring less or more suitably sequenced (not too many craftings to accomodate at one time) craftings.
 
You can determine a crafting chain's profit margin by modeling it algebraically. One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to craft pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers.
 
Here is an algebraic model of the total profit of the crafting chain:
 
T=750CPVp(1+I/100)-(150C+100CP+200CPV), where T represents total profit of the crafting chain in florins, C represents the total number of coals used, P represents the average number of pyrites obtained per extraction from coal (either 1 or 2), V represents the average number of doses of vitriol obtained per combination of pyrite and saltpeter (either 1 or 2), p represents the average number of poisoned daggers obtained per combination of vitriol and a dagger (either 1 or 2), and I represents the player's Intrigue stat at the time of the sale of all of the poisoned daggers obtained. The right side of the equation looks complicated, but it's fairly simple if you break it down.
 
The first part: 750CPVp(1+I/100). This part represents the total income, in florins, of the crafting chain, or, in other words, how much money is obained by the sale of all of the poisoned daggers obtained. Broken down further:
*750: the base selling price, in florins, of a poisoned dagger.
*CPVp: represents the total number of poisoned daggers obtained.
*(1+I/100): represents the selling price modifier placed on any sold item by the player's Intrigue stat.
The second part: -(150C+100CP+200CPV). This part represents the total costs incurred by the crafting chain, or, in other words, how much money is spent on ingredients to reach the final product-the poisoned daggers-with no ingredients left over. Broken down further:
*150C: 150 florins is the purchasing price of a coal, which, multiplied by C (the total number of coals used), gives the total number of florins spent on coals.
*100CP: 100 florins is the purchasing price of a dose of saltpeter, which, multiplied by CP (the total number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the total number of florins spent on doses of saltpeter.
*200CPV: 200 florins is the purchasing price of an unpoisoned dagger, which, multplied by CPV (the total number of doses of vitriol obtained, giving the number of unpoisoned daggers needed to use up all the vitriol obtained), gives the total number of florins spent on unpoisoned daggers.
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an Intrigue stat of 30 at the time of the sale of all of the poisoned daggers obtained.
*The original equation: T=750CPVp(1+I/100)-(150C+100CP+200CPV)
*Substituting for the variables: T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))
*Performing multiplication and division inside the parentheses: T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)
*Performing addition and subtraction inside the parentheses (note that 1,150 is the total cost of the crafting chain in florins): T=750(1)(2)(2)(2)(1.3)-1,150
*Performing multiplication and division (note that 7,800 is the total income of the crafting chain in florins): T=7,800-1,150
*Performing addition and subtraction: T=6,650
So the player's total profit from the whole crafting chain in florins is 6,650.
 
 
 
Also you can make more money by crafting flintlock rifles as if you have enough olive, tin and copper, all of which is easy to get from digging in and lumbering, then craft pyrite with coal (150 florins) and sell for 11175f to make 11025f even without double crafting

Latest revision as of 01:55, 11 May 2026

Assassin's Creed: Project Legacy was a Facebook game which was first made available on 30 September 2010 with the "Italian Wars" memory set.

In it, players were recruits for Abstergo Industries' Project Legacy, who relived the genetic memories of other individuals through a program known as the DDS, or Data Dump Scanner, an Animus software patch that could allow a person to relive the memories of someone who was not their ancestor.

In all, there were three memory sets available: "Italian Wars", "Rome" (released 15 November 2010) and "Holidays" (released 22 December 2010). The fourth memory set, Divine Science ("released" 4 July 2011), was made available outside of the DDS by Erudito, though the DDS interface still mentioned that the pack was "coming soon."

In Assassin's Creed: Revelations, an Abstergo dossier stated that Project Legacy was currently on hold, due to security concerns. On 15 May 2013, Facebook removed the game because it no longer complied with their Terms of Service for Facebook applications, as it had not been updated recently.

Italian Wars[edit | edit source]

Chapter 1 – Bartolomeo d'Alviano[edit | edit source]

Main article: Chapter 1 – Bartolomeo d'Alviano

Welcome to the DDS Program. Please remain still while we synchronize your first assignment.

In 1509 CE, the Battle of Agnadello dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, Bartolomeo d'Alviano. Please report any anomalies you encounter.

Chapter 2 – Francesco Vecellio[edit | edit source]

Main article: Chapter 2 – Francesco Vecellio

You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration.

History places Niccolò di Pitigliano's death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.

Chapter 3 – Mario Auditore[edit | edit source]

Main article: Chapter 3 – Mario Auditore

We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations.

Land-hungry Florence sought possession of the walled city of Monteriggioni, but it held strong for years under the guidance of the Auditore family. You will dissect the memories of Mario Auditore, who struggled to keep his city safe through the latter half of the 15th century.

Chapter 4 – Perotto Calderon[edit | edit source]

Main article: Chapter 4 – Perotto Calderon

While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it?

We have a unique window into the lives and secrets of the infamous Borgia family. The DDS has recovered the memories of one of their trusted couriers, Perotto Calderon. Your task is to find out exactly what he discovered.

Rome[edit | edit source]

Chapter 1 – Fiora Cavazza[edit | edit source]

Main article: Chapter 1 – Fiora Cavazza

Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program.

Many of Rome's biggest names spent their leisure time indulging in its many brothels. They were ideal information hubs for those eager to scale the social ladder. Fiora Cavazza was one such courtesan. Investigate her contacts; find out who she knew, and what she did with that knowledge.

Chapter 2 – Giovanni Borgia[edit | edit source]

Main article: Chapter 2 – Giovanni Borgia

The DDS is going to try to synchronize you with the memories of a child. This may be confusing for you at first, as you will lose your ability to convey complex thought, but your mind should quickly adapt.

The truth behind the real parents of Giovanni Borgia, the "Child of Rome," has long baffled historians. But even more perplexing is Giovanni's insignificant life that followed. How does one stand right in the center of the hurricane and remain untouched? Your task is to learn what history has hidden from us.

Chapter 3 – Francesco Vecellio[edit | edit source]

Main article: Chapter 3 – Francesco Vecellio

Now synching the DDS system. We're going to take a moment to test your emotional range. Please focus on a fond memory. Good. Now focus on a painful memory. Perfect.

Just prior to the death of Pope Alexander VI, Cesare Borgia began to lose his grip on Rome. Though you won't find any mention of it in the history books, we suspect a powerful underground movement worked to overthrow the corrupt dynasty. See what you can learn.

Chapter 4 – Giovanni Borgia[edit | edit source]

Main article: Chapter 4 – Giovanni Borgia

Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory.

The new world was plundered in the 15th century. Explorers became conquerors.
La Noche Triste, or the Night of Sorrows, was a bloody uprising between the Aztecs and the Spanish conquistadors. Hernán Cortés himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.

Holidays[edit | edit source]

Unlike other memory sets, the memories within the "Holidays" chapter featured different protagonists, though all were centered around events during a single day across history (i.e., Christmas Day).

Chapter 1 – Ghosts of Christmas Past[edit | edit source]

Main article: Chapter 1 – Ghosts of Christmas Past

Chapter 2 – DATA-DUMP S00.S02[edit | edit source]

Main article: Chapter 2 – DATA-DUMP S00.S02

Divine Science[edit | edit source]

This pack was released outside of the Project Legacy DDS by Erudito, as part of Abstergo Industries' secure files.[1]

Chapter 1 – Maria Amiel[edit | edit source]

Main article: Chapter 1 – Maria Amiel

Please wait while we synchronize the DDS. Close your eyes and try to relax. Inhale deeply, exhale. Inhale, again exhale. That's it.

The Renaissance. As early as 14th century, Italian scholars began to re-examine ancient classical lore, triggering revitalization of knowledge throughout Europe. You will explore the memories of one of the Paracelsus' assistants, Maria Amiel. Please report your findings.

Chapter 2 – Kyros of Zarax[edit | edit source]

Main article: Chapter 2 – Kyros of Zarax

The DDS is attempting to synchronize millennia old memories. Because the memories you'll explore are ancient, you may feel disoriented, even confused. You may also find it hard to discern reality from fiction. This is normal, please remain calm.

Following the events we unlocked in the last sequence, you will now explore the origins of the Hermeticists' tradition. You will follow the exploits of Pythagoras of Samos, the Greek mathematician and scholar. You are one of his protégés, Kyros of Zarax.

Chapter 3 – Elizabeth Jane Weston[edit | edit source]

Main article: Chapter 3 – Elizabeth Jane Weston

We're attempting to synchronize the DDS system. This will only take a moment. We are almost there. The DDS is now in sync. Thank you for your patience. We hope you'll enjoy your experience.

Rudolf II invited many notable figures to his court, making Prague the center of European culture. Among them were Englishmen Edward Kelley and his step-daughter Elizabeth Jane Weston. Observe her and report any alleged collusion.

Chapter 4 – Frater V.O.V.[edit | edit source]

Main article: Chapter 4 – Frater V.O.V.

The DDS will synchronize with the memories of an aged man. You may feel you have less energy, poor hearing and eye sight and even experience wobbly legs. This is normal, if you feel pain in your left arm however, please stop and consult your physician.

The Victorian era is characterized by growth, prosperity, political reform and major technological and scientific progress. Interest in the occult also increased during this period. You are about to infiltrate the Hermetic Order of the Golden Dawn.

Features[edit | edit source]

Promotional codes[edit | edit source]

Promotional code screen

‎Entering 7D05C12C under the Special Code section would reward the item "Erudito's Network" to the Lockbox, which was marked with the description "Work for Abstergo, report to us." It could not be bought or sold, and at random intervals, it would cause Erudito to "assist" with either an experience boost, a florin boost, an increased chance for chance items, an increased chance for mnemonics, or an increased item output during crafting.

By entering VGVTC8GX, the Abstergo Insider Badge was granted, with the description "Work those connections." The Insider Badge increased chances of winning in Skirmishes.

Linking[edit | edit source]

After linking Assassin's Creed: Brotherhood with a Uplay account, Assassin recruits could be trained from within Project Legacy, and doing so would also unlock certain events within Project Legacy itself.

Finding and combining the "Auditore Trail" mnemonic set would unlock Brotherhood content, in the form of the Venetian and Medici capes, and buying certain landmarks within both Project Legacy and Brotherhood (such as the Colosseum) would net florins in both games.

Unlockables in Brotherhood[edit | edit source]

Name How to obtain
Medici Cape Complete the "Auditore Trail" mnemonic set.
Venetian Cape Complete the "Auditore Trail" mnemonic set.

Uplay[edit | edit source]

As of 8 December 2010, Uplay actions and rewards became available for Project Legacy.

The Uplay connectivity of Project Legacy would presumably allow players to avail more of the Uplay rewards in Brotherhood, as Brotherhood had a greater number of rewards than it had in-game Units to be earned. However, there were an equal amount of points for rewards and actions for Project Legacy; though the points could still have been spent on rewards in Brotherhood instead, if one chose to.

Actions[edit | edit source]

Icon Name Description Reward
Initiation Access and execute an event of the 2nd chapter of the Italians Wars set, the memory of Francesco Vecellio. 5U
Evangelist Add 5 new friends to your network. 10U
Mole Access and execute a Contract triggered from the console game Assassin's Creed: Brotherhood. 15U
Faithful Play Assassin's Creed: Project Legacy once a day for 10 consecutive days. 20U

Rewards[edit | edit source]

Icon Name Description Cost
Assassin's Creed: Project Legacy Artwork Download artwork for Assassin's Creed: Project Legacy. 5U
Abstergo System Reboot Access the Abstergo System Reboot item on the Lockbox page. Good for 10 full AP regenerations. 10U
Bianca Bianca, Bartolomeo d'Alviano's sword, was automatically added to the Lockbox page, and it increased the odds of a Skirmish win. 15U
Et Tu, Brute? Access this exclusive memory in the 2nd sequence of the "Rome" set. 20U

Profile page[edit | edit source]

Skills[edit | edit source]

The skills tab

Once levelled up, skill points (SP) could be spent in the following areas:

  • Conflict – Raised the maximum AP by 1, for each stack of 10 SP spent in Conflict.
  • Intrigue – Gave a bonus to the florins produced or gained from memories.
  • Shadow – Increased the chance of earning chance items or mnemonic drops.
  • Knowledge – Raised the amount of crafting spots by 1, for each stack of 10 SP spent in Knowledge, for a maximum of 10 slots.

Stats[edit | edit source]

The Stats tab showed the history and data for money, crafting, memories, mnemonic sets, social interaction, achievements, player-versus-player, and territories.

Achievements[edit | edit source]

Main article: Assassin's Creed: Project Legacy achievements

The Achievements tab listed certain criteria that had been met within the game, such as reaching a certain level, purchasing property, or completing a certain mission.

Update[edit | edit source]

Screenshot of the DDS 2.0

In June 2011, Ubisoft stated that the Divine Science memory set and the DDS 2.0 would be released in the forthcoming weeks. It was suspected that this would be released alongside Assassin's Creed: Revelations, as the Rome set was alongside Brotherhood. The improvements of the new system were intended to be:

  • No longer needing to click through 500+ SP when reassigning.
  • Crafting to allow for multiple concurrent crafts of the same item.
  • Achievements should unlock instantly.
  • "Collect All" to collect income from all territories, across all packs.
  • Functional navigation across packs.
  • Inclusion of a Mastery level system.

In the Assassin's Creed Encyclopedia and Assassin's Creed: Revelations, it stated that "Due to security concerns, Project Legacy has been put on hold." The reason behind these security concerns was the mysterious disappearance of Anson Peake, the Manager of Project Legacy.

Trivia[edit | edit source]

  • In Assassin's Creed: Brotherhood, a still image from Project Legacy, set to the memory sequence for Mario Auditore, could be seen on Lucy Stillman's computer in the Sanctuary.
  • Almost all of the counterparts for the Animi Avatars from Brotherhood featured in Project Legacy memories, with several during Fiora Cavazza's memories and one from Francesco Vecellio's.

References[edit | edit source]

  1. Index of /securefiles. Ubisoft. Archived from the original on 20 December 2011. Retrieved on 13 November 2021.