Fort: Difference between revisions
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{{Era|Locations}}{{WP-REAL|Fortification#Forts}} | {{Era|Locations}}{{WP-REAL|Fortification#Forts}} | ||
{{Update|the [[Assassin's Creed (series)|''Assassin's Creed'' series]]}} | {{Update|the [[Assassin's Creed (series)|''Assassin's Creed'' series]]}} | ||
{{Youmay|defensive structures| | {{Youmay|the defensive structures|the [[The Forts|memory]] of [[Edward Kenway]]}} | ||
[[File:ACIII-Forts 2.png|thumb|250px|The British evacuating [[Fort Monmouth]]]] | [[File:ACIII-Forts 2.png|thumb|250px|The British evacuating [[Fort Monmouth]]]] | ||
'''Forts''' are military complexes engineered for the defense of territory. | '''Forts''' are military complexes engineered for the defense of a particular territory. | ||
==History== | ==History== | ||
| Line 11: | Line 11: | ||
Following the successful capture of a fort, its flag would be lowered and replaced with a black one, and from that point on the stronghold served as an outpost for pirates in the nearby waters. By capturing forts in the Caribbean, Edward was able to exert his piratical influence over a much greater area, as the forts would attack any passing warships. In addition, capturing a fort would clear away a part of the [[map]], detailing previously undiscovered locations.<ref name="AC4" /> | Following the successful capture of a fort, its flag would be lowered and replaced with a black one, and from that point on the stronghold served as an outpost for pirates in the nearby waters. By capturing forts in the Caribbean, Edward was able to exert his piratical influence over a much greater area, as the forts would attack any passing warships. In addition, capturing a fort would clear away a part of the [[map]], detailing previously undiscovered locations.<ref name="AC4" /> | ||
A decade later, while in the [[Philippines]], Edward encountered another fort on [[Monkey Island]], occupied by a faction of native resistance fighters led by [[Rajah]].<ref name="FT 59">''[[Assassin's Creed: Forgotten Temple]]'' – [[Assassin's Creed: Forgotten Temple Episode 59|Episode 59]]</ref> The Assassin, accompanied by several crew members of the ''[[Fenghuang]]'' and native villagers, | A decade later, while in the [[Philippines]], Edward encountered another fort on [[Monkey Island]], occupied by a faction of native resistance fighters led by [[Rajah]].<ref name="FT 59">''[[Assassin's Creed: Forgotten Temple]]'' – [[Assassin's Creed: Forgotten Temple Episode 59|Episode 59]]</ref> The Assassin, accompanied by several crew members of the ''[[Fenghuang]]'' and native villagers, stormed the fort to rescue the prisoners held in its dungeon, and escaped by jumping into the water after [[John Young]] planted explosives to destroy the stronghold.<ref name="FT 64">''[[Assassin's Creed: Forgotten Temple]]'' – [[Assassin's Creed: Forgotten Temple Episode 64|Episode 64]]</ref> | ||
===Seven Years' War=== | ===Seven Years' War=== | ||
| Line 20: | Line 20: | ||
===American Revolution=== | ===American Revolution=== | ||
During the [[American Revolutionary War]], the Assassin [[Ratonhnhaké:ton]] | During the [[American Revolutionary War]], the Assassin [[Ratonhnhaké:ton]] captured several forts under the control of the [[British Army]], located in [[Boston]], [[New York City]], and the [[Frontier]]. On infiltrating a fort, Ratonhnhaké:ton would destroy its gunpowder reserves, assassinate its captain, and finally lower the British flag and replace it with a Colonial one. In doing so, control of the fort shifted from the British to the [[Continental Army]].<ref name="AC3">''[[Assassin's Creed III]]''</ref> | ||
In addition to benefiting the Continental Army, capturing forts | In addition to benefiting the Continental Army, capturing forts made trade routes in the [[United States|Thirteen Colonies]] much safer, as it reduced the risk of losing trade vessels, such as convoys, to bandits.<ref name="AC3" /> | ||
==Trivia== | ==Trivia== | ||
*Forts | *Forts as a distinct gameplay mechanic were introduced in ''[[Assassin's Creed III]]'', replacing the [[Borgia Towers]] from ''[[Assassin's Creed: Brotherhood]]'' and the [[Assassin Dens]] from ''[[Assassin's Creed: Revelations]]''. | ||
*Liberated forts in '' | *Liberated forts in ''Assassin's Creed III'', ''[[Assassin's Creed IV: Black Flag]]'', and ''[[Assassin's Creed Rogue]]'' can be used as fast travel points. | ||
*In ''Assassin's Creed III'', when used as a fast travel point by Connor, a liberated fort will occasionally spawn a single British soldier, who will then be killed by the fort's Continental troops. | *In ''Assassin's Creed III'', when used as a fast travel point by Connor, a liberated fort will occasionally spawn a single British soldier, who will then be killed by the fort's Continental troops. | ||
* | *In ''Assassin's Creed IV: Black Flag'' and ''Rogue'', liberated forts will no longer be hostile towards the player or allied ships, and will fire upon enemy warships that pass by. However, no military force will appear manning the cannons after the fort is captured. | ||
*In ''Assassin's Creed IV: Black Flag'', forts captured by pirates | **In ''Rogue'', while the British soldiers occupying a fort will treat Shay as an ally, they can become hostile if Shay attacks them. | ||
*In ''Assassin's Creed IV: Black Flag'', forts captured by pirates will still appear to be damaged from the previous bombardment by the ''Jackdaw'', but in ''Assassin's Creed: Rogue'', captured forts will be in their normal state, as they are now administered by British forces. | |||
==Gallery== | ==Gallery== | ||
| Line 59: | Line 60: | ||
*''[[Assassin's Creed III]]'' | *''[[Assassin's Creed III]]'' | ||
**''[[The Tyranny of King Washington]]'' | **''[[The Tyranny of King Washington]]'' | ||
*''[[Assassin's Creed III: Liberation]]'' | |||
*''[[Assassin's Creed IV: Black Flag]]'' | *''[[Assassin's Creed IV: Black Flag]]'' | ||
*''[[Assassin's Creed: Rogue]]'' | *''[[Assassin's Creed: Rogue]]'' | ||
*''[[Assassin's Creed: Unity]]'' | *''[[Assassin's Creed: Unity]]'' | ||
*''[[Assassin's Creed Chronicles: China]]'' | *''[[Assassin's Creed Chronicles: China]]'' | ||
*''[[Assassin's Creed Chronicles: India]]'' | |||
*''[[Assassin's Creed: Origins]]'' | *''[[Assassin's Creed: Origins]]'' | ||
*''[[Assassin's Creed: Odyssey]]'' | *''[[Assassin's Creed: Odyssey]]'' | ||
| Line 72: | Line 75: | ||
*''[[Assassin's Creed: Nexus VR]]'' | *''[[Assassin's Creed: Nexus VR]]'' | ||
*''[[Assassin's Creed: Forgotten Temple]]'' | *''[[Assassin's Creed: Forgotten Temple]]'' | ||
*''[[Assassin's Creed: Shadows]]'' | |||
==References== | ==References== | ||
| Line 80: | Line 84: | ||
{{ACRG}} | {{ACRG}} | ||
{{ACOD}} | {{ACOD}} | ||
[[Category:Forts]] | [[Category:Forts|Forts]] | ||
Latest revision as of 22:07, 6 June 2026
|
Patience, brothers. Soon we will reveal the secrets of the Assassin's Creed series. This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done. |
| This article is about the defensive structures. You may be looking for the memory of Edward Kenway. |

Forts are military complexes engineered for the defense of a particular territory.
History[edit | edit source]
Golden Age of Piracy[edit | edit source]
During the early 18th century, the pirate-turned-Assassin Edward Kenway assaulted and captured ten forts under the control of either the Royal Navy or Spanish Navy throughout the Caribbean. To capture a fort, Edward would first use his ship's, the Jackdaw's, cannons and mortars to destroy all of the outer walls and towers, rendering the stronghold vulnerable. He would then infiltrate the fort itself, kill its officers, destroy gunpowder reserves, and break into the war room, where he would eliminate the commander.[1]
Following the successful capture of a fort, its flag would be lowered and replaced with a black one, and from that point on the stronghold served as an outpost for pirates in the nearby waters. By capturing forts in the Caribbean, Edward was able to exert his piratical influence over a much greater area, as the forts would attack any passing warships. In addition, capturing a fort would clear away a part of the map, detailing previously undiscovered locations.[1]
A decade later, while in the Philippines, Edward encountered another fort on Monkey Island, occupied by a faction of native resistance fighters led by Rajah.[2] The Assassin, accompanied by several crew members of the Fenghuang and native villagers, stormed the fort to rescue the prisoners held in its dungeon, and escaped by jumping into the water after John Young planted explosives to destroy the stronghold.[3]
Seven Years' War[edit | edit source]

During the Seven Years' War, the Templar Shay Cormac captured forts controlled by the French Navy in the North Atlantic and River Valley. Shay's process of capturing a fort was similar to the one used by Edward, first weakening its defenses with the Morrigan's armaments, then breaching the stronghold to kill its commander.[4]
Unlike the forts captured by Edward, those captured by Shay became outposts for the Royal Navy, as the Templars supported the British Crown throughout the war. To reflect this, the French flag of a captured fort would be replaced with the Union Jack.[4]
American Revolution[edit | edit source]
During the American Revolutionary War, the Assassin Ratonhnhaké:ton captured several forts under the control of the British Army, located in Boston, New York City, and the Frontier. On infiltrating a fort, Ratonhnhaké:ton would destroy its gunpowder reserves, assassinate its captain, and finally lower the British flag and replace it with a Colonial one. In doing so, control of the fort shifted from the British to the Continental Army.[5]
In addition to benefiting the Continental Army, capturing forts made trade routes in the Thirteen Colonies much safer, as it reduced the risk of losing trade vessels, such as convoys, to bandits.[5]
Trivia[edit | edit source]
- Forts as a distinct gameplay mechanic were introduced in Assassin's Creed III, replacing the Borgia Towers from Assassin's Creed: Brotherhood and the Assassin Dens from Assassin's Creed: Revelations.
- Liberated forts in Assassin's Creed III, Assassin's Creed IV: Black Flag, and Assassin's Creed Rogue can be used as fast travel points.
- In Assassin's Creed III, when used as a fast travel point by Connor, a liberated fort will occasionally spawn a single British soldier, who will then be killed by the fort's Continental troops.
- In Assassin's Creed IV: Black Flag and Rogue, liberated forts will no longer be hostile towards the player or allied ships, and will fire upon enemy warships that pass by. However, no military force will appear manning the cannons after the fort is captured.
- In Rogue, while the British soldiers occupying a fort will treat Shay as an ally, they can become hostile if Shay attacks them.
- In Assassin's Creed IV: Black Flag, forts captured by pirates will still appear to be damaged from the previous bombardment by the Jackdaw, but in Assassin's Creed: Rogue, captured forts will be in their normal state, as they are now administered by British forces.
Gallery[edit | edit source]
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Aerial view of the Cult of Kosmos' fort at Lemnos
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The sole entrance into Olynthos Fortress
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Desphina Fort overlooking Kirrha bay
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The Walls-of-the-Ruler fortress in Sinai
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The fortress of Ravensburg
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The Jackdaw docked at the subdued Punta Guarico
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Monkey Island's fort
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Aerial view of Fort Monmouth
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Courtyard of Fort Hill
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View of Southgate Fort's courtyard
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Fort George's courtyard
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Aerial view of Fort Wolcott's buildings
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Fort Wolcott's interior defenses
Appearances[edit | edit source]
- Assassin's Creed (first appearance)
- Assassin's Creed: Altaïr's Chronicles
- Assassin's Creed II
- Assassin's Creed: Brotherhood
- Assassin's Creed III
- Assassin's Creed III: Liberation
- Assassin's Creed IV: Black Flag
- Assassin's Creed: Rogue
- Assassin's Creed: Unity
- Assassin's Creed Chronicles: China
- Assassin's Creed Chronicles: India
- Assassin's Creed: Origins
- Assassin's Creed: Odyssey
- Assassin's Creed: Valhalla
- Assassin's Creed: Brotherhood of Venice
- Discovery Tour: Viking Age
- Assassin's Creed: Mirage
- Assassin's Creed: Nexus VR
- Assassin's Creed: Forgotten Temple
- Assassin's Creed: Shadows
References[edit | edit source]
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