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===Project: Warfare===
===Project: Warfare===
*[[Swords|Sword]]
Weapon types:
**[[Copper Sword]]
*[[Bastard sword]]
**[[Khamudid Lost Blade]]
*[[Claymore]]
**[[Bronze Sword]]
*[[Zweihänder]]
*[[Khopesh|Sickle Sword]]
*[[Naval axe]]
**[[Khopesh Sword]]
*[[Battle-axe]]
**[[Iron Shotel]]
*[[Volley gun]]
**[[Devotee of Montu]]
*[[Duckfoot pistol]]
**[[Nilotic Khopesh]]
**[[Bronze Khopesh]]
**[[The Fang]]
**[[Sanaa Kkhopesh]]
**[[Battle of Gibeon Blade]]
*[[Heavy weapons|Heavy]] [[Blunt weapons|blunts]]
**[[Eye of Apep]]
**[[Boredom Bane]]
**[[Festus's Thunder Ball]]
**[[Mace (Origins)|Mace]]
*[[Heavy weapons|Heavy blades]]
**[[Scalloped Head Axe]]
**[[Bronze Axe]]
**[[Sharp Cut]]
**[[Battleaxe (Origins)|Battleaxe]]
*[[Scepter]]
**[[Cypriot Gabbro Head]]
**[[Siwan Scepter]]
**[[Peasant's Scepter]]
*[[Spear]]
**[[Iron Spear]]
**[[Pilum]]
**[[Leaf-shaped Impaler]]
**[[Needle]]
**[[Light Spear]]


===Project: Life===
===Project: Life===

Revision as of 08:04, 19 April 2019

Sol Pacificus
Location: Toronto, Canada
Gender: Male

I, Cyfiero "Sol Pacificus", am a Chinese Californian native of Hong Kong whose passion for history, philosophy, parkour, swordsmanship, cultural diversity, and the qualities embodied in the ninja archetype has caused him to have a great affinity for the Assassin's Creed franchise.

Although like the majority of my generation, I have explored many franchises, some of which played pivotal parts to my childhood, I was not quick to adhere strongly to one fandom or another. It is not in my individualistic nature to bind myself so easily to any group that can imbue in us a sense of belonging, be that a fandom, a religion, or even an ideology. As a result, though I quite enjoyed the classic, heartwarming tales of The Lord of the Rings, Naruto, and Harry Potter; the vibrant, sophisticated worlds of Star Wars and Final Fantasy; and the fantastic embellishments of history that is Dynasty Warriors, I struggled to call myself a fan of any series until Assassin's Creed. Assassin's Creed astounded me with how deeply it resonated with my love of history, philosophy, and cultural diversity; that its gameplay fit with my style of agility, stealth, and assassination only reinforced its uncanny match for all elements of my identity. Notwithstanding this, the core themes of moral relativism, non-extremism, and skepticism underlying the creed of the Assassins played a critical role in refining my personal philosophy, giving voice and cohesion to the scattered ideals and theories of the world I had been cultivating since the earliest days of childhood. Far from being a casual fan, I regard Assassin's Creed as one of the most educational and intellectually profound video games in the entire history of entertainment, with enough contemporary significance to warrant study in academia. When one pushes aside the violent, vindictive† aspects of the Assassins, their creed bears striking resemblance to the liberal ideals of human rights and peace movements throughout the world and the empirical attitudes at the roots of science. To put it simply, in a way it felt like a perfect game made for me, though I am not without my criticisms of other aspects of the game aside from its themes.

Editing Style

In all that I aspire to, my devotion to perfectionism is almost dogmatic. In particular, I am fastidious with my diction, carefully weighing each and every last word or phrasing to ensure that it delivers its meaning with utmost accuracy. Such nuances many would miss while compiling hasty summaries or especially in describing the principles of a character, and I hope that this strictness does not intimidate any of my fellow editors. Almost romantically, I analogize the meticulousness of my edits with the precision by which Assassins work. Perfection is, after all, a guiding principle of the Assassins; although their creed says that it is unreachable, the goal is to mitigate the probability of error as much as possible, to define success by its progress not by an absolute ends.

In light of this, I also view every word as data—information that one can potentially learn from. Though quality certainly outweighs quantity, greater quantity of information also generates a more comprehensive work. Consequently, I prefer to be inclusionistic in my edits, but it is in my nature to even be superfluous with my words at times, not only in articles, but in discussions as well. I welcome any fellow editors to help keep this flaw of mine in check with my work. Quite simply, I tend to struggle to put things simply :D. Moreover, I would like to assure that even if my response somehow happens to be five paragraphs long, it should not be taken as an indication of defensiveness but rather as another symptom of my penchant for painstaking thoroughness.

Above all, I strive to be civil and courteous to fellow editors at all times, even if at times I may come off stern or assertive in my positions. My admiration to the principles of impartiality and objectivity of Wikipedia is limitless, a devotion that is ever more critical in a series that defies the classic black-and-white dichotomy of heroic tales so well.

Quotes

Assassins

"To recognize nothing is true and everything is permitted. That laws arise not from divinity, but reason. I understand now that our Creed does not command us to be free. It commands us to be wise."
―Altaïr Ibn-La'Ahad[src]
"This stranger Brotherhood seeks the same as the Assassins. But their methods are too brutal and imprecise. I admit, I am torn. While I can appreciate their goals, I view with disfavor the way in which they seek to realize them."
―Altaïr Ibn-La'Ahad on Sibrand.[src]
"Today's work weighs heavily on my mind. Jubair swore he wished only to protect the people from repeating the mistakes of their ancestors. A noble goal. Still, his methods were unacceptable. He could not be allowed to continue. To deprive the people of so much knowledge... He was not saving these people, but blinding them. But was killing him the only solution?"
―Altaïr Ibn-La'Ahad reflecting on Jubair al Hakim.[src]
"What is this thing I hold, that it can bend men's minds? No larger than an apple - yet its power greater than any weapon I've known. I have seen what evil even the smallest taste brings. I should destroy it... yet something stays my hand. No, I will hold it a little while longer and see what it may teach me. Perhaps it can be turned to good. Or is this what they others thought when they held it? Is that its power, then? To turn noble into cruel? I know not what the future holds for any of us, but I do know those Assassins who remain will need guidance. I must attend to them. Help to heal their wounds. We will march together into the future, and emerge stronger than we were before. If we are to succeed, if we are to rebuild, then we must be careful not to repeat the mistakes of those who came before. We must be vigilant; ever mindful of the past..."
―Altaïr Ibn-La'Ahad in the aftermath of his Mentor's death, reflecting on the Apple of Eden,[src]
"The Auditore are not dead. I'm still here. ME! Ezio! Ezio Auditore!"
―Ezio Auditore upon killing Uberto Alberti in revenge for his family's execution.[src]
Ezio: Pezzo di merda! Vorrei solo che avessi sofferto di più! Hai avuto la fine che meritavi! Spero che bru– (Piece of shit! I only wish you'd suffered more! You met the fate you deserved! I hope yo–)
Mario: Enough, Ezio! Show some respect.
Ezio: Respect? After all that's happened? Do you think he would have shown either of us such kindness?
Mario: You are not Vieri. Do not become him.
Mario Auditore teaching Ezio that Assassins do not dehumanize even the most vile of people.
"Twenty-two years ago, I stood where I stand now – and watched my loved ones die, betrayed by those I had called friends. Vengeance clouded my mind. It would have consumed me, were it not for the wisdom of a few strangers, who taught me to look past my instincts. They never preached answers, but guided me to learn from myself. We don't need anyone to tell us what to do; not Savonarola, not the Medici. We are free to follow our own path. There are those who will take that freedom from us, and too many of you gladly give it. But it is our ability to choose – whatever you think is true – that makes us human... There is no book or teacher to give you the answers, to show you the path. Choose your own way! Do not follow me, or anyone else."
―Ezio Auditore at the Bonfire of Vanities[src]
  • Machiavelli: You excel at opening wounds, Ezio, but can you also close them?
  • Ezio: I intend to heal the sickness, not treat its symptoms.
  • Machiavelli: Stop sparring with me.
  • Ezio: Fine. Let us talk openly then. Rodrigo Borgia's death would not have solved anything.
  • Machiavelli: I am inclined to disagree.
  • Ezio: Look at this city, the center of Borgia and Templar rule. Killing one man will not change things. We need to take away the source of their power.
  • Machiavelli: Are you suggesting we appeal to the people?
  • Ezio: Maybe.
  • Machiavelli: Relying on the people is like building on the sand.
  • Ezio: You are wrong. Our belief in humanity rests at the heart of the Assassin Brotherhood.
Niccolò Machiavelli debating with Ezio Auditore.
"Love binds our order. Love of people, of cultures, of the world. Fight for which gives us hope, and you will win back your people, Yun [sic]."
―Ezio Auditore to Shao Jun[src]
"It would be [cynical] if it were doctrine. But it is merely an observation of the nature of reality. To say that nothing is true, is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say that everything is permitted, is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic."
―Ezio Auditore explaining the Creed to Sofia Sartor.[src]
  • Ah Tabai: And what do you think of our creed?
  • Edward: It's hard to say. For if nothing is true, then why believe anything? And if everything is permitted... why not chase every desire?
  • Ah Tabai: Why indeed?
  • Edward: It might be that this idea is only the beginning of wisdom, and not its final form.
  • Ah Tabai: That's quite a step up from the Edward I met here many years ago.
Edward Kenway displaying a moment of wisdom with Ah Tabai
"The Creed of the Assassin Brotherhood teaches us that nothing is forbidden to us. Once, I thought that meant we were free to do as we would. To pursue our ideals, no matter the cost. I understand now. Not a grant of permission, the Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism. No higher power sits in judgment of us. No supreme being watches to punish us for our sins. In the end, only we ourselves can guard against our obsessions. Only we can decide whether the road we walk carries too high a toll."
―Arno Dorian[src]

Altaïr Ibn-La'Ahad's Codex

"What follows are the three great ironies of the Assassin Order: (1) Here we seek to promote peace, but murder is our means. (2) Here we seek to open the minds of men, but require obedience to a master and set of rules. (3) Here we seek to reveal the danger of blind faith, yet we are practitioners ourselves.
I have no satisfactory answer to these charges, only possibilities... Do we bend the rules in service to a greater good? And if we do, what does it say of us? That we are liars? That we are frauds? That we are weak? Every moment is spent wrestling with these contradictions and in spite of all the years I've had to reflect, still I can find no suitable answer... And I fear that one may not exist. Nothing is true. Everything is permitted. Does our creed provide the answer, then? That one may be two things – opposite in every way – simultaneously? And why not? Am I not proof? We of noble intentions, possessed of barbaric means? We who celebrate the sanctity of life and then promptly take it from those we deem our enemies?"
―Altaïr Ibn-La'Ahad on paradoxes of the Assassins[src]


"I had thought Adha would be the one to lead me to rest, that I might lay down my blade and live as a normal man. But now I know such dreams are best left to sleep...Her face. I try to banish it from my mind as I remember the days and nights during which I chased her Templar captors across the sea. I almost got to them in time. Almost. If I had only been faster. Instead, I held her lifeless body in my arms – saw the terror reflected in her fixed, unblinking eyes...I hunted each man – one by one – until all responsible were gone from the world. But there was no joy in this. No satisfaction or release. Their deaths did not bring her back. Did not heal my wounds. After that, I was certain I would never again feel for a woman as I had for her."
―Altaïr Ibn-La'Ahad lamenting his failure to save Adha.[src]


"Over time, any sentence uttered long and loud enough becomes fixed. Becomes a truth. Provided, of course, you can outlast the dissent and silence your opponents. But should you succeed – and remove all challengers – then what remains is, by default, now true.
Is it truth in some objective sense? No. But how does one ever achieve an objective point of view? The answer is you don't. It is literally, physically impossible. There are too many variables. Too many fields and formulae to consider. We can try, of course. We can inch closer and closer to a revelation. But we'll never reach it. Not ever...
And so I have realized, that so long as The Templars exist, they will attempt to bend reality to their will. They recognize there is no such thing as an absolute truth – or if there is – we are hopelessly under-equipped to recognize it. And so in its place, they seek to create their own explanation. It is the guiding principle of their so-named "New World Order"; To reshape existence in their own image. It is not about artifacts. Not about men. These are merely tools. It's about concepts. Clever of them. For how does one wage war against a concept?
It is the perfect weapon. It lacks a physical form yet can alter the world around us in numerous, often violent ways. You cannot kill a creed. Even if you kill all of its adherents, destroy all of its writings – these are a reprieve at best. Some one, some day, will rediscover it. Reinvent it. I believe that even we, the Assassins, have simply re-discovered an Order that predates the Old Man himself..."
―Altaïr Ibn-La'ahad explaining a core principle of the Assassins in his Codex.[src]


"Man seeks dominion over all that he encounters. I suppose it is a natural tendency for us to aspire towards mastery of our surroundings. But this should not include other human beings. Every day more and more are pressed into service – by deception or by force. Others, though not so firmly imprisoned, are made to feel as if their lives are worthless. I have seen the ways in which men persecute women. Heard the cruel words hurled at those who come here from other lands. Watched as those who believe or act differently are made to suffer...
We discuss such things often – watching as we do from the spires of Masyaf. What can be done to stop this? To encourage tolerance and equality? Some days we speak of education, believing that knowledge will free us from immorality. But as I walk the streets and see slaves sent off to auction – my heart grows cold. When I see the husband hurl abuses and stones at his wife, insisting she exists only to serve him – my fists clench. And when I see children torn from their parents so that another man might profit – sent off to suffer beneath the desert sun and die...
...On these days, I do not think that dialogue will make a difference. On these days, I can think only of how the perpetrators need to die."
―Altaïr Ibn-La'Ahad expressing the sentiment behind the Assassins' methods.[src]


"We are obligated to hide. To be silent. To shape the course of history in secret. But some of my brothers and sisters disagree. They grow angry, insisting it is a mistake to shroud ourselves. They say it slows our work. But they do not understand the risks. To expose ourselves now would be too dangerous. I fear we would be branded madmen and attacked. So it goes. So it always has. If there is one thing I know for certain, it is that men do not learn by being told. Instead they must be shown. They must make the connections themselves. If I say unto a man, be kind, be tolerant, be of an open mind – these words will wither and die long before they've affected change. It would be a waste. And so we must maintain our course..."
―Altaïr Ibn-La'Ahad on the necessity of stealth.[src]


"Someday I will have a child – such is the way of our Order. And I will not make the same mistake. Nor any who call themselves an Assassin. We shall be allowed to love our children – and, in turn, to be loved. Al Mualim believed such attachments would weaken us – cause us to falter when our lives were on the line. But if we truly fight for what is just, does love not make such sacrifice simpler – knowing that we do so for their gain?"
―Altaïr Ibn-La'Ahad on reforming love to be a foundation of the Assassins[src]

.

"We are growing larger. More make their way to our fortresses every day. Men and women. Young and old. From different lands. Of different faiths. Each tells a similar story – of having discovered the first part of our creed: that nothing is true.
Too often, though, the revelation undoes them. They lose their morality, certainty, security. Many are driven mad. We must guide them. Help them to heal. Their minds must not be filled with more fairy tales, but with knowledge instead. Let them have answers – and let those answers be difficult and complex. Such is life."
―Altaïr Ibn-La'Ahad on the truth that life is complex, and the risks of the Creed.[src]

Assassins vs. Templars

Altaïr: Let go your burden.
Garnier: Ah, I'll rest now, yes. The endless dream calls to me. But before I close my eyes, I must know - what will become of my children?
Altaïr: You mean the people made to suffer your cruel experiments!? They'll be free now to return to their homes!
Garnier: Homes!? What homes!? The sewers? The brothels? The prisons that we dragged them from?
Altaïr: You took these people against their will!
Garnier: Yes, what little will there was for them to have. Are you really so naive? Do you appease a crying child, simply because he wails? "But I want to play with fire, father." What would you say? "As you wish"? Ah, but then you'd answer for his burns.
Altaïr: These are not children, but men and women, full grown.
Garnier: In body, perhaps, but not in mind; which is the very damage I sought to repair. I admit, without the Piece of Eden, which you stole from us, my progress was slowed. But there are herbs, mixtures and extracts. My guards are proof of this. They were madmen before I found and freed them from the prisons of their own minds. Ahh, and with my death, madmen they will be again.
Altaïr: You truly believe you were helping them?
Garnier: It's not what I believe, it's what I know.
Garnier de Naplouse's last words to Altaïr Ibn-La'Ahad.


  • Altaïr: Men must be free to do what they believe. It is not our right to punish one for thinking what they do, no matter how much we disagree.
  • Jubair: Then what?
  • Altaïr: You of all people should know the answer. Educate them. Teach them right from wrong. It must be knowledge that frees them, not force.
  • Jubair: They do not learn, fixed in their ways as they are. You are naive to think otherwise. It's an illness, for which there is but one cure.
  • Altaïr: You're wrong. And that's why you must be put to rest.
  • Jubair: Am I not unlike those precious books you seek to save? A source of knowledge with which you disagree? Yet you're rather quick to steal my life.
  • Altaïr: A small sacrifice to save many. It is necessary.
  • Jubair: Is it not ancient scrolls that inspire the Crusaders? That fill Salāḥ ad-Dīn and his men with a sense of righteous fury? Their texts endanger others, bring death in their wake. I too, was making a small sacrifice. It matters little now. Your deed is done, and so am I.
Jubair al Hakim's last words to Altaïr Ibn-La'Ahad


  • Altaïr: Tell me, what's your part in all of this? Do you intend to defend yourself as the others have and explain away your evil deeds?
  • Majd: The Brotherhood wanted the city. I wanted power. There was... an opportunity.
  • Altaïr: An opportunity to murder innocents.
  • Majd: Not so innocent. Dissident voices cut deep as steel. They disrupt order. In this, I do agree with the Brotherhood.
  • Altaïr: You'd kill people simply for believing differently than you.
  • Majd: Of course not! I killed them because I could, because it was fun! Do you know what it feels like, to determine another man's fate? And did you see the way the people cheered? The way they feared me? I was like a God! You'd have done the same if you could. Such power!
  • Altaïr: Once perhaps. But then I learned what becomes of those who lift themselves above others.
Majd Addin's dying words to Altaïr Ibn-La'Ahad


Altaïr: Illusion?
Rashid: That's all it's ever done, this Templar treasure, this Piece of Eden, this word of God. Do you understand now? The Red Sea was never parted, water never turned to wine. It was not the machinations of Eris that spawned the Trojan War, but this! Illusions, all of them!
Altaïr: What you plan is no less an illusion. To force men to follow you against their will!
Rashid: Is it any less real than the phantoms the Saracens and Crusaders follow now? Those craven Gods, who retreat from this world that men might slaughter one another in their names? They live amongst an illusion already. I'm simply giving them another, one that demands less blood.
Altaïr: At least they choose these phantoms.
Rashid: Or do they? Aside from the occasional convert or heretic?
Altaïr: It isn't right.
Rashid: Ahh. And now logic has left you. In its place you embrace emotion. I am disappointed.
Rashid ad-Din Sinan and Altaïr Ibn-La'Ahad in their final duel.
Pitcairn: Do you not think we asked the same question of the British? These things take time. And it would have succeeded, had you let me play my part.
Connor: The part of the puppeteer.
Pitcairn: Better we hold the strings than another.
Connor: No. The strings should be severed. All should be free.
Pitcairn: And we should live forever on castles in the sky. You wield your blade like a man, but your mouth like a child. And more will die now because of that...
Pitcairn died
Connor (in Kanien'kéha): It is better to have faith in something, than none at all...
John Pitcairn's last words to Ratonhnhaké:ton


Hickey: How should I know? The Templars. Lee. The big man, Haytham. They 'as the money. They 'as the power. That's the reason I threw in with 'em. That's the ONLY reason. Sure, they 'ave some sort of vision, for the future too. I didn't give a damn about any of that. They can sing their songs about mankind and its troubles. They can make their plans and spring their traps, don't bother me none. They paid me so I said yes. Didn't bother to ask who or how or why. Didn't care.
Connor: You chose to side with men who would rob us of our humanity simply because it was more profitable?
Hickey: Wot else is there? I'm not some blind fool who'd give up all I've got on principle. What IS principle anyway? Can ya bring it to the bank? Don't look at me like that. We're different, you and I! You're just some blind fool who's always chasin' butterflies. Where as I'm the type of guy who likes to have a beer in one hand and a titty in the other. Thing is, boy, I can have what I seek. Had it, even. You? Your hands will always be empty.
Thomas Hickey's last words to Ratonhnhaké:ton


  • Haytham: Which I've told you - time and time again - is dangerous! There will never be consensus, son, among those you have helped to ascend. They will all differ in their views of what it means to be free. The peace you so desperately seek does not exist.
  • Connor: No. Together they will forge something new - better than what came before.
  • Haytham: These men are united now by a common cause. But when this battle is finished they will fall to fighting amongst themselves about how best to ensure control. In time it will lead to war. You will see.
  • Connor: The Patriot leaders do not seek control. There will be no monarch here. The people will have the power - as they should.
  • Haytham: The people never have the power. Only the illusion of it. And here’s the real secret: they don’t want it. The responsibility is too great to bear. It’s why they’re so quick to fall in line as soon as someone takes charge. They WANT to be told what to do. They YEARN for it. Little wonder, that, since all mankind was BUILT to SERVE.
  • Connor: So because we are inclined by nature to be controlled, who better than the Templars? It is a poor offer.
  • Haytham: It is truth! Principle and practice are two very different beasts.
  • Connor: No, father... You have given up - and would have us all do the same.
Haytham Kenway and Ratonhnhaké:ton in their final duel.

Templars

"Compassion, mercy, tolerance. These words mean nothing to any of you! Mean nothing to those infidel invaders, who ravage our land in search of gold and glory! And so, I say enough! I've pledged myself to another cause. One that will bring about a new world in which all people might live, side by side, in peace. A pity none of you will live to see it."
Abu'l Nuqoud before massacring his party.[src]
Richard: Three thousand souls, William. I was told they would be held as prisoners, and used to barter for the release of our men.
William: The Saracens would not have honored their end of the bargain. You know this to be true. I did you a favor.
Richard: Oh yes, a great favor indeed! Now our enemies will be that much stronger in their convictions, fight that much harder!
William: I know our enemy well! They will not be emboldened, but filled with fear!
Richard: Tell me, how is it you know the intentions of our enemies so well? You who forsake the field of battle to play at politics.
William: I did what was right, what was just!
Richard: You swore an oath to uphold the work of God, William! But that is not what I see here! No, I see a man who's trampled it!

Others

"It's all a matter of perspective. There is no single path through life that's right and fair and does no harm. Do you truly think the Crown has no cause? No right to feel betrayed? You should know better than this, dedicated as you are to fighting Templars – who themselves see their work as just. Think on that the next time you insist your work alone befits the greater good. Your enemy would beg to differ – and would not be without cause."
―Benjamin Church's dying words.[src]

Objectives

Project: Chalice

Project: Alhambra

Project: Hella Basic

Project: Emei

Project: Universal

Project: Alamut

Project: Visionary

Project: Legendary

Project: Warfare

Weapon types:

Project: Life

Appearances by chronological order of release

Memories Navigation

Assassin's Creed: Altaïr's Chronicles memories
Coming Home - The Hunt Begins - The Dancer - The Red Hospital - The Hidden Party - Kill the Killers - Temple of Sand - Great Angry Wall - Flow of Poison - The Running Wind - The Chalice - Snake Heart - Always an End
Assassin's Creed memories
Memory Block 1
Solomon's Temple
Acquisition - Failure - Guardian - Glory
Memory Block 2
Masyaf
Eavesdropping - Pickpocketing - Interrogation - Knowledge
Damascus
Pickpocketing - Eavesdropping - Informer Escort - Interrogation - Eavesdropping II - Eavesdropping III - Rooftop Race - Pickpocketing II - Knowledge - Assassination
Memory Block 3
Acre
Flag Collection - Interrogation - Pickpocketing - Archer Assassination - Eavesdropping - Stealth Assassination - Knowledge - Assassination
Jerusalem
Stealth Assassination - Interrogation - Pickpocketing - Informer Escort - Flag Collection - Eavesdropping - Knowledge - Assassination
Memory Block 4
Damascus
Interrogation - Eavesdropping - Pickpocketing - Stealth Assassination - Merchant Stand Destruction - Flag Collection - Knowledge - Assassination
Acre
Flag Collection - Merchant Stand Destruction - Interrogation - Stealth Assassination - Archer Assassination - Pickpocketing - Knowledge - Assassination
Jerusalem
Interrogation - Stealth Assassination - Pickpocketing - Informer Escort - Archer Assassination - Eavesdropping - Knowledge - Assassination
Memory Block 5
Acre
Eavesdropping - Pickpocketing - Rooftop Race - Interrogation - Informer Escort - Stealth Assassination - Pickpocketing II - Knowledge - Assassination
Damascus
Rooftop Race - Eavesdropping - Interrogation - Stealth Assassination - Merchant Stand Destruction - Pickpocketing - Knowledge - Assassination
Memory Block 6
Jerusalem
Eavesdropping - Pickpocketing - Interrogation - Stealth Assassination - Archer Assassination - Rooftop Race - Knowledge - Assassination - Assassination II
Memory Block 7
Paradise
Assassination
Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III
Assassin's Creed II memories
Main memories
The Birth of an Assassin
Sequence 1: Ignorance is Bliss
Boys Will Be Boys - You Should See the Other Guy - Sibling Rivalry - Nightcap - Paperboy - Beat a Cheat - Petruccio's Secret - Friend of the Family - Special Delivery - Jailbird - Family Heirloom - Last Man Standing
Sequence 2: Escape Plans
Fitting In - Ace Up My Sleeve - Judge, Jury, Executioner - Laying Low - Arrivederci
Sequence 3: Requiescat in Pace
Roadside Assistance - Casa Dolce Casa - Practice Makes Perfect - What Goes Around - A Change of Plans
Sequence 4: The Pazzi Conspiracy
Practice What You Preach - Fox Hunt - See You There - Novella's Secret - Wolves in Sheep's Clothing - Farewell Francesco
Sequence 5: Loose Ends
Four to the Floor - A Blade With Bite - Evasive Maneuvers - Town Crier - Behind Closed Doors - Come Out and Play - The Cowl Does Not Make the Monk - With Friends Like These
Sequence 6: Rocky Road
Road Trip - Romagna Holiday - Tutti a Bordo
Sequence 7: The Merchant of Venice
Benvenuto - That's Gonna Leave a Mark - Building Blocks - Breakout - Clothes Make the Man - Cleaning House - Monkey See, Monkey Do - By Leaps and Bounds - Everything Must Go
Sequence 8: Necessity, Mother of Invention
Birds of a Feather - If At First You Don't Succeed... - Nothing Ventured, Nothing Gained - Well Begun Is Half Done - Infrequent Flier
Sequence 9: Carnevale
Knowledge Is Power - Damsels in Distress - Nun the Wiser - And They're Off - CTF - Ribbon Round-Up - Cheaters Never Prosper - Having a Blast
Sequence 10: Force Majeure
An Unpleasant Turn of Events - Caged Fighter - Leave No Man Behind - Assume the Position - Two Birds, One Blade
Sequence 11: Alter Egos
All Things Come to He Who Waits - Play Along
Sequence 12: Forlì Under Attack
A Warm Welcome - Bodyguard - Holding the Fort - Godfather - Checcomate - Far From the Tree
Sequence 13: Bonfire of the Vanities
Florentine Fiasco - Still Life - Climbing the Ranks - Upward Mobility - Last Rites - Port Authority - Surgical Strike - Hitting the Hay - Arch Nemesis - Doomsday - Power to the People - Mob Justice
Sequence 14: Veni, Vidi, Vici
X Marks the Spot - In Bocca al Lupo
Secret locations
Il Duomo's Secret - Torre Grossa's Secret - Ravaldino's Secret - San Marco's Secret - Visitazione's Secret - Home Invasion - Over Beams, Under Stone - Shipwrecked - Paying Respects
Beat up events
A Woman Scorned - Wanton Hubby - Philanderer on the Roof - Promiscuity Knocks - Spear of Infidelity
Races
San Gimignano Dash - Florentine Sprint - Romagna Hustle - Venetian Rush - San Marco Scuttle - Horseplay
Assassination contracts
Day at the Market - Fallen Archers - Political Suicide - Reap What You Sow - Flee Market - Supply in Demand - Beginnings of a Conspiracy - Arch Enemies - Wet Work - Blade in the Crowd - Thicker than Water - Zero Tolerance - Honorable Thief - No Laughing Matter - False Legacy - Don't Get Your Hands Dirty - Showtime - Thin the Ranks - Go Towards the Light - Meeting Adjourned - Needle in a Haystack - Leader of the Pack - Peacekeeper - Caveat Emptor - Vertical Slice - No Camping - Dead on Arrival - Mark and Execute - Crash a Party - Hunting the Hunter
Courier assignments
Wedding Bells are Ringing - The Messenger's Burden - Speedy Delivery - The Perfect Marriage - Casanova
Assassin's Creed II: Discovery memories
Main missions
Memory Block 1
Go to the Thieves' Guild - Find Christoffa - Return to the Thieves' Guild
Memory Block 2
Meet Santángel and Christoffa - Find Christoffa's Atlas - Bring the Atlas to the Harbor
Memory Block 3
Chase the Thief - Find the Assassin's Guild - Escape the Ambush - Assassinate Gaspar Martínez - Rescue the Assassin
Memory Block 4
Find Pedro Llorente - Rescue the Captured Assassins - Rescue the Last Captured Assassin - Assassinate Pedro Llorente - Return to Sánchez
Memory Block 5
Race to the Cygnet - Eliminate the Templar Presence - Save the Civilians - Survive the Ambush - Assassinate the Templar Spy - Report the Spy's Death - Enter Granada City
Memory Block 6
Infiltrate Alhambra Palace - Find King Muhammad - Escape the Tower - Open the Palace Gates - Stop the Burning of the City
Memory Block 7
Protect Civilians from Inquisitors - Assassinate Juan de Marillo - Find Christoffa - Stop the Assassination
Memory Block 8
Rid the Palace of Inquisitors - Rescue Raphael Sánchez - Infiltrate Torquemada's Dwelling - Assassinate Tomás Torquemada
Challenge missions
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6 - Challenge 7 - Challenge 8 - Challenge 9 - Challenge 10
Assassin's Creed: Brotherhood memories
Main memories
Sequence 1: Peace at Last
Mass Exodus - Homecoming - R & R - Horsing Around - Target Practice - Reunion - Vilified - Emergency Exit
Sequence 2: A Wilderness of Tigers
As Good As New - Well Executed - New Man in Town - Easy Come, Easy Go - Who's Got Mail? - Crepi il Lupo - The Halls of Nero - Roman Underground
Sequence 3: The Fighter, the Lover and the Thief
Double Agent - Between a Rock and a Hard Place - High-Stakes Negotiation - Collective Intelligence
Sequence 4: Den of Thieves
Castello Crasher - Femme Fatale - The Burdens We Carry - Guardian of Forlì - Man of the People - Serial Offender - Human Cargo - An Unexpected Visitor - War Plans - Outgunned - The Plan
Sequence 5: The Banker
Escape From Debt - Follow the Money - When in Rome... - In and Out - Paper Trail
Sequence 6: The Baron de Valois
Gatekeeper - French Kiss - Trojan Horse - Au Revoir
Sequence 7: The Key to the Castello
Patching the Leak - Calling All Stand-Ins - Exit Stage Right - Intervention - Ascension
Sequence 8: The Borgia
Requiem - An Apple a Day - The Apple of Eden - Demilitarization - Seeing Red - All Roads Lead To...
Sequence 9: The Fall
Pax Romana - A Seed
Secret locations
Wolves Among the Dead - Thrown to the Wolves - Leader of the Pack - The Sixth Day - A Wolf in Sheep's Clothing - Shopaholic - Liquid Gold
War machines
War Plans - Loose Cannon - War Plans - Flying Machine 2.0 - War Plans - Hell on Wheels
Templar agents
Down to Earth - Counter-Propaganda - Excommunication - Firing Line - Red-Handed - The Ringer
Cristina memories
A Second Chance - Last Rites - Best Man - Persona Non Grata - Love's Labour's Lost
Assassination contracts
Two's Company - Tactical Correction - ...And Three's a Crowd - Serf's Turf - The Three Amici - Red Letter Day - The Merchant of Rome - Bearers of Bad News - Cardinal Sin - Turning the Tables - Graduation - Brutes and Brutality
Thief assignments
Lost Pup - A Clash of Interests - Up to Speed - Class Warfare - Pointing Fingers - Eye on the Prize - Young at Heart - Downsizing - A Blanket Finish - For the Fans
Courtesan assignments
Property Dispute - Old Habits Die Hard - The Morning After - Running Scared - Live Bait - Malpractice - Closing In - Bad Politics - Troublemakers - Ghostwriting
DLC
The Da Vinci Disappearance
A Roll of the Dice - The One Who Got Away - Memento Mori - Bon Voyage - Last Minute Invite - The Ezio Auditore Affair - Decoding Da Vinci - The Temple of Pythagoras
Copernicus Conspiracy
False Censorship - Out of Orbit - Intelligentsia - Honorary Degree - Expedited Post - Man in Red - Sitting Ducks - Close the Book
Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line
Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses
- The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse
- The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender
- Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses
- One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation
Assassin's Creed III: Liberation memories
Main memories
Sequence 1
Only a Nightmare - New Orleans by Night - A Slave in Trouble - The Safe House - Taking Care of Business -
Father's Troubles - The Key to the Problem - The Colony's Good - The Escape
Sequence 2
The Loas Guide You - The False Mackandal - Meet the Smugglers - A Faithful Acolyte - The Second Camp -
Eve of Saint John - The Whole Truth
Sequence 3
At the Pub - Prélude to Rebellion - Elegant and Deadly - Vanishing Slaves - Storming the Fort - In Vino Veritas -
Getting Ulloa's Attention - A Governor No More
Sequence 4
Southbound - A New Life - Gathering Tools - The Company Man - Trail of Truth - The Secret of the Cenote
Sequence 5
Prodigal Daughter - Rotten Barracks - Power of Voodoo - The Lighthouse - Stolen Goods
Sequence 6
Return to Mexico
Sequence 7
An Urgent Favor - Supplying the Revolution - The Last Dance
Sequence 8
A Fool's Errand - Connor's Way
Sequence 9
Abandoning Pretense - Confronting Agaté - Reconciliation - Erudito
Citizen E
Citizen E (1) - Citizen E (2) - Citizen E (3) - Citizen E (4) - Citizen E (5)
Business rival
M. Ratel's Merchants - M. Salmon's Ships - M. Reynaud's Bypass - M. de Vandal's Harbor - M. Marcantell's Materials - M. Chapperon's Textiles - M. de Chevallier's Weapons
Ship crew
Mistress and Commander - The Cannon - Before the Mast
Free slaves
A Family Divided - Earthly Belongings - A New Recruit
Detective
Helping Hand - The Case - Hot Trail - Witness Protection - The Culprit
Contracts
Delayed Justice - The Snitch - Free Delivery - Safe Passage - Pigeon Hunt
The Plot
Barely Made It - Payback - Breadcrumbs - Bon Voyage - Old Friend
Citizen missions
Bayou Fever - Mapping the Bayou - Secret Stash
Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand
Assassin's Creed: Pirates memories
Main memories
Prologue - A Legend is Born - The Prince of Pirates - The Treasure Fleet - On the Hunt - The Whydah's Secret - The Pirate Republic - La Boca del Diablo - Among Pirates - The Merchant King - The Way Out
Appendix memories
A Rich Bounty - The Fort - The White Whale - Blockade
Mystery delivery memories
??? (1) - ??? (2) - ??? (3) - ??? (4) - ??? (5) - ??? (6) - ??? (7) - ??? (8) - ??? (9) - ??? (10) - ??? (11) - ??? (12) - ??? (13) - ??? (14) - ??? (15) - ??? (16) - ??? (17) - ??? (18) - ??? (19) - ??? (20)
Assassin's Creed: Memories memories
Missions
Third Crusade
Teutonic Captain - Tamir - Sibrand - Robert de Sablé - Al Mualim
Mongol Empire
Alexander Nevsky - Ilkhanate Captain - Jochi Khan - Hülegü Khan - Ögedei Khan
Renaissance Italy
Papal Guard - Charles de la Motte - Emilio Barbarigo - Juan Borgia - Cesare Borgia
Sengoku Period
Ashigaru Kashira - Shima Sakon - Mochizuki Chiyome - Mōri Motonari - Oda Nobunaga
Golden Age of Piracy
Laurens Prins - El Tiburón - Benjamin Hornigold - Bartholomew Roberts - Laureano de Torres y Ayala
Colonial America
British Officer - William Johnson - Benjamin Church - Charles Lee - Haytham Kenway
Events
Empire of the Great Khan - Last Days of the Taikō
Assassin's Creed: Rogue memories
Main memories
Sequence 1
The Way the Wind Blows - Lessons and Revelations - Tinker Sailor Soldier Spy - By Invitation Only
Sequence 2
One Little Victory - We the People - Fiat Lux - Kyrie Eleison - Freewill
Sequence 3
The Color of Right - A Long Walk and a Short Drop - Circumstances - Keep Your Friends Close
Sequence 4
Honour and Loyalty - Armour and Sword - Scars
Sequence 5
Men o' War - Bravado
Sequence 6
The Heist - Caress of Steel - No Laws But Our Own - Cold Fire - Non Nobis Domine
Incomplete memories
RGVjb25zdHJ1Y3RlZA0K - UHJvdGVjdGlvbg0K - QXNzYXNzaW5hdGlvbg0K
Assassin interceptions
Scott Lawson - Kelly Snider - Lewis Johnson - Franklin Greear - Maria Gurley - Michael Crawley - Randall Gordon - Rachel Plourde - David Borgen - Philippe Beaubien - Conan Brown - Marla Capps
Legendary battles
The Battle of Labrador - The Battle of Quiberon Bay - Pirates of a Lost Age - The Storm Fortress
Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies
Assassin's Creed: Syndicate memories
Main memories
Sequence 1: A Spanner in the Works
A Spanner in the Works
Sequence 2: A Simple Plan
A Simple Plan
Sequence 3: A Modern Babylon
Somewhere That's Green - Abberline, We Presume - To Catch an Urchin - Gang War (Whitechapel) - Freedom of the Press
Sequence 4: A Quick and Reliable Remedy
The Crate Escape - A Spoonful of Syrup - Unnatural Selection - On the Origin of Syrup - Cable News - Playing It by Ear - Overdose
Sequence 5: The Perils of Business
A Room with a View - Friendly Competition - Breaking News - The Lady with the Lamp - Research and Development - Survival of the Fittest - End of the Line
Sequence 6: A Run on the Bank
A Case of Identity - One Good Deed - A Spot of Tea - A Thorne in the Side - A Bad Penny
Sequence 7: All is Fair in Politics
Playing Politics - The Bodyguard - Driving Mrs. Disraeli - Change of Plans - Unbreaking the Bank - Motion to Impeach
Sequence 8: The Joys of Freedom
Strange Bedfellows - Triple Theft - Fun and Games - Final Act
Sequence 9: Shall We Dance?
Double Trouble - Dress to Impress - Family Politics - A Night to Remember
Epilogue
Pressed Flowers
London Stories
Charles Dickens
Spring-Heeled Jack - Hell's Bells - Recollection - 50 Berkeley Square - Dead Letters - The Terror of London - Our Mutual Friend - An Artful Plan
Charles Darwin
The Berlin Specimen - An Abominable Mystery - Defamation - Cruel Caricature - A Struggle for Existence - Darwin's Orchid
Karl Marx
Cat and Mouse - Where There is Smoke - Anarchist Intervention - An Explosive End - Vox Populi
Queen Victoria
Operation: Dynamite Boat - Operation: Locomotive - Operation: Drive for Lives - Operation: Westminster
Train Hideout
Stalk the Stalker - Nigel in for the Chop - Hullo Mr. Gatling - Runaway Train - A Long Night Out on the Town
The Dreadful Crimes
A Simple Matter of Murder! - The Case of the Conflicted Courtship - Death Stalks the Colonel - The Fiend of Fleet Street - The Mystery of the Twice-Dead Professor! - Locked in... to Die! - The Most Hated Man in London - Next Stop: Murder! - Conjuring up a Killing! - Murder at the Palace!
Duleep Singh
A Good Shot - Information Intercepted - Stealing from the Poor - A Golden Path - A Good Send-Off - Off the Rails - Much Ado About Drinking - The Great Jewel Heist - The Sandman - The Final Showdown
Associate Activities
Bounty Hunts
Ivan Bunbury - Harvey Hughes - Maude Foster - David O'Donnell - Leopold Bacchus - Mildred Graves - Jesse Butler - Sylvia Duke - Milton King - Gilbert Fowler - Anna Abramson - Albie Vassell - Simon Chase - Emmet Sedgwick - George Scrivens - Homer Dalton - Harrison Harley - Wade Lynton
Templar Hunts
Martin ChurchThe Lambeth BulliesThe FletchersBeatrice GribbleThe Slaughterhouse Siblings Eveline DipperThomas BlackrootLouis BlakePeter NeedhamArgus and Rose BartlettMyrtle PlattPhillip BeckenridgeThe Jekyll BrothersTom EcclestonCaptain Hargrave IIHarold DrakeWallace BoneEdgar Collicott and Bodyguard
Gang Strongholds
Spitalfields - Battersea Bellows - Echostreet Alley - The Mint - Jacob's Island - Field Lane - Black Swan Yard - Rosemary Lane - Clare Market - St. Giles Rookery - Devil's Acre - Blue Anchor Alley
Gang Wars
City of London - Lambeth - Southwark - The Thames - Whitechapel - The Strand - Westminster
World War I
The Darkest Hour
Spy Hideouts
Hopton's - Clarence Stock House - 17 Walpole Lane
Spy Hunts
The Apothecary Twins - The Magpie
Master Spy Hunt
The Master Spy
DLC
The Darwin and Dickens Conspiracy - Runaway Train - A Long Night Out on the Town - The Dreadful Crimes - The Last Maharaja
Jack the Ripper
Sequence 10: A Monster's Creed
Prologue - Autumn of Terror - The Unfortunates - The Lady Talks - Letters of Intent - Prisoners - Loose Ends - The Mother of All Crimes - Family Reunion - Live by the Creed, Die by the Creed
Bounty Hunts
David Jack-Emmings - Woody Shinnings
Cargo Hijack
Opium Cargo - Egyptian Spoils
Close the Fight Clubs
Mitre Square - Cock Lane
Lost Women
Lost Women - Lost in the City
The Ripper Letters
From Hell - Saucy Jack - Dear Boss
Carriage of Justice
John Pizer - Seweryn Klosowski - Robert Donston Stephenson
Jack's Lieutenants
City of London - Whitechapel
Walk of Shame
Walk of Shame - Shameful Abuse
Brothel Attack
Ludgate Hill Brothel - Gracechurch Street Brothel - Buck's Row Brothel
Assassin's Creed Chronicles memories
China memories
The Escape - The Return - The Port - The Slaver - Consequences - The Search - The Snake - Hunted - An Old Friend - Demon Fire - The Betrayal - Vengeance
India memories
The Assassin's Heart - The Absent Handler - The Quest Begins - The Secret Below - The Enemy Revealed - The Silent Assist - What Lies Beneath - The Thief Within - The Escape - The Rescue
Russia memories
Dawn of the Tsars - Red Fury - Power from the Past - The Train of Revolution - A Friendly Hand - The Two-Faced Girl - Reunited - In Safe Hands - Dark Secrets - A Race to Freedom
Assassin's Creed: Identity memories
Main memories
Italy – A Murder of Crows
Prologue - The Corrupted - A Healer's Blood - Vengeful Eyes - An Assassin's Requiem - Broken Chains - A Storm of Crows - Burning Pages - Under the Red Sun - A Dangerous Trade - Saviors of Roma
Forlì – A Crimson Sunset
An Unexpected Summon - The Nest of the Bird - A Grey Sky - One for All
Montreal – Animus VR Training
Tutorial: Assassinations - Tutorial: Combat - Tutorial: Eagle Vision - Tutorial: Stealth Assassinations - Tutorial: Interaction - Tutorial: Civilians - Tutorial: Hirelings
Contracts
Assassination (Elite) - Pillage (Elite) - Courier (Elite) - Escort (Elite) - Recovery (Elite) - Tail (Elite) - Kill (Elite) - Bounty Hunt (Elite) - Parkour (Elite) - Track Down (Elite) - Liberation (Elite) - Stalk (Elite) - Crow Hunt (Elite)
Assassin's Creed: Origins memories
Main Quests
The Heron Assassination - Homecoming - The Oasis - The False Oracle - May Amun Walk Beside You - Aya - Gennadios the Phylakitai - End of the Snake - Egypt's Medjay - The Scarab's Sting - The Scarab's Lies - Pompeius Magnus - The Hyena - The Lizard's Mask - The Lizard's Face - The Crocodile's Scales - The Crocodile's Jaws - Way of the Gabiniani - Aya: Blade of the Goddess - The Battle of the Nile - The Aftermath - The Final Weighing - Last of the Medjay - Fall of an Empire, Rise of Another - Birth of the Creed
Side Quests
Special
A Gift from the Gods - Ambush At Sea - Incoming Threat - Here Comes a New Challenger - Lights Among the Dunes - Secrets of the First Pyramids - Trial of Anubis - Trial of Sehkmet - Trial of Sobek
Siwa
Gear Up - Family Reunion - Water Rats - Hideaway - Striking the Anvil - The Healer - Prisoners in the Temple - Bayek's Promise
Lake Mareotis
Hidden Tax - The Book of the Dead - Ambush in the Temple - Ulterior Votive - Lady of Slaughter - Birthright - Taste of her Sting
Alexandria
The Accidental Philosopher - The Last Bodyguard - Higher Education - Serapis Unites - A Tithe By Any Other Name - The Shifty Scribe - The Odyssey - Wrath of the Poets - Symposiasts - Phylakes' Prey - Phylakitai in the Eye - Cat's Cradle
Kanopos
Old Times - Wild Ride - Blue Hooligans - The Weasel - The Hungry River
Sap-Meh Nome
In Protest - Thick Skin - Fair Trade
Sapi-Res Nome
Conflicts of Interest - Smoke Over Water - All Eyes on Us - Lost Happiness - Abuse of Power - The Tax Master - The Ostrich - New Kid in Town - Worker's Lament - The Old Library
Giza
The Planetarium - Precious Bonds - What's Yours Is Mine
Memphis
A Dream of Ashes - Blood in the Water - Odor Most Foul - Children of the Streets - Taimhotep's Song - The Baker's Dilemma - Mortem Romanum
Saqqara Nome
Rites of Anubis - First Blood - When Night Falls - A Rebel Alliance
Faiyum
Murder in the Temple - Feeding Faiyum - Curse of Wadjet - Rebel Strike - The Bride - Sobek's Gold - Forging Siwa - The Sickness - Fires of Dionysias - Demons in the Desert
Faiyum Oasis
The Champion - The Man Beast - Sobek's Tears - The Jaws of Sobek - Bad Faith - Shadya's Rest - Fighting for Faiyum
Herakleion Nome
Recon Work - Loose Cargo - Reunion - Predator to Prey
Uab Nome
Seven Farmers
Atef-Pehu Nome
The Matriarch
Green Mountains
Unseeing Eyes - One Bad Apple - The Good Roman - Playing with Fire - Taking Liberty - Halo of the Huntress - Carpe Diem - Shadows of Apollo
Marmarica
His Secret Service
Kyrenaika
The Flea of Cyrene - The Lure of Glory - The Mousetrap - Founding Father - Pax Romana - Cat and Mouse - Absolute Power - Are You Not Entertained? - The Smugglers of Cyrene - Dead in the Water - My Brother for a Horse
Isolated Desert
Plight of the Rebels
Event Quests
Antique Trafficking - Bandit Raid - Control Nuisance - Gather Materials - Lost and Found - Missing Worker - Stolen Goods - Recover the Merchandise
The Hidden Ones
Main Quests
The Hidden Ones - The Land of Turquoise - Where the Slaves Die - The Walls of the Ruler - The Setting Sun - No Chains Too Thick - Sic Semper Tyrannis - The Greater Good
Side Quests
Klysma Nome
Rise of Shaqilat - Howls of the Dead - The Ballad of Si-Mut and Gertha - The Killer Shadow - Shadows of the Scarab
Madiama Nome
Respect Thy Brother
Arsinoe Nome
Shards from a Star
The Curse of the Pharaohs
Main Quests
The Curse of the Pharaohs - No Honor Amongst Thebes - The Lady of Grace - Cleansing Rite - Something Rotten - Soured Libations - Aten Rising - The Heretic - Blood in the Water - The King of Kings - A Pharaoh's Shadow - A Pharaoh's Heart and Name - A Pharaoh's Hemset - A Pharaoh's Ka
Side Quests
Thebes
The Theban Triad - Master of the Secret Things - Perchance to Dream
Theban Necropolis
Burnt Offerings - A Sister's Vow - Idol Hands - Drowned Tools - A Motherless Child - Unfair Trade
Thebes Nome
Crocodile Tears - National Treasures
Yebu Nome
Losers Weepers - Fish Out Of Water - Laid to Rest
Aaru
Love or Duty
Aten
Gods or Creed - The Cat - The Ibis - The Hawk
Heb Sed
Follower or Leader
Duat
Shield or Blade - A Necessary Evil - Khepri's Amulet - The God's Spark
Assassin's Creed: Project Legacy memories
Italian Wars
Bartolomeo d'Alviano - Francesco Vecellio - Mario Auditore - Perotto Calderon
Rome
Fiora Cavazza - Giovanni Borgia - Francesco Vecellio - Giovanni Borgia
Holidays
Ghosts of Christmas Past - DATA-DUMP S00.S02
Divine Science
Maria Amiel - Kyros of Zarax - Elizabeth Jane Weston - Frater V.O.V.


Notes

Although the Assassin code discourages vindictiveness, their means of securing social justice can blur the lines with vengeance as times.