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| {{Era|Culture|Abstergo}} | | {{Era|Culture|Abstergo}} |
| Personal and hacked '''files''' were obtained by the [[Abstergo Entertainment]] [[Noob|research analyst]] assigned to [[Edward Kenway]]'s [[genetic memory|memories]] in 2013.<ref>''[[Assassin's Creed IV: Black Flag]]''</ref>
| | A [[Noob|research analyst]] at [[Abstergo Entertainment]] obtained a number of personal and hacked '''files''' while assigned to relive [[Edward Kenway]]'s [[genetic memory|memories]] in 2013.<ref>''[[Assassin's Creed IV: Black Flag]]'' – [[21st century conversations|Modern day]]</ref> |
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| ==Employee Passport== | | ==Employee Passport== |
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| |-|AE Employee Passport= | | |-|AE Employee Passport= |
| [[File:AC4 Employee Passport 2.png|250px|right]] | | [[File:AC4 Employee Passport 2.png|250px|right]] |
| WELCOME TO THE TEAM<br />Congratulations on making the bold step towards the best years of your career!<br><br>Abstergo Entertainment has a fresh outlook and a unique way of working.<br><br>With so many possibilities for growth, it can be overwhelming at first. But we're here to help you get settled in and down to work... the work of following your dreams!<br><br>A NEW KIND OF ENTERTAINMENT<br />Inspiration strikes at unexpected times, in unusual places.<br><br>We got our start as the entertainment division of a technology company, [[Abstergo Industries]], where research into genetic memory (more on that, later!) led to captivating, enthralling surprises.<br><br>Today, with a wide range of transmedia offerings, from games to books, films and comics, we're more than just an entertainment company. We like to think of ourselves as a history company, built on science. Now those are some good genes!<br><br> | | WELCOME TO THE TEAM<br>Congratulations on making the bold step towards the best years of your career!<br><br>Abstergo Entertainment has a fresh outlook and a unique way of working.<br><br>With so many possibilities for growth, it can be overwhelming at first. But we're here to help you get settled in and down to work... the work of following your dreams!<br><br>A NEW KIND OF ENTERTAINMENT<br>Inspiration strikes at unexpected times, in unusual places.<br><br>We got our start as the entertainment division of a technology company, [[Abstergo Industries]], where research into genetic memory (more on that, later!) led to captivating, enthralling surprises.<br><br>Today, with a wide range of transmedia offerings, from games to books, films and comics, we're more than just an entertainment company. We like to think of ourselves as a history company, built on science. Now those are some good genes!<br><br> |
| ---- | | ---- |
| [[File:AC4 Employee Passport 3.png|250px|right]] | | [[File:AC4 Employee Passport 3.png|250px|right]] |
| TIME TO INNOVATE<br />1937: Abstergo Industries is founded with the ambitious objective of making the best results of scientific progress available to humanity, widely, accessibly and responsibly.<br><br>1937: Abstergo Industries is an early supporter of workers' unions. Our relationship with our employees is even closer and stronger today in all of our subsidiaries, including Abstergo Entertainment.<br><br>1940: Recognizing its responsibility to create opportunity and stability for its people—and all people, Abstergo Industries takes the role of global leader, aiding the establishment of the {{Wiki|World Bank}} and [[NASA]], among many defining initiatives of the 20th century.<br><br>1978: The first [[Animus]] device is created and the discipline of DNA Memory Research is born.<br><br>2009: After twenty-five years of meticulous testing, DNA Memory is ready for public consumption. Abstergo Industries launches a pilot Entertainment Division to produce experimental features for entertainment markets.<br><br>2010: The prototypical Abstergo Industries Entertainment Division issues its first release: [[Project Legacy]]. The social media phenomenon dazzles audiences by allowing them to relieve genetic memories of historical figures and little known heroes of the past.<br><br>2011: Via its growing Entertainment division, Abstergo Entertainment tests a new multiplayer simulation of historically-inspired entertainment gyms. The experiment is embraced by a competitive new generation of gamers eager to outdo one another.<br><br>2012: In collaboration with major videogame publisher [[Ubisoft]], Abstergo Entertainment's ''[[Liberation|Assassin's Creed III: Liberation]]'' is released, and for the first time, the public hears the story of [[Aveline de Grandpré]], a fallen [[Assassins|Assassin]] who rediscovers the light with the help of the [[Templars|Templar Order]]. A modern classic is born.<br><br>2013: Ground is broken on Abstergo Entertainment's new headquarters in [[Montreal]], [[Quebec|Québec]], [[Canada]]. Home to gourmet cuisine, great shopping and a vibrant local culture, Montreal blends old world charm with new world energy: the perfect balance for our entertaining, historical, scientific, innovative, company.<br><br>THE PRESENT AND BEYOND: YOU join our team. A star is born. The future looks brighter than ever.<br><br> | | TIME TO INNOVATE<br>1937: Abstergo Industries is founded with the ambitious objective of making the best results of scientific progress available to humanity, widely, accessibly and responsibly.<br><br>1937: Abstergo Industries is an early supporter of workers' unions. Our relationship with our employees is even closer and stronger today in all of our subsidiaries, including Abstergo Entertainment.<br><br>1940: Recognizing its responsibility to create opportunity and stability for its people—and all people, Abstergo Industries takes the role of global leader, aiding the establishment of the {{Wiki|World Bank}} and [[NASA]], among many defining initiatives of the 20th century.<br><br>1978: The first [[Animus]] device is created and the discipline of DNA Memory Research is born.<br><br>2009: After twenty-five years of meticulous testing, DNA Memory is ready for public consumption. Abstergo Industries launches a pilot Entertainment Division to produce experimental features for entertainment markets.<br><br>2010: The prototypical Abstergo Industries Entertainment Division issues its first release: [[Project Legacy]]. The social media phenomenon dazzles audiences by allowing them to relieve genetic memories of historical figures and little known heroes of the past.<br><br>2011: Via its growing Entertainment division, Abstergo Entertainment tests a new multiplayer simulation of historically-inspired entertainment gyms. The experiment is embraced by a competitive new generation of gamers eager to outdo one another.<br><br>2012: In collaboration with major videogame publisher [[Ubisoft]], Abstergo Entertainment's ''[[Liberation|Assassin's Creed III: Liberation]]'' is released, and for the first time, the public hears the story of [[Aveline de Grandpré]], a fallen [[Assassins|Assassin]] who rediscovers the light with the help of the [[Templars|Templar Order]]. A modern classic is born.<br><br>2013: Ground is broken on Abstergo Entertainment's new headquarters in [[Montreal]], [[Quebec|Québec]], [[Canada]]. Home to gourmet cuisine, great shopping and a vibrant local culture, Montreal blends old world charm with new world energy: the perfect balance for our entertaining, historical, scientific, innovative, company.<br><br>THE PRESENT AND BEYOND: YOU join our team. A star is born. The future looks brighter than ever.<br><br> |
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| [[File:AC4 Employee Passport 4.png|250px|right]] | | [[File:AC4 Employee Passport 4.png|250px|right]] |
| YOUR ROLE<br />CONSTELLATION OF TEAMWORK<br />We go out of our way to recruit the most talented people from all walks of life—innovators, producers, good listeners who always seem to know what we need a moment before we do.<br><br>You should feel at home in your Animus Workstation to explore history with the thoroughness you crave—and we expect! Who knows, maybe you'll uncover a past technology to the benefit of future generations, unearth evidence of a secret society, break a few codes, or make an outstanding connection between mysterious documents.<br><br>This could be the beginning of something beautiful. Or shocking. Or evocative. It's all there in history, and the secrets of humanity are at your disposal, thanks to genetic memories we put in your hands.<br><br>FITTING IN<br /> | | YOUR ROLE<br>CONSTELLATION OF TEAMWORK<br>We go out of our way to recruit the most talented people from all walks of life—innovators, producers, good listeners who always seem to know what we need a moment before we do.<br><br>You should feel at home in your Animus Workstation to explore history with the thoroughness you crave—and we expect! Who knows, maybe you'll uncover a past technology to the benefit of future generations, unearth evidence of a secret society, break a few codes, or make an outstanding connection between mysterious documents.<br><br>This could be the beginning of something beautiful. Or shocking. Or evocative. It's all there in history, and the secrets of humanity are at your disposal, thanks to genetic memories we put in your hands.<br><br>FITTING IN<br> |
| At Abstergo Entertainment, we understand the power of knowing where you belong. That's why we've designed an ironclad hierarchy that leaves the organization to us, so you can do what you do best: research and create to your heart's content. No need to worry about getting ahead; we'll take care of that for you!<br> | | At Abstergo Entertainment, we understand the power of knowing where you belong. That's why we've designed an ironclad hierarchy that leaves the organization to us, so you can do what you do best: research and create to your heart's content. No need to worry about getting ahead; we'll take care of that for you!<br> |
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| [[File:AC4 Employee Passport 5.png|250px|right]] | | [[File:AC4 Employee Passport 5.png|250px|right]] |
| PRACTICALLY SPEAKING<br />You've explored all the menus in your personal communicator, and you can almost find your desk without checking the map. Just a few things to keep in mind, to ensure your first week is a success.<br><br>HOURS<br />Your work hours are from 8:30 am to 5:30 pm, but feel free to start as late as 10:00, and don't be surprised if you get so absorbed in history, you sometimes forget to go home!<br><br>VACATIONS<br />Everyone needs a breather once in a while. Your first week off will come after 3000 hours in the Animus or a year at Abstergo Entertainment— whichever comes first. It's going to fly by!<br><br> | | PRACTICALLY SPEAKING<br>You've explored all the menus in your personal communicator, and you can almost find your desk without checking the map. Just a few things to keep in mind, to ensure your first week is a success.<br><br>HOURS<br>Your work hours are from 8:30 am to 5:30 pm, but feel free to start as late as 10:00, and don't be surprised if you get so absorbed in history, you sometimes forget to go home!<br><br>VACATIONS<br>Everyone needs a breather once in a while. Your first week off will come after 3000 hours in the Animus or a year at Abstergo Entertainment— whichever comes first. It's going to fly by!<br><br> |
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| [[File:AC4 Employee Passport 6.png|250px|right]] | | [[File:AC4 Employee Passport 6.png|250px|right]] |
| PRACTICALLY SPEAKING... cont'd<br /><br>BENEFITS<br />We have the best life insurance plan in the business, and that's just the start!<br><br>FOOD AND COMMON AREAS<br />You'll find everything you need for a healthy, energized work life right at your fingertips. Check the atrium for everything from fresh sushi, to organic, direct trade coffee. Yum!<br><br>BUILDING SECURITY<br />Your communicator will give you access to the areas you need.<br><br>DIVERSITY AND GENDER EQUALITY<br />Abstergo Industries and Abstergo Entertainment recognizes the fundamental benefit to humanity of striving to include the best minds from around the world and across society. If you have ideas for reaching and engaging new contributors from under-represented segments, you are encouraged to contact HR.<br><br>NON-DISCLOSURE<br />You are free to trumpet your enthusiasm and loyalty to Abstergo Entertainment on social media. Heck, shout it from a rooftop if you need to.<br><br>But remember, unless specified, the following information must not be shared: Project details, their titles, launch dates, themes, characters, settings, and all other identifying traits, the physical layout of Abstergo Entertainment and Abstergo Industries campuses, and the makeup of teams, including immediate colleagues supervisors, reports, and their project status, mentions of any technologies, partners, affiliates, retailers, wholesalers, and allusions to the details of sales reports or bonus structures, must not be shared. For the protection of marketing and media schedules and potential loss of data, employees are encouraged not to travel with work, but in cases where it cannot be avoided, are advised to use laptops, tablets and communicators only in approved Abstergo hotels and meeting rooms, never in public or in un-vetted spaces.<br><br> | | PRACTICALLY SPEAKING... cont'd<br><br>BENEFITS<br>We have the best life insurance plan in the business, and that's just the start!<br><br>FOOD AND COMMON AREAS<br>You'll find everything you need for a healthy, energized work life right at your fingertips. Check the atrium for everything from fresh sushi, to organic, direct trade coffee. Yum!<br><br>BUILDING SECURITY<br>Your communicator will give you access to the areas you need.<br><br>DIVERSITY AND GENDER EQUALITY<br>Abstergo Industries and Abstergo Entertainment recognizes the fundamental benefit to humanity of striving to include the best minds from around the world and across society. If you have ideas for reaching and engaging new contributors from under-represented segments, you are encouraged to contact HR.<br><br>NON-DISCLOSURE<br>You are free to trumpet your enthusiasm and loyalty to Abstergo Entertainment on social media. Heck, shout it from a rooftop if you need to.<br><br>But remember, unless specified, the following information must not be shared: Project details, their titles, launch dates, themes, characters, settings, and all other identifying traits, the physical layout of Abstergo Entertainment and Abstergo Industries campuses, and the makeup of teams, including immediate colleagues supervisors, reports, and their project status, mentions of any technologies, partners, affiliates, retailers, wholesalers, and allusions to the details of sales reports or bonus structures, must not be shared. For the protection of marketing and media schedules and potential loss of data, employees are encouraged not to travel with work, but in cases where it cannot be avoided, are advised to use laptops, tablets and communicators only in approved Abstergo hotels and meeting rooms, never in public or in un-vetted spaces.<br><br> |
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| [[File:AC4 Employee Passport 7.png|250px|right]] | | [[File:AC4 Employee Passport 7.png|250px|right]] |
| DNA MEMORY: HOW IT WORKS<br /><br>No one really knows. (Just kidding. It's a safe and well-documented process.)<br><br>Steps:<br />1- Acquisition<br />2- Extraction<br />3- Exploration<br />4- Editing<br /><br>What some call animal instinct, Dr. [[Warren Vidic]] termed Genetic Memory. Locked within our DNA are records of our ancestor's lives.<br><br>The Animus is a device that renders genetic memories in three dimensions. It's a window to the past that allows you to experience history, but not change it. That happens later, in editing!<br /><br>Once, we were bound to explore only the genetic memories of our own ancestors, but today it's possible to research within the memories of any ancestor for whom Abstergo Entertainment holds a viable sample for extraction. And all with negligible [[Bleeding Effect|side-effects]].<br><br>Note: genetic memory records for a given ancestor end at the moment of conception, when genetic material is passed on.<br><br> | | DNA MEMORY: HOW IT WORKS<br><br>No one really knows. (Just kidding. It's a safe and well-documented process.)<br><br>Steps:<br>1- Acquisition<br>2- Extraction<br>3- Exploration<br>4- Editing<br><br>What some call animal instinct, Dr. [[Warren Vidic]] termed Genetic Memory. Locked within our DNA are records of our ancestor's lives.<br><br>The Animus is a device that renders genetic memories in three dimensions. It's a window to the past that allows you to experience history, but not change it. That happens later, in editing!<br><br>Once, we were bound to explore only the genetic memories of our own ancestors, but today it's possible to research within the memories of any ancestor for whom Abstergo Entertainment holds a viable sample for extraction. And all with negligible [[Bleeding Effect|side-effects]].<br><br>Note: genetic memory records for a given ancestor end at the moment of conception, when genetic material is passed on.<br><br> |
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| [[File:AC4 Employee Passport 8.png|250px|right]] | | [[File:AC4 Employee Passport 8.png|250px|right]] |
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| |-|"Divine Science" Video= | | |-|"Divine Science" Video= |
| [[File:Divine Science|center|400px|Unreleased video from [[Project Legacy]].]] | | [[File:Divine Science|center|400px|Unreleased video from [[Project Legacy]].]] |
| :''We're attempting to synchronize the [[Animus|DDS]] system. This will only take a moment. We are almost there. The DDS is now in sync. Thank you for your patience. We hope you enjoy your experience.''<br /><br /> | | :''We're attempting to synchronize the [[Animus|DDS]] system. This will only take a moment. We are almost there. The DDS is now in sync. Thank you for your patience. We hope you enjoy your experience.''<br><br> |
| :''[[Rudolf II, Holy Roman Emperor|Rudolf the second]] invited many notable figures to his court, making [[Prague]] the center of [[Europe]]an culture. Among them were [[United Kingdom|Englishman]] [[Edward Kelley]] and his step-daughter [[Elizabeth Jane Weston]]. Observe her and report any alleged collusion.'' | | :''[[Rudolf II, Holy Roman Emperor|Rudolf the second]] invited many notable figures to his court, making [[Prague]] the center of [[Europe]]an culture. Among them were [[United Kingdom|Englishman]] [[Edward Kelley]] and his step-daughter [[Elizabeth Jane Weston]]. Observe her and report any alleged collusion.'' |
| |-|Crypto-History: Artifacts= | | |-|Crypto-History: Artifacts= |
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| |-|Post-Mortem Report: Subject 17= | | |-|Post-Mortem Report: Subject 17= |
| [[File:Post-Mortem Report Subject 17|center|400px|A sample-recovery team report detailing the collection of [[Desmond Miles|Subject 17]]'s remains for use in the Sample 17 project.]] | | [[File:Post-Mortem Report Subject 17|center|400px|A sample-recovery team report detailing the collection of [[Desmond Miles|Subject 17]]'s remains for use in the Sample 17 project.]] |
| :''December twenty-third, twenty twelve. Sample Recovery Unit. Team-Lead [[Case Fisher|Fisher Case]] reporting on Subject Seventeen, [[Desmond Miles]]. The Subject was deceased and unattended. Time of death was placed around zero-hundred hours and seven minutes, with conditions favorable for DNA sample recovery. We had some initial concerns about interference in [[Grand Temple|the vault]], but but'' [sic] ''given the skill and talent of this team, we were able to capture useful data. I personally retrieved the subject's backpack, and extracted a number of objects of interest, to undergo detailed analysis.''<br /><br />''The subject displayed burns to the right hand, severe enough to fuse the bones, indicating some kind of spontaneous, intense burn trauma. Honestly, we have never seen anything like it before. Head, neck, and torso remained in good condition. I hand-selected recovery agents to recover fluid samples – blood and saliva. We then commenced material extraction, and were able to preserve several exemplary samples.''<br /><br />''Data analysis and sequencing is already underway, and I'm told, proceeding with exceptional ease. Thanks to the [[Abstergo Cloud|cloud database]] and the work of Abstergo Sample Recovery Unit 3, the legacy of Subject Seventeen will continue uninhibited as [[Sample 17 Project|Sample Seventeen.]]'' | | :''December twenty-third, twenty twelve. Sample Recovery Unit. Team-Lead [[Case Fisher|Fisher Case]] reporting on Subject Seventeen, [[Desmond Miles]]. The Subject was deceased and unattended. Time of death was placed around zero-hundred hours and seven minutes, with conditions favorable for DNA sample recovery. We had some initial concerns about interference in [[Grand Temple|the vault]], but but'' [sic] ''given the skill and talent of this team, we were able to capture useful data. I personally retrieved the subject's backpack, and extracted a number of objects of interest, to undergo detailed analysis.<br><br>The subject displayed burns to the right hand, severe enough to fuse the bones, indicating some kind of spontaneous, intense burn trauma. Honestly, we have never seen anything like it before. Head, neck, and torso remained in good condition. I hand-selected recovery agents to recover fluid samples—blood and saliva. We then commenced material extraction, and were able to preserve several exemplary samples.<br><br>Data analysis and sequencing is already underway, and I'm told, proceeding with exceptional ease. Thanks to the [[Abstergo Cloud|cloud database]] and the work of Abstergo Sample Recovery Unit 3, the legacy of Subject Seventeen will continue uninhibited as [[Sample 17 Project|Sample Seventeen.]]'' |
| |-|Subject 17 - memo 1= | | |-|Subject 17 - memo 1= |
| [[File:Subject 17 - memo 1|center|400px|Voice recording retrieved from [[Desmond Miles|Subject 17]]'s mobile phone.]] | | [[File:Subject 17 - memo 1|center|400px|Voice recording retrieved from Subject 17's mobile phone.]] |
| |-|Subject 17 - memo 2= | | |-|Subject 17 - memo 2= |
| [[File:Subject 17 - memo 2|center|400px|Voice recording retrieved from [[Desmond Miles|Subject 17]]'s mobile phone.]] | | [[File:Subject 17 - memo 2|center|400px|Voice recording retrieved from Subject 17's mobile phone.]] |
| |-|Subject 17 - memo 3= | | |-|Subject 17 - memo 3= |
| [[File:Subject 17 - memo 3|center|400px|Voice recording retrieved from [[Desmond Miles|Subject 17]]'s mobile phone.]] | | [[File:Subject 17 - memo 3|center|400px|Voice recording retrieved from Subject 17's mobile phone.]] |
| |-|Subject 17 - memo 4= | | |-|Subject 17 - memo 4= |
| [[File:Subject 17 - memo 4|center|400px|Voice recording retrieved from [[Desmond Miles|Subject 17]]'s mobile phone.]] | | [[File:Subject 17 - memo 4|center|400px|Voice recording retrieved from Subject 17's mobile phone.]] |
| </tabber> | | </tabber> |
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| *'''Aileen:''' ''(Yes, I hear talking!)... It's... its [[Germany|German]]... (My name is [[Miriam Kurtz]]...) I see a light. It's cold. (I'll say nothing!)... there's a man with me ...(I've told you all I will!)'' | | *'''Aileen:''' ''(Yes, I hear talking!)... It's... its [[Germany|German]]... (My name is [[Miriam Kurtz]]...) I see a light. It's cold. (I'll say nothing!)... there's a man with me ...(I've told you all I will!)'' |
| *'''Satish:''' ''Keep an eye on her vitals.'' | | *'''Satish:''' ''Keep an eye on her vitals.'' |
| *'''Aileen:''' ''(My name is Miriam Kurtz, and I am a Navajo!) Des [[Adolf Hitler|Hitlers]] Zwang / der macht uns klein / noch liegen wir in Ketten. / Doch einmal werden wir wieder frei, / wir werden die Ketten schon brechen.'' (Hitler's dictates make us small / and we are bound in chains / But one day again we shall walk tall / no binds will us, restrain.) | | *'''Aileen:''' ''(My name is Miriam Kurtz, and I am a Navajo!)'' Des [[Adolf Hitler|Hitler]]'s Zwang / der macht uns klein / noch liegen wir in Ketten. / Doch einmal werden wir wieder frei, / wir werden die Ketten schon brechen. ''(Hitler's dictates make us small / and we are bound in chains / But one day again we shall walk tall / no binds will us, restrain.) |
| *'''Satish:''' ''Aileen?'' | | *'''Satish:''' ''Aileen?'' |
| *'''Aileen:''' ''Denn unsere Fäuste, die sind hart / ja–und die Messer sitzen lose / für die Freiheit der Jugend / kämpfe Navajos!'' (For hard are our fists / Yes! And knives at our wrists / for youth to be free / Navajos lay siege!) | | *'''Aileen:''' Denn unsere Fäuste, die sind hart / ja–und die Messer sitzen lose / für die Freiheit der Jugend / kämpfe Navajos! ''(For hard are our fists / Yes! And knives at our wrists / for youth to be free / Navajos lay siege!)'' |
| [Aileen laughs weakly] | | [Aileen laughs weakly] |
| *'''Satish:''' ''Switch off!'' | | *'''Satish:''' ''Switch off!'' |
| *'''Scientist:''' ''Powering down!'' | | *'''Scientist:''' ''Powering down!'' |
| *'''Aileen:''' ''Kämpft Navajos!'' (Navajos lay siege!!) | | *'''Aileen:''' Kämpft Navajos! ''(Navajos lay siege!!)'' |
| *'''Satish:''' ''Get her out of there!'' | | *'''Satish:''' ''Get her out of there!'' |
| [A chamber opens. Aileen again laughs weakly] | | [A chamber opens. Aileen again laughs weakly] |
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| *'''Gestapo Officer:''' ''Louder!'' | | *'''Gestapo Officer:''' ''Louder!'' |
| *'''Miriam:''' ''My name is Miriam Kurtz, and I am a Navajo!'' | | *'''Miriam:''' ''My name is Miriam Kurtz, and I am a Navajo!'' |
| *'''Gestapo Officer:''' ''Where did you last see the [[Pieces of Eden|Artifact]]? Who holds it now?'' | | *'''Gestapo Officer:''' ''Where did you last see the [[Piece of Eden|Artifact]]? Who holds it now?'' |
| *'''Miriam:''' ''I'll say nothing. I've told you all I will.'' | | *'''Miriam:''' ''I'll say nothing. I've told you all I will.'' |
| *'''Gestapo Officer:''' ''I don't believe that it true. Who has the artifact?'' | | *'''Gestapo Officer:''' ''I don't believe that it true. Who has the artifact?'' |
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| *'''Lillian:''' ''That's collaboration, Aileen. It's how science works. I shouldn't have to remind you.'' | | *'''Lillian:''' ''That's collaboration, Aileen. It's how science works. I shouldn't have to remind you.'' |
| *'''Aileen:''' ''I know. I'm just... tired. Stop by and see us today. We have a lot to share. If not today, then this week sometime. Thank you.'' | | *'''Aileen:''' ''I know. I'm just... tired. Stop by and see us today. We have a lot to share. If not today, then this week sometime. Thank you.'' |
| [Door opens and closes]<br /> | | [Door opens and closes]<br>[Recording ends] |
| [Recording ends] | |
| |-|"Subject Zero" - audio file 2= | | |-|"Subject Zero" - audio file 2= |
| [[File:Subject Zero - audio file 2|center|400px|Audio files recorded from a collection of reel-to-reel tapes found in the residence of the late Dr. Warren Vidic.]] | | [[File:Subject Zero - audio file 2|center|400px|Audio files recorded from a collection of reel-to-reel tapes found in the residence of the late Dr. Warren Vidic.]] |
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| *'''Satish:''' ''Right. High priority.'' | | *'''Satish:''' ''Right. High priority.'' |
| *'''Aileen:''' ''Yeah. This isn't getting any easier, Jesus.'' | | *'''Aileen:''' ''Yeah. This isn't getting any easier, Jesus.'' |
| [Heavy static]<br /> | | [Heavy static]<br>[A phone rings] |
| [A phone rings] | |
| *'''Seamus:''' ''Hello?'' | | *'''Seamus:''' ''Hello?'' |
| *'''Aileen:''' ''Hi Seamus. It's mom.'' | | *'''Aileen:''' ''Hi Seamus. It's mom.'' |
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| [[File:Subject Zero - audio file 3|center|400px|Audio files recorded from a collection of reel-to-reel tapes found in the residence of the late Dr. Warren Vidic.]] | | [[File:Subject Zero - audio file 3|center|400px|Audio files recorded from a collection of reel-to-reel tapes found in the residence of the late Dr. Warren Vidic.]] |
| *'''Voiceover:''' ''Surrogate Initiative, Test Session 32. January 11th, 1981. Host, Aileen Bock. DNA Sample, SB1970.'' | | *'''Voiceover:''' ''Surrogate Initiative, Test Session 32. January 11th, 1981. Host, Aileen Bock. DNA Sample, SB1970.'' |
| [Light static]<br /> | | [Light static]<br>[Tape plays] |
| [Tape plays] | |
| *'''Barthel:''' ''Miriam... Miriam, it that you? Are you in here?'' | | *'''Barthel:''' ''Miriam... Miriam, it that you? Are you in here?'' |
| *'''Miriam:''' ''Barthel?'' | | *'''Miriam:''' ''Barthel?'' |
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| *'''Aileen:''' ''But Lillian, I don't–'' | | *'''Aileen:''' ''But Lillian, I don't–'' |
| *'''Lillian:''' ''Have a good weekend, Mrs. Bock! Fantastic work!'' | | *'''Lillian:''' ''Have a good weekend, Mrs. Bock! Fantastic work!'' |
| [A door slams shut]<br /> | | [A door slams shut]<br>[Heavy static]<br>[A phone rings] |
| [Heavy static]<br /> | |
| [A phone rings] | |
| *'''Karl:''' ''Hello. This is Karl.'' | | *'''Karl:''' ''Hello. This is Karl.'' |
| *'''Aileen:''' ''Hi. It's Aileen.'' | | *'''Aileen:''' ''Hi. It's Aileen.'' |
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| *'''Aileen:''' ''Thanks, Karl. I need to run, I'm sorry. Take care.'' | | *'''Aileen:''' ''Thanks, Karl. I need to run, I'm sorry. Take care.'' |
| *'''Karl:''' ''You too.'' | | *'''Karl:''' ''You too.'' |
| [Phone connection dies]<br /> | | [Phone connection dies]<br>[Heavy static] |
| [Heavy static] | |
| *'''Vidic:''' ''Ah, Aileen. Didn't see you come in.'' | | *'''Vidic:''' ''Ah, Aileen. Didn't see you come in.'' |
| *'''Aileen:''' ''I'm not interrupting?'' | | *'''Aileen:''' ''I'm not interrupting?'' |
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| *'''Scientist 2:''' ''Heart rate 170!'' | | *'''Scientist 2:''' ''Heart rate 170!'' |
| *'''Vidic:''' ''POWER DOWN NOW!'' | | *'''Vidic:''' ''POWER DOWN NOW!'' |
| [Static]<br /> | | [Static]<br>[A phone rings] |
| [A phone rings] | |
| *'''Vidic:''' ''Aileen, Warren here. I was all ready to apologize for the late call, but you seem to be away. Maybe with your son. Ah... Listen, since the unfortunate incident with Subject 1... there's been a lot of dire talk around the office about my Animus project... about shutting it down... about it being unsafe... typical top-brass bull-shit. And if they shut me down, then your Surrogate Initiative goes away too. I'm sure you're already well aware of that. Well, let me be the first to assure you: this will not happen. I will NOT let them take this from me. From us. I will not one death... of an undiagnosed epileptic, I should add... I will not let this destroy the decades of incredible research done by our predecessors, and the five years I have spent perfecting the Animus. There is still more work to be done. And countless rewards to be reaped. So... I wanted you to be the first to know... I have decided to volunteer myself as my second subject. I am convinced that the Animus is perfectly safe, provided I stay within the boundaries of my own ancestral bloodline. Next week I plan to prove this by staying a full FOUR hours in the Animus. I would be grateful to you'' [sic] ''if you and your team would monitor my progress. And after this necessary but ridiculous proof of concept, I give you my word that I will work closely to solve your outstanding problems. Your Surrogate Initiative is a bold idea, and I do believe it is the future of the Animus project. But while we have the Animus itself, I do not want to waste precious opportunities to prove its safety. I'll see you in the office on Monday. Goodbye.'' | | *'''Vidic:''' ''Aileen, Warren here. I was all ready to apologize for the late call, but you seem to be away. Maybe with your son. Ah... Listen, since the unfortunate incident with Subject 1... there's been a lot of dire talk around the office about my Animus project... about shutting it down... about it being unsafe... typical top-brass bull-shit. And if they shut me down, then your Surrogate Initiative goes away too. I'm sure you're already well aware of that. Well, let me be the first to assure you: this will not happen. I will NOT let them take this from me. From us. I will not one death... of an undiagnosed epileptic, I should add... I will not let this destroy the decades of incredible research done by our predecessors, and the five years I have spent perfecting the Animus. There is still more work to be done. And countless rewards to be reaped. So... I wanted you to be the first to know... I have decided to volunteer myself as my second subject. I am convinced that the Animus is perfectly safe, provided I stay within the boundaries of my own ancestral bloodline. Next week I plan to prove this by staying a full FOUR hours in the Animus. I would be grateful to you'' [sic] ''if you and your team would monitor my progress. And after this necessary but ridiculous proof of concept, I give you my word that I will work closely to solve your outstanding problems. Your Surrogate Initiative is a bold idea, and I do believe it is the future of the Animus project. But while we have the Animus itself, I do not want to waste precious opportunities to prove its safety. I'll see you in the office on Monday. Goodbye.'' |
| [Phone connection dies]<br /> | | [Phone connection dies]<br>[Recording ends, cutting to static] |
| [Recording ends, cutting to static] | |
| |-|"Subject Zero" - audio file 4= | | |-|"Subject Zero" - audio file 4= |
| [[File:Subject Zero - audio file 4|center|400px|Audio files recorded from a collection of reel-to-reel tapes found in the residence of the late Dr. Warren Vidic.]] | | [[File:Subject Zero - audio file 4|center|400px|Audio files recorded from a collection of reel-to-reel tapes found in the residence of the late Dr. Warren Vidic.]] |
| Line 744: |
Line 736: |
| *'''Barthel:''' ''Navajos lay siege! Navajos lay siege!'' | | *'''Barthel:''' ''Navajos lay siege! Navajos lay siege!'' |
| *'''Miriam:''' ''Barthel! You mustn't–'' | | *'''Miriam:''' ''Barthel! You mustn't–'' |
| [Tape ends, cutting to heavy static]<br /> | | [Tape ends, cutting to heavy static]<br>[A phone rings] |
| [A phone rings] | |
| *'''Aileen:''' ''Hello?'' | | *'''Aileen:''' ''Hello?'' |
| *'''Karl:''' ''Aileen, hi. It's Karl.'' | | *'''Karl:''' ''Aileen, hi. It's Karl.'' |
| Line 810: |
Line 801: |
| *'''Miriam:''' ''NAVAJOS LAY–'' | | *'''Miriam:''' ''NAVAJOS LAY–'' |
| *'''Gestapo Officer:''' ''QUIET!'' | | *'''Gestapo Officer:''' ''QUIET!'' |
| [Miriam screams in excitement]<br /> | | [Miriam screams in excitement]<br>[Tape ends, cutting to heavy static]<br>[An electrocardiogram beeps frantically, increasing in speed. Aileen screams] |
| [Tape ends, cutting to heavy static]<br /> | |
| [An electrocardiogram beeps frantically, increasing in speed. Aileen screams] | |
| *'''Satish:''' ''Get her out! Get her out!'' | | *'''Satish:''' ''Get her out! Get her out!'' |
| *'''Scientist 1:''' ''We're losing her!'' | | *'''Scientist 1:''' ''We're losing her!'' |
| Line 824: |
Line 813: |
| *'''Physician:''' ''Clear!'' | | *'''Physician:''' ''Clear!'' |
| *'''Satish:''' ''Oh God... oh God...'' | | *'''Satish:''' ''Oh God... oh God...'' |
| [Heavy static]<br /> | | [Heavy static]<br>[Sounds of cutlery and distant dog barks] |
| [Sounds of cutlery and distant dog barks] | |
| *'''Vidic:''' ''All right... notes towards a speech in honor of Dr. Aileen Bock's premature... retirement. When I first learned of Dr. Bock's unfortunate accident, I couldn't help but feel a great sense of loss at... No... Doctor Aileen Bock has and always will be a friend and colleague. When I first learned of her unfortunate accident, I was shocked of course. To see any friend injured in such a way is deeply upsetting. And to further learn that her injuries were severe enough to force a premature conclusion to her brilliant career... well, I would not wish that fate on anyone. But if... if there is any solace to be found in her accident, it may be this: that she was injured in service of her research... in service of work that she cherished most dearly. And it is thanks to her... it is due to her diligence, that some of the mysteries of genetic memory have been further illuminated. And while it is true that work on her project – the Surrogate Initiative, as she called it – has been temporarily halted, the copious amount of work she has done over the past three years has been incredibly valuable... so, while her work has been suspended for the time being, her legacy will most certainly... live on.'' | | *'''Vidic:''' ''All right... notes towards a speech in honor of Dr. Aileen Bock's premature... retirement. When I first learned of Dr. Bock's unfortunate accident, I couldn't help but feel a great sense of loss at... No... Doctor Aileen Bock has and always will be a friend and colleague. When I first learned of her unfortunate accident, I was shocked of course. To see any friend injured in such a way is deeply upsetting. And to further learn that her injuries were severe enough to force a premature conclusion to her brilliant career... well, I would not wish that fate on anyone. But if... if there is any solace to be found in her accident, it may be this: that she was injured in service of her research... in service of work that she cherished most dearly. And it is thanks to her... it is due to her diligence, that some of the mysteries of genetic memory have been further illuminated. And while it is true that work on her project – the Surrogate Initiative, as she called it – has been temporarily halted, the copious amount of work she has done over the past three years has been incredibly valuable... so, while her work has been suspended for the time being, her legacy will most certainly... live on.'' |
| [Sound of distant dog barks] | | [Sound of distant dog barks] |
| *'''Vidic:''' ''Quiet, Joan! Quiet!'' | | *'''Vidic:''' ''Quiet, Joan! Quiet!'' |
| [Dog stops barking]<br /> | | [Dog stops barking]<br>[Recording ends] |
| [Recording ends] | |
| </tabber> | | </tabber> |
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