Welcome to Assassin's Creed Wiki! Log in and join the community.

Database

From the Assassin's Creed Wiki
Revision as of 00:07, 3 May 2018 by imported>Piero.schiavone1994
Jump to navigation Jump to search
Database menu of the Animus 2.0

The Database is a collection of informative articles that can be accessed by the users of Animi or Helix devices. These articles provide background information on people, locations, items, and events encountered during the exploration of genetic memories.

Iterations

Animus 2.0

Database menu of the Animus 2.01

The database was introduced in Animus 2.0, a version of the device created by the Assassin Rebecca Crane. The articles were created by Shaun Hastings, and would become available when Desmond Miles happened upon a person or object of interest while exploring Ezio Auditore da Firenze's memories, allowing him to find out more information about the entry's subject.[1][2]

Both Shaun and Rebecca could add comments or details of their own, including mentions of Glyphs and other important items of interest in the database.[1][2]

The Animus 2.0 database entries were as listed below.

Art Merchants Alvise da Vilandino Giuliano de' Medici Teodora
Banks Annetta La Volpe Carlo Grimaldi
Blacksmiths Antonio Leonardo da Vinci Emilio Barbarigo
Caravan Travel Bartolomeo d'Alviano Lorenzo de' Medici Francesco de' Pazzi
Carnival Performers Bianca Riario Maria Auditore Girolamo Savonarola
Courtesans Brother O'Callahan Mario Auditore Marco Barbarigo and Dante
Doctors Caterina Sforza Niccolò Machiavelli Rodrigo Borgia
Fast Travel Station Claudia Auditore Ottaviano Riario Checco and Ludovico Orsi
Heralds Cristina Vespucci Paola The Pazzi Conspirators
Mercenaries Ezio Auditore Poliziano Vieri de' Pazzi
Tailors Federico Auditore Rosa Uberto Alberti
Thieves Giovanni Auditore

Arsenale di Venezia San Pietro di Castello Oltrarno District Palazzo Comunale
Basilica di San Marco San Zaccaria Ospedale degli Innocenti San Gimignano
Bottega di Leonardo a Venezia Santa Maria dei Carmini Palazzo Auditore Santa Maria Assunta
Campanile di San Marco Santa Maria della Visitazione Palazzo della Signoria Torre del Diavolo
Cannaregio District Santa Maria Gloriosa dei Frari Palazzo Medici Torre Grossa
Castello District Santi Giovanni e Paolo Palazzo Pitti Torre Rognosa
District of San Polo Santo Stefano Ponte Vecchio Torri dei Salvucci
Dorsoduro District Scuola Grande di San Marco San Lorenzo Villa Auditore
Gilda dei Ladri di Venezia Squero di San Trovaso San Giovanni District Villa Salviati
Madonna dell’Orto Torre dell'Orologio San Marco District Abbazia di San Mercuriale
La Rosa della Virtù Venezia Santa Croce Avamposto Veneziano
Palazzo della Seta Bottega di Leonardo a Firenze Santa Maria del Fiore Forlì
Palazzo Ducale di Venezia Casa di Vespucci Santa Maria Novella Palazzo Comunale
Ponte di Rialto Firenze Santa Maria Novella District Rocca di Ravaldino
Quartier Generale di Bartolomeo D'Alviano Giotto’s Campanile Santa Trinita Basilica di San Pietro
San Giacomo di Rialto La Rosa Colta Antico Teatro Romano Capella Sistina
San Giobbe Loggia dei Lanzi Monte Oliveto Maggiore Castel Sant'Angelo
San Marco District Mercato Vecchio Monteriggioni

Animus 2.01

Animus 2.01 Database Entries:

Architects Art Merchants Augustine Oberlin Banks
Bartolomeo d'Alviano Blacksmiths Brother Ristoro Caterina Sforza
Cesare Borgia Claudia Auditore Courtesans Doctors
Donato Mancini Duccio de Luca Egidio Troche Ercole Massimo
Ezio Auditore Fabio Orsini Followers of Romulus Francesco Troche
Gaspar de la Croix Heralds Hermeticists Il Carnefice
Juan Borgia the Elder Jubilee Performers La Volpe Lanz
Leonardo da Vinci Lia de Russo Lucrezia Borgia Malfatto
Maria Auditore Mario Auditore Mercenaries Micheletto Corella
Niccolò Machiavelli Niccolò Copernico Octavian de Valois Pantasilea Baglioni
Pietro Rossi Rodrigo Borgia Salai Silvestro Sabbatini
Tailors Thieves Vieri de' Pazzi

Acqua Antoniniana Acqua Marcia Acqua Vergene Acquedotto Claudia
Arco di Constantino Arco di Settimio Severo Arco di Tito Aventino
Basilica di Massenzio Basilica di Santa Maria in Aracoeli Basilica Emilia Basilica Giulia
Caserma di Alviano Castel dell'Ovo Castel Viana Castra Praetoria
Celio Circo Massimo Cloaca Maxima Colle Palatino
Colle Quirinale Colle Viminale Colli Albani Colonna Traiana
Colosseo Delizia di Belriguardo Esquilino Il Campidoglio
La Volpe Addormentata Lago di Nemi Mausoleo di Augusto Mercati di Traiano
Monte Circeo Monte Vesuvio Mura Aureliane Napoli
Nera Nero's Golden Palace Palazzo dei Conservatori Palazzo Laterano
Palazzo Senatorio Piazza del Popolo Piazza di Spagna Piazza Navona
Piramide Cestia Ponte Cestio Ponte Emilio Ponte Fabricio
Ponte Sant'Angelo Ponte Sisto Porta Appia Porta Asinaria
Porta Aurelia Porta Flaminia Porta Metronia Porta Nomentana
Porta Ostiense Porta Pinciana Porta Praenestina Porta Salaria
Porta Settimiana Porta Tiburtina Porta Turrionis Porta Viridaria
Porto di Napoli Roma Rosa in Fiore San Andrea della Valle
San Giovanni dei Fiorentini Sant'Antonio dei Portoghesi Santa Maria dei Miracoli and Santa Maria di Montesant Santa Maria in Vallicella
Santi Apostoli Tempio di Antonino e Faustina Tempio di Saturno Tempio di Vespasiano
Terme di Caracalla Terme di Diocleziano Terme di Traiano The Pantheon
Torre Milizie Trinita dei Monti Valnerina Viana

Animus 2.03

Database menu of the Animus 2.03

The database incorporated into Animus 2.03 was created by the virtual construct of Clay Kaczmarek, who took over Shaun's role when Desmond fell into a comatose state due to the events in the Colosseum. As with the previous version, database entries became available when Desmond encountered the object of interest they were about.[3]

Database menu of The Lost Archive

The Lost Archive, which contained some of Clay's own memories, could be accessed via the Animus Island's portals, and contained its own database. It kept track of the decipher fragments and letters, as well as transcripts of voice logs.[4]

The voice logs became available for viewing only after completing the first memory, and the logs for the decipher fragments and letters by gathering them.[4]

Animus 3.0

Database menu of the Animus 3.0

The database incorporated into Animus 3.0 was once more created by Shaun, who would frequently update entries with information learned while Desmond was exploring Ratonhnhaké:ton's memories.[5]

Information on the various tribes was provided by a friend of Shaun, who believed the data was for a presentation. The database also included a folder on animals, describing their behavior and the various tactics that could be used to effectively hunt them.[5]

Animus Console

Database menu of the Animus console

The database incorporated into the Animus console was created by Abstergo Entertainment employees. As Liberation was designed to cast the Templars in a more positive light, important information was frequently left out, misrepresented or outright false.[6]

To counteract this, the hacking collective known as Erudito actively worked to re-introduce the truth into the game, allowing the player to view the information from an unbiased perspective.[6]

Animus Omega

Database menu of the Animus Omega

The database incorporated into the Animus Omega consisted of drafts written by Abstergo Entertainment employees. As such, the material within them was subject to change, with people such as Melanie Lemay, Olivier Garneau and others frequently adding in remarks.[7]

Helix-based Animus Omega

A database incorporated in the Animus Omega through the Helix servers.


Helix Navigator

Various databases where available through the Helix navigator. In addition information about the subjects encountered in the simulation, the database could also collect digital documents collected from outside sources as well as be edited from outside the servers (as demonstrated by Shaun Hastings).[8]

The Helix navigator database had many iteration with different subject matter depending on the time period simulated and the user.[9]

Revolutionary France

Ming era China

While exploring the genetic memories of Shao Jun in Ming era China, the database consisted of three categories: people, locations, and documents. The latter category also contained entries about items.

British India

The same three categories made up the database for the genetic memories of Arbaaz Mir in India during the eighteenth century.

Revolutionary Russia

During the exploration of the genetic memories of Nikolai Orelov, as well as Anastasia Nikolaevna of Russia, the database consisted of the same three categories too.

Victorian London

Initiates

Following the 2012 phenomenon, the hacker group Initiates began compiling database entries covering information known by the Assassins and Templars.[10]

Trivia

  • The various databases commonly held incorrect information on birth years. For example, Francesco de' Pazzi and Vieri de' Pazzi, who were father and son, were stated to have an age difference of 10 years.
  • Most of the files for the Animus 2.0 and 3.0 were obtained from Abstergo Industries, as they possessed better and larger archives, which Shaun frequently pointed out.

References

ja:データベース