Multiplayer: Difference between revisions
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{{Era|ACB|ACR|AC3|AC4|Realworld}} | {{Era|ACB|ACR|AC3|AC4|Realworld}} | ||
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] was presented as an [[Animus]]-based training program used by [[Abstergo Industries]] in order to prepare new [[Templars|Templar]] agents for the [[Assassin-Templar War|fight]] against the [[Assassins]]. Introduced in 2010 with ''[[Assassin's Creed: Brotherhood]]'' and continued in the subsequent games ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'', ''[[Assassin's Creed III: Liberation]]'', and ''[[Assassin's Creed IV: Black Flag]]'' released from 2011–2013, the multiplayer was composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time. This gameplay feature lasted for just over a decade until [[Ubisoft]] announced in August 2022 that it would be decommissioning support services for its legacy games and their extra content on 1 October, rendering these characters, settings, and abilities permanently unavailable.<ref>{{Ubisoft|url=topic/168795/decommissioning-of-online-services-for-several-ac-games-october-2022|text=Decommissioning of online services for several AC games (October 2022)|archivedate=20220831163657|subdomain=discussions}}</ref> | The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] was presented as an [[Animus]]-based training program used by [[Abstergo Industries]] in order to prepare new [[Templars|Templar]] agents for the [[Assassin-Templar War|fight]] against the [[Assassins]]. Introduced in 2010 with ''[[Assassin's Creed: Brotherhood]]'' and continued in the subsequent games ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'', ''[[Assassin's Creed III: Liberation]]'', and ''[[Assassin's Creed IV: Black Flag]]'' released from 2011–2013, the multiplayer was composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time. | ||
This gameplay feature lasted for just over a decade until [[Ubisoft]] announced in August 2022 that it would be decommissioning support services for its legacy games and their extra content on 1 October, rendering these characters, settings, and abilities permanently unavailable.<ref>{{Ubisoft|url=topic/168795/decommissioning-of-online-services-for-several-ac-games-october-2022|text=Decommissioning of online services for several AC games (October 2022)|archivedate=20220831163657|subdomain=discussions}}</ref> | |||
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==References== | |||
{{Reflist}} | |||
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{{ACR}} | {{ACR}} | ||
Revision as of 17:10, 31 October 2022
The multiplayer aspect of the Assassin's Creed franchise was presented as an Animus-based training program used by Abstergo Industries in order to prepare new Templar agents for the fight against the Assassins. Introduced in 2010 with Assassin's Creed: Brotherhood and continued in the subsequent games Assassin's Creed: Revelations, Assassin's Creed III, Assassin's Creed III: Liberation, and Assassin's Creed IV: Black Flag released from 2011–2013, the multiplayer was composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
This gameplay feature lasted for just over a decade until Ubisoft announced in August 2022 that it would be decommissioning support services for its legacy games and their extra content on 1 October, rendering these characters, settings, and abilities permanently unavailable.[1]
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| Multiplayer Scoring System | Multiplayer Game Modes |
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References
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