Trial of the Gods: Difference between revisions
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==Background== | ==Background== | ||
In 2017, while exploring the memories of the [[Medjay]] [[Bayek]] of [[Siwa]], [[Layla Hassan]] discovered that an emotion sensor overload in the [[Animus]] resulted in glitches that took the approximate form of three [[Egypt]]ian gods: [[Anubis]] in the [[Great Sand Sea]], [[Sekhmet]] in the [[Desheret Desert]] and [[Sobek]] in [[Herakleion Nome]]. In order to protect the Animus data, Layla had to combat the glitches.<ref name="ACO">''[[Assassin's Creed: Origins]]''</ref> | |||
==Game mechanics== | ==Game mechanics== | ||
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==Trivia== | ==Trivia== | ||
*During the development, the event was also called '[[Juno]] event'. | *During the development, the event was also called '[[Juno]] event'. | ||
==Gallery== | |||
<gallery captionalign="center" position="center" spacing="small" widths="180"> | |||
ACO Anubis.jpg|The manifestation of Anubis | |||
ACO Sekhmet.jpg|The manifestation of Sekhmet | |||
ACO Sobek.jpg|The manifestation of Sobek | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{ACO}} | |||
[[Category:Assassin's Creed: Origins gameplay]] | [[Category:Assassin's Creed: Origins gameplay]] | ||
[[Category:Animus mods]] | [[Category:Animus mods]] | ||
Revision as of 08:59, 9 May 2019
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Ezio, my friend! How may I be of service? This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style. |
The Trial of the Gods is a timed weekly community event in Assassin's Creed: Origins.
Background
In 2017, while exploring the memories of the Medjay Bayek of Siwa, Layla Hassan discovered that an emotion sensor overload in the Animus resulted in glitches that took the approximate form of three Egyptian gods: Anubis in the Great Sand Sea, Sekhmet in the Desheret Desert and Sobek in Herakleion Nome. In order to protect the Animus data, Layla had to combat the glitches.[1]
Game mechanics
Two of the three gods can be fought each week: one god with a "normal" level (level 55 maximum), and one god with a high level (level 58 maximum). Beating one of these gods gives you the reward mentioned in the table below. Only one reward can be won per week: for the next reward, you must wait the next week. Beating a god makes you automatically participating to the community challenge.[1]
Unlockables
| Normal god defeated | Difficult god defeated | God community challenge completed | |
|---|---|---|---|
| First fight | Conductor of Souls | Sword of the Duat | Sunslayer |
| Second fight | Was scepter | The Sekhmet | The Jackal |
| Third fight | Tomb Protector | Ammit | Shield of Aaru |
| Fourth fight | Jackal's Gaze + Revenge of Anubis | Assessor of Ma'at + Radiance of Anubis |
Trivia
- During the development, the event was also called 'Juno event'.
Gallery
-
The manifestation of Anubis
-
The manifestation of Sekhmet
-
The manifestation of Sobek
Appearances
References
