Floating conversations: Difference between revisions
imported>Darman36 →Eivor Varinsdottir: Added dialogue (youtu.be/cusrwsBzK0c, youtu.be/us38QszNoiA) from Dublin Market, and guessing there's more across Ireland. Does Vinland have any more? |
imported>Lady Kyashira |
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==Eivor Varinsdottir== | ==Eivor Varinsdottir== | ||
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | {|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | ||
! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Ravensthorpe residents | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Ravensthorpe residents | ||
|- | |- | ||
| | |Shortly after the [[Raven Clan]] settled in [[Ravensthorpe]],<ref>''[[Assassin's Creed: Valhalla]]'' – [[Settling Down]]</ref> the [[Vikings|Viking]] [[shieldmaiden]] [[Eivor Varinsdottir]] spoke to its various residents. | ||
Shortly after the [[Raven Clan]] settled in [[Ravensthorpe]],<ref>''[[Assassin's Creed: Valhalla]]'' – [[Settling Down]]</ref> the [[Vikings|Viking]] [[shieldmaiden]] [[Eivor Varinsdottir]] spoke to its various residents. | |||
Eivor spoke to [[Gunnar]] outside the [[Blacksmith|smithy]].<br> | Eivor spoke to [[Gunnar]] outside the [[Blacksmith|smithy]].<br> | ||
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|} | |} | ||
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | {|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | ||
! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Ship stories | !style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Ship stories | ||
|- | |- | ||
| | |Various crew members aboard Eivor's personal longship told stories as they traveled. | ||
Various crew members aboard Eivor's personal longship told stories as they traveled. | |||
<tabber> | <tabber> | ||
|-|Bragi= | |-|Bragi= | ||
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{{#tag:tabber| | {{#tag:tabber| | ||
Oaths= | Oaths= | ||
TBA | |||
{{!}}-{{!}} | |||
Shag story= | |||
*'''Birna:''' ''A good shag story should liven our spirits! Now all your shag stories are surely dumb and swift. I joke, you are surely the greatest lovers, everyone of you. However, my stories of shagging are greater than most sagas. I once shagged in battle, inside a monastery with a kindred warrior. We finished on the alter, forgetting all gods and all spirits. You rise higher than spirits when you plow with hugr and abandon. I once shagged in the crook of a tree's branches, like the legs of a [[Jötnar|Jotun]] wrapped around us. We finished and fell to earth. A good shag is a great escape. That is my meaning in this story. If you find another, that is yours to keep. Okay, back to these swan-roads...'' | |||
{{!}}-{{!}} | |||
Soma of Grantebridge= | |||
Soma of Grantebridge. For a time, all the ealdormen of England wanted her dead. A bounty on her head the size of Yggdrasil. So she met with the leader of the [[Gyrwas|South Gyrwans]] and told their King [[Roffe]], "Say that you killed me. Proclaim it to all of the lands." Roffe answered, "No one will believe me." And Soma shook her head. "Invite them. Here. You will burn me on a pyre for all to see." So they came, the nobles of East Anglia, north and south, of Mercia, of Wessex. They wished to see Guthrum's Valkyrie die. Before all, King Roffe pronounced her guilty of murder and sentenced her to death. Then they put her on a boat and set it afire. Yet Soma had constructed a trap beneath the pyre. She released herself into the murky waters and swam to a bramble. Muddled and wet, she waited in the thorns for night to fall. She then returned to Cambridge as a shadow-walker. She entered the city and stole into the king's chamber, and took the head of Roffe, shouting, "Traitors of Soma wear no heads!" The Saxons though Soma a ghost! A spirit who kills! A curse invincible to fire and death! What a leader, my Soma.'' | |||
}} | }} | ||
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{{#tag:tabber| | {{#tag:tabber| | ||
Under Halfdan's Banner= | Under Halfdan's Banner= | ||
*'''Finnr:''' ''You lot have not fought a full campaign under Halfdan's banner, I would wager. Let me tell you what it was like...'' | *'''Finnr:''' ''You lot have not fought a full campaign under Halfdan's banner, I would wager. Let me tell you what it was like. Rarely was there a song-of-swords when Halfdan set forth. Smart Saxons submitted and the brave were butchered. Soon, his reputation reached the hinterlands well before the man himself arrived. And Saxons awaited him with riches, not steel. Halfdan's march through England was unstoppable. But everyone bows to a king until his back is turned. Even glorious kings who have not known treasons will do so in time. Halfdan had to ensure that what was his would remain so. One by one I saw him entrust a city or a village to his older, loyal followers. Until it came to me... until East Anglia. I accepted my charge. There are those who bemoan not being able to fight and die on the field. But Halfdan needed us alive. He knew the better, younger fighters should remain at his side, while his wizened drengir served as his eyes across these lands.'' | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
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First kill= | First kill= | ||
*'''Rollo:''' ''Death follows in my wake. I do not seek it out, but it is always there, nipping at my heels like a faithful hound. [[Gilli]] was my first kill. He was twelve, I was six. He beat me every day, to my eternal shame. One day, I'd had enough. I decided to play a trick on him. I stole his mother's torc and tied it to the tail of the [[jarl]]'s [[horse]]. Then I let him chase me into the stables, where I hid. He saw the torc and went for it. And when he did, I took my stick and whipped that stallion right in the balls! The stallion bucked, kicked Gilli right in the face. He never bullied me again after that. You know... because he was dead. That was the end of Gilli's saga.'' | *'''Rollo:''' ''Death follows in my wake. I do not seek it out, but it is always there, nipping at my heels like a faithful hound. [[Gilli]] was my first kill. He was twelve, I was six. He beat me every day, to my eternal shame. One day, I'd had enough. I decided to play a trick on him. I stole his mother's torc and tied it to the tail of the [[jarl]]'s [[horse]]. Then I let him chase me into the stables, where I hid. He saw the torc and went for it. And when he did, I took my stick and whipped that stallion right in the balls! The stallion bucked, kicked Gilli right in the face. He never bullied me again after that. You know... because he was dead. That was the end of Gilli's saga.'' | ||
{{!}}-{{!}} | |||
Seeking glory= | |||
*'''Rollo:''' ''I came to England too late, that is the problem. The Sons of Ragnar have shorn her of all possible glories. Everywhere I go, I find the footprints of men and women who were there before me. In my first weeks, I gathered many men and took them reaving. I lost my heart to an ealdorman's wife, kidnapped her away. But even that was not enough to raise the name of Rollo above the clamor. Other names but mine ring on the tongues of the skalds. Halfdan, Ubba, Guthrum. And Eivor the Wolf-Kissed. Like the trees of a great forest, they shade those beneath, and nothing more can grow there. This land is full. Its glories are spent. I need to look to other shores, where I will write my saga into history.'' | |||
{{!}}-{{!}} | {{!}}-{{!}} | ||
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! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |The Daughters of Lerion | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |The Daughters of Lerion | ||
|- | |- | ||
| | |While travelling through [[Norfolk]], Eivor found a [[Lerion's Estate|ruined villa]] and [[church]] in the woods outside the city of [[Norwich|Northwic]]. Exploring the grounds, Eivor saw that they were littered with dilapidated attempts at defenses, countless bones—particularly human skulls, many on stakes—and had been abandoned for years due to the overgrowth of vegetation. Eivor approached the villa's main entrance and saw a large white circle with arcane ritual symbols scrawled on the ground and steps in front of the doorway. Stepping inside, she saw two cobwebbed chairs decorated with animal skulls facing the doorway, as well as a note at the foot of the chair on the right. | ||
While travelling through [[Norfolk]], Eivor found a [[Lerion's Estate|ruined villa]] and [[church]] in the woods outside the city of [[Norwich|Northwic]]. Exploring the grounds, Eivor saw that they were littered with dilapidated attempts at defenses, countless bones—particularly human skulls, many on stakes—and had been abandoned for years due to the overgrowth of vegetation. Eivor approached the villa's main entrance and saw a large white circle with arcane ritual symbols scrawled on the ground and steps in front of the doorway. Stepping inside, she saw two cobwebbed chairs decorated with animal skulls facing the doorway, as well as a note at the foot of the chair on the right. | |||
:'''Faded Letter'''<br>''[[Thegn]] [[Leofwine]],<br><br>[[Lerion]]'s estate is a dire place. On our initial visit, we intended to detain Lerion's three daughters—[[Cordelia]], [[Regan]], [[Goneril]]—and seize all lands and property. But they were violent and intransigent. At our approach, the acosted us with curses and clods of mud and feces. A sickening display.<br><br>I returned a fortnight later with a larger contingent of men to carry out the eviction, but the villa and its surrounding grounds had been vandalized, destroyed, and looted. The daughters have absconded to God knows where, and their hearts are full up with malice. Have a care as you move about the place.<br><br>Thegn Æthelstan'' | :'''Faded Letter'''<br>''[[Thegn]] [[Leofwine]],<br><br>[[Lerion]]'s estate is a dire place. On our initial visit, we intended to detain Lerion's three daughters—[[Cordelia]], [[Regan]], [[Goneril]]—and seize all lands and property. But they were violent and intransigent. At our approach, the acosted us with curses and clods of mud and feces. A sickening display.<br><br>I returned a fortnight later with a larger contingent of men to carry out the eviction, but the villa and its surrounding grounds had been vandalized, destroyed, and looted. The daughters have absconded to God knows where, and their hearts are full up with malice. Have a care as you move about the place.<br><br>Thegn Æthelstan'' | ||
Eivor left the villa to investigate the church, only to find it gutted and burned out. Beside it, however, was a small building which had the planks boarding up the entry torn away. Eivor entered it and dropped down a hole in the floor. Pushing through a crack in the wall of a pit, Eivor found herself in a underground lair filled with cobwebs. Descending deeper, she passed through a door decorated with strings of arm and leg bones, and came to a storage room with a letter on the floor and another hole to a lower level. Eivor read the letter. | Eivor left the villa to investigate the church, only to find it gutted and burned out. Beside it, however, was a small building which had the planks boarding up the entry torn away. Eivor entered it and dropped down a hole in the floor. Pushing through a crack in the wall of a pit, Eivor found herself in a underground lair filled with cobwebs. Descending deeper, she passed through a door decorated with strings of arm and leg bones, and came to a storage room with a letter on the floor and another hole to a lower level. Eivor read the letter. | ||
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*'''Eivor:''' ''Let rest the spirit that haunts you.'' | *'''Eivor:''' ''Let rest the spirit that haunts you.'' | ||
Eivor claimed her dagger as a trophy, as well as the [[Thor's Breeches|piece]] of [[armor]] she had in her possession. | Eivor claimed her dagger as a trophy, as well as the [[Thor's Breeches|piece]] of [[armor]] she had in her possession. | ||
|-|Regan= | |-|Regan= | ||
While exploring East Anglia, Eivor discovered the barren [[Walsham Crag]] shrouded in heavy mist. | While exploring East Anglia, Eivor discovered the barren [[Walsham Crag]] shrouded in heavy mist. | ||
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*'''Eivor:''' ''Enough of this cackling and welching. Let rest your demons.'' | *'''Eivor:''' ''Enough of this cackling and welching. Let rest your demons.'' | ||
Eivor claimed her dagger as a trophy, as well as the [[Thor's Battle Plate|piece]] of armor she had in her possession. | Eivor claimed her dagger as a trophy, as well as the [[Thor's Battle Plate|piece]] of armor she had in her possession. | ||
|-|Cordelia= | |-|Cordelia= | ||
While exploring East Anglia's [[Thetford Forest|Theotford Forest]], Eivor approached some [[Roman Empire|Roman]] ruins in [[Berkelow Bog]]. | While exploring East Anglia's [[Thetford Forest|Theotford Forest]], Eivor approached some [[Roman Empire|Roman]] ruins in [[Berkelow Bog]]. | ||
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! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Cairns | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Cairns | ||
|- | |- | ||
| | |During her travels Eivor stacked many [[cairn]]s reminiscing on conversations she had as a child. | ||
During her travels Eivor stacked many [[cairn]]s reminiscing on conversations she had as a child. | |||
<tabber> | <tabber> | ||
|-|Rosta teaches Eivor about cairns= | |-|Rosta teaches Eivor about cairns= | ||
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*'''Eivor:''' ''How do I win?'' | *'''Eivor:''' ''How do I win?'' | ||
*'''Rosta:''' ''You win by playing, and a quiet mind is your reward. Let the air and nature's beauty soothe you.'' | *'''Rosta:''' ''You win by playing, and a quiet mind is your reward. Let the air and nature's beauty soothe you.'' | ||
|-|Varin tells the tale of Loki= | |-|Varin tells the tale of Loki= | ||
*'''Eivor:''' ''Father ... why do men yell at one another when they have drunk too much mead?'' | *'''Eivor:''' ''Father ... why do men yell at one another when they have drunk too much mead?'' | ||
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*'''Eivor:''' ''Sigurd told me the story of [[Loki]] and his anger at the [[Norse mythology|gods]]. Why was he angry?'' | *'''Eivor:''' ''Sigurd told me the story of [[Loki]] and his anger at the [[Norse mythology|gods]]. Why was he angry?'' | ||
*'''Varin:''' ''Because he was vain. When the gods heaped pretty praise on the serving men of [[Ægir]], Loki could not contain himself. His pride was heavier than his heart. He lived for trickery and glory-hounding. He was jealous. Loki would rather make enemies of friends than hear a good word about anyone but himself. Never be as Loki was.'' | *'''Varin:''' ''Because he was vain. When the gods heaped pretty praise on the serving men of [[Ægir]], Loki could not contain himself. His pride was heavier than his heart. He lived for trickery and glory-hounding. He was jealous. Loki would rather make enemies of friends than hear a good word about anyone but himself. Never be as Loki was.'' | ||
|-|Visit from Sigurd= | |-|Visit from Sigurd= | ||
*'''Rosta:''' ''Eivor, did you hear? The [[Styrbjorn Sigvaldisson|king]] will visit tomorrow. Sigurd will be with him.'' | *'''Rosta:''' ''Eivor, did you hear? The [[Styrbjorn Sigvaldisson|king]] will visit tomorrow. Sigurd will be with him.'' | ||
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*'''Eivor:''' ''No. Not that I remember.'' | *'''Eivor:''' ''No. Not that I remember.'' | ||
*'''Rosta:''' ''Speak with your father [[Prologue (Valhalla)|tonight]]. He has a special task for you.'' | *'''Rosta:''' ''Speak with your father [[Prologue (Valhalla)|tonight]]. He has a special task for you.'' | ||
|-|Sefa= | |-|Sefa= | ||
*'''Eivor:''' ''Sigurd, can I have that stone?'' | *'''Eivor:''' ''Sigurd, can I have that stone?'' | ||
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*'''Eivor:''' ''Your meanness will haunt you one day, Sigurd. I would never betray you.'' | *'''Eivor:''' ''Your meanness will haunt you one day, Sigurd. I would never betray you.'' | ||
*'''Sigurd:''' ''Because we are friends. In love, hurt is different from that of friendship. Lovers must betray one another, as the sun rises and sets.'' | *'''Sigurd:''' ''Because we are friends. In love, hurt is different from that of friendship. Lovers must betray one another, as the sun rises and sets.'' | ||
|-|Eivor's tallest cairn yet= | |-|Eivor's tallest cairn yet= | ||
*'''Eivor:''' ''Come, Father, this way!'' | *'''Eivor:''' ''Come, Father, this way!'' | ||
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*'''Eivor:''' ''And it can stand hard against the winds as well. Watch!'' [blow] | *'''Eivor:''' ''And it can stand hard against the winds as well. Watch!'' [blow] | ||
*'''Varin:''' ''A burst of blue-air that blows to rival [[Njörðr]]'s noisy belches! Well made, Eivor. But know this, height is not the only trait of a cairn's beauty. Shape, balance, expression are key. Seek a variety of these. Let your only goal in this task be to surpass your own best creation.'' | *'''Varin:''' ''A burst of blue-air that blows to rival [[Njörðr]]'s noisy belches! Well made, Eivor. But know this, height is not the only trait of a cairn's beauty. Shape, balance, expression are key. Seek a variety of these. Let your only goal in this task be to surpass your own best creation.'' | ||
|-|Eivor and Sigurd on gods= | |-|Eivor and Sigurd on gods= | ||
*'''Sigurd:''' ''You are quite good at this, these cairns. Better than me, that I admit.'' | *'''Sigurd:''' ''You are quite good at this, these cairns. Better than me, that I admit.'' | ||
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*'''Eivor:''' ''They never live in peace. They hardly bat an eye at jealousy, rage, and madness.'' | *'''Eivor:''' ''They never live in peace. They hardly bat an eye at jealousy, rage, and madness.'' | ||
*'''Sigurd:''' ''Yes, yes ... they are perfect.'' | *'''Sigurd:''' ''Yes, yes ... they are perfect.'' | ||
|-|Sigurd and skipping stones= | |-|Sigurd and skipping stones= | ||
*'''Eivor:''' ''The sound of stones falling upon stones is nice. They click and clack so well.'' | *'''Eivor:''' ''The sound of stones falling upon stones is nice. They click and clack so well.'' | ||
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*'''Sigurd:''' ''Say what you like. He would not believe you!'' | *'''Sigurd:''' ''Say what you like. He would not believe you!'' | ||
*'''Varin:''' ''He would ... and then he would pitch you into the sea, and invite me to drink in his hall. Be warned.'' | *'''Varin:''' ''He would ... and then he would pitch you into the sea, and invite me to drink in his hall. Be warned.'' | ||
|-|A new brother= | |-|A new brother= | ||
*'''Sigurd:''' ''Eivor ... I hoped I would find you here. You seem well. Your wounds have healed quickly. I heard my father talking to the others. He said you were his child now, so ... so that makes me your brother. You are welcome to this family. Now we will grow together, and feast together, and scamper over the snows together. I hope that pleases you. It pleases me. What is it you are building now? Two homes? Or ... a hill and a mountain?'' | *'''Sigurd:''' ''Eivor ... I hoped I would find you here. You seem well. Your wounds have healed quickly. I heard my father talking to the others. He said you were his child now, so ... so that makes me your brother. You are welcome to this family. Now we will grow together, and feast together, and scamper over the snows together. I hope that pleases you. It pleases me. What is it you are building now? Two homes? Or ... a hill and a mountain?'' | ||
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Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order. | Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order. | ||
*'''Eivor:''' ''Travel widely to become wise, for all things are too easy at home, and the ignorant who sit among wise men will be mocked.'' | *'''Eivor:''' ''Travel widely to become wise, for all things are too easy at home, and the ignorant who sit among wise men will be mocked.'' | ||
|-|East Anglia= | |-|East Anglia= | ||
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order. | Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order. | ||
*'''Eivor:''' ''I saw a rich man's home burning, yet he was hopeful, and death stood outside his door. It is always better to live, even in misery.'' | *'''Eivor:''' ''I saw a rich man's home burning, yet he was hopeful, and death stood outside his door. It is always better to live, even in misery.'' | ||
|-|Essexe= | |-|Essexe= | ||
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire. | Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire. | ||
*'''Eivor:''' ''Drink by the campfire, skate on the ice, buy a lean horse and a tempered sword. Do these things and be pleased with your lot.'' | *'''Eivor:''' ''Drink by the campfire, skate on the ice, buy a lean horse and a tempered sword. Do these things and be pleased with your lot.'' | ||
|-|Glowecestrescire= | |-|Glowecestrescire= | ||
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire. | Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire. | ||
*'''Eivor:''' ''Firewood from firewood burns, flame kindles flame, and from man goes wisdom to man, and folly to folly.'' | *'''Eivor:''' ''Firewood from firewood burns, flame kindles flame, and from man goes wisdom to man, and folly to folly.'' | ||
|-|Grantebridgescire= | |-|Grantebridgescire= | ||
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire. | Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire. | ||
*'''Eivor:''' ''Fire is a blessing to one who has traveled far ... to he who enters from the cold with frozen legs, in need of food and clothing.'' | *'''Eivor:''' ''Fire is a blessing to one who has traveled far ... to he who enters from the cold with frozen legs, in need of food and clothing.'' | ||
|-|Ledecestrescire= | |-|Ledecestrescire= | ||
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order. | Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order. | ||
*'''Eivor:''' ''Before crossing a new threshold, take care ... for it is difficult to know what foes lie in wait beyond.'' | *'''Eivor:''' ''Before crossing a new threshold, take care ... for it is difficult to know what foes lie in wait beyond.'' | ||
|-|Oxenefordscire= | |-|Oxenefordscire= | ||
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order. | Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order. | ||
*'''Eivor:''' ''A wary guest who wants a meal is silent. He listens and looks about. So must a wise man be who searches within himself.'' | *'''Eivor:''' ''A wary guest who wants a meal is silent. He listens and looks about. So must a wise man be who searches within himself.'' | ||
|-|Rygjafylke= | |-|Rygjafylke= | ||
Near the mushrooms, Eivor found a note. | Near the mushrooms, Eivor found a note. | ||
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Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order. | Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order. | ||
*'''Eivor:''' ''One who wanders widely and has traveled far will learn the scope of mankind's nature, and discover common sense.'' | *'''Eivor:''' ''One who wanders widely and has traveled far will learn the scope of mankind's nature, and discover common sense.'' | ||
|-|Sciropescire= | |-|Sciropescire= | ||
Near the mushrooms, Eivor found a note. | Near the mushrooms, Eivor found a note. | ||
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Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire. | Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire. | ||
*'''Eivor:''' ''Amid bad men, friendship burns hotter than fire for five days full and tumbles to ash on the sixth when the fire has burnt out.'' | *'''Eivor:''' ''Amid bad men, friendship burns hotter than fire for five days full and tumbles to ash on the sixth when the fire has burnt out.'' | ||
</tabber> | </tabber> | ||
|} | |} | ||
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! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Raven Clan allies | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Raven Clan allies | ||
|- | |- | ||
| | |Eivor received [[Eivor's letters|letters]] from her allies requesting that they meet again. | ||
Eivor received [[Eivor's letters|letters]] from her allies requesting that they meet again. | |||
<tabber> | <tabber> | ||
|-|Grantebridgescire= | |-|Grantebridgescire= | ||
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</tabber> | </tabber> | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | {|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | ||
! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Vinland | !style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Vinland | ||
|- | |- | ||
| | |While roaming across [[Vinland]], Eivor came to a nearby lake, where she saw [[Konwahawíhshon]] humming to herself as she fished. | ||
While roaming across [[Vinland]], Eivor came to a nearby lake, where she saw [[Konwahawíhshon]] humming to herself as she fished. | |||
*'''Konwahawíhshon:''' ''Mmmm... hmmmm.'' | *'''Konwahawíhshon:''' ''Mmmm... hmmmm.'' | ||
*'''Eivor:''' ''The leader of the village. They catch lake fish with a harpoon here. Interesting.'' | *'''Eivor:''' ''The leader of the village. They catch lake fish with a harpoon here. Interesting.'' | ||
| Line 754: | Line 780: | ||
Eivor left Konwahawíhshon to prepare the bear. | Eivor left Konwahawíhshon to prepare the bear. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" width="100%" | {|class="mw-collapsible mw-collapsed" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" width="100%" | ||
! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |River Raids | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |River Raids | ||
|- | |- | ||
| | |While raiding rivers across England with [[Vagn]], Eivor learned more about his earlier life. | ||
While raiding rivers across England with [[Vagn]], Eivor learned more about his earlier life. | |||
*'''Eivor:''' ''TBA'' | *'''Eivor:''' ''TBA'' | ||
*'''Vagn:''' ''TBA'' | *'''Vagn:''' ''TBA'' | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | {|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | ||
! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Flyting | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Flyting | ||
|- | |- | ||
| | |<tabber> | ||
<tabber> | |||
|-|Augusta the Cheerful= | |-|Augusta the Cheerful= | ||
|-|Brother Quiescis= | |-|Brother Quiescis= | ||
| Line 932: | Line 956: | ||
</tabber> | </tabber> | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | {|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | ||
! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Encounters across Ireland | !style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Encounters across Ireland | ||
|- | |- | ||
| | |Shortly after sailing to [[Dublin]], [[Ireland]] to meet her cousin [[Bárid mac Ímair]],<ref>''Assassin's Creed: Valhalla – [[Wrath of the Druids]]'' – [[Blood Bond]]</ref> Eivor spoke to [[Azar]] at her shop in [[Dublin]]'s market square. | ||
Shortly after sailing to [[Dublin]], [[Ireland]] to meet her cousin [[Bárid mac Ímair]],<ref>''Assassin's Creed: Valhalla – [[Wrath of the Druids]]'' – [[Blood Bond]]</ref> Eivor spoke to [[Azar]] at her shop in [[Dublin]]'s market square. | |||
*'''Azar:''' ''Ah! A visit from my good friend.'' | *'''Azar:''' ''Ah! A visit from my good friend.'' | ||
(If "What do you have today?" is chosen.) | (If "What do you have today?" is chosen.) | ||
Revision as of 05:58, 19 June 2021
|
Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Origins, Assassin's Creed: Odyssey, and Assassin's Creed: Valhalla. This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done. |
"Floating conversations" are dialogues that were recreated or extrapolated through an Animus simulation but were not tied to a specific genetic memory.
Kassandra
| Encounters across Greece |
|---|
|
After confronting the Pythia in her house and learning that Elpenor still lived,[1] the Spartan misthios Kassandra sailed to Phokis, Greece to hunt for him.[2] While in the polis of Kirrha, Kassandra came across the Oikos of the Olympians run by Sargon.
(If "What do you sell?" is chosen.)
(If "Why not take drachmae?" is chosen.)
(If "Where do I get orichalcum?" is chosen.)
(Accept – "Show me what you have.")
Kassandra inspected Sargos' wares. Her curiosity satisfied, she left and continued her search for Elpenor. A while later,[3] Kassandra returned to talk to Sargon again.
Kassandra looked over his inventory again, then left to resume her quests. Towards the end of her journeys, she visited Sargon one last time.[4]
|
Bayek
| Encounters across Egypt |
|---|
|
While travelling across Ptolemaic Egypt in 48 BCE hunting the Order of the Ancients, the Medjay Bayek of Siwa came across the travelling merchant Reda at his Nomad's Bazaar stall.[5]
Bayek inspected Reda's wares. His curiosity satisfied, he left and continued hunting the Order. A while later,[5] Bayek found Reda's stall again and spoke to him.
Bayek looked over Reda's inventory again, then left to resume his quest. Reda eventually made his way to Alexandria, where he spotted Bayek passing by one day and called out to him.[5]
Bayek looked over Reda's wares once more, and then left as before. Shortly after learning that the Order member known as "The Lizard" served under the unaware High Priest Pasherenptah in Memphis,[6] Bayek visited Reda one last time.
Bayek inspected Reda's wares a final time before leaving. |
Eivor Varinsdottir
| Ravensthorpe residents |
|---|
| Shortly after the Raven Clan settled in Ravensthorpe,[7] the Viking shieldmaiden Eivor Varinsdottir spoke to its various residents.
Eivor spoke to Gunnar outside the smithy.
Eivor spoke to Svend outside the Tattoo Parlor.
Eivor spoke to Rowan outside the stable.
("Tell me about yourself.")
("I have to go.")
Some time after Svend's death,[8] Eivor spoke to Tove inside the Tattoo Parlor.
("What do you do here?")
(Leave – I have to go.)
As Eivor left, she read a note left on the desk near the door.
Eivor spoke to Wallace in the Hunter's Hut.
("I have to go.")
Eivor spoke to Yanli in her Trading Post.
("Tell me about yourself.")
("I have to go.")
After gathering enough supplies, Eivor renovated Merton and Arth's tent into a Fishing Hut.
Eivor approached the Ravensthorpe's docks and spoke to Eydis, who stood before a large, wide tent surrounded by crates of gear and diverse weaponry. ("What do you do here?")
(Leave – I have to go.)
After gathering enough supplies, Eivor renovated the tent into a proper barracks.
Eivor selected a jomsviking from the assembled candidates and outfitted them with their gear, then picked a lieutenant for her personal longship. Eivor spoke to Gudrun and her husband Gudmund at the Shipyard. Shortly after Reda and his Thousand Eyes aide had settled in Ravensthorpe,[9] Eivor walked up to Reda's stall and talked to him.
(If "See shop" was chosen.)
Eivor perused Reda's wares and then decided whether to buy something. (If "I want a contract." was chosen.)
Eivor looked through Reda's papers and selected a contract. Eivor looked through Reda's papers but could not find any contracts, or only saw ones that were not to her liking.
(If "What do you do here?" is chosen.)
(Leave – "I have to go.")
Later, Eivor passed by Reda's stall and overheard him as he told Sylvi, Eira, and Knud a story. Intrigued, she walked up and leaned on one of the poles supporting the awning as she listened.
Satisfied, Knud, Eira, and Sylvi left.
|
| Ship stories |
|---|
| Various crew members aboard Eivor's personal longship told stories as they traveled.
While sailing, Bragi began telling a story.
The longboat crew began murmuring amongst each other.
While sailing, Dag Nithisson began telling a story.
The longboat crew burst into laughter. The longboat crew burst into laughter.
While sailing, Birna began telling a story. TBA
Soma of Grantebridge. For a time, all the ealdormen of England wanted her dead. A bounty on her head the size of Yggdrasil. So she met with the leader of the South Gyrwans and told their King Roffe, "Say that you killed me. Proclaim it to all of the lands." Roffe answered, "No one will believe me." And Soma shook her head. "Invite them. Here. You will burn me on a pyre for all to see." So they came, the nobles of East Anglia, north and south, of Mercia, of Wessex. They wished to see Guthrum's Valkyrie die. Before all, King Roffe pronounced her guilty of murder and sentenced her to death. Then they put her on a boat and set it afire. Yet Soma had constructed a trap beneath the pyre. She released herself into the murky waters and swam to a bramble. Muddled and wet, she waited in the thorns for night to fall. She then returned to Cambridge as a shadow-walker. She entered the city and stole into the king's chamber, and took the head of Roffe, shouting, "Traitors of Soma wear no heads!" The Saxons though Soma a ghost! A spirit who kills! A curse invincible to fire and death! What a leader, my Soma. While sailing, Finnr began telling a story.
|-| Ambition=
While sailing, Bjorn Bloodtooth began telling a story. While sailing, Rollo began telling a story.
While sailing Vili Hemmingson began telling a story. |
| The Daughters of Lerion |
|---|
While travelling through Norfolk, Eivor found a ruined villa and church in the woods outside the city of Northwic. Exploring the grounds, Eivor saw that they were littered with dilapidated attempts at defenses, countless bones—particularly human skulls, many on stakes—and had been abandoned for years due to the overgrowth of vegetation. Eivor approached the villa's main entrance and saw a large white circle with arcane ritual symbols scrawled on the ground and steps in front of the doorway. Stepping inside, she saw two cobwebbed chairs decorated with animal skulls facing the doorway, as well as a note at the foot of the chair on the right.
Eivor left the villa to investigate the church, only to find it gutted and burned out. Beside it, however, was a small building which had the planks boarding up the entry torn away. Eivor entered it and dropped down a hole in the floor. Pushing through a crack in the wall of a pit, Eivor found herself in a underground lair filled with cobwebs. Descending deeper, she passed through a door decorated with strings of arm and leg bones, and came to a storage room with a letter on the floor and another hole to a lower level. Eivor read the letter.
Eivor dropped down to the lower level, which had another doorway decorated with bones and was filled with knee- to waist-deep water from a breeched underground reservoir. She soon came to a set of steps rising above water level, where she found another note beside an arrow-studded shield on the ground.
Eivor climbed over some rubble and dropped into a third and final level lined with broken Roman statues along a hallway. Turning left, she came to a loose collection of broken stakes, shields, and rubble, among which was a letter.
Eivor continued down the hall, passing a large defaced statue with its head replaced by a deer skull, and stopped at a wall with a crack in it. Squeezing through, she emerged in a small open room with a flight of stairs that lead back to the surface and ended beside the estate's central fountain. Eivor retraced her path and continued the other direction down the statue hall, which terminated in a crypt that had been hollowed out to fit a new addition. In the center of the room sat a moss-covered stone titan holding a club, with a large set of antlers on its head and three glowing cracks set into its back. Carefully navigating around the skulls and rubble which filled the room, Eivor found another letter on a railing near the titan.
Eivor found a note on the base of a column to the left of the crypt entrance.
Eivor then found a final note on a stone sarcophagus to the right of the crypt's entrance.
Eivor approached the steps leading to the titan's back.
Curiosity piqued, Eivor exited the tomb and continued her journey. While searching for the Order of the Ancients member Wigmund in the Isle of Ely Monastery,[10] Eivor found a note amongst a pile of papers on a desk in a treasury room.
Exploring the marshes of Grantebridgescire, Eivor discovered the Spalda Fens, with it's low mist and myriad fireflies.
She soon came upon a corpse propped up in a kneeling position.
Approaching the cadaver, Eivor could see that ropes were tied around the dead body's head like a makeshift blindfold, with its mouth hanging open.
From the cadaver's open mouth came a cloud of green mist, which surrounded Eivor and induced a hallucinatory state.
A figure approached Eivor from behind.
Eivor turned to face Goneril.
Eivor initiated combat with Goneril, who would teleport around, turning into cloud of sickly green hue.
She transformed into a smoke shade which attacked Eivor and dispersed before reforming another shade from the cloud and attacking again.
After suffering much damage, Goneril changed tactics.
Goneril resumed combat, using stronger attacks and shades.
Eivor eventually defeated her.
While exploring East Anglia, Eivor discovered the barren Walsham Crag shrouded in heavy mist.
While exploring East Anglia's Theotford Forest, Eivor approached some Roman ruins in Berkelow Bog.
After defeating all of Lerion's daughters, Eivor returned to the estate and revisited the statue.
Pulling out Goneril's dagger, Eivor aligned it with one of the slits and inserted it with a bone-grinding scrape.
Seeing that the first blade fit, Eivor withdrew Regan's dagger to try again.
As before, the dagger fit into the stone slit with a scrape. Eivor withdrew Cordelia's dagger to complete the puzzle.
Upon inserting the final dagger, the statue suddenly burst apart, shaking the crypt as it collapsed the floor to reveal a deeper tunnel underneath. When the dust settled, Eivor entered the hole and followed the path down a hall lined with more Roman statues. She emerged in a treasure room that held four thrones, two on either side facing each other. Eivor found a note on one of the thrones on the left side.
Eivor left the chair and stepped over a similar arcane circle as the one at the villa's entrance to reach the central altar, which was composed of three still-smoking candles in skulls atop skull-covered stone blocks surrounding a treasure chest. Eivor opened it and claimed Thor's Helmet from within.
|
| Cairns |
|---|
| During her travels Eivor stacked many cairns reminiscing on conversations she had as a child.
Having drunk the potion prepared by Valka, Eivor heard one of Odin's memories in Asgard.
|
| Fly Agaric |
|---|
|
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Near the mushrooms, Eivor found a note.
Near the mushrooms, Eivor found a note.
|
| Raven Clan allies |
|---|
| Eivor received letters from her allies requesting that they meet again.
TBA TBA TBA TBA TBA TBA TBA TBA |
| Vinland |
|---|
While roaming across Vinland, Eivor came to a nearby lake, where she saw Konwahawíhshon humming to herself as she fished.
Eivor walked closer for a better look.
Eivor approached Konwahawíhshon, who noticed her guest.
Seeing what Konwahawíhshon was doing, Eivor readied her own fishing line as the village leader continued humming.
Eivor cast her line into the lake full of fish.
Just as Eivor caught a fish, Konwahawíhshon spoke up.
Eivor pulled up the fish and held it aloft.
Eivor caught another fish.
Eivor caught a third fish and added it to Konwahawíhshon's pile.
As Konwahawíhshon gathered the fish, she saw that a bear had come up some distance behind Eivor.
Eivor turned around in time to see the startled bear retreat into the bush.
Together, Eivor and Konwahawíhshon chased after the bear.
The women tracked the bear to a stream leading out from the lake behind a hill.
Konwahawíhshon provided covering fire with her bow as Eivor fought the bear directly. After a brief brawl, the animal was killed.
Before leaving, Eivor spoke to Konwahawíhshon once more.
Eivor left Konwahawíhshon to prepare the bear. |
| River Raids |
|---|
While raiding rivers across England with Vagn, Eivor learned more about his earlier life.
|
| Flyting |
|---|
In Grantebridge, Eivor came upon a locked hut with a group of three people standing outside. She spoke to the woman.
Eivor took the key and unlocked the hut to find it full of skeletons, pig carcasses, and animal skulls, with a stool set beside a wear in the back wall. Suspicious, Eivor returned to speak to the woman again.
Seeing she would get no answers, Eivor entered the house and sat on the stool. A man's voice came from seemingly nowhere.
Eivor smiled.
Eivor noticed movement behind the wicker of the worn wall beside her and smirked.
There was the sound of movement, and Eivor stood.
Near the docks of Stavanger, came across two men, one of whom insulted her as she approached him from behind.
Manning put his hand to his chest.
|
| Encounters across Ireland |
|---|
Shortly after sailing to Dublin, Ireland to meet her cousin Bárid mac Ímair,[11] Eivor spoke to Azar at her shop in Dublin's market square.
(If "What do you have today?" is chosen.)
Eivor looked over Azar's contracts and decided whether to conduct some overseas trading.
(If "Remind me what you do here." is chosen.)
(Leave – "I have what I need.")
Eivor left Azar's shop and continued walking until she came to Aoife's smithy at the edge of the market.
(If "Let me see your services." is chosen.)
Eivor quickly inspected Aoife's wares and decided whether to buy anything.
(If "What do you do here?" is chosen.)
(Leave – "I have to go.")
|
Ezio Auditore
| Collecting 50 feathers |
|---|
|
After Ezio Auditore collected 50 feathers throughout Italy in memory of his murdered little brother Petruccio, he returned to the Villa Auditore in Monteriggioni and placed them in a box his mother Maria kept on a dresser in her room. Ezio's uncle Mario walked by as Ezio closed the lid and spoke to him.[12]
Mario hung his head in grief over his inability to prevent Petruccio's death, as well as the demise of his other nephew Federico and his own brother, Giovanni.
After Mario left the room, Ezio visited the blacksmith and acquired the Condottiero War Hammer, which he added to the Villa's armory rack. |
| Collecting 100 feathers |
|---|
|
After Ezio collected 50 more feathers throughout Italy, he again returned to the Villa Auditore and deposited them in Maria's box. An unresponsive Maria sat by the dresser and only noticed Ezio beside her when he closed the box lid. Ezio held out his hands and she clasped them as she rose from her seat, before they shared an embrace in memory of their lost family.[12]
In gratitude, Maria gave Ezio a cape with the House of Auditore family crest. |
Haytham Kenway
| Benjamin Franklin |
|---|
|
After arriving in Boston in 1754,[13] Haytham met Benjamin Franklin inside a general store.
Haytham spoke to Franklin another time:
Haytham approached Franklin again.
Haytham returned to Franklin after having collected one of his almanacs.[14]
Franklin gave Haytham 500 pounds.
|
| Charles Lee |
|---|
|
Between missions, Haytham and Charles Lee conversed in the Green Dragon Tavern.
|
| William Johnson |
|---|
|
Haytham spoke to William Johnson after recruiting him.[15]
Haytham spoke to William again after identifying Silas Thatcher.[16]
|
| Thomas Hickey |
|---|
|
Haytham spoke to Thomas Hickey after recruiting him.[15]
|
| Benjamin Church |
|---|
|
Haytham spoke to Benjamin Church after recruiting him.[16]
|
| John Pitcairn |
|---|
|
Haytham spoke to John Pitcairn after recruiting him.[17]
|
Ratonhnhaké:ton
| Samuel Adams |
|---|
|
After attending the Second Continental Congress on 16 June 1775,[18] Ratonhnhaké:ton spoke with Samuel Adams.
|
| George Washington |
|---|
|
Connor met with George Washington at the encampment at Valley Forge.[19]
Not long afterwards, Connor spoke with Washington once more.[19]
During spring in Valley Forge, Connor spoke to Washington about his strategy that year. Having met his father, Connor began to express skepticism about the commander's tactics.[20]
After the war had ended, Connor came across George Washington at Bowling Green.[21]
|
| Marquis de Lafayette |
|---|
|
Connor met with the Marquis de Lafayette at the encampment at Valley Forge during winter.[19]
Connor met the Marquis de Lafayette again at Valley Forge.[19]
|
| Kanen'tó:kon |
|---|
|
Connor met Kanen'tó:kon at Kanatahséton during his training with Achilles Davenport.[22]
Connor met with Kanen'tó:kon again after William Johnson's death,[23] where he informed his friend that incursions into their land had stopped.
During the war, Kanen'tó:kon began to have doubts.[24]
Connor met with Kanen'tó:kon again.[25]
|
| Oiá:ner |
|---|
|
Connor met with Oiá:ner at Kanatahséton during his training.[22]
After William Johnson's assassination,[23] Oiá:ner revealed that his demise had left them more vulnerable as he was generally supportive of the natives. She also began having doubts about the village staying neutral in the war, but Connor encouraged her to continue standing apart from the Iroquois clans that joined the conflict.
During the war,[24] she expressed concern whether Connor would finish his task.
After Kanen'tó:kon's death, Connor informed Oiá:ner. Fearful, though unaware Connor was the one who had killed him, she suggested relocating the village.[26]
|
| Stephane Chapheau |
|---|
|
After recruiting him to the Colonial Brotherhood of Assassins, Connor spoke with Stephane Chapheau in a tavern.[14]
Some time afterwards, Connor spoke with Stephane once more.[14]
|
| Duncan Little |
|---|
|
Connor met Duncan Little in a tavern in Boston.[27]
Connor approached Duncan again.[14]
After recruiting him to the Colonial Brotherhood, Connor spoke with Duncan in a tavern.[14]
Some time afterwards, Connor spoke with Duncan once more.[14]
|
| Clipper Wilkinson |
|---|
|
Connor met Clipper Wilkinson at Boston Neck.[28]
Connor approached Clipper again.[14]
After recruiting him to the Colonial Brotherhood, Connor spoke with Clipper in a tavern.[14]
Some time afterwards, Connor spoke with Clipper once more.[14]
|
| Deborah Carter |
|---|
|
Connor met Deborah Carter at the north end of New York.[29]
Connor approached Deborah again.[14]
After recruiting her to the Colonial Brotherhood, Connor spoke with Deborah in a tavern.[14]
Some time afterwards, Connor spoke with Deborah once more.[14]
|
| Jamie Colley |
|---|
|
Connor met Jamie Colley at a clinic in New York.[30]
Connor approached Jamie again.[14]
After recruiting him to the Colonial Brotherhood, Connor spoke with Jamie in a tavern.[14]
Some time afterwards, Connor spoke with Jamie once more.[14]
|
| Jacob Zenger |
|---|
|
Connor met Jacob Zenger in a tavern in New York.[31]
Connor approached Jacob again.[14]
After recruiting him to the Colonial Brotherhood, Connor spoke with Jacob in a tavern.[14]
Some time afterwards, Connor spoke with Jacob once more.[14]
|
| Homestead residents |
|---|
|
After inviting Godfrey and Terry to live on the Homestead,[32] Connor introduced himself to their wives Catherine and Diana.
After rescuing Prudence from a bear,[33] Connor spoke to her and Warren.
After the construction of Oliver and Corrine's inn,[34] Connor checked to see if they were happy.
Connor greeted Terry and Godfrey on his way there to see if they were still at peace with each other.
After collecting wild flowers for Norris to court Myriam with,[35] Connor spoke with him and realized that to court someone meant to romance them.
Connor spoke to Achilles,[36] who was examining his old robes that he had retrieved for him.
After Connor's returning from Boston,[37] Warren expressed gratitude to Connor about his new life and the child on the way.
Following the birth of Hunter,[38] Connor found Warren, Prudence and Lyle White reminiscing at the farm about the day of his birth.
After Connor helped Norris again with romantic matters,[39] they spoke about their names. Norris revealed that his name was Maurice, but since everyone mispronounced it, he grew tired of correcting them.
After Dr. White approached Connor for help with his reputation[40] and the confrontation with the British scouts,[41] Connor spoke to Prudence, Diana and Ellen outside the inn about their children, and they expressed gratitude towards him for bringing White to the Homestead.
After obtaining Lance's plans from France, Connor listened to him elaborate on the newly invented folding chair.[42]
Later, Lance came to the Davenport manor and explained that the plans also contained Leonardo da Vinci's Flying Machine. They built and tested it, but it did not work, due to their limited knowledge on the invention.
When Connor found the painting of Achilles' family in New York, Achilles explained to him that he was reluctant to open the package and look at it since the memories were too painful.[43]
After helping White and Diana tend to the injured after the Battle of the Chesapeake,[44] Connor learned that she had become Dr. White's apprentice.
He then spoke with Lyle and Lance at the tavern, where both men joked about being bachelors and then asked Connor why he had no wife.[14]
After Achilles' funeral,[45] Connor spoke to Father Timothy at the church, thanking him for presiding over the service.
|
Appearances
- Assassin's Creed II (first appearance)
- Assassin's Creed III
- Assassin's Creed: Odyssey
- Assassin's Creed: Origins
- Assassin's Creed: Valhalla
References
- ↑ Assassin's Creed: Odyssey – The Truth Will Out
- ↑ Assassin's Creed: Odyssey – Snake in the Grass
- ↑ Assassin's Creed: Odyssey – [citation needed]
- ↑ Assassin's Creed: Odyssey – [citation needed]
- ↑ 5.0 5.1 5.2 Assassin's Creed: Origins – [citation needed]
- ↑ Assassin's Creed: Origins – The Lizard's Mask
- ↑ Assassin's Creed: Valhalla – Settling Down
- ↑ Assassin's Creed: Valhalla – Carrying the Torch
- ↑ Assassin's Creed: Valhalla – The Thousand Eyes
- ↑ Assassin's Creed: Valhalla – An Island of Eels
- ↑ Assassin's Creed: Valhalla – Wrath of the Druids – Blood Bond
- ↑ 12.0 12.1 Assassin's Creed II
- ↑ Assassin's Creed III – Welcome to Boston
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 14.15 14.16 14.17 14.18 Assassin's Creed III
- ↑ 15.0 15.1 Assassin's Creed III – Johnson's Errand
- ↑ 16.0 16.1 Assassin's Creed III – The Surgeon
- ↑ Assassin's Creed III – The Soldier
- ↑ Assassin's Creed III – Conflict Looms
- ↑ 19.0 19.1 19.2 19.3 Assassin's Creed III – Missing Supplies
- ↑ Assassin's Creed III – Alternate Methods
- ↑ Assassin's Creed III – Evacuation Day
- ↑ 22.0 22.1 Assassin's Creed III – A Trip to Boston
- ↑ 23.0 23.1 Assassin's Creed III – Hostile Negotiations
- ↑ 24.0 24.1 Assassin's Creed III – Lexington and Concord
- ↑ Assassin's Creed III – [citation needed]
- ↑ Assassin's Creed III – Broken Trust
- ↑ Assassin's Creed III – Gangs of Boston
- ↑ Assassin's Creed III – Martial Law
- ↑ Assassin's Creed III – Hoarding Provisions
- ↑ Assassin's Creed III – Protect the Clinic
- ↑ Assassin's Creed III – In the Wolf's Lair
- ↑ Assassin's Creed III – River Rescue
- ↑ Assassin's Creed III – Prudence's Primrose
- ↑ Assassin's Creed III – Room at the Inn
- ↑ Assassin's Creed III – Norris Goes Courting
- ↑ Assassin's Creed III – Manor Mysteries, Part 1
- ↑ Assassin's Creed III – Pig Herder
- ↑ Assassin's Creed III – Get Me a Doctor!
- ↑ Assassin's Creed III – Norris Tries Again
- ↑ Assassin's Creed III – Slander
- ↑ Assassin's Creed III – An Eye for Trouble
- ↑ Assassin's Creed III – Thousand-Pound Idea
- ↑ Assassin's Creed III – Manor Mysteries, Part 2
- ↑ Assassin's Creed III – Wait Times
- ↑ Assassin's Creed III – Legacy
