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==Memory Block 1==
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACBL|RW|Good}}{{WP-REAL}}
{{Quote|I will travel to the distant land of Cyprus to dispose of the remaining Templars before they rebuild their Order and hunt us again. I am Altaïr. I am an Assassin.|Box description.|Assassin's Creed: Bloodlines}}
{{Game Infobox
|name=Assassin's Creed: Bloodlines
|image=Bloodlines.jpg
|Developer=[[Griptonite Games]]
|Publisher=[[Ubisoft]]
|Released=
*November 17, 2009 ([[North America|NA]])
*November 19, 2009 ([[Australia|AU]])
*November 20, 2009 ([[Europe|EU]])
*December 23, 2009 ([[Japan|JP]])
|Genre=Historic Action-Adventure
|Game modes=Single-player
|ESRB=Mature (M)
|Platform=PlayStation Portable
|Website=
}}
'''''Assassin's Creed: Bloodlines''''' is a 2009 video game for the PlayStation Portable console, and is a direct sequel to 2007's ''[[Assassin's Creed]]''. It was released in the United States on 17 November 2009 and worldwide on 20 November of the same year.


At the beginning of the game [[Altaïr]] has to go after the leader of the [[Templars]] inside the Templar’s Hold. Altaïr breaches through the keep of the Templars but the leader is nowhere to be found. Instead, Altaïr finds [[Maria]], the former right hand of [[Robert de Sable]], speaking with various Templars. Maria states she wishes to accompany the Templars to Cyprus, but the Templars state this is not a good idea as [[Armand Bouchart]] is the new Grand Master of the Order of Templars and he does not take well to Maria due to her investigations after the murder of Robert de Sable.
The game follows the events of ''[[Assassin's Creed]]'', and depicts the journey of the [[Levantine Brotherhood of Assassins|Levantine Assassin]] [[Altaïr Ibn-La'Ahad]] to the island of [[Cyprus]], in order to learn more of the [[Knights Templar]]s' intentions, now under the rule of [[Armand Bouchart]].<ref name="G4TV">{{Cite web|url=https://web.archive.org/web/20130310054421/http://g4tv.com/videos/42499/Morgan-Webb-Interviews-Assassins-Creed-Bloodlines-Producer/|title=Morgan Webb interviews Assassin's Creed: Bloodlines producer|archiveurl=https://archive.org/details/g4tv.com-video42499|archivedate=29 March 2013|author={{Wiki|G4 (American TV network)|G4TV}}|date=3 November 2009|publisher=''G4TV''|accessdate=12 September 2025}}</ref> Though the game does not feature [[Desmond Miles]], the interface, HUDs, and game design are still based on the [[Animus|Animus 1.28]].


After her conversation with the Templars, Altaïr confronts Maria, and Maria asks Altaïr if he has now come to finish what he didn’t before. A battle esues, in which Altaïr almost robs Maria of her life - but Altaïr decides to let Maria live a little longer. Altaïr asks Maria about the plans the Templars have on Cyprus; Maria responds the Templars see it as a ‘mere vacation of all the things happened before’. Altaïr does not take her words to heart, as he is determined to find out what the Templars are planning to do on Cyprus. He takes Maria as prisoner and leaves the keep.
==Official synopsis==
''It has been one month since the [[Assassination (Al Mualim)|death]] of Altaïr's [[Mentor|master]], [[Al Mualim]]—a once-feared Assassin who was actually a clandestine member of the Knights Templar. Now the remaining [[Templars]] are scrambling to recover what Al Mualim once possessed: the mysterious [[Apple of Eden 2|Apple of Eden]], a powerful [[Piece of Eden|piece]] of [[Isu|ancient]] technology endowed with the ability to control the minds of [[Human|men]].<br><br>Led by the merciless Armand Bouchart, the Templar Knights have regrouped on the island of Cyprus, desperate to recover their artifact from the clutches of the Assassins and restore their order to its former peak of influence and power. Not content to wait for his enemies to strike, Altaïr decides to take the [[Assassin-Templar War|fight]] to them...''


Logbook:
== Gameplay ==
Altaïr writes that he does not know if the power the [[Apple of Eden]] holds is truly intend to be evil. If it comes to be so, he hopes to have within him the power to destroy this evil.
''Assassin's Creed: Bloodlines'' contains similar, if not the same, gameplay to ''Assassin's Creed'' in terms of control style, although there were modifications to the control scheme. Some features from the previous game, such as the [[Eagle Vision]], the ''Gentle Push'', and [[horse]]back riding were removed from the game. [[Blending]] is now only used to safely bypass guards, as Altaïr can no longer blend with [[scholar]]s as a means to hide. High and low profile assassinations can still be done in the game, in addition to the new ledge assassination.
[[File:Altair blend.png|thumb|left|210px|Altaïr, blending with the crowd]]
Taking the place of [[flags]], a new collectible featured in the game are [[Templar coins]], which can be used to upgrade health bars, and the amount of damage a weapon can inflict.<ref name="G4TV"/> [[Bronze]], [[silver]] and [[gold]] [[coin]]s are present, with gold holding the highest value.


Similar to the previous game, side missions are available to players, such as [[Save Citizen|saving civilians]] from Templar soldiers, and performing specific tasks for allies of the resistance. The variety of tasks has been expanded, such as delivering letters, and intercepting couriers. In return, Altaïr will receive coins as a reward, instead of assistance from groups, as in the previous game.


==Memory Block 2==
With the game centered on the island of Cyprus, the setting was based on two areas: [[Limassol]] and [[Kyrenia]]. Like in the previous game, Altaïr can synchronize from high [[View Points|vantage points]] in order to map out the city. Although the map itself is already drawn out, synchronizing will provide the locations of various side-missions.


Altaïr has travelled by boat to [[Limassol]], Maria accompanying him as a ‘prisoner’. While traveling through the port, Altaïr is stopped by a few men who ask about his origin. After Altaïr reveals himself to be an assassin, the men reveal to be followers of the same creed. They opt to take Maria to the Assassin’s safe house and Altaïr agrees, giving him time to freely look around Limassol.
Combat in ''Bloodlines'' is likewise similar to ''Assassin's Creed''. Weapons from the previous game return, such as [[Sword of Altaïr|Altaïr's sword]], his [[short blade]], [[Throwing knife|throwing knives]], and [[fist]]s. In addition, throwing knives can now be reclaimed after being used on an enemy. Altaïr is now also able to instantly kill a downed enemy.
[[File:ScreenBloodLines.jpg|right|thumb|260px|New assassination techniques were featured in ''Bloodlines'']]
Story missions and assassinations have been redone. Previous ways to gather information, such as [[pickpocketing]] and [[eavesdropping]], were removed from the game. As a replacement, missions were played in the same structure as ''Assassin's Creed II'', with Altaïr handling one task after another and slowly gathering information from both his allies and enemies as each mission was cleared.


Eventually Altaïr reaches the Asssasin’s safe house and learns from the Safe House keeper that the leader of the Limassol Templars is hidden inside the [[Limassol Castle]]. In order to have a chance at getting into the castle, Altaïr must assassinate the captain of the Templar Guards in order for [[Osman]], a spy on the side of the Assassins, can get a promotion with the ranks of the guards. Altaïr leaves the safe house and assassinates the Guard Captain, after which he returns to the safe house. The man who he speaks with inside the Assassin’s safe house is revealed to be named [[Alexander]]. Alexander gives Altaïr the mission to go speak with Osman, the spy within the Templar guard ranks and deliver a message; congratulations for his grandmother by behalf of Alexander.
An in-game achievement system called [[accomplishments]] is featured in ''Bloodlines'', which rewards players with Templar coins. Accomplishments can be earned after performing specific tasks, such as killing a set number of soldiers in a specific order, and also collecting all of the Templar coins located throughout the game world.


Altaïr reaches Osman without being detected and delivers Osman the message Alexander gave him, thanks Altaïr and tells Altaïr that the Templar guard leader [[Frederick The Red]], needs to be taken down. Osman also tells Altaïr that the Templars are using Cryprus as an Archive to store weapons and information. After this brief meeting Altaïr heads back to the Assassin’s safe house to speak on what he as learned. Alexander tells Altaïr to assassinate in Limassol Castle.
== Plot ==
[[File:Altair Maria Acre.jpg|thumb|250px|Altaïr defeating Maria in Acre]]
During the Autumn of 1191, the Assassin Altaïr Ibn-La'Ahad had heard of the Templars' plan to depart for Cyprus. While the Templars made preparations to leave from [[Acre]]'s harbor, Altaïr led an assault in order to intercept them and learn more.


Altaïr heads to Limassol Castle and infiltrates the castle, but is spotted by Fredrick the Red on the courtyard. A battle ensues, which ends in the killing of Fredrick the Red. Altaïr then escapes the castle and returns to the safe house. Upon entering the city Altaïr learns that the safe house of the Assassins is under attack. Altaïr fights a wave of Templars outside the safe house, and finds Maria has been captures by the Templars. Altaïr briefly speaks with Alexander and leaves the city center to recapture Maria.
Encountering [[Maria Thorpe]], [[Robert de Sablé]]'s former stewardess, Altaïr subdued and took Maria as his prisoner. Once the Assassins departed the area with Maria, Altaïr heard from one of his subordinates that the Templars had recently purchased the island of Cyprus from King [[Richard I of England|Richard]], after the fall of [[Isaac Comnenus]]' rule. Suspecting that their intentions were beyond governance, Altaïr departed for Cyprus with Maria in tow.
Altaïr reaches Maria only to find her captures by Templar guards. He quickly disposes of the guards and in return, receives the blame from Maria for being called ‘a traitor’. Altaïr then recaptures Maria and heeds her about never finding the Apple of Eden if she does not cooperate. They both then return to Alexander in order to speak about finding Armand Bouchart, Grand Master of the Templar order. Alexander tells Altaïr that Armand Bouchart was the one who set the Assassin’s safe house on fire, and afterwards immediately fled on a ship to [[Kyrenia]]. Alexander believes a friend of his, [[Pasha]], can help Altaïr find a way to travel to Kyrenia. Altaïr leaves Maria with Alexander to go look for Pasha by the docks.


Altaïr soon finds Pasha and asks him for the favor of travel to Kyrenia. Pasha makes no problem of this and also tells Altaïr the rumor that a secret artifact is being shipped by the Pirate Templars inside the Grand Ship headed to Kyrenia. Altaïr leaves Pasha to investigate the Grand Ship, searches the entire boat and finds a Templar book. Altaïr quickly reaches shore and brings the book to Alexander.
Altaïr arrived at Limassol, and made contact with [[Alexander of Limassol|Alexander]], the informant mentioned by his men. Alexander discussed the Templars' presence with him, and devised a plan to gather more information.


After handing Alexander the book, Altaïr states he will head for Kyrenia. Alexander tells him to look for a man name Barnabas in Kyrenia. He is a friend of Alexander’s and can surely help Altaïr. Altaïr greets Alexander as he leaves for Pasha’s boat with Maria. Maria struggles in order to free from Altaïr, but complies with his demand in the end.
Altaïr consulted with [[Osman]], a [[Cypriot Resistance|resistance]] spy within the Templar's ranks, and managed to lower the defenses of the Templar-controlled [[Limassol Castle]], in order to infiltrate the castle with ease. He was also able to learn of a certain [[Templar Archive|archive]] that the Templars were keeping a secret, though if he wanted to learn more, he would have to seek out [[Fredrick|Frederick the Red]].


Altaïr writes that he does not know where the Pieces of Eden originally came from, but he is almost certain the Pieces are not of divine power. He feels the Artifacts were man-made in every way, modeled after the character of the humans and well handcrafted at the mercy of the beholder.
Altaïr entered the castle and encountered Frederick, though he gained no information before his target's death. Heading out of the structure, Altaïr saw that the safe house of the resistance had been burned to the ground by the Templars, and, after searching the area, learned of Maria's survival.
[[File:Altair Bloodlines.jpg|thumb|250px|Altaïr arriving in Cyprus]]
Fleeing to the church area, Altaïr watched over an announcement being made by Armand Bouchart, the current [[Grand Master of the Templar Order]], regarding the death of Frederick. Slaying Osman in the midst of his announcement, Armand threatened to tighten the grip of the government within the city if they refused to cooperate in searching for the murderer.


==Memory Block 3==
Just then, Maria arrived and pleaded to Bouchart for safety, though he attributed her safe escape as being in league with the Assassins. Despite her claims, Maria was taken away by Bouchart's men on the grounds of conspiring against their Order, though she was intercepted and rescued by Altaïr.


We find Altaïr and Maria inside the hull of the boat. Altaïr inspects Maria and remarks a ring around Maria’s finger, to which he asks her where she did get the ring. Maria responds she got the ring from her former commander (and presumably lover) Robert de Sable, for the high rank she has obtained within the Templar Order. Altaïr then speaks to Maria of philosophy - he begins speaking of the initial state of humans; without arms or legs and the natural order of things. How the Templar’s way for control is made through enslavement and is against the natural order of things. Maria seems to somewhat agree with Altaïr on this subject, albeit her not speaking her mind too much.
After regrouping by the city's harbor, Alexander helped Altaïr charter a boat for the city of [[Kyrenia]], which was where Bouchart had fled. Consorting with Alexander's associate [[Pasha]], Altaïr was able to make his way into the city with Maria.


Altaïr and Maria stand up and in order to climb the ladder to the ship’s deck, Altaïr cuts Maria loose. They both climb on the ladder, but then Maria kicks Altaïr down the ladder and escapes. Altaïr sets chase and follows her onto the main land of Kyrenia. After a short while Altaïr finds Maria among fellow men who saved her from several Templar Guards. The leader of the men introduces himself as [[Markos]]. Altaïr asks Markos and his men if Maria could stay with them for the time being while Altaïr explores the land, to which Markos agrees.
Once Altaïr had arrived at the city of Kyrenia, he encountered the resistance member [[Markos (Cypriot)|Markos]], who helped stop Maria's escape attempt. Altaïr then left her to the care of Markos while he searched for the resistance leader [[Barnabas (Cypriot)|Barnabas]], the man mentioned by Alexander. Meeting with Barnabas, Altaïr was instructed to murder the claimed traitor [[Jonas]], as his end of the deal for assistance in dealing with the Templars.


Altaïr locates the Assasin’s Safe House in Kyrenia Commons and enters. He is greeted by a man who calls himself [[Barnabas]] and after a short chat with Altaïr, Barnabas tells Altaïr of [[Buffavento Castle]], where Armand Bouchart keeps his prisoners. It’s an old property the Templars seized from an earlier heiress. In order to help Altaïr, Barnabas needs a favor. Altaïr needs to seek out [[Jonas]], a respectable merchant who has posed himself as being a trator to the brotherhood.
Intercepting Jonas, Altaïr learned before his target's death that the Templar figure [[Moloch]] had placed a price on both his and Maria's head. Learning of this, Altaïr made his way back to the harbor in order to ensure that she was safe. Rescuing her and Markos from harassers, Altaïr instructed them to make their way into the resistance safe house.


Altaïr seeks out this man named Jonas, and interrogates him. Jonas speaks of a bounty put on Altaïr’s head and the head of his female compagnion. It does not bode well for Altaïr, and Jonas’ disrespect causes Altaïr to take his life. Thereafter Altaïr rushes to the harbor to find Maria, who is currently being attacked by Templars along with Markos. Altaïr helps the two out of trouble, and Altaïr asks Markos to bring Maria to the Assassin’s safe house in Kyrenia. Markos complies. Before Altaïr leaves, he speaks with Maria about ‘The Bull’ - a man Maria calls [[Moloch]]. He would be the one behind their ambush. Altaïr then leaves to meet up with Barnabas and later meet everyone inside the Assassin’s safe house.  
After this, Altaïr returned to the safe house and reported to Barnabas, who subsequently told him of a riot happening around the city due to Jonas' death. Barnabas claimed that Jonas was a well-respected man, though few knew of his treachery. Altaïr then explained that more of the resistance were making their way to the safe house, and that he should explain the situation to them.


Once inside the safe house, Altaïr again speaks with Barnabas - apparently the death of Jonas has sparked riots throughout the city. Barnabas states it is necessary for Altaïr to murder the fanatics in control of the riot, and Altaïr does so. Upon returning to the safe house after the murder, Altaïr speaks with Maria about this man named Moloch - specifically about his location. Maria realizes she has said more than she should have and warns Altaïr not to duel him, for Altaïr would not survive. Altaïr does not think twice and infiltrates the castle where Moloch is hidden, finds Moloch and tries to assassinate him. Moloch however, intercepts the assassin before he could strike and throws him to the ground. A battle ensues, in which the end Altaïr takes the life of Moloch with the tip of his blade. Altaïr then escapes the Castle of Kyrenia and safely returns to the Assassin’s safe house.
Departing to deal with the riot, Altaïr was successful and immediately returned to Barnabas, though he found that he had disappeared. Seeing that Markos and Maria were safe, Altaïr decided to eliminate Moloch due to the threat he posed. Infiltrating [[Kantara Castle]], Altaïr dealt with Moloch and escaped before he was caught.
[[File:Moloch Assassination.jpg|thumb|250px|left|Altaïr and Moloch in combat]]
At once, Altaïr returned to the safe house, though he learned that Maria and other resistance members were taken away by the Templars. Markos explained that the discovery of their hideout was the cause of the [[Dark Oracle]], who was told to have mystical powers. He was also able to learn that the man he knew as Barnabas was a [[Armand Bouchart's agent|traitor]], and that the real Barnabas was murdered before Altaïr's arrival. From there, he left the safe house to rescue Maria and the resistance members.


Altaïr wonders why violence lives so heavily amongst people. Altaïr believes people could not live with one another, as man likes to kill each other over power. He believes the world is not made by the divine - to Altaïr the world seems the work of a madman.
After successfully rescuing the men at Kyrenia's harbor, he was able to learn that Maria was taken away by Moloch's son, [[Shalim]]. After liberating the resistance members, Altaïr regrouped with Markos to report of the men's status. With the uncertainty of the Oracle's mysticism, Altaïr decided to explore the Oracle's supposed prison at [[Buffavento Castle]]. There, he overheard Bouchart and Shalim, who made mention of a delivery to Alexander, which Altaïr believed to be a sign of treachery. Dwelling further into the castle, Altaïr located the Oracle and had to assassinate her in her cell, as she attacked him in a crazed frenzy, before he left the castle.


==Memory Block 4==
Returning to the safe house, Altaïr asked Markos for information regarding Shalim. Told very little, he tasked himself with tailing Shalim to learn more about him. Following him, Altaïr witnessed him and his men harass the citizens of Kyrenia, and took it upon himself to liberate them. After doing so, he reported back to Markos, and learned that he regularly confessed at a nearby church. Conversing with a monk, he set up a meeting, but the monk was killed by a Templar assailant. Altaïr gave chase, though was only able to pick up one of the agent's belongings. Reporting to Markos, he learned that Shalim was frequently seen by the harbor, and decided to pick up where he left off by heading there.
[[File:Shalim and Shahar assassination.jpg|thumb|left|250px|Altaïr defeating Moloch's twin sons]]
Altaïr saw a group of beautiful women meant for Shalim's entertainment, and amongst them was Maria in disguise. Following the carriage the women rode on, Altaïr reached [[Saint Hilarion Castle]] and prepared to infiltrate the castle in search of Shalim. Just as he located Shalim, Altaïr saw Maria conversing with him, who talked about the Templars' intention with the Apple. Deserted by Maria, Altaïr prepared to duel both Shalim and his twin brother [[Shahar]], whom he thought was the former.


Altaïr reaches the safe house and speaks with Markos, only to find everybody missing. Markos tells Altaïr the Templars came in and took Maria, as well as everybody else. Markos also speaks of a [[Dark Orcale|Dark Oracle]] from Buffavento castle who was mentioned by the Templars, but Altaïr believes Barnabas was behind the attack. Markos does not comply - he introduces Altaïr to the fact that the real Barnabas was executed the day before Altaïr arrived in Kyernia. Clearly the Barnabas Altaïr had met was an impostor.
Dealing with the twins, Altaïr left the castle and reported back to Markos. Altaïr learned that Kyrenia had been fully liberated of the Templars, and that their fleets set sail for Limassol once more, to which he left in pursuit.


Markos then tells Altaïr the Templars are executing his henchmen at the marketplace. Altaïr rushes to the marketplace, prevents the execution and saves the henchmen, with whom he travels back to the safe house. There Markos tells him to interrogate the Prison Guard in the harbor of Kyrenia. Altaïr sends out to interrogate this guard, who tells him there is only one Templar who holds the keys to the jail cells. Altaïr can find this Templar at the Crusader Outpost. Altaïr then takes the life of the Prison Guard.
Altaïr located the newly rebuilt safe house and rendezvoused with Alexander, who immediately branded the Assassin as a traitor, much to his surprise. Altaïr explained the chain of events to Alexander, who subsequently told him of the Templars' abuse of power. Altaïr first dealt with the captain guards, then asked several of the pirates for Bouchart's whereabouts whilst posing as a Templar messenger.


Altaïr rushes to the Crusader Outpost, kills the guards, steals the keys to the cells and heads back to Kyrenia Harbor. Once inside the harbor, Altaïr fights his way to the cells and frees the prisoners, only to find Maria not among the prisoners. The freed men say that Moloch’s son [[Salim]] has taken Maria away in chains. Altaïr decides to speak with Markos on this and upon returning to the Assassin’s safe house, they both decide Altaïr should pay a visit to this Dark Oracle of which the Templars speak - for it seems Grand Templar Armand Bouchart knows every step before the Assassin’s do.
Altaïr learned of a recent murder committed by a Templar sergeant and left to interrogate him. After doing so, he was pointed to [[Demetris]] if he wanted more information. Questioning Demetris, he learned that he was the perpetrator of the murder, though he was killed by the same agent from Kyrenia before he could reveal any more.
[[File:Templar Archive1.jpg|thumb|250px|Altaïr defeating Armand Bouchart]]
Unable to chase the agent, Altaïr returned to the safe house, though he only found a note from Alexander, instructing him to meet by the castle's courtyard. Doing so, he saw Alexander's corpse, and was greeted by the Templar agent, who was also the impostor of Barnabas.


Altaïr infiltrates the Buffavento Castle in order to look for the Dark Oracle. He overhears Armand Bouchart and Salim argue over Maria’s escape - apparently Maria had escaped out of the hands of Salim. In addition, Maria is asked by Armand Bouchart to take a message to Alexander in Limassol. Altaïr does not take to this well, and considers Alexander a traitor of the creed. However, Altaïr descends further into the castle, only to find the Dark Oracle at the bottom. She attacks Altaïr, leaving him no choice but to battle with her and in the end, send her to god. Before the Dark Oracle loses her life, she manages to tell Altaïr she does things as god’s will, and there is no undoing. After her death, Altaïr quickly escapes the castle and heads back to the Assassin’s safe house.
The agent was able to turn the whole town against Altaïr, as a mob made their way to the courtyard ready to drive him out. With this, the Assassin was forced to utilize the [[Apple of Eden 2|Apple of Eden]] to drive the civilians away without casualty. After this, the agent asked for the Apple, though as he did, he was stabbed by Maria from behind.


Altair wonders about [[They Who Became Before Us]]. “Who are they? What drove them? Are these so-called artifacts mere toys or were they created for a greater purpose?”.
After an argument, Maria informed Altaïr of the Archive's location, which was within the Castle premises. After dealing with a group of Templar soldiers, Altaïr proceeded into the Archive.


==Memory Block 5==
Arriving to the sight of Bouchart knocking Maria out, Bouchart mentioned their true plans and intentions. The Archive had existed while under Comnenus' rule, and because of his defeat by King Richard, the Archive was compromised. To prevent this, the Templars were forced to buy the island, and due to Altaïr's meddling, was also forced to liberate the artifacts out of it.
[[File:Dock.jpg|thumb|250px|Maria and Altaïr, after escaping the Archive]]
After he was finished, Bouchart engaged in combat with Altaïr, but was eventually defeated. After helping Maria recover, Altaïr escaped the crumbling structure with Maria and the two of them made their way out before it was destroyed.


Once back inside the safe house, Altaïr discusses Salim’s position. Because Markos could not give much information about Salim, Altaïr decides to seek after Salim, trying to learn more about him. He finds Salim in the heart of Kyrenia, feasting on women while spending another’s coin. Altaïr first decides to assassinate the men Salim is traveling with, after which he decides to assassinate all the duelists feasting on women as well. After all these assassinations, Altaïr returns to Markos for more information. Markos sends Altaïr to ask help form the local scholars, since Salim’s lifestyle demand frequent confession rituals at the church. Altaïr then seeks out and speaks with a scholar about Salim’s confessions, only to find the scholar unable to speak about Salim and the Archive in public, to which he asks Altaïr to return later.
From there, Altaïr and Maria discussed their future intentions by Limassol's harbor. While Maria stated that her interests were sailing [[Asia|East]] for [[India]], Altaïr pondered over his journey and understanding of [[the Creed]]. Afterwards, he too said that he would head eastwards and the two left the harbor together.


Salim then interrupts the conversation by standing in the midst of the Crusader Outpost and speaking towards all by-passers. He speaks of loyalty and admission, but disbelieve and justice to those who defy his plans. When Altaïr then goes to speak with the scholar a second time, the scholar is killed by falling wooden crates from above. Unfortunately Altaïr is unable to save the scholar in time. When Altaïr looks around for the cause of this insult, he finds a mysterious templar creature on the rooftops and begins chase. After a long chase the mysterious figure escapes from Altaïr and Altaïr is left looking for clues about the mysterious figure. He then finds a mysterious item when looking at the last know position of the mysterious figure and decides it’s best to go speak with Markos.
== Development ==
Development of ''Assassin's Creed: Bloodlines'' was announced on 2 June 2009 at Sony's 2009 {{Wiki|E3|E3 Conference}} with a release date set for 17 November 2009.<ref>{{Cite web| url=https://www.ign.com/articles/2009/06/02/e3-2009-assassins-creed-psp-gets-official-name-and-date| title=E3 2009: Assassin's Creed PSP Gets Official Name and Date| author=Devries, Jack| work={{Wiki|IGN}}| date=2 June 2009| accessdate=4 Jan 2020| archiveurl=https://web.archive.org/web/20180207231124/https://www.ign.com/articles/2009/06/02/e3-2009-assassins-creed-psp-gets-official-name-and-date| archivedate=7 February 2018}}</ref> On 16 July 2009, a trailer for the game debuted on the ''Assassin's Creed'' YouTube channel with a short cinematic placed on an image of the PlayStation Portable.<ref name="GameTrailers">{{Youtube|jCPUd9vMmkc|Assassin's Creed Bloodlines Video Game, Debut Trailer HD|UCtkaDACuNFPuygzeBijnb8Q|GameTrailersFullHD}}</ref>


Back at the Asssassin’s safe house, Altaïr speaks with Markos of the twisted ways of the Templar’s doings and demands to find Salim when he is on his own. Salim would most certainly be not alone in the harbor, therefore Markos sends him to find a way into Saint Hilarion Castle and to do so, find the Consort Palanquin in the harbor of Kyrenia.
The trailer was narrated by one of the in-game bosses, Moloch, and revealed several details, such as the location of the game, and the installment's protagonist, Altaïr Ibn-La'Ahad. The game was being developed by [[Ubisoft|Ubisoft Montreal]] in conjunction with [[Griptonite Games]].<ref name="GameTrailers" />


Upon finding the Palanquin he sees Maria step inside the Consort Palanquin disguised. The roofs are filled with posted arches, and the danger exists that Maria could be shot. Altaïr quickly disposes of the guards along the road, all the way to Saint Hilarion Castle. Upon entering the castle, the palaquin stops and Maria steps out. Two Templar Guards await her arrival and escort her inside the castle. Altaïr doesn’t hesitate a moment and finds a way inside the castle.
It was revealed in {{Wiki|E3 2009}} that inter-connectivity between ''Bloodlines'' and ''Assassin's Creed II'' would be available, allowing players to earn bonuses on both games after connecting the PSP system to the PS3 console.<ref name="connect">{{Cite web| url=https://www.ign.com/articles/2009/07/16/assassins-creed-bloodlines-deets| title=Assassin's Creed: Bloodlines Deets| author=Miller, Greg| work={{Wiki|IGN}}| date=17 July 2009| accessdate=4 Jan 2020| archiveurl=https://web.archive.org/web/20240522104545/https://www.ign.com/articles/2009/07/16/assassins-creed-bloodlines-deets| archivedate=22 May 2024}}</ref>

Once inside the castle, Altaïr eventually finds the Great Hall. [[Shahir]], brother of Salim, meets Maria out front, where she confronts him about the Templar’s use of the “Apple of Eden”. She asks Shahir if Templars would do ill with this artifact. Shahir states the Templars just want order, by any means. At this moment Altaïr busts in the room, apologizing for letting himself in. Shahir calls on his brother Salim to join the fight, as Maria runs towards the door and while doing so executes two guards.
Altaïr and Maria now stand side by side, as well as Salim and Shahir. Altaïr speaks “Two of them.. and two of us”. Maria laughs at Altaïr and runs away. The battle then ensues between Altaïr and the brothers Salim and Shahir, ending with both their lives taken. Altaïr then escapes from the castle and heads toward the safe house. Upon entering the safe house, Makros tells Altaïr that the Templar ships are leaving the harbor of Kyrenia. This does not bode Altaïr well, as he believes the [[Templar Archive]] is supposedly not in Kyrenia. He and Markos then state the Templar Archive should be in Limassol, for all ships are heading towards that place.


Altaïr reminisces about his former leader, [[Al-Mualim]], and how his leader had betrayed him using the Apple of Eden, just because one single piece of doubt was in Altaïr’s mind. Luckily, he states, he was able to embrace the truth in his his mind and set him free of doubt and disbelief.
== Inter-connectivity ==
''Assassin's Creed: Bloodlines'' has the ability to connect with the PS3 system to earn bonuses on both installments. Depending on how many [[Altaïr Ibn-La'Ahad's Codex|Codex pages]] the player has collected in ''Assassin's Creed II'', players can unlock health bonuses in ''Bloodlines'', as well as receive upgrades for the [[Hidden Blade]] that roughly resemble the ones present in ''Assassin's Creed II''.<ref name="connect" />


==Memory Block 6==
{|width="90%" cellspacing="0" cellpadding="0" border="1" style="text-align:center"
!scope="col" width="30%"|Upgrade
!scope="col" width="30%"|Unlocked by
!scope="col" width="40%"|Description
|-
!Health Upgrade
|Collecting Codex Pages
|Increases Altaïr's health. The amount added depends on the number of Codex pages collected.
|-
!Hidden Blade Armor Plating
|Collecting the 13th Codex Page
|Grants Altaïr the ability to block using the Hidden Blade.
|-
!Knife-Gun
|Collecting the 28th Codex Page
|Grants Altaïr the ability to fire knives out of the Hidden Blade.
|}


Altaïr is back on Limassol, as he and Markos thought hte Templar Archive ought to be there. Altaïr heads to the Assassin’s Safe House of Limassol to start an argument with Alexander. They both blame each other of treachery, until Alexander reveals the message the Templars had sent him; the head of the real Barnabas in a sack. Altaïr despises this, and tells Alexander this was not the man who met with him in Kyrenia. Additionally, Alexander tells tales of how Templars have been murdering and pillaging around the city of Limasol while Altaïr had left. News of Altaïr’s actions spread fast, and most knights and fighters have turned against Altaïr.
==Release==
''Assassin's Creed: Bloodlines'' released on the {{Wiki|PlayStation Portable}} on 17 November 2009, 19 November, and 20 November in North America, Australia and Europe respectively, before seeing a Japan release on 23 December.


Altaïr wants the heads of those responsible for the muders and pillages, and heads out to the marketplace, where he fights and kills the Templar Duelist Captain. He then heads to the Templar pirate ship in the harbor and slays it’s captain. Finally Altaïr heads for the new Templar Captain in the Limassol Cathedral Square. Altaïr starts a fight with the man and in the end, takes his life as pay.
===Editions===
<tabber>
|-|Limited Edition=
[[File:LimitedEditionBloodlines.jpg|thumb]]
*Base copy
*White PSP console
*''{{Wiki|Angels and Demons (film)|Angels and Demons}}'' on UMD
*2GB Memory Stick<ref>{{Cite web| url=https://blog.us.playstation.com/2009/07/16/new-limited-edition-assassin%E2%80%99s-creed-bloodlines-psp-entertainment-pack/| title=NEW Limited Edition Assassin’s Creed: Bloodlines PSP Entertainment Pack| author=Neirinckx, Kristin| publisher=PlayStation.Blog| date=16 July 2009| accessdate=4 January 2020| archiveurl=https://web.archive.org/web/20240114074724/https://blog.playstation.com/2009/07/16/new-limited-edition-assassin%E2%80%99s-creed-bloodlines-psp-entertainment-pack/| archivedate=14 January 2024}}</ref>
</tabber>


Altaïr learns of killings happened at the port, and interrogates the Port Watchman to find out what happened. The man states he does not know, but his men were killed last night while a Templar Captain had the watch over the port. The Templar Captain is presumably praying over at the Cathedral, and Altaïr sends out to find this man. Upon finding the Templar he flees, sending multiple waves of templars after Altaïr. Altaïr slays them all, interrogates the Templar Captain and find his answers lie with a man named [[Demetris]], a rich tailor in the marketplace. Altaïr then assassinates the Templar Captain and heads for Demetris.
== Trivia ==
*Altaïr's voice in ''Bloodlines'' is different from his in ''Assassin's Creed'', possessing a Middle Eastern accent that was not present in the previous game. This accent would later be present in ''[[Assassin's Creed: Revelations]]''.
*While Desmond does not make a physical appearance within the game, the tutorial segment mentions the Animus user as '''Subject 17''', Desmond's subject number.
*The design for the throwing knives has been altered. In the first game, it is simply a flat knife, but in the game, it now possesses a cylindrical hilt and a four sided blade.
*Throughout the game, Altaïr's model is rendered without the short blade's sheath on his back. This creates a minor visual glitch in the animation, causing Altaïr to reach for his back when drawing (and returning) the short blade, even though nothing is there.
*Except for the sixth Memory Block, a cut-scene played at the end of each Block depicting Altaïr writing down his thoughts in his personal journal; the journal that would later become the Codex. The exact time and date this occurs is debatable, but based on what is written in the Codex, it is more likely that he began to work on it after the events in ''Bloodlines'', due to conflicting events.
**However, some entries from the Codex show that Altaïr wrote entries before his time on Cyprus.
*In each Codex entry, Altaïr wrote on the following subjects, in chronological order:
**His time with the Apple of Eden.
**His opinion and observations about the Apple of Eden's creation and origin.
**The common man's natural instincts that results to violence.
**The origins and legacy of the First Civilization.
**His [[Retaking of Masyaf|confrontation]] with Al Mualim.
**The chaos that surrounded life, and life's purpose.


Upon entering Demetris’s house, he finds Demetris surrounded by women. Altaïr confronts Demetris with the accusations, of which Demetris says to know nothing. Just as Altaïr puts pressure on Demetris and he is willing to speak, he is killed by a throwing knife in the back. Altaïr hesitates no moment and looks up the roof window, only to again find the mysterious Templar standing up and speeding away. Altaïr climbs to the roof as fast as he could,  but the Templar is already hidden. Altaïr decides it’s best to speak with Alexander at this point and returns to the Assassin’s safe house.
== Gallery ==
<gallery captionalign="center" position="center" widths="180">
Altair duelling Maria.png|Altaïr duelling Maria
Maria captured by mercenaries.png|Maria captured by Mercenaries
Maria Thorpe in Bloodlines.png|A Templar telling Maria that she won't be allowed to travel to Cyprus with them
Maria Thorpe's ring.png|Maria and Altaïr on the ship to Kyrenia
Codex.jpg|Altaïr writing the Codex
</gallery>


But upon entering the safe house, Altaïr does not find Alexander. Instead, Altaïr finds a note left by Alexander, stating that he has a plan and needs Altaïr to come to the courtyard inside the Limassol Castle. Altaïr then rushes to the Limassol Castle, but reminds himself to stay cautious. After passing through the gates of Limassol Castle, he finds Alexander laying on the courtyard, his life taken away.
==References==
{{Reflist}}
{{ACBL}}
{{ACSeries}}


The Templar who previously named himself as Barnabas shows up above Altaïr and speaks to him as if he was already a dead man. The townspeople of Limassol breach the castle, hunting for Altaïr. Altaïr is closed in by the people, to which he pulls out of his pocket the Apple of Eden, and instructs the people that they have been lied to, need to go to their houses, rally their soldiers and Cyprus will be them once more. The people stand in confusion and hypnosis, and return to their homes. The Templar above remarks the Apple of Eden, and sends his regards to claim it. However, before even moving from his place his life is taken by a sword plunging through his body, at Maria’s hand.
<!--[de:Assassin’s Creed: Bloodlines]
 
[es:Assassin's Creed: Bloodlines]
Maria speaks to Altaïr about the Apple of Eden as well, as Altaïr tells her it’s a powerful weapon in the wrong hands. Maria remarks that she does not know if Altaïr hands are the ‘right hands’ as well. At that moment a Templar ambush appears at the courtyard, and Maria orders Altaïr to follow her up the stairs. However, Altaïr is already closed in and has to fight waves and waves of Templars. After fighting the endless waves of Templars, Altaïr runs up the stairs and passes through the hidden door inside the wall he had previously seen Maria escape through.
[fa:کیش قاتلان: تبارها]
 
[fr:Assassin's Creed: Bloodlines]
==Memory Block 7==
[hu:Assassin's Creed: Bloodlines]
 
[it:Assassin's Creed: Bloodlines]
Altaïr now suddenly finds himself inside the Templar Archive, hidden well under the Limassol Castle, his final mission to assassinate Armand Bouchart, the Grand Master of the Order of Templars. Altaïr fights through the entire Templar Archive, only to find Maria fighting with Armand Bouchart in the end. Armand sends Maria flying across the room at which Altaïr steps in the room. Altaïr confronts Armand Bouchart with the Templar’s despised ways to conquer the land. Armand Bouchart tells Altaïr Emperor Comnenus was a fool to give the land of Cyprus to King Richard ,who later sold it to the Templars under pressure. While Altaïr was out in Kyrenia looking for the Archive, the Templars moved most of the Archive out of Limassol towars another place. Armand Bouchart states Altaïr must instead be left behind.. and begins battle.
[lt:Assassin's Creed: Bloodlines]
 
[nl:Assassin's Creed: Bloodlines]
After a heartless and skillful battle, Altaïr stabs and plunges Armand Bouchart, to which Armand Bouchart says Altaïr indeed lives up to the tendencies of his creed. Altaïr says Armand Bouchart did not do the same for the Templars, as the Templars lost the true meaning of their creed. Armand Bouchart states it as ‘Just expanding the horizon..”.Altaïr then states the Apple of Eden will not be in anyone’s hands but his own for the sake of peace throughout the holy land, to which Armand Bouchart responds he should hold on to it dearly - Altaïr will come to know how the land works. After this, Armand Bouchart collapses and falls to the ground.
[pl:Assassin's Creed: Bloodlines]
 
[pt-br:Assassin's Creed: Bloodlines]
Altaïr leaves Armand Bouchart to die and meets up with Maria who has been laying unconscious during the battle. They both opt to escape the Templar Archive - but all the while, the Archive is falling to pieces fast. Altaïr boosts Maria up to the upper floors of the archive while climbing after her, and they barely make their escape before everything tumbles down.
[ru:Assassin's Creed: Родословные]
 
[uk:Assassin's Creed: Bloodlines]
After escaping Limassol Castle Altaïr and Maria walk up to the docks, both speaking of what life will hold for the both of them now. Maria tells Altaïr she no longer wants to be a Templar, nor wishes to look for the original spirit the Templars were once formed in. She does not wish to return to England either. She mentions she will travel somewhere far east, where she mentions India.
[zh:刺客信条:血统]-->
 
[[Category:Assassin's Creed: Bloodlines| ]]
Maria then asks Altaïr what he is to make of his life. He reminisces to have devoted his life to living for the creed, but his purpose to do so has come to an end with the death of Al-Mualim. Altaïr speaks of curiosity for the Apple of Eden, not out of greed, but out of pure curiosity, he states. He wants to learn everything about the Apple of Eden, why it is  here and to what end it was created.Maria states that such a thing is a bit much to learn in one lifetime, but Altaïr states that “One lifetime just might be enough.” Maria then asks Altaïr where he will continue his journey. Altaïr responds “East..” and walks away from the port, with Maria slowly walking after him.
[[Category:Assassin's Creed series|Bloodlines]]
 
[[Category:Real world video games|Bloodlines]]
Our life is formed around chaos, around warfare and around murder. Yet the world received such gifts as the Apple of Eden. What is mankind’s purpose? Altaïr wonders and writes in his logbook as Maria comes to lean over him in an almost wifely manner..
[[Category:Assassin's Creed: Bloodlines]]

Latest revision as of 01:50, 25 May 2026

"I will travel to the distant land of Cyprus to dispose of the remaining Templars before they rebuild their Order and hunt us again. I am Altaïr. I am an Assassin."
―Box description.[src]

Assassin's Creed: Bloodlines is a 2009 video game for the PlayStation Portable console, and is a direct sequel to 2007's Assassin's Creed. It was released in the United States on 17 November 2009 and worldwide on 20 November of the same year.

The game follows the events of Assassin's Creed, and depicts the journey of the Levantine Assassin Altaïr Ibn-La'Ahad to the island of Cyprus, in order to learn more of the Knights Templars' intentions, now under the rule of Armand Bouchart.[1] Though the game does not feature Desmond Miles, the interface, HUDs, and game design are still based on the Animus 1.28.

Official synopsis[edit | edit source]

It has been one month since the death of Altaïr's master, Al Mualim—a once-feared Assassin who was actually a clandestine member of the Knights Templar. Now the remaining Templars are scrambling to recover what Al Mualim once possessed: the mysterious Apple of Eden, a powerful piece of ancient technology endowed with the ability to control the minds of men.

Led by the merciless Armand Bouchart, the Templar Knights have regrouped on the island of Cyprus, desperate to recover their artifact from the clutches of the Assassins and restore their order to its former peak of influence and power. Not content to wait for his enemies to strike, Altaïr decides to take the fight to them...

Gameplay[edit | edit source]

Assassin's Creed: Bloodlines contains similar, if not the same, gameplay to Assassin's Creed in terms of control style, although there were modifications to the control scheme. Some features from the previous game, such as the Eagle Vision, the Gentle Push, and horseback riding were removed from the game. Blending is now only used to safely bypass guards, as Altaïr can no longer blend with scholars as a means to hide. High and low profile assassinations can still be done in the game, in addition to the new ledge assassination.

Altaïr, blending with the crowd

Taking the place of flags, a new collectible featured in the game are Templar coins, which can be used to upgrade health bars, and the amount of damage a weapon can inflict.[1] Bronze, silver and gold coins are present, with gold holding the highest value.

Similar to the previous game, side missions are available to players, such as saving civilians from Templar soldiers, and performing specific tasks for allies of the resistance. The variety of tasks has been expanded, such as delivering letters, and intercepting couriers. In return, Altaïr will receive coins as a reward, instead of assistance from groups, as in the previous game.

With the game centered on the island of Cyprus, the setting was based on two areas: Limassol and Kyrenia. Like in the previous game, Altaïr can synchronize from high vantage points in order to map out the city. Although the map itself is already drawn out, synchronizing will provide the locations of various side-missions.

Combat in Bloodlines is likewise similar to Assassin's Creed. Weapons from the previous game return, such as Altaïr's sword, his short blade, throwing knives, and fists. In addition, throwing knives can now be reclaimed after being used on an enemy. Altaïr is now also able to instantly kill a downed enemy.

New assassination techniques were featured in Bloodlines

Story missions and assassinations have been redone. Previous ways to gather information, such as pickpocketing and eavesdropping, were removed from the game. As a replacement, missions were played in the same structure as Assassin's Creed II, with Altaïr handling one task after another and slowly gathering information from both his allies and enemies as each mission was cleared.

An in-game achievement system called accomplishments is featured in Bloodlines, which rewards players with Templar coins. Accomplishments can be earned after performing specific tasks, such as killing a set number of soldiers in a specific order, and also collecting all of the Templar coins located throughout the game world.

Plot[edit | edit source]

Altaïr defeating Maria in Acre

During the Autumn of 1191, the Assassin Altaïr Ibn-La'Ahad had heard of the Templars' plan to depart for Cyprus. While the Templars made preparations to leave from Acre's harbor, Altaïr led an assault in order to intercept them and learn more.

Encountering Maria Thorpe, Robert de Sablé's former stewardess, Altaïr subdued and took Maria as his prisoner. Once the Assassins departed the area with Maria, Altaïr heard from one of his subordinates that the Templars had recently purchased the island of Cyprus from King Richard, after the fall of Isaac Comnenus' rule. Suspecting that their intentions were beyond governance, Altaïr departed for Cyprus with Maria in tow.

Altaïr arrived at Limassol, and made contact with Alexander, the informant mentioned by his men. Alexander discussed the Templars' presence with him, and devised a plan to gather more information.

Altaïr consulted with Osman, a resistance spy within the Templar's ranks, and managed to lower the defenses of the Templar-controlled Limassol Castle, in order to infiltrate the castle with ease. He was also able to learn of a certain archive that the Templars were keeping a secret, though if he wanted to learn more, he would have to seek out Frederick the Red.

Altaïr entered the castle and encountered Frederick, though he gained no information before his target's death. Heading out of the structure, Altaïr saw that the safe house of the resistance had been burned to the ground by the Templars, and, after searching the area, learned of Maria's survival.

Altaïr arriving in Cyprus

Fleeing to the church area, Altaïr watched over an announcement being made by Armand Bouchart, the current Grand Master of the Templar Order, regarding the death of Frederick. Slaying Osman in the midst of his announcement, Armand threatened to tighten the grip of the government within the city if they refused to cooperate in searching for the murderer.

Just then, Maria arrived and pleaded to Bouchart for safety, though he attributed her safe escape as being in league with the Assassins. Despite her claims, Maria was taken away by Bouchart's men on the grounds of conspiring against their Order, though she was intercepted and rescued by Altaïr.

After regrouping by the city's harbor, Alexander helped Altaïr charter a boat for the city of Kyrenia, which was where Bouchart had fled. Consorting with Alexander's associate Pasha, Altaïr was able to make his way into the city with Maria.

Once Altaïr had arrived at the city of Kyrenia, he encountered the resistance member Markos, who helped stop Maria's escape attempt. Altaïr then left her to the care of Markos while he searched for the resistance leader Barnabas, the man mentioned by Alexander. Meeting with Barnabas, Altaïr was instructed to murder the claimed traitor Jonas, as his end of the deal for assistance in dealing with the Templars.

Intercepting Jonas, Altaïr learned before his target's death that the Templar figure Moloch had placed a price on both his and Maria's head. Learning of this, Altaïr made his way back to the harbor in order to ensure that she was safe. Rescuing her and Markos from harassers, Altaïr instructed them to make their way into the resistance safe house.

After this, Altaïr returned to the safe house and reported to Barnabas, who subsequently told him of a riot happening around the city due to Jonas' death. Barnabas claimed that Jonas was a well-respected man, though few knew of his treachery. Altaïr then explained that more of the resistance were making their way to the safe house, and that he should explain the situation to them.

Departing to deal with the riot, Altaïr was successful and immediately returned to Barnabas, though he found that he had disappeared. Seeing that Markos and Maria were safe, Altaïr decided to eliminate Moloch due to the threat he posed. Infiltrating Kantara Castle, Altaïr dealt with Moloch and escaped before he was caught.

Altaïr and Moloch in combat

At once, Altaïr returned to the safe house, though he learned that Maria and other resistance members were taken away by the Templars. Markos explained that the discovery of their hideout was the cause of the Dark Oracle, who was told to have mystical powers. He was also able to learn that the man he knew as Barnabas was a traitor, and that the real Barnabas was murdered before Altaïr's arrival. From there, he left the safe house to rescue Maria and the resistance members.

After successfully rescuing the men at Kyrenia's harbor, he was able to learn that Maria was taken away by Moloch's son, Shalim. After liberating the resistance members, Altaïr regrouped with Markos to report of the men's status. With the uncertainty of the Oracle's mysticism, Altaïr decided to explore the Oracle's supposed prison at Buffavento Castle. There, he overheard Bouchart and Shalim, who made mention of a delivery to Alexander, which Altaïr believed to be a sign of treachery. Dwelling further into the castle, Altaïr located the Oracle and had to assassinate her in her cell, as she attacked him in a crazed frenzy, before he left the castle.

Returning to the safe house, Altaïr asked Markos for information regarding Shalim. Told very little, he tasked himself with tailing Shalim to learn more about him. Following him, Altaïr witnessed him and his men harass the citizens of Kyrenia, and took it upon himself to liberate them. After doing so, he reported back to Markos, and learned that he regularly confessed at a nearby church. Conversing with a monk, he set up a meeting, but the monk was killed by a Templar assailant. Altaïr gave chase, though was only able to pick up one of the agent's belongings. Reporting to Markos, he learned that Shalim was frequently seen by the harbor, and decided to pick up where he left off by heading there.

Altaïr defeating Moloch's twin sons

Altaïr saw a group of beautiful women meant for Shalim's entertainment, and amongst them was Maria in disguise. Following the carriage the women rode on, Altaïr reached Saint Hilarion Castle and prepared to infiltrate the castle in search of Shalim. Just as he located Shalim, Altaïr saw Maria conversing with him, who talked about the Templars' intention with the Apple. Deserted by Maria, Altaïr prepared to duel both Shalim and his twin brother Shahar, whom he thought was the former.

Dealing with the twins, Altaïr left the castle and reported back to Markos. Altaïr learned that Kyrenia had been fully liberated of the Templars, and that their fleets set sail for Limassol once more, to which he left in pursuit.

Altaïr located the newly rebuilt safe house and rendezvoused with Alexander, who immediately branded the Assassin as a traitor, much to his surprise. Altaïr explained the chain of events to Alexander, who subsequently told him of the Templars' abuse of power. Altaïr first dealt with the captain guards, then asked several of the pirates for Bouchart's whereabouts whilst posing as a Templar messenger.

Altaïr learned of a recent murder committed by a Templar sergeant and left to interrogate him. After doing so, he was pointed to Demetris if he wanted more information. Questioning Demetris, he learned that he was the perpetrator of the murder, though he was killed by the same agent from Kyrenia before he could reveal any more.

Altaïr defeating Armand Bouchart

Unable to chase the agent, Altaïr returned to the safe house, though he only found a note from Alexander, instructing him to meet by the castle's courtyard. Doing so, he saw Alexander's corpse, and was greeted by the Templar agent, who was also the impostor of Barnabas.

The agent was able to turn the whole town against Altaïr, as a mob made their way to the courtyard ready to drive him out. With this, the Assassin was forced to utilize the Apple of Eden to drive the civilians away without casualty. After this, the agent asked for the Apple, though as he did, he was stabbed by Maria from behind.

After an argument, Maria informed Altaïr of the Archive's location, which was within the Castle premises. After dealing with a group of Templar soldiers, Altaïr proceeded into the Archive.

Arriving to the sight of Bouchart knocking Maria out, Bouchart mentioned their true plans and intentions. The Archive had existed while under Comnenus' rule, and because of his defeat by King Richard, the Archive was compromised. To prevent this, the Templars were forced to buy the island, and due to Altaïr's meddling, was also forced to liberate the artifacts out of it.

Maria and Altaïr, after escaping the Archive

After he was finished, Bouchart engaged in combat with Altaïr, but was eventually defeated. After helping Maria recover, Altaïr escaped the crumbling structure with Maria and the two of them made their way out before it was destroyed.

From there, Altaïr and Maria discussed their future intentions by Limassol's harbor. While Maria stated that her interests were sailing East for India, Altaïr pondered over his journey and understanding of the Creed. Afterwards, he too said that he would head eastwards and the two left the harbor together.

Development[edit | edit source]

Development of Assassin's Creed: Bloodlines was announced on 2 June 2009 at Sony's 2009 E3 Conference with a release date set for 17 November 2009.[2] On 16 July 2009, a trailer for the game debuted on the Assassin's Creed YouTube channel with a short cinematic placed on an image of the PlayStation Portable.[3]

The trailer was narrated by one of the in-game bosses, Moloch, and revealed several details, such as the location of the game, and the installment's protagonist, Altaïr Ibn-La'Ahad. The game was being developed by Ubisoft Montreal in conjunction with Griptonite Games.[3]

It was revealed in E3 2009 that inter-connectivity between Bloodlines and Assassin's Creed II would be available, allowing players to earn bonuses on both games after connecting the PSP system to the PS3 console.[4]

Inter-connectivity[edit | edit source]

Assassin's Creed: Bloodlines has the ability to connect with the PS3 system to earn bonuses on both installments. Depending on how many Codex pages the player has collected in Assassin's Creed II, players can unlock health bonuses in Bloodlines, as well as receive upgrades for the Hidden Blade that roughly resemble the ones present in Assassin's Creed II.[4]

Upgrade Unlocked by Description
Health Upgrade Collecting Codex Pages Increases Altaïr's health. The amount added depends on the number of Codex pages collected.
Hidden Blade Armor Plating Collecting the 13th Codex Page Grants Altaïr the ability to block using the Hidden Blade.
Knife-Gun Collecting the 28th Codex Page Grants Altaïr the ability to fire knives out of the Hidden Blade.

Release[edit | edit source]

Assassin's Creed: Bloodlines released on the PlayStation Portable on 17 November 2009, 19 November, and 20 November in North America, Australia and Europe respectively, before seeing a Japan release on 23 December.

Editions[edit | edit source]

Trivia[edit | edit source]

  • Altaïr's voice in Bloodlines is different from his in Assassin's Creed, possessing a Middle Eastern accent that was not present in the previous game. This accent would later be present in Assassin's Creed: Revelations.
  • While Desmond does not make a physical appearance within the game, the tutorial segment mentions the Animus user as Subject 17, Desmond's subject number.
  • The design for the throwing knives has been altered. In the first game, it is simply a flat knife, but in the game, it now possesses a cylindrical hilt and a four sided blade.
  • Throughout the game, Altaïr's model is rendered without the short blade's sheath on his back. This creates a minor visual glitch in the animation, causing Altaïr to reach for his back when drawing (and returning) the short blade, even though nothing is there.
  • Except for the sixth Memory Block, a cut-scene played at the end of each Block depicting Altaïr writing down his thoughts in his personal journal; the journal that would later become the Codex. The exact time and date this occurs is debatable, but based on what is written in the Codex, it is more likely that he began to work on it after the events in Bloodlines, due to conflicting events.
    • However, some entries from the Codex show that Altaïr wrote entries before his time on Cyprus.
  • In each Codex entry, Altaïr wrote on the following subjects, in chronological order:
    • His time with the Apple of Eden.
    • His opinion and observations about the Apple of Eden's creation and origin.
    • The common man's natural instincts that results to violence.
    • The origins and legacy of the First Civilization.
    • His confrontation with Al Mualim.
    • The chaos that surrounded life, and life's purpose.

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 G4TV (3 November 2009). Morgan Webb interviews Assassin's Creed: Bloodlines producer. G4TV. Archived from the original on 29 March 2013. Retrieved on 12 September 2025.
  2. Devries, Jack (2 June 2009). E3 2009: Assassin's Creed PSP Gets Official Name and Date. IGN. Archived from the original on 7 February 2018. Retrieved on 4 January 2020.
  3. 3.0 3.1 Assassin's Creed Bloodlines Video Game, Debut Trailer HD on the GameTrailersFullHD YouTube channel
  4. 4.0 4.1 Miller, Greg (17 July 2009). Assassin's Creed: Bloodlines Deets. IGN. Archived from the original on 22 May 2024. Retrieved on 4 January 2020.
  5. Neirinckx, Kristin (16 July 2009). NEW Limited Edition Assassin’s Creed: Bloodlines PSP Entertainment Pack. PlayStation.Blog. Archived from the original on 14 January 2024. Retrieved on 4 January 2020.