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imported>Darman36
Nearly a month late, but these are now all defunct. Could not be saved even if we tried.
imported>Lacrossedeamon
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{{Era|ACB|ACR|AC3|AC4|Realworld}}
{{Era|ACB|ACR|AC3|AC4|Realworld}}
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] was presented as an [[Animus]]-based training program used by [[Abstergo Industries]] in order to prepare new [[Templars|Templar]] agents for the [[Assassin-Templar War|fight]] against the [[Assassins]]. Introduced in 2010 with ''[[Assassin's Creed: Brotherhood]]'' and continued in the subsequent games ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'', ''[[Assassin's Creed III: Liberation]]'', and ''[[Assassin's Creed IV: Black Flag]]'' released from 2011–2013, the multiplayer was composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time. This gameplay feature lasted for just over a decade until [[Ubisoft]] announced in August 2022 that it would be decommissioning support services for its legacy games and their extra content on 1 October, rendering these characters, settings, and abilities permanently unavailable.<ref>{{Ubisoft|url=topic/168795/decommissioning-of-online-services-for-several-ac-games-october-2022|text=Decommissioning of online services for several AC games (October 2022)|archivedate=20220831163657|subdomain=discussions}}</ref>
{{OOU}}
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is presented as an [[Animus]]-based training program used by [[Abstergo Industries]] in order to prepare new [[Templars|Templar]] agents for the [[Assassin-Templar War|fight]] against the [[Assassins]]. Introduced in ''[[Assassin's Creed: Brotherhood]]'' and featured in ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]'', the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.


{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
{|border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
|[[File:ACBMWall.png|150px|link=Multiplayer/ACBH#Characters]]
|[[File:ACBMWall.png|150px|link=Multiplayer/ACBH#Characters]]
|[[File:ACRMWall.png|150px|link=Multiplayer/ACR#Characters]]
|[[File:ACRMWall.png|150px|link=Multiplayer/ACR#Characters]]
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![[:Category:Animi modes|Multiplayer Game Modes]]
![[:Category:Animi modes|Multiplayer Game Modes]]
|}
|}
{{ACBH}}
{{ACBH}}
{{ACR}}
{{ACR}}
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[[Category:Assassin's Creed III multiplayer]]
[[Category:Assassin's Creed III multiplayer]]
[[Category:Assassin's Creed IV: Black Flag multiplayer]]
[[Category:Assassin's Creed IV: Black Flag multiplayer]]
[[fr:Animus avatars]]

Latest revision as of 02:31, 21 September 2025

What if this was all a construction? A masterfully crafted simulation?
This article references the Assassin's Creed series in a real-world context, is written in the present tense, or is partly written in terms of gameplay. To maintain clear perspectives, revise the relevant section(s) so that out-of-universe content is in a "Behind the scenes" and the body adopts an in-universe past tense.

The multiplayer aspect of the Assassin's Creed franchise is presented as an Animus-based training program used by Abstergo Industries in order to prepare new Templar agents for the fight against the Assassins. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations, Assassin's Creed III and Assassin's Creed IV: Black Flag, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.

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ACBH Characters ACR Characters ACIII Characters ACIV Characters
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ACBH Locations ACR Locations ACIII Locations ACIV Locations
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Multiplayer Scoring System Multiplayer Game Modes

fr:Animus avatars