{{Quote|I thought my work was done. I was wrong. Once more, I must venture into the fray. By recruiting enemies of the state, we arm those who have been disarmed by the Borgia. The greed, the corruption, the tyranny my enemies have spread will burn to the ground. From the ashes of vengeance, a new Rome will rise.|Ezio Auditore da Firenze|:File:Assassin's Creed Brotherhood- Launch Trailer}}
{{spoilerhd}}
{{Game Infobox
{{Game Infobox
|name = Assassin's Creed: Brotherhood
|name = ''Assassin's Creed: Brotherhood''
|image = Assassins_Creed_brotherhood_cover.jpg
|image = Assassins Creed brotherhood cover.jpg
|Developer = Ubisoft Montreal
|Developer = Ubisoft Montreal
|Publisher = [[Ubisoft]]
|Publisher = [[Ubisoft]]
|US Date Released = 16th November 2010 (PS3, 360),February 22nd 2011 (PC)
|Engine = [[Anvil (game engine)|Anvil]]
|UK Date Released = 19th November 2010 (PS3, 360), Q1 2011 (PC)
'''''Assassin's Creed: Brotherhood''''' is the direct sequel of 2009's ''[[Assassin's Creed II]]'', picking up right at the end of the last game. The story once again features the titular character of [[Ezio Auditore da Firenze]], now a legendary [[master assassin|Master Assassin]], as you are taken through his time in the Italian capital of [[Rome]]. It is here that he discovers new and old allies alike, founding a new [[Assassin|Assassin's]] brotherhood in order to battle the tyranical [[Templars|Templar]] family, the [[Borgia]], and helps the city experience the true wealth and wonder of the [[Renaissance]]. It also continues the modern day Assassin's journey, where [[Desmond Miles]] and the team look through Ezio's memories in order to discover the location of a [[Piece of Eden]].
'''''Assassin's Creed: Brotherhood''''' is a video game developed by Ubisoft Montreal and published by [[Ubisoft]]. The third main installment in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], it is the direct sequel to ''[[Assassin's Creed II]]'' and was released in November 2010 for the PlayStation 3 and Xbox 360 and in March 2011 for Windows.
The storyline picks up from the events of ''Assassin's Creed II'' and once again features [[Ezio Auditore da Firenze]], now a legendary [[Master Assassin]], as he strives to rebuild the [[Assassins|Assassin Brotherhood]] in [[Rome]] by overthrowing the tyrannical [[Templars|Templar]] family, the [[House of Borgia|Borgia]], and bringing the city into the true wealth and wonder of the [[Renaissance]]. The modern-day narrative continues the story of [[Desmond Miles]], who together with his team of Assassins, continues to explore Ezio's [[Genetic memory|memories]] to find the lost technology of the [[Isu|First Civilization]] and use it to save the [[Earth|world]] from an [[Second Disaster|upcoming disaster]].
A sequel for ''Brotherhood'' was announced in May 2011, entitled ''[[Assassin's Creed: Revelations]]'', and was released in November of the same year.
A remastered version of the game was released for the PlayStation 4 and Xbox One as part of ''[[Assassin's Creed: The Ezio Collection|The Ezio Collection]]'' in November 2016, and for the Nintendo Switch in February 2022.
==Story==
==Gameplay==
Using the [[Animus|Animus 2.0]], Desmond attempted to relive one of the late memories of his ancestor, Ezio Auditore, hoping that it would reveal the location of the Apple. However, instead of entering the 1507 memory, he was forced into a different one, occurring during a [[Siege of Viana|battle in Viana]]. From there, as Ezio looked upon the besieged [[Viana Castle]], he recalled the similar events of the siege of [[Monteriggioni]], subsequently forcing Desmond back further, into a memory from 1499.
[[File:ACBPistol.jpg|thumb|left|250px|Ezio, dual-wielding a sword and the Hidden Gun]]
''Brotherhood'' retains the same gameplay from its predecessor, with many significant new additions. Combat with the [[Short blades|knife]], [[Swords|sword]] and [[Blunt weapons|mace]] is now dual-wielded, paired with [[throwing knives]] and the [[Hidden Gun]] respectively. This allows Ezio to seamlessly utilize the ranged weapons in the middle of combat. In addition, a new kill-streak feature allows Ezio to continuously move from enemy to enemy and perform multiple takedowns and executions using melee weapons. Utilizing dual-wielded weapons also allow Ezio to perform dual executions that work in conjunction to the kill-streak feature.
===Fall of Monteriggioni===
Ezio can now carry [[heavy weapons]] after upgrading his [[Heavy sheath|sheath]], and is able to hurl them towards enemies to perform an instant kill, which can also be done with [[Long weapons|spears and halberds]] that Ezio picks up. The [[crossbow]] has also been added to Ezio's arsenal, allowing silent ranged takedowns. In addition, the [[poison darts]] have also been introduced as an extension to the [[Poison Blade]], which can be gained through upgrades from [[Leonardo da Vinci]] himself, along with the second Hidden Blade and the [[Metal Cestus#Assassin's Creed: Brotherhood|Climb Leap Glove]]. Also, every utility in Ezio's weapon wheel can now be manually assigned to one of the four quick-access buttons, instead of being given a default setup.
{{main|Fall of Monteriggioni}}
As Ezio left [[Vatican Vault|the Vault]] beneath the Vatican after listening to [[Minerva]]'s message, he discovered [[Rodrigo Borgia]] gone. Noticing too that [[the Staff]] had been left behind, he attempted to extract it from where it had been impaled into the floor; however, it descended and was sealed away.
[[Mario Auditore]] then called down to him from the entrance, and he and Ezio fought their way out of the Vatican. Ezio, unable to decide whether or not to cast [[Sixth Apple|the Apple]] into the river, gave it to Mario for safe keeping. The two then rode back to Monteriggioni on [[horse]]back.
[[File:Horse_combat_1.jpg|thumb|250px|Ezio about to assassinate a guard on horseback]]
[[Horses|Horse]] mechanics have also been upgraded. Ezio can now take a horse through city districts rather than just the countryside, and can call for his horse at any given time while free-roaming. Combat on horseback now allows Ezio to utilize some of his ranged weapons, namely the Hidden Gun and the crossbow.<ref name="PS Mag July 2010"/> Ezio can now also perform assassinations while on horseback, as well as assassinate enemies that are mounted on a horse in addition to being able to hijack them while on foot. Replacing the [[Fast travel booths|fast travel booths]] are the [[Tunnels|tunnels]], which Ezio can access to go to fixed points in Rome.
However, Ezio soon learned that the [[Templar]] threat had diminished little, when [[Cesare Borgia]], son of Rodrigo Borgia, laid siege to [[Monteriggioni]]. Cesare's army of soldiers, towers, and cannons attacked in full force, destroying much of the city and [[Villa Auditore|villa]]. The attack ended with Monteriggioni in ruins, Ezio wounded badly by [[arquebusiers]], and Mario killed by Cesare himself. Though Ezio attempted to follow his uncle's murderer on horseback, he passed out on the road to [[Rome]] from his injuries.
The renovation system, limited only to [[Monteriggioni]] before, has now been updated to encompass all of Rome.<ref name="PS Mag July 2010">Tilley, Steve. "World Exclusive: Assassin's Creed Brotherhood." ''{{Wiki|PlayStation: The Official Magazine}}''. vol. 3, no. 38, July 2010, pp. 48-53.</ref> Select areas of Rome are kept under watch by the Borgia with their [[Borgia Towers|towers]], and in order to begin renovations, Ezio must eliminate the tower's captain, and then destroy the tower. Stores and stalls such as [[doctors]], [[blacksmiths]], [[art merchants]], [[tailors]], and [[banks]], have to be renovated by Ezio in order to fully restore Rome. Other buildings include horse stables and buildings for [[mercenaries]], [[thieves]], and [[courtesans]] to occupy, as well as various landmarks, such as the [[Pantheon]] and the [[Colosseum]].
At that point, Desmond woke from the Animus stationed in the back of the Assassins' van, they having arrived at the Villa Auditore in modern Monteriggioni, their last safehouse in Italy. [[Lucy Stillman]] explained that they need to recover Ezio's Apple of Eden, as she suspected that Minerva had altered it somehow when she had touched it in the Vault. [[Rebecca Crane]] added that, when Desmond tried to access the corresponding memory, it had resulted in him remembering what Ezio had been thinking of at the time; an anomaly which she referred to as a ''"memory within a memory."''
[[File:People_5.png|thumb|left|250px|Ezio, recruiting a civilian as an apprentice]]
Some time later, Ezio is able to recruit [[Assassin apprentices|apprentices]] into his cause. Several civilians being harassed by the Borgia can be rescued by Ezio, and will pledge their allegiance to him once saved. While in Rome, Ezio can command several apprentices to incapacitate guards on his command, and can call forth an arrow storm once he has recruited enough apprentices. Ezio can also send apprentices to other countries in Europe and Asia to take on [[Contracts (Italian Brotherhood)|contracts]], wherein they can gain additional experience, as well as money and [[trade objects]] for Ezio. Apprentices gain experience while under Ezio, gaining better equipment as they go along, until they can be fully [[initiation into the Assassin Order|initiated into the Order]], wherein they gain superior equipment and armor and becoming fully fledged Assassins. Apprentices also occasionally take part in Ezio's missions, such as assassinating major targets and acting as his backup.<ref>{{Cite web| url=https://www.eurogamer.net/assassins-creed-brotherhood-preview| title=Assassin's Creed: Brotherhood| author=Bramwell, Tom| publisher={{Wiki|Gamer Network}}| work={{Wiki|Eurogamer}}| date=23 August 2010| accessdate=23 August 2010| archiveurl=https://web.archive.org/web/20220706124914/https://www.eurogamer.net/assassins-creed-brotherhood-preview| archivedate=6 July 2022}}</ref>
Desmond, Lucy, [[Shaun Hastings|Shaun]] and Rebecca then headed for the Villa, seeking the safety of the underground [[Sanctuary]], which would keep them hidden from [[Abstergo]]'s cell towers. However, as the door was locked, Desmond and Lucy left to discover another way in. After making their way through the secret passage that Ezio and the citizens had used to flee the Borgia attack, they opened the way for Shaun and Rebecca.
Numerous side-activities are available all throughout Rome. Replacing the [[Assassin Tombs]] are the [[Lairs of Romulus]], where the [[Followers of Romulus]] keep the keys necessary to unlock the [[Armor of Brutus|armor]] and [[Dagger of Brutus|dagger]] of [[Marcus Junius Brutus]], as well as his documents. Ezio had also been given special missions by Leonardo da Vinci, where he must destroy his [[War Machines]], weapons of warfare located in undisclosed states, before the Borgia could utilize them. In addition to [[Assassination contracts]], Ezio now has special assignments for both the Thieves and the Courtesans. After renovating a significant portion of Rome, several repressed memories of Ezio's past lover, [[Cristina Vespucci]], can also be relived. [[Feathers]] return as collectibles, as well as Borgia flags.
Inside the Sanctuary, Desmond saw an aged Ezio due to the [[Bleeding Effect]], and deduced that he must have returned to the villa many years after the attack, though for an unknown purpose. He also found a symbol Ezio had drawn on the wall and, using [[Eagle Vision]], saw a series of numbers hidden underneath.
In the modern day, Desmond is given more leeway in his activities, as he can exit the Animus at any time outside of missions. When outside the [[Animus]], Desmond can interact with the team and certain objects in their hideout, as well as log in to his and the team's [[Hephaestus Email Network|email accounts]]. Desmond can exit the Sanctuary in order to explore present day Monteriggioni for a set amount of time. While there are no civilians present and there are little to no objects for Desmond to interact with, Desmond can collect a total of five [[Monteriggioni artifacts|artifacts]] around Monteriggioni, all of which belonged to Ezio and his company while there. Once the timer has run out, Desmond will simply return to the hideout, and can leave again soon afterwards.
The four of them then set up the Animus 2.0, and Desmond returned to Ezio's memories, with Lucy believing that improving his [[synchronization]] with Ezio would allow Desmond to access the memory revealing the location of the Apple.
===Multiplayer===
[[File:Multiplayer_Capture_1.jpg|thumb|right|250px|The Courtesan, one of the Animi Avatars, executing the Priest]]
Introduced for the first time in the series is a multiplayer mode. Online players are introduced as subjects taking part in the first stage of Abstergo's [[Animi Training Program]], which allows them to assume the role of [[Animi Avatars (first stage)|several noted Templars]] during the Renaissance.<ref name="PS Mag July 2010"/> There, they can compete with each other to progress through the ranks of Abstergo, as well as develop their own skills through the bleeding effect. Subjects play on digitally recreated [[Multiplayer/ACBH|maps]] of several known areas, wherein they can participate in several modes to either compete or cooperate with each other. There are eleven playable maps; Rome, Florence, Venice, [[Siena]], [[Forlì]], [[Castel Gandolfo]], Monteriggioni, [[San Donato]], [[Mont Saint-Michel]], [[Pienza]], [[Alhambra]], the last three being downloadable content included in the ''Animus Project Updates''.
===War in Rome===
In order to progress in rank and experience, subjects had to score [[Multiplayer Scoring System|points]] in sessions, with the manner in which they did so depending on the game mode. At the subjects' disposal, aside from their avatars' weapons, are abilities which they can use on their targets to debilitate them, or utilize it themselves to gain the upper hand. Preset [[Multiplayer Perks|perks]] and [[Multiplayer Streak Bonuses|streak bonuses]] give the subject a passive advantage in each session.
{{main|Liberation of Rome}}
Ezio regained consciousness up in a small house in Rome, where the woman who had been tending to him told him that a man had brought him there, and had supplied him with new armor and clothing. After leaving the house and receiving medicine from a [[Doctors|doctor]], Ezio met [[Niccolò Machiavelli]]. Through Machiavelli, he discovered that Rome was in disrepair, and that the citizens were being oppressed by the Borgia. Later, he would also stumble across the [[Followers of Romulus]], and explore one of their [[Lairs of Romulus|lairs]], the Hall of Nero.
Basing himself on [[Tiber Island]] in the center of the city, Ezio rebuilt the complex, and began his mission to rid the city of Cesare Borgia and his father. To do so, Ezio reestablished relationships between his [[Assassins Guild]] and the other guilds in the city, namely that of the [[Courtesans]] (led by [[Madonna Solari]], and later [[Claudia Auditore]]), the [[Thieves]] (led by [[La Volpe]]) and the [[Mercenaries]] (led by [[Bartolomeo d'Alviano]]).
==Synopsis==
===Plot===
Using the [[Animus#Animus 2.0|Animus 2.0]], [[Desmond Miles]] attempts to relive one of the later memories of his ancestor, [[Ezio Auditore da Firenze|Ezio Auditore]], hoping that it will reveal the location of his [[Apple of Eden 6|Apple of Eden]], which could allow the [[Assassins]] to prevent the [[Second Disaster|disaster]] foretold by [[Minerva]]. However, instead of entering the memory set in 1506, he is forced into a different one, occurring during a [[Siege of Viana|battle in Viana]]. From there, as Ezio looks upon the besieged [[Viana Castle]], he recalls the similar events of the [[Siege of Monteriggioni]], subsequently forcing Desmond back further, into a memory from 1499.
Ezio then began to rebuild the Brotherhood by recruiting [[Apprentices]], who were made up of both distressed citizens who wished to liberate their city, and young novice [[Assassins]], such as [[Francesco Vecellio]]. After the recruits had completed their training, he placed them in teams and sent them on missions across Europe.
====Siege of Monteriggioni====
{{Main|Siege of Monteriggioni}}
[[File:Vilified 2.png|thumb|left|250px|Ezio using a cannon during the siege]]
As Ezio leaves the [[Vatican Vault|Vault beneath the Vatican]] after listening to Minerva's message, he discovers that [[Rodrigo Borgia]] has escaped. Noticing too that [[Staves of Eden|the Staff]] has been left behind, he attempts to extract it from where it had been impaled into the floor; however, it descends and is sealed away.
Ezio then began to break down the Borgia influence in Rome by destroying several [[Borgia towers]] and their captains. He also sabotaged Cesare's forces by striking at their arsenal, their military funding, and their support from the French forces. To do so, he destroyed the [[war machines]] of [[Leonardo da Vinci]], and assassinated two of Cesare's key generals, his Banker, [[Juan Borgia the Elder|Juan Borgia]], and the French general, [[Octavian de Valois]].
[[Mario Auditore]] then calls down to his nephew from the entrance, and he and Ezio fight their way out of the Vatican. Ezio, unable to decide whether or not to cast the Apple into the [[Tiber|Tiber River]], gives it to Mario for safe keeping. The two then ride back to [[Monteriggioni]] on [[Horses|horseback]].
Afterwards, he was informed that [[Pietro Rossi]], an actor and [[Lucrezia Borgia]]'s plaything, possessed a key to the [[Castel Sant'Angelo]]. Knowing that he would need it in order to assassinate Cesare and Rodrigo successfully, Ezio tailed after [[Micheletto]], Cesare's personal assassin, who had been sent to kill Pietro. After Ezio had rescued him, both from being stabbed with a spear during his play, and from the ailments of poison, Pietro handed the Assassin the key to the Castello.
However, Ezio soon learns that the Templars still hold vast power and influence in Italy when [[Cesare Borgia]], son of Rodrigo Borgia, lays siege to Monteriggioni. Cesare's army of soldiers, towers, and [[Cannons|cannons]] attacks in full force, destroying much of the city and [[Villa Auditore|villa]]. The attack ends with Monteriggioni in ruins, Ezio wounded badly by [[arquebusiers]], and Mario killed by Cesare himself. Though Ezio attempts to follow his uncle's murderer on horseback, he passes out on the road to [[Rome]] from his injuries.
Upon completion of these tasks, Ezio inducted Claudia into the Assassin Order, and was also elected by Machiavelli to be ''[[Grand Master of the Assassin Order|Il Mentore]]'' of the Brotherhood.
At that point, Desmond wakes from the Animus stationed in the back of the Assassins' van, with the group having arrived at the Villa Auditore in modern Monteriggioni, their last safehouse in Italy. [[Lucy Stillman]] explains that they need to recover Ezio's Apple of Eden, as she suspects that Minerva altered it somehow when she touched it in the Vault.
===The Fall===
[[File:Retrieval 19.png|thumb|250px|right|Desmond re-entering the Animus]]
{{main|Fall of Cesare Borgia}}
Desmond, Lucy, [[Shaun Hastings]] and [[Rebecca Crane]] then head for the Villa, seeking the safety of the underground [[Sanctuary]], which should keep them hidden from [[Abstergo Industries|Abstergo]]'s cell towers. However, as the door is locked, Desmond and Lucy leave to discover another way in. After making their way through the secret passage that Ezio and the citizens used to flee the Borgia attack, they open the way for Shaun and Rebecca.
Ezio infiltrated the Castel, where he witnessed the murder of Rodrigo Borgia by his son, Cesare. Cesare forced the location of the Apple of Eden from Lucrezia, and hurried to retrieve in from [[Basilica di San Pietro]]. However, Ezio successfully reached the Apple before Cesare and subsequently used it to demilitarize the remnants of Cesare's army. In one last battle, Ezio and his fellow Assassins fought Cesare and his surviving men at the gates of Rome. Cesare was arrested by [[Fabio Orsini]] by order of the new Pope, though not before commenting that he would not be in chains for long and that he would never be killed by any man.
Sometime later, Ezio, troubled by Cesare's comments, discussed them with Leonardo, who suggested using the Apple to find out if what he said was true. Ezio was hesitant, but decided to take his advice, and discovered that Cesare would indeed free himself from prison. Ezio declared that he needed leave at once, reassuring Leonardo's concern for the Assassin Guild he was leaving behind by saying, ''"I built this Brotherhood to last, with or without me."''
Inside the Sanctuary, Desmond sees an aged Ezio due to the [[Bleeding Effect|bleeding effect]], and deduces that he must have returned to the villa many years after the attack, though for an unknown purpose. He also finds a symbol that Ezio drew on the wall and, using [[Eagle Vision]], sees a series of numbers hidden underneath.
===Viana===
The four Assassins then set up the Animus 2.0, and Desmond returns to Ezio's memories, with Lucy believing that improving his [[synchronization]] with Ezio will allow Desmond to access the memory revealing the location of the Apple.
{{main|Siege of Viana}}
In 1507, Ezio finally tracked Cesare down at the Siege of Viana, Spain. Ezio fought through the infantry, and finally managed to corner Cesare on the castle wall. There, in a climactic battle, Ezio managed to destroy Cesare's armor and ultimately defeat him. Though Cesare insisted that he would not die in the hands of man, Ezio then left him to the ''"hands of fate,"'' and threw him from the battlements to his death.
Afterwards, Ezio took the Apple of Eden into [[Colosseum Vault|the Vault]] under the [[Santa Maria Aracoeli]], within The Temple of Juno.
====War in Rome====
{{Main|Liberation of Rome}}
[[File:As Good As New 1.png|thumb|left|250px|Ezio recovering in Rome]]
Ezio regains consciousness in a small house in Rome, where the woman who has been tending to him tells him that a man had brought him there, and supplied him with new armor and clothing. After leaving the house and receiving medicine from a [[Doctors|doctor]], Ezio leaves to meet with [[Niccolò Machiavelli]].
===Recovering the Apple===
Through Machiavelli, he discovered that Rome is in disrepair, and that the citizens are being oppressed by the Borgia. Later, he also stumbles upon the [[Followers of Romulus]], an underground cult allied with the Templars, and explores one of their [[Lairs of Romulus|lairs]], [[Nero's Golden Palace]].
Desmond emerged from the Animus shortly after reliving this memory, listening to his teammates deducing a way to get into the vault. Just as Rebecca mentioned that they needed a spoken password to enter it, a blackout occurred, cutting them off from using the Animus to find out. However, Desmond realized that the symbol he had seen on the door of the Vault was the same one he had seen drawn on the villa wall. Shaun discovered that the sequence of numbers referred to the seventy-two names of God, setting the password to be 72.
The Assassins then drove to the [[Colosseo]] in Rome, and Desmond separated from the others to find a way into the Vault. As he travelled the underground passageway, he encountered another of [[Those Who Came Before]], [[Juno]], who spoke at length of the downfall of [[Humans|humankind]].
Basing himself on [[Tiber Island]] in the center of the city, Ezio begins his mission to rid the city of the influence of Cesare and his generals. To do so, Ezio re-establishs relationships between his [[Assassins Guilds|Assassins Guild]] and the other guilds in the city, namely that of the [[Courtesans]] (led by madonna [[Solari]], and later [[Claudia Auditore da Firenze|Claudia Auditore]]), the [[Thieves]] (led by [[La Volpe]]) and the [[Mercenaries]] (led by [[Bartolomeo d'Alviano]]).
Arriving inside the Santa Maria Aracoeli, Desmond unlocked the door for his teammates and, shortly afterwards, witnessed a memory of Ezio free-running through the church, thanks to the bleeding effect. He followed him and activated a system of bars and levers, finally causing a small pedestal to emerge from the floor. Placing his hand on it, Desmond activated the floor, lowering the four of them down into the Temple of Juno, and the door of the Vault.
Ezio then begins to rebuild the Brotherhood by recruiting [[Assassin apprentice|Apprentices]], most of whom are distressed citizens who also wish to liberate their city from the Borgia's oppression. Once a recruit completes their training, Ezio places them in teams and sends them on [[Contracts (Italian Brotherhood)|missions across Europe]].
Desmond spoke the password, and the door opened to reveal a large empty chamber, with a tall pedestal raised in the middle, upon which the Apple awaited. Desmond activated the staircase up to it by jumping across a series of pillars; while Juno's voice echoed through the cavern as she spoke cryptically of humans, the [[Pieces of Eden]] and a ''"sixth sense."'' However, Desmond was apparently the only one who could hear her.
[[File:New man 4.png|thumb|250x250px|Ezio walking away from a destroyed Borgia tower]]
Ezio later begins to break down the Borgia influence in Rome by destroying several [[Borgia Towers|Borgia towers]] and their captains. He also sabotages Cesare's forces by striking at their arsenal, their military funding, and their support from the French forces. To do so, he destroys the [[War Machines|war machines]] of [[Leonardo da Vinci]], and assassinates two of Cesare's key generals: his Banker, [[Juan Borgia the Elder|Juan Borgia]], and the French general, [[Octavian de Valois]].
Once the Assassins had access to the platform, Desmond asked the Apple where the other Temples were, and a series of holographic symbols appeared. Shaun mentioned that two of the most distinct ones, the Phrygian Cap and the Masonic Eye, only came together in one place; however, when Desmond picked up the Apple, time seemed to stop and he found himself controlled by Juno. Though he struggled, she forced him to draw his [[hidden blade]] and stab Lucy in the abdomen. The two then fell to the ground unconscious, blood pooling around Lucy.
Afterwards, Ezio is informed that [[Pietro Rossi]], an actor and [[Lucrezia Borgia]]'s plaything, possesses a key to the [[Castel Sant'Angelo]]. Knowing that he will need it in order to assassinate Cesare and Rodrigo successfully, Ezio tails [[Micheletto Corella]], Cesare's personal assassin, who ordered to kill Pietro. After Ezio rescues him, both from being stabbed with a spear during his play, and from the ailments of poison, Pietro hands the Assassin the key to the Castello.
Later, two unknown male voices are heard, describing that Desmond has gone into shock. One orders the other to put Desmond back into the Animus, but the other protests, seeing how the Animus has affected him. Sternly, the first orders him to be put back in, and Desmond feebly pleads "no" and presumably becomes unconscious.
Upon completion of these tasks, Ezio inducts Claudia into the Assassin Order, and is appointed by Machiavelli to become the new [[Mentor]] of the [[Italian Brotherhood of Assassins|Italian Assassins]].
==Features==
====The Fall====
==='''Characters'''===
Soon afterwards, Ezio infiltrates the Castel, where he witnesses the murder of Rodrigo at the hands of his own son. Cesare forces the location of the Apple of Eden from Lucrezia, and hurries to retrieve it from the [[St. Peter's Basilica|Basilica di San Pietro]]. However, Ezio successfully reaches the Apple before Cesare, and subsequently uses it to demilitarize the remnants of Cesare's army.
''Below is a list of known characters to appear in-game:''
===='''Renaissance Assassins'''====
[[File:Roads lead to 3.png|thumb|250px|The Assassins standing against Cesare|left]]
*[[Ezio Auditore da Firenze]]
In one last battle, Ezio and his fellow Assassins fight Cesare and his surviving men at the gates of Rome. Cesare is arrested by [[Fabio Orsini]] by the order of the [[Julius II|new Pope]], though not before commenting that he will not be in chains for long and that he will never be killed by the hands of man.
*[[Mario Auditore]]
*[[Niccolò di Bernardo dei Machiavelli]]
*[[Bartolomeo d'Alviano]]
*[[La Volpe]]
*[[Claudia Auditore da Firenze]]
*[[Assassin apprentices]]
===='''Modern-age Assassins'''====
Later, Ezio brings up Cesare's remarks with Leonardo since he is worried by them. Leonardo suggests utilizing the Apple to see if what Cesare stated is accurate. After some hesitation, Ezio decided to follow his friend's advice and finds that Cesare is indeed going to escape from prison. Ezio declares that he needs to leave at once, reassuring Leonardo's concerns for the Assassin Guild he is leaving behind by saying, ''"I built this Brotherhood to last, with or without me."''
*[[Desmond Miles]]
*[[Lucy Stillman]]
*[[Shaun Hastings]]
*[[Rebecca Crane]]
*[[Subject 16]]
===='''Templars'''====
====Viana====
*[[Rodrigo Borgia]]
{{Main|Siege of Viana}}
*[[Cesare Borgia]]
[[File:PaxR 5.png|thumb|250px|Ezio fighting Cesare in Viana]]
*[[Lucrezia Borgia]]
In 1507, Ezio finally tracks Cesare down at the Siege of Viana in [[Spain]]. Ezio fights through the infantry, and finally manages to corner Cesare on the castle wall. There, in a climactic battle, Ezio manages to destroy Cesare's armor and ultimately defeat him. After Cesare insists that he will not die by the hands of man, Ezio leaves him in the "hands of fate" by throwing him from the battlements to his death.
Following this, a memory of Ezio locking away the Apple of Eden in a [[Colosseum Vault|Vault]] under the [[Santa Maria in Aracoeli|Santa Maria Aracoeli]] is shown, revealing the artifact's whereabouts.
*[[Leonardo da Vinci]]
*[[Caterina Sforza]]
*[[Nicolaus Copernicus]]
*[[Fabio Orsini]]
*[[Egidio Troche]]
===='''Enemies'''====
====Recovering the Apple====
*[[Papal Guards]]
Desmond emerges from the Animus as the Assassins decide to head to the Vault and retrieve the Apple. Just as Rebecca mentions that they need a spoken password to enter it, a blackout occurrs, cutting them off from using the Animus to find out. However, Desmond realizes that the symbol he saw on the door of the Vault was the same one he had seen drawn on the villa wall. Shaun discovers that the sequence of numbers hidden behind the symbol refers to the seventy-two names of God, setting the password to be [[72]].
*[[Brutes]]
*[[Seekers]]
*[[Agiles]]
*[[Arquebusier]]
*[[Guards|Militia Guards]]
*[[Horsemen]]
*[[Crossbowmen]]
*[[Followers of Romulus]]
*[[Cento Occhi]]
==='''Multiplayer characters'''===
[[File:Miles-Juno.png|left|thumb|250x250px|Juno speaking with Desmond]]
The Assassins then drive to the [[Colosseum]] in Rome, and Desmond separates from the others to find a way into the Vault. As he travels through the underground passageway, he encounters another of [[Isu|Those Who Came Before]], [[Juno]], who speaks at length of the downfall of [[Humans|humankind]].
{{main|AC: Brotherhood multiplayer characters}}
Arriving inside the Santa Maria Aracoeli, Desmond unlocks the door for his teammates and, shortly afterwards, witnesses a memory of Ezio free-running through the church. He follows him and activates a system of bars and levers, finally causing a small [[Vault pedestal|pedestal]] to emerge from the floor. Placing his hand on it, Desmond activates the floor, lowering the four Assassins down to the door of the Vault.
''Note: Ubisoft stated that some of the multiplayer characters will make an appearance in the Single-player game as targets for Ezio to kill. These targets are marked with asteriks (*) after their name.''
Desmond speaks the password, and the door opens to reveal a large empty chamber, with a tall platform raised in the middle, upon which the Apple awaits. Desmond activates the staircase up to it by jumping across a series of pillars; while Juno's voice echoes through the cavern as she speaks cryptically of humans, the [[Pieces of Eden]] and a ''"[[Eagle Vision|sixth sense]]."'' However, Desmond is apparently the only one who can hear her.
[[File:Harlequin.jpg|thumb|290px|The harlequin striking at the executioner, with several other characters in the background.]]
[[File:Retrieval 13.png|thumb|250px|The Assassins inside the Vault]]
Once the Assassins have access to the platform, Desmond touches the Apple, and a series of holographic symbols appear. Shaun mentions that two of the most distinct ones, the Phrygian Cap and the Masonic Eye, only come together in one place; however, when Desmond picks up the Apple, time seems to stop and he finds himself controlled by Juno. Though he struggles, she forces him to draw his [[Hidden Blade]] and stab Lucy in the abdomen. The two then fall to the ground unconscious, with blood pooling around Lucy.
*The [[Doctor (multiplayer character)|Doctor]] *
Later, [[William Miles]] and [[Harlan Cunningham|Harlan T. Cunningham]] can be heard speaking, saying that Desmond has gone into shock. William orders Harlan to put Desmond back into the Animus, despite Harlan's protests on how badly the Animus has affected Desmond already. Desmond is now in a coma, though William claims that he will live through it.
Each character in Multiplayer will also have several options for customizable appearances that can be unlocked.
==='''Locations'''===
==Development==
A new ''Assassin's Creed'' installment featuring multiplayer was announced during Ubisoft's 2009 fiscal third quarter results while not revealing its name.<ref>{{Cite web| url=https://www.ign.com/articles/2010/01/13/new-assassins-creed-announced-features-multiplayer| title=New Assassin's Creed Announced, Features Multiplayer| author=Reilly, Jim| work={{Wiki|IGN}}| date=14 January 2010| accessdate=5 May 2010| archiveurl=https://web.archive.org/web/20230130215628/https://www.ign.com/articles/2010/01/13/new-assassins-creed-announced-features-multiplayer| archivedate=30 January 2023}}</ref> The voice actor for Desmond, [[Nolan North]], later confirmed his involvement in the project.<ref>{{Cite web| url=https://www.gamingtarget.com/article.php?artid=10799| title=Nolan North confirms Uncharted 3| author=Scalzo, John| publisher=Gaming Target| date=19 January 2010| accessdate=5 May 2010| archiveurl=https://web.archive.org/web/20131112065821/https://www.gamingtarget.com/article.php?artid=10799| archivedate=12 November 2013}}</ref> In early May 2010, a GameStop employee published on the internet some images of a pre-order box featuring the ''Assassin's Creed: Brotherhood'' title while Ubisoft was teasing the game on Facebook and Twitter. Ubisoft then confirmed the authenticity of these pictures.<ref>{{Cite web| url=http://kotaku.com/5531849/gamestop-placeholder-art-names-assassins-creed-brotherhood-+-update| title=GameStop Placeholder Art Names Assassin’s Creed: Brotherhood – Update| author=Fahey, Mike| work={{Wiki|Kotaku}}| date=5 May 2010| accessdate=16 November 2011| archiveurl=https://web.archive.org/web/20240324230604/https://kotaku.com/gamestop-placeholder-art-names-assassins-creed-brother-5531849| archivedate=24 March 2024}}</ref> ''Brotherhood'' was not numbered unlike ''Assassin's Creed II'' because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story.<ref>{{Youtube|ZIEOWmJzayM|Assassins Creed Brotherhood ComDev Conversation - Ubisoft E3 2010 [Europe<nowiki>]</nowiki>|Ubisoft|Ubisoft}}</ref>
===='''Singleplayer'''====
The game was developed primarily by Ubisoft Montreal in Canada. Montreal also worked on both of the other main ''Assassin's Creed'' games in the series and was thus chosen to lead production for the third installment. Production was aided in part by four other Ubisoft developers: Annecy, Singapore, Bucharest and Québec City. The multiplayer mode is mainly developed by Ubisoft Annecy, the studio responsible for creating multiplayer mode in ''{{Wiki|Tom Clancy's Splinter Cell: Chaos Theory}}''.<ref>{{cite web |url=http://nz.playstation.com/ps3/news/articles/detail/item279057/Assassins-Creed%C2%AE-Brotherhood-announced/ |title=Assassin's Creed Brotherhood announced |publisher=PlayStation NZ |date=21 July 2009 |accessdate=11 May 2024 |archiveurl=https://web.archive.org/web/20110715093259/http://nz.playstation.com/ps3/news/articles/detail/item279057/Assassins-Creed%C2%AE-Brotherhood-announced/ |archivedate=July 15, 2011}}</ref><ref>{{cite web |url=http://www.develop-online.net/news/34795/Five-studio-rapid-coalition-for-new-Assassins-Creed |title=Five-studio brotherhood for new Assassin's Creed |author=Crossley, Rob |date=11 May 2010 |publisher=Develop |accessdate=11 May 2024| archiveurl=https://web.archive.org/web/20100725161336/http://www.develop-online.net/news/34795/Five-studio-rapid-coalition-for-new-Assassins-Creed| archivedate= 25 July 2010}}</ref> Ubisoft also announced plans for downloadable content (DLC) after the game's launch. From the perspective of performance, Level Design Content Director [[Philippe Bergeron]] commented in an interview with ''IGN Australia'' that the lackluster PlayStation 3 port of ''Assassin's Creed II'' compared to the Xbox 360, would not be repeated and so the frame rate and quality issues were focused on first, the frame rate on the PlayStation 3 fares slightly better even.<ref>{{Cite web| url=https://www.ign.com/articles/2010/10/18/ps3-version-of-assassins-creed-brotherhood-to-be-on-par-with-360| title=PS3 Version of Assassin's Creed: Brotherhood to be on Par With 360| author=Shea, Cam| work={{Wiki|IGN}}| date=18 October 2010| accessdate=11 May 2024| archiveurl=https://web.archive.org/web/20210506101038/https://www.ign.com/articles/2010/10/18/ps3-version-of-assassins-creed-brotherhood-to-be-on-par-with-360| archivedate=6 May 2021}}</ref>
While still in development, creative director [[Patrice Désilets]] left before the game's presentation at the E3 2010. Ubisoft and production manager Jean-Francois Boivin stated that he only took a "creative break" after completing his task on ''Brotherhood''.<ref>{{Cite web| url=https://www.pushsquare.com/news/2010/06/ubisofts_patrice_desilets_embarks_on_creative_break_from_the_industry| title=Ubisoft's Patrice Desilets Embarks On "Creative Break From The Industry"| author=Barker, Sammy| work=Push Square| date=14 June 2010| accessdate=11 May 2024| archiveurl=https://web.archive.org/web/20170718101023/https://www.pushsquare.com/news/2010/06/ubisofts_patrice_desilets_embarks_on_creative_break_from_the_industry| archivedate=18 July 2017}}</ref> A teaser trailer of the multiplayer mode was released on the official site before the E3.<ref>{{Youtube|TM-hFzaORdQ|Assassin's Creed Brotherhood - Multiplayer Launch Trailer|Ubisoft|Ubisoft}}</ref> A cinematic debut trailer was diffused during Ubisoft's E3 2010 press conference along a walkthrough of the game's beginning.<ref>{{Youtube|zzNs4-kRLaE|Assassin's Creed Brotherhood: E3 Premiere | Trailer | Ubisoft [NA<nowiki>]</nowiki>|UbisoftNorthAmerica|Ubisoft North America}}</ref><ref>{{Youtube|466zyYiiNCk|Assassin's Creed: Brotherhood Demo - E3 2010|IGN|IGN}}</ref> ''Assassin's Creed: Brotherhood'' reached gold status on 28 October 2010.<ref>{{cite web |url=http://www.joystiq.com/2010/10/28/assassins-creed-brotherhood-goes-gold-new-trailer-goes-to-rom/ |title=Assassin's Creed: Brotherhood goes gold, new trailer goes to Rome |author=Nelson, Randy| publisher=Joystiq.com |date=28 October 2010 |accessdate=11 May 2024 |archiveurl=https://web.archive.org/web/20101031194521/http://www.joystiq.com/2010/10/28/assassins-creed-brotherhood-goes-gold-new-trailer-goes-to-rom/ |archivedate=31 October 2010}}</ref> The Microsoft Windows version uses Tagès copy protection, as well as Ubisoft online services platform, but doesn't require an always-on Internet connection to play.<ref>{{cite web| url=http://www.eurogamer.net/articles/2011-02-11-assassins-creed-brotherhood-pc-details| title=Assassin's Creed: Brotherhood PC details| author=Purchese, Robert| publisher=Eurogamer| date=11 February 2011| accessdate=11 May 2024| archiveurl=https://web.archive.org/web/20121007172151/http://www.eurogamer.net/articles/2011-02-11-assassins-creed-brotherhood-pc-details| archivedate=7 October 2012}}</ref>
*[[Rome]]
*[[Florence]]
*[[Venice]]
*[[Siena]]
*[[Forli]]
*[[Castel Gandolfo]]
*[[Monteriggioni]]
*[[San Donato]]
*[[Mont Saint-Michel|Mont Saint-Michel ]]
*[[Pienza]]
==='''Weapons'''===
==Release==
;Singleplayer
{{Video game requirements
The weapon wheel in ''Assassin's Creed: Brotherhood'' remains largely the same as in Assassin's Creed II, but with several new features, such as the addition of the [[Crossbow]]. Another new feature is that players can manually choose shortcuts from the weapon wheel, for example, the Hidden Blade is initially located by pressing Up on the D-pad for the Xbox 360 and PS3 but by opening the wheel, highlighting Smoke Bombs and pressing Up with the D-pad, they will instantly be assigned to that shortcut. This allows greater customisation and freedom for the individuals play style whether you are an all-rounder, weapon-focused or ranged-focused player. Also, there are smaller symbols added to the set weapon symbols, such as the [[Pistol|Hidden Gun]] paired with the [[Longsword]], the [[Throwing Knives]] with the [[Short Blade]] , and the [[Poison Darts]] with the [[Poison Blade]] . These symbols represent the weapon that can be combined with the current weapon, and used by holding in the Attack function. This combination allows for more fluid combat, whereby the player does not need to, for example, open the weapon wheel when facing a horseman to switch from having the Sword equipped and change to the Hidden Gun to shoot the guard, instead this can be done without any interruptions in battle by simply holding in the Attack function to fire the Hidden Gun.
|useminandrec = yes
|platform1 = Windows
|os1 = XP, Vista or Windows 7
|cpu1 = Dual Core 2.0 GHz
|cpu1rec = 2.6 GHz Intel Core 2 Duo E6700 or AMD Athlon Phenom X4 + or better
|memory1 = 1.5 GB for XP<br />2 GB for Vista or Windows 7
|gpu1 = 256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higher'''Supported video cards''': ATI RADEON X1950, HD 2000/3000/4000/5000 series NVIDIA GeForce 7/8/9/100/200 series
|gpu1rec = GeForce 8800 GT or ATI Radeon HD 4700 or better
|sound1 = DirectX 9.0 –compliant sound card
|sound1rec = 5.1 sound card
|network1 = Non-Constant Internet Connection: Broadband connection with 128 kbps upstream or faster.
|hdspace1 = 8 GB
}}
''Assassin's Creed: Brotherhood'' debuted on {{Wiki|PlayStation 3}} and {{Wiki|Xbox 360}} on 16 November 2010, in North America, followed by releases in Australia on 18 November and in Europe on 19 November;<ref>{{Cite web| url=https://www.ign.com/articles/2010/12/20/assassins-creed-brotherhood-walkthrough-1136640| title=Assassin's Creed Brotherhood Walkthrough| work={{Wiki|IGN}}| author=Hardcore_Hector| date=21 December 2010| accessdate=6 May 2024| archiveurl=https://web.archive.org/web/20240506030640/https://www.ign.com/articles/2010/12/20/assassins-creed-brotherhood-walkthrough-1136640| archivedate=6 May 2024}}</ref> later expanding to {{Wiki|Microsoft Windows}} on 17 March 2011, in Australia, 18 March in Europe,<ref>{{Cite web| url=https://www.vg247.com/assassins-creed-brotherhood-pc-to-release-march-17| title=Assassin's Creed: Brotherhood PC to release March 17| author=Garratt, Patrick| publisher=VG247| date=15 February 2011| accessdate=6 May 2024| archiveurl=https://web.archive.org/web/20231002120403/https://www.vg247.com/assassins-creed-brotherhood-pc-to-release-march-17| archivedate=2 October 2023}}</ref> and 22 March in North America,<ref>{{Cite web| url=https://www.ign.com/articles/2011/02/23/ubisoft-announces-ship-date-and-specs-for-assassins-creed-brotherhood-on-pc| title=Ubisoft Announces Ship Date and Specs for Assassin's Creed Brotherhood on PC| author=IGN Staff| work={{Wiki|IGN}}| date=23 February 2011| accessdate=6 May 2024| archiveurl=https://web.archive.org/web/20140829230040/https://www.ign.com/articles/2011/02/23/ubisoft-announces-ship-date-and-specs-for-assassins-creed-brotherhood-on-pc| archivedate=29 August 2014}}</ref> and finally releasing on {{Wiki|macOS|OS X}} on 19 May 2011, in Europe and on 13 July 2011, in North America.
''Note: Weapons with an asterisk (*) next to them are introduced in Brotherhood as usable items.''
The downloadable content rollout for ''Assassin's Creed: Brotherhood'' commenced with the ''[[Copernicus Conspiracy]]'', a PlayStation 3 exclusive, was available at launch.<ref>{{Cite web| url=https://www.ign.com/articles/2010/11/02/ps3-gets-exclusive-assassins-creed-brotherhood-dlc| title=PS3 Gets Exclusive Assassin's Creed: Brotherhood DLC| author=Reilly, Jim| work={{Wiki|IGN}}| date=3 November 2010| accessdate=6 May 2024| archiveurl=https://web.archive.org/web/20230202001307/https://www.ign.com/articles/2010/11/02/ps3-gets-exclusive-assassins-creed-brotherhood-dlc| archivedate=2 February 2023}}</ref> Following this, ''[[The Da Vinci Disappearance]]'' expanded the experience, debuting on Xbox 360 on 8 March 2011 and PlayStation 3 on 9 March 2011, before arriving on Microsoft Windows on 17 March 2011.<ref name="Capsule">{{Cite web| url=https://www.capsulecomputers.com.au/2011/02/the-da-vinci-disappearance-map-pack-is-coming-to-assassins-creed-brotherhood/| title=‘The Da Vinci Disappearance’ Map Pack is coming to Assassin’s Creed: Brotherhood| author=Bradshaw, J.| publisher=Capsule Computers| date=18 February 2011| accessdate=6 May 2024| archiveurl=https://web.archive.org/web/20200922022042/https://www.capsulecomputers.com.au/2011/02/the-da-vinci-disappearance-map-pack-is-coming-to-assassins-creed-brotherhood/| archivedate=22 September 2020}}</ref>
Moreover, three multiplayer expansions enriched the game's online modes. The free ''[[Animus Project Update 1.0]]'', introducing [[Mont Saint-Michel]] map and Advanced Alliance mode, landed on PlayStation 3 and Xbox 360 on 14 December 2010, followed by a release on Microsoft Windows on 17 March 2011.<ref>{{Cite web| url=https://www.dualshockers.com/ac-brotherhood-animus-project-update-1-0-coming-next-month-for-free/| title=AC: Brotherhood Animus Project Update 1.0 Coming Next Month for Free| author=Christensen, Tyler| publisher=DualShockers| date=24 November 2010| accessdate=6 May 2024| archiveurl=https://web.archive.org/web/20210928081359/https://www.dualshockers.com/ac-brotherhood-animus-project-update-1-0-coming-next-month-for-free/| archivedate=28 September 2021}}</ref> Subsequently, ''[[Animus Project Update 2.0]]'', featuring the [[Pienza]] map and [[Chest Capture]] mode, launched on PlayStation 3 and Xbox 360 on 14 January 2011, before reaching Microsoft Windows on 17 March 2011.<ref>{{Cite web| url=https://www.capsulecomputers.com.au/2011/01/animus-project-update-2-0-now-available-for-assassins-creed-brotherhood/| title=Animus Project Update 2.0 Now Available for Assassin’s Creed Brotherhood…| author=Spencer, Dustin| publisher=Capsule Computers| date=19 January 2011| accessdate=6 May 2024| archiveurl=https://web.archive.org/web/20220814154915/https://www.capsulecomputers.com.au/2011/01/animus-project-update-2-0-now-available-for-assassins-creed-brotherhood/| archivedate=14 August 2022}}</ref> Finally, ''[[Animus Project Update 3.0]]'', boasting the Spanish Muslim Palace of [[Alhambra]] map, [[Escort]] and [[Assassinate]] modes, and additional characters and achievements, coinciding with the release of ''The Da Vinci Disappearance''.<ref name="Capsule"/>
*[[Longsword]]s
*[[Crossbow]]*
*Dual [[Hidden Blade]]s
*[[Poison Darts]]*
*[[Hidden Gun]]
*[[Dagger]]s
*[[Spears and Halberds|Spears, Halberds and Pikes]]
*[[Throwing Knives]]
*[[Warhammer]]s and [[Swords and Maces|Maces]]
*[[Heavy Weapons]]
*[[Apple of Eden]]*
===='''Enemy Weapons'''====
''Assassin's Creed: Brotherhood'' was later included in the ''[[Assassin's Creed: Anthology]]'', exclusive to PAL regions and released on 29 November 2012, alongside the compiled ''[[Assassin's Creed]], [[Assassin's Creed II]], [[Assassin's Creed: Revelations]]'', and ''[[Assassin's Creed III]]''.<ref>{{Cite web|url=https://www.eurogamer.net/assassins-creed-anthology-includes-5-games-dlc|title=Assassin's Creed Anthology includes five games, DLC|publisher=''{{Wiki|Eurogamer}}''|author=Phillips, Tom|date=6 November 2012|accessdate=5 May 2024|archiveurl=https://web.archive.org/web/20220704231553/https://www.eurogamer.net/assassins-creed-anthology-includes-5-games-dlc|archivedate=4 July 2022}}</ref> Around this time the ''[[Assassin's Creed: Ezio Trilogy|Ezio Trilogy]]'' was also released, which only included ''Assassin's Creed II'', ''Brotherhood'', and ''Revelations''. Released in Japan first in September as the ''Ezio Saga'',<ref>{{Amazon|domain=co.jp|url=/dp/B008BDWD08|text=アサシン クリード エツィオサーガ 完全限定版(超豪華特典 同梱)【CEROレーティング「Z」】|archiveurl=https://web.archive.org/web/20240506024327/https://www.amazon.co.jp/dp/B008BDWD08}}</ref> an English release followed in November.<ref>{{Cite web| url=http://www.joystiq.com/2012/09/26/assassins-creed-ezio-trilogy-exclusve-to-ps3-launches-novemb/| title=Assassin's Creed 'Ezio Trilogy' exclusive to PS3, launches November 14| author=Hinkle, David| publisher=Joystiq| date=26 September 2012| accessdate=6 May 2024| archiveurl=https://web.archive.org/web/20120929004450/http://www.joystiq.com/2012/09/26/assassins-creed-ezio-trilogy-exclusve-to-ps3-launches-novemb/| archivedate=29 September 2012}}</ref> A German-language Windows released had released exclusively some months prior.<ref>{{Amazon|domain=de|url=/Assassins-Creed-Ezio-Trilogie-PC/dp/B009J8X6BO|text=Assassin's Creed - Ezio Trilogie - [PC]|archiveurl=https://web.archive.org/web/20150205030211/https://www.amazon.de/Assassins-Creed-Ezio-Trilogie-PC/dp/B009J8X6BO}}</ref> The ''[[Assassin's Creed: Heritage Collection|Heritage Collection]]'', a PAL-region exclusive released on 8 November 2013, contained the same as the ''Anthology'' apart from the DLC.<ref>{{Cite web| url=https://www.ign.com/articles/2013/10/04/assassins-creed-heritage-collection-announced-for-europe| title=Assassin's Creed Heritage Collection Announced For Europe| author=Karmali, Luke| work={{Wiki|IGN}}| date=4 October 2013| accessdate=12 May 2024| archiveurl=https://web.archive.org/web/20150108080227/https://www.ign.com/articles/2013/10/04/assassins-creed-heritage-collection-announced-for-europe| archivedate=8 January 2015}}</ref>
*[[Longsword]]s
*[[Crossbow]]
*[[Dagger]]s
*[[Spears and Halberds|Spears, Halberds and Pikes]]
*[[Warhammer]]s and [[Swords and Maces|Maces]]
*[[Heavy Weapons|Axes]]
*Arquebuses*
===='''Assassin Apprentice Weapons'''====
*[[Dagger]]s
*[[Hidden Blade]]
*[[Axe]]
*[[Longsword]]s
===='''[[Multiplayer Weapons]]'''====
It was later included in a next-gen remastered trilogy for 8th generation consoles, ''[[Assassin's Creed: The Ezio Collection]]'' on {{Wiki|PlayStation 4}} and {{Wiki|Xbox One}} on 15 November 2016, with all previous single-player downloadable content included,<ref>{{Cite web| url=https://www.polygon.com/2016/9/13/12903332/assassins-creed-ezio-collection-ps4-xbox-one-release-date| title=Assassin’s Creed The Ezio Collection confirmed for November on PS4, Xbox One| author=Sarkar, Samit| publisher=Polygon| date=13 September 2016| accessdate=6 May 2024| archiveurl=https://web.archive.org/web/20160916101252/https://www.polygon.com/2016/9/13/12903332/assassins-creed-ezio-collection-ps4-xbox-one-release-date| archivedate=16 September 2016}}</ref> while a {{Wiki|Nintendo Switch}} port was released on 17 February 2022.<ref>{{Ubisoft|url=en-gb/article/2L6Ahp3Tlrnybzh3wwh157/assassins-creed-the-ezio-collection-coming-to-switch-february-17|subdomain=news|text=Assassin’s Creed: The Ezio Collection Coming To Switch February 17|archivedate=20220112092431}}</ref>
Ubisoft claims (through conferences, videos and announcements) that ''Assassin's Creed: Brotherhood'' will include new features, especially small, "exotic" gameplay add-ons (i.e.: the flying [[File:ShaunLucyHideoutBrotherhood.png|thumb|300px|[[Shaun Hastings]], [[Lucy Stillman]] and the new [[Hideout]] in ''Brotherhood'']]sequence in ''[[:Category:Assassin's Creed II|Assassin's Creed II]]'', different from the rest of the gameplay). New weapons such as the crossbow will be introduced, as well as new combat elements that reward those who take the offensive and strike first, for example. Additionally, enemies will more likely attack together, instead of just one or two at a time, as seen in previous installments. Ezio will also make use of a parachute throughout the game, most likely designed by [[Leonardo da Vinci]] himself. <ref>http://www.computerandvideogames.com/article.php?id=260729</ref>. They are maneuverable enough to land on horses and other specific spots. Unlike in ''Assassin's Creed II'', you can re-play to a previous memory. While possible in ''Assassin's Creed II, ''it was only available for secondary memories such as courier assignments or Assassin Tombs.<ref>http://www.eurogamer.net/articles/2010-08-23-assassins-creed-brotherhood-preview?page=2</ref> The player will be able to see how [[Ezio Auditore Da Firenze|Ezio]] actually completed the missions and then can try and replicate his actions exactly to try to achieve 100% [[synchronization]] with that memory. [[Interrogation]] missions return in Assassin's Creed: Brotherhood, along with stalking targets and burning important information. This implies that the genres from [[Assassin's Creed]] have returned to the gameplay.
Ezio enlisted aid by recruiting rebellious citizens who were being bullied by [[Templars]]. Upon being saved, each knelt before him and swore their allegiance. Twelve [[Borgia Tower]]s tyrannized [[Rome]], and Ezio found more allies with their destruction. <ref>http://www.eurogamer.net/articles/2010-08-23-assassins-creed-brotherhood-preview</ref>
Ezio's ability to train and send other Assassins on jobs and missions may have a key gameplay element, in such that their success may have a small impact of the storyline, much like the progression of the game through upgrading Rome. This success will depend on abilities of the Assassins sent, where less experienced assassins will have a higher failure rate than more experienced ones. If your Assassins die on a mission, they will not return. Ezio also has the ability to call a group of Assassins to assist in his missions, wherein Ubisoft has said that, in Brotherhood, leadership is as vital a skill as the ability to use a sword. Also mentioned was the ability to select an Assassin as Ezio's "personal Assassin," though no further information about this was given. Ezio will also be able to visit Spain according to the Dev Diary 3. From a singleplayer gameplay video when Ezio is speaking to Machiavelli he buys some things from a Blacksmith, in the menu there is an option "Sell Items", although it was discovered in playing the game that this is merely for shop quests and making a little bit of cash on the side. Items that are found in treasure chests, such as: Tomatoes, Elephant Ivory, Buddhist Prayer Beads, Totems, and other trinkets, can be sold to tailors, doctors, artists, and blacksmiths for money, or saved up to contribute to shop quests.
==='''Multiplayer'''===
''Assassin's Creed: Brotherhood'' is the first Assassin's Creed game to feature a multiplayer mode. The players are Templars in training at the Abstergo facility. They use the [[Animus]] and the [[Bleeding Effect]] to train in combat, stealth and free running. The simulation consists of stalking and killing one another. The area in which the Templar assassins train is selected manually, as pre-set maps all set in the Renaissance period of Italy.
Currently, there are 4 available modes in multiplayer already as part of the game, which are [[Wanted]], [[Man Hunt|Manhunt]], [[Alliance]] and [[Wanted|Advanced Wanted]]. Also, 2 extra modes have been released as downloadable content, called [[Alliance|Advanced Alliance]] and [[Chest Capture]]. More modes are expected to become available over time.
The first announced multiplayer game mode, called ''Wanted'', was shown in the July edition of PlayStation magazine. Here, six to eight players are dropped on a map where they must find and kill each other. Each player is given another player as a target, and the goal is to find and kill them without being seen or killed by the player's own hunter. If you break cover and your hunter sees you, a chase sequence will commence, wherein they will try to catch and kill you, until you are able to hide or until your hunter assassinates you. This mode is intially open to all players at the beginning.
''Manhunt'' is an additional mode in the Brotherhood multiplayer. It places players in two teams of three or four, in which one team hunts the other. Each round lasts five minutes, during which the sole goal of the hunted team is to hide and survive the hunter's onslaught. For the second round, the roles are reversed, and the hunter becomes the hunted. It is also initially available for all players.
Another mode is ''Alliance''. In this mode players are assigned a double (both players have the same character) and both work together to kill their targets, whilst being hunted by a seperate pair of agents.
A fourth mode, ''Advanced Wanted'', is the same as basic Wanted, apart from the fact that the compass to locate targets is reduced in effectiveness, such as not being told whether a target is above or below you and adds a greater emphasis on stealth gameplay as it will make your target harder to find you.
''Advanced Alliance ''is the first free downlaodable mode added. It has the same basic concept in the regular alliance, where three teams of two players team up to both kill and evade a nother team at the same time, however in this mode, the compass does not show if the target is above or below your current position creating greater tension in discovering where your targets may be, emphasising stealth gameplay in order to surprise your targets and hide from your hunters.
''Chest Capture'' is the second free downloadable mode available. THis new mode features two teams consisting of three members each, with one group tasked with capturing chests scattered around the map whislt the other group attempts to stop them from doing so.
[[Hunter (multiplayer mode)|Hunter]] mode was a rumoured mode that officially never ended up in the final edition of the game.
Players are able to customize their persona multiplayer characters using a menu and with more customizability available as players rise in level, with the main two catergories being: Gears, with which additional details are placed upon the personas, and Colors, which alter and add new shades to different parts fo the perona's clothing.
==='''Physics and effects'''===
After some criticism from PC gamers about the ragdoll physics in previous installments, Ubisoft had stated that the physics would be improved upon in ''Brotherhood'', as well as several graphical effects in the game.
Ragdolls fall much more realistically due to the new, edited "Havok" engine. In previous games, ragdolls sometimes would convulse when hitting the floor after being thrown off a building. Although the new game has not completely fixed the issue, there are notable improvements on the realism of the death poses.
During the game, you will have the option of sending [[Assassins]] to different areas to complete tasks. Ezio manages The Assassins Guild by using the pigeon coop communication system set up by [[Machiavelli]], to send messages to his [[apprentices]]. The Borgian Towers you destroy become Assassin Towers where you can also manage your assassins. You will have the ability to send new assassins to other European countries and complete missions to gain status. The cities you can send Assassins are Florence, Venice, Barcelona, Rome, London, Calicut, Lisbon, Constantinople, Cologne and Moscow. Once an Assassin has proven themselves effectively, they can accompany you on missions in [[Rome]]. The new Assassins are recruited when Ezio rescues them from harassing guards, which inspires them to join the Assassins. Before rescuing and recruiting the novice assassin's Ezio has to blow up an observation tower where a Borgia commander along with a bunch of soldiers rule and make sure the local area remains under their influence and power. Once the deed is done and the tower is destroyed "save missions" will be unlocked and shops will be available for purchase in that area.
[[File:Assassins45.png|thumb|250px|Ezio ordering apprentices to strike.]]
If an Assassin fails to pass a mission, he or she can't be used again. You can also customize the assassins' armor and weaponry, and each one has a different personality. Later on, you can use experience points they've gained to upgrade their fighting and free-running abilities.
*Ezio is able to train up to 12 apprentices, male or female.
*The number of assassins you can have in your brotherhood depends on the number of Borgia Towers that have been burned. Once there is an empty slot for a new recruit, many different locations for the rebels will appear all throughout Rome.
*In Assassin's Creed Brotherhood Dev Diary #1, it shows how effectively Ezio can use his apprentices.
==Limited Editions==
Three special Editions have been revealed so far for the game. Europe will have the 'Codex' and 'Auditore' Edition. The Codex Edition will only be available through Play.com or Ubisoft.com, while the Auditore Edition will be available through other retailers. North America will have the 'Collector's Edition' with the exclusive Harlequin figure available at Gamestop, while the Collector's edition with the Doctor figure is available at other retailers<ref>[http://www.playstationgamingblog.com/2010/06/16/assassin%E2%80%99s-creed-brotherhood-limited-codex-edition-revealed Assassin's Creed 'Codex' Edition revealed.]</ref> <ref>[http://nzgamer.com/all/news/4183/assassins-creed-brotherhood-les-announced.html Assassin's Creed 'Auditore' Edition announced.]</ref> <ref>[http://www.joystiq.com/2010/08/09/assassins-creed-brotherhood-collectors-edition-comes-with-jac/ Assassin's Creed: Brotherhood collector's edition ]</ref>
*The [[Harlequin]] Jack-in-the-Box Collectible exclusive to GameStop customers only, or The [[Doctor (Brotherhood's multiplayer character)|Doctor]] Jack-in-the-Box if purchased at other participating retailers.
*The Harlequin Jack-in-the-Box (GameStop only) or the Doctor Jack-in-the-Box (other participating retailers).
*Harlequin multiplayer character (exclusive to GameStop)
*Harlequin multiplayer character (GameStop only).
*Two exclusive single player maps ([[Aqua Gear]] & [[Trajan Market]]).
*Exclusive Packaging.[[File:Ac_brotherhood_case.jpg|thumb|The Special Edition]]
[[File:Ac brotherhood case.jpg|right|150px|The Special Edition]]
*[[Trajan Market]] exclusive single player map.
*Exclusive Packaging.
*The [[Officer]] Multiplayer Character.
*Trajan Market exclusive singleplayer map.
*The Officer multiplayer character.
==='''HMV Exclusive Edition'''===
{{-}}
</tabber>
<tabber>
HMV Exclusive Edition=
*Exclusive Packaging.
*Exclusive Packaging.
*[[Aqueducts|Aqua Gear]] exclusive single player map.
*Aqua Gear exclusive singleplayer map.
*The [[Harlequin]] Multiplayer Character.
*The Harlequin Multiplayer Character.
|-|
==Trophies/Achievements==
Digital Deluxe Edition=Digital Deluxe Edition (PC Only)
Assassin's Creed Brotherhood will have 51 Trophies and 50 Achievements; the full list can be found here, http://www.ps3trophies.org/game/assassins-creed-brotherhood/trophies/
*Trajan Market & the Aqueducts.
*The Harlequin and Officer multiplayer characters.
One of the Trophies/Achievements for AC: Brotherhood which requires the player to "Solve all of Subject 16's puzzles" is titled in Morse Code ".. .- -- .- .-.. .. ...- ."; when translated spells "I AM ALIVE". It is unknown what relation this has to Subject 16, as he has long been thought to be dead.
*Multiplayer characters cards.
*Strategy Map of Rome.
==Trivia==
*''Assassin’s Creed: Lineage''
*Making-Of ''Assassin’s Creed: Brotherhood''
*Game Soundtrack
|-|
Da Vinci Edition=Da Vinci Edition (Game Of The Year Edition) (Console exclusive)
[[File:AC Brotherhood The Da Vinci Edition News - - Page 1 Eurogamer.net.png|right|200px|The Da Vinci Edition]]
*In the E3 2010 Single Player Walkthrough, the "Press Start/Enter" menu background keeps cycling every few seconds from the original Abstergo "blue" Animus (1.28) of [[Assassin's Creed|''Assassin's Creed'']] to the "white" Animus 2.0 of [[Assassin's Creed II|''Assassin's Creed II'']].
{{-}}
*In the multiplayer mode, despite all the characters being [[Templars]] and using Abstergo's Animi, the desynchronization animation with the numerous white lines, and the blend animation with the white lines at the character's feet is from the Animus 2.0.
*[[Nolan North]], the voice actor of Desmond Miles, had admitted to be working on a new Assassin's Creed game before any officicial announcement, and game developers said that his story would "take an interesting turn."
*The outfit of Ezio's apprentices look similar to that of the Assassin guards on the first game. Ezio's own outfit has also changed, being more plain and simple rather than flashier, nobility robes from Assassin's Creed II. And bears a resemblance to Altair's robes.
*The covers of the Xbox 360 and PS3 versions of the game show Ezio with dual [[Hidden Blade]]s in an "X" pointing upwards, while on the PC version cover, the Blades are facing downwards.
*A list of the achievements can be found here: [http://www.xbox360achievements.org/game/assassins-creed-brotherhood/achievements/]
*According to Eurogamer, once a player has achieved 100% synchronization with a sequence/memory, a "cheat" will be unlocked. [http://www.eurogamer.net/articles/2010-10-19-assassins-creed-brotherhood-hands-on [9]]
*Apples seem to be very significant in ''Assassin's Creed Brotherhood'', as many civilians are seen eating apples, Cesare was poisoned with an apple whilst Rodrigo was murdered by one. This may be a reference to The Apple of Eden.
*[http://assassinscreed.uk.ubi.com/ Assassin's Creed Brotherhood] (Try replacing .uk with .es, .de, .fr, .us or .it to see unseen UK footage.)
==Notes and references==
{{reflist}}
{{ACSeries}}
==Credits==
{{ACBrotherhood}}
{{Credits
|cast =
*[[Roger Craig Smith]] as [[Ezio Auditore da Firenze]]
*[[Kristen Bell]] as [[Lucy Stillman]]
*[[Nolan North]] as [[Desmond Miles]]
*[[Fred Tatasciore]] as [[Mario Auditore]]
*[[Carlos Ferro]] as [[Leonardo da Vinci]]
*[[Manuel Tadros]] as Pope [[Rodrigo Borgia|Alexander VI]]
*[[Angela Galuppo]] as [[Claudia Auditore da Firenze]]
*[[Elias Toufexis]] as [[Federico Auditore da Firenze]]
*[[Alex Ivanovici]] as [[Bartolomeo d'Alviano]]
*[[Arthur Holden]] as [[Octavian de Valois]]
**Holden also voiced [[Ercole Massimo]]
*[[Liane Balaban]] as [[Lucrezia Borgia]]
*[[Danny Wallace]] as [[Shaun Hastings]]
*[[Eliza Jane Schneider]] as [[Rebecca Crane]]
*[[Harry Standjofski]] as [[Juan Borgia the Elder]]
*[[Vito DeFilippo]] as [[La Volpe|Gilberto]], a.k.a. "La Volpe"
*[[Andreas Apergis]] as [[Cesare Borgia]]
*[[Jennifer Seguin]] as [[Animus]]
*[[Cristina Rosato]] as [[Caterina Sforza]]
*[[Shawn Baichoo]] as [[Niccolò Machiavelli]]
*[[Amber Goldfarb|Amber Mullin]] as [[Cristina Vespucci]]
*[[Cam Clarke]] as [[Clay Kaczmarek]], a.k.a. "Subject 16"
*[[Nadia Verrucci]] as [[Juno]]
*[[Philip Proctor]] as [[Warren Vidic]]
*[[Tony Calabretta]] as [[Micheletto Corella]]
|crew=
}}
[[es:Assassin's Creed:La Hermandad]]
==References==
[[Category:Games]]
{{Reflist}}
[[Category:Assassin's Creed Series]]
{{ACB}}{{ACSeries}}
[[Category:Assassin's Creed: Brotherhood| ]]
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[[Category:Assassin's Creed series|Brotherhood]]
Latest revision as of 16:45, 19 May 2026
"I thought my work was done. I was wrong. Once more, I must venture into the fray. By recruiting enemies of the state, we arm those who have been disarmed by the Borgia. The greed, the corruption, the tyranny my enemies have spread will burn to the ground. From the ashes of vengeance, a new Rome will rise."
Assassin's Creed: Brotherhood is a video game developed by Ubisoft Montreal and published by Ubisoft. The third main installment in the Assassin's Creed series, it is the direct sequel to Assassin's Creed II and was released in November 2010 for the PlayStation 3 and Xbox 360 and in March 2011 for Windows.
A sequel for Brotherhood was announced in May 2011, entitled Assassin's Creed: Revelations, and was released in November of the same year.
A remastered version of the game was released for the PlayStation 4 and Xbox One as part of The Ezio Collection in November 2016, and for the Nintendo Switch in February 2022.
Brotherhood retains the same gameplay from its predecessor, with many significant new additions. Combat with the knife, sword and mace is now dual-wielded, paired with throwing knives and the Hidden Gun respectively. This allows Ezio to seamlessly utilize the ranged weapons in the middle of combat. In addition, a new kill-streak feature allows Ezio to continuously move from enemy to enemy and perform multiple takedowns and executions using melee weapons. Utilizing dual-wielded weapons also allow Ezio to perform dual executions that work in conjunction to the kill-streak feature.
Ezio can now carry heavy weapons after upgrading his sheath, and is able to hurl them towards enemies to perform an instant kill, which can also be done with spears and halberds that Ezio picks up. The crossbow has also been added to Ezio's arsenal, allowing silent ranged takedowns. In addition, the poison darts have also been introduced as an extension to the Poison Blade, which can be gained through upgrades from Leonardo da Vinci himself, along with the second Hidden Blade and the Climb Leap Glove. Also, every utility in Ezio's weapon wheel can now be manually assigned to one of the four quick-access buttons, instead of being given a default setup.
Ezio about to assassinate a guard on horseback
Horse mechanics have also been upgraded. Ezio can now take a horse through city districts rather than just the countryside, and can call for his horse at any given time while free-roaming. Combat on horseback now allows Ezio to utilize some of his ranged weapons, namely the Hidden Gun and the crossbow.[1] Ezio can now also perform assassinations while on horseback, as well as assassinate enemies that are mounted on a horse in addition to being able to hijack them while on foot. Replacing the fast travel booths are the tunnels, which Ezio can access to go to fixed points in Rome.
The renovation system, limited only to Monteriggioni before, has now been updated to encompass all of Rome.[1] Select areas of Rome are kept under watch by the Borgia with their towers, and in order to begin renovations, Ezio must eliminate the tower's captain, and then destroy the tower. Stores and stalls such as doctors, blacksmiths, art merchants, tailors, and banks, have to be renovated by Ezio in order to fully restore Rome. Other buildings include horse stables and buildings for mercenaries, thieves, and courtesans to occupy, as well as various landmarks, such as the Pantheon and the Colosseum.
Ezio, recruiting a civilian as an apprentice
Some time later, Ezio is able to recruit apprentices into his cause. Several civilians being harassed by the Borgia can be rescued by Ezio, and will pledge their allegiance to him once saved. While in Rome, Ezio can command several apprentices to incapacitate guards on his command, and can call forth an arrow storm once he has recruited enough apprentices. Ezio can also send apprentices to other countries in Europe and Asia to take on contracts, wherein they can gain additional experience, as well as money and trade objects for Ezio. Apprentices gain experience while under Ezio, gaining better equipment as they go along, until they can be fully initiated into the Order, wherein they gain superior equipment and armor and becoming fully fledged Assassins. Apprentices also occasionally take part in Ezio's missions, such as assassinating major targets and acting as his backup.[2]
Numerous side-activities are available all throughout Rome. Replacing the Assassin Tombs are the Lairs of Romulus, where the Followers of Romulus keep the keys necessary to unlock the armor and dagger of Marcus Junius Brutus, as well as his documents. Ezio had also been given special missions by Leonardo da Vinci, where he must destroy his War Machines, weapons of warfare located in undisclosed states, before the Borgia could utilize them. In addition to Assassination contracts, Ezio now has special assignments for both the Thieves and the Courtesans. After renovating a significant portion of Rome, several repressed memories of Ezio's past lover, Cristina Vespucci, can also be relived. Feathers return as collectibles, as well as Borgia flags.
In the modern day, Desmond is given more leeway in his activities, as he can exit the Animus at any time outside of missions. When outside the Animus, Desmond can interact with the team and certain objects in their hideout, as well as log in to his and the team's email accounts. Desmond can exit the Sanctuary in order to explore present day Monteriggioni for a set amount of time. While there are no civilians present and there are little to no objects for Desmond to interact with, Desmond can collect a total of five artifacts around Monteriggioni, all of which belonged to Ezio and his company while there. Once the timer has run out, Desmond will simply return to the hideout, and can leave again soon afterwards.
The Courtesan, one of the Animi Avatars, executing the Priest
Introduced for the first time in the series is a multiplayer mode. Online players are introduced as subjects taking part in the first stage of Abstergo's Animi Training Program, which allows them to assume the role of several noted Templars during the Renaissance.[1] There, they can compete with each other to progress through the ranks of Abstergo, as well as develop their own skills through the bleeding effect. Subjects play on digitally recreated maps of several known areas, wherein they can participate in several modes to either compete or cooperate with each other. There are eleven playable maps; Rome, Florence, Venice, Siena, Forlì, Castel Gandolfo, Monteriggioni, San Donato, Mont Saint-Michel, Pienza, Alhambra, the last three being downloadable content included in the Animus Project Updates.
In order to progress in rank and experience, subjects had to score points in sessions, with the manner in which they did so depending on the game mode. At the subjects' disposal, aside from their avatars' weapons, are abilities which they can use on their targets to debilitate them, or utilize it themselves to gain the upper hand. Preset perks and streak bonuses give the subject a passive advantage in each session.
Using the Animus 2.0, Desmond Miles attempts to relive one of the later memories of his ancestor, Ezio Auditore, hoping that it will reveal the location of his Apple of Eden, which could allow the Assassins to prevent the disaster foretold by Minerva. However, instead of entering the memory set in 1506, he is forced into a different one, occurring during a battle in Viana. From there, as Ezio looks upon the besieged Viana Castle, he recalls the similar events of the Siege of Monteriggioni, subsequently forcing Desmond back further, into a memory from 1499.
As Ezio leaves the Vault beneath the Vatican after listening to Minerva's message, he discovers that Rodrigo Borgia has escaped. Noticing too that the Staff has been left behind, he attempts to extract it from where it had been impaled into the floor; however, it descends and is sealed away.
Mario Auditore then calls down to his nephew from the entrance, and he and Ezio fight their way out of the Vatican. Ezio, unable to decide whether or not to cast the Apple into the Tiber River, gives it to Mario for safe keeping. The two then ride back to Monteriggioni on horseback.
However, Ezio soon learns that the Templars still hold vast power and influence in Italy when Cesare Borgia, son of Rodrigo Borgia, lays siege to Monteriggioni. Cesare's army of soldiers, towers, and cannons attacks in full force, destroying much of the city and villa. The attack ends with Monteriggioni in ruins, Ezio wounded badly by arquebusiers, and Mario killed by Cesare himself. Though Ezio attempts to follow his uncle's murderer on horseback, he passes out on the road to Rome from his injuries.
At that point, Desmond wakes from the Animus stationed in the back of the Assassins' van, with the group having arrived at the Villa Auditore in modern Monteriggioni, their last safehouse in Italy. Lucy Stillman explains that they need to recover Ezio's Apple of Eden, as she suspects that Minerva altered it somehow when she touched it in the Vault.
Desmond re-entering the Animus
Desmond, Lucy, Shaun Hastings and Rebecca Crane then head for the Villa, seeking the safety of the underground Sanctuary, which should keep them hidden from Abstergo's cell towers. However, as the door is locked, Desmond and Lucy leave to discover another way in. After making their way through the secret passage that Ezio and the citizens used to flee the Borgia attack, they open the way for Shaun and Rebecca.
Inside the Sanctuary, Desmond sees an aged Ezio due to the bleeding effect, and deduces that he must have returned to the villa many years after the attack, though for an unknown purpose. He also finds a symbol that Ezio drew on the wall and, using Eagle Vision, sees a series of numbers hidden underneath.
The four Assassins then set up the Animus 2.0, and Desmond returns to Ezio's memories, with Lucy believing that improving his synchronization with Ezio will allow Desmond to access the memory revealing the location of the Apple.
Ezio regains consciousness in a small house in Rome, where the woman who has been tending to him tells him that a man had brought him there, and supplied him with new armor and clothing. After leaving the house and receiving medicine from a doctor, Ezio leaves to meet with Niccolò Machiavelli.
Through Machiavelli, he discovered that Rome is in disrepair, and that the citizens are being oppressed by the Borgia. Later, he also stumbles upon the Followers of Romulus, an underground cult allied with the Templars, and explores one of their lairs, Nero's Golden Palace.
Ezio then begins to rebuild the Brotherhood by recruiting Apprentices, most of whom are distressed citizens who also wish to liberate their city from the Borgia's oppression. Once a recruit completes their training, Ezio places them in teams and sends them on missions across Europe.
Ezio walking away from a destroyed Borgia tower
Ezio later begins to break down the Borgia influence in Rome by destroying several Borgia towers and their captains. He also sabotages Cesare's forces by striking at their arsenal, their military funding, and their support from the French forces. To do so, he destroys the war machines of Leonardo da Vinci, and assassinates two of Cesare's key generals: his Banker, Juan Borgia, and the French general, Octavian de Valois.
Afterwards, Ezio is informed that Pietro Rossi, an actor and Lucrezia Borgia's plaything, possesses a key to the Castel Sant'Angelo. Knowing that he will need it in order to assassinate Cesare and Rodrigo successfully, Ezio tails Micheletto Corella, Cesare's personal assassin, who ordered to kill Pietro. After Ezio rescues him, both from being stabbed with a spear during his play, and from the ailments of poison, Pietro hands the Assassin the key to the Castello.
Upon completion of these tasks, Ezio inducts Claudia into the Assassin Order, and is appointed by Machiavelli to become the new Mentor of the Italian Assassins.
Soon afterwards, Ezio infiltrates the Castel, where he witnesses the murder of Rodrigo at the hands of his own son. Cesare forces the location of the Apple of Eden from Lucrezia, and hurries to retrieve it from the Basilica di San Pietro. However, Ezio successfully reaches the Apple before Cesare, and subsequently uses it to demilitarize the remnants of Cesare's army.
The Assassins standing against Cesare
In one last battle, Ezio and his fellow Assassins fight Cesare and his surviving men at the gates of Rome. Cesare is arrested by Fabio Orsini by the order of the new Pope, though not before commenting that he will not be in chains for long and that he will never be killed by the hands of man.
Later, Ezio brings up Cesare's remarks with Leonardo since he is worried by them. Leonardo suggests utilizing the Apple to see if what Cesare stated is accurate. After some hesitation, Ezio decided to follow his friend's advice and finds that Cesare is indeed going to escape from prison. Ezio declares that he needs to leave at once, reassuring Leonardo's concerns for the Assassin Guild he is leaving behind by saying, "I built this Brotherhood to last, with or without me."
In 1507, Ezio finally tracks Cesare down at the Siege of Viana in Spain. Ezio fights through the infantry, and finally manages to corner Cesare on the castle wall. There, in a climactic battle, Ezio manages to destroy Cesare's armor and ultimately defeat him. After Cesare insists that he will not die by the hands of man, Ezio leaves him in the "hands of fate" by throwing him from the battlements to his death.
Following this, a memory of Ezio locking away the Apple of Eden in a Vault under the Santa Maria Aracoeli is shown, revealing the artifact's whereabouts.
Desmond emerges from the Animus as the Assassins decide to head to the Vault and retrieve the Apple. Just as Rebecca mentions that they need a spoken password to enter it, a blackout occurrs, cutting them off from using the Animus to find out. However, Desmond realizes that the symbol he saw on the door of the Vault was the same one he had seen drawn on the villa wall. Shaun discovers that the sequence of numbers hidden behind the symbol refers to the seventy-two names of God, setting the password to be 72.
Juno speaking with Desmond
The Assassins then drive to the Colosseum in Rome, and Desmond separates from the others to find a way into the Vault. As he travels through the underground passageway, he encounters another of Those Who Came Before, Juno, who speaks at length of the downfall of humankind.
Arriving inside the Santa Maria Aracoeli, Desmond unlocks the door for his teammates and, shortly afterwards, witnesses a memory of Ezio free-running through the church. He follows him and activates a system of bars and levers, finally causing a small pedestal to emerge from the floor. Placing his hand on it, Desmond activates the floor, lowering the four Assassins down to the door of the Vault.
Desmond speaks the password, and the door opens to reveal a large empty chamber, with a tall platform raised in the middle, upon which the Apple awaits. Desmond activates the staircase up to it by jumping across a series of pillars; while Juno's voice echoes through the cavern as she speaks cryptically of humans, the Pieces of Eden and a "sixth sense." However, Desmond is apparently the only one who can hear her.
The Assassins inside the Vault
Once the Assassins have access to the platform, Desmond touches the Apple, and a series of holographic symbols appear. Shaun mentions that two of the most distinct ones, the Phrygian Cap and the Masonic Eye, only come together in one place; however, when Desmond picks up the Apple, time seems to stop and he finds himself controlled by Juno. Though he struggles, she forces him to draw his Hidden Blade and stab Lucy in the abdomen. The two then fall to the ground unconscious, with blood pooling around Lucy.
Later, William Miles and Harlan T. Cunningham can be heard speaking, saying that Desmond has gone into shock. William orders Harlan to put Desmond back into the Animus, despite Harlan's protests on how badly the Animus has affected Desmond already. Desmond is now in a coma, though William claims that he will live through it.
A new Assassin's Creed installment featuring multiplayer was announced during Ubisoft's 2009 fiscal third quarter results while not revealing its name.[3] The voice actor for Desmond, Nolan North, later confirmed his involvement in the project.[4] In early May 2010, a GameStop employee published on the internet some images of a pre-order box featuring the Assassin's Creed: Brotherhood title while Ubisoft was teasing the game on Facebook and Twitter. Ubisoft then confirmed the authenticity of these pictures.[5]Brotherhood was not numbered unlike Assassin's Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story.[6]
The game was developed primarily by Ubisoft Montreal in Canada. Montreal also worked on both of the other main Assassin's Creed games in the series and was thus chosen to lead production for the third installment. Production was aided in part by four other Ubisoft developers: Annecy, Singapore, Bucharest and Québec City. The multiplayer mode is mainly developed by Ubisoft Annecy, the studio responsible for creating multiplayer mode in Tom Clancy's Splinter Cell: Chaos Theory.[7][8] Ubisoft also announced plans for downloadable content (DLC) after the game's launch. From the perspective of performance, Level Design Content Director Philippe Bergeron commented in an interview with IGN Australia that the lackluster PlayStation 3 port of Assassin's Creed II compared to the Xbox 360, would not be repeated and so the frame rate and quality issues were focused on first, the frame rate on the PlayStation 3 fares slightly better even.[9]
While still in development, creative director Patrice Désilets left before the game's presentation at the E3 2010. Ubisoft and production manager Jean-Francois Boivin stated that he only took a "creative break" after completing his task on Brotherhood.[10] A teaser trailer of the multiplayer mode was released on the official site before the E3.[11] A cinematic debut trailer was diffused during Ubisoft's E3 2010 press conference along a walkthrough of the game's beginning.[12][13]Assassin's Creed: Brotherhood reached gold status on 28 October 2010.[14] The Microsoft Windows version uses Tagès copy protection, as well as Ubisoft online services platform, but doesn't require an always-on Internet connection to play.[15]
2.6 GHz Intel Core 2 Duo E6700 or AMD Athlon Phenom X4 + or better
Memory
1.5 GB for XP 2 GB for Vista or Windows 7
Hard drive space
8 GB
Graphics hardware
256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higherSupported video cards: ATI RADEON X1950, HD 2000/3000/4000/5000 series NVIDIA GeForce 7/8/9/100/200 series
GeForce 8800 GT or ATI Radeon HD 4700 or better
Sound hardware
DirectX 9.0 –compliant sound card
5.1 sound card
Network
Non-Constant Internet Connection: Broadband connection with 128 kbps upstream or faster.
Assassin's Creed: Brotherhood debuted on PlayStation 3 and Xbox 360 on 16 November 2010, in North America, followed by releases in Australia on 18 November and in Europe on 19 November;[16] later expanding to Microsoft Windows on 17 March 2011, in Australia, 18 March in Europe,[17] and 22 March in North America,[18] and finally releasing on OS X on 19 May 2011, in Europe and on 13 July 2011, in North America.
The downloadable content rollout for Assassin's Creed: Brotherhood commenced with the Copernicus Conspiracy, a PlayStation 3 exclusive, was available at launch.[19] Following this, The Da Vinci Disappearance expanded the experience, debuting on Xbox 360 on 8 March 2011 and PlayStation 3 on 9 March 2011, before arriving on Microsoft Windows on 17 March 2011.[20]
Moreover, three multiplayer expansions enriched the game's online modes. The free Animus Project Update 1.0, introducing Mont Saint-Michel map and Advanced Alliance mode, landed on PlayStation 3 and Xbox 360 on 14 December 2010, followed by a release on Microsoft Windows on 17 March 2011.[21] Subsequently, Animus Project Update 2.0, featuring the Pienza map and Chest Capture mode, launched on PlayStation 3 and Xbox 360 on 14 January 2011, before reaching Microsoft Windows on 17 March 2011.[22] Finally, Animus Project Update 3.0, boasting the Spanish Muslim Palace of Alhambra map, Escort and Assassinate modes, and additional characters and achievements, coinciding with the release of The Da Vinci Disappearance.[20]
Assassin's Creed: Brotherhood was later included in the Assassin's Creed: Anthology, exclusive to PAL regions and released on 29 November 2012, alongside the compiled Assassin's Creed, Assassin's Creed II, Assassin's Creed: Revelations, and Assassin's Creed III.[23] Around this time the Ezio Trilogy was also released, which only included Assassin's Creed II, Brotherhood, and Revelations. Released in Japan first in September as the Ezio Saga,[24] an English release followed in November.[25] A German-language Windows released had released exclusively some months prior.[26] The Heritage Collection, a PAL-region exclusive released on 8 November 2013, contained the same as the Anthology apart from the DLC.[27]