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What if this was all a construction? A masterfully crafted simulation? This article references the Assassin's Creed series in a real-world context, is written in the present tense, or is partly written in terms of gameplay. To maintain clear perspectives, revise the relevant section(s) so that out-of-universe content is in a "Behind the scenes" and the body adopts an in-universe past tense.
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The multiplayer aspect of the Assassin's Creed franchise is presented as an Animus-based training program used by Abstergo Industries in order to prepare new Templar agents for the fight against the Assassins. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations, Assassin's Creed III and Assassin's Creed IV: Black Flag, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
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Assassins
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Templars
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Isu
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Others
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Animi Avatars
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| Terms and concepts
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| Weapons and tools
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| DLC
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Assassins
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Templars
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Isu
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Others
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Animi Avatars
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| Factions
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| Locations
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| Events
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| Terms and concepts
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| Weapons and tools
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| DLC
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| Characters
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Assassins
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Templars
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Homestead Residents
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Isu
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Others
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Animi Avatars
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| Factions
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| Locations
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| Events
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| Terms and concepts
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| Weapons and tools
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| DLC
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| Characters
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Assassins
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Templars
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Isu
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Others
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Animi Avatars
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| Vessels
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| Factions
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| Locations
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| Events
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| Terms and concepts
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| Weapons and tools
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| DLC
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