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User:Raylan13/Sandbox

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Revision as of 02:25, 7 November 2017 by imported>Raylan13 (→‎Hunter)
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Skills

Hunter

Skill Skill Points required Unlock with (choice) Explanation
Eagle Tagging 0 Already unlocked Use Senu in hover mode to tag enemies and various points of interest in activity locations.
Assassination XP 1 N/A (Passive) Assassinating an enemy grants you bonus XP.
Headshot XP 1 N/A (Passive) Killing an enemy with a headshot grants you bonus XP.
Arrow Retriever 1 N/A (Passive) Loot arrows stuck in your shield back into your inventory.
Bow Bearer 1 Arrow Retriever (Hunter)
Eagle Harass (Hunter)
Enhanced Warrior Bow (Hunter)
Enhanced Hunter Bow (Hunter)
Enhanced Predator Bow (Hunter)
Enhanced Light Bow (Hunter)
Charge Heavy Attack (Warrior)
You can equip a 2nd bow. Press left arrow to switch equipped bows.
Assassination Loot 2 Assassination XP (Hunter)
Tool Kill XP (Seer)
(Passive) Automatically loot an enemy after assassinating them.
Stealth Kill Streak 2 Assassination Loot (Hunter)
Chain Assassination (Hunter)
(Passive) Successive assassinations grant you XP bonus if you are not detected.
Eagle Harass 2 Bow Bearer (Hunter)
Charge Heavy Attack (Warrior)
While in hover mode, look at an enemy and press triangle to have Senu stun them.
(Passive) Senu will also help you harass enemies during combat.
Hunter's Instinct 2 Headshot XP (Hunter)
Bow Fury (Hunter)
While in hover mode with Senu, press X to mark a civilian, enemy or animal to see the path they are currently taking.
Enhanced Warrior Bow 2 Bow Bearer (Hunter)
Elite Ranger (Hunter)
Holding R2 to charge your shot will reduce its dispersion zone.
Enhanced Hunter Bow 2 Bow Bearer (Hunter)
Elite Ranger (Hunter)
Holding R2 to charge your shot will additionally break shield defense.
Enhanced Predator Bow 2 Bow Bearer (Hunter)
Elite Ranger (Hunter)
Hold R2 to control a predator arrow in the air.
Enhanced Light Bow 2 Bow Bearer (Hunter)
Elite Ranger (Hunter)
Fire more arrows before needing to reload.

Warrior

Skill Skill Points required Requirement Explanation

Seer

Skill Skill Points required Requirement Explanation