
- A copy of Assassin's Creed: Revelations.
- A copy of the game's soundtrack.
- Two multiplayer characters, the Crusader and the Ottoman Doctor.
- Turkish Assassin Armor for use in single-player.
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Assassin's Creed: Revelations is a game published by Ubisoft and was developed by its subsidiary, Ubisoft Montreal. A direct sequel and follow-up to 2010's Assassin's Creed: Brotherhood, Revelations is the fourth main installment of the series.[1][2]
A sequel for Revelations was announced in March 2012, entitled Assassin's Creed III, and was released on October of the same year.
The gameplay system from Assassin's Creed: Brotherhood was the basis for Revelations, though Ezio's free-running and combat skills had been upgraded with new features.[2] Recruits and Desmond gameplay had been further expanded, though not all desired features were implemented, as the developer interviews indicated.

Ezio's equipment was significantly revamped. One of the primary new features was the Hookblade. An extension to the usual Hidden Blade in combat, the Hookblade allowed for grappling, throws, and new evasive maneuvers. Outside of combat, the Hookblade accelerated climbing and allowed Ezio to make use of the Ziplines placed around Constantinople. Despite the city being larger than Rome, Ezio was able to traverse the buildings and streets at a faster pace. Also new to Revelations were Bombs, which required a component-based crafting system, allowing Ezio to make bombs for any purpose to aid in his missions. Ezio could also use multiple parachutes in a jump, and the control system featured a second weapon wheel for secondary weapons.
Eagle Vision had been modified into Eagle Sense, which could allow the player to focus on a character and determine the route they had taken. This would thus give the player an estimation of where they would go, which would be useful for ambushes or locating a secluded place to strike a target. Also, when a custom marker was set, using Eagle Sense to trace it would show a pillar of light that disappeared when Ezio got within a certain distance of it.[3]
The Assassin recruit system had also been altered. While recruiting process had been expanded with new mission types, seven recruits could also be raised to a rank that allowed them to become masters of Assassin Dens. Recruiting missions had also been revamped to be far more detailed than before, requiring Ezio to aid citizens or complete a race challenge before the recruit joined Ezio's cause.
The concept of Borgia towers had been expanded, and in order to neutralize the Templar presence, various assault scenarios had to be completed. The liberated buildings would be known as Assassin Dens, though control over them may be lost to a Templar assault. These attacks would be triggered when the player's notoriety increases.[3]
Controlling a den and its surrounding region allowed the player to upgrade all the shops and buildings in that area, including the den itself, which would provide more navigation options (such as additional ziplines) in that part of the city. As an added benefit, controlling a den changed the character of the surrounding guards. Regular Ottoman patrols would continue to monitor the regions under control and would still halt if illegal activities were committed but wouldn't be overly hostile.[3]
Assassin's Dens could be protected by either the player or by an assigned Master Assassin, who would ensure the prevention of any further Templar attacks on the building.[3]
Subject 16's puzzles have also been replaced with the Black Room. The Black Room was a dialog between Desmond's consciousness and Subject 16's as it had been recorded into the Animus. Before he died, Subject 16 loaded his personality into the Animus's memory, and Desmond's fractured state allowed him to converse with Subject 16.
Instead of only featuring normal secondary memories, Ubisoft added new Random Events. These were intended to be more extensive, with Ezio finding a store owner being robbed or a child in need of help.[3][4] In the game, Ezio was merely challenged to brawls or asked to help carry boxes to a dock.

During a recent interview with gameplanet.com (a New Zealand based gaming website), Darby McDevitt stated that the majority of Desmond's gameplay was to be within the Animus and indicated that there may have been a very small portion in a different context.
The Desmond gameplay would be similar, in a way, to the Secret Locations that were seen in previous games. To quote Alexandre Breault: "The majority of the game-play in these Animus section focuses on movement, timing, and precision, but we also include some illusion based puzzles inspired by the work of Rene Magritte and Roger Penrose. The main goal here is to encourage the player to think and engage with the environment, not simply pass it by."[5]
The game would also make updates to crowd mechanics, adding stalkers who would run up to Ezio and attack him, preceeded by whispers, similar to Brotherhood's multiplayer. In the same vein of making the gameplay seem more real, mission givers would no longer stand motionless, ready to give Ezio a task – They would be real people, performing tasks of their own until Ezio approached and talked to them.[6]
After the events in Rome which resulted in Lucy Stillman's death, Desmond Miles entered a comatose state and awakes in the Animus' Black Room after being put back in the machine by his father William Miles and Harlan T. Cunningham. While Shaun Hastings stayed in Rome to attend Lucy's funeral, William and Rebecca Crane monitored Desmond's condition while they head for New York. Within the Black Room, Desmond meets Subject 16 Clay Kaczmarek, who explains that in order for him to awake once again, Desmond must relieve what's left of his ancestor's memory until a Synch Nexus triggers. Entering the portal, Desmond relives the memory of the Assassin Ezio Auditore da Firenze, now in his late 50's, as he made his way to Masyaf.
In March of 1511, Ezio traveled to Masyaf after discovering a letter by his late father regarding the secret library of the Levantine Assassin Mentor Altaïr Ibn-La'Ahad that contained his invaluable knowledge, hidden beneath the old Assassin fortress. There, he was greeted by a battalion of Templars led by Leandros, whose forces managed to overwhelm Ezio in a fight. In the midst of his execution, Ezio escaped and made his way back into the fortress. He later found the entrance to the library, but learned that it needed special keys in order for it to be unlocked. The Templar worker mentioned that the Templars found one of the keys beneath the Ottoman Sultan's palace, while speculating that the book held by Leandros will lead them to the others. Ezio set out of the fortress to take the book from Leandros, eventually killing the Templar captain at Atlas Village after a long chase. After obtaining the book, Ezio set out for Constantinople, where the rest of the keys were hidden.
By May, Ezio had arrived at Constantinople, where he met a young man before docking, and was greeted by the leader of the local guild, Yusuf Tazim, right after his arrival. Yusuf gave Ezio a tour of the city, introducing him to the guild and showing what's left of the Byzantine empire within the city. Ezio then received a Hookblade and was taught how to use it. Later, Ezio assisted with defending and retaking some of the city's Assassin Dens from the Templars.
After helping the guild recruit a few new initiates and being taught how to use bombs, Ezio went to the first location of the keys: the old trading post of Niccolo and Maffeo Polo, now a bookshop owned by Sofia Sartor, a woman whom Ezio first saw at his ferry to the city. After an introduction, Ezio found an entrance into the Yerebatan Cistern, where he found the first key along with a book and an encrypted map that lead to rare books that held the location of the other keys. Ezio made a deal with Sofia; if she helped decipher the map, he'll let her borrow the books.
In the midst of his search, Ezio helped Yusuf save the Ottoman prince from a planned assassination. Dressed as a minstrel, Ezio managed to stop the assassination, which earned him the favor of the prince; the same man whom he met on his way to the city, Suleiman I. Ezio later met with Suleiman in order to learn the perpetrator of the attack, whom they suspected was the Janissary captain, Tarik Barleti. Tailing Tarik, he soon found out that he met with Manuel Palaiologos, the former heir of the Byzantine throne. With this knowledge, Suleiman had Ezio assassinate Tarik. However, in his dying moment, Tarik revealed that they were to ambush Manuel after gaining his favor. Before dying, Tarik entrusted Ezio to continue his plan, and set sail for Cappadocia.
In between his tasks for Suleiman, Ezio continually searched for the books with Sofia's help, all the while gaining her favor and assisting her with some errands. Ezio grew fond of Sofia's company, but he could not reveal his affiliations or occupation to her, for he feared that it would endanger her. With each book, he was able to retrieve one of the keys from one of the many secret locations, and with each key, he was able to relive some key moments of Altaïr's life.
The keys detailed key moments in Altaïr's life. The first key showed his heroic efforts in 1190, where he saved Masyaf from an attack by the traitor Haras. The second key detailed the burning of his Mentor Rashid ad-Din Sinan and Abbas Sofian's failed rebellion with utilizing the Apple of Eden, and Altaïr' retrieving the artifact. The third memory detailed Altaïr's fall from power in 1228; after defeating Genghis Khan's army with his son Darim and wife Maria, Altaïr found out that Abbas usurped command from Altaïr's appointed proxy Malik, and had his son Sef murdered by Swami, his right hand man. After a confrontation with Abbas and his loyalist, Altaïr tried to use the Apple out of revenge, which managed to kill both Swami and Maria. In the wake of this incident, he left Masyaf with Darim before Abbas could apprehend them. The fourth key showed Altaïr's return to power in 1247, with the help of several Assassins who grew tired of Abbas rule, and Abbas' death by Altaïr's newly crafted weapon.
After the destruction of the Great Chain and arriving at the ship of Piri Reis, Ezio arrived at Cappadocia by March of 1512. There, he met with Tarik's informant Dilara at the city of Derinkuyu. After parting ways, Ezio learned that Dilara was captured by Palaiologos' men, held by Shahkulu, Palaiologos' partner. Ezio rescued Dilara, though she left to save what was left of her men from Shahkulu. In the city, they learned that Shahkulu planned to beat one of Dilara's men, Janos, to death. Ezio stopepd the public beating and managed to kill Shahkulu after a tough fight. Afterwards, Ezio planned to burn the fake artillery given to Manuel by Tarik, which will cause the gunpowder to explode.

Like its predecessor, Revelations came with a multiplayer mode. It featured new modes, maps and characters (with facial animations and expressions) to refine the experience.[1] Additionally, it had improved story and customization features, allowing the player to choose their own weapon and secondary weapon, change their appearance, and edit their clothes and other minor features.[1]
Changes had also been made from the mechanics of Brotherhood. In a new mode named Deathmatch, no more skin replicates populated the map to make players rely more on their observation skills, as well as there being no compass, forcing players to carefully observe their surroundings in search of their targets. Another change was that the line of sight indicator was now the target's portrait and, when their portrait outline turns blue, it meant they are within sight. A Contested kill bonus was also introduced, which was earned when stun and kill actions occurred at the same time.
Like in Brotherhood, the Assassin always won against their stunner when their actions coincided with their target's, but, unlike Brotherhood, the Assassin would have their score knocked down to earn a Discreet or lower, as well as dazing them and affecting their movement afterward, as punishment. The failed stunner would earn a 100 point bonus called Honorable Death.
Abstergo credits would also be awarded to player after a match, which could be used to buy items in the Abstergo Store. A chase-breaker ability named Closure was featured, its function being to close chase-breakers and prevent a target from escaping, or to delay a pursuer. Along with Closure, two other new abilities, named Teleport and Bodyguard, made their debut. The former allowed a player to travel a distance in the direction their camera is facing, and the latter allowed a player to turn a nearby NPC into a bodyguard, which would stun a nearby pursuer when they come into the range of the ability, at the cost of the points from the stun.
A new Team mode called Artifact Assault allowed players a mode in which the objective is to steal the enemy team's artifact and bring back to their own team's base. Keeping track on multiple targets would also be easier, as now there would be small target portraits next to the primary target's portrait. In team modes as well, teammates can revive other teammates who were stunned by their targets.
Two new Free for All modes, called Corruption and Steal the Artifact, made an appearance. Corruption worked on the basis of an infection-style mode, with each player earning a standard amount of points over time, which increased with the amount of players corrupted and the proximity of the player to a corrupted player. For Corrupted players, they had to hunt down and kill their uncorrupted targets, until the round ended or all uncorrupted targets were slain. Steal the Artifact worked on the basis of each player striving to obtain an artifact for themselves, with only one or two being available for them to take. After a player obtained an artifact, they had to secure the chest for up to two minutes, while the other players in the match hunted them down to kill them and take the artifact for themselves.
On September 3, 2011 PlayStation Plus members and PlayStation Uplay members were able to try the game's multiplayer portion, which ran until September 17, 2011.[7] All PlayStation Network users were able to access the beta on September 8, 2011.[8] During the beta, players could play as nine new characters (Bombardier, Champion, Deacon, Guardian, Sentinel, Thespian, Trickster, Vanguard and Vizier); on three multiplayer maps: Knight's Hospital, Antioch and Galata; through four game modes: Deathmatch, Wanted, Manhunt and Artifact Assault. Two introductory tutorials were available that introduced Deathmatch, and taught the concepts of stunning and escaping a pursuer.
So far, twenty multiplayer characters are available for play, though only 16 initially featured in the actual game, with the rest appearing in a DLC pack. These original 16 characters are the:
The Ancestors Character Pack gives players access to the:


Note: This edition could only be obtained by pre-ordering Assassin's Creed: Revelations from GameStop in North America. It was available in Brazil by pre-ordering the game in some stores.


Note: This edition was only available from OpenGames Italia.

Note: This edition is only available in Europe and Australia (At EB Games Australia).
Ultimate Edition (Canada)

Note: This edition could only be pre-ordered online from GameStop's Canadian website and was only available for the Xbox 360 and PlayStation 3.
Ultimate Bundle (USA)

Note: This edition could only be pre-ordered online from GameStop's United States website, and was only available for the Xbox 360 and PlayStation 3.
Ottoman Edition
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