'''''Assassin's Creed''''' is an action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the first installment in the ''Assassin's Creed'' series. The video game was released for PlayStation 3 and Xbox 360. A Microsoft Windows version titled Assassin's Creed: Director's Cut Edition containing additional content.
'''''Assassin's Creed''''' is an action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the first installment in the ''Assassin's Creed'' series. The video game was released for PlayStation 3 and Xbox 360. A Microsoft Windows version titled Assassin's Creed: Director's Cut Edition containing additional content.
The plot is set in a fictional history of real-world events, taking place primarily during the Third Crusade in the Holy Land in 1191. The player character is a modern-day man named Desmond Miles who, through a machine called the Animus, relives the genetic memories of his ancestor, Altaïr Ibn-La'Ahad. Through this plot device, details emerge about a millennia-old struggle between two factions: the Assassin Brotherhood (inspired by the real-life Order of Assassins), who fight to preserve peace and free will, and the Templar Order (inspired by the Knights Templar military order), who seek to establish peace through order and control. Both factions fight over powerful artifacts of mysterious origins known as Pieces of Eden to gain an advantage over each other. The 12th-century portion of the story follows Altaïr, an Assassin, who embarks on a quest to regain his honour after botching a mission to recover one such artifact from the Templars; he does so by finding and assassinating nine targets across the Holy Land.
The plot is set in a fictional history of real-world events, taking place primarily during the Third Crusade in the Holy Land in 1191. The player character is a modern-day man named Desmond Miles who, through a machine called the Animus, relives the genetic memories of his ancestor, Altaïr Ibn-La'Ahad. Through this plot device, details emerge about a millennia-old struggle between two factions: the Assassin Brotherhood, who fight to preserve peace and free will, and the Templar Order, who seek to establish peace through order and control. Both factions fight over powerful artifacts of mysterious origins known as Pieces of Eden to gain an advantage over each other. The 12th-century portion of the story follows Altaïr, an Assassin, who embarks on a quest to regain his honour after botching a mission to recover one such artifact from the Templars; he does so by finding and assassinating nine targets across the Holy Land.
The gameplay focuses on using Altaïr's combat, stealth, and parkour abilities to defeat enemies and explore the environment. The game features counter-based hack-and-slash combat, social stealth (the ability to use crowds of people and the environment to hide from enemies), and a large open world comprising various regions of the Holy Land, primarily the cities of Masyaf, Jerusalem, Acre, and Damascus, all of which have been accurately recreated to fit the game's period. While most of the game takes place within a simulation based on Altaïr's memories, the player will occasionally be forced out of the Animus to play as Desmond in the modern day. Here, they are restricted to exploring a small laboratory facility, as Desmond has been kidnapped by a shady corporation looking for specific information within Altaïr's memories that will further their enigmatic goals.
The gameplay focuses on using Altaïr's combat, stealth, and parkour abilities to defeat enemies and explore the environment. The game features counter-based hack-and-slash combat, social stealth (the ability to use crowds of people and the environment to hide from enemies), and a large open world comprising various regions of the Holy Land, primarily the cities of Masyaf, Jerusalem, Acre, and Damascus, all of which have been accurately recreated to fit the game's period. While most of the game takes place within a simulation based on Altaïr's memories, the player will occasionally be forced out of the Animus to play as Desmond in the modern day. Here, they are restricted to exploring a small laboratory facility, as Desmond has been kidnapped by a shady corporation looking for specific information within Altaïr's memories that will further their enigmatic goals.
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==Gameplay==
==Gameplay==
''Assassin's Creed'' is an action-adventure game, set in an open-world environment, which is played from a third-person view in which the player primarily assumes the role of Altaïr, as experienced by protagonist Desmond Miles. The game's primary goal is to carry out a series of assassinations ordered by Al Mualim, the Assassins' leader. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom, where the player can freely ride a horse, to one of three cities—Jerusalem, Acre, or Damascus—to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target and requires them to perform additional reconnaissance missions before attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing, and completing tasks for informers and fellow Assassins. The player may also take part in several side objectives, including climbing tall towers to map out the city and saving citizens being threatened or harassed by the city guards. There are also various additional memories that do not advance the plot, such as hunting down and killing Templar Knights and flag collecting. After completing each assassination, the player is returned to the Brotherhood and rewarded with a better weapon or upgrade before going after the next target or given another set of targets, with the player free to select the order of certain targets.
''Assassin's Creed'' is an action-adventure-stealth game, set in an open-world environment, which is played from a third-person view in which the player primarily assumes the role of Altaïr, as experienced by protagonist Desmond Miles. The game's primary goal is to carry out a series of assassinations ordered by Al Mualim, the Assassins' leader. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom, where the player can freely ride a horse, to one of three cities—Jerusalem, Acre, or Damascus—to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target and requires them to perform additional reconnaissance missions before attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing, and completing tasks for informers and fellow Assassins. The player may also take part in several side objectives, including climbing tall towers to map out the city and saving citizens being threatened or harassed by the city guards. There are also various additional memories that do not advance the plot, such as hunting down and killing Templar Knights and flag collecting. After completing each assassination, the player is returned to the Brotherhood and rewarded with a better weapon or upgrade before going after the next target or given another set of targets, with the player free to select the order of certain targets.
The player is made aware of how noticeable Altaïr is to enemy guards and the state of alert in the local area via the Social Status Icon. To perform many assassinations and other tasks, the player must consider the use of actions distinguished by their type of profile. Low-profile actions allow Altaïr to blend into nearby crowds, pass by other citizens, or perform other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable hidden blade to attempt low-profile assassinations. High-profile actions are more noticeable and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, crowds run and scatter while guards attempt to chase and bring down Altaïr; to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space, such as a haystack or rooftop garden, or blend in with the citizens sitting on benches or wandering scholars.[8] Should the player be unable to escape the guards, they can fight back using swordplay maneuvers.
The player is made aware of how noticeable Altaïr is to enemy guards and the state of alert in the local area via the Social Status Icon. To perform many assassinations and other tasks, the player must consider the use of actions distinguished by their type of profile. Low-profile actions allow Altaïr to blend into nearby crowds, pass by other citizens, or perform other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable hidden blade to attempt low-profile assassinations. High-profile actions are more noticeable and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, crowds run and scatter while guards attempt to chase and bring down Altaïr; to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space, such as a haystack or rooftop garden, or blend in with the citizens sitting on benches or wandering scholars. Should the player be unable to escape the guards, they can fight back using swordplay maneuvers.
The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr suffer injury, it is represented as a deviation from the actual events of the memory rather than physical damage. If all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use the Eagle Vision, which allows the computer-rendered memory to highlight all visible characters in colours corresponding to whether they are allies (blue), foes (red), neutral (white), or the target of their assassination (gold). Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience glitches in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.
The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr suffer injury, it is represented as a deviation from the actual events of the memory rather than physical damage. If all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use the Eagle Vision, which allows the computer-rendered memory to highlight all visible characters in colours corresponding to whether they are allies (blue), foes (red), neutral (white), or the target of their assassination (gold). Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience glitches in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.
Revision as of 17:06, 12 June 2023
This article is about the first video game in the series. You may be looking for Assassin's Creed (series).
"Jerusalem, the twelfth century. Amidst the chaos of the Third Crusade, a Brotherhood of warriors rose to power. Shrouded in secrecy, feared for their ruthlessness, they alone would save the Holy Land, or destroy it. They were the Assassins."
―Assassin's Creed pre-E3 2006 Trailer.
Assassin's Creed is an action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the first installment in the Assassin's Creed series. The video game was released for PlayStation 3 and Xbox 360. A Microsoft Windows version titled Assassin's Creed: Director's Cut Edition containing additional content.
The plot is set in a fictional history of real-world events, taking place primarily during the Third Crusade in the Holy Land in 1191. The player character is a modern-day man named Desmond Miles who, through a machine called the Animus, relives the genetic memories of his ancestor, Altaïr Ibn-La'Ahad. Through this plot device, details emerge about a millennia-old struggle between two factions: the Assassin Brotherhood, who fight to preserve peace and free will, and the Templar Order, who seek to establish peace through order and control. Both factions fight over powerful artifacts of mysterious origins known as Pieces of Eden to gain an advantage over each other. The 12th-century portion of the story follows Altaïr, an Assassin, who embarks on a quest to regain his honour after botching a mission to recover one such artifact from the Templars; he does so by finding and assassinating nine targets across the Holy Land.
The gameplay focuses on using Altaïr's combat, stealth, and parkour abilities to defeat enemies and explore the environment. The game features counter-based hack-and-slash combat, social stealth (the ability to use crowds of people and the environment to hide from enemies), and a large open world comprising various regions of the Holy Land, primarily the cities of Masyaf, Jerusalem, Acre, and Damascus, all of which have been accurately recreated to fit the game's period. While most of the game takes place within a simulation based on Altaïr's memories, the player will occasionally be forced out of the Animus to play as Desmond in the modern day. Here, they are restricted to exploring a small laboratory facility, as Desmond has been kidnapped by a shady corporation looking for specific information within Altaïr's memories that will further their enigmatic goals.
Upon release, Assassin's Creed received generally positive reviews, with critics praising its storytelling, visuals, art design, and originality, while criticism mostly focused on the repetitive nature of its gameplay. Assassin's Creed won several awards at the 2006 E3 and several end-year awards after its release.
Assassin's Creed is an action-adventure-stealth game, set in an open-world environment, which is played from a third-person view in which the player primarily assumes the role of Altaïr, as experienced by protagonist Desmond Miles. The game's primary goal is to carry out a series of assassinations ordered by Al Mualim, the Assassins' leader. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom, where the player can freely ride a horse, to one of three cities—Jerusalem, Acre, or Damascus—to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target and requires them to perform additional reconnaissance missions before attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing, and completing tasks for informers and fellow Assassins. The player may also take part in several side objectives, including climbing tall towers to map out the city and saving citizens being threatened or harassed by the city guards. There are also various additional memories that do not advance the plot, such as hunting down and killing Templar Knights and flag collecting. After completing each assassination, the player is returned to the Brotherhood and rewarded with a better weapon or upgrade before going after the next target or given another set of targets, with the player free to select the order of certain targets.
The player is made aware of how noticeable Altaïr is to enemy guards and the state of alert in the local area via the Social Status Icon. To perform many assassinations and other tasks, the player must consider the use of actions distinguished by their type of profile. Low-profile actions allow Altaïr to blend into nearby crowds, pass by other citizens, or perform other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable hidden blade to attempt low-profile assassinations. High-profile actions are more noticeable and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, crowds run and scatter while guards attempt to chase and bring down Altaïr; to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space, such as a haystack or rooftop garden, or blend in with the citizens sitting on benches or wandering scholars. Should the player be unable to escape the guards, they can fight back using swordplay maneuvers.
The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr suffer injury, it is represented as a deviation from the actual events of the memory rather than physical damage. If all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use the Eagle Vision, which allows the computer-rendered memory to highlight all visible characters in colours corresponding to whether they are allies (blue), foes (red), neutral (white), or the target of their assassination (gold). Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience glitches in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.
Because Altaïr's memories are rendered by the Animus software, "glitches" may often be experienced with nucleotides and error messages appearing. These glitches can be used to help identify targets and if the player reacts quickly enough, may be used to provide other vantage points during cut-scenes.
Synopsis
Plot
In 2012, bartender Desmond Miles is kidnapped by agents of Abstergo Industries, the world's largest pharmaceutical conglomerate, and is taken to their headquarters in Rome. Under the supervision of Dr. Warren Vidic and his assistant Lucy Stillman, Desmond is forced to enter a machine called the Animus, which can translate his ancestors' genetic memories into a simulated reality. Vidic instructs Desmond to relive the early years of Altaïr Ibn-La'Ahad, a senior member of the Assassin Brotherhood during the Third Crusade.
In 1191, Altaïr and two fellow Assassins—brothers Malik and Kadar Al-Sayf— are sent to Solomon's Temple to retrieve an artifact known as the Apple of Eden from the Brotherhood's sworn enemies, the Knights Templar. Blinded by arrogance, Altaïr botches the mission, resulting in Kadar's death; however, Malik is able to grab the Apple before escaping. Although Altaïr later partially redeems himself by fighting off a Templar attack on the Assassin home base of Masyaf, his mentor and superior, Al Mualim, demotes and orders him to assassinate nine individuals in order to regain his previous position and honour:
1- Tamir, an arms merchant in Damascus selling weapons to both the Crusaders and Saracens.
2- Garnier de Nablus, the leader of the Knights Hospitalier, who conducts mind-altering experiments on patients at his hospital in Acre.
3- Talal, the leader of a gang of slavers in Jerusalem.
4- Abu'l Nuquod, a pompous trader and regent of Damascus stealing money intended to fund the war.
5- William V, Marquess of Montferrat, Acre's cruel and abusive regent.
6- Majd Addin, a tyrant who rules Jerusalem through fear by holding public executions.
7-Master Sibrand, the paranoid leader of the Knights Teutonic, who plans to betray the Crusaders by blocking the ports of Acre.
8-Jubair al Hakim, a scholar using his position to seize and destroy all written knowledge in Damascus.
9-Robert de Sablé, the Grand Master of the Templars, who has been taking advantage of the Crusade to further his Order's ideological goals.
As Altaïr eliminates each target, he discovers all nine are Templars who had conspired to retrieve the Apple, revealed to be a relic of a long-forgotten civilization said to possess god-like powers. He also comes to question the nature of Al Mualim's orders while slowly becoming more humble and wise and making amends with Malik. During his assassination attempt on Robert, Altaïr is tricked with a decoy: a Templar named Maria Thorpe. Maria reveals that Robert had anticipated the Assassins would come after him and went to negotiate an alliance between the Crusaders and Saracens against them.
Sparing Maria's life, Altaïr confronts Robert in the camp of King Richard I and exposes his crimes. Unsure of whom to believe, Richard suggests a duel to determine the truth, remarking that God will decide the victor. After Altaïr mortally wounds him, Robert identifies Al Mualim as the final conspirator, revealing that the latter has betrayed both the Assassins and Templars to acquire the Apple. Altaïr returns to Masyaf, where Al Mualim has used the Apple to enthrall the population, as part of his plan to end the Crusade and all conflict in the world by imposing order by force. With the help of Malik and several Assassins brought for backup, Altaïr storms the citadel and confronts Al Mualim in the gardens, resisting the Apple's powers and killing his mentor. He then tries to destroy the artifact, but instead unlocks a map showing the locations of countless other Pieces of Eden around the world.
In the present, the Assassins launch an unsuccessful attack on the Abstergo facility to rescue Desmond, resulting in most of them being killed. After completing Altaïr's memories, Vidic reveals to Desmond that Abstergo is a front for the modern-day Templars, seeking to find the remaining Pieces of Eden. With Desmond no longer useful, Vidic's superiors order him killed, but Lucy, who is implied to be an Assassin mole, convinces them to keep him alive for further testing. Desmond is left alone in his room, where he discovers strange drawings describing an upcoming catastrophic event.
Development
Game development
System requirements
Minimum
Recommended
Microsoft Windows
Operating system
Windows XP with Service Pack 2 or Windows Vista
CPU
Intel Pentium D 2.4 GHz or AMD Athlon 64 X2 3800+ (Dual Core) processor
Intel Core 2 Duo 2.2GHz or better/AMD Athlon 64 X2 4200+ or 4400+
Memory
512MB (XP), 1GB (Vista)
2GB
Hard drive space
9.0GB
Graphics hardware
256MB DirectX 9.0c Graphics Card with Shader Model 3.0 or higher.
512MB DirectX 10.0–compliant video card.
Sound hardware
DirectX 9.0 or 10.0–compliant
5.1 channel surround
After the 2003 release of Prince of Persia: The Sands of Time, creative director Patrice Désilets developed a spin-off entitled Prince of Persia: Assassin about an Assassin in Jerusalem protecting a prince with magical powers.[1]
The first details on what would become Assassin's Creed came in mid-September 2005 during the TokyoGame Show, when GameSpot reported on Ubisoft's trailer for a new game in production with the working title of "Project Assassins".[2] No further word was heard until E3 2006, when an updated version of the trailer was shown under the name Assassin's Creed. When GamesRadar pressed Ubisoft for comment after they previously claimed Assassin's Creed had never been previewed before, a representative confirmed that "Project Assassins" and Assassin's Creed were indeed the same.[3]
In one of the original interviews with IGN, game producer Jade Raymond described Altaïr as a "medieval hitman" with a "mysterious past" and definitely not a time traveler. [citation needed] In October 2007, an IGN Australia interview described the lead character's ability to climb and free-run as being designed by the individuals who developed the mechanic for the Prince of Persia series. [citation needed]
In December 2006, Kristen Bell, who voiced Abstergo researcher and employee Lucy Stillman, gave the first concrete information about the plot, confirming a focus on genetic memory and a corporation's search for descendants of an assassin.[4] Ubisoft also released a 5-part series of "Developer Diaries" videos on the game's website with members of the development team, including creative director Patrice Désilets and producer Jade Raymond, explaining the thought processes behind the various aspects of the game.
The game initially had a multiplayer mode, though it was cut during development.[5]
Soundtrack development
The musical score for Assassin's Creed was composed by Jesper Kyd and the entire soundtrack was developed to "capture the gruesome atmosphere of medieval warfare but also be edgy and contemporary."[6] The score was written to contain orchestral music with dark and ominous overtones. Many of the tracks also contain choruses and vocal tracks in Latin to cement the darker elements of the game and the time period of the game's setting. Six tracks were released on the Ubisoft website for those who purchased the game. The soundtrack is also available on iTunes and Amazon.
Prequels and sequels
In February 2008, Assassin's Creed: Altaïr's Chronicles was released for Nintendo DS as a prequel for Assassin's Creed. Developed by Gameloft, a mobile version was also released for the iPhone and iPod Touch in April 2009.
In January 2009, Ubisoft confirmed the production of Assassin's Creed II, which was released for the Xbox 360 and PlayStation 3 in November 2009. The sequel continued the story started in Assassin's Creed with a different set of genetic memories created to be explored by the player.
At the same time, Assassin's Creed: Bloodlines was released for the PSP. It was comprised as another spin-off game in the same vein as Assassin's Creed: Altaïr's Chronicles, where the story of Altaïr continued a month after Assassin's Creed. The style of the graphics and the gameplay also resembled the first game more than its predecessor Assassin's Creed: Altaïr's Chronicles.
In November 2011, Assassin's Creed: Revelations was released. The story of Ezio came to a close when he traveled to Constantinople to find the five keys to Altaïr's library under Masyaf's castle. The keys also allowed Ezio to see memories of Altaïr's life preceding and following the events of the first game. This also allows the player to once again play as Altaïr.
In October 2012, Assassin's Creed III was released. Although having almost nothing about Altaïr, it continued Desmond's story in the form of Ratonhnhaké:ton. However, Altaïr's outfit was available when Desmond completed each main story mission with full synchronization.
A limited collector's edition of the game was released in North America alongside the standard release. The North American edition contains a collectible three inch Altaïr figurine, a Penny Arcade comic, a mini strategy guide and a bonus disc. The bonus disc includes behind-the-scenes videos, developer diaries, trailers, production team interviews, and the winners of the Assassin's Creed short film contest. A European limited edition of the game was also released which includes a twelve inch Altaïr figurine, art book, and bonus disc. The bonus disc contains several short films and content similar to the North American version.
In addition to the game, a steelbox was released, which holds the Assassin's Creed graphic novel, a bonus disc and a certificate of authenticity. It is decorated with the Assassin insignia and Animus effect symbols, while on its back a picture of Altaïr is displayed. The steelbox provided space to insert the game case of any platform.
The Director's Cut Edition of Assassin's Creed features four types of PC-exclusive Informer Challenge investigations, named Archer Stealth Assassination, Escort, Merchant Stand Destruction, and Rooftop Race. These investigation missions replace some of the original memories in the console versions to provide a greater variety of gameplay. Modifications have also been made to existing missions based on player feedback.[7]
A DRM-free version was later made possible by GOG Games, a digital distribution service and subsidiary owned by CD Projekt. The game is available on the GOG Games store and GOG Galaxy.
Trivia
The Assassins are based on an Islamic sect known as the Order of the Hashshashin from which the term "assassin" originates, the idea for it coming from Blitzkrieg to Desert Storm: The Evolution of Operational Warfare by Robert M. Citino, along with Vladimir Bartol's novel Alamut.[8]
The siege of Masyaf borrows elements from Vladimir Bartol's novel. In the novel, the leader of the Assassins orders two of his men to kill themselves as a demonstration of his power. The two men jump from a tower with smiles on their faces, much in the same way Altaïr performed a Leap of Faith from Masyaf Castle.
One of the key inspirations of Raphael Lacoste, the Art Director and Production Designer of Assassin's Creed, was Orientalist paintings, particularly the lithographs of the Holy Land and Syria by David Roberts.
The game starts shortly after the siege of Acre and ends just before the battle of Arsuf, thus making the narration span from July to September 1191.
The popular phrase used to describe the Assassins' maxim "Laa shay'a waqui'n moutlaq bale kouloun moumkine" is Arabic for "Nothing is true. Everything is permitted." This quote is generally attributed to the founder of the Hashshashin, Hassan-i Sabbah.[9]