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imported>TheHiddenBlade123
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imported>Darman36
MP Abilities, Modes were deleted per vote. Relinked Game Modes
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{{Era|ACB|ACR|AC3|AC4|Realworld}}
{{Era|ACB|ACR|AC3|AC4|Realworld}}


The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is an [[Animus]]-based training program used by [[Abstergo Industries]], in order to prepare new [[Templars|Templar]] agents for the fight against the [[Assassins]] in 2012. Introduced in ''[[Assassin's Creed: Brotherhood]]'' and featured in ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]'', the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is an [[Animus]]-based training program used by [[Abstergo Industries]], in order to prepare new [[Templars|Templar]] agents for the [[Assassin-Templar War|fight]] against the [[Assassins]] in 2012. Introduced in ''[[Assassin's Creed: Brotherhood]]'' and featured in ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]'', the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.


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|[[File:AbilitiesWall.png|150px|link=Multiplayer Abilities]]
|[[File:Wiki noimage.jpg|150px|link=Multiplayer Scoring System]]
|[[File:Wiki noimage.jpg|150px|link=Multiplayer Scoring System]]
|[[File:ChaseWall.png|150px|link=Multiplayer Game Modes]]
|[[File:ChaseWall.png|150px|link=:Category:Animi_modes]]
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![[Multiplayer Abilities]]
![[Multiplayer Scoring System]]
![[Multiplayer Scoring System]]
![[Multiplayer Game Modes]]
![[:Category:Animi modes|Multiplayer Game Modes]]
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Revision as of 19:18, 15 April 2016


The multiplayer aspect of the Assassin's Creed franchise is an Animus-based training program used by Abstergo Industries, in order to prepare new Templar agents for the fight against the Assassins in 2012. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations, Assassin's Creed III and Assassin's Creed IV: Black Flag, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.

ACBH Characters ACR Characters ACIII Characters ACIV Characters
ACBH Locations ACR Locations ACIII Locations ACIV Locations
Multiplayer Scoring System Multiplayer Game Modes