Floating conversations: Difference between revisions
imported>Darman36 |
imported>Darman36 →Eivor Varinsdottir: Moved Kawab lines to memory page for better flow, added dialogue (youtu.be/jcGqSgsw0q0, youtu.be/MNxTBZQdH84) from Reda |
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*'''Bayek:''' ''I wonder myself. Recently, I fought [[Apep|a giant]] [[snake]], the size of the [[pyramid]]s, with my [[Fist|bare hands]].'' | *'''Bayek:''' ''I wonder myself. Recently, I fought [[Apep|a giant]] [[snake]], the size of the [[pyramid]]s, with my [[Fist|bare hands]].'' | ||
*'''Reda:''' ''Really? That is impossible! Where was this snake!??!'' | *'''Reda:''' ''Really? That is impossible! Where was this snake!??!'' | ||
*'''Bayek:''' It is but a story. Or a dream. I do not know the difference anymore. | *'''Bayek:''' ''It is but a story. Or a dream. I do not know the difference anymore.'' | ||
*'''Reda:''' ''You see, my seni ''(friend)'', it is best to tell the story, not the truth. Hahaha! You know, I have heard stories of you in my travels. You should be proud of your ways. The gods smile on your deeds.'' | *'''Reda:''' ''You see, my seni ''(friend)'', it is best to tell the story, not the truth. Hahaha! You know, I have heard stories of you in my travels. You should be proud of your ways. The gods smile on your deeds.'' | ||
*'''Bayek:''' ''I love all those I meet, families, outcasts, lost gods and goddesses, desert rats, ruffians, and I will mourn the day when I cannot defend them anymore. I always wanted joy, but I worry my marriage to darkness will win.'' | *'''Bayek:''' ''I love all those I meet, families, outcasts, lost gods and goddesses, desert rats, ruffians, and I will mourn the day when I cannot defend them anymore. I always wanted joy, but I worry my marriage to darkness will win.'' | ||
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*'''Reda:''' (Missing dialogue)<br>''And for now, you will need to be prepared as always – what would you like today?'' | *'''Reda:''' (Missing dialogue)<br>''And for now, you will need to be prepared as always – what would you like today?'' | ||
Bayek inspected Reda's wares a final time before leaving. | Bayek inspected Reda's wares a final time before leaving. | ||
|} | |} | ||
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Eivor spoke to [[Gudrun]] and her husband [[Gudmund]] at the [[Shipyard]]. | Eivor spoke to [[Gudrun]] and her husband [[Gudmund]] at the [[Shipyard]]. | ||
Shortly after Reda and his [[Thousand Eyes]] aide had settled in Ravensthorpe,<ref>''Assassin's Creed: Valhalla'' – [[The Thousand Eyes]]</ref> Eivor walked up to Reda's stall and talked to him. | |||
*'''Reda:''' ''Hello there!'' | |||
(If "See shop" was chosen.) | |||
*'''Eivor:''' '''What do you have today?''' | |||
Eivor perused Reda's wares and then decided whether to buy something. | |||
(If "I want a contract." was chosen.) | |||
*'''Eivor:''' ''Have you got a contract for me?'' | |||
<tabber> | |||
|-|If Eivor had only just met Reda= | |||
*'''Reda:''' ''There are contracts for killing things, contracts for... Hm. Well, it is mostly killing.'' | |||
|-|If Eivor had spoken to Reda before= | |||
*'''Reda:''' ''Not only does this quest pay, but you get to have fun doing it. Probably.<br>Another day, another series of tasks that require a keen eye and a talent for violence. Interested?<br>I have just received news of work that requires your special skill set.<br>I have requests that may or may not involve violence. Interested?<br>(More randomized lines)'' | |||
</tabber> | |||
<tabber> | |||
|-|If contracts were available= | |||
Eivor looked through Reda's papers and selected a contract. | |||
|-|If no contracts were available= | |||
Eivor looked through Reda's papers but could not find any contracts, or only saw ones that were not to her liking. | |||
*'''Reda:''' ''There will be contracts when the mood strikes you.'' | |||
</tabber> | |||
(If "What do you do here?" is chosen.) | |||
*'''Eivor:''' ''Reda. What is it you do here?'' | |||
*'''Reda:''' ''What don't I do here? You're looking at a man of boundless skill and talent. I sell the finest and rarest items in the world! So rare, that I have never held onto any one object for longer than a few days!'' | |||
*'''Eivor:''' ''Yet you only deal in opal? Is there so much to be found in England?'' | |||
*'''Reda:''' ''Only in opal, yes! But that I can offer, too, for England is not a fount of such rainbow stones. My guild, The Thousand Eyes, offers contracts that pay in opal. If you're interested, I always have one or two open.'' | |||
(Leave – "I have to go.") | |||
*'''Eivor:''' ''I'll see you later, friend.'' | |||
Later, Eivor passed by Reda's stall and overheard him as he told [[Sylvi]], [[Eira]], and [[Knud (Ravensthorpe)|Knud]] a story. Intrigued, she walked up and leaned on one of the poles supporting the awning as she listened. | |||
*'''Sylvi:''' ''Please, Reda! Tell us another!'' | |||
*'''Reda:''' ''Yes, yes, one more. And only because you all have such good taste. Now, this one... this one begins [[Ptolemaic Kingdom|a long time ago]] at a [[Siwa|desert oasis]], [[Egypt|far away]]. A place of mystery, wonder, and a [[Temple of Amun|temple]] to a [[Amun (deity)|hidden god]]. The [[Medjay|guardian]] of this temple was a [[Bayek|proud man]], kingly in nature, but not in fact. A protector of holy wisdom. And this Protector had [[Amunet|a wife]], a [[scholar]], who spent her days reading [[Library of Alexandria|ancient tomes]] and deciphering the secrets of the desert. Together they had [[Khemu|a son]], in whom they hoped to instill all their skill and knowledge. The boy was to be a union of their love. But then it came to pass that the [[Pharaoh|king]] of their land arrived to seize the temple for [[Ptolemy XIII|himself]]. The Protector resisted. In [[The False Oracle|the battle]] that followed, the boy was killed and the temple was taken. Struck with grief, the Protector and the Scholar separated.'' | |||
*'''Eira:''' ''A king who kills a child is an ''{{Wiki|ergi}}'' (coward)! They should kill him back!'' | |||
*'''Reda:''' ''Indeed. But for a long time, the Protector and the Scholar followed solitary paths, seeking for [[Assassin-Templar War|a way]] to revenge their son. But in their isolation, they found only anguish and pain. Alone, they could do nothing but weep and thrash at the [[fates]]. After many fruitless years, they [[Aya (memory)|came together again]] to mourn their failure. They embraced as they had in their youth. And in that joining they realized what was missing. Only the union that had produced their son would lead to their victory. So the Protector taught the Scholar to fight and seek, while the Scholar taught the Protector wisdom and [[the Creed|deep knowledge]]. As they trained, they became inseparable, moving, eating, sleeping as one. They were never seen apart. Until [[Last of the Medjay|one day]], they met upon the [[Nile|river]]'s [[Mediterranean Sea|edge]]. They had learned all they could, her from him. Him from her. It was here they kissed and separated. She travelled east, he west. The were never seen again. It is said, however, that once every year, two [[eagle]]s would return to that very spot, to linger and look upon the sea. The people of the region like to see these eagles, for they are an omen, a symbol of protection.'' | |||
*'''Knud:''' ''They turned into birds! Like [[Loki]] [[The Price of Wisdom|became]] a salmon!'' | |||
*'''Reda:''' ''Perhaps. Still others say that the eagles were their children, born of a love that could never endure. But who is to say for sure?'' | |||
Satisfied, Knud, Eira, and Sylvi left. | |||
*'''Eivor:''' ''A stirring story. Fanciful, but sincere enough.'' | |||
*'''Reda:''' ''Me? Fanciful? All of my stories are perfectly and mostly true.'' | |||
|} | |} | ||
Revision as of 07:10, 5 June 2021
|
Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Origins, Assassin's Creed: Odyssey, and Assassin's Creed: Valhalla. This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done. |
"Floating conversations" are dialogues that were recreated or extrapolated through an Animus simulation but were not tied to a specific genetic memory.
Kassandra
| Encounters across Greece |
|---|
|
After confronting the Pythia in her house and learning that Elpenor still lived,[1] the Spartan misthios Kassandra sailed to Phokis, Greece to hunt for him.[2] While in the polis of Kirrha, Kassandra came across the Oikos of the Olympians run by Sargon.
(If "What do you sell?" is chosen.)
(If "Why not take drachmae?" is chosen.)
(If "Where do I get orichalcum?" is chosen.)
(Accept – "Show me what you have.")
Kassandra inspected Sargos' wares. Her curiosity satisfied, she left and continued her search for Elpenor. A while later,[3] Kassandra returned to talk to Sargon again.
Kassandra looked over his inventory again, then left to resume her quests. Towards the end of her journeys, she visited Sargon one last time.[4]
|
Bayek
| Encounters across Egypt |
|---|
|
While travelling across Ptolemaic Egypt in 48 BCE hunting the Order of the Ancients, the Medjay Bayek of Siwa came across the travelling merchant Reda at his Nomad's Bazaar stall.[5]
Bayek inspected Reda's wares. His curiosity satisfied, he left and continued hunting the Order. A while later,[5] Bayek found Reda's stall again and spoke to him.
Bayek looked over Reda's inventory again, then left to resume his quest. Reda eventually made his way to Alexandria, where he spotted Bayek passing by one day and called out to him.[5]
Bayek looked over Reda's wares once more, and then left as before. Shortly after learning that the Order member known as "The Lizard" served under the unaware High Priest Pasherenptah in Memphis,[6] Bayek visited Reda one last time.
Bayek inspected Reda's wares a final time before leaving. |
Eivor Varinsdottir
| Ravensthorpe residents |
|---|
|
Shortly after the Raven Clan settled in Ravensthorpe,[7] the Viking shieldmaiden Eivor Varinsdottir spoke to its various residents. Eivor spoke to Gunnar outside the smithy.
Eivor spoke to Svend outside the Tattoo Parlor.
Eivor spoke to Rowan outside the stable.
("Tell me about yourself.")
("I have to go.")
Some time after Svend's death,[8] Eivor spoke to Tove inside the Tattoo Parlor.
("What do you do here?")
(Leave – I have to go.)
As Eivor left, she read a note left on the desk near the door.
Eivor spoke to Wallace in the Hunter's Hut.
("I have to go.")
Eivor spoke to Yanli in her Trading Post.
("Tell me about yourself.")
("I have to go.")
After gathering enough supplies, Eivor renovated Merton and Arth's tent into a Fishing Hut.
Eivor approached the Ravensthorpe's docks and spoke to Eydis, who stood before a large, wide tent surrounded by crates of gear and diverse weaponry. ("What do you do here?")
(Leave – I have to go.)
After gathering enough supplies, Eivor renovated the tent into a proper barracks.
Eivor selected a jomsviking from the assembled candidates and outfitted them with their gear, then picked a lieutenant for her personal longship. Eivor spoke to Gudrun and her husband Gudmund at the Shipyard. Shortly after Reda and his Thousand Eyes aide had settled in Ravensthorpe,[9] Eivor walked up to Reda's stall and talked to him.
(If "See shop" was chosen.)
Eivor perused Reda's wares and then decided whether to buy something. (If "I want a contract." was chosen.)
Eivor looked through Reda's papers and selected a contract. Eivor looked through Reda's papers but could not find any contracts, or only saw ones that were not to her liking.
(If "What do you do here?" is chosen.)
(Leave – "I have to go.")
Later, Eivor passed by Reda's stall and overheard him as he told Sylvi, Eira, and Knud a story. Intrigued, she walked up and leaned on one of the poles supporting the awning as she listened.
Satisfied, Knud, Eira, and Sylvi left.
|
| Ship stories |
|---|
|
Various crew members aboard Eivor's personal longship told stories as they traveled. While sailing, Bragi began telling a story.
The longboat crew began murmuring amongst each other.
While sailing, Dag Nithisson began telling a story.
The longboat crew burst into laughter. The longboat crew burst into laughter.
While sailing, Birna began telling a story. While sailing, Finnr began telling a story.
|-| Ambition=
While sailing, Bjorn Bloodtooth began telling a story. While sailing, Rollo began telling a story.
While sailing Vili Hemmingson began telling a story. |
| The Daughters of Lerion |
|---|
|
While travelling through Norfolk, Eivor found a ruined villa and church in the woods outside the city of Northwic. Exploring the grounds, Eivor saw that they were littered with dilapidated attempts at defenses, countless bones—particularly human skulls, many on stakes—and had been abandoned for years due to the overgrowth of vegetation. Eivor approached the villa's main entrance and saw a large white circle with arcane ritual symbols scrawled on the ground and steps in front of the doorway. Stepping inside, she saw two cobwebbed chairs decorated with animal skulls facing the doorway, as well as a note at the foot of the chair on the right.
Eivor left the villa to investigate the church, only to find it gutted and burned out. Beside it, however, was a small building which had the planks boarding up the entry torn away. Eivor entered it and dropped down a hole in the floor. Pushing through a crack in the wall of a pit, Eivor found herself in a underground lair filled with cobwebs. Descending deeper, she passed through a door decorated with strings of arm and leg bones, and came to a storage room with a letter on the floor and another hole to a lower level. Eivor read the letter.
Eivor dropped down to the lower level, which had another doorway decorated with bones and was filled with knee- to waist-deep water from a breeched underground reservoir. She soon came to a set of steps rising above water level, where she found another note beside an arrow-studded shield on the ground.
Eivor climbed over some rubble and dropped into a third and final level lined with broken Roman statues along a hallway. Turning left, she came to a loose collection of broken stakes, shields, and rubble, among which was a letter.
Eivor continued down the hall, passing a large defaced statue with its head replaced by a deer skull, and stopped at a wall with a crack in it. Squeezing through, she emerged in a small open room with a flight of stairs that lead back to the surface and ended beside the estate's central fountain. Eivor retraced her path and continued the other direction down the statue hall, which terminated in a crypt that had been hollowed out to fit a new addition. In the center of the room sat a moss-covered stone titan holding a club, with a large set of antlers on its head and three glowing cracks set into its back. Carefully navigating around the skulls and rubble which filled the room, Eivor found another letter on a railing near the titan.
Eivor found a note on the base of a column to the left of the crypt entrance.
Eivor then found a final note on a stone sarcophagus to the right of the crypt's entrance.
Eivor approached the steps leading to the titan's back.
Curiosity piqued, Eivor exited the tomb and continued her journey. While searching for the Order of the Ancients member Wigmund in the Isle of Ely Monastery,[10] Eivor found a note amongst a pile of papers on a desk in a treasury room.
Exploring the marshes of Grantebridgescire, Eivor discovered the Spalda Fens, with it's low mist and myriad fireflies.
She soon came upon a corpse propped up in a kneeling position.
Approaching the cadaver, Eivor could see that ropes were tied around the dead body's head like a makeshift blindfold, with its mouth hanging open.
From the cadaver's open mouth came a cloud of green mist, which surrounded Eivor and induced a hallucinatory state.
A figure approached Eivor from behind.
Eivor turned to face Goneril.
Eivor initiated combat with Goneril, who would teleport around, turning into cloud of sickly green hue.
She transformed into a smoke shade which attacked Eivor and dispersed before reforming another shade from the cloud and attacking again.
After suffering much damage, Goneril changed tactics.
Goneril resumed combat, using stronger attacks and shades.
Eivor eventually defeated her.
While exploring East Anglia, Eivor discovered the barren Walsham Crag shrouded in heavy mist.
While exploring East Anglia's Theotford Forest, Eivor approached some Roman ruins in Berkelow Bog.
After defeating all of Lerion's daughters, Eivor returned to the estate and revisited the statue.
Pulling out Goneril's dagger, Eivor aligned it with one of the slits and inserted it with a bone-grinding scrape.
Seeing that the first blade fit, Eivor withdrew Regan's dagger to try again.
As before, the dagger fit into the stone slit with a scrape. Eivor withdrew Cordelia's dagger to complete the puzzle.
Upon inserting the final dagger, the statue suddenly burst apart, shaking the crypt as it collapsed the floor to reveal a deeper tunnel underneath. When the dust settled, Eivor entered the hole and followed the path down a hall lined with more Roman statues. She emerged in a treasure room that held four thrones, two on either side facing each other. Eivor found a note on one of the thrones on the left side.
Eivor left the chair and stepped over a similar arcane circle as the one at the villa's entrance to reach the central altar, which was composed of three still-smoking candles in skulls atop skull-covered stone blocks surrounding a treasure chest. Eivor opened it and claimed Thor's Helmet from within.
|
| Cairns |
|---|
|
During her travels Eivor stacked many cairns reminiscing on conversations she had as a child.
Having drunk the potion prepared by Valka, Eivor heard one of Odin's memories in Asgard.
|
| Fly Agaric |
|---|
|
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Near the mushrooms, Eivor found a note.
Near the mushrooms, Eivor found a note.
|
| Raven Clan allies |
|---|
|
Eivor received letters from her allies requesting that they meet again. TBA TBA TBA TBA TBA TBA TBA TBA |
| Vinland |
|---|
|
While roaming across Vinland, Eivor came to a nearby lake, where she saw Konwahawíhshon humming to herself as she fished.
Eivor walked closer for a better look.
Eivor approached Konwahawíhshon, who noticed her guest.
Seeing what Konwahawíhshon was doing, Eivor readied her own fishing line as the village leader continued humming.
Eivor cast her line into the lake full of fish.
Just as Eivor caught a fish, Konwahawíhshon spoke up.
Eivor pulled up the fish and held it aloft.
Eivor caught another fish.
Eivor caught a third fish and added it to Konwahawíhshon's pile.
As Konwahawíhshon gathered the fish, she saw that a bear had come up some distance behind Eivor.
Eivor turned around in time to see the startled bear retreat into the bush.
Together, Eivor and Konwahawíhshon chased after the bear.
The women tracked the bear to a stream leading out from the lake behind a hill.
Konwahawíhshon provided covering fire with her bow as Eivor fought the bear directly. After a brief brawl, the animal was killed.
Before leaving, Eivor spoke to Konwahawíhshon once more.
Eivor left Konwahawíhshon to prepare the bear. |
| River Raids |
|---|
|
While raiding rivers across England with Vagn, Eivor learned more about his earlier life.
|
| Flyting |
|---|
|
In Grantebridge, Eivor came upon a locked hut with a group of three people standing outside. She spoke to the woman.
Eivor took the key and unlocked the hut to find it full of skeletons, pig carcasses, and animal skulls, with a stool set beside a wear in the back wall. Suspicious, Eivor returned to speak to the woman again.
Seeing she would get no answers, Eivor entered the house and sat on the stool. A man's voice came from seemingly nowhere.
Eivor smiled.
Eivor noticed movement behind the wicker of the worn wall beside her and smirked.
There was the sound of movement, and Eivor stood.
Near the docks of Stavanger, came across two men, one of whom insulted her as she approached him from behind.
Manning put his hand to his chest.
|
Ezio Auditore
| Collecting 50 feathers |
|---|
|
After Ezio Auditore collected 50 feathers throughout Italy in memory of his murdered little brother Petruccio, he returned to the Villa Auditore in Monteriggioni and placed them in a box his mother Maria kept on a dresser in her room. Ezio's uncle Mario walked by as Ezio closed the lid and spoke to him.[11]
Mario hung his head in grief over his inability to prevent Petruccio's death, as well as the demise of his other nephew Federico and his own brother, Giovanni.
After Mario left the room, Ezio visited the blacksmith and acquired the Condottiero War Hammer, which he added to the Villa's armory rack. |
| Collecting 100 feathers |
|---|
|
After Ezio collected 50 more feathers throughout Italy, he again returned to the Villa Auditore and deposited them in Maria's box. An unresponsive Maria sat by the dresser and only noticed Ezio beside her when he closed the box lid. Ezio held out his hands and she clasped them as she rose from her seat, before they shared an embrace in memory of their lost family.[11]
In gratitude, Maria gave Ezio a cape with the House of Auditore family crest. |
Haytham Kenway
| Benjamin Franklin |
|---|
|
After arriving in Boston in 1754,[12] Haytham met Benjamin Franklin inside a general store.
Haytham spoke to Franklin another time:
Haytham approached Franklin again.
Haytham returned to Franklin after having collected one of his almanacs.[13]
Franklin gave Haytham 500 pounds.
|
| Charles Lee |
|---|
|
Between missions, Haytham and Charles Lee conversed in the Green Dragon Tavern.
|
| William Johnson |
|---|
|
Haytham spoke to William Johnson after recruiting him.[14]
Haytham spoke to William again after identifying Silas Thatcher.[15]
|
| Thomas Hickey |
|---|
|
Haytham spoke to Thomas Hickey after recruiting him.[14]
|
| Benjamin Church |
|---|
|
Haytham spoke to Benjamin Church after recruiting him.[15]
|
| John Pitcairn |
|---|
|
Haytham spoke to John Pitcairn after recruiting him.[16]
|
Ratonhnhaké:ton
| Samuel Adams |
|---|
|
After attending the Second Continental Congress on 16 June 1775,[17] Ratonhnhaké:ton spoke with Samuel Adams.
|
| George Washington |
|---|
|
Connor met with George Washington at the encampment at Valley Forge.[18]
Not long afterwards, Connor spoke with Washington once more.[18]
During spring in Valley Forge, Connor spoke to Washington about his strategy that year. Having met his father, Connor began to express skepticism about the commander's tactics.[19]
After the war had ended, Connor came across George Washington at Bowling Green.[20]
|
| Marquis de Lafayette |
|---|
|
Connor met with the Marquis de Lafayette at the encampment at Valley Forge during winter.[18]
Connor met the Marquis de Lafayette again at Valley Forge.[18]
|
| Kanen'tó:kon |
|---|
|
Connor met Kanen'tó:kon at Kanatahséton during his training with Achilles Davenport.[21]
Connor met with Kanen'tó:kon again after William Johnson's death,[22] where he informed his friend that incursions into their land had stopped.
During the war, Kanen'tó:kon began to have doubts.[23]
Connor met with Kanen'tó:kon again.[24]
|
| Oiá:ner |
|---|
|
Connor met with Oiá:ner at Kanatahséton during his training.[21]
After William Johnson's assassination,[22] Oiá:ner revealed that his demise had left them more vulnerable as he was generally supportive of the natives. She also began having doubts about the village staying neutral in the war, but Connor encouraged her to continue standing apart from the Iroquois clans that joined the conflict.
During the war,[23] she expressed concern whether Connor would finish his task.
After Kanen'tó:kon's death, Connor informed Oiá:ner. Fearful, though unaware Connor was the one who had killed him, she suggested relocating the village.[25]
|
| Stephane Chapheau |
|---|
|
After recruiting him to the Colonial Brotherhood of Assassins, Connor spoke with Stephane Chapheau in a tavern.[13]
Some time afterwards, Connor spoke with Stephane once more.[13]
|
| Duncan Little |
|---|
|
Connor met Duncan Little in a tavern in Boston.[26]
Connor approached Duncan again.[13]
After recruiting him to the Colonial Brotherhood, Connor spoke with Duncan in a tavern.[13]
Some time afterwards, Connor spoke with Duncan once more.[13]
|
| Clipper Wilkinson |
|---|
|
Connor met Clipper Wilkinson at Boston Neck.[27]
Connor approached Clipper again.[13]
After recruiting him to the Colonial Brotherhood, Connor spoke with Clipper in a tavern.[13]
Some time afterwards, Connor spoke with Clipper once more.[13]
|
| Deborah Carter |
|---|
|
Connor met Deborah Carter at the north end of New York.[28]
Connor approached Deborah again.[13]
After recruiting her to the Colonial Brotherhood, Connor spoke with Deborah in a tavern.[13]
Some time afterwards, Connor spoke with Deborah once more.[13]
|
| Jamie Colley |
|---|
|
Connor met Jamie Colley at a clinic in New York.[29]
Connor approached Jamie again.[13]
After recruiting him to the Colonial Brotherhood, Connor spoke with Jamie in a tavern.[13]
Some time afterwards, Connor spoke with Jamie once more.[13]
|
| Jacob Zenger |
|---|
|
Connor met Jacob Zenger in a tavern in New York.[30]
Connor approached Jacob again.[13]
After recruiting him to the Colonial Brotherhood, Connor spoke with Jacob in a tavern.[13]
Some time afterwards, Connor spoke with Jacob once more.[13]
|
| Homestead residents |
|---|
|
After inviting Godfrey and Terry to live on the Homestead,[31] Connor introduced himself to their wives Catherine and Diana.
After rescuing Prudence from a bear,[32] Connor spoke to her and Warren.
After the construction of Oliver and Corrine's inn,[33] Connor checked to see if they were happy.
Connor greeted Terry and Godfrey on his way there to see if they were still at peace with each other.
After collecting wild flowers for Norris to court Myriam with,[34] Connor spoke with him and realized that to court someone meant to romance them.
Connor spoke to Achilles,[35] who was examining his old robes that he had retrieved for him.
After Connor's returning from Boston,[36] Warren expressed gratitude to Connor about his new life and the child on the way.
Following the birth of Hunter,[37] Connor found Warren, Prudence and Lyle White reminiscing at the farm about the day of his birth.
After Connor helped Norris again with romantic matters,[38] they spoke about their names. Norris revealed that his name was Maurice, but since everyone mispronounced it, he grew tired of correcting them.
After Dr. White approached Connor for help with his reputation[39] and the confrontation with the British scouts,[40] Connor spoke to Prudence, Diana and Ellen outside the inn about their children, and they expressed gratitude towards him for bringing White to the Homestead.
After obtaining Lance's plans from France, Connor listened to him elaborate on the newly invented folding chair.[41]
Later, Lance came to the Davenport manor and explained that the plans also contained Leonardo da Vinci's Flying Machine. They built and tested it, but it did not work, due to their limited knowledge on the invention.
When Connor found the painting of Achilles' family in New York, Achilles explained to him that he was reluctant to open the package and look at it since the memories were too painful.[42]
After helping White and Diana tend to the injured after the Battle of the Chesapeake,[43] Connor learned that she had become Dr. White's apprentice.
He then spoke with Lyle and Lance at the tavern, where both men joked about being bachelors and then asked Connor why he had no wife.[13]
After Achilles' funeral,[44] Connor spoke to Father Timothy at the church, thanking him for presiding over the service.
|
Appearances
- Assassin's Creed II (first appearance)
- Assassin's Creed III
- Assassin's Creed: Odyssey
- Assassin's Creed: Origins
- Assassin's Creed: Valhalla
References
- ↑ Assassin's Creed: Odyssey – The Truth Will Out
- ↑ Assassin's Creed: Odyssey – Snake in the Grass
- ↑ Assassin's Creed: Odyssey – [citation needed]
- ↑ Assassin's Creed: Odyssey – [citation needed]
- ↑ 5.0 5.1 5.2 Assassin's Creed: Origins – [citation needed]
- ↑ Assassin's Creed: Origins – The Lizard's Mask
- ↑ Assassin's Creed: Valhalla – Settling Down
- ↑ Assassin's Creed: Valhalla – Carrying the Torch
- ↑ Assassin's Creed: Valhalla – The Thousand Eyes
- ↑ Assassin's Creed: Valhalla – An Island of Eels
- ↑ 11.0 11.1 Assassin's Creed II
- ↑ Assassin's Creed III – Welcome to Boston
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 Assassin's Creed III
- ↑ 14.0 14.1 Assassin's Creed III – Johnson's Errand
- ↑ 15.0 15.1 Assassin's Creed III – The Surgeon
- ↑ Assassin's Creed III – The Soldier
- ↑ Assassin's Creed III – Conflict Looms
- ↑ 18.0 18.1 18.2 18.3 Assassin's Creed III – Missing Supplies
- ↑ Assassin's Creed III – Alternate Methods
- ↑ Assassin's Creed III – Evacuation Day
- ↑ 21.0 21.1 Assassin's Creed III – A Trip to Boston
- ↑ 22.0 22.1 Assassin's Creed III – Hostile Negotiations
- ↑ 23.0 23.1 Assassin's Creed III – Lexington and Concord
- ↑ Assassin's Creed III – [citation needed]
- ↑ Assassin's Creed III – Broken Trust
- ↑ Assassin's Creed III – Gangs of Boston
- ↑ Assassin's Creed III – Martial Law
- ↑ Assassin's Creed III – Hoarding Provisions
- ↑ Assassin's Creed III – Protect the Clinic
- ↑ Assassin's Creed III – In the Wolf's Lair
- ↑ Assassin's Creed III – River Rescue
- ↑ Assassin's Creed III – Prudence's Primrose
- ↑ Assassin's Creed III – Room at the Inn
- ↑ Assassin's Creed III – Norris Goes Courting
- ↑ Assassin's Creed III – Manor Mysteries, Part 1
- ↑ Assassin's Creed III – Pig Herder
- ↑ Assassin's Creed III – Get Me a Doctor!
- ↑ Assassin's Creed III – Norris Tries Again
- ↑ Assassin's Creed III – Slander
- ↑ Assassin's Creed III – An Eye for Trouble
- ↑ Assassin's Creed III – Thousand-Pound Idea
- ↑ Assassin's Creed III – Manor Mysteries, Part 2
- ↑ Assassin's Creed III – Wait Times
- ↑ Assassin's Creed III – Legacy
