Database: Difference between revisions
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{{Era|AC2|ACB|ACR|AC3|AC3L|AC4|ACID|ACRG|ACU|CC|CI|CR|ACI}} | {{Era|AC2|ACB|ACR|AC3|AC3L|AC4|ACID|ACRG|ACU|CC|CI|CR|ACI}}[[File:AC2 Database Menu.png|thumb|250px|Database menu of the Animus 2.0]] | ||
[[File:AC2 Database Menu.png|thumb|250px|Database menu of the Animus 2.0]] | |||
The '''Database''' was a collection of informative articles that could be accessed by the users of [[Animus|Animi]] or [[Helix]] devices. These articles provided background information on people, locations, items, and events encountered during the exploration of [[Genetic memory|genetic memories]]. | The '''Database''' was a collection of informative articles that could be accessed by the users of [[Animus|Animi]] or [[Helix]] devices. These articles provided background information on people, locations, items, and events encountered during the exploration of [[Genetic memory|genetic memories]]. | ||
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|[[Database: Bartolomeo d'Alviano| Bartolomeo d'Alviano]] | |[[Database: Bartolomeo d'Alviano| Bartolomeo d'Alviano]] | ||
|[[Database: Lorenzo de'Medici| Lorenzo de'Medici]] | |[[Database: Lorenzo de'Medici| Lorenzo de'Medici]] | ||
|[[Database: Francesco de'Pazzi| Francesco de'Pazzi]] | |[[Database: Francesco de' Pazzi| Francesco de' Pazzi]] | ||
|- | |- | ||
|[[Database: Carnival Performers| Carnival Performers]] | |[[Database: Carnival Performers| Carnival Performers]] | ||
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|[[Database: Claudia Auditore| Claudia Auditore]] | |[[Database: Claudia Auditore| Claudia Auditore]] | ||
|[[Database: Ottaviano Riario| Ottaviano Riario]] | |[[Database: Ottaviano Riario| Ottaviano Riario]] | ||
|[[Database: | |[[Database: Checco and Ludovico Orsi| Checco and Ludovico Orsi]] | ||
|- | |- | ||
|[[Database: Heralds (Assassin's Creed II)| Heralds]] | |[[Database: Heralds (Assassin's Creed II)| Heralds]] | ||
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|[[Database: Ezio Auditore (Assassin's Creed II)| Ezio Auditore]] | |[[Database: Ezio Auditore (Assassin's Creed II)| Ezio Auditore]] | ||
|[[Database: Poliziano| Poliziano]] | |[[Database: Poliziano| Poliziano]] | ||
|[[Database: Vieri de'Pazzi| Vieri de'Pazzi]] | |[[Database: Vieri de' Pazzi| Vieri de' Pazzi]] | ||
|- | |- | ||
|[[Database: Tailors (Assassin's Creed II)| Tailors]] | |[[Database: Tailors (Assassin's Creed II)| Tailors]] | ||
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|[[Database: Rocca di Ravaldino| Rocca di Ravaldino]] | |[[Database: Rocca di Ravaldino| Rocca di Ravaldino]] | ||
|- | |- | ||
|[[Database: Quartier Generale di Bartolomeo | |[[Database: Quartier Generale di Bartolomeo D'Alviano| Quartier Generale di Bartolomeo D'Alviano]] | ||
|[[Database: Giotto’s Campanile| Giotto’s Campanile]] | |[[Database: Giotto’s Campanile| Giotto’s Campanile]] | ||
|[[Database: Santa Trinita| Santa Trinita]] | |[[Database: Santa Trinita| Santa Trinita]] | ||
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</tabber> | </tabber> | ||
==Animus 2.01== | ====Animus 2.01==== | ||
Animus 2.01 Database Entries: | Animus 2.01 Database Entries: | ||
===Animus 2.03=== | ====Animus 2.03==== | ||
[[File:ACR Database Menu.png|thumb|250px|Database menu of the Animus 2.03]] | [[File:ACR Database Menu.png|thumb|250px|Database menu of the Animus 2.03]] | ||
The database incorporated into Animus 2.03 was created by the virtual construct of [[Clay Kaczmarek]], who took over Shaun's role when Desmond fell into a comatose state due to the events in the [[Colosseum]]. As with the previous version, database entries became available when Desmond encountered the object of interest they were about.<ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref> | The database incorporated into Animus 2.03 was created by the virtual construct of [[Clay Kaczmarek]], who took over Shaun's role when Desmond fell into a comatose state due to the events in the [[Colosseum]]. As with the previous version, database entries became available when Desmond encountered the object of interest they were about.<ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref> | ||
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</tabber> | </tabber> | ||
===Animus 3. | ===Animus 3.0=== | ||
[[File:AC3Database.png|thumb|250px|Database menu of the Animus 3. | [[File:AC3Database.png|thumb|250px|Database menu of the Animus 3.0]] | ||
The database incorporated into Animus 3. | The database incorporated into Animus 3.0 was once more created by Shaun, who would frequently update entries with information learned while Desmond was exploring [[Ratonhnhaké:ton]]'s memories.<ref name="AC3">''[[Assassin's Creed III]]''</ref> | ||
Information on the various tribes was provided by a friend of Shaun, who believed the data was for a presentation. The database also included a folder on animals, describing their behavior and the various tactics that could be used to effectively hunt them.<ref name="AC3"/> | Information on the various tribes was provided by a friend of Shaun, who believed the data was for a presentation. The database also included a folder on animals, describing their behavior and the various tactics that could be used to effectively hunt them.<ref name="AC3"/> | ||
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====Ming era China==== | ====Ming era China==== | ||
While exploring the genetic memories of [[Shao Jun]] in [[Ming dynasty|Ming era]] [[China]], the database consisted of three categories: people, locations, and documents. The latter category also contained entries about items. | While exploring the genetic memories of [[Shao Jun]] in [[Ming dynasty|Ming era]] [[China]], the database consisted of three categories: people, locations, and documents. The latter category also contained entries about items. | ||
<tabber> | <tabber> | ||
People= | People= | ||
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====British India==== | ====British India==== | ||
The same three categories made up the database for the genetic memories of [[Arbaaz Mir]] in [[India]] during the eighteenth century. | The same three categories made up the database for the genetic memories of [[Arbaaz Mir]] in [[India]] during the eighteenth century. | ||
<tabber> | <tabber> | ||
People= | People= | ||
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====Revolutionary Russia==== | ====Revolutionary Russia==== | ||
During the exploration of the genetic memories of [[Nikolai Orelov]], as well as [[Anastasia Nikolaevna of Russia]], the database consisted of the same three categories too. | During the exploration of the genetic memories of [[Nikolai Orelov]], as well as [[Anastasia Nikolaevna of Russia]], the database consisted of the same three categories too. | ||
<tabber> | <tabber> | ||
People= | People= | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}}[[ja:データベース]] | ||
[[ja:データベース]] | |||
[[Category:Database]] | [[Category:Database]] | ||
Revision as of 22:00, 29 April 2018

The Database was a collection of informative articles that could be accessed by the users of Animi or Helix devices. These articles provided background information on people, locations, items, and events encountered during the exploration of genetic memories.
Iterations
Animus 2.0

The database was introduced in Animus 2.0, a version of the device created by the Assassin Rebecca Crane. The articles were created by Shaun Hastings, and would become available when Desmond Miles happened upon a person or object of interest while exploring Ezio Auditore da Firenze's memories, allowing him to find out more information about the entry's subject.[1][2]
Both Shaun and Rebecca could add comments or details of their own, including mentions of Glyphs and other important items of interest in the database.[1][2]
The Animus 2.0 database entries were as listed below.
| Arsenale di Venezia | Rocca di Ravaldino | Santa Maria del Fiore | Santa Maria Gloriosa dei Frari |
| Basilica di San Marco | Santa Maria Novella | Santa Maria della Visitazione | Torre Grossa |
| Palazzo Medici |
| Glyphs | The Truth |
Animus 2.01
Animus 2.01 Database Entries:
Animus 2.03

The database incorporated into Animus 2.03 was created by the virtual construct of Clay Kaczmarek, who took over Shaun's role when Desmond fell into a comatose state due to the events in the Colosseum. As with the previous version, database entries became available when Desmond encountered the object of interest they were about.[3]

The Lost Archive, which contained some of Clay's own memories, could be accessed via the Animus Island's portals, and contained its own database. It kept track of the decipher fragments and letters, as well as transcripts of voice logs.[4]
The voice logs became available for viewing only after completing the first memory, and the logs for the decipher fragments and letters by gathering them.[4]
| Blood Bomb | Fuse Shell | Smoke Screen | Stink Bomb |
| Caltrop Bomb | Gold Bomb | Splinter Bomb | Thunder Bomb |
| Cherry Bomb | Impact Shell | Sticky Pouch | Trip Wire |
| Datura Bomb | Smoke Decoy |
Animus 3.0

The database incorporated into Animus 3.0 was once more created by Shaun, who would frequently update entries with information learned while Desmond was exploring Ratonhnhaké:ton's memories.[5]
Information on the various tribes was provided by a friend of Shaun, who believed the data was for a presentation. The database also included a folder on animals, describing their behavior and the various tactics that could be used to effectively hunt them.[5]
Animus Console

The database incorporated into the Animus console was created by Abstergo Entertainment employees. As Liberation was designed to cast the Templars in a more positive light, important information was frequently left out, misrepresented or outright false.[6]
To counteract this, the hacking collective known as Erudito actively worked to re-introduce the truth into the game, allowing the player to view the information from an unbiased perspective.[6]
Animus Omega

The database incorporated into the Animus Omega consisted of drafts written by Abstergo Entertainment employees. As such, the material within them was subject to change, with people such as Melanie Lemay, Olivier Garneau and others frequently adding in remarks.[7]
Helix-based Animus Omega
A database incorporated in the Animus Omega through the Helix servers.
Various databases where available through the Helix navigator. In addition information about the subjects encountered in the simulation, the database could also collect digital documents collected from outside sources as well as be edited from outside the servers (as demonstrated by Shaun Hastings).[8]
The Helix navigator database had many iteration with different subject matter depending on the time period simulated and the user.[9]
Revolutionary France
Ming era China
While exploring the genetic memories of Shao Jun in Ming era China, the database consisted of three categories: people, locations, and documents. The latter category also contained entries about items.
| Forbidden City | Maijishan Grottoes | Nan'an | Port of Macau |
| Great Wall of China |
British India
The same three categories made up the database for the genetic memories of Arbaaz Mir in India during the eighteenth century.
| Amritsar | Herat | Katasraj Mandir | Precursor Temples |
| Amritsar Summer Palace | Herat Citadel |
Revolutionary Russia
During the exploration of the genetic memories of Nikolai Orelov, as well as Anastasia Nikolaevna of Russia, the database consisted of the same three categories too.
| Ekaterinburg | Kazan | Nan'an | St. Petersburg |
| Ipatiev House | Moscow |
Victorian London
Initiates
Following the 2012 phenomenon, the hacker group Initiates began compiling database entries covering information known by the Assassins and Templars.[10]
Trivia
- The various databases commonly held incorrect information on birth years. For example, Francesco de' Pazzi and Vieri de' Pazzi, who were father and son, were stated to have an age difference of 10 years.
- Most of the files for the Animus 2.0 and 3.0 were obtained from Abstergo Industries, as they possessed better and larger archives, which Shaun frequently pointed out.
References
- ↑ 1.0 1.1 Assassin's Creed II
- ↑ 2.0 2.1 Assassin's Creed: Brotherhood
- ↑ Assassin's Creed: Revelations
- ↑ 4.0 4.1 Assassin's Creed: Revelations - The Lost Archive
- ↑ 5.0 5.1 Assassin's Creed III
- ↑ 6.0 6.1 Assassin's Creed III: Liberation
- ↑ Assassin's Creed IV: Black Flag
- ↑ Assassin's Creed: Unity
- ↑ Assassin's Creed Chronicles: China
- ↑ Assassin's Creed: Initiates