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{{Era|AC3|Realworld}}
{{Spoilerhd}}
{{Quote|On this land, I am torn. Part of me wants to fight and repel all outsiders. The other part of me '''is''' the outsider. In the name of liberty, I will fight the enemy regardless of their allegiance. While men of courage write history of this day, the future of our land depends on those who are truly free.|[[Connor Kenway]], ''Assassin's Creed III'' Gameplay Trailer.}}
{{Game Infobox
|name = Assassin's Creed III
|image = Assassin's Creed III Cover.jpg
|Developer = Ubisoft Montreal
|Publisher = Ubisoft
|US Date Released = 30 October 2012 (360, PS3)<br>20 November 2012 (PC)<br>TBA (Wii U)
|UK Date Released = 31 October 2012 (360, PS3)<br>23 November 2012 (PC)<br>TBA (Wii U)
'''''Assassin's Creed III''''' is an upcoming game developed by [[Ubisoft]]. It is the fifth main title in the ''Assassin's Creed'' series, and is a direct sequel to ''[[Assassin's Creed: Revelations]]''.<ref>[http://www.xboxgamezone.co.uk/2012/02/15/assassins-creed-3-confirmed-for-october-30th-release/ XboxGameZone: ''Assassin's Creed 3 confirmed for October 30th release'']</ref> Ubisoft has claimed that the game will be bigger than its previous console installments,<ref>[http://www.computerandvideogames.com/333495/assassins-creed-3-will-be-series-biggest-yet-ubisoft/?cid=OTC-RSS&attr=CVG-General-RSS ComputerAndVideoGames.com: ''Assassin's Creed 3 will be series' 'biggest yet' - Ubisoft'']</ref> and will complete the story of [[Desmond Miles]].
The game will be set between 1753 and 1783, and will focus on a new ancestor, [[Connor Kenway]], who fought during the [[American Revolutionary War|American Revolution]].
''Assassin's Creed III'' will be released on October 30 for the Xbox 360 and PS3 (October 31 in Europe), while the PC version will be released on November 20 for the United States and November 23 for the UK.<ref>''[http://www.joystiq.com/2012/08/10/assassins-creed-3-pc-delayed-back-to-november/ Joystiq: Assassin's Creed 3 PC delayed to November]''</ref><ref>[http://www.computerandvideogames.com/357865/assassins-creed-3-for-pc-out-before-christmas/ ComputerAndVideoGames.com: ''Assassin's Creed 3 for PC out 'before Christmas''']</ref> Though the Wii U will launch on November 18 in North America, and on November 30 in Europe, it is unknown if ''Assassin's Creed III'' will be available on that date.
==Development==
With the game in development since January 2010, by its release date, Ubisoft will have worked on the title for almost three years.<ref>[http://www.gameinformer.com/b/features/archive/2012/03/09/building-the-assassin-39-s-creed-universe.aspx GameInformer: ''Building The Assassin's Creed Universe'']</ref> In a statement made by [[Yves Guillemot]], he shared that "what we have seen is just fabulous."<ref>[http://www.gameinformer.com/b/news/archive/2012/02/15/assassin-39-s-creed-3-release-date.aspx GameInformer: ''Assassin's Creed III Coming In October'']</ref>
Despite the many possibilities for a new setting, according to creative director [[Alex Hutchinson]], the team settled on the American Revolution ''"once we realized you could meet [[George Washington|Washington]], sail a boat, leap from tree to tree in the middle of winter and [[hunting|hunt]] wildlife"''.<ref>[http://kotaku.com/5927502/assassins-creed-iiis-top-creator-is-answering-your-questions-right-here-right-now Kotaku: ''Assassin’s Creed III's Top Creator Is Answering Your Questions Right Here, Right Now'']</ref>
The game runs on a new version of the Anvil game engine called [[Anvil (game engine)#AnvilNext|AnvilNext]], which improves environmental effects. There will also be seasonal changes; the landscape is warm and open in the summer, but is covered in snow during winter, which subsequently affects gameplay.<ref name="Game Informer">GameInformer April 2012 issue: ''Assassin's Creed III''</ref>
In winter, thick snow will cause people to move more slowly and stumble about in the drifts, and lakes and rivers will freeze over, allowing Connor to access new areas.<ref name="Game Informer" /> Although the seasons will change in line with specific memories, fog and rain will change naturally.<ref>[https://www.facebook.com/notes/ubisoft/2012-gamescom-devs-qa-assassins-creed-iii/10151000401607286 Ubisoft Facebook: ''2012 Gamescom Dev's Q&A'']</ref>
Another technical aspect of the engine is that it can depict up to two thousand troops engaged in battle, in contrast to previous games' one hundred, along with detailed close-ups.<ref name="Game Informer" />
Exploration will be based around a large countryside area known as the [[Frontier]], which is one and a half times larger than [[Rome]] in ''[[Assassin's Creed: Brotherhood]]'', and not as empty as the [[Kingdom]] in ''[[Assassin's Creed]]'', as one third of the quests and gameplay content are in the Frontier. The cities of [[Boston]] and [[New York City|New York]] may also be explored, and will have new details and ambiance.<ref name="Game Informer" />
Since there will be a lot more travel included within the game, the [[Fast travel booths|fast travel]] mechanic is making a return, though there is now a whole new system of unlocking it, which is integrated into the natural game progress.<ref name="Game Informer" />
More varied methods of movement have been added as well, including climbing trees, cliffs, and other natural elements, leaping over wagons, or sliding under obstacles. Other [[freerunning]] elements also have Connor jumping through windows, to trees, and then onto rooftops.<ref name="Game Informer" />
===Combat===
[[File:ACIII-GI (3).jpg|thumb|250px|right|Connor in a fight with three British soldiers.]]
Players can [[Dual-wielding|dual wield]] weapons, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple takedowns," and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the [[knife]], [[tomahawk]], [[Firearms|flintlock pistols]], [[Bow|bow and arrow]], and [[Hidden Blade]]s.<ref name="Game Informer" />
Context sensitive actions, such as using enemies as human shields, will also be included. The target locking system has been removed and replaced by automated enemy selection, effectively changing the combat dynamics.<ref name="Game Informer" /> In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and [[Bayonets|bayonet]].<ref name="Gameplay Demo">''Assassin's Creed III'' - [http://www.youtube.com/watch?v=F2i-dRkPtQA E3 Frontier Gameplay Demo]</ref>
The combat system has been greatly improved, as there are thousands of new animations, few of which are carried over from previous installments. Simple defense and counter-attacks become more difficult, and combat is now focused on putting the player on the offensive, with attacks based on both speed and momentum.<ref name="Game Informer" />
===Memories===
Desmond will use the new [[Animus]] 3.0, and will find himself reliving "significant events". 100% [[synchronization]] in memories returns, though synchronization will be treated more like experience in an RPG leveling system, except with a finite amount available.<ref name="Game Informer" />
Activities completed within missions have their own value. The more synchronized Desmond become, the more the sync bar is filled, which can also be increased through replaying missions. Checkpoints will also be introduced to mission replay, meaning that entire memories need not have to be replayed in order to achieve the 100% synchronization requirement.<ref name="Game Informer" />
===Other===
[[File:ACIII-GI (15).jpg|thumb|250px|right|Connor hunting an elk.]]
Economy in the game will be different, as Connor can now [[Hunting|hunt]] animals, and sell the resources gathered from them. The quality of the kill also increases the value of the resource. Along with this, a new property system will be implemented.<ref name="Game Informer" />
The regenerative health system similar to the type featured in ''Assassin's Creed'' will return. In order to regain his health, Connor must escape from combat and rest.<ref name="Game Informer" />
There will also be puzzles similar to the [[Glyphs]], but they will not be given by [[Clay Kaczmarek|Subject 16]].<ref name="Game Informer" />
Platforming missions, like the [[Secret Locations|Assassin Tombs]] or [[Lairs of Romulus]], are making a return, though it is unconfirmed in what way they will be implemented. As stated by [[Corey May]], "People like those. We like those. It's not something we'd remove."<ref name="Game Informer" />
==Multiplayer==
Ubisoft Annecy, who developed the [[multiplayer]] components for ''Brotherhood'' and ''Revelations'', has been tasked with bringing multiplayer back with this installment, though they are staying tight-lipped about it and its features.<ref name="Game Informer" />
So far, there will be a co-operative mode named [[Wolf Pack]], where 2 to 4 players have to kill NPCs during a time limit, possessing 25 sequences. There is also the addition of [[Domination]], a team mode, where [[Abstergo recruits]] will need to capture areas of the virtual map they are on, before protecting them from the opposite team.
===Characters===
So far, 12 Animi Avatars have been announced for Assassin's Creed III's multiplayer.
*[[Black Bird]]
*[[Carpenter]]
*[[Commander]]
*[[Huntsman]]
*[[Independant]]
*[[Lady Maverick]]
*[[Mountebank]]
*[[Night Stalker]]
*[[Pioneer]]
*[[Redcoat]]
*[[Robber]]
*[[Sharpshooter]]
===Locations===
Accompanying the Animi Avatars, four locations are currently known for multiplayer.
*[[Boston Harbor]]
*[[Fort Wolcott]]
*[[Iceberg]]
*[[Northwest Passage]]
==Marketing==
Following the official reveal, Ubisoft announced incentives for gamers who pre-ordered ''Assassin's Creed III'' from Amazon, GameStop, or BestBuy, in the form of a free steelbook casing that featured artwork by renowned comic book artist {{Wiki|Alex Ross}}.
For newcomers to the series, the ''Assassin's Creed Double Edition'' was released on the PlayStation Network, which brought together ''Assassin's Creed'' and ''Assassin's Creed II'' in a virtual compilation box.
''Assassin's Creed III'' will also have four missions exclusive to the PS3, which will be available for download on the game's launch date.<ref name="PS Blog">[http://blog.us.playstation.com/2012/06/05/assassins-creed-iii-at-e3-2012-new-trailer-exclusive-ps3-single-player-missions/ PlayStation.Blog: ''Assassin's Creed III at E3 2012: New Trailer, Exclusive PS3 Single-Player Missions'']</ref> The storyline will be based around Benedict Arnold, a [[Continental Army]] general who later defected to the [[British Army]].<ref>[http://www.youtube.com/watch?v=_psrzEYVJis ZoominGames: ''Assassin's Creed 3 intro will surprise people - Ubisoft interview - Gamescom 2012'']</ref>
With ''[[Assassin's Creed III: Liberation]]'' set to be released for the {{Wiki|PlayStation Vita}} alongside ''Assassin's Creed III'', linking the two titles will unlock Connor's tomahawk for the Assassin [[Aveline de Grandpré]] to use.<ref name="E3">[http://www.youtube.com/watch?v=S_gtlyzeZOo Machinima: ''Assassins Creed III: Liberation E3 2012: Debut'']</ref>
==Criticisms==
[[File:Connorstabbing.jpg|thumb|250px|left|Connor assassinating a Redcoat with a bayonet.]]
Initially, the pre-release media for ''Assassin's Creed III'' came under heavy criticism by some fans and critics for its portrayal of Loyalist Redcoats. This was mainly because, in every trailer and image released since the reveal in March 2012, the victims of the game's protagonist Connor Kenway were almost exclusively of British allegiance; leading some to suggest that the game would be an America versus Britain story.
This claim was repeatedly contested by the game's developers, with lead writer [[Matt Turner]] denying it would be an "America Ra Ra" story, and that there were members of the Templar Order on both sides of the conflict.<ref name="Game Rant 1">[http://gamerant.com/assassins-creed-3-not-american-story-dyce-148085/ Game Rant: ''Assassin's Creed III won't just be an 'American' story'']</ref> Despite these assurances, criticisms for the decidedly one-sided portrayal of Loyalists continued.<ref name="Game Rant 2">[http://gamerant.com/assassins-creed-3-anti-british-bias-brian-154567/ Game Rant: ''Assassin's Creed III Writer denies British hate'']</ref> This biased representation went on until the release of the [[Anvil (game engine)|AnvilNext]] trailer on 2 August 2012. In the trailer, Connor was depicted killing several Continental soldiers, finally supporting the assurances made by the developers.<ref name="AnvilNext Trailer">''Assassin's Creed III'' - [http://www.youtube.com/watch?v=GR0qAOF35V8 AnvilNext Trailer]</ref>
{{-}}
==Editions==
Ubisoft has announced several collector's editions of ''Assassin's Creed III''; with three available in Europe and Australia, one available worldwide,<ref name="XGZ UbiWorkshop Edition">[http://www.xboxgamezone.co.uk/2012/05/31/assassins-creed-iii-ubiworkshop-edition-announced/ XboxGameZone: ''Assassin's Creed III Ubiworkshop Edition announced'']</ref> and two available for North and Latin America.<ref name="XGZ Exclusive US">[http://www.xboxgamezone.co.uk/2012/07/02/ubisoft-announces-exclusive-us-and-latin-america-limited-edition/ XboxGameZone: ''Ubisoft announces exclusive US and Latin America Limited Edition'']</ref>
*A steel book case, with cover art drawn by award-winning comic artist Alex Ross.
*A collector's box.
*A 24 centimeter high quality figurine of Connor.
*An exclusive lithograph.
*[[George Washington]]'s notebook.
*An additional Animi Avatar, the [[Sharpshooter]].
*Two exclusive single player missions, [[Lost Mayan Ruins]] and [[Ghost of War]].<ref name="Ubisoft pre-order">[http://assassinscreed.ubi.com/ac3/en-GB/pre-order/index.aspx Ubisoft: ''Assassin's Creed III Pre-order'']</ref>
|-|
Join Or Die Edition=
[[File:AC3 JOIN OR DIE EDITION MOCK-UP.jpg|right|200px]]
*A retail copy of ''Assassin's Creed III''.
*A collector's box.
*Connor Kenway's medallion.
*George Washington's notebook.
*An exclusive single player mission, Ghost of War.
*An additional Animi Avatar, the Sharpshooter.<ref name="Ubisoft pre-order" />
File:Assassin's Creed III - U.S. Television Commercial| ''Assassin's Creed 3'' Television Commercial.
File:Assassin's Creed III - Lost Mayan Ruins Trailer| Lost Mayan Ruins Trailer.
</gallery>
</tabber>
==References==
{{Reflist}}
{{ACSeries}}
{{AC3}}
[[Category:Games]]
[[Category:Games]]
[[Category:Assassin's Creed Series]]
[[Category:Assassin's Creed Series]]
[[Category:Assassin's Creed III]]
[[Category:Assassin's Creed III]]
Revision as of 05:34, 18 September 2012
He who increaseth knowledge, increaseth sorrow.
This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.
This template should be removed from the article three months after release.
"On this land, I am torn. Part of me wants to fight and repel all outsiders. The other part of me is the outsider. In the name of liberty, I will fight the enemy regardless of their allegiance. While men of courage write history of this day, the future of our land depends on those who are truly free."
―Connor Kenway, Assassin's Creed III Gameplay Trailer.
Assassin's Creed III is an upcoming game developed by Ubisoft. It is the fifth main title in the Assassin's Creed series, and is a direct sequel to Assassin's Creed: Revelations.[1] Ubisoft has claimed that the game will be bigger than its previous console installments,[2] and will complete the story of Desmond Miles.
The game will be set between 1753 and 1783, and will focus on a new ancestor, Connor Kenway, who fought during the American Revolution.
Assassin's Creed III will be released on October 30 for the Xbox 360 and PS3 (October 31 in Europe), while the PC version will be released on November 20 for the United States and November 23 for the UK.[3][4] Though the Wii U will launch on November 18 in North America, and on November 30 in Europe, it is unknown if Assassin's Creed III will be available on that date.
With the game in development since January 2010, by its release date, Ubisoft will have worked on the title for almost three years.[5] In a statement made by Yves Guillemot, he shared that "what we have seen is just fabulous."[6]
Despite the many possibilities for a new setting, according to creative director Alex Hutchinson, the team settled on the American Revolution "once we realized you could meet Washington, sail a boat, leap from tree to tree in the middle of winter and hunt wildlife".[7]
The game runs on a new version of the Anvil game engine called AnvilNext, which improves environmental effects. There will also be seasonal changes; the landscape is warm and open in the summer, but is covered in snow during winter, which subsequently affects gameplay.[8]
In winter, thick snow will cause people to move more slowly and stumble about in the drifts, and lakes and rivers will freeze over, allowing Connor to access new areas.[8] Although the seasons will change in line with specific memories, fog and rain will change naturally.[9]
Another technical aspect of the engine is that it can depict up to two thousand troops engaged in battle, in contrast to previous games' one hundred, along with detailed close-ups.[8]
Gameplay
Navigation
Connor free-running.
Exploration will be based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin's Creed: Brotherhood, and not as empty as the Kingdom in Assassin's Creed, as one third of the quests and gameplay content are in the Frontier. The cities of Boston and New York may also be explored, and will have new details and ambiance.[8]
Since there will be a lot more travel included within the game, the fast travel mechanic is making a return, though there is now a whole new system of unlocking it, which is integrated into the natural game progress.[8]
More varied methods of movement have been added as well, including climbing trees, cliffs, and other natural elements, leaping over wagons, or sliding under obstacles. Other freerunning elements also have Connor jumping through windows, to trees, and then onto rooftops.[8]
Combat
Connor in a fight with three British soldiers.
Players can dual wield weapons, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple takedowns," and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the knife, tomahawk, flintlock pistols, bow and arrow, and Hidden Blades.[8]
Context sensitive actions, such as using enemies as human shields, will also be included. The target locking system has been removed and replaced by automated enemy selection, effectively changing the combat dynamics.[8] In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and bayonet.[10]
The combat system has been greatly improved, as there are thousands of new animations, few of which are carried over from previous installments. Simple defense and counter-attacks become more difficult, and combat is now focused on putting the player on the offensive, with attacks based on both speed and momentum.[8]
Memories
Desmond will use the new Animus 3.0, and will find himself reliving "significant events". 100% synchronization in memories returns, though synchronization will be treated more like experience in an RPG leveling system, except with a finite amount available.[8]
Activities completed within missions have their own value. The more synchronized Desmond become, the more the sync bar is filled, which can also be increased through replaying missions. Checkpoints will also be introduced to mission replay, meaning that entire memories need not have to be replayed in order to achieve the 100% synchronization requirement.[8]
Other
Connor hunting an elk.
Economy in the game will be different, as Connor can now hunt animals, and sell the resources gathered from them. The quality of the kill also increases the value of the resource. Along with this, a new property system will be implemented.[8]
The regenerative health system similar to the type featured in Assassin's Creed will return. In order to regain his health, Connor must escape from combat and rest.[8]
There will also be puzzles similar to the Glyphs, but they will not be given by Subject 16.[8]
Platforming missions, like the Assassin Tombs or Lairs of Romulus, are making a return, though it is unconfirmed in what way they will be implemented. As stated by Corey May, "People like those. We like those. It's not something we'd remove."[8]
Multiplayer
Ubisoft Annecy, who developed the multiplayer components for Brotherhood and Revelations, has been tasked with bringing multiplayer back with this installment, though they are staying tight-lipped about it and its features.[8]
So far, there will be a co-operative mode named Wolf Pack, where 2 to 4 players have to kill NPCs during a time limit, possessing 25 sequences. There is also the addition of Domination, a team mode, where Abstergo recruits will need to capture areas of the virtual map they are on, before protecting them from the opposite team.
Characters
So far, 12 Animi Avatars have been announced for Assassin's Creed III's multiplayer.
Following the official reveal, Ubisoft announced incentives for gamers who pre-ordered Assassin's Creed III from Amazon, GameStop, or BestBuy, in the form of a free steelbook casing that featured artwork by renowned comic book artist Alex Ross.
For newcomers to the series, the Assassin's Creed Double Edition was released on the PlayStation Network, which brought together Assassin's Creed and Assassin's Creed II in a virtual compilation box.
Assassin's Creed III will also have four missions exclusive to the PS3, which will be available for download on the game's launch date.[11] The storyline will be based around Benedict Arnold, a Continental Army general who later defected to the British Army.[12]
Initially, the pre-release media for Assassin's Creed III came under heavy criticism by some fans and critics for its portrayal of Loyalist Redcoats. This was mainly because, in every trailer and image released since the reveal in March 2012, the victims of the game's protagonist Connor Kenway were almost exclusively of British allegiance; leading some to suggest that the game would be an America versus Britain story.
This claim was repeatedly contested by the game's developers, with lead writer Matt Turner denying it would be an "America Ra Ra" story, and that there were members of the Templar Order on both sides of the conflict.[14] Despite these assurances, criticisms for the decidedly one-sided portrayal of Loyalists continued.[15] This biased representation went on until the release of the AnvilNext trailer on 2 August 2012. In the trailer, Connor was depicted killing several Continental soldiers, finally supporting the assurances made by the developers.[16]
Editions
Ubisoft has announced several collector's editions of Assassin's Creed III; with three available in Europe and Australia, one available worldwide,[17] and two available for North and Latin America.[18]
A retail copy of Assassin's Creed III.
A steel book case, with cover art drawn by award-winning comic artist Alex Ross.