|
|
| Line 14: |
Line 14: |
| |Media = DVD, Blu-ray Disc, Digital download | | |Media = DVD, Blu-ray Disc, Digital download |
| |Website = http://assassinscreed.ubi.com/en-US/games/assassins-creed-unity.aspx}} | | |Website = http://assassinscreed.ubi.com/en-US/games/assassins-creed-unity.aspx}} |
| '''''Assassin's Creed: Unity''''' is an upcoming 2014 sandbox action adventure game, and a sequel to 2013's ''[[Assassin's Creed IV: Black Flag]]''. Set during the [[French Revolution]], the game follows nobleman [[Arno Dorian]], who joins the [[Assassins]] to investigate the murder of his adoptive father on behalf of his sister [[Élise de la Serre]], a member of the [[Templars]]. The game is set to be released on 11 November 2014, and will be exclusive to PlayStation 4, Xbox One, and PC.<ref name="ACU Co-op demo">[https://www.youtube.com/watch?v=RpJ6GICqQyc ''Assassin's Creed: Unity'' Official E3 2014 Co-op Commented Demo]</ref>
| |
|
| |
|
| ==Development== | | ==Development== |
| ''Assassin's Creed: Unity'' began development in 2010 as ''[[Assassin's Creed: Brotherhood]]'' wrapped up development.<ref>[http://ca.linkedin.com/pub/vincent-pontbriand/21/16b/123 Vincent Pontbriand's Linkedin page]</ref> [[Ubisoft]]'s Montreal-based team, in conjunction with nine other studios from Toronto, Kiev, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec and Chengdu are working on the completion of the game.<ref>[http://www.ign.com/articles/2014/05/15/10-ubisoft-studios-developing-assassins-creed-unity IGN - ''10 Ubisoft studios developing Assassin's Creed: Unity'']</ref>
| |
|
| |
|
| The creative director is [[Alexandre Amancio]], who also served in that capacity on 2011's ''[[Assassin's Creed: Revelations]]''. He was offered the French Revolution game before taking the job of creative director on ''Revelations''. After shipping that game, he was exhausted and took a job in advertising before returning to Ubisoft on ''Unity'' in June 2012.<ref>[http://www.gameinformer.com/b/features/archive/2014/09/01/from-revelations-to-unity-creative-directing-assassin-39-s-creed.aspx GameInformer: From ''Revelations'' To ''Unity'': Creative Directing ''Assassin's Creed'']</ref><ref>[http://ca.linkedin.com/pub/alexandre-amancio/2/b4/225 Alexandre Amancio's Linkedin page]</ref>
| | من ساختمش حال کن داداش |
| | |
| Amancio aimed to utilize the then next-generation console technology to push the boundaries of storytelling, and having an engaging love story without making it become a secondary storyline. He cited ''{{Wiki|Ico}}'' and ''{{Wiki|Passage (video game)|Passage}}'' as video games that successfully placed romance at the center of gameplay, but noted those were far less complex than an ''Assassin's Creed'' game.<ref>[http://www.gameinformer.com/b/features/archive/2014/08/18/can-assassins-creed-unity-pull-off-a-love-story.aspx GameInformer: Can ''Assassin's Creed Unity'' Pull Off A Love Story?]</ref>
| |
| | |
| [[Travis Stout]] wrote the single player story, [[Ceri Young]] wrote the co-op missions, and [[Russell Lees]] scripted the single-player side missions.<ref>[http://www.youtube.com/watch?v=iXASQPv-jbI#t=129 AC Initiates: The Network Podcast - Episode 5]</ref> The historical characters have been relegated to the side missions, leaving Stout to concentrate on writing a story focusing on Arno.<ref>[http://www.youtube.com/watch?v=MvLYFWehEyA Ubisoft YouTube: Amancio SDCC interview]</ref>
| |
| | |
| The game uses a rebuilt [[Anvil (game engine)|Anvil]] game engine utilizing the Theatre, Zen and City Lights tools, which respectively improve animation, asset management and volumetric lighting.<ref name="Dualshockers">[http://www.dualshockers.com/2014/06/10/assassins-creed-unity-faq-answers-all-your-questions-about-story-co-op-next-gen-graphics-and-more/ DualShockers - ''Assassin’s Creed Unity FAQ Answers All Your Questions about Story, Co-op, Next-Gen Graphics and More'']</ref> ''Unity'' has crowds numbering in the thousands, with new animations and behaviors, such as holding hands or chatting to each other, enhancing their believability. When Arno sees crowds from a distance, the civilians' animation rigs are simplified, but the closer he gets to them, their "bones" increase and behavior becomes more complex.<ref>[http://www.gameinformer.com/b/features/archive/2014/08/25/watch-the-largest-crowd-assembled-in-assassins-creed-unity.aspx GameInformer: Watch The Largest Crowd Assembled In ''Assassin's Creed Unity'']</ref>
| |
| | |
| Amancio explained the game's cast are using English accents because unlike previous games, where accents distinguished characters and reminded players where they are from, it is clear to the player that the characters in ''Unity'' are French so using those accents was deemed unnecessary.<ref name="Loomer Amancio story interview">[http://www.youtube.com/watch?v=KKWuR5LLpaU YouTube: ''Assassin's Creed Unity - E3 Story Interview with Alex Amancio (Creative Director)'']</ref>
| |
| | |
| Unlike previous installments, ''Unity'' is set to have three composers for the soundtrack: [[Chris Tilton]], [[Ryan Amon]] and [[Sarah Schachner]].<ref>[https://twitter.com/loomer979/status/477951198595518465 Twitter - Loomer979]</ref>
| |
|
| |
|
| ==Gameplay== | | ==Gameplay== |
| ===Locations and navigation=== | | ===Locations and navigation=== |
| As the game is exclusive to next-generation consoles and PC, it will enable renderings of [[Paris]] to 1:1 scale and [[Civilians|crowds]] numbering in the thousands. Players will able to explore the city's entirety, including seamless interiors and the [[catacombs]], with landmarks like [[Notre-Dame]] having a quarter of the building's interior playable. Even empty buildings may have [[Lockpicking|unlockable]] rooms with treasures inside.<ref name="Dualshockers"/><ref name="Ubiblog E3">[http://blog.ubi.com/assassins-creed-unity-9-things-need-know/ UbiBlog - ''Assassin’s Creed Unity: 9 Things You Need to Know'']</ref><ref name="Kotaku">[http://www.kotaku.co.uk/2014/06/10/assassins-creed-unitys-paris-huge-really-huge Kotaku: ''Assassin's Creed Unity's Paris is Huge. Really Huge.'']</ref> When standing on rooftops, a button can display 3D objects like alarm bells to help the player strategize.<ref name="Eurogamervidinterview">[http://www.eurogamer.net/articles/2014-09-03-video-assassins-creed-unitys-new-parkour-and-combat-explored Eurogamer Video: ''Assassin's Creed Unity'''s new parkour and combat explored]</ref>
| | :''e of gear and skill sets that will make you feel unique. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, [[Adéwalé]] and [[Altaïr Ibn-La'Ahad|Altaïr]] in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity.''" |
| | |
| [[Hiding spots|Haystacks]] have been largely removed in favor of allowing players to control their descent from rooftops, and the controls for [[freerunning]] up and down are now separate.<ref name="GameInformer">[http://www.gameinformer.com/games/assassins_creed_unity/b/xboxone/archive/2014/06/11/ten-things-you-need-to-know-about-assassin-s-creed-unity.aspx?PostPageIndex=2 GameInformer - ''Ten Things You Need To Know About Assassin's Creed Unity'']</ref> [[Social Stealth]] has been improved upon with a special crouching mode activated by button, and combat has been made more tactical to feel more realistic: counter kills were removed.<ref name="Dualshockers"/>
| |
| | |
| Assassinations in the game are referred to as "black box missions," and harken to the style of gameplay from the first ''[[Assassin's Creed]]''. Contextual clues are provided to allow the player to choose and plan their own approach, rather than follow a linear, pre-determined path to the target. Unlike previous games however, an assassination is not deemed successful until Arno has escaped after performing it.<ref>[http://www.gamespot.com/articles/how-the-assassinations-in-assassins-creed-unity-en/1100-6421677/?utm_source=weekly_newsletter&utm_medium=email&utm_campaign=how-the-assassinations-in-assassins-creed-unity-en Gamespot - ''How the Assassinations in Assassin's Creed: Unity Encourage Patience and Creativity'']</ref>
| |
| | |
| ===Memories===
| |
| For memories, instead of the player being given a series of objectives, Ubisoft have developed the Adaptive Mission Mechanic, which gives players several potential paths to complete a mission. For example, choosing to stalk a target will lead to a chase if they detect you, as opposed to causing [[Synchronization|desynchronization]].<ref name="Ubiblog E3"/>
| |
| | |
| ===Customization===
| |
| The Assassins' weapons and appearance are [[Customization|customizable]], while experience gained can be spent on four different specialties: "Melee" (offense), "Health" (defense), "Ranged" (navigation), and stealth.<ref name="Gematsu"/> For example, Arno can possess [[Eagle Vision|Eagle Pulse]], which allows him to sense how many [[guards]] are in a location he intends to infiltrate. Like other skills, it can be upgraded with experience points at the player's discretion.<ref>[http://www.ign.com/videos/2014/06/11/assassins-creed-unity-gameplay-demo-ign-live-e3-2014 IGN Live E3 2014: ''Assassin's Creed Unity Gameplay Demo'']</ref> He can also unlock a disguise skill to escape pursuing guards. The player will be able to upgrade all of Arno's skills, given his objective is to become a [[Master Assassin]].<ref name="gameinformerpodcast">[http://www.gameinformer.com/b/podcasts/archive/2014/09/03/special-edition-podcast-assassin-39-s-creed-unity.aspx GameInformer: Special Edition Podcast – ''Assassin's Creed Unity'']</ref>
| |
| | |
| There are around 200 choices for Arno's gear, which can benefit gameplay:
| |
| | |
| *Hoods can decrease a guard's reaction time as well as increase the radius of Eagle Sense.
| |
| *Chest items refer to the Assassins' robes, which changing can increase the time you can spend blended in the crowd, and the time it takes for a guard to detect you.
| |
| *Arm items change the appearance of the [[Hidden Blade]], increasing melee damage and the [[Phantom Blade]]'s ammunition, but can also increase the time it takes to revive allies.
| |
| *Belts and sashes increase the number of health points and items carried.
| |
| *Pants and boots can decrease fall damage and running noises, as well as providing extra health.<ref name="Gematsu">[http://gematsu.com/2014/08/assassins-creed-unity-gamescom-screenshots#KUqIUyAcEuSrw16r.99 Gematsu: Assassin’s Creed: Unity Gamescom screenshots]</ref>
| |
| | |
| ===Other===
| |
| The [[Modern times|modern day]] portion will return, but will differ from the [[Abstergo Entertainment]] setting of ''Black Flag''.<ref name="Ubiblog E3"/> This time players will play as themselves, being contacted by the Assassins at one point requesting you to explore Arno's memories for them as well as help them in the present day against the Templars.<ref>[http://www.gamestm.co.uk/news/assassins-creed-unity-modern-day-takes-new-direction/ Gamestm - ''Assassin's Creed Unity 'modern day' setting teased'']</ref>
| |
| | |
| ''Unity'' is set to be the first game in the [[Assassin's Creed (series)|''Assassin's Creed'' series]] to lack the competitive multiplayer, since its initiation in ''Brotherhood''.<ref name="Kotaku"/>
| |
| | |
| ===Cooperative play===
| |
| {{Quote|Assassins do not only embark on their own quests (like Ezio avenging his family), they have to pay their dues to the Assassin council. So players will have to complete what we call Brotherhood missions, in shared experience, to fulfill their duties towards the Assassins.|Alex Amancio discussing the reason behind cooperative gameplay.|http://www.dualshockers.com/2014/06/10/assassins-creed-unity-faq-answers-all-your-questions-about-story-co-op-next-gen-graphics-and-more}}
| |
| Following the success of [[Wolfpack]] in ''[[Assassin's Creed III]]'' and ''Assassin's Creed IV: Black Flag'', ''Assassin's Creed: Unity'' is the first game in the series to introduce campaign co-op. Up to four players can take on story-based missions including sabotaging an execution, protecting an emperor or assassinating a target.<ref name="ACU Co-op demo"/> However, the co-op missions will be optional, all story-based, and can be completed singularly as well.<ref name="Kotaku"/>
| |
| | |
| Co-operative gameplay starts at [[taverns]], where the player can see a "ghost" of a friend who is also playing. Approaching said ghost can establish a request to join the friend on their mission, and both will loaded to the mission's nearest checkpoint.<ref name="GameInformer"/> Amancio expects players will spend a third of their time in co-op mode.<ref name="Dualshockers"/>
| |
| | |
| There are heist missions for the Assassins to steal money. The more an Assassin is detected, the less money will be gained. Amancio commented that the co-op missions will encourage players to work together, thereby avoiding a session from falling apart with gamers who refuse to co-operate.<ref name="gameinformerpodcast"/>
| |
| | |
| ==Controversy==
| |
| The development team had intended for players to choose the co-op characters' gender, but it was abandoned due to time constraints. "It's double the animations, it's double the voices, all that stuff and double the visual assets", Amancio explained. "Especially because we have customizable assassins. It was really a lot of extra production work."<ref>[http://www.polygon.com/e3-2014/2014/6/10/5798592/assassins-creed-unity-female-assassins Polygon - ''Ubisoft abandoned women assassins in co-op because of the additional work'']</ref>
| |
| | |
| This caused an immediate uproar of anger from many fans of the series. Even ''Assassin's Creed III'' animation director [[Jonathan Cooper]] criticized this reason, stating, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8000 animations", explaining "Walk/run cycles and idles are the easiest way to define a character. Everything else is androgynous."<ref>[https://twitter.com/GameAnim/status/476638349097058304 Twitter - Jonathan Cooper]</ref> He also revealed [[Aveline de Grandpré]] shared more animations with [[Ratonhnhaké:ton]] than [[Edward Kenway]] did.<ref>[https://twitter.com/GameAnim/status/476749073928560640 Twitter - Jonathan Cooper: "Aveline de Grandpré shares more of Connor Kenway's animations than Edward Kenway does."]</ref>
| |
| | |
| In response, Ubisoft [http://kotaku.com/ubisoft-responds-to-assassins-creed-female-character-co-1589413130 issued the following statement]:
| |
| | |
| :"''Assassin's Creed Unity is focused on the story of the lead character, Arno. Whether playing by yourself or with the co-op shared experiences, you the gamer will always be playing as Arno, complete with his broad range of gear and skill sets that will make you feel unique. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, [[Adéwalé]] and [[Altaïr Ibn-La'Ahad|Altaïr]] in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity.''"
| |
|
| |
|
| ==Editions== | | ==Editions== |