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After helping the guild recruit [[Apprentices|a few new initiates]] and being taught how to use [[Bombs|bombs]], Ezio went to the first location of the keys: the old trading post of the Polos, now a local bookshop owned by [[Sofia Sartor]], a woman whom Ezio first saw at his ferry to the city. After an introduction, Ezio found an entrance into the [[Yerebatan Cistern]], where he found the first key along with a book and an encrypted map that lead to rare books that held the location of the other keys. Ezio made a deal with Sofia; if she helped decipher the map, he'll let her borrow the books.
After helping the guild recruit [[Apprentices|a few new initiates]] and being taught how to use [[Bombs|bombs]], Ezio went to the first location of the keys: the old trading post of the Polos, now a local bookshop owned by [[Sofia Sartor]], a woman whom Ezio first saw at his ferry to the city. After an introduction, Ezio found an entrance into the [[Yerebatan Cistern]], where he found the first key along with a book and an encrypted map that lead to rare books that held the location of the other keys. Ezio made a deal with Sofia; if she helped decipher the map, he'll let her borrow the books.


In the midst of his search, Ezio helped Yusuf save the Ottoman prince from a planned assassination. Dressed as a [[Minstrel|minstrel]], Ezio managed to stop the assassination, which earned him the favor of the prince; the same man whom he met on his way to the city, Suleiman I. Ezio later met with Suleiman in order to learn the perpetrator of the attack, whom they suspected was the [[Janissaries|Janissary]] captain, [[Tarik Barleti]]. Tailing Tarik, he soon found out that he met with [[Manuel Palaiologos]], the former heir of the Byzantine throne. With this knowledge, Suleiman had Ezio assassinate Tarik. However, in his dying moment, Tarik revealed that they were to ambush Manuel after gaining his favor. Before dying, Tarik entrusted Ezio to continue his plan, and set sail for [[Cappadocia]].
In the midst of his search, Ezio helped Yusuf save the Ottoman prince from a planned assassination. Dressed as a minstrel, Ezio managed to stop the assassination, which earned him the favor of the prince; the same man whom he met on his way to the city, Suleiman I. Ezio later met with Suleiman in order to learn the perpetrator of the attack, whom they suspected was the [[Janissaries|Janissary]] captain, [[Tarik Barleti]]. Tailing Tarik, he soon found out that he met with [[Manuel Palaiologos]], the former heir of the Byzantine throne. With this knowledge, Suleiman had Ezio assassinate Tarik. However, in his dying moment, Tarik revealed that they were to ambush Manuel after gaining his favor. Before dying, Tarik entrusted Ezio to continue his plan, and set sail for [[Cappadocia]].


In between his tasks for Suleiman, Ezio continually searched for the books with Sofia's help, all the while gaining her favor and assisting her with some errands.
In between his tasks for Suleiman, Ezio continually searched for the books with Sofia's help, all the while gaining her favor and assisting her with some errands.
=== Cast ===
=== Cast ===



Revision as of 11:34, 21 December 2012


I will lead mankind into a new world!

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Ezio, my friend! How may I be of service?

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"When I started this fight, I did not think it would span a lifetime. But I soon discovered it would span many more. The truth sought by the Assassins who came before me is still hidden, and their enemies still breathe, so my quest continues. I cannot rest until all has been revealed, and my Mentor's secrets are laid bare. Fate may command I die before the answers are discovered, but an Assassin takes orders from no one..."
―Ezio Auditore da Firenze[src]

Assassin's Creed: Revelations is a game published by Ubisoft and was developed by its subsidiary, Ubisoft Montreal. A direct sequel and follow-up to 2010's Assassin's Creed: Brotherhood, Revelations is the fourth main installment of the series.[1][2]

A sequel for Revelations was announced in March 2012, entitled Assassin's Creed III, and was released on October of the same year.

Gameplay

The gameplay system from Assassin's Creed: Brotherhood was the basis for Revelations, though Ezio's free-running and combat skills had been upgraded with new features.[2] Recruits and Desmond gameplay had been further expanded, though not all desired features were implemented, as the developer interviews indicated.

Equipment

Yusuf Tazim showing the Hookblade.

Ezio's equipment was significantly revamped. One of the primary new features was the Hookblade. An extension to the usual Hidden Blade in combat, the Hookblade allowed for grappling, throws, and new evasive maneuvers. Outside of combat, the Hookblade accelerated climbing and allowed Ezio to make use of the Ziplines placed around Constantinople. Despite the city being larger than Rome, Ezio was able to traverse the buildings and streets at a faster pace. Also new to Revelations were Bombs, which required a component-based crafting system, allowing Ezio to make bombs for any purpose to aid in his missions. Ezio could also use multiple parachutes in a jump, and the control system featured a second weapon wheel for secondary weapons.

Eagle Vision had been modified into Eagle Sense, which could allow the player to focus on a character and determine the route they had taken. This would thus give the player an estimation of where they would go, which would be useful for ambushes or locating a secluded place to strike a target. Also, when a custom marker was set, using Eagle Sense to trace it would show a pillar of light that disappeared when Ezio got within a certain distance of it.[3]

Recruits

Main article: Apprentices

The Assassin recruit system had also been altered. While recruiting process had been expanded with new mission types, seven recruits could also be raised to a rank that allowed them to become masters of Assassin Dens. Recruiting missions had also been revamped to be far more detailed than before, requiring Ezio to aid citizens or complete a race challenge before the recruit joined Ezio's cause.

Assassin Dens

Main article: Assassin Dens

The concept of Borgia towers had been expanded, and in order to neutralize the Templar presence, various assault scenarios had to be completed. The liberated buildings would be known as Assassin Dens, though control over them may be lost to a Templar assault. These attacks would be triggered when the player's notoriety increases.[3]

Controlling a den and its surrounding region allowed the player to upgrade all the shops and buildings in that area, including the den itself, which would provide more navigation options (such as additional ziplines) in that part of the city. As an added benefit, controlling a den changed the character of the surrounding guards. Regular Ottoman patrols would continue to monitor the regions under control and would still halt if illegal activities were committed but wouldn't be overly hostile.[3]

Assassin's Dens could be protected by either the player or by an assigned Master Assassin, who would ensure the prevention of any further Templar attacks on the building.[3]

The Black Room

Subject 16's puzzles have also been replaced with the Black Room. The Black Room was a dialog between Desmond's consciousness and Subject 16's as it had been recorded into the Animus. Before he died, Subject 16 loaded his personality into the Animus's memory, and Desmond's fractured state allowed him to converse with Subject 16.

Developer's Notes

Instead of only featuring normal secondary memories, Ubisoft added new Random Events. These were intended to be more extensive, with Ezio finding a store owner being robbed or a child in need of help.[3][4] In the game, Ezio was merely challenged to brawls or asked to help carry boxes to a dock.

A section of Desmond's Journey.

During a recent interview with gameplanet.com (a New Zealand based gaming website), Darby McDevitt stated that the majority of Desmond's gameplay was to be within the Animus and indicated that there may have been a very small portion in a different context.

The Desmond gameplay would be similar, in a way, to the Secret Locations that were seen in previous games. To quote Alexandre Breault: "The majority of the game-play in these Animus section focuses on movement, timing, and precision, but we also include some illusion based puzzles inspired by the work of Rene Magritte and Roger Penrose. The main goal here is to encourage the player to think and engage with the environment, not simply pass it by."[5]

The game would also make updates to crowd mechanics, adding stalkers who would run up to Ezio and attack him, preceeded by whispers, similar to Brotherhood's multiplayer. In the same vein of making the gameplay seem more real, mission givers would no longer stand motionless, ready to give Ezio a task – They would be real people, performing tasks of their own until Ezio approached and talked to them.[6]

Synopsis

Plot

After the events in Rome which resulted in Lucy Stillman's death, Desmond Miles entered a comatose state and awakes in the Animus' Black Room after being put back in the machine by his father William Miles and Harlan T. Cunningham. While Shaun Hastings stayed in Rome to attend Lucy's funeral, William and Rebecca Crane monitored Desmond's condition while they head for New York. Within the Black Room, Desmond meets Subject 16 Clay Kaczmarek, who explains that in order for him to awake once again, Desmond must relieve what's left of his ancestor's memory until a Synch Nexus triggers. Entering the portal, Desmond relives the memory of a 50-year old Assassin Ezio Auditore da Firenze as he made his way to Masyaf.

In March of 1511, Ezio traveled to Masyaf after discovering a letter by his late father regarding a secret library hidden beneath the old Assassin fortress. There, he was greeted by a battalion of Templars led by Leandros, whose forces managed to overwhelm Ezio in a fight. In the midst of his hanging, Ezio escaped his execution and made his way back into the fortress. He later found the entrance to the library, but found that it needed special keys in order for it to be unlocked. The Templar worker mentioned that the Templars found one of the keys beneath the Ottoman Sultan's palace, while speculating that the book held by Leandros will lead them to the others. Ezio set out of the fortress to take the book from Leandros, eventually killing the Templar captain at Atlas Village after a long chase. After obtaining the book, Ezio set out for Constantinople, where the rest of the keys were hidden.

By May, Ezio had arrived at Constantinople, where he met a young man before docking, and was greeted by the leader of the local guild, Yusuf Tazim, right after his arrival. Yusuf gave Ezio a tour of the city, introducing him to the guild and showing what's left of the Byzantine empire within the city. Ezio then received a Hookblade and was taught how to use it. Later, Ezio assisted with defending and retaking some of the city's Assassin Dens from the Templars.

After helping the guild recruit a few new initiates and being taught how to use bombs, Ezio went to the first location of the keys: the old trading post of the Polos, now a local bookshop owned by Sofia Sartor, a woman whom Ezio first saw at his ferry to the city. After an introduction, Ezio found an entrance into the Yerebatan Cistern, where he found the first key along with a book and an encrypted map that lead to rare books that held the location of the other keys. Ezio made a deal with Sofia; if she helped decipher the map, he'll let her borrow the books.

In the midst of his search, Ezio helped Yusuf save the Ottoman prince from a planned assassination. Dressed as a minstrel, Ezio managed to stop the assassination, which earned him the favor of the prince; the same man whom he met on his way to the city, Suleiman I. Ezio later met with Suleiman in order to learn the perpetrator of the attack, whom they suspected was the Janissary captain, Tarik Barleti. Tailing Tarik, he soon found out that he met with Manuel Palaiologos, the former heir of the Byzantine throne. With this knowledge, Suleiman had Ezio assassinate Tarik. However, in his dying moment, Tarik revealed that they were to ambush Manuel after gaining his favor. Before dying, Tarik entrusted Ezio to continue his plan, and set sail for Cappadocia.

In between his tasks for Suleiman, Ezio continually searched for the books with Sofia's help, all the while gaining her favor and assisting her with some errands.

Cast

Multiplayer

Main article: Multiplayer
Multiplayer concept art of the Knight Hospital.

Like its predecessor, Revelations came with a multiplayer mode. It featured new modes, maps and characters (with facial animations and expressions) to refine the experience.[1] Additionally, it had improved story and customization features, allowing the player to choose their own weapon and secondary weapon, change their appearance, and edit their clothes and other minor features.[1]

Changes had also been made from the mechanics of Brotherhood. In a new mode named Deathmatch, no more skin replicates populated the map to make players rely more on their observation skills, as well as there being no compass, forcing players to carefully observe their surroundings in search of their targets. Another change was that the line of sight indicator was now the target's portrait and, when their portrait outline turns blue, it meant they are within sight. A Contested kill bonus was also introduced, which was earned when stun and kill actions occurred at the same time.

Like in Brotherhood, the Assassin always won against their stunner when their actions coincided with their target's, but, unlike Brotherhood, the Assassin would have their score knocked down to earn a Discreet or lower, as well as dazing them and affecting their movement afterward, as punishment. The failed stunner would earn a 100 point bonus called Honorable Death.

Abstergo credits would also be awarded to player after a match, which could be used to buy items in the Abstergo Store. A chase-breaker ability named Closure was featured, its function being to close chase-breakers and prevent a target from escaping, or to delay a pursuer. Along with Closure, two other new abilities, named Teleport and Bodyguard, made their debut. The former allowed a player to travel a distance in the direction their camera is facing, and the latter allowed a player to turn a nearby NPC into a bodyguard, which would stun a nearby pursuer when they come into the range of the ability, at the cost of the points from the stun.

A new Team mode called Artifact Assault allowed players a mode in which the objective is to steal the enemy team's artifact and bring back to their own team's base. Keeping track on multiple targets would also be easier, as now there would be small target portraits next to the primary target's portrait. In team modes as well, teammates can revive other teammates who were stunned by their targets.

Two new Free for All modes, called Corruption and Steal the Artifact, made an appearance. Corruption worked on the basis of an infection-style mode, with each player earning a standard amount of points over time, which increased with the amount of players corrupted and the proximity of the player to a corrupted player. For Corrupted players, they had to hunt down and kill their uncorrupted targets, until the round ended or all uncorrupted targets were slain. Steal the Artifact worked on the basis of each player striving to obtain an artifact for themselves, with only one or two being available for them to take. After a player obtained an artifact, they had to secure the chest for up to two minutes, while the other players in the match hunted them down to kill them and take the artifact for themselves.

PlayStation Exclusive Multiplayer Beta

On September 3, 2011 PlayStation Plus members and PlayStation Uplay members were able to try the game's multiplayer portion, which ran until September 17, 2011.[7] All PlayStation Network users were able to access the beta on September 8, 2011.[8] During the beta, players could play as nine new characters (Bombardier, Champion, Deacon, Guardian, Sentinel, Thespian, Trickster, Vanguard and Vizier); on three multiplayer maps: Knight's Hospital, Antioch and Galata; through four game modes: Deathmatch, Wanted, Manhunt and Artifact Assault. Two introductory tutorials were available that introduced Deathmatch, and taught the concepts of stunning and escaping a pursuer.

Characters

Main article: Assassin's Creed: Revelations Multiplayer characters

So far, twenty multiplayer characters are available for play, though only 16 initially featured in the actual game, with the rest appearing in a DLC pack. These original 16 characters are the:

The Ancestors Character Pack gives players access to the:

Editions

Special Edition.
Special Edition.

Signature Edition.
Signature Edition.
  • A copy of Assassin's Creed: Revelations.
  • A copy of Assassin's Creed.
  • A bonus single-player map, Vlad the Impaler's Prison.
  • Weapon capacity upgrades for the crossbow (+5), pistol (+2), and bombs (+3).
  • A multiplayer character, the Ottoman Jester.
  • A copy of the animated short film Assassin's Creed: Embers.
  • A copy of the game's soundtrack.

Note: This edition could only be obtained by pre-ordering Assassin's Creed: Revelations from GameStop in North America. It was available in Brazil by pre-ordering the game in some stores.

Collector's Edition.
Collector's Edition.
  • A copy of Assassin's Creed: Revelations.
  • Collectable casing.
  • A 50-page artbook.
  • A DVD of the animated short film Assassin's Creed: Embers.
  • A copy of the game's soundtrack.
  • A bonus single-player memory, Vlad the Impaler's Prison.
  • Two multiplayer characters, the Crusader and the Ottoman Jester.
  • 'Altaïr's Robes' in-game skin.

Templar Collector Edition.
Templar Collector Edition.
  • A copy of Assassin's Creed: Revelations.
  • Collectable casing.
  • A 50-page art-book.
  • A DVD of the animated short film Assassin's Creed: Embers.
  • A copy of the game's soundtrack.
  • A bonus single-player map, Vlad the Impaler's Prison.
  • Two multiplayer characters, the Crusader and the Ottoman Jester.
  • An 8.5" figurine of Ezio Auditore.

Note: This edition was only available from OpenGames Italia.

Animus Edition.
Animus Edition.
  • A copy of Assassin's Creed: Revelations.
  • Animus Content Box.
  • The Black Edition of the Assassin's Creed Encyclopedia.
  • A DVD of the animated short film Assassin's Creed: Embers.
  • A copy of the game's soundtrack.
  • A bonus single-player map, Vlad the Impaler's Prison.
  • Two multiplayer characters, the Crusader and the Ottoman Jester.
  • The Armor of Brutus outfit.
  • Weapon capacity upgrades for the crossbow (+5), pistol (+2), and bombs (+1).
  • An exclusive customization item.
  • Altaïr's Skin (Pre Order or Purchased at EB Games Australia)

Note: This edition is only available in Europe and Australia (At EB Games Australia).

Ultimate Edition (Canada)

Ultimate Edition for PlayStation 3.
Ultimate Edition for PlayStation 3.

Note: This edition could only be pre-ordered online from GameStop's Canadian website and was only available for the Xbox 360 and PlayStation 3.

Ultimate Bundle (USA)

Ultimate Bundle for Xbox 360.
Ultimate Bundle for Xbox 360.
  • The Signature Edition of Assassin's Creed: Revelations.
  • An action figure of Ezio Auditore.
  • A replica of Leonardo da Vinci's flying machine, for use with the Ezio action figure.

Note: This edition could only be pre-ordered online from GameStop's United States website, and was only available for the Xbox 360 and PlayStation 3.

Ottoman Edition

  • The Ancestor’s Character Pack
  • The Mediterranean Traveller Map Pack
  • The Lost Archive DLC
Note The Game of the Year Edition of Revelations was released March 27 in the U.S. and March 30 in Europe.

Awards

Won

  • Spike TV Video Game Awards
  • "GameTrailers.com Trailer of the Year"

Nominated

  • Spike TV Video Game Awards
  • "Best Action/Adventure Game" - Lost to Batman: Arkham City

Gallery

References