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{{quote|I have lived my life with the best of my ability. But I have not been able to escape fate... anger... or pain. Bring me the answers and the road that leads to truth. Reveal to me once and for all, how all of this will end.|Ezio Auditore, ''Assassin's Creed: Revelations'' E3 Teaser.}}
{{quote|I have lived my life with the best of my ability. But I have not been able to escape fate, anger, or pain. Bring me the answers and the road that leads to truth. Reveal to me once and for all, how all of this will end.|Ezio Auditore, ''Assassin's Creed: Revelations'' E3 Teaser.}}
'''''Assassin's Creed: Revelations''''' is an upcoming game developed by Ubisoft Montreal, and published by [[Ubisoft]]. A direct sequel to 2010's ''[[Assassin's Creed: Brotherhood]]'', ''Revelations'' is the fourth main installment in the [[Assassin's Creed (series)|video game series]].<ref name="Ubisoft: Assassin's Creed Revelations">[http://assassinscreed.uk.ubi.com/brotherhood/news/12738.html Ubisoft - ''Assassin's Creed Revelations'']</ref>
'''''Assassin's Creed: Revelations''''' is an upcoming game developed by Ubisoft Montreal, and published by [[Ubisoft]]. A direct sequel to 2010's ''[[Assassin's Creed: Brotherhood]]'', ''Revelations'' is the fourth main installment in the [[Assassin's Creed (series)|video game series]].<ref name="Ubisoft: Assassin's Creed Revelations">[http://assassinscreed.uk.ubi.com/brotherhood/news/12738.html Ubisoft - ''Assassin's Creed Revelations'']</ref>


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He thus sets out on a pilgrimage to his ancestor's homeland of [[Masyaf]], which he discovers has been overrun by the Templars. There, he discovers an ancient artifact, which is locked away, and can only be opened with five [[Seals of Altaïr|seals]].<ref name="Ubisoft: Assassin's Creed Revelations"/>
He thus sets out on a pilgrimage to his ancestor's homeland of [[Masyaf]], which he discovers has been overrun by the Templars. There, he discovers an ancient artifact, which is locked away, and can only be opened with five [[Seals of Altaïr|seals]].<ref name="Ubisoft: Assassin's Creed Revelations"/>


The search for these seals takes him to [[Constantinople]], where he finds out that there is an army of Templars forming in the city - threatening to destabilize the region. Ezio must follow in the footsteps of his spiritual mentor and forefather, [[Altaïr Ibn-La'Ahad]], which will lead him to discovery and revelation. Ezio will be searching for the seals containing Altaïr's memories, through which the player can control Altaïr.<ref name="Ubisoft: Assassin's Creed Revelations"/>
The search for these seals takes him to [[Constantinople]], where he finds out that there is an army of Templars forming in the city - threatening to destabilize the region. Ezio must follow in the footsteps of his spiritual mentor and forefather, [[Altaïr Ibn-La'Ahad]], which will lead him to discovery and revelation.<ref name="Ubisoft: Assassin's Creed Revelations"/>


==Gameplay==
==Gameplay==
Line 36: Line 36:


===Assassin's Dens===
===Assassin's Dens===
The concept of [[Borgia towers]] has been expanded, and in order to neutralize the Templar presence, various assault scenarios must be completed. The liberated buildings will be known as "Assassin's Dens," though control over them may be lost to a Templar assault. These attacks will be triggered when the player's [[Social Stealth|notoriety]] increases. Controlling a den and its surrounding region will allow to upgrade all the shops and buildings in that area, including the den itself, which will provide more navigation options (like additional zip lines for the hook blade) in that part of the city. As an added benefit, controlling a den will change the character of the surrounding guards. Regular Ottoman patrols will monitor the regions under control; they will still halt if illegal activities are committed, but won't be overtly hostile.<ref name="Neogaf Game Informer 218 details"/>
The concept of [[Borgia towers]] has been expanded, and in order to neutralize the Templar presence, various assault scenarios must be completed. The liberated buildings will be known as "Assassin's Dens," though control over them may be lost to a Templar assault. These attacks will be triggered when the player's [[Social Stealth|notoriety]] increases.<ref name="Neogaf Game Informer 218 details"/>


[[File:Gami_218_cov_a_(2).jpg|thumb|left|150px|Altaïr, as seen in ''Assassin's Creed: Revelations''.]]
Controlling a den and its surrounding region will allow the player to upgrade all the shops and buildings in that area, including the den itself, which will provide more navigation options (like additional zip lines for the hook blade) in that part of the city. As an added benefit, controlling a den will change the character of the surrounding guards. Regular Ottoman patrols will continue to monitor the regions under control, and will still halt if illegal activities are committed, but won't be overly hostile.<ref name="Neogaf Game Informer 218 details"/>
However, Assassin's Dens can be protected by either the player, or by an assigned [[Master Assassin]], who will ensure the prevention of any further Templar attacks on the building.<ref name="Neogaf Game Informer 218 details"/>
 
Assassin's Dens can be protected by either the player, or by an assigned [[Master Assassin]], who will ensure the prevention of any further Templar attacks on the building.<ref name="Neogaf Game Informer 218 details"/>


===Others===
===Others===
[[File:Gami_218_cov_a_(2).jpg|thumb|left|150px|Altaïr, as seen in ''Assassin's Creed: Revelations''.]]
The cap for the [[Apprentices|Apprentice Leveling]] system will be raised to 15.<ref name="Neogaf Game Informer 218 details"/>
The cap for the [[Apprentices|Apprentice Leveling]] system will be raised to 15.<ref name="Neogaf Game Informer 218 details"/>


Instead of [[Side Missions and Events|side missions]], Ubisoft has changed it to Random Quests. For example, you will find a store owner being robbed or a child in need of help.
Instead of [[Side Missions and Events|side missions]], Ubisoft has changed it to Random Quests. For example, you will find a store owner being robbed or a child in need of help.<ref name="Neogaf Game Informer 218 details"/>


[[Eagle Vision]] will now be known as [[Eagle Sense]], which would allow the player to focus on a character and determine the route they have taken. This will thus give the player an estimation of where they will go, which could be useful for ambushes or locating a secluded place to strike a target.<ref name="Neogaf Game Informer 218 details"/>
[[Eagle Vision]] will now be known as [[Eagle Sense]], which would allow the player to focus on a character and determine the route they have taken. This will thus give the player an estimation of where they will go, which could be useful for ambushes or locating a secluded place to strike a target.<ref name="Neogaf Game Informer 218 details"/>
Ezio will be searching for the seals containing Altaïr's memories, thus allowing the player to control Altaïr.<ref name="Neogaf Game Informer 218 details"/>


The modern day aspect of the game will also be upgraded with a new feature labeled, "revolutionary gameplay", in which [[Desmond Miles]] will need to change the construct of his ancestors' memories and, in the process, unravel the future.<ref name="Neogaf Game Informer 218 details"/>
The modern day aspect of the game will also be upgraded with a new feature labeled, "revolutionary gameplay", in which [[Desmond Miles]] will need to change the construct of his ancestors' memories and, in the process, unravel the future.<ref name="Neogaf Game Informer 218 details"/>


To do this, Desmond will enter the [[Animus]] and find a safe-mode called the "[[Black Room]]," where he will reintegrate the splintered layers of his subconscious.
To do this, Desmond will enter the [[Animus]] and find a safe-mode called the "[[Black Room]]," where he will reintegrate the splintered layers of his subconscious. Here, a great deal more about Desmond's own past will be revealed.<ref name="Neogaf Game Informer 218 details"/>
 
We will also learn a great deal more about Desmonds past<ref name="Neogaf Game Informer 218 details"/>


==Multiplayer==
==Multiplayer==
Line 64: Line 66:


==Gallery==
==Gallery==
<center><gallery captionalign="left">
<center><gallery captionalign="left">
Image:Gami_218_cov_a.jpg|Game Informer June 2011 cover.
Image:Gami_218_cov_a.jpg|Game Informer June 2011 cover.

Revision as of 20:25, 3 June 2011


He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

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"I have lived my life with the best of my ability. But I have not been able to escape fate, anger, or pain. Bring me the answers and the road that leads to truth. Reveal to me once and for all, how all of this will end."
―Ezio Auditore, Assassin's Creed: Revelations E3 Teaser.

Assassin's Creed: Revelations is an upcoming game developed by Ubisoft Montreal, and published by Ubisoft. A direct sequel to 2010's Assassin's Creed: Brotherhood, Revelations is the fourth main installment in the video game series.[1]

The game is scheduled to be released sometime in November 2011.[2]

Plot

After having freed Italy from the Templar threat, the Mentor of the Assassin Order, Ezio Auditore questions his life as an Assassin, wondering how it would have been if he had never been one.[1]

He thus sets out on a pilgrimage to his ancestor's homeland of Masyaf, which he discovers has been overrun by the Templars. There, he discovers an ancient artifact, which is locked away, and can only be opened with five seals.[1]

The search for these seals takes him to Constantinople, where he finds out that there is an army of Templars forming in the city - threatening to destabilize the region. Ezio must follow in the footsteps of his spiritual mentor and forefather, Altaïr Ibn-La'Ahad, which will lead him to discovery and revelation.[1]

Gameplay

File:Gami 218 cov a 22.jpg
Ezio, as seen in Assassin's Creed: Revelations.

The gameplay system from Assassin's Creed: Brotherhood will be the basis for Revelations, though Ezio's free-running and combat skills will be upgraded with new features.[2]

Weapons

A new weapon called the hookblade will be introduced, which will allow Ezio to use ziplines throughout the city, speeding up navigation by around 30%. Additionally, a crafting system will allow the creation of bombs, with options for up to 300 different types.[3]

Assassin's Dens

The concept of Borgia towers has been expanded, and in order to neutralize the Templar presence, various assault scenarios must be completed. The liberated buildings will be known as "Assassin's Dens," though control over them may be lost to a Templar assault. These attacks will be triggered when the player's notoriety increases.[3]

Controlling a den and its surrounding region will allow the player to upgrade all the shops and buildings in that area, including the den itself, which will provide more navigation options (like additional zip lines for the hook blade) in that part of the city. As an added benefit, controlling a den will change the character of the surrounding guards. Regular Ottoman patrols will continue to monitor the regions under control, and will still halt if illegal activities are committed, but won't be overly hostile.[3]

Assassin's Dens can be protected by either the player, or by an assigned Master Assassin, who will ensure the prevention of any further Templar attacks on the building.[3]

Others

File:Gami 218 cov a (2).jpg
Altaïr, as seen in Assassin's Creed: Revelations.

The cap for the Apprentice Leveling system will be raised to 15.[3]

Instead of side missions, Ubisoft has changed it to Random Quests. For example, you will find a store owner being robbed or a child in need of help.[3]

Eagle Vision will now be known as Eagle Sense, which would allow the player to focus on a character and determine the route they have taken. This will thus give the player an estimation of where they will go, which could be useful for ambushes or locating a secluded place to strike a target.[3]

Ezio will be searching for the seals containing Altaïr's memories, thus allowing the player to control Altaïr.[3]

The modern day aspect of the game will also be upgraded with a new feature labeled, "revolutionary gameplay", in which Desmond Miles will need to change the construct of his ancestors' memories and, in the process, unravel the future.[3]

To do this, Desmond will enter the Animus and find a safe-mode called the "Black Room," where he will reintegrate the splintered layers of his subconscious. Here, a great deal more about Desmond's own past will be revealed.[3]

Multiplayer

Like its predecessor, Revelations will come with a multiplayer mode. It will be upgraded with new modes, maps and characters to refine the experience.[1]

Additionally, it has improved story and customization features, allowing the player to choose their own weapon and change their appearance, as well as edit clothes and other minor features.[1]

Characters

Main article: Assassin's Creed: Revelations multiplayer characters

So far, four multiplayer characters have been revealed: the Sentinel, the Guardian, the Bombardier, and the Vanguard.

Gallery

Videos

left|360px|E3 2011 Teaser Trailer

References


<videogallery></videogallery><videogallery></videogallery>