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'''''Assassin's Creed: Revelations''''' is an upcoming game developed by Ubisoft Montreal and published by [[Ubisoft]]. A direct sequel to 2010's ''[[Assassin's Creed: Brotherhood]]'', ''Revelations'' is the fourth main installment in the [[Assassin's Creed series|video game series]].<ref name="Ubisoft: Assassin's Creed Revelations">[http://assassinscreed.uk.ubi.com/brotherhood/news/12738.html Ubisoft - ''Assassin's Creed Revelations'']</ref> It is to be released sometime in November 2011.<ref name="Game Informer">[http://www.gameinformer.com/b/news/archive/2011/05/05/acrcoverrevealjune.aspx Game Informer - June Cover Revealed: Assassin's Creed Revelations]</ref>
'''''Assassin's Creed: Revelations''''' is an upcoming game developed by Ubisoft Montreal, and published by [[Ubisoft]]. A direct sequel to 2010's ''[[Assassin's Creed: Brotherhood]]'', ''Revelations'' is the fourth main installment in the [[Assassin's Creed series|video game series]].<ref name="Ubisoft: Assassin's Creed Revelations">[http://assassinscreed.uk.ubi.com/brotherhood/news/12738.html Ubisoft - ''Assassin's Creed Revelations'']</ref>
 
The game is scheduled to be released sometime in November 2011.<ref name="Game Informer">[http://www.gameinformer.com/b/news/archive/2011/05/05/acrcoverrevealjune.aspx Game Informer - June Cover Revealed: Assassin's Creed Revelations]</ref>


==Plot==
==Plot==
After having freed [[Italy]] from the [[Templars|Templar]] threat, [[Grand Master of the Assassin Order|the Mentor]] of the [[Assassins|Assassin Order]], [[Ezio Auditore da Firenze|Ezio Auditore]] questions his life as an assassin, wondering how it would have been if he had never been one. He sets out for his ancestor's homeland and finds himself in [[Masyaf]], which has been overrun by the Templars. There he discovers an ancient artifact, which is locked away and can only be opened by [[Seals of Altaïr|5 seals]]. This takes him to [[Constantinople]] where he finds out that there is a new army of Templars forming in the city - threatening to destabilize the region. Ezio must follow in the footsteps of his spiritual mentor and forefather [[Altaïr Ibn-La'Ahad]], which will lead him to discovery and revelation.<ref name="Ubisoft: Assassin's Creed Revelations" /> Ezio will be searching for the seals containing Altaïr's memories, through which the player can control Altaïr.
After having freed [[Italy]] from the [[Templars|Templar]] threat, [[Grand Master of the Assassin Order|the Mentor]] of the [[Assassins|Assassin Order]], [[Ezio Auditore da Firenze|Ezio Auditore]] questions his life as an Assassin, wondering how it would have been if he had never been one.<ref name="Ubisoft: Assassin's Creed Revelations" />
 
He thus sets out on a pilgrimage to his ancestor's homeland of [[Masyaf]], which he discovers has been overrun by the Templars. There, he discovers an ancient artifact, which is locked away, and can only be opened with five [[Seals of Altaïr|seals]].<ref name="Ubisoft: Assassin's Creed Revelations" />


The city of Constantinople will be divided into four districts: [[Constantin]], [[Beyazid]], [[Imperial]] and [[Galata]], though players will also be able to visit [[Cappadocia]].<ref name = "Neogaf Game Informer 218 details">[http://www.neogaf.com/forum/showthread.php?t=429488 Game Informer 218 details]</ref>
The search for these seals takes him to [[Constantinople]], where he finds out that there is an army of Templars forming in the city - threatening to destabilize the region. Ezio must follow in the footsteps of his spiritual mentor and forefather, [[Altaïr Ibn-La'Ahad]], which will lead him to discovery and revelation. Ezio will be searching for the seals containing Altaïr's memories, through which the player can control Altaïr.<ref name="Ubisoft: Assassin's Creed Revelations" />


==Gameplay==
==Gameplay==
The gameplay system from ''Assassin's Creed: Brotherhood'' will be the basis for ''Revelations'', though Ezio's skills, like free-running and combat, will be upgraded with new features.<ref name="Game Informer"/>
[[File:Gami_218_cov_a_22.jpg|thumb|200px|Ezio, as seen in ''Assassin's Creed: Revelations''.]]
The gameplay system from ''Assassin's Creed: Brotherhood'' will be the basis for ''Revelations'', though Ezio's free-running and combat skills will be upgraded with new features.<ref name="Game Informer" />
 
===Weapons===
A new weapon called the [[Hookblade]] will be introduced, which will allow Ezio to use [[ziplines]] throughout the city, speeding up navigation by around 30%. Additionally, a crafting system will allow the creation of [[Hand-held bomb|bombs]], with options for up to 300 different types.<ref name="Neogaf Game Informer 218 details">[http://www.neogaf.com/forum/showthread.php?t=429488 Game Informer 218 details]</ref>


A new item called the [[Hookblade]] will be introduced which will allow Ezio to use [[ziplines]] throughout the city, speeding up navigation by around 30%. The hookblade would also be able to be used to pull enemies towards you, enabling the player to start or prolong combination attacks.
===Assassin's Dens===
The concept of [[Borgia towers]] has been expanded, and in order to neutralize the Templar presence, various assault scenarios must be completed. The liberated buildings will be known as "Assassin's Dens," though control over them may be lost to a Templar assault. These attacks will be triggered when the player's [[Social Stealth|notoriety]] increases.<ref name="Neogaf Game Informer 218 details"/>


[[File:Gami_218_cov_a_22.jpg|thumb|200px|Ezio, as seen in ''Assassin's Creed: Revelations''.]]
[[File:Gami_218_cov_a_(2).jpg|thumb|left|150px|Altaïr, as seen in ''Assassin's Creed: Revelations''.]]
[[Eagle Vision]] will now be known as [[Eagle Sense]], which would allow the player to focus on a character and determine the route taken by them, as well as giving the player an estimation of where they will go, which could be useful for ambushes or locating a secluded place to strike a target.
However, Assassin's Dens can be protected by either the player, or by an assigned [[Master Assassin]], who will ensure the prevention of any further Templar attacks on the building.<ref name="Neogaf Game Informer 218 details"/>


A new crafting system will allow creation of [[Hand-held bomb|bombs]], with the option of upto 300 different types. These bombs could be utilized along with Eagle Sense to lay traps for guards.<ref name="Neogaf Game Informer 218 details"/>
===Others===
The cap for the [[Apprentices|Apprentice Leveling]] system will be raised to 15.<ref name="Neogaf Game Informer 218 details"/>


[[File:Gami_218_cov_a_(2).jpg|thumb|left|150px|Altaïr, as seen in ''Assassin's Creed: Revelations'']]The concept of [[Borgia towers]] has been expanded, and in order to neutralize Templar presence, various assault scenarios must be completed. The liberated buildings will be known as "Assassin's Dens" and control over these dens can be lost when Templars try to overtake them once more. These assaults will be triggered when the player's notoriety increases, and the Assassin's Den would be lost if they fail to neutralize the attack.
[[Eagle Vision]] will now be known as [[Eagle Sense]], which would allow the player to focus on a character and determine the route they have taken. This will thus give the player an estimation of where they will go, which could be useful for ambushes or locating a secluded place to strike a target.<ref name="Neogaf Game Informer 218 details"/>


Though, Assassin's Dens can be protected, provided that the player assigns a Master Assassin to overlook the building and prevent any further Templar attacks on the building they are posted at. The cap for the [[Apprentices|Apprentice Leveling]] system will also be raised to 15.<ref name="Neogaf Game Informer 218 details"/>
The modern day aspect of the game will also be upgraded with a new feature labeled, "revolutionary gameplay", in which [[Desmond Miles]] will need to change the construct of his ancestors' memories and, in the process, unravel the future.<ref name="Neogaf Game Informer 218 details"/>


Meanwhile, the modern day aspect of the game will also be upgraded with a new feature labeled, "revolutionary gameplay", in which [[Desmond Miles]] will need to change the construct of his ancestors' memories and in the process, unravel the future. He will re-enter the Animus and find a safe-mode called "[[Black Room|The Black Room]]" where he will reintegrate the splintered layers of his subconscious.<ref name="Neogaf Game Informer 218 details"/>
To do this, Desmond will enter the [[Animus]] and find a safe-mode called the "[[Black Room]]," where he will reintegrate the splintered layers of his subconscious.<ref name="Neogaf Game Informer 218 details"/>


==Multiplayer==
==Multiplayer==
The game will come with a multiplayer mode like its predecessor [[Assassin's Creed: Brotherhood|''Assassin's Creed: Brotherhood'']], though it will be upgraded with new modes, maps and characters to refine the experience. It will now feature customization, allowing the player to choose their own weapon and change their appearance, editing clothes and other minor features.<ref name="Ubisoft: Assassin's Creed Revelations" />
Like its predecessor, ''Revelations'' will come with a multiplayer mode. It will be upgraded with new modes, maps and characters to refine the experience.<ref name="Ubisoft: Assassin's Creed Revelations" />
===Multiplayer Characters===
 
Additionally, it has improved story and customization features, allowing the player to choose their own weapon and change their appearance, as well as edit clothes and other minor features.<ref name="Ubisoft: Assassin's Creed Revelations" />
 
===Characters===
{{Main|Assassin's Creed: Revelations multiplayer characters}}
{{Main|Assassin's Creed: Revelations multiplayer characters}}


So far, four multiplayer characters have been revealed: The [[Sentinel]]; the [[Guardian]]; the [[Bombardier]]; and the [[Vanguard]].
So far, four multiplayer characters have been revealed: the [[Sentinel]], the [[Guardian]], the [[Bombardier]], and the [[Vanguard]].


==Gallery==
==Gallery==
<center><gallery captionalign="left">
<center><gallery captionalign="left">
Image:Gami_218_cov_a.jpg|Game Informer June 2011 cover.
Image:Gami_218_cov_a.jpg|Game Informer June 2011 cover.
Image:Revelations gameplay.jpg|First screen shot shows [[Ezio]] in [[Constantinople]].
Image:Revelations gameplay.jpg|First screen shot shows Ezio in Constantinople.
revelationsmp1.png|Concept art of the new multiplayer.
revelationsmp1.png|Concept art of the new multiplayer.
revelationsmp2.png
revelationsmp2.png
EzioMasyaf.jpg|Ezio overlooking the city of Masyaf
EzioMasyaf.jpg|Ezio overlooking the city of Masyaf.
</gallery></center>
</gallery></center>



Revision as of 11:06, 15 May 2011


He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article three months after release.

Assassin's Creed: Revelations is an upcoming game developed by Ubisoft Montreal, and published by Ubisoft. A direct sequel to 2010's Assassin's Creed: Brotherhood, Revelations is the fourth main installment in the video game series.[1]

The game is scheduled to be released sometime in November 2011.[2]

Plot

After having freed Italy from the Templar threat, the Mentor of the Assassin Order, Ezio Auditore questions his life as an Assassin, wondering how it would have been if he had never been one.[1]

He thus sets out on a pilgrimage to his ancestor's homeland of Masyaf, which he discovers has been overrun by the Templars. There, he discovers an ancient artifact, which is locked away, and can only be opened with five seals.[1]

The search for these seals takes him to Constantinople, where he finds out that there is an army of Templars forming in the city - threatening to destabilize the region. Ezio must follow in the footsteps of his spiritual mentor and forefather, Altaïr Ibn-La'Ahad, which will lead him to discovery and revelation. Ezio will be searching for the seals containing Altaïr's memories, through which the player can control Altaïr.[1]

Gameplay

File:Gami 218 cov a 22.jpg
Ezio, as seen in Assassin's Creed: Revelations.

The gameplay system from Assassin's Creed: Brotherhood will be the basis for Revelations, though Ezio's free-running and combat skills will be upgraded with new features.[2]

Weapons

A new weapon called the Hookblade will be introduced, which will allow Ezio to use ziplines throughout the city, speeding up navigation by around 30%. Additionally, a crafting system will allow the creation of bombs, with options for up to 300 different types.[3]

Assassin's Dens

The concept of Borgia towers has been expanded, and in order to neutralize the Templar presence, various assault scenarios must be completed. The liberated buildings will be known as "Assassin's Dens," though control over them may be lost to a Templar assault. These attacks will be triggered when the player's notoriety increases.[3]

File:Gami 218 cov a (2).jpg
Altaïr, as seen in Assassin's Creed: Revelations.

However, Assassin's Dens can be protected by either the player, or by an assigned Master Assassin, who will ensure the prevention of any further Templar attacks on the building.[3]

Others

The cap for the Apprentice Leveling system will be raised to 15.[3]

Eagle Vision will now be known as Eagle Sense, which would allow the player to focus on a character and determine the route they have taken. This will thus give the player an estimation of where they will go, which could be useful for ambushes or locating a secluded place to strike a target.[3]

The modern day aspect of the game will also be upgraded with a new feature labeled, "revolutionary gameplay", in which Desmond Miles will need to change the construct of his ancestors' memories and, in the process, unravel the future.[3]

To do this, Desmond will enter the Animus and find a safe-mode called the "Black Room," where he will reintegrate the splintered layers of his subconscious.[3]

Multiplayer

Like its predecessor, Revelations will come with a multiplayer mode. It will be upgraded with new modes, maps and characters to refine the experience.[1]

Additionally, it has improved story and customization features, allowing the player to choose their own weapon and change their appearance, as well as edit clothes and other minor features.[1]

Characters

Main article: Assassin's Creed: Revelations multiplayer characters

So far, four multiplayer characters have been revealed: the Sentinel, the Guardian, the Bombardier, and the Vanguard.

Gallery

References