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{{Era|ACB|ACR|AC3|AC4|Realworld}}
{{Era|ACB|ACR|AC3|AC4|Realworld}}
{{Update|''[[Assassin's Creed IV: Black Flag]]''}}
 
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is an [[Animus]]-based training program used by [[Abstergo Industries]], in order to prepare new [[Templars|Templar]] agents for the fight against the [[Assassins]] in 2012. Introduced in ''[[Assassin's Creed: Brotherhood]]'' and featured in ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]'', the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is an [[Animus]]-based training program used by [[Abstergo Industries]], in order to prepare new [[Templars|Templar]] agents for the fight against the [[Assassins]] in 2012. Introduced in ''[[Assassin's Creed: Brotherhood]]'' and featured in ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]'', the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.


{|border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
|[[File:ACBMWall.png|150px|link=Multiplayer/ACBH#Characters]]
|[[File:ACBMWall.png|150px|link=Multiplayer/ACBH#Characters]]
|[[File:ACRMWall.png|150px|link=Multiplayer/ACR#Characters]]
|[[File:ACRMWall.png|150px|link=Multiplayer/ACR#Characters]]
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![[Multiplayer/ACIV#Characters|ACIV Characters]]
![[Multiplayer/ACIV#Characters|ACIV Characters]]
|}
|}
{|border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
|[[File:AlhambraWall.png|150px|link=Multiplayer/ACBH#Locations]]
|[[File:AlhambraWall.png|150px|link=Multiplayer/ACBH#Locations]]
|[[File:HospitalWall.png|150px|link=Multiplayer/ACR#Locations]]
|[[File:HospitalWall.png|150px|link=Multiplayer/ACR#Locations]]
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![[Multiplayer/ACIV#Locations|ACIV Locations]]
![[Multiplayer/ACIV#Locations|ACIV Locations]]
|}
|}
{|border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
|[[File:AbilitiesWall.png|150px|link=Multiplayer Abilities]]
|[[File:AbilitiesWall.png|150px|link=Multiplayer Abilities]]
|[[File:Wiki noimage.jpg|150px|link=Multiplayer Scoring System]]
|[[File:Wiki noimage.jpg|150px|link=Multiplayer Scoring System]]

Revision as of 20:42, 29 November 2014


The multiplayer aspect of the Assassin's Creed franchise is an Animus-based training program used by Abstergo Industries, in order to prepare new Templar agents for the fight against the Assassins in 2012. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations, Assassin's Creed III and Assassin's Creed IV: Black Flag, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.

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ACBH Characters ACR Characters ACIII Characters ACIV Characters
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ACBH Locations ACR Locations ACIII Locations ACIV Locations
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Multiplayer Abilities Multiplayer Scoring System Multiplayer Game Modes