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{{DISPLAYTITLE:''{{PAGENAME}}''}}
{{Era|RW}}
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{{Template:Game Infobox
{{Game Infobox
|name = Assassin's Creed: Multiplayer Rearmed
|name = Assassin's Creed: Multiplayer Rearmed
|Developer = Ubisoft
|Developer = Ubisoft
|Publisher = Ubisoft
|Publisher = Ubisoft
|Game modes = Multi-Player
|Game modes = Multiplayer
|ESRB = Mature (M)|Platform = iPad, iPhone and iPod touch
|ESRB = Mature (M)
|Website = http://www.ubi.com/AU/Games/Info.aspx?pId=10216|Media = Apple Download|image = Rearmed1.png|imageSize = 250|US Date Released = October 21, 2011
|Platform = iPad, iPhone, iPod touch
|UK Date Released = October 21, 2011|Genre = Action-Adventure}}
|Website =  
 
|Media = Apple Download
 
|image = Rearmed1.png
 
|US Date Released = 21 October 2011
'''Assassin's Creed: Multiplayer Rearmed''' is a spin-off video game released for the iPad, iPhone and iPod touch. It is developed and published by [http://assassinscreed.wikia.com/wiki/Ubisoft Ubisoft], and was released in the United States on October 21, 2011.
|UK Date Released = 21 October 2011
 
|Genre = Action-Adventure}}
This game replaces [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed_II:_Multiplayer Assassin's Creed II: Multiplayer], the earlier top-down multiplayer based Assassin’s Creed game made for iPhone OS. Presumably, the player is an agent of [http://assassinscreed.wikia.com/wiki/Abstergo_Industries Abstergo Industries] since the available multiplayer personas are the Animi Avatars from [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Brotherhood_Multiplayer_characters Assassin's Creed: Brotherhood Multiplayer] and [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Revelations_Multiplayer_characters Assassin's Creed: Revelations Multiplayer]
'''''Assassin's Creed: Multiplayer Rearmed''''' was a spin-off video game released for the iPad, iPhone, and iPod touch. It is developed and published by [[Ubisoft]], and was released worldwide on 21 October 2011. This game was the spiritual successor of ''[[Assassin's Creed II: Multiplayer]]'', the earlier top-down, [[multiplayer]]-based ''Assassin's Creed'' game made for iPhone OS. Presumably, the player is an [[Abstergo Industries]] agent since the available multiplayer personas are the Animi Avatars from the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]].


==Gameplay==
==Gameplay==
''Assassin's Creed: Multiplayer Rearmed'' is a top-down multiplayer only game which pits up to 4 players against each other to play a five minute competitive match identical to the [http://assassinscreed.wikia.com/wiki/Wanted Wanted] mode found in the [http://assassinscreed.wikia.com/wiki/Multiplayer multiplayer] component of [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Brotherhood Assassin's Creed: Brotherhood] and [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Revelations Assassin's Creed: Revelations], if the players are connected via the Game Center with either WiFi or 3G. Alternatively, a 1-on-1 match may be played if two players connect via a BlueTooth connection. There is also an offline practice mode in which the player practices against an A.I. opponent.
''Assassin's Creed: Multiplayer Rearmed'' was a 2-dimensional top-down touch-based multiplayer game which pitted up to 4 players against each other to play a five-minute competitive match identical to the Animi Training Program's [[Wanted (multiplayer)|Wanted]] mode, if the players are connected through Apple's Game Center via WiFi or 3G. Alternatively, a 1-on-1 match could be played if two players connected via a Bluetooth connection. There is also an offline practice mode in which the player practices against an AI opponent.


The player's target is displayed on the top left corner of his screen, and an arrow which acts as a compass points towards them. The arrow fades as the target gets closer, and disappears when the target is close to the player. An overall list of players and their scores are displayed on the top right corner of the screen. On the top of the screen in the center is a timer which counts down from five minutes. The bottom right of the screen shows which perks the player is using, and when they will be available for use. The bottom left corner of the screen is the home button, which forces the player to the main menu, although it cancels any XP or florins which would have been gained from the match.
The player's target was displayed on the top left corner of their screen, and an arrow which acted as a compass pointed towards them. The arrow faded as the target got closer, and disappeared when the target was near the player. An overall list of players and their scores was displayed on the screen's top right corner. A timer centered in the screen's upper third counted down from five minutes. The bottom right of the screen showed which perks the player was using and when they would be available for use. The bottom left corner of the screen was the home button, which forced the player to the main menu, although it cancelled any XP or florins which would have been gained from the match.


The game utilizes touch controls to maneuver around the multiplayer map and to kill targets. A single tap on any desired location on the screen will send the player's persona walking there, unless it is an unreachable area (such as off of the map or into a body water). A quick double tap on any desired location on the screen will send the player's persona sprinting there, although this makes the player's persona extremely noticeable. The player may climb buildings by utilizing these methods. The player may target players or civilians by tapping them when they are outside of his or her interaction zone (the blue circle around the player's persona). The player may kill or stun players or civilians by tapping on them when they are inside of his or her interaction zone.
The game utilized touch controls to maneuver around the map and to kill targets. A single tap on any desired location on the screen sent the player's persona walking there, unless it was an unreachable area such as off of the map or into a body of water. A quick double tap on any desired location on the screen sent the player's persona sprinting there, although this made the player's persona extremely noticeable. The player could climb buildings by utilizing these methods. The player may target other players or civilians by tapping them when they were outside of their interaction zone, marked by a blue circle around the player's persona. The player could kill or stun players or civilians by tapping on them when they were inside their interaction zone.


===Live action===
Players could compete with friends and foes from around the globe in a 4-player real-time mode, through connecting via the Game Center with either WiFi or 3G.


===Offline practice===
Each player could hone their skills in single player practice and compete with a friend via 1-on-1 Bluetooth.


===Live Multiplayer Action===
===Gameplay===
The player can compete with friends and foes from around the globe in 4-player real-time multiplayer mode. He or she can connect via the Game Center with either WiFi or 3G.
[[File:Rearmed2.jpg|thumb|Gameplay screenshot]]
Like recruits in the Animi Training Program, the player was both hunter and prey. The objective was to hunt down other players and assassinate them before being killed in turn themselves. Being as stealthy as an Assassin was central to the game mechanic. The player could escape from other players by taking advantage of both the crowd and the environment.


===Offline Practice===
===Environments===
Each player can hone his or her skills in single-player practice and compete with a friend via 1-on-1 BlueTooth.
Players could interact with each other on a variety of maps, including [[Venice]], [[Alhambra]], [[Jerusalem]], [[San Donato]], and [[Antioch]].


===Innovative Gameplay===
===Character customization===
The player is both hunter and prey. The objective is to hunt down other players and assassinate them before they do the same. Being as stealthy as a true assassin is central to the game mechanic. The player can escape from other players by taking advantage of both the crowd and the environment.[[File:Rearmed2.jpg|thumb|Gameplay screenshot.]]
The player could choose to control personas from both ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed: Revelations]]''. They could be customized with dozens of blades, [[boot]]s, [[belt]]s, and [[bracer]]s. Upgradeable abilities to fit individual play styles were also available.


===Responsive and Intuitive Touch Controls===
===Social play===
Simple finger controls handled, walking, running, kills, and other central game functions. The game represents a technological breakthrough with highly optimized, groundbreaking pathfinding.
The Game Center's social gaming network allowed the player to create a community. Leaderboard and achievement results could be posted on Facebook, Twitter, e-mail, and SMS.


===Visuals and Environments===
==Animi Avatars==
From Venice to San Donato, Alhambra to Jerusalem, the player is allowed to play in environments from the Assassin’s Creed Universe. Highly polished graphics and special effects add to the experience. The maps available in the game are Venice, Alhambra, Jerusalem, San Donato, and Antioch.
There were a total of 10 Animi Avatars from both the Animi Training Program's first and second stages available for selection. They were:
 
*The [[Trickster]]
===Deep Character Customization===
*The [[Vanguard]]
The player can choose to control personas from both Brotherhood and Revelations. They can be customized with dozens of blades, boots, belts and bracers. Upgradeable abilities to fit individual play styles are also available.
*The [[Priest (Animi Avatar)|Priest]]
 
*The [[Prowler]]
===Social Play===
*The [[Renegade]]
The Game Center’s social gaming network allowed the player to create a community. Leaderboard and achievement results can be posted with Facebook, Twitter, e-mail and SMS.
*The [[Sentinel]]
*The [[Doctor (Animi Avatar)|Doctor]]
*The [[Executioner]]
*The [[Courtesan (Animi Avatar)|Courtesan]]
*The [[Deacon]]


==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="center" position="center" widths="180">
acrearmed1.jpg|an in-game screenshot
acrearmed1.jpg|An in-game screenshot
acrearmed2.jpg|The characters
acrearmed2.jpg|The Animi Avatars
acrearmed3.jpg|Venice
acrearmed3.jpg|Venice
assassins-creed-rearmed-4.jpg|The doctor stunning his pusuer
assassins-creed-rearmed-4.jpg|The Doctor stunning his pursuer
assassins-creed-rearmed-5.jpg|customizing the vanguard
assassins-creed-rearmed-5.jpg|Customizing the Vanguard
assassins-creed-rearmed-6.jpg|gameplay
assassins-creed-rearmed-6.jpg|Gameplay
mzm.emspdmbi.175x175-75.jpg|The game icon
AC MultiRearmed.png|The game icon
Rearmed2.jpg|The [[Renegade]]
</gallery>
</gallery>


==Videos==
==Videos==
<youtube width="480" height="270">erou0yZDScY</youtube>
<gallery captionalign="center" position="center" spacing="small" widths="300">
 
File:Assassin's Creed Rearmed - Tutorial Multiplayer Match - iPhone - CA - HD Gameplay Trailer|Rearmed match tutorial
<youtube width="480" height="270">Oy4WKtkShaY</youtube>
File:Assassin's Creed Rearmed - Store IAP Credits - iPhone - US - HD Gameplay Trailer|Rearmed store credits
</gallery>


{{-}}
==Trivia==
==Trivia==
*It takes 437950 XP points to get to the maximum level, which is level 50.
*It took 437,950 XP points to get to the game's maximum level 50.
*In the daily chance lottery, the prizes you receive are based on the amount of numbers you have which correspond with the daily numbers:
*In the daily chance lottery, the prizes received were based on the amount of numbers possessed which correspond with the daily numbers:
**If you have one matching number, you receive 100 florins.
**One matching number received 100 florins.
**If you have two matching numbers, you receive 1000 florins.
**Two matching numbers received 1000 florins.
**If you have three matching numbers, you receive 1 diamond.
**Three matching numbers received 1 diamond.
**If you have four matching numbers, you receive 10 diamonds.
**Four matching numbers received 10 diamonds.
**If you have five (all) matching numbers, you receive 100 diamonds.
**Five (all) matching numbers received 100 diamonds.
 
==Source==
[http://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 Itunes official post.]
[http://www.facebook.com/pages/Assassins-Creed-Rearmed/265861010101804 Assassin's Creed Rearmed Facebook Page]


{{Template:ACSeries}}
==References==
[[Category:Games]]
*[https://web.archive.org/web/20111029132612/https://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 iTunes official post]
[[Category:Assassin's Creed Series]]
{{ACSeries}}
[[Category:Article stubs]]
[[Category:Assassin's Creed series|Multiplayer Rearmed]]
[[Category:Articles needing images]]
[[Category:Assassin's Creed: Multiplayer Rearmed]]
[[Category:Real world video games|Multiplayer Rearmed]]

Latest revision as of 00:32, 10 July 2026


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This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.

Assassin's Creed: Multiplayer Rearmed was a spin-off video game released for the iPad, iPhone, and iPod touch. It is developed and published by Ubisoft, and was released worldwide on 21 October 2011. This game was the spiritual successor of Assassin's Creed II: Multiplayer, the earlier top-down, multiplayer-based Assassin's Creed game made for iPhone OS. Presumably, the player is an Abstergo Industries agent since the available multiplayer personas are the Animi Avatars from the first and second stage of the Animi Training Program.

Gameplay[edit | edit source]

Assassin's Creed: Multiplayer Rearmed was a 2-dimensional top-down touch-based multiplayer game which pitted up to 4 players against each other to play a five-minute competitive match identical to the Animi Training Program's Wanted mode, if the players are connected through Apple's Game Center via WiFi or 3G. Alternatively, a 1-on-1 match could be played if two players connected via a Bluetooth connection. There is also an offline practice mode in which the player practices against an AI opponent.

The player's target was displayed on the top left corner of their screen, and an arrow which acted as a compass pointed towards them. The arrow faded as the target got closer, and disappeared when the target was near the player. An overall list of players and their scores was displayed on the screen's top right corner. A timer centered in the screen's upper third counted down from five minutes. The bottom right of the screen showed which perks the player was using and when they would be available for use. The bottom left corner of the screen was the home button, which forced the player to the main menu, although it cancelled any XP or florins which would have been gained from the match.

The game utilized touch controls to maneuver around the map and to kill targets. A single tap on any desired location on the screen sent the player's persona walking there, unless it was an unreachable area such as off of the map or into a body of water. A quick double tap on any desired location on the screen sent the player's persona sprinting there, although this made the player's persona extremely noticeable. The player could climb buildings by utilizing these methods. The player may target other players or civilians by tapping them when they were outside of their interaction zone, marked by a blue circle around the player's persona. The player could kill or stun players or civilians by tapping on them when they were inside their interaction zone.

Live action[edit | edit source]

Players could compete with friends and foes from around the globe in a 4-player real-time mode, through connecting via the Game Center with either WiFi or 3G.

Offline practice[edit | edit source]

Each player could hone their skills in single player practice and compete with a friend via 1-on-1 Bluetooth.

Gameplay[edit | edit source]

Gameplay screenshot

Like recruits in the Animi Training Program, the player was both hunter and prey. The objective was to hunt down other players and assassinate them before being killed in turn themselves. Being as stealthy as an Assassin was central to the game mechanic. The player could escape from other players by taking advantage of both the crowd and the environment.

Environments[edit | edit source]

Players could interact with each other on a variety of maps, including Venice, Alhambra, Jerusalem, San Donato, and Antioch.

Character customization[edit | edit source]

The player could choose to control personas from both Assassin's Creed: Brotherhood and Assassin's Creed: Revelations. They could be customized with dozens of blades, boots, belts, and bracers. Upgradeable abilities to fit individual play styles were also available.

Social play[edit | edit source]

The Game Center's social gaming network allowed the player to create a community. Leaderboard and achievement results could be posted on Facebook, Twitter, e-mail, and SMS.

Animi Avatars[edit | edit source]

There were a total of 10 Animi Avatars from both the Animi Training Program's first and second stages available for selection. They were:

Gallery[edit | edit source]

Videos[edit | edit source]

Trivia[edit | edit source]

  • It took 437,950 XP points to get to the game's maximum level 50.
  • In the daily chance lottery, the prizes received were based on the amount of numbers possessed which correspond with the daily numbers:
    • One matching number received 100 florins.
    • Two matching numbers received 1000 florins.
    • Three matching numbers received 1 diamond.
    • Four matching numbers received 10 diamonds.
    • Five (all) matching numbers received 100 diamonds.

References[edit | edit source]