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{{DISPLAYTITLE:''{{PAGENAME}}''}}
{{Era|RW}}
{{Revamp}}
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{{Template:Game Infobox
{{Game Infobox
|name = Assassin's Creed: Multiplayer Rearmed
|name = Assassin's Creed: Multiplayer Rearmed
|Developer = Ubisoft
|Developer = Ubisoft
|Publisher = Ubisoft
|Publisher = Ubisoft
|Game modes = Multi-Player
|Game modes = Multiplayer
|ESRB = Mature (M)|Platform = iPad, iPhone and iPod touch
|ESRB = Mature (M)
|Website = http://www.ubi.com/AU/Games/Info.aspx?pId=10216|Media = Apple Download|image = Rearmed1.png|imageSize = 250|US Date Released = October 21, 2011
|Platform = iPad, iPhone, iPod touch
|UK Date Released = October 21, 2011|Genre = Action-Adventure}}
|Website =  
 
|Media = Apple Download
'''Assassin's Creed: Multiplayer Rearmed''' is a spin-off video game released for the iPad, iPhone and iPod touch. It is the first ''[[Assassin's Creed (series)|Assassin’s Creed]]'' free-to-play multiplayer game driven by an in-game economy, enabling gamers to experience maps, personas, abilities and gear from the ''Assassin's Creed'' universe.
|image = Rearmed1.png
|US Date Released = 21 October 2011
|UK Date Released = 21 October 2011
|Genre = Action-Adventure}}
'''''Assassin's Creed: Multiplayer Rearmed''''' was a spin-off video game released for the iPad, iPhone, and iPod touch. It is developed and published by [[Ubisoft]], and was released worldwide on 21 October 2011. This game was the spiritual successor of ''[[Assassin's Creed II: Multiplayer]]'', the earlier top-down, [[multiplayer]]-based ''Assassin's Creed'' game made for iPhone OS. Presumably, the player is an [[Abstergo Industries]] agent since the available multiplayer personas are the Animi Avatars from the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]].


==Gameplay==
==Gameplay==
===Live Multiplayer Action===
''Assassin's Creed: Multiplayer Rearmed'' was a 2-dimensional top-down touch-based multiplayer game which pitted up to 4 players against each other to play a five-minute competitive match identical to the Animi Training Program's [[Wanted (multiplayer)|Wanted]] mode, if the players are connected through Apple's Game Center via WiFi or 3G. Alternatively, a 1-on-1 match could be played if two players connected via a Bluetooth connection. There is also an offline practice mode in which the player practices against an AI opponent.
The player can compete with friends and foes from around the globe in 4-player real-time multiplayer mode. He or she can connect via the Game Center with either WiFi or 3G.


===Offline Practice===
The player's target was displayed on the top left corner of their screen, and an arrow which acted as a compass pointed towards them. The arrow faded as the target got closer, and disappeared when the target was near the player. An overall list of players and their scores was displayed on the screen's top right corner. A timer centered in the screen's upper third counted down from five minutes. The bottom right of the screen showed which perks the player was using and when they would be available for use. The bottom left corner of the screen was the home button, which forced the player to the main menu, although it cancelled any XP or florins which would have been gained from the match.
Each player can hone his or her skills in single-player practice and compete with a friend via 1-on-1 BlueTooth.


===Innovative Gameplay===
The game utilized touch controls to maneuver around the map and to kill targets. A single tap on any desired location on the screen sent the player's persona walking there, unless it was an unreachable area such as off of the map or into a body of water. A quick double tap on any desired location on the screen sent the player's persona sprinting there, although this made the player's persona extremely noticeable. The player could climb buildings by utilizing these methods. The player may target other players or civilians by tapping them when they were outside of their interaction zone, marked by a blue circle around the player's persona. The player could kill or stun players or civilians by tapping on them when they were inside their interaction zone.
The player is both hunter and prey. The objective is to hunt down other players and assassinate them before they do the same. Being as stealthy as a true assassin is central to the game mechanic. The player can escape from other players by taking advantage of both the crowd and the environment.[[File:Rearmed2.jpg|thumb|In-game gameplay.]]


===Responsive and Intuitive Touch Controls===
===Live action===
Simple finger controls handled, walking, running, kills, and other central game functions. The game represents a technological breakthrough with highly optimized, groundbreaking pathfinding.
Players could compete with friends and foes from around the globe in a 4-player real-time mode, through connecting via the Game Center with either WiFi or 3G.


===Visuals and Environments===
===Offline practice===
From Venice to San Donato, Alhambra to Jerusalem, the player is allowed to play in environments from the Assassin’s Creed Universe. Highly polished graphics and special effects add to the experience.
Each player could hone their skills in single player practice and compete with a friend via 1-on-1 Bluetooth.


===Deep Character Customization===
===Gameplay===
The player can choose to control personas from both Brotherhood and Revelations. They can be customized with dozens of blades, boots, belts and bracers. Upgradeable abilities to fit individual play styles are also available.
[[File:Rearmed2.jpg|thumb|Gameplay screenshot]]
Like recruits in the Animi Training Program, the player was both hunter and prey. The objective was to hunt down other players and assassinate them before being killed in turn themselves. Being as stealthy as an Assassin was central to the game mechanic. The player could escape from other players by taking advantage of both the crowd and the environment.


===Social Play===
===Environments===
The Game Center’s social gaming network allowed the player to create a community. Leaderboard and achievement results can be posted with Facebook, Twitter, e-mail and SMS.
Players could interact with each other on a variety of maps, including [[Venice]], [[Alhambra]], [[Jerusalem]], [[San Donato]], and [[Antioch]].
==Gallery==
<gallery captionalign="left">
acrearmed1.jpg|an in-game screenshot
acrearmed2.jpg|The characters
acrearmed3.jpg|San Donato
assassins-creed-rearmed-4.jpg|The doctor stunning his pusuer
assassins-creed-rearmed-5.jpg|customising the vanguard
assassins-creed-rearmed-6.jpg|gameplay
</gallery>


==Videos==
===Character customization===
<youtube width="480" height="270">erou0yZDScY</youtube>
The player could choose to control personas from both ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed: Revelations]]''. They could be customized with dozens of blades, [[boot]]s, [[belt]]s, and [[bracer]]s. Upgradeable abilities to fit individual play styles were also available.


<youtube width="480" height="270">Oy4WKtkShaY</youtube>
===Social play===
The Game Center's social gaming network allowed the player to create a community. Leaderboard and achievement results could be posted on Facebook, Twitter, e-mail, and SMS.


{{-}}
==Animi Avatars==
==Notes and References==
There were a total of 10 Animi Avatars from both the Animi Training Program's first and second stages available for selection. They were:
*The [[Trickster]]
*The [[Vanguard]]
*The [[Priest (Animi Avatar)|Priest]]
*The [[Prowler]]
*The [[Renegade]]
*The [[Sentinel]]
*The [[Doctor (Animi Avatar)|Doctor]]
*The [[Executioner]]
*The [[Courtesan (Animi Avatar)|Courtesan]]
*The [[Deacon]]


==Source==
==Gallery==
[http://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 Itunes official post.]
<gallery captionalign="center" position="center" widths="180">
acrearmed1.jpg|An in-game screenshot
acrearmed2.jpg|The Animi Avatars
acrearmed3.jpg|Venice
assassins-creed-rearmed-4.jpg|The Doctor stunning his pursuer
assassins-creed-rearmed-5.jpg|Customizing the Vanguard
assassins-creed-rearmed-6.jpg|Gameplay
AC MultiRearmed.png|The game icon
</gallery>


==Videos==
<gallery captionalign="center" position="center" spacing="small" widths="300">
File:Assassin's Creed Rearmed - Tutorial Multiplayer Match - iPhone - CA - HD Gameplay Trailer|Rearmed match tutorial
File:Assassin's Creed Rearmed - Store IAP Credits - iPhone - US - HD Gameplay Trailer|Rearmed store credits
</gallery>


==Trivia==
*It took 437,950 XP points to get to the game's maximum level 50.
*In the daily chance lottery, the prizes received were based on the amount of numbers possessed which correspond with the daily numbers:
**One matching number received 100 florins.
**Two matching numbers received 1000 florins.
**Three matching numbers received 1 diamond.
**Four matching numbers received 10 diamonds.
**Five (all) matching numbers received 100 diamonds.


{{Template:ACSeries}}
==References==
[[Category:Games]]
*[https://web.archive.org/web/20111029132612/https://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 iTunes official post]
[[Category:Assassin's Creed Series]]
{{ACSeries}}
[[Category:Article stubs]]
[[Category:Assassin's Creed series|Multiplayer Rearmed]]
[[Category:Articles needing images]]
[[Category:Assassin's Creed: Multiplayer Rearmed]]
[[Category:Real world video games|Multiplayer Rearmed]]

Latest revision as of 00:32, 10 July 2026


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This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.

Assassin's Creed: Multiplayer Rearmed was a spin-off video game released for the iPad, iPhone, and iPod touch. It is developed and published by Ubisoft, and was released worldwide on 21 October 2011. This game was the spiritual successor of Assassin's Creed II: Multiplayer, the earlier top-down, multiplayer-based Assassin's Creed game made for iPhone OS. Presumably, the player is an Abstergo Industries agent since the available multiplayer personas are the Animi Avatars from the first and second stage of the Animi Training Program.

Gameplay[edit | edit source]

Assassin's Creed: Multiplayer Rearmed was a 2-dimensional top-down touch-based multiplayer game which pitted up to 4 players against each other to play a five-minute competitive match identical to the Animi Training Program's Wanted mode, if the players are connected through Apple's Game Center via WiFi or 3G. Alternatively, a 1-on-1 match could be played if two players connected via a Bluetooth connection. There is also an offline practice mode in which the player practices against an AI opponent.

The player's target was displayed on the top left corner of their screen, and an arrow which acted as a compass pointed towards them. The arrow faded as the target got closer, and disappeared when the target was near the player. An overall list of players and their scores was displayed on the screen's top right corner. A timer centered in the screen's upper third counted down from five minutes. The bottom right of the screen showed which perks the player was using and when they would be available for use. The bottom left corner of the screen was the home button, which forced the player to the main menu, although it cancelled any XP or florins which would have been gained from the match.

The game utilized touch controls to maneuver around the map and to kill targets. A single tap on any desired location on the screen sent the player's persona walking there, unless it was an unreachable area such as off of the map or into a body of water. A quick double tap on any desired location on the screen sent the player's persona sprinting there, although this made the player's persona extremely noticeable. The player could climb buildings by utilizing these methods. The player may target other players or civilians by tapping them when they were outside of their interaction zone, marked by a blue circle around the player's persona. The player could kill or stun players or civilians by tapping on them when they were inside their interaction zone.

Live action[edit | edit source]

Players could compete with friends and foes from around the globe in a 4-player real-time mode, through connecting via the Game Center with either WiFi or 3G.

Offline practice[edit | edit source]

Each player could hone their skills in single player practice and compete with a friend via 1-on-1 Bluetooth.

Gameplay[edit | edit source]

Gameplay screenshot

Like recruits in the Animi Training Program, the player was both hunter and prey. The objective was to hunt down other players and assassinate them before being killed in turn themselves. Being as stealthy as an Assassin was central to the game mechanic. The player could escape from other players by taking advantage of both the crowd and the environment.

Environments[edit | edit source]

Players could interact with each other on a variety of maps, including Venice, Alhambra, Jerusalem, San Donato, and Antioch.

Character customization[edit | edit source]

The player could choose to control personas from both Assassin's Creed: Brotherhood and Assassin's Creed: Revelations. They could be customized with dozens of blades, boots, belts, and bracers. Upgradeable abilities to fit individual play styles were also available.

Social play[edit | edit source]

The Game Center's social gaming network allowed the player to create a community. Leaderboard and achievement results could be posted on Facebook, Twitter, e-mail, and SMS.

Animi Avatars[edit | edit source]

There were a total of 10 Animi Avatars from both the Animi Training Program's first and second stages available for selection. They were:

Gallery[edit | edit source]

Videos[edit | edit source]

Trivia[edit | edit source]

  • It took 437,950 XP points to get to the game's maximum level 50.
  • In the daily chance lottery, the prizes received were based on the amount of numbers possessed which correspond with the daily numbers:
    • One matching number received 100 florins.
    • Two matching numbers received 1000 florins.
    • Three matching numbers received 1 diamond.
    • Four matching numbers received 10 diamonds.
    • Five (all) matching numbers received 100 diamonds.

References[edit | edit source]