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{{Era|Origins|RW}}
{{Era|Origins|RW}}
{{Revamp}}
{{Stub}}
[[File:ACO_Trial_of_the_Gods_Promo_Image.jpeg|thumb|250px|Promotional image]]
[[File:ACO_Trial_of_the_Gods_Promo_Image.jpeg|thumb|250px|Promotional image]]
The '''Trial of the Gods''' is a timed weekly community event in ''[[Assassin's Creed: Origins]]''.
The '''Trial of the Gods''' is a timed weekly community event in ''[[Assassin's Creed: Origins]]''.


==Background==
==Memories==
In 2017, while exploring the memories of the [[Medjay]] [[Bayek]] of [[Siwa]], [[Layla Hassan]] discovered that an emotion sensor overload in the [[Animus]] resulted in glitches that took the approximate form of three [[Egypt]]ian gods: [[Anubis]] in the [[Great Sand Sea]], [[Sekhmet]] in the [[Desheret Desert]] and [[Sobek]] in [[Herakleion Nome]]. In order to protect the Animus data, Layla had to combat the glitches.<ref name="ACO">''[[Assassin's Creed: Origins]]''</ref>
*[[Trial of Anubis]]
*[[Trial of Sehkmet]]
*[[Trial of Sobek]]


==Game mechanics==
==Description==
Two of the three gods can be fought each week: one god with a "normal" level (level 55 maximum), and one god with a high level (level 58 maximum). Beating one of these gods gives you the reward mentioned in the table below. Only one reward can be won per week: for the next reward, you must wait the next week. Beating a god makes you automatically participating to the Ubisoft Club weekly community challenge.<ref name="ACO" />
The weekly event consists of boss battles against manifestations of three [[Egypt]]ian deities, who appear at fixed locations: [[Anubis]] in the [[Great Sand Sea]], [[Sekhmet]] in the [[Desheret Desert]], and [[Sobek]] in [[Herakleion Nome]]. The available encounters rotate every week, and only two are unlocked at any one time. Additionally, one of the bosses is given a "normal" difficulty level (which scales depending on the player's level, up to a maximum of 55), while the other has a "high" level (maximum 58). Defeating each deity grants a reward, as described in the table below, but only one reward can be claimed from each battle per week.<ref name="ACO">''[[Assassin's Creed: Origins]]''</ref>
 
In-universe, the encounters are described as "[[Animus mod|glitches]]" in the [[Animus]] simulation, caused by an emotion sensor overload, which resulted in the manifestations of the Egyptian deities corrupting the simulation. In order to protect the Animus data, [[Layla Hassan]], as [[Bayek]], must confront and defeat the manifestations to stabilize the simulation.<ref name="ACO" />


==Unlockables==
==Unlockables==
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0"
{| style="width: 750px;" class="article-table" cellspacing="1" cellpadding="1" border="0"
|-
|-
! scope="col"|
! scope="col"|
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|Second fight (scepters)
|Second fight (scepters)
|[[Was Scepter]]
|[[Was Scepter]]
|[[The Sekhmet]]
|[[The Sekhem]]
|[[The Jackal (weapon)|The Jackal]]
|[[The Jackal (weapon)|The Jackal]]
|-
|-
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|Fourth fight (warrior bows + outfits)
|Fourth fight (warrior bows + outfits)
|
|
[[Scales of Truth]] + [[Dark Side of the Moon]]
[[Scales of Truth]]<br>[[Assassin's Creed: Origins outfits|Dark Side of the Moon]]
|[[Jackal's Gaze]] + [[Revenge of Anubis]]
|[[Jackal's Gaze]]<br>[[Assassin's Creed: Origins outfits|Revenge of Anubis]]
|[[Assessor of Ma'at]] + [[Radiance of Anubis]]
|[[Assessor of Ma'at]]<br>[[Assassin's Creed: Origins outfits|Radiance of Anubis]]
|}
|}


==Trivia==
==Behind the scenes==
*During the development, the event was also called the '[[Juno]] event'.
During the development of ''Assassin's Creed: Origins'', the trials were referred to as "Juno Events", suggesting [[Juno]] was initially meant to play a role in the game.


==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
ACO Anubis.jpg|The manifestation of Anubis
ACO Anubis.jpg|The manifestation of Anubis
ACO Sekhmet.jpg|The manifestation of Sekhmet
ACO Sekhmet.jpg|The manifestation of Sekhmet

Latest revision as of 16:12, 9 May 2026

Promotional image

The Trial of the Gods is a timed weekly community event in Assassin's Creed: Origins.

Memories[edit | edit source]

Description[edit | edit source]

The weekly event consists of boss battles against manifestations of three Egyptian deities, who appear at fixed locations: Anubis in the Great Sand Sea, Sekhmet in the Desheret Desert, and Sobek in Herakleion Nome. The available encounters rotate every week, and only two are unlocked at any one time. Additionally, one of the bosses is given a "normal" difficulty level (which scales depending on the player's level, up to a maximum of 55), while the other has a "high" level (maximum 58). Defeating each deity grants a reward, as described in the table below, but only one reward can be claimed from each battle per week.[1]

In-universe, the encounters are described as "glitches" in the Animus simulation, caused by an emotion sensor overload, which resulted in the manifestations of the Egyptian deities corrupting the simulation. In order to protect the Animus data, Layla Hassan, as Bayek, must confront and defeat the manifestations to stabilize the simulation.[1]

Unlockables[edit | edit source]

Normal god defeated Difficult god defeated Weekly community challenge completed
First fight (swords) Conductor of Souls Sword of the Duat Sunslayer
Second fight (scepters) Was Scepter The Sekhem The Jackal
Third fight (shields) Tomb Protector Ammit Shield of Aaru
Fourth fight (warrior bows + outfits)

Scales of Truth
Dark Side of the Moon

Jackal's Gaze
Revenge of Anubis
Assessor of Ma'at
Radiance of Anubis

Behind the scenes[edit | edit source]

During the development of Assassin's Creed: Origins, the trials were referred to as "Juno Events", suggesting Juno was initially meant to play a role in the game.

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]