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{{Era|Memories|ACMir}}
{{Era|Memories|ACMir}}
{{Youmay|the genetic memory of Basim Ibn Ishaq|the [[Old Wounds|genetic memory]] of Eivor Varinsdottir}}
{{Youmay|Basim ibn Ishaq's genetic memory|Eivor Varinsdottir's memory of the [[Old Wounds|same name]]}}
{{Spoilerhd|5 January 2024|[[Assassin's Creed: Mirage]]}}
{{Memory Infobox
{{Memory Infobox
|name = Old Wounds
|name=Old Wounds
|image = ACMir Old Wounds 3.png
|image=ACMir Old Wounds 3.png
|description =  
|description=
|appearance = ''[[Assassin's Creed: Mirage]]''
|appearance=''[[Assassin's Creed: Mirage]]''
|type = Main
|type=Main
|reward =  
|reward=
|fullsync =  
|fullsync=
|heroclass =  
|heroclass=
|previous = [[First Order]]
|previous=[[First Order]]
|next = [[Branching Out]]<br>[[The Calling]]
|next=[[Branching Out]]<br>[[The Calling]]
|concurrent =  
|concurrent=
|source = [[Basim Ibn Ishaq]]
|source=[[Basim ibn Ishaq]]
|location = [[Anbar]], [[Abbasid Caliphate]]
|location=[[Anbar]], [[Abbasid Caliphate]]
|date = 860s
|date=860s
}}
}}
'''Old Wounds''' was a virtual representation of one of [[Basim Ibn Ishaq]]'s [[Genetic memory|genetic memories]] relived through the [[Animus]].
'''Old Wounds''' was a virtual representation of one of [[Basim ibn Ishaq]]'s [[Genetic memory|genetic memories]] relived through the [[Animus]].<ref>''[[Assassin's Creed: Mirage]]''</ref>


==Description==
==Description==
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*'''Basim:''' ''Nehal, I...''
*'''Basim:''' ''Nehal, I...''
Without saying a word, Nehal gave him a hug.
Without saying a word, Nehal gave him a hug.
*'''Nehal:''' ''Say nothing, ya sadeeqi, I am as sorry as you.''
[[File:ACMir Old Wounds 4.png|thumb|250px|Basim asking about Nehal's wellbeing]]
*'''Nehal:''' ''Say nothing, ''ya sadeeqi'' (friend), I am as sorry as you.''
*'''Basim:''' ''I have so much to tell you.''
*'''Basim:''' ''I have so much to tell you.''
*'''Nehal:''' ''And I you. We will grant each other an audience. But first, I must know something...''
*'''Nehal:''' ''And I you. We will grant each other an audience. But first, I must know something...''
Line 34: Line 34:
*'''Nehal:''' ''Why are you dressed like a peasant?''
*'''Nehal:''' ''Why are you dressed like a peasant?''
*'''Basim:''' ''Perhaps I have less to tell you than I thought.''
*'''Basim:''' ''Perhaps I have less to tell you than I thought.''
[[File:ACMir Old Wounds 4.png|thumb|250px|Basim asking about Nehal's wellbeing]]
*'''Nehal:''' ''I think I can surmise what our time apart has been like for you.''
*'''Nehal:''' ''I think I can surmise what our time apart has been like for you.''
*'''Basim:''' ''And you? You have not been living here, I hope?''
*'''Basim:''' ''And you? You have not been living here, I hope?''
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*'''Basim:''' ''On what?''
*'''Basim:''' ''On what?''
Nehal pointed to a symbol on the wall.
Nehal pointed to a symbol on the wall.
[[File:ACMir Old Wounds 5.png|thumb|250px|Basim and Nehal trying to identify the wall symbol]]
*'''Basim:''' ''Why do I know this?''
*'''Basim:''' ''Why do I know this?''
[[File:ACMir Old Wounds 5.png|thumb|250px|Basim and Nehal trying to identifying the symbol on the wall]]
*'''Nehal:''' ''Because you have seen it. On the [[Memory Seals|object]] we found at the [[Winter Palace, Anbar|Winter Palace]]. I have been trying to remember the specifics of its design.''
*'''Basim:''' ''Because you have seen it. On the [[Memory Seals|object]] we found at the [[Winter Palace, Anbar|Winter Palace]]. I have been trying to remember the specifics of its design.''
*'''Basim:''' ''You have spent all this time obsessing over this symbol? Why?''
*'''Basim:''' ''You have spent all this time obsessing over this symbol? Why?''
*'''Nehal:''' ''Because I too have seen it before. I know not [[Northern Oasis vault|where]] or when. Only that I have. Whatever it is, it calls to me. I intend to unravel its mystery. And so should you.''
*'''Nehal:''' ''Because I too have seen it before. I know not [[Northern Oasis vault|where]] or [[Isu Era|when]]. Only that I have. Whatever it is, it calls to me. I intend to unravel its [[Isu incarnation|mystery]]. And so should you.''
Basim pondered over Nehal's words.
Basim pondered over Nehal's words.
*'''Nehal:''' ''Ah, but of course, [[Hidden Ones|duty]] calls.''
[[File:ACMir Old Wounds 6.png|thumb|250px|Basim assuring Nehal he would investigate the symbol]]
[[File:ACMir Old Wounds 6.png|thumb|250px|Basim assuring Nehal he would investigate the symbol]]
*'''Nehal:''' ''Ah, but of course, [[Assassin-Templar War|duty]] calls.''
*'''Basim:''' ''Stop. I will bear in mind if it means you will spend more time outside these musty walls than you do within.''
*'''Basim:''' ''Stop. I will bear in mind if it means you will spend more time outside these musty walls than you do within.''
*'''Basim:''' ''You really do spare a thought for everyone, don't you, Basim?''
*'''Basim:''' ''You really do spare a thought for everyone, don't you, Basim?''
Line 60: Line 59:
<gallery widths="180" position="center" captionalign="center">
<gallery widths="180" position="center" captionalign="center">
ACMir Old Wounds 1.png|Basim entering his old home
ACMir Old Wounds 1.png|Basim entering his old home
ACMir Old Wounds 2.png|Nehal in his home as he had expected
ACMir Old Wounds 2.png|Nehal in his home
</gallery>
</gallery>


==References==
==References==
*''[[Assassin's Creed: Mirage]]''
{{Reflist}}
{{ACMirMemories}}
{{ACMirMemories}}
[[fr:Anciennes blessures]]
<!--[fr:Anciennes blessures]-->
[[Category:Memories of Basim Ibn Ishaq]]
[[Category:Memories of Basim ibn Ishaq]]

Latest revision as of 01:12, 25 May 2026

This article is about Basim ibn Ishaq's genetic memory. You may be looking for Eivor Varinsdottir's memory of the same name.

Old Wounds was a virtual representation of one of Basim ibn Ishaq's genetic memories relived through the Animus.[1]

Description[edit | edit source]

Basim returned to Anbar in search of Nehal.

Dialogue[edit | edit source]

Basim entered his old home in Anbar. Looking around, he found Nehal near the shelf.

  • Nehal: Basim...? It's really you...
  • Basim: Nehal, I...

Without saying a word, Nehal gave him a hug.

Basim asking about Nehal's wellbeing
  • Nehal: Say nothing, ya sadeeqi (friend), I am as sorry as you.
  • Basim: I have so much to tell you.
  • Nehal: And I you. We will grant each other an audience. But first, I must know something...
  • Basim: What?
  • Nehal: Why are you dressed like a peasant?
  • Basim: Perhaps I have less to tell you than I thought.
  • Nehal: I think I can surmise what our time apart has been like for you.
  • Basim: And you? You have not been living here, I hope?
  • Nehal: Less living, more working.
  • Basim: On what?

Nehal pointed to a symbol on the wall.

Basim and Nehal trying to identify the wall symbol
  • Basim: Why do I know this?
  • Nehal: Because you have seen it. On the object we found at the Winter Palace. I have been trying to remember the specifics of its design.
  • Basim: You have spent all this time obsessing over this symbol? Why?
  • Nehal: Because I too have seen it before. I know not where or when. Only that I have. Whatever it is, it calls to me. I intend to unravel its mystery. And so should you.

Basim pondered over Nehal's words.

Basim assuring Nehal he would investigate the symbol
  • Nehal: Ah, but of course, duty calls.
  • Basim: Stop. I will bear in mind if it means you will spend more time outside these musty walls than you do within.
  • Basim: You really do spare a thought for everyone, don't you, Basim?
  • Basim: Araki Lahiqan.

Basim left the house.

  • Basim: The Order of the Ancients are far from defeated. Master Roshan is certain to have a plan brewing to uproot them. ...and perhaps I should look into Nehal's obsession.

Outcome[edit | edit source]

Basim decided to return to the Hidden Ones in Baghdad while keeping an eye out for information on the mysterious artifact for Nehal.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter (Like Father, Like Son) - The Raptor and the Demon - The Hunt (Bird Trap - To Catch a Demon) - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake (The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor) - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
Valley of Memory
Main
Valley of Memory - The Ones Who Remain - Wares and Shadows - The Heart of Corruption - House of Memories - Tracks in the Desert - In the Vulture's Nest
Side
Stolen Goods
Tales of AlUla
Creative Interpretations - Obscure Deeds - The Sand Artist - Wine of the Bean
Contracts
Free the Animals - Managed Misfortunes - My Beautiful Bahja - Player of Games - Precious Bundle - To Save A Wedding