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Valley of Memory (memory)

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He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning Valley of Memory. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article 18 February 2026.

Where are the paintings?

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Valley of Memory was a virtual representation of one of Basim ibn Ishaq's genetic memories relived through the Animus.[1]

Description[edit | edit source]

Dervis has interesting information to share with Basim.

Dialogue[edit | edit source]

Having rushed over from the Harbiyah bureau, Basim entered Dervis' shop.

  • Dervis: Basim! Finally.
  • Basim: Have you missed me that much?
  • Dervis: I have something to show you.

Dervis handed Basim a painted tile that depicted a man in blue clothes with a small boy, to whom he gave a wooden horse toy, and an inset painting of the man overseeing a group of people and the Great Mosque of Samarra.

  • Basim: Where did you find this?
  • Dervis: A Bedouin merchant passed through, selling some items. Most stolen, I suspect. But this painting caught my eye. It reminded me of your brooch.
  • Basim: Samarra...
  • Dervis: Do you think your father painted it?
  • Basim: He and I loved this house deeply... Where did the Bedouin find it?
  • Dervis: He said he bought the painting in AlUla, from a notorious peddler of stolen goods.
  • Basim: AlUla? When I was a boy, my father read me stories of that ancient land and its mysterious monuments... He said we would go there together, when I was old enough to make the journey. I have not seen my father in many years. Not since the day he was exiled by the Khalifa. The day he left me behind.
  • Dervis: Sometimes the past chases us.
  • Basim: Dervis, what if my father is still alive? I must go to AlUla.
  • Dervis: You will likely be crossing a desert to visit a grave... Still, I understand your need to make the journey. I know the place quite well, having previously travelled there on matters of commerce...
  • Basim: You will accompany me, then?
  • Dervis: Whatever you face, Basim, I will not let you do so alone. Now, are you ready to uncover the truth about your father?
  • Basim: I am ready.

With a new outfit and provisions, Basim mounted a camel and rode to meet Dervis, unaware that Nehal was watching his departure from the shadows. Together, he and Dervis set off for al-Ula, travelling by day and resting by campfires at night. Clinging to the promise of seeing his father once more, Basim held his father's last memento, while Enkidu soared in the skies above. After some time, they arrived from the north and saw the ancient tombs of Hegra. At night, Dervis and Basim settled into a travelers' camp. Basim mused aloud about his worries.

  • Basim: I am not sure what scares me more, finding my father's resting place or finding nothing at all.
  • Dervis: Remember, it is foolish to deny the past, yet also unwise to surrender to it. Better to face it, accept it... and move on.
  • Basim: First, we go to the cemetery. If my father's grave truly lies there, I need to see it with my own eyes.
  • Dervis: It has been a long journey, Basim. Let us take the time to rest. We can go in the morning.
  • Basim: You are right... Tomorrow shall yield its answers, whatever they may be.

Outcome[edit | edit source]

Basim and Dervis travelled to al-Ula seeking Basim's father, Ishaq.

References[edit | edit source]

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter (Like Father, Like Son) - The Raptor and the Demon - The Hunt (Bird Trap - To Catch a Demon) - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake (The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor) - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
Valley of Memory
Main
Valley of Memory - The Ones Who Remain - Wares and Shadows - The Heart of Corruption - House of Memories - Tracks in the Desert - In the Vulture's Nest
Side
Stolen Goods
Tales of AlUla
Creative Interpretations - Obscure Deeds - The Sand Artist - Wine of the Bean
Contracts
Free the Animals - Managed Misfortunes - My Beautiful Bahja - Player of Games - Precious Bundle - To Save A Wedding