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House of Memories

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He who increaseth knowledge, increaseth sorrow.

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This template should be removed from the article 18 February 2026.

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House of Memories was a virtual representation of one of Basim ibn Ishaq's genetic memories relived through the Animus.[1]

Description[edit | edit source]

Following a lead learned from in his cell, Basim sought out Ishaq ibn Khalid's house in the oasis. As he approached, he couldn't help wonder about his sudden departure.

  • Basim: At last, I am almost there... But... what will I say after all these years? Will he even want to see me? My father left me in Samarra for a reason... Still, if I can at least understand why...

Just as he was entering the courtyard, Basim spotted the robbers' symbol drawn on the wall, along with diamond-shaped windows that seemed to share a resemblance with his amulet.

  • Basim: The robbers were here... Though there is no sign of bloodshed...

Basim entered the house.

  • Basim: Father! Are you here?

The house had been broken into and ransacked by the robbers. Some furniture, ceramics, and valuables had been thrown and destroyed. Yet there were no footprints or bloodstains that seem to indicate Ishaq's whereabouts. Basim inspected the house. He began by looking some of his documents on a table near the entrance.

  • Basim: These are his possessions... But where is he?

He continued by examining the study. His eyes set on a wooden-wheeled horse toy.

  • Basim: I remember this toy.

Seeing it sparked a memory of his childhood.

  • Ishaq: Here, Basim. I made this for you.
  • Young Basim: Thank you, Father!
  • Ishaq: You like?
  • Young Basim: It is the best toy ever! I want to make toys like this when I grow up.
  • Ishaq: With patience and practice, you will.

Then, he recognized an old board game that

  • Basim: We played this game the night before he left.

Then, he looked at a game board, whose characteristics were quite similar to a hnefatafl board.

  • Young Basim: Father! Where you going?
  • Ishaq: To a place not meant for little ones.
  • Young Basim: Why can't I come with you? Why can't I come?
  • Ishaq: Do not cry, Basim. Remember, you are the one who smiles. But I must go. Dervis—he will take care of you now.
  • Young Basim: Father, please! Do not leave me! Is it because of the toy I broke?
  • Ishaq: No, Basim, no!
  • Young Basim: I am sorry! I will be good! I promise! Don't leave me! Please, Father!

Afflicted by such traumatic memory, Basim decided to continue inspecting the house. This time, he searched upstairs. On a table, near the diamond-shaped windows, there was a book. Basim recognized it immediately.

  • Basim: Ah, yes, the book of bedtime songs...

Another memory of his childhood came to his mind.

  • Young Basim: (yawning) Father, sing it again.
  • Ishaq: Again? But you should be asleep.
  • Young Basim: Please, Father.
  • Ishaq: Fine, just one more time. "We will float as one, through waters so wide, no harm will come, I will be by your side."
  • Guard 1: Make it quick!

A voice interrupted Basim, it came from out of the house. A group of Caliph guards set a perimeter near the house.

  • Guard 2: So they really took the old fool?
  • Guard 3: I doubt he even noticed as they did. "Confused" does not begin to cover it.
  • Guard 2: Where did they take him?
  • Guard 3: Some camp up north, middle of nowhere. That is where their real chief holds court.
  • Guard 4: For the sake of the idiot farmers living around here, we must appear dutiful while investigating this so-called disappearance.

After dealing with those inside, Basim gathered more information from the guards who were patrolling the front yard. He eavesdropped a pair talking about the aftermath of 'Abis's death.

  • Guard 5: I heard even with 'Abis gone, his men still set ambushes all over the north of AlUla.
  • Guard 6: Hope to catch a few rich travelers, no doubt.
  • Guard 5: How do they manage without that madman barking orders?
  • Guard 6: Ah, who cares, as long as we get our share of whatever they steal.

With no further information to gather from the house or the guards, Basim left the area and set out to find his father.

Outcome[edit | edit source]

Basim found many mementos at his father's house, but not the man himself. Learning that the bandits were still active even without their leader, he sets out to the wilds north of al-Ula to discover where his father had been taken.

References[edit | edit source]

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter (Like Father, Like Son) - The Raptor and the Demon - The Hunt (Bird Trap - To Catch a Demon) - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake (The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor) - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
Valley of Memory
Main
Valley of Memory - The Ones Who Remain - Wares and Shadows - The Heart of Corruption - House of Memories - Tracks in the Desert - In the Vulture's Nest
Side
Stolen Goods
Tales of AlUla
Creative Interpretations - Obscure Deeds - The Sand Artist - Wine of the Bean
Contracts
Free the Animals - Managed Misfortunes - My Beautiful Bahja - Player of Games - Precious Bundle - To Save A Wedding