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imported>Kainzorus Prime
Maybe so, but he does it through an avatar of Ezio shown on the screens. By your logic all screens should say Desmond, instead of the Assassin shown in it.
 
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{{Era|AC|AC2}}
{{Era|Technology}}
[[File:ACII-GlyphMain 2-1.png|thumb|250px|Ezio and the Trefoil glyph]]
{{Update|''[[Assassin's Creed: Unity]]''}}
'''Glyphs''' were objects scattered around the virtual representation of [[Italy]] rendered by the [[Animus]].
[[File:ACII-GlyphMain 2-1.png|thumb|250px|Ezio and the Borromean rings glyph]]
'''Glyphs''' were data entry points scattered around the virtual representation of [[Renaissance]] [[Italy]] rendered by the [[Animus]].


[[Desmond Miles]] was able to locate several of them while reliving the memories of his ancestor, [[Ezio Auditore da Firenze]]. Each Glyph revealed significant details about the history of and conflict between the [[Assassins]] and the [[Templars]].
[[Desmond Miles]] was able to locate several of them while reliving the [[Genetic memory|genetic memories]] of his ancestor, [[Ezio Auditore da Firenze]]. Each Glyph revealed historical details about [[human]]ity, the [[Piece of Eden|Pieces]] of [[Eden]], and [[Assassin-Templar War|the conflict]] between the [[Assassins]] and the [[Templars]].


==Origins==
==History==
[[File:AC2_Eagle_Vision_Glyph.png|thumb|250px|left|Ezio activating one of the Glyphs]]
===Origins===
The Glyphs were created by [[Clay Kaczmarek]], Desmond's predecessor in the [[Animus Project]]. Clay had discovered '[[The Truth]]' during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid the file in a number of encrypted data fragments which Desmond experienced as Glyphs.
[[File:AC2 Eagle Vision Glyph.png|thumb|250px|left|Ezio activating one of the Glyphs]]
The Glyphs were created by [[Clay Kaczmarek]], Desmond's predecessor in the [[Animus Project]]. Clay had discovered "[[The Truth]]" during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid a video file in a number of encrypted data fragments, in the form of Glyphs on certain structures.<ref name="AC2">''[[Assassin's Creed II]]'' – [[21st century conversations|Modern day]]</ref>


In an effort to inform the next Animus subject of the hack, Clay left a number of cryptic images drawn in his own blood scattered across the [[Animus Project laboratory]].<ref name="ac2">''[[Assassin's Creed II]]''</ref>
In an effort to inform the next Animus subject of the hack, Clay left a number of [[Cryptic Messages|cryptic images]] drawn in his own blood scattered across the [[Animus Project laboratory]], as a clue to look for such symbols in the environments rendered by the Animus.<ref name="AC2" />


===Abstergo laboratory===
===Abstergo laboratory===
[[File:Abs Room.png|thumb|250px|Clay's messages on the bedroom wall]]
[[File:Abs Room.png|thumb|250px|Clay's messages on the bedroom wall]]
Before Desmond Miles was placed in the Animus, Abstergo had cleaned away Clay's [[Cryptic Messages|messages]].<ref name="ac1mail">''[[Assassin's Creed]]'' - [[Vidic's e-mail]] - subject line ''Subject No. 16''</ref>
Before Desmond Miles was placed in the Animus, [[Abstergo Industries|Abstergo]] had cleaned away Clay's [[Cryptic Messages|blood messages]].<ref name="AC1mail">''[[Assassin's Creed]]'' [[Warren Vidic's email]] – Subject header: "Subject No. 16"</ref> However, through the [[Bleeding Effect]], Desmond eventually gained the ability of [[Eagle Vision]], which allowed him to perceive Clay's blood writing. Although he was able to see it, Desmond could not comprehend its meaning at the time of his captivity.<ref name="AC1">''Assassin's Creed'' – Modern day</ref>
 
These messages were impossible to see with the naked eye. However, through the [[Bleeding Effect]], Desmond eventually gained the ability of [[Eagle Vision]], which allowed him to perceive Clay's messages. Although he was able to see them, Desmond could not comprehend their meaning at the time of his captivity.<ref name="ac1">''[[Assassin's Creed]]''</ref>


===In the Animus 2.0===
===In the Animus 2.0===
During the escape from Abstergo facility, [[Lucy Stillman]] took the Animus memory core, unaware that it contained the data which Clay tampered with.. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it.<ref name="ac2"/>
During the escape from Abstergo facility, [[Lucy Stillman]] took the Animus memory core, unaware that it contained the data which Clay had tampered with. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it.<ref name="AC2" />


[[File:AC2_Rebecca_Hideout_1.png|thumb|left|250px|Rebecca holding the memory core with the Glyph data]]
[[File:AC2 Rebecca Hideout 1.png|thumb|left|250px|Rebecca holding the memory core with the Glyph data]]
While reliving the memories of Ezio Auditore da Firenze, Desmond and his fellow [[Assassins]] discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data was tampered with by Clay, and came with the Abstergo memory core.<ref name="ac2"/>
While reliving the memories of Ezio Auditore, Desmond and his fellow Assassins discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data had been tampered with by Clay and came with the Abstergo memory core.<ref name="AC2" />


Desmond found numerous symbols scattered across various landmarks, which contained the encrypted file fragments. Clay used a safeguard to prevent unauthorized entry to the files, as each Glyph had to be scanned with Eagle Vision to access it.
Desmond found symbols echoing the ones in Clay's blood writing scattered across various landmarks, which contained the encrypted file fragments. Clay placed a safeguard in the files, however, as each Glyph had to be scanned with Eagle Vision to access it, and the files were only compatible with the Animus itself.<ref name="AC2" />


Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay's classified sessions at Abstergo.
Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay's classified session at Abstergo, depicting [[Adam]] and [[Eve]] running through Eden with a stolen [[Apples of Eden|Apple of Eden]].<ref name="AC2" />


The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across the human history.<ref name="ac2"/>
The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across human history.<ref name="AC2" />


===Rome===
===Rome===
[[File:Ezio Cluster Entrance.png|thumb|250px|Ezio locating a Rift]]
[[File:Ezio Cluster Entrance.png|thumb|250px|Ezio locating a Rift]]
When [[Shaun Hastings]] analyzed the results of the Glyph puzzles, he discovered the puzzles also contained coordinates to additional certain locations within the Animus. These led Desmond to a series of Cluster puzzles, accessible through the [[Rifts]] in programming in the city of [[Rome]].
When [[Shaun Hastings]] analyzed the results of the Glyph puzzles, he discovered the puzzles also contained coordinates to additional certain locations within the Animus. These led Desmond to a series of Cluster puzzles, accessible through the [[Rifts]] in programming in the city of [[Rome]].<ref name="ACB">''[[Assassin's Creed: Brotherhood]]'' – Modern day</ref>


These Rifts were also safeguarded, as they did not physically appear on the landmarks at all, unless seen with the Eagle Vision. Another notable difference was that Ezio had to physically enter a Rift, rather than just scan it.<ref name="acb">''[[Assassin's Creed: Brotherhood]]''</ref>
These Rifts were also safeguarded, as they did not physically appear on the landmarks at all unless seen with the Eagle Vision. Another notable difference was that Ezio had to physically enter a Rift, rather than just scan it.<ref name="ACB" />


==Glyph Locations==
After solving all ten of the Rift puzzles, a video message titled ''"The miracle is in the execution"'' appeared, though the Assassins figured it was not a video at all, but rather an encrypted file. Rebecca managed to make it accessible to Desmond. The file contained a course similar to the [[Animus Virtual Training Program]]. At the end, Desmond was presented with a digital image of Clay Kaczmarek, which spoke to him about Eve, the [[Sun]], [[Elijah|Desmond's son]], Eden and [[Black Room|the darkness]], before disappearing.<ref name="ACB" />
Each Glyph was located on a historical landmark within the Animus. After completing the first memory sequence, when approaching a landmark with a Glyph, the landmark's [[Database]] entry showed an 'Eye' icon.


Proximity to one was also signalled by a 'shimmering' sound effect identical to the ones heard near [[feathers]] and [[treasure chests]] as well as the [[decipher fragments]] in [[The Lost Archive]].
==Glyph locations==
Each Glyph was located on a historical landmark within the Animus. After approaching a landmark with a Glyph on it, the landmark's [[Database]] entry was marked with an eye icon. Proximity to a Glyph was also noticeable by an Animus-produced shimmering sound effect, identical to what Desmond heard near [[feather]]s and [[treasure chest]]s when reliving Ezio's life.
{|width="100%" cellspacing="0" cellpadding="0" border="1" style="text-align:center"
!scope="col" width="20%"|Picture
!scope="col" width="30%"|Location
!scope="col" width="45%"|Description
|-
|[[File:ACII Glyph - La Rosa Colta.png|180px]]
|Facing south on the roof of ''[[La Rosa Colta]]''<br>San Marco District, Florence
|An {{Wiki|Omega}} symbol with a dot in the center.
|-
|[[File:ACII Glyph - Ospedale degli Innocenti.png|180px]]
|Facing north on the eastern rooftop of the [[Ospedale degli Innocenti]]<br>San Marco District, Florence
|{{Wiki|Eye of Horus|The Eye}} of [[Horus]]. While this may be a reference to Horus, Egypt and all the [[Piece of Eden|Pieces]] of [[Eden]] related, it can also refer to the {{Wiki|Ordo Templi Orientis}}, a [[Germany|German]]-[[Austria]]n order similar to the [[Freemasons]] which was believed to be related to the Knights Templar, and which had the Eye of Horus drawn at the top of their Lamen.
|-
|[[File:ACII Glyph - Basilica of Santa Croce.png|180px]]
|Facing west on the northern lower roof of the [[Basilica of Santa Croce]]<br>San Marco District, Florence
|A [[Japan]]ese ''{{Wiki|torii}}''
|-
|[[File:ACII Glyph - Basilica of San Lorenzo.png|180px]]
|On the south face of the northern bell tower of the [[Basilica of San Lorenzo]]<br>Santa Maria Novella District, Florence
|{{Wiki|Nazca Lines}} of a monkey
|-
|[[File:ACII Glyph - Mercato Vecchio.png|180px]]
|Facing east in the northeast corner of the [[Mercato Vecchio]] courtyard<br>Santa Maria Novella District, Florence
|Chinese for "One who does not forget what was before is the master of what comes after."
|-
|[[File:ACII Glyph - Villa Auditore.png|180px]]
|Facing south on the southwest corner of [[Villa Auditore]], [[Monteriggioni]]
|Barcode and Date: Both the {{Wiki|Interleaved 2 of 5}} barcode and numbers in {{Wiki|Endianness|middle-endian}} format make reference to the date [[Second Disaster|21 December 2012]].
|-
|[[File:ACII Glyph - Monte Oliveto Maggiore.png|180px]]
|On the east face of the [[Monte Oliveto Maggiore]] tower, [[Tuscany]]
|{{Wiki|Step pyramid}}, a common symbol of Mayan and Egyptian architecture.
|-
|[[File:ACII Glyph - Antico Teatro Romano.png|180px]]
|Just outside [[San Gimignano]], facing west in the curved tunnel at the rear of [[Antico Teatro Romano]], Tuscany
|{{Wiki|Lorenz system}}
|-
|[[File:ACII Glyph - Torre del Diavolo.png|180px]]
|Facing north on top of [[Torre del Diavolo]], San Gimignano
|The {{Wiki|Eye of Providence}}
|-
|[[File:ACII Glyph - Torri dei Salvucci.png|180px]]
|Facing south in the gap between the [[Torri dei Salvucci]], San Gimignano
|Two {{Wiki|Japanese architecture#Asuka and Nara architecture|Nara-style pagodas}}
|-
|[[File:ACII Glyph - Santa Maria Assunta.png|180px]]
|Facing east at street level in [[Santa Maria Assunta]], San Gimignano
|Mountain Valley, most likely [[Machu Picchu]]
|-
|[[File:ACII Glyph - Avamposto Veneziano.png|180px]]
|On the north face of the [[Avamposto Veneziano]] lighthouse, [[Romagna]]
|Outline of Mount Fuji
|-
|[[File:ACII Glyph - Abbey of San Mercuriale.png|180px]]
|Facing east above the west colonnade of the [[Abbey of San Mercuriale]], [[Forlì]]
|Hebrew for {{Wiki|Jewish eschatology|Olam Haba}}, or "The World To Come" after the arrival of the Messiah in [[Judaism]]
|-
|[[File:ACII Glyph - Ponte di Rialto.png|180px]]
|Facing west beneath the east end of [[Ponte di Rialto]]<br>San Polo District, Venice
|Nazca Lines of spider
|-
|[[File:ACII Glyph - San Giacomo di Rialto.png|180px]]
|Facing east between the dome and bell tower of [[San Giacomo di Rialto]]<br>San Polo District, Venice
|Pyramid of Eden, an original design consisting of a series of eyes bound within a triangle with a radiating apple directly above it. It symbolizes the Templar plan to use the Apple in the [[Eye-Abstergo]] satellite to [[New World Order|control]] all humanity.
|-
|[[File:ACII Glyph - Gilda dei Ladri di Venezia.png|180px]]
|Facing east on the roof top of [[Thieves|Gilda dei Ladri di Venezia]]<br>San Polo District, Venice
|Three Triangles, most likely indicating the {{Wiki|Giza pyramid complex|Pyramids}} of [[Giza]], [[Egypt]].
|-
|[[File:ACII Glyph - Torre dell'Orologio.png|180px]]
|Facing up on top of [[Torre dell'Orologio]], above the clock<br>San Marco District, Venice
|{{Wiki|Borromean rings|Borromean Rings}}
|-
|[[File:ACII Glyph - Campanile di San Marco.png|180px]]
|Facing up in an open section near the top of [[Campanile di San Marco]]<br>San Marco District, Venice
|An upside-down Pentagram. Whilst the pentagram is usually affiliated throughout history with Satanic rituals, its origin comes from the [[Rome|Roman]] goddess [[Aphrodite|Venus]], as the orbit of the planet Venus forms a pentagram in space as seen from [[Earth]].
|-
|[[File:ACII Glyph - Scuola Grande di San Marco.png|180px]]
|Facing north on top of [[Scuola Grande di San Marco]]<br>Castello District, Venice
|Nazca Lines of a hummingbird
|-
|[[File:ACII Glyph - San Pietro di Castello.png|180px]]
|Facing east on top of [[San Pietro di Castello]]<br>Castello District, Venice
|{{Wiki|Mandelbrot Set}}
|}


<Tabber>
==Glyph puzzles==
Florence=====San Marco District====
The puzzles were solved in numerical order, regardless of which Glyph they were accessed through, and they often were preceded by a soundbite from Clay. Whenever stuck on a puzzle, a help option appeared and Shaun Hastings offered a hint upon activating it.
*Facing south on the roof of La Rosa Colta
<tabber>
*Facing north on the eastern rooftop of the [[Ospedale degli Innocenti]]
|-|1=
*Facing west on the northern lower roof of Santa Croce
;In The Beginning
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Hello. This is... they call me Subject Sixteen. Listen, I don't have much time. There's something I have to show you. We've been lied to this whole time. Everything we know, everything we've been brought up to believe. It's wrong. Okay, umm... I've uploaded the evidence, the file, that proves it all. But I've split it into twenty pieces and locked each with a code. {{Wiki|Queen Isabella}}... no, not her, hmm... what century is it? Umm... nevermind. I've hidden the code to the first file inside this program. Find it... find them all—and along the way you'll begin to see the truth.''
The puzzle involved finding the core similarity in each painting. It was solved by selecting the images containing apples.


====Santa Maria Novella District====
The solved puzzle.<br>
*On the south face of the northern bell tower of the church of San Lorenzo
[[File:Glyph 1 1.png|600px]]
*Facing east in the northeast corner of the [[Mercato Vecchio]] courtyard
|-|2=
;Sixty-Four Squares
An audio clip by Subject 16 played.
*'''Subject 16:''' ''The past: a vast web of connections and interconnections, all ruled by chance. Or is it?''
The puzzles were solved by rotating the various rings in turn until they formed an image.


|-|Monteriggioni=
The first solved image.<br>
*Facing south on the southwest corner of [[Villa Auditore]]
[[File:Glyph 2 1.png|600px]]


|-|Tuscany/San Gimignano=====Tuscany====
The second solved image.<br>
*On the east face of the [[Monte Oliveto Maggiore]] tower
[[File:Glyph 2 2.png|600px]]
*Just outside San Gimignano, facing west in the curved tunnel at the rear of [[Antico Teatro Romano]]


====San Gimignano====
The third solved image.<br>
*Facing north on top of [[Torre del Diavolo]]
[[File:Glyph 2 3.png|600px]]<br>
*Facing south in the gap between the [[Torre dei Salvucci]]
|-|3=
*Facing east at street level in [[Santa Maria Assunta]]
;Descendants
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Power doesn't die. It's passed on.''
The puzzle was solved by locating a hidden Apple of Eden in each image, under the infrared light.


|-|Romagna/Forlì=====Romagna====
The first solved image.<br>
*On the north face of the [[Avamposto Veneziano]] lighthouse
[[File:Glyph 3 1.png|600px]]


====Forlì====
The second solved image.<br>
*Facing east above the west colonnade of San Mercuriale
[[File:Glyph 3 2.png|600px]]


|-|Venice=====San Polo District====
The third solved image.<br>
*Facing west beneath the east end of [[Ponte di Rialto]]
[[File:Glyph 3 3.png|600px]]
*Facing east between the dome and bell tower of [[San Giacomo di Rialto]]
*Facing east on the roof top of [[Thieves|Gilda del Ladri di Venezi]]


====San Marco District====
Hidden {{Wiki|Morse code}} and {{Wiki|Pigpen cipher}} symbols containing messages were present in the images.
*Facing up on top of [[Torre dell'Orologio]], above the clock
*'''[[Franklin D. Roosevelt]]:''' On the blackboard was a Pigpen cipher which read "The Masons brought [[Apple of Eden 3|it]] across the [[Atlantic Ocean|sea]]. [[George Washington]] passed it on."
*Facing up in an open section near the top of [[Campanile di San Marco]]
*'''[[Harry Houdini]]:''' Above Houdini's feet was a Morse cipher that read "They hit him in the stomach."
*'''[[Mahatma Gandhi]]:''' A Morse cipher hidden in the image read "The bullet hit him in the chest."
|-|4=
;Infinite Knowledge
An audio clip by Subject 16 played.
*'''Subject 16:''' ''It's getting easier and easier to hack into Abstergo's mainframe. It's like I know what data I'm looking for. Like I've already lived it.''
The puzzle was solved by locating a hidden image in each photo.


====Castello District====
The first image's location.<br>
*Facing north on top of [[Scuola Grande di San Marco]]
[[File:Glyph 4 1.png|600px]]
*Facing east on top of [[San Pietro di Castello]]
</Tabber>


==Glyph Puzzles==
The second image's location.<br>
The puzzles were solved in numerical order, regardless of which Glyph they were accessed through. Whenever stuck on a puzzle, a help option appeared and [[Shaun Hastings]] offered a hint upon activating it. When referring to the picture ring puzzles, the innermost ring was called Ring 1 and the outermost ring Ring 5.
[[File:Glyph 4 2.png|600px]]


<Tabber>
The third image's location.<br>
1=====In The Beginning====
[[File:Glyph 4 3.png|600px]]
Subject 16 stated that "everything we've been brought up to believe was a lie" and explained he had proof. This proof had been split into 20 encrypted pieces and hidden in the Animus software as the Glyphs.


The puzzle to solve involved finding the "core similarity" in each painting. Desmond had to identify and select the pictures with apples: ''The Fall'', ''Hercules in the Garden of Hesperides'', ''Atalanta and Hippomenes'', ''Judgement of Paris'' and ''Idun and the Apples''.
The fourth image containing an Apple of Eden.<br>
<gallery widths="180" spacing="small" position="center" captionalign="center">
[[File:Glyph 4 4.png|600px]]
cluster 1.jpg|Apples of Eden
</gallery>
|-|
2=====Sixty-Four Squares====
Desmond had to solve 3 picture rings, spinning the various rings in turn until they formed an image. The center circle of the puzzle was fixed to provide a point of reference. Working from this center outward made visualizing the endgame easier.


Each picture was of a famous historical leader who held an Apple of Eden during their career. These leaders were [[Elizabeth I of England|Queen Elizabeth I]] (Piece #2), [[Napoleon Bonaparte]] (Piece #1) and [[George Washington]] (Piece #3).
Hidden messages were present in the images.
<gallery widths="180" spacing="small" position="center" captionalign="center">
*'''Outskirts of [[Brest]], [[France]], 1944:''' On the road was {{Wiki|hexadecimal}} cipher that read "[[Antikythera mechanism]], much older than 150 BCE."
cluster 2Elizabeth.jpg|Elizabeth I's Apple
*'''[[Beaufort]], [[South Carolina]], 1862:''' Above the hidden image was a {{Wiki|Caesar cipher}} that read "Ancient city, [[Rajasthan|Rajastan]], [[India]], irradiated by PoE."
cluster2NapoleonI.jpg|Napoleon I's Apple
*'''First pictorial representation of a gun, 900:''' Near [[Shakyamuni|Buddha]]'s face was a {{Wiki|binary code}} reading "{{Wiki|Me (mythology)|Sumerian. Me 23}}".
cluster2Washington.jpg|Washington's Apple
|-|5=
</gallery>
;Instruments of Power
|-|
An audio clip by Subject 16 played.
3=====Descendants====
*'''Subject 16:''' ''You see? Do you see what's going on? Not yet. But you will.''
Desmond was presented with a series of pictures, which were seen normally and then under a red light. When the picture was under the red light, Desmond could search the images for the hidden Apple of Eden. While searching the photos, Desmond uncovered some hidden {{Wiki|Morse}} or {{Wiki|Pigpen cipher|Masonic Pigpen}} symbols that contained messages.
The puzzles were solved by selecting images which shared a common theme. A [[Swords of Eden|sword]] in the first set, a [[Staves of Eden|staff]] in the second set.


Subject 16 explained that each photo subject was murdered by the Templars and their Piece of Eden stolen.
The first solved puzzle.<br>
[[File:Glyph 5 1.png|600px]]


*'''[[Franklin D. Roosevelt]]:''' Apple #3 was located just below Roosevelt's knee. On the blackboard was a Pigpen cipher. This text read "The Masons brought [[Third Apple|it]] across the sea. George Washington passed it on."
The second solved puzzle.<br>
*'''[[Harry Houdini]]:''' Apple #1 was located below Houdini's head, on the water torture chamber. Above Houdini's feet was a Morse cipher that read "They hit him in the stomach."
[[File:Glyph 5 2.png|600px]]<br>
*'''[[Mahatma Gandhi]]:''' Apple #2 was located atop Gandhi's staff. Another Morse cipher was hidden in this picture, reading "The bullet hit him in the chest."
|-|6=
;Brothers
An audio clip by Subject 16 played.
*'''Subject 16:''' ''They were mostly heroes. But see, how the lineage is disrupted. The web of history traps the good, and the evil take what is not theirs!''
The puzzles were solved by rotating the various rings in turn until they formed an image of [[Cain]] slaying [[Abel]].


<gallery widths="180" spacing="small" position="center" captionalign="center">
The first puzzle required rotating Ring One 2 times to the left, Ring Two 3 times to the left, Ring Four once to the right, Ring Five 3 times to the right, and Ring Three around to complete the image.<br>
Glyph_3-1.jpg|Location of Roosevelt's Apple
[[File:Glyph 6 1.png|600px]]
Glyph_3-2.jpg|Location of Houdini's Apple
Glyph_3-3.jpg|Location of Gandhi's Apple
</gallery>
|-|
4=====Infinite Knowledge====
Desmond needed to find the Apple of Eden in each photo.


* '''My Tho, Vietnam, 1968:''' The next photo was inside the bazooka barrel on the soldier's shoulder. There was no hidden cipher text in this picture.
The second puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the left, Ring Four 4 times to the left, Ring Five once to the right, and Ring 2 around to complete the image.<br>
* '''Outskirts of Brest, France, 1944:''' The next photo was around the kneeling soldier's helmet, on the far side of the street. On the road was {{Wiki|hexadecimal}} cipher that read "{{Wiki|Antikythera Mechanism}}, much older than 150 BCE."
[[File:Glyph 6 2.png|600px]]
* '''Beaufort, South Carolina, 1862:''' The Apple was located atop one of the bayonets, slightly right to the center of the photo. Above the Apple was a {{Wiki|Caesar cipher}} that read "Ancient city, Rajastan, India, irradiated by PoE."
* '''First pictorial representation of a gun, 900:''' The final Apple was in the upper-right corner, in the hand of a demon. Near Buddha's face was a binary code reading "{{Wiki|Me (mythology)|Sumerian, Me 23}}".


<gallery widths="180" spacing="small" position="center" captionalign="center">
The third puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the right, Ring Four 5 times to the left, Ring Five once to the left, and Ring Two around to complete the image.<br>
Glyph 4-1.jpg|Solution to the first image
[[File:Glyph 6 3.png|600px]]
Glyph 4-2.jpg|Solution to the second image
Glyph 4-3.jpg|Solution to the third image
Glyph 4-4.jpg|Solution to the final image
</gallery>
|-|
5=====Instruments of Power====
One needed to select the pictures that shared a common theme. There were two sets of pictures to solve.


*The first puzzle's key was a sword: [[Perseus]], Greece; [[Attila the Hun]], Eurasia; [[Sigmund]], Norse; [[Arthur|King Arthur]], Britannia; and [[Joan of Arc]], [[France]].  Each of them held [[The Sword|Piece of Eden #25, The Sword]].
The fourth puzzle required rotating Ring Three once to the right, Ring Five 2 times to the left, Ring Four 2 times to the left, Ring Two 6 times to the right, and Ring One around to complete the image.<br>
*The second puzzle's key was a staff: [[John the Baptist]], [[Jerusalem]]; [[Alexander the Great]], Macedonia; [[Shabataka]], Egypt; [[Saint Peter|Peter]], Jerusalem; and [[Moses]], Egypt. Each of them held [[The Staff|Piece Of Eden #34, The Staff]]
[[File:Glyph 6 4.png|600px]]
<gallery widths="180" spacing="small" position="center" captionalign="center">
cluster5swords.jpg|Swords of Eden
cluster5staves.jpg|Staves of Eden
|-|
6=====Brothers====
This was a slightly more difficult variation of the picture rings. As Desmond spun a specific ring, another ring in the puzzle also moved. There were 4 rings to solve, each depicting the story of [[Cain]] and Abel.


*For the first picture, twisting Ring One 2 times to the left, Ring Two 3 times to the left, Ring Four once to the right, Ring Five 3 times to the right, and Ring Three around would complete the picture.
The quotes accompanying the images were taken from the {{Wiki|Pearl of Great Price (Mormonism)|Pearl of Great Price}}, and the Morse Code underneath the final image read "Templar texts adapted by [[Joseph Smith|Mr. Smith]]".<br>
*For the second picture, twisting Ring One 3 times to the left, Ring Three 1 time to the left, Ring Four 4 times to the left, Ring Five once to the right, and Ring 2 around completed the picture.
[[File:Glyph 6 5.png|600px]]<br>
*For the third picture, twisting Ring One 3 times to the left, Ring Three 1 time to the right, Ring Four 5 times to the left, Ring Five once to the left, and Ring Two around completed the picture.
An audio clip by Subject 16 played.
*For the fourth picture, twisting Ring Three once to the right, Ring Five 2 times to the left, Ring Four 2 times to the left, Ring Two 6 times to the right, and Ring One around completed the picture.
*'''Subject 16:''' ''Behold: The mark of Cain!''
|-|7=
;Keep On Seeking, And You Will Find
The first puzzle required finding the core similarity in each painting. It was solved by selecting the images containing the [[Shrouds of Eden|red shroud]].<br>
[[File:Glyph 7 1.png|600px]]


The quote was from the {{Wiki|Pearl of Great Price (Mormonism)|Pearl of Great Price}}([http://lds.org/scriptures/pgp/moses/5.29-31?lang=eng#29 Moses 5:29-31]) and the Morse Code read "Templar texts adapted by {{Wiki|Joseph Smith, Jr.|Mr. Smith}}".
The second part of the puzzle involved scanning a picture of the crucified [[Jesus of Nazareth]], in search for the Shroud of Eden. The [[Templar insignia]] and the words "They took it." were hidden in the image.<br>
[[File:Glyph 7 2.png|600px]]
|-|8=
;Martyrs
The first puzzle was solved by locating a Piece of Eden using the sonar signals.


Subject 16 then proclaimed the [[Templar insignia]] (technically a Maltese Cross) was actually the Mark Of Cain.
The first solved image.<br>
[[File:Glyph 8 1.png|600px]]


<gallery widths="180" spacing="small" position="center" captionalign="center">
The second solved image.<br>
Glyph_6-6.jpg|[[Subject 16]]'s images and quote regarding The Mark of [[Cain]]
[[File:Glyph 8 2.png|600px]]
</gallery>
|-|
7====="Keep On Seeking, And You Will Find"====
The first part of this puzzle was a 'common picture' puzzle. Desmond had to identify the paintings with a person wearing a red robe: [[Joseph]], Egypt c. 1700 BCE; Jason, Greece Prehistory; [[Jesus Christ]], Jerusalem c. 30; David and Goliath, Valley of Elah c. 970 BCE; Christ Disrobed, Jerusalem c. 30. Each of them once held [[The Shroud|Piece Of Eden #66, The Shroud]]. Finishing this resulted in the {{Wiki|SPQR}} logo flashing on the screen.


The second part of the puzzle involved scanning a picture of the crucified Jesus Christ for a Piece of Eden. Desmond would hear a beeping sonar that became more rapid when approaching the target. Located around Jesus's legs was the red Shroud. Hidden amongst this picture was the [[Templar insignia]] and the words "They took it."
Each image contained a hidden message.
*'''[[Nicholas II of Russia]]:''' A binary cipher which read "17th July 1918", the date Nicholas and his entire family were [[Execution of the Romanov family|murdered]], was hidden within the image.
*'''[[Jeanne d'Arc|Joan of Arc]]:''' Hidden binary message in the image read "30th May 1431", the date Joan was burned at the stake.


<gallery widths="180" spacing="small" position="center" captionalign="center">
The next phase of this puzzle involved picking up the flame and placing it over the image of Joan, and placing the image of [[Grigori Rasputin]] over the image of Nicholas.
Glyph_7-3--article_image.jpg|Location of the Shroud in the puzzle image
</gallery>
|-|
8=====Martyrs====
Similar to the previous Glyph, Desmond needed to look for a Piece of Eden using the sonar beeps as a guide.


* '''[[Nicholas II of Russia|Czar Nicholas II]]:''' Scanning the staff Nicholas held, hidden in this picture was a {{Wiki|binary}} cipher that read "17th July 1918" (the date Nicholas and his entire family were murdered).
Image showing Joan's burning.<br>
* '''Joan of Arc:''' Scanning the sword Joan wears on her belt, another hidden binary message in this picture read "30th May 1431," the date Joan was burned at the stake.
[[File:Glyph 8 3.png|600px]]


The next phase of this puzzle involved picking up the flame and placing it over the picture of Joan. Subject 16 explained the Templars killed Joan to recover [[The Sword]]. After Desmond placed the image of [[Rasputin]] over the image of Nicholas, Subject 16 explained that Nicholas used The Staff to maintain power, but Rasputin stole The Staff and Nicholas lost control of the populace, resulting in the Russian Revolution.
Image showing the [[Russian Revolution]].<br>
[[File:Glyph 8 4.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Without the staff, the Czar was powerless. He could no longer control his subjects... Revolution! Revolution!''
|-|9=
;Hat Trick
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Three thefts. Hidden by the murderers. People only see what they're trained to see. What the Organization wants them to see.''
The first puzzle involved using sonar to locate a Piece of Eden in the images.


<gallery widths="180" spacing="small" position="center" captionalign="center">
The first solved image.<br>
Glyph_8-1.jpg|Location of the Czar's staff
[[File:Glyph 9 1.png|600px]]
Glyph_8-2.jpg|Location of Joan's sword
Glyph_8-4.jpg|Final image map
</gallery>
|-|
9=====Hat Trick====
The first part of this puzzle involved using sonar to locate a Piece of Eden in the photos.


*'''Harry Houdini:''' Houdini's abdomen
Image of Houdini's grave.<br>
*'''Mahatma Gandhi:''' Gandhi's heart
[[File:Glyph 9 2.png|600px]]


The next puzzle involved solving a {{Wiki|Caesar cipher}} to obtain the access code. The cipher key was easily spotted amongst the images (6=1). The access code was 312.
The second solved image.<br>
[[File:Glyph 9 3.png|600px]]


The unlocked letter revealed the [[Templars]] plan to kill [[John F. Kennedy]] for [[wikipedia:Civil Rights Act of 1964|"planning to give the vote to everyone"]]. [[Lee Harvey Oswald|Oswald]] was the successful assassin, but another agent referred to as {{Wiki|Abraham Zapruder|"Z"}} was also present to ensure success. Once JFK was down, PE1 was used to stage a distraction on the infamous 'Grassy Knoll'. [[William Greer|The driver]] (who was trained with PE2 in the Templar labs) took advantage of the confusion to steal PE3.
Image of Gandhi's funeral procession.<br>
[[File:Glyph 9 4.png|600px]]


<gallery widths="180" spacing="small" position="center" captionalign="center">
The second puzzle involved solving a Caesar cipher to obtain the access code.
Glyph_9-1.jpg|Solution to Houdini's picture
Glyph_9-3.jpg|Solution to Gandhi's picture
Glyph_9-5.jpg|JFK's Caesar wheel
</gallery>
|-|
10=====Apollo====
The first puzzle involved using sonar to locate and identify the {{Wiki|Apollo 11}} landing module. The module was not actually over the Moon itself but out in space, around lower left of the picture. Over the Moon was a Mason pigpen cipher that read "[[Lyndon B. Johnson|Johnson]] was one of them. The bee's drone too. Follow the money".


The next puzzle was another picture ring. Spinning Ring Five 6 times to the left, Ring Two 4 times to the left, Ring Four 3 times to the right, Ring Three 5 times to the left, and Ring One completed the puzzle.
The solved Caesar wheel.<br>
[[File:Glyph 9 5.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''The [[Wolf|wolves]] are out [[hunting]]. Where, oh where, has [[John F. Kennedy|Jack]] [[Assassination of John F. Kennedy|gone]]?''
A message followed.<br>
[[File:Glyph 9 6.png|600px]]
|-|10=
;Apollo
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Something was up there. Something abandoned long ago.''
The first puzzle involved using sonar to locate and identify the [[Apollo 11]] landing module.


The final puzzle involved using sonar to locate the Piece of Eden. Surveying the image, several hidden alterations could be found. The title of the Moon photo read "Apollo 11 photograph released to public"; underneath it read "Original unreleased negative." When scanned, the US Flag contained the Abstergo logo, and the white flag contained the [[Templar insignia]], resembling the Jerusalem cross. [[Piece of Eden #5]] could be found next to the astronaut's foot on the left.
The solved image.<br>
[[File:Glyph 10 1.png|600px]]


<gallery widths="180" spacing="small" position="center" captionalign="center">
A Masonic pigpen cipher that read "[[Lyndon B. Johnson|Johnson]] was one of them. The [[Buzz Aldrin|bee's drone]] too. Follow the money" was hidden in the image.
Glyph_10-1.jpg|Solution to the first picture
Glyph_10-3.jpg|Location of the Apple on the Moon
</gallery>
</Tabber>
<Tabber>
11=====The Inventor====
This puzzle began with a letter from [[Nikola Tesla]] before giving Desmond two 'find the Apple' pictures. Unlike previous puzzles, Desmond couldn't home in on the sonar.


*'''{{Wiki|Wardenclyffe Tower}}:''' Directly above the centre-most door in the picture, the image hid 3 unencrypted quotes from Tesla.
The next puzzle was solved by correctly aligning the gaps across the rings.
*'''Tesla c.1900:''' The Apple was in Tesla's hands. Also hidden in this picture was a Caesar cipher reading "He used it to develop a bottomless source of energy. {{Wiki|Nikola Tesla#Later years|Telefunken Wireless Station}}".


Subject 16 revealed that Tesla found the Fourth Apple in Croatia, but the Templars found the Apple in Tesla's lab and used it to drive Tesla mad.
The solved image.<br>
[[File:Glyph 10 2.png|600px]]


For the final image, moving the cursor over each of the light globes activated them.
The third puzzle involved using sonar signals to locate the [[Apple of Eden 5|Apple of Eden]].


<gallery widths="180" spacing="small" position="center" captionalign="center">
The solved image.<br>
Glyph_11-2.jpg|Solution to the first image
[[File:Glyph 10 3.png|600px]]<br>
Glyph_11-3.jpg|Solution to the second image
An audio clip by Subject 16 played.
Glyph_11-4.jpg|The final image map
*'''Subject 16:''' ''With Jack deep underground, it was easy.''
</gallery>
Hidden messages were present in a negative visible underneath the official image. When scanned, the flag on the landing module contained the Abstergo logo, and the white flag contained the [[Templar insignia]].
|-|
[[File:AC2 Glyph 10 4.png|600px]]
12=====Titans of Industry====
|-|11=
The first puzzle was a Caesar wheel: the key was hidden in the schematics that was also shown on the page, 4=1. The password was thus 240.
;The Inventor
An audio clip by Subject 16 played.
*'''Subject 16:''' ''He wanted to stop the cycle, to tell the secret. Shit. I've got to keep thinking through the headaches.''
A message preceded the first puzzle.<br>
[[File:Glyph 11 1.png|600px]]


For the next map, the cursor over each of the light globe deactivated them.
The first puzzle involved activating all the lightbulbs across the world map.


The next puzzle was a 'spot the Apple' picture, showing {{Wiki|Mark Twain}} in Tesla's lab. The Apple was in Twain's hands; there was also a hidden Morse cipher reading "They used it to make Tesla go insane. The organization took his research. {{Wiki|Alien Property Custodian}}."
The first solved image.<br>
[[File:Glyph 11 2.png|600px]]


Desmond was then shown a letter from [[Thomas Edison]] to a [[J. P. Morgan|Mr. Morgan]], both Templars, discussing Tesla's intention to use the Fourth Apple to provide free electricity and information networks, against the Templars ideas. Edison thus urged Morgan to cut Tesla's funding.
The second puzzle was solved by finding hidden images in the photos.


Now Desmond had a second Caesar wheel to solve: but some of the symbols used on the wheel were obscured. The symbol pattern was fairly simple: dashes represent multiple dots, which represent a tally. The key to the Caesar wheel was split amongst two images: the Model T car (2) and the cover of the newspaper. The code to enter was thus:<br />
The second solved image.<br>
<gallery widths="250" spacing="small" position="center" captionalign="center">
[[File:Glyph 11 3.png|600px]]
TruthCode01.gif
</gallery>


The next letter was from [[Henry Ford]] to Edison. Edison apparently gave (or at least authorized the use of) the Fourth Apple by Ford, allowing Ford to keep his workers on lower wages. Ford was eventually instructed to give the Apple to "[[Adolf Hitler|H]]," who would "take over" and begin a [[World War II|war]] that would allow a new Templar order to arise from the chaos. The letter also revealed the Templars knew H was intending to "purge" Europe and that Ford, at least, supported this idea. The letter also implied that [[Harvey Firestone|Firestone]] was also a Templar.
The third solved image.<br>
[[File:Glyph 11 4.png|600px]]


<gallery widths="180" spacing="small" position="center" captionalign="center">
Hidden message were present in the images.
Glyph_12-1.jpg|Solution to the first Caesar wheel
*'''{{Wiki|Wardenclyffe Tower}}:''' The image hid three quotes from [[Nikola Tesla]].
Glyph_12-2.jpg|The image map
*'''Nikola Tesla c. 1900:''' A Caesar cipher reading "He used it to develop a bottomless source of energy. {{Wiki|Nikola Tesla#Later years|Telefunken Wireless Station}}" was hidden in arcs of energy shooting from the coil.
Glyph_12-4.jpg|Solution to the Mark Twain image
An audio clip by Subject 16 played.
Glyph_12-5.jpg|Solution to the second Caesar wheel
*'''Subject 16:''' ''He found [[Apple of Eden 4|it]] in Croatia. They would find it in his lab.''
</gallery>
|-|12=
|-|
;Titans of Industry
13=====I Am Become Death, The Destroyer of Worlds====
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.
The first phase of the puzzle was another partially-obscured Caesar wheel. The two pictures on the left each had the key: one had the number 9 while the other had a triangle rafter highlighted. When the wheel was aligned, Desmond saw how the symbols go from triangles to squares and circles. The solution was thus:<br />
<gallery widths="250" spacing="small" position="center" captionalign="center">
TruthCode02.gif
</gallery>
An Abstergo memo instructed a Templar to give "[[J. Robert Oppenheimer|O]]" the authorization to proceed with a real-world verification of his experiments.


The next screen presented a big red button. There were no hidden texts here, so pushing the button revealed a video clip of an atomic explosion.
The solved puzzle.<br>
[[File:Glyph 12 1.png|600px]]


The final screen presented a 'sonar location' puzzle. Listening to the sounds of the Geiger counter allowed Desmond to home in on the access code that completed the puzzle.
A message followed.<br>
[[File:Glyph 12 2.png|600px]]


<gallery widths="180" spacing="small" position="center" captionalign="center">
The second puzzle involved breaking all lightbulbs across the globe.
Glyph_13-1.jpg|The Caesar wheel
Glyph_13-5.jpg|Location of the access code
</gallery>
|-|
14=====Bloodlines====
[[Subject 16]] was starting to deteriorate. He had visions of holding a rifle at Gettysburg, stabbing a man and getting blood on his waistcoat; of an opera soprano who cried as they copulated; and of speaking at the Forum but no one listening.


The only puzzle involved selecting the paintings with a common theme: that of the union of gods and mortals. The paintings are: ''Danaë Visited by Zeus'', ''[[Jupiter]] and Io'', ''Leda and the Swan'', ''Cupid and Psyche'', and the ''Rape of Europa''.
The solved image.<br>
[[File:Glyph 12 3.png|600px]]


Subject 16 then revealed the Assassins' abilities were the result of interbreeding between humans and [[Those Who Came Before]].
The third puzzle involved selecting the Apple of Eden held in [[Mark Twain]]'s hands.<br>
<gallery widths="180" spacing="small" position="center" captionalign="center">
[[File:Glyph 12 4.png|600px]]<br>
Cluster14assassins.jpg|Birth of the Assassins
An audio clip by Subject 16 played.
</gallery>
*'''Subject 16:''' ''He wanted everyone to know the secret. To set us all free. They used it to drive him insane.''
|-|
15=====Guardians====
The first puzzle was a picture ring (of {{Wiki|Ivan the Terrible}} holding his dead [[Ivan Ivanovich of Russia|son]]). Twisting Ring Three 2 times to the right, Ring One 4 times to the right, Ring Four 5 times to the right, Ring One 5 times to the left, Ring Two 5 times to the left, and Ring Five 5 times to the right to complete the puzzle.


The next part was a map of targets murdered by the Assassins. The cursor moved over each one to complete the puzzle.
A hidden Morse cipher reading "They used it to make Tesla go insane. The organization took his research. {{Wiki|Office of Alien Property Custodian|Alien Property Custodian Office}}." was present in the image.


<gallery widths="180" spacing="small" position="center" captionalign="center">
The fourth puzzle involved solving a Caesar cipher to obtain the access code.
Glyph_15-2.jpg|The map of Assassin targets
</gallery>
|-|
16=====The Cavalry====
The puzzle began with a letter sent to Nikola Tesla from the Assassins, warning of the Templar's plan for Tunguska. A map was then presented with various place names, but only one name marked the correct spot: [[Tunguska explosion|Tunguska]]. If the cursor hit any place names other than Tunguska, the names would shuffle again. Moving the cursor over the Tunguska text revealed a portrait of Nikola Tesla and a picture of The Staff; dragging the Staff to Tesla completed the puzzle.


An anonymous memo appeared from 1908: the Templars had taken [[The Staff]] to Tunguska to conduct experiments on it, but the Assassins recruited Tesla to destroy the artifact. The Assassins knew Tesla's career had been destroyed by the Templars, and so Tesla agreed. The Staff was destroyed before the Templars could take advantage of it.
The solved puzzle.<br>
<gallery widths="180" spacing="small" position="center" captionalign="center">
[[File:Glyph 12 5.png|600px]]
cluster16teslaletter.jpg|Tesla's letter from the Assassins
</gallery>
|-|
17=====The Bunker====
The Caesar wheel in this puzzle didn't simply obscure two portions: the order of the symbols in the code box was random and there were some fake symbols to choose from as well. Looking at the symbols in the wheel and counting the number of sharp vertices, a pattern could be discerned. On the image with the tank, the < symbol was shown, and between the pictures was the number 4; placing the symbol at the number 4 on the wheel aligned it correctly. The number of angles in the picture was lesser than the number given in the wheel by three angles from the number 3 onwards. For 0, 1, and 2, the number of angles were 7,8, and 9 respectively. The solution to the wheel was thus:<br />
<gallery widths="250" spacing="small" position="center" captionalign="center">
TruthCode03.gif
</gallery>


An Abstergo memo showed that the war had mostly gone to plan by ushering in a new order, but "H" was supposed to meet "[[Winston Churchill|C]]" with the Piece of Eden and didn't make the expected rendezvous on 30 April 1945.
A message followed.<br>
[[File:Glyph 12 6.png|600px]]
|-|13=
;I Am Become Death, The Destroyer of Worlds
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.


Subject 16 explained that although the Templars ushered in their new order, the Assassins were able to kill [[Adolf Hitler]].
The solved puzzle.<br>
[[File:Glyph 13 1.png|600px]]


The final part of the puzzle involved locating the Assassin emblem in a picture of the {{Wiki|Führerbunker}}. Looking in the upper-right corner over the bunker entrance revealed the emblem.
A message followed.<br>
On the wall of the small cubic building in front of the bunker was a hidden Caesar cipher reading "The double was killed in the bunker".
[[File:Glyph 13 2.png|600px]]


<gallery widths="180" spacing="small" position="center" captionalign="center">
The next image presented a big red button, which had to be pressed to continue.<br>
Glyph_17-1.jpg|The Caesar wheel
[[File:Glyph 13 3.png|600px]]
Glyph_17-3.jpg| The bunker image
</gallery>
|-|
18=====Synapses====
The first phase of the puzzle was a Caesar wheel. The key to the cipher was amongst the black & white brain images, but two necessary symbols were obscured from the wheel. As Shaun explained, the 'trees' were 'ones' and the 'mountains' were 'tens': the values of the wheel were still in order. The correct key was thus:<br />
<gallery widths="250" spacing="small" position="center" captionalign="center">
TruthCode04.gif
</gallery>
Desmond was then presented with an article from the inaugural issue of ''Biological Frontier'' from January 2012. This article, by Doctors Yijie Wu and PJ Traunero, described a unique neurotransmitter that appeared exclusively in humans and yet did not react to any sort of stimulation.


The second part of the puzzle involved moving the cursor over the various synapses within the picture. Amongst the nerve lines were two circular parts.
A recording of the atomic bomb test followed.<br>
[[File:Glyph 13 4.png|600px]]


Subject 16 revealed the neurotransmitter described by Wu & Traunero reacted in the presence of a [[Piece of Eden]].
The second puzzle involved using a Geiger counter to locate the numeric code.


<gallery widths="180" spacing="small" position="center" captionalign="center">
The solved image.<br>
Glyph_18-1.jpg|Solution to the Caesar wheel
[[File:Glyph 13 5.png|600px]]
Glyph_18-2.jpg|Location of the various synapses
|-|14=
</gallery>
;Bloodlines
|-|
An full speech by Subject 16 played.
19=====The Fourth Day====
*'''Subject 16:''' ''I don't know what's happening to me. I've been in the machine, they keep putting me back in. And I am losing control. It's all blurring together. I'm holding a [[Firearm|rifle]]. {{Wiki|Battle of Gettysburg|Gettysburg}} is in the distance. I just stabbed a man, and there's blood on my waistcoat. I'm at the opera, the soprano is so beautiful. I'm in bed with her, she cries as I fuck her. I'm speaking at the [[Roman Forum|Forum]], no one listens. I'm in the forest hunting. The [[moon]]. I can see the moon. I'm here. I have to stay here until you understand! Listen. Why do we have these gifts, these abilities? Because it's [[Hybrid|in our blood]].''
Subject 16 advised "[[First Disaster|It]] happened once before. The Pieces were once part of a whole." The first puzzle was a 'common theme' picture set: selecting the five pictures revealed a depiction of the sun: Nazca Textile c. 200; Aztec Calendar Stone 1427; The Eastern Gate 1816; Book of the Dead c. 1310 BCE.; Sistine Chapel Ceiling Fresco 1512.
The puzzle was solved by selecting the paintings which portrayed a union of gods and mortals.


Finally Desmond needed to locate the Earth within the picture of the Sun. It was located just below and left of the center.  There were also four unencrypted messages in the picture, indicating that "fire from the heavens" caused terrible loss of life.
The solved image.<br>
[[File:Glyph 14 1.png|600px]]
|-|15=
;Guardians
The first puzzle was solved by rotating the various rings in turn until they formed an image.


<gallery widths="180" spacing="small" position="center" captionalign="center">
The solved image.<br>
Glyph_19-2.jpg|Picture location puzzle
[[File:Glyph 15 1.png|600px]]
</gallery>
|-|
20=====The Origin of the Species====
The first puzzle was a picture ring: twisting Ring Five 10 times to the right, Ring Four 2 times to the left, Ring Three 2 times to the right, Ring Two 5 times to the right, and Ring One 3 times to the left completed the puzzle.


Next was a picture location puzzle. There were no hidden messages in the picture. When the cursor was held over the eye at the top of the picture an image of the {{Wiki|Vitruvian Man}} is revealed, which was Desmond's target.
The second puzzle involved highlighting various [[assassination]] targets across the globe.


Desmond would now come to a Caesar wheel that had no values on it whatsoever. The clue was in the Assassin's creed that was displayed: ''everything is permitted''. Submitting any combination of symbols allowed the puzzle to proceed.
The solved image.<br>
[[File:Glyph 15 2.png|600px]]
|-|16=
;The Cavalry
An audio clip by Subject 16 played.
*'''Subject 16:''' ''[[Tunguska explosion|It]] happened in 1908. Uhh... Or was it 2008? 1708? I can't remember!''
A message preceded the first puzzle.<br>
[[File:Glyph 16 1.png|600px]]


Desmond was shown an Abstergo memo from 3 January 1997, instructing that faked fossil evidence must be planted for {{Wiki|Tim D. White}} to find so the world continued to believe human evolution did not have any assistance.
The first puzzle involved selecting [[Tunguska]] on the map.<br>
[[File:Glyph 16 4.png|600px]]


For the final part of the puzzle, moving Desmond's Apple cursor over each of the bones in the hominid skeleton transmuted the skeleton into a ''Homo sapiens'' skeleton.
The second puzzle involved dragging the Staff of Eden to the portrait of Nikola Tesla.<br>
[[File:Glyph 16 2.png|600px]]


<gallery widths="180" spacing="small" position="center" captionalign="center">
A recording of the Tunguska explosion was displayed afterwards.<br>
Glyph_20-2.jpg|Solution to the picture location puzzle
[[File:Glyph 16 3.png|600px]]
Glyph_20-3.jpg|The final Caesar wheel
|-|17=
</gallery>
;The Bunker
</Tabber>
The first puzzle involved solving a Caesar cipher to obtain the access code.


==Related Achievements/Trophies==
The solved puzzle.<br>
{|border="1" cellpadding="2" style="text-align:center"
[[File:Glyph 17 1.png|600px]]
!width="64"|Icon
 
!width="300"|Name
A message followed.<br>
!width="200"|How to obtain
[[File:Glyph 17 2.png|600px]]
!width="64"|Points
 
!width="64"|Trophy
The second puzzle was solved by locating the [[Assassin insignia]] in the image of the ''[[Führerbunker]]''.
|-
 
|[[File:TipOfTheIceberg-ACII-trophy.PNG|64px]]
The solved image.<br>
!Tip of the Iceberg
[[File:Glyph 17 3.png|600px]]<br>
|Use Ezio's Eagle Vision to scan a Glyph in the environment
An audio clip by Subject 16 played.
|10[[File:G.png]]
*'''Subject 16:''' ''They engineered the war, they engineered the peace, but they weren't going to get away with it. Find our mark.''
|Bronze
A hidden Caesar cipher which read "The double was killed in the bunker" was present in the image.
|-
 
|[[File:VitruvianMan-ACII-trophy.PNG|64px]]
An image of the destroyed bunker was displayed afterwards.<br>
!Vitruvian Man
[[File:Glyph 17 4.png|600px]]
|Unlock all 20 pieces of Subject 16's video
|-|18=
|20[[File:G.png]]
;Synapses
|Bronze
An audio clip by Subject 16 played.
|}
*'''Subject 16:''' ''It's getting harder. All the pain across time, it hurts too much. She sees me raise the [[Short blade|knife]]. Only a little bit longer now.''
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.
 
The solved puzzle.<br>
[[File:Glyph 18 1.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''In the beginning. {{Wiki|Book of Genesis|Genesis}}. Genesis.''
 
A message followed.<br>
[[File:Glyph 18 2.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''The Organization wanted the pieces. They'd tasted their power. But what were the pieces? Why did they work so well? It's as if our minds were [[Neurotransmitter|made]] for them. [[Project Anthropos|Manufactured]] to [[Slavery|obey]].''
 
The second puzzle involved moving the cursor over all of the synapses.<br>
[[File:Glyph 18 3.png|600px]]
|-|19=
;The Fourth Day
An audio clip by Subject 16 played.
*'''Subject 16:''' ''The end. Almost the end. It happened before. The Pieces were once part of a whole.''
The first puzzle was solved by selecting the images containing depictions of the [[Sun]].
 
The solved puzzle.<br>
[[File:Glyph 19 1.png|600px]]
 
The second puzzle involved using sonar signals to locate the [[Earth]] within the Sun.
 
The solved image.<br>
[[File:Glyph 19 2.png|600px]]<br>
A hidden message of a {{Wiki|Hopi mythology|Hopi prophecy}} reading "A container of ashes might one day be thrown from the sky, which would burn the land and boil the ocean. – Hopi" was present in the image.
|-|20=
;Origin of the Species
An audio clip by Subject 16 played.
*'''Subject 16:''' ''A few still know the truth. It is around us in signs, and paintings, faces, documents, but... but we don't see it. See, we are... we are blind to our own creation.''
The first puzzle was solved by rotating the various rings in turn until they formed an image.
 
The solved puzzle.<br>
[[File:Glyph 20 1.png|600px]]
 
The second puzzle was solved by locating the hidden image.
 
The solved image.<br>
[[File:Glyph 20 2.png|600px]]
 
The third puzzle had the words "[[The Creed|Nothing is True, Everything is Permitted]]" written in it, meaning this puzzle had no right or wrong answer to it.<br>
[[File:Glyph 20 3.png|600px]]
 
A message followed.<br>
[[File:Glyph 20 4.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''I can't do it. Can I do it? Will it set me free from this endless ring of time? I feel the [[guillotine]] cut my throat, the bullet hit my chest, the water fill my lungs. The blood spills out thick and red. It's time to get out.''
 
The fourth puzzle was solved by using the Apple of Eden to alter the hominid skeleton into a human one.
 
The image of skeleton being altered.<br>
[[File:Glyph 20 5.png|600px]]<br>
A final audio clip by Subject 16 played.
*'''Subject 16:''' ''Ah, the moon. I can see the stars. My mind is gone. Lucy, I can't wait any longer. I'm ready to go. She sees me raise the knife.''
</tabber>
 
==Appearances==
*''[[Assassin's Creed]]'' {{1st}}
*''[[Assassin's Creed II]]''
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Unity]]''


==References==
==References==
{{Reflist}}
{{Reflist}}
{{AC2}}
{{AC2}}
{{ACB}}
{{ACU}}
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[[Category:Animus]]
[[Category:Animus]]

Latest revision as of 03:36, 12 May 2026

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Unity.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

Ezio and the Borromean rings glyph

Glyphs were data entry points scattered around the virtual representation of Renaissance Italy rendered by the Animus.

Desmond Miles was able to locate several of them while reliving the genetic memories of his ancestor, Ezio Auditore da Firenze. Each Glyph revealed historical details about humanity, the Pieces of Eden, and the conflict between the Assassins and the Templars.

History[edit | edit source]

Origins[edit | edit source]

Ezio activating one of the Glyphs

The Glyphs were created by Clay Kaczmarek, Desmond's predecessor in the Animus Project. Clay had discovered "The Truth" during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid a video file in a number of encrypted data fragments, in the form of Glyphs on certain structures.[1]

In an effort to inform the next Animus subject of the hack, Clay left a number of cryptic images drawn in his own blood scattered across the Animus Project laboratory, as a clue to look for such symbols in the environments rendered by the Animus.[1]

Abstergo laboratory[edit | edit source]

Clay's messages on the bedroom wall

Before Desmond Miles was placed in the Animus, Abstergo had cleaned away Clay's blood messages.[2] However, through the Bleeding Effect, Desmond eventually gained the ability of Eagle Vision, which allowed him to perceive Clay's blood writing. Although he was able to see it, Desmond could not comprehend its meaning at the time of his captivity.[3]

In the Animus 2.0[edit | edit source]

During the escape from Abstergo facility, Lucy Stillman took the Animus memory core, unaware that it contained the data which Clay had tampered with. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it.[1]

Rebecca holding the memory core with the Glyph data

While reliving the memories of Ezio Auditore, Desmond and his fellow Assassins discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data had been tampered with by Clay and came with the Abstergo memory core.[1]

Desmond found symbols echoing the ones in Clay's blood writing scattered across various landmarks, which contained the encrypted file fragments. Clay placed a safeguard in the files, however, as each Glyph had to be scanned with Eagle Vision to access it, and the files were only compatible with the Animus itself.[1]

Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay's classified session at Abstergo, depicting Adam and Eve running through Eden with a stolen Apple of Eden.[1]

The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across human history.[1]

Rome[edit | edit source]

Ezio locating a Rift

When Shaun Hastings analyzed the results of the Glyph puzzles, he discovered the puzzles also contained coordinates to additional certain locations within the Animus. These led Desmond to a series of Cluster puzzles, accessible through the Rifts in programming in the city of Rome.[4]

These Rifts were also safeguarded, as they did not physically appear on the landmarks at all unless seen with the Eagle Vision. Another notable difference was that Ezio had to physically enter a Rift, rather than just scan it.[4]

After solving all ten of the Rift puzzles, a video message titled "The miracle is in the execution" appeared, though the Assassins figured it was not a video at all, but rather an encrypted file. Rebecca managed to make it accessible to Desmond. The file contained a course similar to the Animus Virtual Training Program. At the end, Desmond was presented with a digital image of Clay Kaczmarek, which spoke to him about Eve, the Sun, Desmond's son, Eden and the darkness, before disappearing.[4]

Glyph locations[edit | edit source]

Each Glyph was located on a historical landmark within the Animus. After approaching a landmark with a Glyph on it, the landmark's Database entry was marked with an eye icon. Proximity to a Glyph was also noticeable by an Animus-produced shimmering sound effect, identical to what Desmond heard near feathers and treasure chests when reliving Ezio's life.

Picture Location Description
Facing south on the roof of La Rosa Colta
San Marco District, Florence
An Omega symbol with a dot in the center.
Facing north on the eastern rooftop of the Ospedale degli Innocenti
San Marco District, Florence
The Eye of Horus. While this may be a reference to Horus, Egypt and all the Pieces of Eden related, it can also refer to the Ordo Templi Orientis, a German-Austrian order similar to the Freemasons which was believed to be related to the Knights Templar, and which had the Eye of Horus drawn at the top of their Lamen.
Facing west on the northern lower roof of the Basilica of Santa Croce
San Marco District, Florence
A Japanese torii
On the south face of the northern bell tower of the Basilica of San Lorenzo
Santa Maria Novella District, Florence
Nazca Lines of a monkey
Facing east in the northeast corner of the Mercato Vecchio courtyard
Santa Maria Novella District, Florence
Chinese for "One who does not forget what was before is the master of what comes after."
Facing south on the southwest corner of Villa Auditore, Monteriggioni Barcode and Date: Both the Interleaved 2 of 5 barcode and numbers in middle-endian format make reference to the date 21 December 2012.
On the east face of the Monte Oliveto Maggiore tower, Tuscany Step pyramid, a common symbol of Mayan and Egyptian architecture.
Just outside San Gimignano, facing west in the curved tunnel at the rear of Antico Teatro Romano, Tuscany Lorenz system
Facing north on top of Torre del Diavolo, San Gimignano The Eye of Providence
Facing south in the gap between the Torri dei Salvucci, San Gimignano Two Nara-style pagodas
Facing east at street level in Santa Maria Assunta, San Gimignano Mountain Valley, most likely Machu Picchu
On the north face of the Avamposto Veneziano lighthouse, Romagna Outline of Mount Fuji
Facing east above the west colonnade of the Abbey of San Mercuriale, Forlì Hebrew for Olam Haba, or "The World To Come" after the arrival of the Messiah in Judaism
Facing west beneath the east end of Ponte di Rialto
San Polo District, Venice
Nazca Lines of spider
Facing east between the dome and bell tower of San Giacomo di Rialto
San Polo District, Venice
Pyramid of Eden, an original design consisting of a series of eyes bound within a triangle with a radiating apple directly above it. It symbolizes the Templar plan to use the Apple in the Eye-Abstergo satellite to control all humanity.
Facing east on the roof top of Gilda dei Ladri di Venezia
San Polo District, Venice
Three Triangles, most likely indicating the Pyramids of Giza, Egypt.
Facing up on top of Torre dell'Orologio, above the clock
San Marco District, Venice
Borromean Rings
Facing up in an open section near the top of Campanile di San Marco
San Marco District, Venice
An upside-down Pentagram. Whilst the pentagram is usually affiliated throughout history with Satanic rituals, its origin comes from the Roman goddess Venus, as the orbit of the planet Venus forms a pentagram in space as seen from Earth.
Facing north on top of Scuola Grande di San Marco
Castello District, Venice
Nazca Lines of a hummingbird
Facing east on top of San Pietro di Castello
Castello District, Venice
Mandelbrot Set

Glyph puzzles[edit | edit source]

The puzzles were solved in numerical order, regardless of which Glyph they were accessed through, and they often were preceded by a soundbite from Clay. Whenever stuck on a puzzle, a help option appeared and Shaun Hastings offered a hint upon activating it.

In The Beginning

An audio clip by Subject 16 played.

  • Subject 16: Hello. This is... they call me Subject Sixteen. Listen, I don't have much time. There's something I have to show you. We've been lied to this whole time. Everything we know, everything we've been brought up to believe. It's wrong. Okay, umm... I've uploaded the evidence, the file, that proves it all. But I've split it into twenty pieces and locked each with a code. Queen Isabella... no, not her, hmm... what century is it? Umm... nevermind. I've hidden the code to the first file inside this program. Find it... find them all—and along the way you'll begin to see the truth.

The puzzle involved finding the core similarity in each painting. It was solved by selecting the images containing apples.

The solved puzzle.

Sixty-Four Squares
An audio clip by Subject 16 played.
  • Subject 16: The past: a vast web of connections and interconnections, all ruled by chance. Or is it?
The puzzles were solved by rotating the various rings in turn until they formed an image. The first solved image.
The second solved image.
The third solved image.

Descendants
An audio clip by Subject 16 played.
  • Subject 16: Power doesn't die. It's passed on.
The puzzle was solved by locating a hidden Apple of Eden in each image, under the infrared light. The first solved image.
The second solved image.
The third solved image.
Hidden Morse code and Pigpen cipher symbols containing messages were present in the images.

Infinite Knowledge
An audio clip by Subject 16 played.
  • Subject 16: It's getting easier and easier to hack into Abstergo's mainframe. It's like I know what data I'm looking for. Like I've already lived it.
The puzzle was solved by locating a hidden image in each photo. The first image's location.
The second image's location.
The third image's location.
The fourth image containing an Apple of Eden.
Hidden messages were present in the images.

Instruments of Power
An audio clip by Subject 16 played.
  • Subject 16: You see? Do you see what's going on? Not yet. But you will.
The puzzles were solved by selecting images which shared a common theme. A sword in the first set, a staff in the second set. The first solved puzzle.
The second solved puzzle.

Brothers
An audio clip by Subject 16 played.
  • Subject 16: They were mostly heroes. But see, how the lineage is disrupted. The web of history traps the good, and the evil take what is not theirs!
The puzzles were solved by rotating the various rings in turn until they formed an image of Cain slaying Abel. The first puzzle required rotating Ring One 2 times to the left, Ring Two 3 times to the left, Ring Four once to the right, Ring Five 3 times to the right, and Ring Three around to complete the image.
The second puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the left, Ring Four 4 times to the left, Ring Five once to the right, and Ring 2 around to complete the image.
The third puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the right, Ring Four 5 times to the left, Ring Five once to the left, and Ring Two around to complete the image.
The fourth puzzle required rotating Ring Three once to the right, Ring Five 2 times to the left, Ring Four 2 times to the left, Ring Two 6 times to the right, and Ring One around to complete the image.
The quotes accompanying the images were taken from the Pearl of Great Price, and the Morse Code underneath the final image read "Templar texts adapted by Mr. Smith".

An audio clip by Subject 16 played.
  • Subject 16: Behold: The mark of Cain!

Keep On Seeking, And You Will Find
The first puzzle required finding the core similarity in each painting. It was solved by selecting the images containing the red shroud.
The second part of the puzzle involved scanning a picture of the crucified Jesus of Nazareth, in search for the Shroud of Eden. The Templar insignia and the words "They took it." were hidden in the image.

Martyrs
The first puzzle was solved by locating a Piece of Eden using the sonar signals. The first solved image.
The second solved image.
Each image contained a hidden message.
  • Nicholas II of Russia: A binary cipher which read "17th July 1918", the date Nicholas and his entire family were murdered, was hidden within the image.
  • Joan of Arc: Hidden binary message in the image read "30th May 1431", the date Joan was burned at the stake.
The next phase of this puzzle involved picking up the flame and placing it over the image of Joan, and placing the image of Grigori Rasputin over the image of Nicholas. Image showing Joan's burning.
Image showing the Russian Revolution.

An audio clip by Subject 16 played.
  • Subject 16: Without the staff, the Czar was powerless. He could no longer control his subjects... Revolution! Revolution!

Hat Trick
An audio clip by Subject 16 played.
  • Subject 16: Three thefts. Hidden by the murderers. People only see what they're trained to see. What the Organization wants them to see.
The first puzzle involved using sonar to locate a Piece of Eden in the images. The first solved image.
Image of Houdini's grave.
The second solved image.
Image of Gandhi's funeral procession.
The second puzzle involved solving a Caesar cipher to obtain the access code. The solved Caesar wheel.

An audio clip by Subject 16 played. A message followed.

Apollo
An audio clip by Subject 16 played.
  • Subject 16: Something was up there. Something abandoned long ago.
The first puzzle involved using sonar to locate and identify the Apollo 11 landing module. The solved image.
A Masonic pigpen cipher that read "Johnson was one of them. The bee's drone too. Follow the money" was hidden in the image. The next puzzle was solved by correctly aligning the gaps across the rings. The solved image.
The third puzzle involved using sonar signals to locate the Apple of Eden. The solved image.

An audio clip by Subject 16 played.
  • Subject 16: With Jack deep underground, it was easy.
Hidden messages were present in a negative visible underneath the official image. When scanned, the flag on the landing module contained the Abstergo logo, and the white flag contained the Templar insignia.

The Inventor
An audio clip by Subject 16 played.
  • Subject 16: He wanted to stop the cycle, to tell the secret. Shit. I've got to keep thinking through the headaches.
A message preceded the first puzzle.
The first puzzle involved activating all the lightbulbs across the world map. The first solved image.
The second puzzle was solved by finding hidden images in the photos. The second solved image.
The third solved image.
Hidden message were present in the images. An audio clip by Subject 16 played.
  • Subject 16: He found it in Croatia. They would find it in his lab.

Titans of Industry
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code. The solved puzzle.
A message followed.
The second puzzle involved breaking all lightbulbs across the globe. The solved image.
The third puzzle involved selecting the Apple of Eden held in Mark Twain's hands.

An audio clip by Subject 16 played.
  • Subject 16: He wanted everyone to know the secret. To set us all free. They used it to drive him insane.
A hidden Morse cipher reading "They used it to make Tesla go insane. The organization took his research. Alien Property Custodian Office." was present in the image. The fourth puzzle involved solving a Caesar cipher to obtain the access code. The solved puzzle.
A message followed.

I Am Become Death, The Destroyer of Worlds
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code. The solved puzzle.
A message followed.
The next image presented a big red button, which had to be pressed to continue.
A recording of the atomic bomb test followed.
The second puzzle involved using a Geiger counter to locate the numeric code. The solved image.

Bloodlines
An full speech by Subject 16 played.
  • Subject 16: I don't know what's happening to me. I've been in the machine, they keep putting me back in. And I am losing control. It's all blurring together. I'm holding a rifle. Gettysburg is in the distance. I just stabbed a man, and there's blood on my waistcoat. I'm at the opera, the soprano is so beautiful. I'm in bed with her, she cries as I fuck her. I'm speaking at the Forum, no one listens. I'm in the forest hunting. The moon. I can see the moon. I'm here. I have to stay here until you understand! Listen. Why do we have these gifts, these abilities? Because it's in our blood.
The puzzle was solved by selecting the paintings which portrayed a union of gods and mortals. The solved image.

Guardians
The first puzzle was solved by rotating the various rings in turn until they formed an image. The solved image.
The second puzzle involved highlighting various assassination targets across the globe. The solved image.

The Cavalry
An audio clip by Subject 16 played.
  • Subject 16: It happened in 1908. Uhh... Or was it 2008? 1708? I can't remember!
A message preceded the first puzzle.
The first puzzle involved selecting Tunguska on the map.
The second puzzle involved dragging the Staff of Eden to the portrait of Nikola Tesla.
A recording of the Tunguska explosion was displayed afterwards.

The Bunker
The first puzzle involved solving a Caesar cipher to obtain the access code. The solved puzzle.
A message followed.
The second puzzle was solved by locating the Assassin insignia in the image of the Führerbunker. The solved image.

An audio clip by Subject 16 played.
  • Subject 16: They engineered the war, they engineered the peace, but they weren't going to get away with it. Find our mark.
A hidden Caesar cipher which read "The double was killed in the bunker" was present in the image. An image of the destroyed bunker was displayed afterwards.

Synapses
An audio clip by Subject 16 played.
  • Subject 16: It's getting harder. All the pain across time, it hurts too much. She sees me raise the knife. Only a little bit longer now.
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code. The solved puzzle.

An audio clip by Subject 16 played.
  • Subject 16: In the beginning. Genesis. Genesis.
A message followed.

An audio clip by Subject 16 played.
  • Subject 16: The Organization wanted the pieces. They'd tasted their power. But what were the pieces? Why did they work so well? It's as if our minds were made for them. Manufactured to obey.
The second puzzle involved moving the cursor over all of the synapses.

The Fourth Day
An audio clip by Subject 16 played.
  • Subject 16: The end. Almost the end. It happened before. The Pieces were once part of a whole.
The first puzzle was solved by selecting the images containing depictions of the Sun. The solved puzzle.
The second puzzle involved using sonar signals to locate the Earth within the Sun. The solved image.

A hidden message of a Hopi prophecy reading "A container of ashes might one day be thrown from the sky, which would burn the land and boil the ocean. – Hopi" was present in the image.

Origin of the Species
An audio clip by Subject 16 played.
  • Subject 16: A few still know the truth. It is around us in signs, and paintings, faces, documents, but... but we don't see it. See, we are... we are blind to our own creation.
The first puzzle was solved by rotating the various rings in turn until they formed an image. The solved puzzle.
The second puzzle was solved by locating the hidden image. The solved image.
The third puzzle had the words "Nothing is True, Everything is Permitted" written in it, meaning this puzzle had no right or wrong answer to it.
A message followed.

An audio clip by Subject 16 played.
  • Subject 16: I can't do it. Can I do it? Will it set me free from this endless ring of time? I feel the guillotine cut my throat, the bullet hit my chest, the water fill my lungs. The blood spills out thick and red. It's time to get out.
The fourth puzzle was solved by using the Apple of Eden to alter the hominid skeleton into a human one. The image of skeleton being altered.

A final audio clip by Subject 16 played.
  • Subject 16: Ah, the moon. I can see the stars. My mind is gone. Lucy, I can't wait any longer. I'm ready to go. She sees me raise the knife.

Appearances[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Assassin's Creed IIModern day
  2. Assassin's CreedWarren Vidic's email – Subject header: "Subject No. 16"
  3. Assassin's Creed – Modern day
  4. 4.0 4.1 4.2 Assassin's Creed: Brotherhood – Modern day