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[[File:Glyph18_-_Torre_Dell'Orologio2--article_image.jpg|thumb|202px|Ezio and the Trefoil glyph.]]
{{Era|Technology}}
{{Update|''[[Assassin's Creed: Unity]]''}}
[[File:ACII-GlyphMain 2-1.png|thumb|250px|Ezio and the Borromean rings glyph]]
'''Glyphs''' were data entry points scattered around the virtual representation of [[Renaissance]] [[Italy]] rendered by the [[Animus]].


'''Glyphs''' are encrypted messages that appear when using Eagle Vision in various locations in ''[[Assassin's Creed II]]''. They also appear as [[Cryptic Messages]] in the original ''[[Assassin's Creed]]'' as part of the cliffhanger ending, and in ''[[Assassin's Creed: Brotherhood]]'' (in modified form) as [[Rifts]]. They were created by the late [[Subject 16]] as his final message to the world, an apparent attempt to stop [[Abstergo]] from achieving [[New World Order|their goal]].
[[Desmond Miles]] was able to locate several of them while reliving the [[Genetic memory|genetic memories]] of his ancestor, [[Ezio Auditore da Firenze]]. Each Glyph revealed historical details about [[human]]ity, the [[Piece of Eden|Pieces]] of [[Eden]], and [[Assassin-Templar War|the conflict]] between the [[Assassins]] and the [[Templars]].


==Origins and Purpose==
==History==
[[File:0.jpg|thumb|right|202px|The data inside each glyph must be unlocked.]]
===Origins===
[[File:AC2 Eagle Vision Glyph.png|thumb|250px|left|Ezio activating one of the Glyphs]]
The Glyphs were created by [[Clay Kaczmarek]], Desmond's predecessor in the [[Animus Project]]. Clay had discovered "[[The Truth]]" during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid a video file in a number of encrypted data fragments, in the form of Glyphs on certain structures.<ref name="AC2">''[[Assassin's Creed II]]'' – [[21st century conversations|Modern day]]</ref>


In ''Assassin's Creed II'', before [[Lucy Stillman]] and Desmond Miles fled from Abstergo Industries, Lucy stole a memory core containing data from the [[Animus]], to be used in the Animus 2.0, the Animus version utilized by the [[Assassins]]. It was later discovered that Subject 16 had hacked into the Animus to place the glyphs, and they had been accidentally copied into the Animus 2.0 by Lucy. Coincidentally, it was also discovered that Subject 16 and Desmond shared a common ancestor: [[Ezio Auditore da Firenze]].
In an effort to inform the next Animus subject of the hack, Clay left a number of [[Cryptic Messages|cryptic images]] drawn in his own blood scattered across the [[Animus Project laboratory]], as a clue to look for such symbols in the environments rendered by the Animus.<ref name="AC2" />


In order to ensure security, Subject 16 locked each file with a series of puzzles, with each set of puzzles relevant to the content of the encoded message within the glyph.
===Abstergo laboratory===
[[File:Abs Room.png|thumb|250px|Clay's messages on the bedroom wall]]
Before Desmond Miles was placed in the Animus, [[Abstergo Industries|Abstergo]] had cleaned away Clay's [[Cryptic Messages|blood messages]].<ref name="AC1mail">''[[Assassin's Creed]]'' – [[Warren Vidic's email]] – Subject header: "Subject No. 16"</ref> However, through the [[Bleeding Effect]], Desmond eventually gained the ability of [[Eagle Vision]], which allowed him to perceive Clay's blood writing. Although he was able to see it, Desmond could not comprehend its meaning at the time of his captivity.<ref name="AC1">''Assassin's Creed'' – Modern day</ref>


[[File:Ac2PigpenCipherKey.png|thumb|The Pigpen cipher used in [[Assassin's Creed 2]]]]
===In the Animus 2.0===
Each of the glyphs contain a hidden message, which is encoded within image or voice files placed within the puzzle sequence. These messages contain snippets of information about the [[Templars]] and the roles that the [[Pieces of Eden]] have played throughout [[Humans|human]] history. Each glyph also contains a small piece of a video that combine after successfully unlocking all of the glyphs, revealing a final video that Subject 16 calls "[[The Truth]]."
During the escape from Abstergo facility, [[Lucy Stillman]] took the Animus memory core, unaware that it contained the data which Clay had tampered with. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it.<ref name="AC2" />


Regardless of the order in which the glyphs are located, the order of the puzzles required to unlock each one will remain the same. As areas with glyphs are discovered, they will be added to the Animus 2.0 database, with specific symbols in a manner similar to the [[Assassin's Tombs]].
[[File:AC2 Rebecca Hideout 1.png|thumb|left|250px|Rebecca holding the memory core with the Glyph data]]
While reliving the memories of Ezio Auditore, Desmond and his fellow Assassins discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data had been tampered with by Clay and came with the Abstergo memory core.<ref name="AC2" />


==Glyph Locations==
Desmond found symbols echoing the ones in Clay's blood writing scattered across various landmarks, which contained the encrypted file fragments. Clay placed a safeguard in the files, however, as each Glyph had to be scanned with Eagle Vision to access it, and the files were only compatible with the Animus itself.<ref name="AC2" />
From left to right are the maps for; [[Venice]], [[Florence]], [[Tuscany]], [[Romagna]] and [[Monteriggioni]].
<gallery widths="120" captionalign="left">
Venice.png
Florence.png
Tuscany.png
Romagna.png
Monteriggioni.png
</gallery>


===Monteriggioni===
Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay's classified session at Abstergo, depicting [[Adam]] and [[Eve]] running through Eden with a stolen [[Apples of Eden|Apple of Eden]].<ref name="AC2" />
*Facing south on the southwest corner of [[Villa Auditore]].


===Florence===
The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across human history.<ref name="AC2" />
*San Marco District; facing south on the roof of La Rosa Colta.
*San Marco District; facing north on the eastern rooftop of the [[Ospedale degli Innocenti]].
*San Marco District; Facing west on the northern lower roof of Santa Croce.
*Santa Maria Novella District; On the south face of the northern bell tower of the church of San Lorenzo.
*Santa Maria Novella District; Facing east in the northeast corner of the [[Mercato Vecchio]] courtyard.


===Tuscany/San Gimignano===
===Rome===
*Tuscany; on the east face of the [[Monte Oliveto Maggiore]] tower.
[[File:Ezio Cluster Entrance.png|thumb|250px|Ezio locating a Rift]]
*Tuscany, just outside San Gimignano; facing west in the curved tunnel at the rear of [[Antico Teatro Romano]].
When [[Shaun Hastings]] analyzed the results of the Glyph puzzles, he discovered the puzzles also contained coordinates to additional certain locations within the Animus. These led Desmond to a series of Cluster puzzles, accessible through the [[Rifts]] in programming in the city of [[Rome]].<ref name="ACB">''[[Assassin's Creed: Brotherhood]]'' – Modern day</ref>
*Tuscany, San Gimignano; facing north on top of [[Torre del Diavolo]] .
*Tuscany, San Gimignano; facing south in the gap between the [[Torre dei Salvucci|Torre dei Salvuci]].
*Tuscany, San Gimignano; facing east at street level in [[Santa Maria Assunta]].


===Romagna/Forli===
These Rifts were also safeguarded, as they did not physically appear on the landmarks at all unless seen with the Eagle Vision. Another notable difference was that Ezio had to physically enter a Rift, rather than just scan it.<ref name="ACB" />
*Romagna; on the north face of the [[Avamposto Veneziano]] lighthouse.
*Romagna, Forlì; facing east above the west colonnade of San Mercuriale.


===Venice===
After solving all ten of the Rift puzzles, a video message titled ''"The miracle is in the execution"'' appeared, though the Assassins figured it was not a video at all, but rather an encrypted file. Rebecca managed to make it accessible to Desmond. The file contained a course similar to the [[Animus Virtual Training Program]]. At the end, Desmond was presented with a digital image of Clay Kaczmarek, which spoke to him about Eve, the [[Sun]], [[Elijah|Desmond's son]], Eden and [[Black Room|the darkness]], before disappearing.<ref name="ACB" />
*San Polo; facing west beneath the east end of [[Ponte di Rialto]].
*San Polo; facing east between the dome and bell tower of [[San Giacomo di Rialto]].
*Venice, San Polo; facing east on the roof top of [[Thieves|Gilda del Ladri di Venezi]].
*San Marco; facing up on top of [[Torre dell'Orologio]], above the clock.
*San Marco; facing up in an open section near the top of [[Campanile di San Marco]].
*Castello; facing north on top of [[Scuola Grande di San Marco]].
*Castello; facing east on top of [[San Pietro di Castello]].


==Glyph Puzzles==
==Glyph locations==
When referring to the picture ring puzzles, the innermost ring is called Ring 1 and the outermost ring is called Ring 5.
Each Glyph was located on a historical landmark within the Animus. After approaching a landmark with a Glyph on it, the landmark's [[Database]] entry was marked with an eye icon. Proximity to a Glyph was also noticeable by an Animus-produced shimmering sound effect, identical to what Desmond heard near [[feather]]s and [[treasure chest]]s when reliving Ezio's life.
{|width="100%" cellspacing="0" cellpadding="0" border="1" style="text-align:center"
!scope="col" width="20%"|Picture
!scope="col" width="30%"|Location
!scope="col" width="45%"|Description
|-
|[[File:ACII Glyph - La Rosa Colta.png|180px]]
|Facing south on the roof of ''[[La Rosa Colta]]''<br>San Marco District, Florence
|An {{Wiki|Omega}} symbol with a dot in the center.
|-
|[[File:ACII Glyph - Ospedale degli Innocenti.png|180px]]
|Facing north on the eastern rooftop of the [[Ospedale degli Innocenti]]<br>San Marco District, Florence
|{{Wiki|Eye of Horus|The Eye}} of [[Horus]]. While this may be a reference to Horus, Egypt and all the [[Piece of Eden|Pieces]] of [[Eden]] related, it can also refer to the {{Wiki|Ordo Templi Orientis}}, a [[Germany|German]]-[[Austria]]n order similar to the [[Freemasons]] which was believed to be related to the Knights Templar, and which had the Eye of Horus drawn at the top of their Lamen.
|-
|[[File:ACII Glyph - Basilica of Santa Croce.png|180px]]
|Facing west on the northern lower roof of the [[Basilica of Santa Croce]]<br>San Marco District, Florence
|A [[Japan]]ese ''{{Wiki|torii}}''
|-
|[[File:ACII Glyph - Basilica of San Lorenzo.png|180px]]
|On the south face of the northern bell tower of the [[Basilica of San Lorenzo]]<br>Santa Maria Novella District, Florence
|{{Wiki|Nazca Lines}} of a monkey
|-
|[[File:ACII Glyph - Mercato Vecchio.png|180px]]
|Facing east in the northeast corner of the [[Mercato Vecchio]] courtyard<br>Santa Maria Novella District, Florence
|Chinese for "One who does not forget what was before is the master of what comes after."
|-
|[[File:ACII Glyph - Villa Auditore.png|180px]]
|Facing south on the southwest corner of [[Villa Auditore]], [[Monteriggioni]]
|Barcode and Date: Both the {{Wiki|Interleaved 2 of 5}} barcode and numbers in {{Wiki|Endianness|middle-endian}} format make reference to the date [[Second Disaster|21 December 2012]].
|-
|[[File:ACII Glyph - Monte Oliveto Maggiore.png|180px]]
|On the east face of the [[Monte Oliveto Maggiore]] tower, [[Tuscany]]
|{{Wiki|Step pyramid}}, a common symbol of Mayan and Egyptian architecture.
|-
|[[File:ACII Glyph - Antico Teatro Romano.png|180px]]
|Just outside [[San Gimignano]], facing west in the curved tunnel at the rear of [[Antico Teatro Romano]], Tuscany
|{{Wiki|Lorenz system}}
|-
|[[File:ACII Glyph - Torre del Diavolo.png|180px]]
|Facing north on top of [[Torre del Diavolo]], San Gimignano
|The {{Wiki|Eye of Providence}}
|-
|[[File:ACII Glyph - Torri dei Salvucci.png|180px]]
|Facing south in the gap between the [[Torri dei Salvucci]], San Gimignano
|Two {{Wiki|Japanese architecture#Asuka and Nara architecture|Nara-style pagodas}}
|-
|[[File:ACII Glyph - Santa Maria Assunta.png|180px]]
|Facing east at street level in [[Santa Maria Assunta]], San Gimignano
|Mountain Valley, most likely [[Machu Picchu]]
|-
|[[File:ACII Glyph - Avamposto Veneziano.png|180px]]
|On the north face of the [[Avamposto Veneziano]] lighthouse, [[Romagna]]
|Outline of Mount Fuji
|-
|[[File:ACII Glyph - Abbey of San Mercuriale.png|180px]]
|Facing east above the west colonnade of the [[Abbey of San Mercuriale]], [[Forlì]]
|Hebrew for {{Wiki|Jewish eschatology|Olam Haba}}, or "The World To Come" after the arrival of the Messiah in [[Judaism]]
|-
|[[File:ACII Glyph - Ponte di Rialto.png|180px]]
|Facing west beneath the east end of [[Ponte di Rialto]]<br>San Polo District, Venice
|Nazca Lines of spider
|-
|[[File:ACII Glyph - San Giacomo di Rialto.png|180px]]
|Facing east between the dome and bell tower of [[San Giacomo di Rialto]]<br>San Polo District, Venice
|Pyramid of Eden, an original design consisting of a series of eyes bound within a triangle with a radiating apple directly above it. It symbolizes the Templar plan to use the Apple in the [[Eye-Abstergo]] satellite to [[New World Order|control]] all humanity.
|-
|[[File:ACII Glyph - Gilda dei Ladri di Venezia.png|180px]]
|Facing east on the roof top of [[Thieves|Gilda dei Ladri di Venezia]]<br>San Polo District, Venice
|Three Triangles, most likely indicating the {{Wiki|Giza pyramid complex|Pyramids}} of [[Giza]], [[Egypt]].
|-
|[[File:ACII Glyph - Torre dell'Orologio.png|180px]]
|Facing up on top of [[Torre dell'Orologio]], above the clock<br>San Marco District, Venice
|{{Wiki|Borromean rings|Borromean Rings}}
|-
|[[File:ACII Glyph - Campanile di San Marco.png|180px]]
|Facing up in an open section near the top of [[Campanile di San Marco]]<br>San Marco District, Venice
|An upside-down Pentagram. Whilst the pentagram is usually affiliated throughout history with Satanic rituals, its origin comes from the [[Rome|Roman]] goddess [[Aphrodite|Venus]], as the orbit of the planet Venus forms a pentagram in space as seen from [[Earth]].
|-
|[[File:ACII Glyph - Scuola Grande di San Marco.png|180px]]
|Facing north on top of [[Scuola Grande di San Marco]]<br>Castello District, Venice
|Nazca Lines of a hummingbird
|-
|[[File:ACII Glyph - San Pietro di Castello.png|180px]]
|Facing east on top of [[San Pietro di Castello]]<br>Castello District, Venice
|{{Wiki|Mandelbrot Set}}
|}
 
==Glyph puzzles==
The puzzles were solved in numerical order, regardless of which Glyph they were accessed through, and they often were preceded by a soundbite from Clay. Whenever stuck on a puzzle, a help option appeared and Shaun Hastings offered a hint upon activating it.
<tabber>
|-|1=
;In The Beginning
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Hello. This is... they call me Subject Sixteen. Listen, I don't have much time. There's something I have to show you. We've been lied to this whole time. Everything we know, everything we've been brought up to believe. It's wrong. Okay, umm... I've uploaded the evidence, the file, that proves it all. But I've split it into twenty pieces and locked each with a code. {{Wiki|Queen Isabella}}... no, not her, hmm... what century is it? Umm... nevermind. I've hidden the code to the first file inside this program. Find it... find them all—and along the way you'll begin to see the truth.''
The puzzle involved finding the core similarity in each painting. It was solved by selecting the images containing apples.
 
The solved puzzle.<br>
[[File:Glyph 1 1.png|600px]]
|-|2=
;Sixty-Four Squares
An audio clip by Subject 16 played.
*'''Subject 16:''' ''The past: a vast web of connections and interconnections, all ruled by chance. Or is it?''
The puzzles were solved by rotating the various rings in turn until they formed an image.
 
The first solved image.<br>
[[File:Glyph 2 1.png|600px]]
 
The second solved image.<br>
[[File:Glyph 2 2.png|600px]]
 
The third solved image.<br>
[[File:Glyph 2 3.png|600px]]<br>
|-|3=
;Descendants
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Power doesn't die. It's passed on.''
The puzzle was solved by locating a hidden Apple of Eden in each image, under the infrared light.
 
The first solved image.<br>
[[File:Glyph 3 1.png|600px]]
 
The second solved image.<br>
[[File:Glyph 3 2.png|600px]]
 
The third solved image.<br>
[[File:Glyph 3 3.png|600px]]
 
Hidden {{Wiki|Morse code}} and {{Wiki|Pigpen cipher}} symbols containing messages were present in the images.
*'''[[Franklin D. Roosevelt]]:''' On the blackboard was a Pigpen cipher which read "The Masons brought [[Apple of Eden 3|it]] across the [[Atlantic Ocean|sea]]. [[George Washington]] passed it on."
*'''[[Harry Houdini]]:''' Above Houdini's feet was a Morse cipher that read "They hit him in the stomach."
*'''[[Mahatma Gandhi]]:''' A Morse cipher hidden in the image read "The bullet hit him in the chest."
|-|4=
;Infinite Knowledge
An audio clip by Subject 16 played.
*'''Subject 16:''' ''It's getting easier and easier to hack into Abstergo's mainframe. It's like I know what data I'm looking for. Like I've already lived it.''
The puzzle was solved by locating a hidden image in each photo.
 
The first image's location.<br>
[[File:Glyph 4 1.png|600px]]
 
The second image's location.<br>
[[File:Glyph 4 2.png|600px]]
 
The third image's location.<br>
[[File:Glyph 4 3.png|600px]]
 
The fourth image containing an Apple of Eden.<br>
[[File:Glyph 4 4.png|600px]]
 
Hidden messages were present in the images.
*'''Outskirts of [[Brest]], [[France]], 1944:''' On the road was {{Wiki|hexadecimal}} cipher that read "[[Antikythera mechanism]], much older than 150 BCE."
*'''[[Beaufort]], [[South Carolina]], 1862:''' Above the hidden image was a {{Wiki|Caesar cipher}} that read "Ancient city, [[Rajasthan|Rajastan]], [[India]], irradiated by PoE."
*'''First pictorial representation of a gun, 900:''' Near [[Shakyamuni|Buddha]]'s face was a {{Wiki|binary code}} reading "{{Wiki|Me (mythology)|Sumerian. Me 23}}".
|-|5=
;Instruments of Power
An audio clip by Subject 16 played.
*'''Subject 16:''' ''You see? Do you see what's going on? Not yet. But you will.''
The puzzles were solved by selecting images which shared a common theme. A [[Swords of Eden|sword]] in the first set, a [[Staves of Eden|staff]] in the second set.
 
The first solved puzzle.<br>
[[File:Glyph 5 1.png|600px]]
 
The second solved puzzle.<br>
[[File:Glyph 5 2.png|600px]]<br>
|-|6=
;Brothers
An audio clip by Subject 16 played.
*'''Subject 16:''' ''They were mostly heroes. But see, how the lineage is disrupted. The web of history traps the good, and the evil take what is not theirs!''
The puzzles were solved by rotating the various rings in turn until they formed an image of [[Cain]] slaying [[Abel]].
 
The first puzzle required rotating Ring One 2 times to the left, Ring Two 3 times to the left, Ring Four once to the right, Ring Five 3 times to the right, and Ring Three around to complete the image.<br>
[[File:Glyph 6 1.png|600px]]
 
The second puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the left, Ring Four 4 times to the left, Ring Five once to the right, and Ring 2 around to complete the image.<br>
[[File:Glyph 6 2.png|600px]]
 
The third puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the right, Ring Four 5 times to the left, Ring Five once to the left, and Ring Two around to complete the image.<br>
[[File:Glyph 6 3.png|600px]]
 
The fourth puzzle required rotating Ring Three once to the right, Ring Five 2 times to the left, Ring Four 2 times to the left, Ring Two 6 times to the right, and Ring One around to complete the image.<br>
[[File:Glyph 6 4.png|600px]]
 
The quotes accompanying the images were taken from the {{Wiki|Pearl of Great Price (Mormonism)|Pearl of Great Price}}, and the Morse Code underneath the final image read "Templar texts adapted by [[Joseph Smith|Mr. Smith]]".<br>
[[File:Glyph 6 5.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Behold: The mark of Cain!''
|-|7=
;Keep On Seeking, And You Will Find
The first puzzle required finding the core similarity in each painting. It was solved by selecting the images containing the [[Shrouds of Eden|red shroud]].<br>
[[File:Glyph 7 1.png|600px]]
 
The second part of the puzzle involved scanning a picture of the crucified [[Jesus of Nazareth]], in search for the Shroud of Eden. The [[Templar insignia]] and the words "They took it." were hidden in the image.<br>
[[File:Glyph 7 2.png|600px]]
|-|8=
;Martyrs
The first puzzle was solved by locating a Piece of Eden using the sonar signals.
 
The first solved image.<br>
[[File:Glyph 8 1.png|600px]]
 
The second solved image.<br>
[[File:Glyph 8 2.png|600px]]
 
Each image contained a hidden message.
*'''[[Nicholas II of Russia]]:''' A binary cipher which read "17th July 1918", the date Nicholas and his entire family were [[Execution of the Romanov family|murdered]], was hidden within the image.
*'''[[Jeanne d'Arc|Joan of Arc]]:''' Hidden binary message in the image read "30th May 1431", the date Joan was burned at the stake.
 
The next phase of this puzzle involved picking up the flame and placing it over the image of Joan, and placing the image of [[Grigori Rasputin]] over the image of Nicholas.
 
Image showing Joan's burning.<br>
[[File:Glyph 8 3.png|600px]]
 
Image showing the [[Russian Revolution]].<br>
[[File:Glyph 8 4.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Without the staff, the Czar was powerless. He could no longer control his subjects... Revolution! Revolution!''
|-|9=
;Hat Trick
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Three thefts. Hidden by the murderers. People only see what they're trained to see. What the Organization wants them to see.''
The first puzzle involved using sonar to locate a Piece of Eden in the images.
 
The first solved image.<br>
[[File:Glyph 9 1.png|600px]]
 
Image of Houdini's grave.<br>
[[File:Glyph 9 2.png|600px]]
 
The second solved image.<br>
[[File:Glyph 9 3.png|600px]]
 
Image of Gandhi's funeral procession.<br>
[[File:Glyph 9 4.png|600px]]
 
The second puzzle involved solving a Caesar cipher to obtain the access code.
 
The solved Caesar wheel.<br>
[[File:Glyph 9 5.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''The [[Wolf|wolves]] are out [[hunting]]. Where, oh where, has [[John F. Kennedy|Jack]] [[Assassination of John F. Kennedy|gone]]?''
A message followed.<br>
[[File:Glyph 9 6.png|600px]]
|-|10=
;Apollo
An audio clip by Subject 16 played.
*'''Subject 16:''' ''Something was up there. Something abandoned long ago.''
The first puzzle involved using sonar to locate and identify the [[Apollo 11]] landing module.
 
The solved image.<br>
[[File:Glyph 10 1.png|600px]]
 
A Masonic pigpen cipher that read "[[Lyndon B. Johnson|Johnson]] was one of them. The [[Buzz Aldrin|bee's drone]] too. Follow the money" was hidden in the image.
 
The next puzzle was solved by correctly aligning the gaps across the rings.
 
The solved image.<br>
[[File:Glyph 10 2.png|600px]]
 
The third puzzle involved using sonar signals to locate the [[Apple of Eden 5|Apple of Eden]].
 
The solved image.<br>
[[File:Glyph 10 3.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''With Jack deep underground, it was easy.''
Hidden messages were present in a negative visible underneath the official image. When scanned, the flag on the landing module contained the Abstergo logo, and the white flag contained the [[Templar insignia]].
[[File:AC2 Glyph 10 4.png|600px]]
|-|11=
;The Inventor
An audio clip by Subject 16 played.
*'''Subject 16:''' ''He wanted to stop the cycle, to tell the secret. Shit. I've got to keep thinking through the headaches.''
A message preceded the first puzzle.<br>
[[File:Glyph 11 1.png|600px]]
 
The first puzzle involved activating all the lightbulbs across the world map.
 
The first solved image.<br>
[[File:Glyph 11 2.png|600px]]
 
The second puzzle was solved by finding hidden images in the photos.
 
The second solved image.<br>
[[File:Glyph 11 3.png|600px]]
 
The third solved image.<br>
[[File:Glyph 11 4.png|600px]]
 
Hidden message were present in the images.
*'''{{Wiki|Wardenclyffe Tower}}:''' The image hid three quotes from [[Nikola Tesla]].
*'''Nikola Tesla c. 1900:''' A Caesar cipher reading "He used it to develop a bottomless source of energy. {{Wiki|Nikola Tesla#Later years|Telefunken Wireless Station}}" was hidden in arcs of energy shooting from the coil.
An audio clip by Subject 16 played.
*'''Subject 16:''' ''He found [[Apple of Eden 4|it]] in Croatia. They would find it in his lab.''
|-|12=
;Titans of Industry
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.
 
The solved puzzle.<br>
[[File:Glyph 12 1.png|600px]]
 
A message followed.<br>
[[File:Glyph 12 2.png|600px]]
 
The second puzzle involved breaking all lightbulbs across the globe.
 
The solved image.<br>
[[File:Glyph 12 3.png|600px]]
 
The third puzzle involved selecting the Apple of Eden held in [[Mark Twain]]'s hands.<br>
[[File:Glyph 12 4.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''He wanted everyone to know the secret. To set us all free. They used it to drive him insane.''
 
A hidden Morse cipher reading "They used it to make Tesla go insane. The organization took his research. {{Wiki|Office of Alien Property Custodian|Alien Property Custodian Office}}." was present in the image.
 
The fourth puzzle involved solving a Caesar cipher to obtain the access code.
 
The solved puzzle.<br>
[[File:Glyph 12 5.png|600px]]
 
A message followed.<br>
[[File:Glyph 12 6.png|600px]]
|-|13=
;I Am Become Death, The Destroyer of Worlds
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.
 
The solved puzzle.<br>
[[File:Glyph 13 1.png|600px]]
 
A message followed.<br>
[[File:Glyph 13 2.png|600px]]
 
The next image presented a big red button, which had to be pressed to continue.<br>
[[File:Glyph 13 3.png|600px]]
 
A recording of the atomic bomb test followed.<br>
[[File:Glyph 13 4.png|600px]]
 
The second puzzle involved using a Geiger counter to locate the numeric code.


<Tabber>
The solved image.<br>
1=====In The Beginning====
[[File:Glyph 13 5.png|600px]]
Subject 16 states that "everything we've been brought up to believe is a lie" and explains he has proof. This proof has been split into 20 encrypted pieces and hidden in the Animus software as the Glyphs.
|-|14=
;Bloodlines
An full speech by Subject 16 played.
*'''Subject 16:''' ''I don't know what's happening to me. I've been in the machine, they keep putting me back in. And I am losing control. It's all blurring together. I'm holding a [[Firearm|rifle]]. {{Wiki|Battle of Gettysburg|Gettysburg}} is in the distance. I just stabbed a man, and there's blood on my waistcoat. I'm at the opera, the soprano is so beautiful. I'm in bed with her, she cries as I fuck her. I'm speaking at the [[Roman Forum|Forum]], no one listens. I'm in the forest hunting. The [[moon]]. I can see the moon. I'm here. I have to stay here until you understand! Listen. Why do we have these gifts, these abilities? Because it's [[Hybrid|in our blood]].''
The puzzle was solved by selecting the paintings which portrayed a union of gods and mortals.


The puzzle to solve involves finding the "core similarity" in each painting. Identify and select the pictures with apples: ''The Fall'', ''Hercules in the Garden of Hesperides'', ''Atalanta and Hippomenes'', ''Judgement of Paris'' and ''Idun and the Apples''.
The solved image.<br>
|-|
[[File:Glyph 14 1.png|600px]]
2=====Sixty-Four Squares====
|-|15=
You must solve 3 picture rings: spin the various rings in turn until they form an image.  The centre circle of the puzzle is fixed, so work you way from the inside out.  Sometimes rotating the thickest circles first makes understanding the correct positions of the smaller ones easier.
;Guardians
The first puzzle was solved by rotating the various rings in turn until they formed an image.


Each picture is of a famous historical leader who held an [[Pieces of Eden|Apple of Eden]] during their career. These leaders are [[Elizabeth I of England|Queen Elizabeth I]] (Piece #2), [[Napoleon Bonaparte]] (Piece #1) and [[George Washington]] (Piece #3).
The solved image.<br>
|-|
[[File:Glyph 15 1.png|600px]]
3=====Descendants====
You are presented with a series of pictures, which you will see normally and then under a red light.  When the picture is under the red light, you'll have to search the images for the hidden Apple of Eden.  While you're searching the paintings, you will also uncover some hidden [[wikipedia:Morse|Morse]] or [[wikipedia:Pigpen cipher|Mason Pigpen]] symbols that contain a hidden message.


Subject 16 explains that each photo subject was murdered by the Templars and their Piece of Eden stolen.
The second puzzle involved highlighting various [[assassination]] targets across the globe.


* '''[[Franklin D. Roosevelt]]:''' Apple #3 is located just below Roosevelt's knee. On the blackboard you will also find a Pigpen cipher.  This text reads "The Masons brought [[Third Apple|it]] across the sea. [[George Washington]] passed it on".
The solved image.<br>
* '''[[Harry Houdini]]:''' Apple #1 is located below Houdini's head, on the water torture chamber.  Above Houdini's feet you'll find a Morse cipher that reads "[[Templars|They]] hit him in the stomach".
[[File:Glyph 15 2.png|600px]]
* '''[[Mahatma Gandhi]]:''' Apple #2 is located atop Gandhi's staff.  Another Morse cipher is hidden in this picture, reading "The bullet hit him in the chest".
|-|16=
|-|
;The Cavalry
4=====Infinite Knowledge====
An audio clip by Subject 16 played.
Like the previous glyph, you need to find the Apple of Eden in each photo.
*'''Subject 16:''' ''[[Tunguska explosion|It]] happened in 1908. Uhh... Or was it 2008? 1708? I can't remember!''
A message preceded the first puzzle.<br>
[[File:Glyph 16 1.png|600px]]


* '''My Tho, Vietnam, 1968:''' Look inside the bazooka barrel on the soldier's shoulder.  There is no hidden cipher text in this picture.
The first puzzle involved selecting [[Tunguska]] on the map.<br>
* '''Outskirts of Brest, France, 1944:''' Check around the kneeling soldier's helmet, on the far side of the street.  On the road you will see a [[wikipedia:Hexadecimal|hexadecimal]] cipher that reads "[[wikipedia:Antikythera Mechanism|Antikythera Mechanism]], much older than 150 BCE".
[[File:Glyph 16 4.png|600px]]
* '''Beaufort, South Carolina, 1862:''' The Apple is located atop one of the bayonets, slightly right to the centre of the photo.  Above the Apple is a [[wikipedia:Caeser cipher|Caeser cipher]] that reads "Ancient city, Rajastan, India, irradiated by PoE".
* '''First pictorial representation of a gun, 900:''' The final Apple is in the upper-right corner, in the hand of a demon. Near Buddha's face is a binary code reading "[[wikipedia:Me (mythology)|Sumerian, Me 23]]".


[[File:Glyph_4-1.jpg|thumb|Solution to the first picture.]]
The second puzzle involved dragging the Staff of Eden to the portrait of Nikola Tesla.<br>
[[File:Glyph_4-2.jpg|thumb|Solution to the second picture.]]
[[File:Glyph 16 2.png|600px]]
[[File:Glyph_4-3.jpg|thumb|Solution to the third picture.]]
[[File:Glyph_4-4.jpg|thumb|Solution to the final picture.]]


|-|
A recording of the Tunguska explosion was displayed afterwards.<br>
5=====Instruments of Power====
[[File:Glyph 16 3.png|600px]]
Like the first Glyph, you need to select the pictures that share a common theme.  There are two sets of pictures to solve.
|-|17=
;The Bunker
The first puzzle involved solving a Caesar cipher to obtain the access code.


* Select the images containing swords: [[Perseus]], Greece; [[Attila the Hun]], Eurasia; [[Sigmund]], Norse; [[Arthur|King Arthur]], Britannia; [[Joan of Arc]], [[France]].  Each of them held [[The Sword|Piece of Eden #25, The Sword]].
The solved puzzle.<br>
* Select the images containing staves: [[John the Baptist]], [[Jerusalem]]; [[Alexander the Great]], Macedonia; [[Shabataka]], Egypt; [[Saint Peter|Peter]], Jerusalem; [[Moses]], Egypt. Each of them held [[The Staff|Piece Of Eden #34, The Staff]]
[[File:Glyph 17 1.png|600px]]
|-|
6=====Brothers====
This is a slightly more difficult variation of the picture rings, last seen in Glyph #2.  As you spin a specific ring, another ring in the puzzle will also move.  There are 4 rings to solve, each depicting the story of [[Cain]] and Abel.


* For the first picture, twist Ring One 2 times to the left; then twist Ring Two 3 times to the left. Twist Ring Four 1 time to the right, and Ring Five 3 times to the right. Then spin Ring Three around to complete the picture.
A message followed.<br>
* For the second picture, twist Ring One 3 times to the left, twist Ring Three 1 time to the left; then twist Ring Four 4 times to the left, and twist Ring Five 1 time to the right. Then spin Ring 2 around to complete the picture.
[[File:Glyph 17 2.png|600px]]
* For the third picture, twist Ring One 3 times to the left, twist Ring Three 1 time to the right, twist Ring Four 5 times to the left, and twist Ring Five 1 time to the left. Then spin Ring Two around to complete the picture.
* For the fourth picture, twist Ring Three 1 time to the right, twist Ring Five 2 times to the left, twist Ring Four 2 times to the left, and twist Ring Two 6 times to the right. Then spin Ring One around to complete the picture.


The quote is from the [[wikipedia:Book of Mormon|Book of Mormon]] ([http://lds.org/scriptures/pgp/moses/5.29-31?lang=eng#29 Moses 5:29-31]) and the Morse Code reads "Templar texts adapted by [[wikipedia:Joseph Smith, Jr.|Mr. Smith]]".
The second puzzle was solved by locating the [[Assassin insignia]] in the image of the ''[[Führerbunker]]''.


Subject 16 then proclaims the Templar emblem (technically a Maltese Cross) is actually the Mark Of Cain.
The solved image.<br>
|-|
[[File:Glyph 17 3.png|600px]]<br>
7=====Keep On Seeking, And You Shall Find====
An audio clip by Subject 16 played.
The first part of this puzzle is a 'common picture' puzzle.  Identify the paintings with a person wearing a red robe: [[Joseph]], Egypt c. 1700 BCE; [[Jason]], Greece Prehistory; [[Jesus Christ]], [[Jerusalem]] c. 30; David and Goliath, Valley of Elah c. 970 BCE; Christ Disrobed, Jerusalem c. 30.  Each of them once held [[The Shroud|Piece Of Eden #66, The Shroud]].
*'''Subject 16:''' ''They engineered the war, they engineered the peace, but they weren't going to get away with it. Find our mark.''
A hidden Caesar cipher which read "The double was killed in the bunker" was present in the image.


The second part of the puzzle involves scanning a picture of the crucified Jesus Christ for a Piece of Eden. You will hear a beeping sonar that becomes more rapid as you approach your target. Located around Jesus's legs is the red Shroud. Hidden amongst this picture is the Templar cross, the [[SPQR]] logo and the words "They took it".
An image of the destroyed bunker was displayed afterwards.<br>
|-|
[[File:Glyph 17 4.png|600px]]
8=====Martyrs====
|-|18=
Similar to the previous Glyph, you need to look for a Piece of Eden using the sonar beeps to guide you.
;Synapses
An audio clip by Subject 16 played.
*'''Subject 16:''' ''It's getting harder. All the pain across time, it hurts too much. She sees me raise the [[Short blade|knife]]. Only a little bit longer now.''
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.


* '''[[Nicholas II of Russia|Czar Nicholas II]]:''' Scan the Czar's staff around the centre. Hidden in this picture is a [[wikipedia:Binary|binary]] cipher that reads "17th July 1918" (the date Nicholas and his entire family were murdered).
The solved puzzle.<br>
* '''[[Jeanne d'Arc|Joan of Arc]]:''' Scan the sword in the lower portion. Another hidden binary message in this picture reads "30th May 1431", the date Joan was burned at the stake.
[[File:Glyph 18 1.png|600px]]<br>
An audio clip by Subject 16 played.
*'''Subject 16:''' ''In the beginning. {{Wiki|Book of Genesis|Genesis}}. Genesis.''


The next phase of this puzzle involves picking up the flame and placing it over the picture of Joan. Subject 16 explains the Templars killed Joan to recover [[The Sword]]. Then combine the last two images and Subject 16 explains that Nicholas used [[The Staff]] to maintain power but Rasputin stole The Staff and Nicholas lost control of the populace, resulting in the Russian Revolution.
A message followed.<br>
|-|
[[File:Glyph 18 2.png|600px]]<br>
9=====Hat Trick====
An audio clip by Subject 16 played.
The first part of this puzzle involves using sonar to locate a Piece of Eden in the photos.  (There are no hidden texts in these photos.)
*'''Subject 16:''' ''The Organization wanted the pieces. They'd tasted their power. But what were the pieces? Why did they work so well? It's as if our minds were [[Neurotransmitter|made]] for them. [[Project Anthropos|Manufactured]] to [[Slavery|obey]].''


* '''[[Harry Houdini]]:''' Houdini's abdomen.
The second puzzle involved moving the cursor over all of the synapses.<br>
* '''[[Mahatma Gandhi]]:''' Gandhi's heart.
[[File:Glyph 18 3.png|600px]]
|-|19=
;The Fourth Day
An audio clip by Subject 16 played.
*'''Subject 16:''' ''The end. Almost the end. It happened before. The Pieces were once part of a whole.''
The first puzzle was solved by selecting the images containing depictions of the [[Sun]].


The next puzzle involves solving a [[wikipedia:Caeser cipher|Caeser cipher]] to obtain the access code.  The cipher key is easily spotted amongst the images (6=1).  The access code is 321.
The solved puzzle.<br>
[[File:Glyph 19 1.png|600px]]


The unlocked letter reveals the [[Templars]] plan to kill [[John F. Kennedy]] for [[wikipedia:Civil Rights Act of 1964|"planning to give the vote to everyone"]].  [[Lee Harvey Oswald|Oswald]] was the successful assassin but another agent referred to as [[Abraham Zapruder|"Z"]] was also present to ensure success.  Once JFK was down [[First Apple|PE1]] was used to stage a distraction on the infamous 'Grassy Knoll'.  [[William Greer|The driver]] (who was trained with [[Second Apple|PE2]] in the Templar labs) took advantage of the confusion to steal [[Third Apple|PE3]].
The second puzzle involved using sonar signals to locate the [[Earth]] within the Sun.
|-|
10=====Apollo====
The first puzzle involves using sonar to locate and identify the [[wikipedia:Apollo 11|Apollo 11]] landing module.  It's not actually over the Moon itself, but out in space: around lower left of the picture.  Over the Moon is a [[wikipedia:Pigpen cipher|Mason pigpen cipher]] that reads "[[Lyndon B. Johnson|Johnson]] was one of [[Templars|them]]. The bee's drone too. Follow the money".


The next puzzle is another picture ring. Spin Ring Five 6 times to the left; twist Ring Two 4 times to the left; twist Ring Four 3 times to the right; twist Ring Three 5 times to the left. Then rotate Ring One around until the puzzle is complete.
The solved image.<br>
[[File:Glyph 19 2.png|600px]]<br>
A hidden message of a {{Wiki|Hopi mythology|Hopi prophecy}} reading "A container of ashes might one day be thrown from the sky, which would burn the land and boil the ocean. – Hopi" was present in the image.
|-|20=
;Origin of the Species
An audio clip by Subject 16 played.
*'''Subject 16:''' ''A few still know the truth. It is around us in signs, and paintings, faces, documents, but... but we don't see it. See, we are... we are blind to our own creation.''
The first puzzle was solved by rotating the various rings in turn until they formed an image.


The final puzzle involves using sonar to locate the Piece of Eden.  As you survey the image you'll find several hidden alterations.  The title of the Moon photo reads "Apollo 11 photograph released to public"; underneath it reads "Original unreleased negative." When scanned, the US Flag contains the Abstergo logo, and the white flag contains the Templar Emblem.  You can find [[Fifth Apple|Piece of Eden #5]] next to the astronaut's foot on the left.
The solved puzzle.<br>
</Tabber>
[[File:Glyph 20 1.png|600px]]
<Tabber>
11='''The Inventor'''
<br/>
'''Solution:''' Begin by moving the cursor across all the light bulbs to turn them all on. Now complete the next two puzzles.
<br/>
For the first puzzle, highlight the small picture directly above the center door. For the second, turn Infrared on and then scan Tesla's lap to find the Piece of Eden.
<br/>
'''Information:''' The picture of [[Wikipedia:Wardenclyffe Tower|Wardenclyffe]] contains three quotes of [[Nikola Tesla|Tesla]]'s; there is also a Caesar Cipher in the picture of Tesla's lab that reads "He used it to develop a bottomless source of energy. Telefunken Wireless Station" "It" is most likely a Piece of Eden.
|-|
12='''Titans of Industry'''
<br/>
'''Solution:''' For the first puzzle, enter the password "240" then touch all the light bulbs with the money cursor to deactivate them. For the second, simply ID the glowing orb in [[Wikipedia:Mark Twain|Mark Twain]]'s hands. For the third, enter the following Symbols:
<br/>
[[File:TruthCode01.gif]]
<br/>
'''Information:''' A message in Morse Code reads "They used it [the Piece of Eden] to make Tesla go insane. The organization took his research. [[Wikipedia:Alien Property Custodian|Alien Property Custodian Office]]." The second letter says that [[Henry Ford]] sent the fourth PoE to a man by the name of "H," which appears to be [[Adolf Hitler|Hitler]], since there is mention of [[World War II|a war]] starting soon. It also implies Ford and the Templars organized the Holocaust, as he says "Lord knows, that kind of purge will be good for Europe." Ford was well known as an anti-Semite.
|-|
13='''I Am Become Death, The Destroyer of Worlds'''
<br/>
'''Solution:''' Enter the password below. Then ID the red button with the cursor. After that, move the highlighter around to the bottom of the screen and use the sound to locate the code just above the bottom, just to the left of the middle.
<br/>
[[File:TruthCode02.gif]]
<br/>
'''Information:''' The letter refers to an individual called "O," and implies that the Templars were behind the creation of the Atomic Bomb. Mr. "O" is most likely [[J. Robert Oppenheimer]], a.k.a. The Father of the Atomic Bomb, meaning his is either a pawn of the Templars, or a Templar himself.
|-|
14='''Bloodlines'''
<br/>
'''Solution:''' Select the five paintings that portray a coupling between a god and a mortal: ''Danaë Visited by Zeus'', ''[[Jupiter]] and Io'', ''Leda and the Swan'' (Zeus), ''Cupid and Psyche'', and ''Rape of Europa'' (by Zeus).
<br/>
'''Information:''' Subject 16 indicates that [[Those Who Came Before]] were the original inhabitants of the Earth, and that the [[Assassins]] are the result of cross-breeding between the two.
|-|
15='''Guardians'''
<br/>
'''Solution:''' First, solve the ring puzzle by doing the following (inner ring is Ring 1, outermost ring is Ring 5): Twist Ring Three 2 times to the right; twist Ring One 4 times to the right; twist Ring Four 5 times to the right; twist Ring One 5 times to the left; twist Ring Two 5 times to the left; then twist Ring Five 5 times to the right. Then, simply move the cursor over the targets on the map to activate them.
<br/>
'''Information:''' The message shows that the various Tyrants listed were killed by the Assassins (point of interest: [[Cleopatra]] was listed as one of the Tyrants, and she was the target of [[Amunet]], one of the assassins in the [[Sanctuary]]). The Cipher painting, once solved, shows Ivan the Terrible, the first Czar of [[Russia]], holding his dead [[Ivan Ivanovich of Russia|son]]. Historically, Ivan killed his son in an argument by striking him on the head with his staff.
|-|
16='''The Cavalry'''
<br/>
'''Solution:''' For the first puzzle, place the cursor over the word "Tunguska," without hitting any other word on your way there; after that, place the cursor over the staff, then drag the staff to the portrait.
<br/>
'''Information:''' It reveals that the [[Tunguska explosion]] that occurred in 1908 was caused by [[Nikola Tesla]], working for the Assassins, who tried to destroy the [[The Staff|Staff of Eden]] as a strike against the Templars.
|-|
17='''The Bunker'''
<br/>
'''Solution:''' Enter the following password:
<br/>
[[File:TruthCode03.gif]]
<br/>
Then locate the Assassin symbol on the upper right corner of the upper right building.
<br/>
'''Information:''' One Cipher reads "His double was killed in his bunker." Near the bottom left of the picture, when highlighted, the letters RIP appear. The Templars were successful in their World Government Takeover after [[World War II|WWII]]. The "C" in the letter may be [[Winston Churchill]], implying he is a Templar; though WWII seems to have been a huge victory for the Templars, the Assassins did manage to kill [[Adolf Hitler|Hitler]] and take PoE 4.
|-|
18='''Synapses'''
<br/>
'''Solution:''' Enter the password below, then move the cursor over the eight neurotransmitters to light them up.
<br/>
[[File:TruthCode04.gif]]
<br/>
'''Information:''' The file shows that [[Those Who Came Before]] created [[humans]] as a slave race, genetically programmed to be susceptible to control by the Pieces of Eden.
|-|
19='''The Fourth Day'''
<br/>
'''Solution:''' Pick the five pictures that focus on the sun (Nazca Textile. c. 200; Aztec Calendar Stone. 1427; The Eastern Gate. 1816; Book of the Dead. c. 1310 B.C.E.; Sistine Chapel Ceiling Fresco. 1512). Then find the small image of Earth, located way between the middle and the lower left side of the sun.
<br/>
'''Information:''' Indicates that a catastrophe involving the sun previously devastated the earth. Subject 16 states that the Pieces of Eden "were once part of a whole."
|-|
20='''The Origin of the Species'''
<br/>
'''Solution:''' Solve the ring puzzle (innermost ring is "Ring 1," outermost ring is "Ring 5"): twist Ring Five 10 times to the right; twist Ring Four 2 times to the left; twist Ring Three 2 times to the right; twist Ring Two 5 times to the right; and then twist Ring One 3 times to the left. After that, select the eye at the top of the picture. When asked to enter a password, use any three glyphs; there is no real password. Then, move the cursor over the skeleton to realign the bones into a man.
<br/>
'''Information:''' The file indicates that the Templars planted false fossil evidence for human evolution, so as to hide the truth of humanity's history.
</Tabber>


===Notes===
The second puzzle was solved by locating the hidden image.
*Whenever you are stuck on a puzzle in ''Assassin's Creed II ''or'' Assassin's Creed: Brotherhood'', a help option will appear and you will receive a hint from [[Shaun Hastings|Shaun]] upon activating it.


==Related Achievements/Trophies==
The solved image.<br>
{|border="1" cellpadding="2" style="text-align:center"
[[File:Glyph 20 2.png|600px]]
!width="64"|Icon
 
!width="300"|Name
The third puzzle had the words "[[The Creed|Nothing is True, Everything is Permitted]]" written in it, meaning this puzzle had no right or wrong answer to it.<br>
!width="200"|How to obtain
[[File:Glyph 20 3.png|600px]]
!width="64"|Points
 
!width="64"|Trophy
A message followed.<br>
|-
[[File:Glyph 20 4.png|600px]]<br>
|[[File:TipOfTheIceberg-ACII-trophy.PNG|64px]]
An audio clip by Subject 16 played.
!Tip of the Iceberg
*'''Subject 16:''' ''I can't do it. Can I do it? Will it set me free from this endless ring of time? I feel the [[guillotine]] cut my throat, the bullet hit my chest, the water fill my lungs. The blood spills out thick and red. It's time to get out.''
|Use your [[Eagle Vision]] to scan a Glyph in the environment.
 
|10[[File:G.png]]
The fourth puzzle was solved by using the Apple of Eden to alter the hominid skeleton into a human one.
|Bronze
 
|-
The image of skeleton being altered.<br>
|[[File:VitruvianMan-ACII-trophy.PNG|64px]]
[[File:Glyph 20 5.png|600px]]<br>
!Vitruvian Man
A final audio clip by Subject 16 played.
|Unlock all 20 pieces of [[Subject 16]]'s [[The Truth|video]].
*'''Subject 16:''' ''Ah, the moon. I can see the stars. My mind is gone. Lucy, I can't wait any longer. I'm ready to go. She sees me raise the knife.''
|20[[File:G.png]]
</tabber>
|Bronze
|}


{{ACII}}
==Appearances==
*''[[Assassin's Creed]]'' {{1st}}
*''[[Assassin's Creed II]]''
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Unity]]''


[[es:Glifos]]
==References==
[[Category:Assassin's Creed II]]
{{Reflist}}
[[Category:Assassin's Creed II Gameplay]]
{{AC2}}
[[Category:Assassin's Creed: Brotherhood Gameplay]]
{{ACB}}
[[Category:Assassin's Creed: Brotherhood]]
{{ACU}}
<!--[nl:Tekens]
[pt-br:Glifos]
[fr:Glyphes]-->
[[Category:Animus]]

Latest revision as of 03:36, 12 May 2026

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Unity.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

Ezio and the Borromean rings glyph

Glyphs were data entry points scattered around the virtual representation of Renaissance Italy rendered by the Animus.

Desmond Miles was able to locate several of them while reliving the genetic memories of his ancestor, Ezio Auditore da Firenze. Each Glyph revealed historical details about humanity, the Pieces of Eden, and the conflict between the Assassins and the Templars.

History[edit | edit source]

Origins[edit | edit source]

Ezio activating one of the Glyphs

The Glyphs were created by Clay Kaczmarek, Desmond's predecessor in the Animus Project. Clay had discovered "The Truth" during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid a video file in a number of encrypted data fragments, in the form of Glyphs on certain structures.[1]

In an effort to inform the next Animus subject of the hack, Clay left a number of cryptic images drawn in his own blood scattered across the Animus Project laboratory, as a clue to look for such symbols in the environments rendered by the Animus.[1]

Abstergo laboratory[edit | edit source]

Clay's messages on the bedroom wall

Before Desmond Miles was placed in the Animus, Abstergo had cleaned away Clay's blood messages.[2] However, through the Bleeding Effect, Desmond eventually gained the ability of Eagle Vision, which allowed him to perceive Clay's blood writing. Although he was able to see it, Desmond could not comprehend its meaning at the time of his captivity.[3]

In the Animus 2.0[edit | edit source]

During the escape from Abstergo facility, Lucy Stillman took the Animus memory core, unaware that it contained the data which Clay had tampered with. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it.[1]

Rebecca holding the memory core with the Glyph data

While reliving the memories of Ezio Auditore, Desmond and his fellow Assassins discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data had been tampered with by Clay and came with the Abstergo memory core.[1]

Desmond found symbols echoing the ones in Clay's blood writing scattered across various landmarks, which contained the encrypted file fragments. Clay placed a safeguard in the files, however, as each Glyph had to be scanned with Eagle Vision to access it, and the files were only compatible with the Animus itself.[1]

Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay's classified session at Abstergo, depicting Adam and Eve running through Eden with a stolen Apple of Eden.[1]

The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across human history.[1]

Rome[edit | edit source]

Ezio locating a Rift

When Shaun Hastings analyzed the results of the Glyph puzzles, he discovered the puzzles also contained coordinates to additional certain locations within the Animus. These led Desmond to a series of Cluster puzzles, accessible through the Rifts in programming in the city of Rome.[4]

These Rifts were also safeguarded, as they did not physically appear on the landmarks at all unless seen with the Eagle Vision. Another notable difference was that Ezio had to physically enter a Rift, rather than just scan it.[4]

After solving all ten of the Rift puzzles, a video message titled "The miracle is in the execution" appeared, though the Assassins figured it was not a video at all, but rather an encrypted file. Rebecca managed to make it accessible to Desmond. The file contained a course similar to the Animus Virtual Training Program. At the end, Desmond was presented with a digital image of Clay Kaczmarek, which spoke to him about Eve, the Sun, Desmond's son, Eden and the darkness, before disappearing.[4]

Glyph locations[edit | edit source]

Each Glyph was located on a historical landmark within the Animus. After approaching a landmark with a Glyph on it, the landmark's Database entry was marked with an eye icon. Proximity to a Glyph was also noticeable by an Animus-produced shimmering sound effect, identical to what Desmond heard near feathers and treasure chests when reliving Ezio's life.

Picture Location Description
Facing south on the roof of La Rosa Colta
San Marco District, Florence
An Omega symbol with a dot in the center.
Facing north on the eastern rooftop of the Ospedale degli Innocenti
San Marco District, Florence
The Eye of Horus. While this may be a reference to Horus, Egypt and all the Pieces of Eden related, it can also refer to the Ordo Templi Orientis, a German-Austrian order similar to the Freemasons which was believed to be related to the Knights Templar, and which had the Eye of Horus drawn at the top of their Lamen.
Facing west on the northern lower roof of the Basilica of Santa Croce
San Marco District, Florence
A Japanese torii
On the south face of the northern bell tower of the Basilica of San Lorenzo
Santa Maria Novella District, Florence
Nazca Lines of a monkey
Facing east in the northeast corner of the Mercato Vecchio courtyard
Santa Maria Novella District, Florence
Chinese for "One who does not forget what was before is the master of what comes after."
Facing south on the southwest corner of Villa Auditore, Monteriggioni Barcode and Date: Both the Interleaved 2 of 5 barcode and numbers in middle-endian format make reference to the date 21 December 2012.
On the east face of the Monte Oliveto Maggiore tower, Tuscany Step pyramid, a common symbol of Mayan and Egyptian architecture.
Just outside San Gimignano, facing west in the curved tunnel at the rear of Antico Teatro Romano, Tuscany Lorenz system
Facing north on top of Torre del Diavolo, San Gimignano The Eye of Providence
Facing south in the gap between the Torri dei Salvucci, San Gimignano Two Nara-style pagodas
Facing east at street level in Santa Maria Assunta, San Gimignano Mountain Valley, most likely Machu Picchu
On the north face of the Avamposto Veneziano lighthouse, Romagna Outline of Mount Fuji
Facing east above the west colonnade of the Abbey of San Mercuriale, Forlì Hebrew for Olam Haba, or "The World To Come" after the arrival of the Messiah in Judaism
Facing west beneath the east end of Ponte di Rialto
San Polo District, Venice
Nazca Lines of spider
Facing east between the dome and bell tower of San Giacomo di Rialto
San Polo District, Venice
Pyramid of Eden, an original design consisting of a series of eyes bound within a triangle with a radiating apple directly above it. It symbolizes the Templar plan to use the Apple in the Eye-Abstergo satellite to control all humanity.
Facing east on the roof top of Gilda dei Ladri di Venezia
San Polo District, Venice
Three Triangles, most likely indicating the Pyramids of Giza, Egypt.
Facing up on top of Torre dell'Orologio, above the clock
San Marco District, Venice
Borromean Rings
Facing up in an open section near the top of Campanile di San Marco
San Marco District, Venice
An upside-down Pentagram. Whilst the pentagram is usually affiliated throughout history with Satanic rituals, its origin comes from the Roman goddess Venus, as the orbit of the planet Venus forms a pentagram in space as seen from Earth.
Facing north on top of Scuola Grande di San Marco
Castello District, Venice
Nazca Lines of a hummingbird
Facing east on top of San Pietro di Castello
Castello District, Venice
Mandelbrot Set

Glyph puzzles[edit | edit source]

The puzzles were solved in numerical order, regardless of which Glyph they were accessed through, and they often were preceded by a soundbite from Clay. Whenever stuck on a puzzle, a help option appeared and Shaun Hastings offered a hint upon activating it.

In The Beginning

An audio clip by Subject 16 played.

  • Subject 16: Hello. This is... they call me Subject Sixteen. Listen, I don't have much time. There's something I have to show you. We've been lied to this whole time. Everything we know, everything we've been brought up to believe. It's wrong. Okay, umm... I've uploaded the evidence, the file, that proves it all. But I've split it into twenty pieces and locked each with a code. Queen Isabella... no, not her, hmm... what century is it? Umm... nevermind. I've hidden the code to the first file inside this program. Find it... find them all—and along the way you'll begin to see the truth.

The puzzle involved finding the core similarity in each painting. It was solved by selecting the images containing apples.

The solved puzzle.

Sixty-Four Squares
An audio clip by Subject 16 played.
  • Subject 16: The past: a vast web of connections and interconnections, all ruled by chance. Or is it?
The puzzles were solved by rotating the various rings in turn until they formed an image. The first solved image.
The second solved image.
The third solved image.

Descendants
An audio clip by Subject 16 played.
  • Subject 16: Power doesn't die. It's passed on.
The puzzle was solved by locating a hidden Apple of Eden in each image, under the infrared light. The first solved image.
The second solved image.
The third solved image.
Hidden Morse code and Pigpen cipher symbols containing messages were present in the images.

Infinite Knowledge
An audio clip by Subject 16 played.
  • Subject 16: It's getting easier and easier to hack into Abstergo's mainframe. It's like I know what data I'm looking for. Like I've already lived it.
The puzzle was solved by locating a hidden image in each photo. The first image's location.
The second image's location.
The third image's location.
The fourth image containing an Apple of Eden.
Hidden messages were present in the images.

Instruments of Power
An audio clip by Subject 16 played.
  • Subject 16: You see? Do you see what's going on? Not yet. But you will.
The puzzles were solved by selecting images which shared a common theme. A sword in the first set, a staff in the second set. The first solved puzzle.
The second solved puzzle.

Brothers
An audio clip by Subject 16 played.
  • Subject 16: They were mostly heroes. But see, how the lineage is disrupted. The web of history traps the good, and the evil take what is not theirs!
The puzzles were solved by rotating the various rings in turn until they formed an image of Cain slaying Abel. The first puzzle required rotating Ring One 2 times to the left, Ring Two 3 times to the left, Ring Four once to the right, Ring Five 3 times to the right, and Ring Three around to complete the image.
The second puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the left, Ring Four 4 times to the left, Ring Five once to the right, and Ring 2 around to complete the image.
The third puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the right, Ring Four 5 times to the left, Ring Five once to the left, and Ring Two around to complete the image.
The fourth puzzle required rotating Ring Three once to the right, Ring Five 2 times to the left, Ring Four 2 times to the left, Ring Two 6 times to the right, and Ring One around to complete the image.
The quotes accompanying the images were taken from the Pearl of Great Price, and the Morse Code underneath the final image read "Templar texts adapted by Mr. Smith".

An audio clip by Subject 16 played.
  • Subject 16: Behold: The mark of Cain!

Keep On Seeking, And You Will Find
The first puzzle required finding the core similarity in each painting. It was solved by selecting the images containing the red shroud.
The second part of the puzzle involved scanning a picture of the crucified Jesus of Nazareth, in search for the Shroud of Eden. The Templar insignia and the words "They took it." were hidden in the image.

Martyrs
The first puzzle was solved by locating a Piece of Eden using the sonar signals. The first solved image.
The second solved image.
Each image contained a hidden message.
  • Nicholas II of Russia: A binary cipher which read "17th July 1918", the date Nicholas and his entire family were murdered, was hidden within the image.
  • Joan of Arc: Hidden binary message in the image read "30th May 1431", the date Joan was burned at the stake.
The next phase of this puzzle involved picking up the flame and placing it over the image of Joan, and placing the image of Grigori Rasputin over the image of Nicholas. Image showing Joan's burning.
Image showing the Russian Revolution.

An audio clip by Subject 16 played.
  • Subject 16: Without the staff, the Czar was powerless. He could no longer control his subjects... Revolution! Revolution!

Hat Trick
An audio clip by Subject 16 played.
  • Subject 16: Three thefts. Hidden by the murderers. People only see what they're trained to see. What the Organization wants them to see.
The first puzzle involved using sonar to locate a Piece of Eden in the images. The first solved image.
Image of Houdini's grave.
The second solved image.
Image of Gandhi's funeral procession.
The second puzzle involved solving a Caesar cipher to obtain the access code. The solved Caesar wheel.

An audio clip by Subject 16 played. A message followed.

Apollo
An audio clip by Subject 16 played.
  • Subject 16: Something was up there. Something abandoned long ago.
The first puzzle involved using sonar to locate and identify the Apollo 11 landing module. The solved image.
A Masonic pigpen cipher that read "Johnson was one of them. The bee's drone too. Follow the money" was hidden in the image. The next puzzle was solved by correctly aligning the gaps across the rings. The solved image.
The third puzzle involved using sonar signals to locate the Apple of Eden. The solved image.

An audio clip by Subject 16 played.
  • Subject 16: With Jack deep underground, it was easy.
Hidden messages were present in a negative visible underneath the official image. When scanned, the flag on the landing module contained the Abstergo logo, and the white flag contained the Templar insignia.

The Inventor
An audio clip by Subject 16 played.
  • Subject 16: He wanted to stop the cycle, to tell the secret. Shit. I've got to keep thinking through the headaches.
A message preceded the first puzzle.
The first puzzle involved activating all the lightbulbs across the world map. The first solved image.
The second puzzle was solved by finding hidden images in the photos. The second solved image.
The third solved image.
Hidden message were present in the images. An audio clip by Subject 16 played.
  • Subject 16: He found it in Croatia. They would find it in his lab.

Titans of Industry
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code. The solved puzzle.
A message followed.
The second puzzle involved breaking all lightbulbs across the globe. The solved image.
The third puzzle involved selecting the Apple of Eden held in Mark Twain's hands.

An audio clip by Subject 16 played.
  • Subject 16: He wanted everyone to know the secret. To set us all free. They used it to drive him insane.
A hidden Morse cipher reading "They used it to make Tesla go insane. The organization took his research. Alien Property Custodian Office." was present in the image. The fourth puzzle involved solving a Caesar cipher to obtain the access code. The solved puzzle.
A message followed.

I Am Become Death, The Destroyer of Worlds
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code. The solved puzzle.
A message followed.
The next image presented a big red button, which had to be pressed to continue.
A recording of the atomic bomb test followed.
The second puzzle involved using a Geiger counter to locate the numeric code. The solved image.

Bloodlines
An full speech by Subject 16 played.
  • Subject 16: I don't know what's happening to me. I've been in the machine, they keep putting me back in. And I am losing control. It's all blurring together. I'm holding a rifle. Gettysburg is in the distance. I just stabbed a man, and there's blood on my waistcoat. I'm at the opera, the soprano is so beautiful. I'm in bed with her, she cries as I fuck her. I'm speaking at the Forum, no one listens. I'm in the forest hunting. The moon. I can see the moon. I'm here. I have to stay here until you understand! Listen. Why do we have these gifts, these abilities? Because it's in our blood.
The puzzle was solved by selecting the paintings which portrayed a union of gods and mortals. The solved image.

Guardians
The first puzzle was solved by rotating the various rings in turn until they formed an image. The solved image.
The second puzzle involved highlighting various assassination targets across the globe. The solved image.

The Cavalry
An audio clip by Subject 16 played.
  • Subject 16: It happened in 1908. Uhh... Or was it 2008? 1708? I can't remember!
A message preceded the first puzzle.
The first puzzle involved selecting Tunguska on the map.
The second puzzle involved dragging the Staff of Eden to the portrait of Nikola Tesla.
A recording of the Tunguska explosion was displayed afterwards.

The Bunker
The first puzzle involved solving a Caesar cipher to obtain the access code. The solved puzzle.
A message followed.
The second puzzle was solved by locating the Assassin insignia in the image of the Führerbunker. The solved image.

An audio clip by Subject 16 played.
  • Subject 16: They engineered the war, they engineered the peace, but they weren't going to get away with it. Find our mark.
A hidden Caesar cipher which read "The double was killed in the bunker" was present in the image. An image of the destroyed bunker was displayed afterwards.

Synapses
An audio clip by Subject 16 played.
  • Subject 16: It's getting harder. All the pain across time, it hurts too much. She sees me raise the knife. Only a little bit longer now.
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code. The solved puzzle.

An audio clip by Subject 16 played.
  • Subject 16: In the beginning. Genesis. Genesis.
A message followed.

An audio clip by Subject 16 played.
  • Subject 16: The Organization wanted the pieces. They'd tasted their power. But what were the pieces? Why did they work so well? It's as if our minds were made for them. Manufactured to obey.
The second puzzle involved moving the cursor over all of the synapses.

The Fourth Day
An audio clip by Subject 16 played.
  • Subject 16: The end. Almost the end. It happened before. The Pieces were once part of a whole.
The first puzzle was solved by selecting the images containing depictions of the Sun. The solved puzzle.
The second puzzle involved using sonar signals to locate the Earth within the Sun. The solved image.

A hidden message of a Hopi prophecy reading "A container of ashes might one day be thrown from the sky, which would burn the land and boil the ocean. – Hopi" was present in the image.

Origin of the Species
An audio clip by Subject 16 played.
  • Subject 16: A few still know the truth. It is around us in signs, and paintings, faces, documents, but... but we don't see it. See, we are... we are blind to our own creation.
The first puzzle was solved by rotating the various rings in turn until they formed an image. The solved puzzle.
The second puzzle was solved by locating the hidden image. The solved image.
The third puzzle had the words "Nothing is True, Everything is Permitted" written in it, meaning this puzzle had no right or wrong answer to it.
A message followed.

An audio clip by Subject 16 played.
  • Subject 16: I can't do it. Can I do it? Will it set me free from this endless ring of time? I feel the guillotine cut my throat, the bullet hit my chest, the water fill my lungs. The blood spills out thick and red. It's time to get out.
The fourth puzzle was solved by using the Apple of Eden to alter the hominid skeleton into a human one. The image of skeleton being altered.

A final audio clip by Subject 16 played.
  • Subject 16: Ah, the moon. I can see the stars. My mind is gone. Lucy, I can't wait any longer. I'm ready to go. She sees me raise the knife.

Appearances[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Assassin's Creed IIModern day
  2. Assassin's CreedWarren Vidic's email – Subject header: "Subject No. 16"
  3. Assassin's Creed – Modern day
  4. 4.0 4.1 4.2 Assassin's Creed: Brotherhood – Modern day