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Created page with "{{Era|Landmarks}} {{Imageneed|Valley of Memory}} '''Al-Ahmar Mountain''' is a sandstone necropolis in Hegra, north of the Tomb of Hayyan ibn Kuza. In the 860s, it was occupied by a group of robbers that terrorized the Al-Ula region. ==History== In response to a note found on a dead body, Basim ibn Ishaq infiltrated the camp and freed the animals kept in capitivity by the robbers, protecting them from further injur..."
 
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{{Era|Landmarks}}
{{Era|Landmarks}}{{WP-REAL|ar:مدافن الجبل الأحمر (السعودية)}}
{{Imageneed|[[Valley of Memory]]}}
{{Imageneed|[[Valley of Memory]]}}
'''Al-Ahmar Mountain''' is a sandstone necropolis in [[Hegra]], north of the [[Tomb of Hayyan ibn Kuza]]. In the 860s, it was occupied by a group of [[Robbers of Al-Ula|robbers]] that terrorized the [[Al-Ula Valley|Al-Ula region]].  
'''Al-Ahmar Mountain''' ({{Wiki|Arabic language|Arabic}}: الجبل الأحمر; transliterated '''Jabal al-Ahmar''', lit. "Red Mountain")<ref>{{WP|ar:مدافن الجبل الأحمر (السعودية)|مدافن الجبل الأحمر (السعودية)}}</ref> is a {{Wiki|sandstone}} necropolis in [[Hegra]], north of the [[Tomb of Hayyan ibn Kuza]]. In the 860s, a group of [[Robbers of Al-Ula|robbers]] occupied it while they abused local wildlife and generally terrorized the [[al-Ula Valley]]. Passing through the area, the [[Hidden Ones of Alamut|Alamut Hidden One]] [[Basim ibn Ishaq]] found the body of a man whom the robbers had fatally tortured for witnessing their crimes. Inspecting it, Basim found a note, in which the man's dying wish was that the reader would infiltrate the camp and free the captive animals to protect them from further injuries.<ref name="Free the Animals">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Free the Animals]]</ref> While acting on the posthumous request, Basim also recovered a clue in the camp to one of the robbers' hidden caches.<ref name="Stolen Goods">''Assassin's Creed: Mirage – Valley of Memory'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>  
 
==History==
In response to a note found on a dead body, [[Basim ibn Ishaq]] infiltrated the camp and freed the animals kept in capitivity by the robbers, protecting them from further injuries.<ref name= "Free the Animals">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Free the Animals]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


==Appearances==
==Appearances==
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{{ACMir}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
[[Category:Landmarks in AlUla]]
[[Category:Necropoleis]]
[[Category:Bandit camps]]

Latest revision as of 16:02, 4 August 2026

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Al-Ahmar Mountain (Arabic: الجبل الأحمر; transliterated Jabal al-Ahmar, lit. "Red Mountain")[1] is a sandstone necropolis in Hegra, north of the Tomb of Hayyan ibn Kuza. In the 860s, a group of robbers occupied it while they abused local wildlife and generally terrorized the al-Ula Valley. Passing through the area, the Alamut Hidden One Basim ibn Ishaq found the body of a man whom the robbers had fatally tortured for witnessing their crimes. Inspecting it, Basim found a note, in which the man's dying wish was that the reader would infiltrate the camp and free the captive animals to protect them from further injuries.[2] While acting on the posthumous request, Basim also recovered a clue in the camp to one of the robbers' hidden caches.[3]

Appearances[edit | edit source]

References[edit | edit source]