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{{DISPLAYTITLE:''Assassin's Creed II''}}
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|AC2|RW|Featured}}{{WP-REAL}}
 
{{Era|AC2|RW|Featured}}
{{WP-REAL}}
{{Quote|I did not choose this path. It was chosen for me. At first, I thought vengeance would be easy. For thirty years I've lived in the shadows, visited death upon those who deserved it, and vanished like the wind. I don't know who started this conspiracy, but I know who will end it. My name is Ezio Auditore da Firenze. Like my father before me, I am an Assassin.|Ezio Auditore da Firenze, ''Assassin's Creed II'' Launch Trailer.}}
{{Quote|I did not choose this path. It was chosen for me. At first, I thought vengeance would be easy. For thirty years I've lived in the shadows, visited death upon those who deserved it, and vanished like the wind. I don't know who started this conspiracy, but I know who will end it. My name is Ezio Auditore da Firenze. Like my father before me, I am an Assassin.|Ezio Auditore da Firenze, ''Assassin's Creed II'' Launch Trailer.}}
{{Game Infobox
{{Game Infobox
|name = ''Assassin's Creed II''
|name=''Assassin's Creed II''
|image = AC2coverHighRes.jpg
|image=AC2coverHighRes.jpg
|Developer = Ubisoft Montreal, Ubisoft Singapore
|Developer=Ubisoft Montreal, Ubisoft Singapore
|Publisher = [[Ubisoft]]
|Publisher=[[Ubisoft]]
|Engine = [[Anvil (game engine)|Anvil]]
|Engine=[[Anvil (game engine)|Anvil]]
|Composer = [[Jesper Kyd]]
|Composer=[[Jesper Kyd]]
|Released =
|Released=
'''PlayStation 3, Xbox 360'''
'''PlayStation 3, Xbox 360'''
*November 17, 2009 ([[North America|NA]])
*November 17, 2009 ([[North America|NA]])
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'''PlayStation 4, Xbox One'''
'''PlayStation 4, Xbox One'''
*November 15, 2016
*November 15, 2016
|Genre = Historic Action-Adventure
'''Nintendo Switch'''
|Game modes = Single-player
*February 17, 2022
|ESRB = M (Mature)
|Genre=Historic Action-Adventure
|Platform =*PlayStation 3
|Game modes=Single-player
|ESRB=M (Mature)
|Platform=*PlayStation 3
*Xbox 360
*Xbox 360
*Microsoft Windows
*Microsoft Windows
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*PlayStation 4
*PlayStation 4
*Xbox One
*Xbox One
|Website = https://www.ubisoft.com/en-us/game/assassins-creed-2/}}
*Nintendo Switch
'''''Assassin's Creed II''''' is a 2009 video game developed by [[Ubisoft]] [[Montreal]] and published by Ubisoft. It was released on 17 November 2009 (US), 19 November 2009 (AU) and 20 November 2009 (worldwide) on PlayStation 3 and Xbox 360. The PC version was released on 6 March 2010 (UK) and 9 March 2010 (US).
|Website=https://www.ubisoft.com/en-us/game/assassins-creed-2/}}
'''''Assassin's Creed II''''' is a video game developed by [[Ubisoft]] [[Montreal]] and published by Ubisoft. It was released on 17 November 2009 (US), 19 November 2009 (AU) and 20 November 2009 (worldwide) on PlayStation 3 and Xbox 360. The PC version was released on 6 March 2010 (UK) and 9 March 2010 (US).


A direct sequel to ''[[Assassin's Creed]]'', the game focuses again on [[Desmond Miles]] after he escapes from [[Abstergo Industries]] with the help of employee [[Lucy Stillman]]. In an attempt to thwart Abstergo and the modern-day [[Templars]], Desmond uses a new [[Animus]] to relive the genetic memories of his ancestor, [[Ezio Auditore da Firenze]], who lived in [[Italy]] during the [[Renaissance]]. The player controls Desmond to a degree, but primarily Ezio, who becomes an Assassin after his family is betrayed. While controlling Ezio, the player can explore renditions of major Italian regions and cities through a mixture of action, stealth, and economic gameplay.
A direct sequel to ''[[Assassin's Creed]]'' and the second installment in the [[Assassin's Creed (series)|franchise]], the game focuses again on [[Desmond Miles]] after he escapes from [[Abstergo Industries]] with the help of undercover [[Assassins|Assassin]] [[Lucy Stillman]]. In an attempt to thwart Abstergo and the modern-day [[Templars]], Desmond uses a new [[Animus]] to relive the genetic memories of his ancestor, [[Ezio Auditore da Firenze]], who lived in [[Italy]] during the [[Renaissance]]. The player controls Desmond to a degree, but primarily Ezio, who becomes an Assassin after his family is betrayed in a conspiracy orchestrated by the Templars. While controlling Ezio, the player can explore renditions of major Italian regions and cities through a mixture of action, stealth, and economic gameplay.


On 16 November 2010, a follow-up in the form of ''[[Assassin's Creed: Brotherhood]]'' was released, expanding on both Ezio's life and the modern day storyline.
On 16 November 2010, a follow-up in the form of ''[[Assassin's Creed: Brotherhood]]'' was released, expanding on both Ezio's life and the modern-day storyline.


A remastered version of the game was released for the PlayStation 4 and Xbox One as part of [[Assassin's Creed: The Ezio Collection|The Ezio Collection]] in November 2018.
A remastered version of the game was released for the PlayStation 4 and Xbox One as part of [[Assassin's Creed: The Ezio Collection|''The Ezio Collection'']] in November 2016, and for the Nintendo Switch in February 2022.


==Gameplay==
==Gameplay==
''Assassin's Creed II'' is similar to its predecessor in many ways. The game is non-linear, and can be considered a "sandbox" type of game due to the player's ability to freely roam the generated renditions of Italy. The Animus is replaced with the Animus 2.0, which, unlike the first, possesses an in-game [[database]] with historical information about encountered landmarks, characters, services, and [[glyphs]].
''Assassin's Creed II'' is similar to its predecessor in many ways. The game is non-linear, and can be considered a "sandbox" type of game due to the player's ability to freely roam the generated renditions of Italy. The Animus is replaced with the Animus 2.0, which, unlike the first, possesses an in-game [[database]] with historical information about encountered landmarks, characters, services, and [[glyphs]].


[[Eagle Vision]] has been updated to allow for third-person view, which can be used while Ezio is moving. A young version of [[Leonardo da Vinci]] is also included in the game and translates [[Altaïr Ibn-La'Ahad's Codex|Codex pages]] left behind by [[Altaïr Ibn-La'Ahad]], allowing for new weapons and upgrades. Other weapons, such as swords, daggers and maces can also be purchased throughout the game due to the [[economic system]]. Navigation has also been altered for the better in that [[swimming]] is now possible, alongside using [[gondola]]s and riding [[horses]], as well as Leonardo further contributing to gameplay with the inclusion of his [[Flying Machine|flying machine]] in one of the game's missions.
[[Eagle Vision]] has been updated to allow for third-person view, which can be used while Ezio is moving. A young version of [[Leonardo da Vinci]] is also included in the game and translates [[Altaïr Ibn-La'Ahad's Codex|Codex pages]] left behind by [[Altaïr Ibn-La'Ahad]], allowing for new weapons and upgrades. Other weapons, such as swords, daggers and maces can also be purchased throughout the game due to the [[Economy|economic system]]. Navigation has also been altered for the better in that [[swimming]] is now possible, alongside using [[gondola]]s and riding [[horse]]s, as well as Leonardo further contributing to gameplay with the inclusion of his [[Flying Machine|flying machine]] in one of the game's missions.


[[File:ACoP 12 v.png|thumb|250px|left|A new economic system allows the player to profit from city renovations and upgrades]]
[[File:ACoP 12 v.png|thumb|250px|left|A new economic system allows the player to profit from city renovations and upgrades]]
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The combat system for the game has been updated and allows for further options, including disarming opponents. There are also more methods of hiding, such as diving underwater to break an enemy's line of sight while swimming, along with the blending mechanic being improved to allow Ezio to cloak himself with any group of individuals, rather than [[Scholars|specific people]]. Further along the game, Ezio is capable of learning new methods of assassination, such as ambushing individuals when hiding in haystacks or pulling individuals off buildings to fall to their deaths. Accompanying this, there are several new types of enemies, some more [[Agile guards|agile]] or [[Brutes|stronger]] than others. As well as this, Ezio can use smoke bombs and hire groups of [[thieves]], [[courtesans]], or [[mercenaries]] to aid him in covering his tracks and avoiding contact with [[guards]]. Health in the game is measured via [[synchronization]], and minor wounds will heal automatically over time, while major wounds must be healed by side-street [[doctors]] or with medicine purchased from them.
The combat system for the game has been updated and allows for further options, including disarming opponents. There are also more methods of hiding, such as diving underwater to break an enemy's line of sight while swimming, along with the blending mechanic being improved to allow Ezio to cloak himself with any group of individuals, rather than [[Scholars|specific people]]. Further along the game, Ezio is capable of learning new methods of assassination, such as ambushing individuals when hiding in haystacks or pulling individuals off buildings to fall to their deaths. Accompanying this, there are several new types of enemies, some more [[Agile guards|agile]] or [[Brutes|stronger]] than others. As well as this, Ezio can use smoke bombs and hire groups of [[thieves]], [[courtesans]], or [[mercenaries]] to aid him in covering his tracks and avoiding contact with [[guards]]. Health in the game is measured via [[synchronization]], and minor wounds will heal automatically over time, while major wounds must be healed by side-street [[doctors]] or with medicine purchased from them.


One new feature includes a new system known as [[Social Stealth#Notoriety System|notoriety]], which, depending on his behavior, current location, and current mission, Ezio will become more recognizable by citizens of the city, specifically guards. When the notoriety icon is empty, Ezio is known as "incognito" and may travel through the city as he pleases. As the player behaves in more "socially unacceptable" ways or due to the consequences of a particular mission, Ezio will become more noticeable by the guards and more likely to be pursued by them. Notoriety can be decreased by bribing city [[heralds]], assassinating corrupt city [[officials]], and removing [[wanted posters]]. The level of notoriety is set within each city, so that while Ezio may be completely unknown in some cities, he may be infamous in others.
One new feature includes a new system known as [[Social Stealth|notoriety]], which, depending on his behavior, current location, and current mission, Ezio will become more recognizable by citizens of the city, specifically guards. When the notoriety icon is empty, Ezio is known as "incognito" and may travel through the city as he pleases. As the player behaves in more "socially unacceptable" ways or due to the consequences of a particular mission, Ezio will become more noticeable by the guards and more likely to be pursued by them. Notoriety can be decreased by bribing city [[heralds]], assassinating corrupt city [[officials]], and removing [[wanted posters]]. The level of notoriety is set within each city, so that while Ezio may be completely unknown in some cities, he may be infamous in others.


Like its predecessor, the game features the same ability to climb buildings and perform [[Leap of Faith|Leaps of Faith]] into haystacks and carts of soft materials, including herb and spice carts. Climbing has been updated to allow Ezio the opportunity to learn to [[Freerunning#Vertical movement|leap while climbing]], allowing him to reach higher positions previously unavailable.
Like its predecessor, the game features the same ability to climb buildings and perform [[Leap of Faith|Leaps of Faith]] into haystacks and carts of soft materials, including herb and spice carts. Climbing has been updated to allow Ezio the opportunity to learn to [[Freerunning|leap while climbing]], allowing him to reach higher positions previously unavailable.


[[File:Nightcap 3.png|thumb|250px|Ezio scaling a building in Florence as represented in the memory, [[Nightcap]].]]
[[File:Nightcap 3.png|thumb|250px|Ezio scaling a building in Florence as represented in the memory, "Nightcap".]]
A day and night cycle has been added to the game, which the player can notice via the sun rising and setting throughout gameplay. In addition, specific missions and game events occur at certain times in the day or night.
A day and night cycle has been added to the game, which the player can notice via the sun rising and setting throughout gameplay. In addition, specific missions and game events occur at certain times in the day or night.


Due to complaints of some of the missions in the original game, ''Assassin's Creed II''<nowiki>'</nowiki>s mission system has been expanded and structured a little differently. There are approximately 200 missions in the entire game with roughly half of them being relevant to the primary storyline. Side quests include the location and search of [[Assassin Tombs|hidden areas]] which upon exploration and successful completion will reward Ezio with [[Assassin Seals|seals]] of past Assassins. On the full collection of the six seals, Ezio will be allowed to claim the mighty [[armor of Altaïr]].
Due to complaints of some of the missions in the original game, ''Assassin's Creed II''{{'}}s mission system has been expanded and structured a little differently. There are approximately 200 missions in the entire game with roughly half of them being relevant to the primary storyline. Side quests include the location and search of [[Assassin Tombs|hidden areas]] which upon exploration and successful completion will reward Ezio with [[Assassin Seals|seals]] of past Assassins. On the full collection of the six seals, Ezio will be allowed to claim the mighty [[armor of Altaïr]].


The game also possesses a system mildly similar to the "glitches" from ''Assassin's Creed'', where pressing a specific button during a cutscene will produce specific changes and actions within the scene.
The game also possesses a system mildly similar to the "glitches" from ''Assassin's Creed'', where pressing a specific button during a cutscene will produce specific changes and actions within the scene.


==Synopsis==
==Plot==
===Plot===
The game begins with [[Desmond Miles]] giving a brief monologue about the events of the first game and his current predicament. A few hours after the events of ''[[Assassin's Creed]]'', in the year 2012, Desmond touches upon how he was held prisoner by the modern-day [[Templars|Knights Templar]], [[Abstergo Industries]], and was forced to relive the [[Genetic memory|genetic memories]] of his ancestor, Altaïr Ibn-La'Ahad, in the [[Animus]] to aid Abstergo in discovering the location of artifacts known collectively as the [[Pieces of Eden]].
The game begins with Desmond giving a brief monologue about the events of the first game and his current predicament. A few hours after the events of ''Assassin's Creed'', in the year 2012, Desmond Miles touches upon how he was held prisoner by the modern-day Knights Templar, Abstergo Industries, and was being forced to relive the [[Genetic memory|genetic memories]] of his ancestor, Altaïr Ibn-La'Ahad, in order to aid Abstergo in discovering the location of artifacts known collectively as the "[[Pieces of Eden]]".


Due to the "[[Bleeding Effect]]", Desmond has gained "Eagle Vision", enabling him to see a variety of [[Cryptic Messages|messages and symbols]] written in blood on his bedroom wall by its former occupant, known only as "[[Clay Kaczmarek|Subject 16]]". While staring at the message, former employee and researcher of Abstergo, Lucy Stillman, arrives, covered in blood, and frees Desmond from the room. He then re-enters the Animus briefly and watches the birth of Ezio Auditore da Firenze, as she makes a copy of the files located within the machine. The two then escape after a brief scuffle with the company's security guards and arrive at a [[Rome hideout|warehouse]] in which Lucy and two other modern day Assassins, [[Shaun Hastings]] and [[Rebecca Crane]], have set up their own base of operations, complete with their own version of an Animus.
Due to the [[Bleeding Effect]], Desmond has gained [[Eagle Vision]], enabling him to see a variety of [[Cryptic Messages|messages and symbols]] written in blood on his bedroom wall by its former occupant, known only as "[[Clay Kaczmarek|Subject 16]]". While staring at the message, former employee and researcher of Abstergo, [[Lucy Stillman]], arrives, covered in blood, and frees Desmond from the room. He then re-enters the Animus briefly and watches the birth of [[Ezio Auditore da Firenze]], as Lucy makes a copy of the files located within the machine. The two then escape after a brief scuffle with Abstergo security guards and arrive at a [[Rome hideout|warehouse]] in which Lucy and two other modern-day Assassins, [[Shaun Hastings]] and [[Rebecca Crane]], have set up their own base of operations, complete with their own version of the Animus.


[[File:AC2 Desmond Animus Hideout.png|thumb|250px|Desmond enters the Animus 2.0 to access Ezio’s memories]]
[[File:AC2 Desmond Animus Hideout.png|thumb|250px|left|Desmond enters the Animus 2.0 to access Ezio’s memories]]
Desmond is asked by Lucy to enter their version of the Animus and relive the genetic memory of his ancestor Ezio Auditore da Firenze, in order to continue the search for the remaining Pieces of Eden before Abstergo locates them. Due to the number in the Assassin Order seriously dwindling, Lucy informs Desmond that she intends to train Desmond in the various skills needed to become an Assassin by exploiting the Bleeding Effect and having Desmond absorb Ezio's abilities.
Desmond is asked by Lucy to enter the Animus 2.0 and explore the genetic memories of Ezio, in order to continue the search for the remaining Pieces of Eden before Abstergo locates them. Due to the number of modern-day Assassins dwindling by the day, Lucy informs Desmond that she intends to train Desmond in the various skills needed to become an Assassin by exploiting the Bleeding Effect and having Desmond absorb all of Ezio's abilities.


Ezio, living in Italy during the Renaissance, is approximately 17 when he discovers that his family was betrayed by a [[Uberto Alberti|close friend]] of his [[Giovanni Auditore da Firenze|father]]'s in the midst of a political coup d'état. Ezio's father's final instructions lead him to a hidden room in the family home with a chest containing the clothing and weapons of an Assassin. Ezio is ultimately unable to save his [[Federico Auditore da Firenze|two]] [[Petruccio Auditore da Firenze|brothers]] and father from the betrayer and all three are falsely convicted of treason and hanged.
In 1476, Ezio is a carefree teenager living in [[Florence]] during the [[Renaissance]], whose family is the [[House of Auditore]], one of the most prominent noble families in the city. However, Ezio's life takes a drastic turn when his [[Giovanni Auditore da Firenze|father]] is betrayed and framed for treason by a [[Uberto Alberti|close friend]] in the midst of a political coup d'état. His father's final instructions lead Ezio to a hidden room in the family [[Palazzo Auditore|home]] with a chest containing the clothing and weapons of an Assassin. Ezio is ultimately unable to save his father and [[Federico Auditore da Firenze|two]] [[Petruccio Auditore da Firenze|brothers]] from the betrayer and all three are falsely convicted of treason and hanged.


After evacuating their [[Palazzo Auditore|home]] and sharing a brief accommodation with the family's [[Annetta|housemaid]]'s [[Paola|sister]], who teaches Ezio some survival techniques, he brings his panicked [[Claudia Auditore da Firenze|sister]] and muted [[Maria Auditore da Firenze|mother]] to the family's countryside villa, where they are given shelter by Ezio's uncle [[Mario Auditore|Mario]], who begins training Ezio to become an Assassin. Mario also provides information and leads on the conspirators involved in his family's betrayal, which becomes a trail stretching from [[Florence]] to [[San Gimignano]], [[Forlì]], [[Venice]], and eventually the Vatican.
After evacuating their home and sharing a brief accommodation with the family's [[Annetta|housemaid]]'s [[Paola|sister]], who teaches Ezio some survival techniques, he brings his panicked [[Claudia Auditore da Firenze|sister]] and muted [[Maria Auditore da Firenze|mother]] to the family's countryside villa, where they are given shelter by Ezio's uncle [[Mario Auditore|Mario]], who begins training Ezio to become an Assassin. Mario also provides information and leads on the conspirators involved in his family's betrayal, which becomes a trail stretching from Florence to [[San Gimignano]], [[Forlì]] and [[Venice]].


During his travels, Ezio befriends several citizens of Italy who aid him in his pursuit for revenge, including a young Leonardo da Vinci, who translates and decodes pages of Altaïr's Codex, enabling Ezio to gain new weapons and assassination skills. Ezio begins slowly locating and assassinating the conspirators involved, and is ultimately able to identify [[Rodrigo Borgia]] as the [[Grand Master of the Templar Order|Grand Master]] of the [[Roman Rite of the Templar Order|Italian Templars]], whose main goal is to take control of all of Italy.
During his travels, which span over a decade, Ezio befriends several citizens of Italy who aid him in his pursuit for revenge, including a young [[Leonardo da Vinci]], who translates and decodes pages of Altaïr's Codex, enabling Ezio to gain new weapons and assassination skills. Ezio begins slowly locating and assassinating the conspirators involved, and is ultimately able to identify [[Rodrigo Borgia]] as the [[Grand Master of the Templar Order|Grand Master]] of the [[Roman Rite of the Templar Order|Italian Templars]], whose main goal is to take control of all of Italy.


[[File:Play along 9.png|thumb|250px|left|Assassins meet with Ezio to officially induct him into the Order]]
[[File:Play along 9.png|thumb|250px|The Assassins meet with Ezio to officially induct him into the Order]]
Ezio tracks Rodrigo to Venice and discovers that he has obtained a Piece of Eden known as "[[Apple of Eden 6|the Apple]]", an artifact similar to [[Apple of Eden 2|the one]] that Altaïr possessed almost three centuries prior. Rodrigo has been researching the knowledge surrounding the Pieces of Eden extensively and believes himself to be a prophet named in the documentation of the artifacts, which would ultimately lead him and other Templars to a location known as "[[Vatican Vault|The Vault]]", which is believed to contain powerful information and more Pieces of Eden.
In 1488, Ezio tracks Rodrigo to Venice and discovers that he has obtained a Piece of Eden known as "[[Apple of Eden 6|the Apple]]", an artifact similar to [[Apple of Eden 2|the one]] that Altaïr possessed almost three centuries prior. Rodrigo has been researching the knowledge surrounding the Pieces of Eden extensively and believes himself to be a prophet named in the documentation of the artifacts, which would ultimately lead him and other Templars to a location known as "[[Vatican Vault|The Vault]]", believed to contain powerful information and more Pieces of Eden.


Ezio and Rodrigo duel and when Ezio gains the upper hand, guards appear and begin to move the fight into the favor of Rodrigo. The allies that Ezio has made over the years arrive shortly after and they defeat Rodrigo, who flees for fear of his life, leaving the Apple behind. These allies and friends of Ezio finally reveal their common trait – that they are all members of the Assassins, including the great [[Niccolò Machiavelli]]. They [[Initiation into the Assassin Order|induct]] Ezio into the Order, informing him that they believe him to be the actual prophet who will lead the Assassins, not the Templars, to the Vault.
Ezio and Rodrigo duel and when Ezio gains the upper hand, guards appear and begin to move the fight into the favor of Rodrigo. The allies that Ezio has made over the years arrive shortly after and they defeat Rodrigo, who flees for fear of his life, leaving the Apple behind. These allies and friends of Ezio finally reveal their common trait – that they are all members of the Assassins, including the great [[Niccolò Machiavelli]]. They [[Initiation into the Assassin Order|induct]] Ezio into the Order, informing him that they believe him to be the actual prophet who will lead the Assassins, not the Templars, to the Vault.


[[File:AC2 Desmond Warehouse Freerunning.png|thumb|250px|Desmond successfully assimilates Ezio's free running abilities]]
[[File:AC2 Desmond Warehouse Freerunning.png|thumb|250px|left|Desmond successfully assimilates Ezio's free running abilities]]
Desmond takes short breaks from the Animus, and during one he is tested by Lucy to see if the Bleeding Effect has been working. Desmond is able to demonstrate all of Ezio's skills, indicating that he has absorbed years worth of abilities in only a matter of hours. During this break, however, Desmond suffers a strange hallucination which returns him to the body of Altaïr in [[Acre]]. During the memory, Altaïr makes love to [[Maria Thorpe]], an ex-Templar, and Desmond is confused to find that after Altaïr leaves, the memory [[Sef Ibn-La'Ahad|stays behind]] with Maria.
Desmond takes short breaks from the Animus, and during one he is tested by Lucy to see if the Bleeding Effect has been working. Desmond is able to demonstrate all of Ezio's skills, indicating that he has absorbed years worth of abilities in only a matter of hours. During this break, however, Desmond suffers a strange hallucination which returns him to the body of Altaïr in [[Acre]]. During the memory, Altaïr makes love to [[Maria Thorpe]], an ex-Templar, and Desmond is confused to find that after Altaïr leaves, the memory [[Sef Ibn-La'Ahad|stays behind]] with Maria.


Throughout the genetic memories as Ezio, Desmond discovers multiple glyphs placed on various landmarks that are only visible to someone using the Animus. The glyphs are found to be the same ones drawn on Desmond's bedroom wall in Abstergo, and analysis reveals that they contain computer code, hidden within the Animus. It is ultimately discovered that Subject 16 hacked the Animus and placed the glyphs within the memories himself, which were carried over to the new Animus when Lucy loaded the information she had recovered at Abstergo. Each glyph contained a great number of historical artworks, photographs, and messages, past and present, implicating a great number of prominent events and figures with the Templars and Pieces of Eden. Each also contained a puzzle of some sort which, when solved, contained clips of a larger video. The clips, however, are short and out of sequence. After locating and solving all twenty glyphs, [[The Truth|a video is revealed]].
Throughout the genetic memories of Ezio, Desmond discovers multiple glyphs placed on various landmarks that are only visible to someone using the Animus. The glyphs are found to be the same ones drawn on Desmond's bedroom wall in Abstergo, and analysis reveals that they contain computer code, hidden within the Animus. It is ultimately discovered that Subject 16 hacked the Animus and placed the glyphs within the memories himself, which were carried over to the new Animus when Lucy loaded the information she had recovered at Abstergo. Each glyph contained a great number of historical artworks, photographs, and messages, past and present, implicating a great number of prominent events and figures with the Templars and Pieces of Eden. Each also contained a puzzle of some sort which, when solved, contained clips of a larger video. The clips, however, are short and out of sequence. After locating and solving all twenty glyphs, [[The Truth|a video is revealed]].


[[File:Adam and Eve.png|thumb|250px|Adam and Eve escape from Eden]]
The video begins with the Abstergo logo shown above the title, "Subject 16, Session 12, Classified Date B.C.E." The video follows a man and woman, who call each other by the names of "[[Adam]]" and "[[Eve]]", running through a strangely modern and futuristic world, apparently being chased by someone or something. They pass through a complex where workers are busy building more Pieces of Eden and climb to the roof. Eve holds up the Apple and the video suddenly ends with a flash of binary code that translates to "[[Eden]]".
The video begins with the Abstergo logo shown above the title, "Subject 16, Session 12, Classified Date B.C.E." The video follows a man and woman, who call each other by the names of "[[Adam]]" and "[[Eve]]", running through a strangely modern and futuristic world, apparently being chased by someone or something. They pass through a complex where workers are busy building more Pieces of Eden and climb to the roof. Eve holds up the Apple and the video suddenly ends with a flash of binary code that translates to "[[Eden]]".


Desmond returns to the Animus and the team finds that many of the following memories are corrupted. They are able to begin again but only years after the fight between the Assassins and Rodrigo. The memories restart in 1499 and the team discovers that the latter gained influence and power in the Catholic Church, ultimately being elected Pope as Alexander VI. Ezio and his allies have searched long and hard and collected all thirty pages of the Codex, discovering through it that the Vault lies in Rome, specifically underneath the Vatican. They realize that the [[Papal Staff of Eden|Papal Staff]] is another Piece of Eden and Rodrigo is hoping to use it to achieve access to the Vault.
Desmond returns to the Animus, but the team finds that many of the following memories are corrupted. They are able to resume tracking Ezio's memories, but only years after the fight between the Assassins and Rodrigo. The new memories start in 1499, and the team discovers that Rodrigo gained influence and power in the Catholic Church, ultimately being elected [[Papacy|Pope]] as Alexander VI. Ezio and his allies have searched long and hard and collected all thirty pages of the Codex, discovering through it that the Vault lies in [[Rome]], specifically underneath the [[Vaticano District|Vatican]]. They realize that the [[Papal Staff of Eden|Papal Staff]] is another Piece of Eden and that Rodrigo is hoping to use it to achieve access to the Vault.


Ezio travels to the Vatican and attempts to assassinate Rodrigo, who uses the Staff against Ezio, who retaliates with the Apple. During the ensuing battle, Ezio is stabbed and Rodrigo escapes with both Pieces of Eden. Ezio then chases after him and finds Rodrigo trying to open the Vault in vain. The two fight once more and Rodrigo finally falls. However, Ezio refuses to kill him, insisting he has killed enough in his life and the continued deaths will not reverse the fate of his family.
Ezio travels to the Vatican and attempts to assassinate Rodrigo, who uses the Staff against Ezio, who retaliates with the Apple. During the ensuing battle, Ezio is stabbed and Rodrigo escapes with both Pieces of Eden. Ezio then chases after him and finds Rodrigo trying to open the Vault in vain. The two fight once more and Rodrigo finally falls. However, Ezio refuses to kill him, insisting he has killed enough in his life and the continued deaths will not reverse the fate of his family.


[[File:IBAL 16.png|thumb|250px|left|Ezio enters the Vault to find a message for his descendant]]
[[File:IBAL 16.png|thumb|250px|left|Ezio enters the Vault to find a message for his descendant]]
Ezio proves himself to be the Prophet when in his hands, the Apple and Staff open the Vault. Inside the Vault, he finds not Pieces of Eden but an empty room and a holographic figure named [[Minerva]]. She claims that she brought Ezio to her so that almost six hundred years later, Desmond and his allies would hear her words through the Animus.
Ezio proves himself to be the Prophet when in his hands, the Apple and Staff open the Vault. Inside the Vault, he finds not Pieces of Eden but an empty room and a holographic figure named [[Minerva]]. She claims that she brought Ezio to her so that over five hundred years later, Desmond and his allies would hear her words through the Animus.


Minerva explains that she and her race were part of an [[Isu|advanced society]] that settled on Earth before a [[Toba catastrophe|celestial event]] destroyed most of the life on Earth. Before the disaster that befell them, the members of her species created [[humans]] and used them as a race for workforce. However, humanity rebelled against their creators and initiated [[Human-Isu War|a long-spanning war]]. Ultimately, the humans seemingly won, but then the catastrophe occurred, wiping out many humans and the precursor race. Of those remaining, the two species worked to recreate the world, before the advanced race sealed themselves in [[Temple (Isu)|temples]] around the world, hoping to prevent the same disaster that had destroyed most of their kind from happening once again. As Minerva finishes, she speaks to Desmond by name and informs him that she has done all she needs to and that the rest remains up to him and his allies.
Minerva explains that she and her race were part of an [[Isu|advanced society]] that lived on Earth before a [[Toba catastrophe|celestial event]] wiped out most life on the planet thousands of years ago. Before the disaster that befell them, the members of her species created [[human]]s and used them for workforce. However, humanity rebelled against their creators and initiated [[Human-Isu War|a long-spanning war]]. Ultimately, the humans seemingly won, but then the catastrophe occurred, wiping out many humans and the precursor race. Of those remaining, the two species worked to recreate the world, before the advanced race sealed themselves in [[Temple (Isu)|temples]] around the world, hoping to prevent the same disaster that had destroyed most of their kind from happening once again. As Minerva finishes, she speaks to Desmond by name and informs him that she has done all she needs to and that the rest remains up to him.


The memory ends and Desmond awakens in the present to find that Abstergo has located and begun attacking the Assassins as Shaun and Rebecca pull him out of the Animus. Desmond is given a [[Hidden Blade]] by Lucy and the two run downstairs to stop the guards as Shaun and Rebecca pack up their equipment. With the skills he absorbed from Ezio, Desmond is able to dispatch the forces that have been sent against them and he discovers [[Warren Vidic]] standing in the back of a truck. He sarcastically tells Desmond to enjoy his temporary victory and the truck drives away. From there, Shaun and Rebecca finish gathering the equipment and Lucy assures Desmond that Vidic will get what he deserves.
[[File:Assassin hideout AC II 2.png|thumb|250px|Desmond and Lucy confronted by Vidic]]
The memory ends and Desmond awakens in the present to find that Abstergo has located and begun attacking the Assassins as Shaun and Rebecca pull him out of the Animus. Desmond is given a [[Hidden Blade]] by Lucy and the two run downstairs to stop the guards as Shaun and Rebecca pack up their equipment. With the skills he absorbed from Ezio, Desmond dispatched the forces that have been sent against them, and discovers [[Warren Vidic]] standing in the back of a truck. Vidic sarcastically tells Desmond to enjoy his temporary victory and the truck drives away. From there, Shaun and Rebecca finish gathering the equipment and Lucy assures Desmond that Vidic will get what he deserves.


The group vacates the hideout and attempts to find a new safehouse, where, according to Lucy, they should be safe for some time. As they drive, Lucy prepares to review the tapes of Desmond's latest session, noting how the situation has escalated dramatically and how Minerva's words proved everything she was afraid of. She theorizes that Minerva was discussing the Earth's geomagnetic reversal, which could have detrimental effects on the planet. Rebecca prepares the Animus for Desmond to re-enter as Lucy speculates there may be more to discover in his memories.
The group vacates the hideout and attempts to find a new safehouse, where, according to Lucy, they should be safe for some time. As they drive, Lucy prepares to review the tapes of Desmond's latest session, noting how the situation has escalated dramatically and how Minerva's words proved everything she was afraid of. She theorizes that Minerva was discussing the Earth's geomagnetic reversal, which could have detrimental effects on the planet. Rebecca prepares the Animus for Desmond to re-enter as Lucy speculates there may be more to discover in Ezio's memories.
 
===Cast===
*[[Roger Craig Smith]] as [[Ezio Auditore da Firenze]]
*[[Kristen Bell]] as [[Lucy Stillman]]
*[[Nolan North]] as [[Desmond Miles]]
*[[Fred Tatasciore]] as [[Mario Auditore]]
*[[Carlos Ferro]] as [[Leonardo da Vinci]]
*[[Manuel Tadros]] as [[Rodrigo Borgia]]
*[[Romano Orzari]] as [[Giovanni Auditore da Firenze]]
*[[Ellen David]] as [[Maria Auditore da Firenze]]
*[[Claudia Ferri]] as [[Paola]]
*[[Angela Galuppo]] as [[Claudia Auditore da Firenze]]
*[[Elias Toufexis]] as [[Federico Auditore da Firenze]]
*[[Carlo Mestroni]] as [[Antonio de Magianis]]
*[[Lita Tresierra]] as [[Rosa]]
*[[Michel Perron]] as [[Uberto Alberti]]
*[[Roc LaFortune]] as [[Carlo Grimaldi]]
*[[Alex Ivanovici]] as [[Lorenzo de' Medici]], a.k.a "Il Magnifico", and [[Bartolomeo d'Alviano]]
*[[Arthur Grosser]] as [[Jacopo de' Pazzi]]
*[[Arthur Holden]] as [[Emilio Barbarigo]]
*[[Danny Wallace]] as [[Shaun Hastings]]
*[[Eliza Jane Schneider]] as [[Rebecca Crane]]
*[[Cam Clarke]] as [[Clay Kaczmarek]], a.k.a. "Subject 16"
*[[Harry Standjofski]] as [[Silvio Barbarigo]], a.k.a. "Il Rosso"
*[[Tony Robinow]] as [[Marco Barbarigo]]
*[[Vito DeFilippo]] as [[La Volpe|Gilberto]], a.k.a. "La Volpe"
*[[Yuri Lowenthal]] as [[Vieri de' Pazzi]]
*[[Andreas Apergis]] as [[Francesco de' Pazzi]] and [[Checco Orsi]]
*[[Margaret Easley]] as [[Minerva]]
*[[Nadia Verrucci]] as [[Teodora Contanto]]
*Anne-Marie Baron as [[Annetta]]
*[[Cristina Rosato]] as [[Caterina Sforza]]
*[[Shawn Baichoo]] as [[Niccolò Machiavelli]] and [[Antonio Maffei]]
*[[Amber Goldfarb|Amber Mullin]] as [[Cristina Vespucci]]
*[[Philip Proctor|Phil Proctor]] as [[Warren Vidic]]


==Development==
==Development==
{{Video game requirements
{{Video game requirements
|collapse = collapsed
|collapse=collapsed
|useminandrec = yes
|useminandrec=yes
|platform1 = Windows
|platform1=Windows
|os1 = XP, Vista or Windows 7, Mac OS X
|os1=XP, Vista or Windows 7, Mac OS X
|cpu1 = Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.4 GHz
|cpu1=Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.4 GHz
|cpu1rec = Intel Core 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better
|cpu1rec=Intel Core 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better
|memory1 = 1 GB for XP<br>2 GB for Vista or Windows 7
|memory1=1 GB for XP<br>2 GB for Vista or Windows 7
|gpu1 = 256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higher
|gpu1=256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higher
|gpu1rec = GeForce 8800 GT or ATI Radeon HD 4700 or better (512 MB)
|gpu1rec=GeForce 8800 GT or ATI Radeon HD 4700 or better (512 MB)
|sound1 = DirectX 9.0–compliant sound card
|sound1=DirectX 9.0–compliant sound card
|sound1rec = 5.1 sound card
|sound1rec=5.1 sound card
|network1 = Non-constant Internet connection: Broadband connection with 128 kbps upstream or faster.
|network1=Non-constant Internet connection: Broadband connection with 128 kbps upstream or faster.
|hdspace1 = 8 GB}}On 22 January 2008, it was confirmed by Ubisoft that ''Assassin's Creed II'' was in production, but no details were revealed. A promotional video was released by Ubisoft on 6 April showing a map of Italy, some Hidden Blade designs and Leonardo da Vinci's flying machine on a scroll. On the official site after the teaser was viewed, a symbol was given to print and show in front of a webcam. Doing this would unlock a picture displayed on the site. 4 of the 5 symbols had been given by Ubisoft, and the other was found by a fan.
|hdspace1=8 GB}}On 22 January 2009, Ubisoft confirmed that ''Assassin's Creed II'' was in production, but no details were revealed.<ref>{{Cite web|url=https://www.ign.com/articles/2009/01/22/new-ghost-recon-assassins-creed-2-coming|title=New Ghost Recon, Assassin's Creed 2 Coming|author=Geddes, Ryan|publisher=''{{Wiki|IGN}}''|date=22 January 2009|accessdate=11 April 2009|archiveurl=https://web.archive.org/web/20130216034021/https://www.ign.com/articles/2009/01/22/new-ghost-recon-assassins-creed-2-coming|archivedate=16 February 2013}}</ref> The company later released a promotional video on 6 April showing a map of Italy, some Hidden Blade designs, and Leonardo da Vinci's flying machine on a scroll.<ref>{{Youtube|JcOcpXZFYKo|Assassin's Creed 2 - Teaser Video|Ubisoft|Ubisoft}}</ref> On the official site after the teaser was viewed, a symbol was given to print and show in front of a webcam;<ref>{{Cite web|url=https://www.gamesradar.com/secrets-of-the-assassins-creed-2-teaser-trailer-revealed/|title=Secrets of the Assassin's Creed 2 teaser trailer revealed|author=Towell, Justin|publisher=GamesRadar|date=8 April 2009|accessdate=20 January 2024|archiveurl=https://web.archive.org/web/20210414085741/https://www.gamesradar.com/secrets-of-the-assassins-creed-2-teaser-trailer-revealed/|archivedate=14 April 2021}}</ref> this unlocked a picture displayed on the site.<ref>{{Cite web|url=https://www.vg247.com/assassins-creed-2-easter-egg-hidden-in-teaser-site|title=Assassin's Creed 2 easter egg hidden in teaser site|author=Garratt, Patrick|publisher=''{{Wiki|Gamer Network|VG247}}''|date=8 April 2009|accessdate=20 January 2024|archiveurl=https://web.archive.org/web/20210922082636/https://www.vg247.com/assassins-creed-2-easter-egg-hidden-in-teaser-site|archivedate=22 September 2021}}</ref>


Later, on 10 April, Game Informer magazine released details on the game, as well as pictures of Ezio. There were about 240 team members, some of which were sent to Italy, traveling through Venice, Florence, Tuscany, and Rome. ScrewAttack also released a video with some of the pictures from the magazine. In early May, Ubisoft had stated that they were putting full emphasis on the game and that 450 team members were now working on the title. 75% of the original developers for the original game were now working on the second.
On 10 April, ''{{Wiki|Game Informer}}'' magazine issue #193 released details on the game, as well as pictures of Ezio.<ref name="GameInformer193">{{Cite web|url=https://archive.org/details/game-informer-issue-193-may-2009/mode/2up|title=Assassin's Creed 2|author=McNamara, Andy|date=May 2009|publisher=''Game Informer'', Issue #193|accessdate=12 September 2025}} pg. 36–46</ref> With an original team of 150 people working on it,<ref name="NowGamer">{{Cite web|url=http://www.nowgamer.com/assassins-creed-ii-dev-team-triples-in-size/|title=Assassin's Creed II dev team triples in size|archiveurl=https://web.archive.org/web/20150130082157/http://www.nowgamer.com/assassins-creed-ii-dev-team-triples-in-size/|archivedate=30 June 2015|author=NowGamer Staff|date=18 May 2009|publisher=''{{Wiki|GamesRadar+|NowGamer}}''|accessdate=12 September 2025}}</ref> the group soon grew to 240 members, some of whom were sent to Italy to travel through Venice, Florence, Tuscany, and Rome for landscape and architecture studies.<ref name="GameInformer193"/> Ubisoft officially announced it a week later on 16 April with an expected holiday debut.<ref>{{Cite web|url=http://www.ubisoftgroup.com/gallery_files/site/270/574/1956.pdf|title=Ubisoft unveils Assassin's Creed II|archiveurl=https://web.archive.org/web/20090419150200/http://www.ubisoftgroup.com/gallery_files/site/270/574/1956.pdf|archivedate=19 April 2009|author=Ubisoft|date=16 April 2009|publisher=''Ubisoft''|accessdate=12 September 2025}}</ref>


==Editions==
A month later, ScrewAttack also released a video with some of the pictures from ''Game Informer''.{{Cite|12 September 2025}} In early May, Ubisoft stated that they were putting full emphasis on the game and that its development team had tripled to 450 members, 75% of whom had also worked on the first game.<ref>{{cite web|url=http://www.nowgamer.com/assassins-creed-ii-dev-team-triples-in-size/|title=Assassin's Creed II dev team triples in size|author=NowGamer Staff|publisher=''{{Wiki|GamesRadar+|NowGamer}}''|date=18 May 2009|accessdate=12 September 2025|archiveurl=https://web.archive.org/web/20150130082157/http://www.nowgamer.com/assassins-creed-ii-dev-team-triples-in-size/|archivedate=30 June 2015}}</ref><ref name="NowGamer"/>
 
During the {{Wiki|Tokyo Game Show}} in late September 2009,<ref>{{WP|History of the Tokyo Game Show}}</ref> games journalist {{Wiki|Morgan Webb}} interviewed Creative Director [[Patrice Désilets]] for ''{{Wiki|G4 (American TV network)|G4TV}}'',<ref>{{Cite web|url=https://web.archive.org/web/20130310053128/http://www.g4tv.com/videos/41902/assassins-creed-ii-tgs-preview/|title=Assassin's Creed II TGS Preview|archiveurl=https://archive.org/details/g4tv.com-video41902|archivedate=28 March 2013|author=''G4TV''|date=27 September 2009|publisher=''G4TV''|accessdate=27 October 2025}}</ref>{{Cite|27 Oct 2025}} followed shortly thereafter by Petter Mårtensson for ''{{Wiki|Gamereactor}}''.<ref>{{Cite web|url=https://www.gamereactor.eu/assassins-creed-2-interview/|title=Assassin's Creed II Interview|archiveurl=|archivedate=|author=Mårtensson, Petter|date=25 September 2009|publisher=''Gamereactor''|accessdate=27 October 2025}}</ref>{{Cite|27 October 2027}} Webb later went to Italy and interviewed him again, during which he stated that he felt ''Assassin's Creed II'' started within 2 hours of the first game's end,<ref>{{Cite web|url=https://web.archive.org/web/20130310053914/http://www.g4tv.com/videos/42289/assassins-creed-ii-creative-director-interview/|title=Assassin's Creed II Creative Director Interview|archiveurl=https://archive.org/details/g4tv.com-video42289|archivedate=29 March 2013|author=''G4TV''|date=26 October 2009|publisher=''G4TV''|accessdate=28 December 2011}}</ref> which in his view was enough time for Desmond to have relived the rest of Altaïr's memories as depicted in the direct 2009 sequel ''[[Assassin's Creed: Bloodlines]]'' for Playstation Portable. On that same trip, Webb then interviewed Game Director Benoit Lambert<ref>{{Cite web|url=https://web.archive.org/web/20130310053822/http://www.g4tv.com/videos/42247/assassins-creed-ii-game-director-interview/|title=Assassin's Creed II Game Director Interview|archiveurl=https://archive.org/details/g4tv.com-video42247|archivedate=29 March 2013|author=''G4TV''|date=26 October 2009|publisher=''G4TV''|accessdate=28 October 2025}}</ref> and Game Writer [[Corey May]]<ref>{{Cite web|url=https://web.archive.org/web/20130310053915/http://www.g4tv.com/videos/42290/assassins-creed-ii-game-writer-interview/|title=Assassin's Creed II Game Writer Interview|archiveurl=https://archive.org/details/g4tv.com-video42290|archivedate=29 March 2013|author=''G4TV''|date=26 October 2009|publisher=''G4TV''|accessdate=26 October 2025}}</ref> for more details.{{Cite|27 Oct 2025}}
 
Originally, the playing the game on PC required a constant internet connection, which garnered a lot of criticism. Ubisoft eventually released a patch which made it so that an internet connection was only needed upon launching the game. In 2012, another patch was released, removing the requirement of being online when starting up the game entirely, which would become the standard for later ''Assassin's Creed'' games. However, these patches did not affect the Mac OS X version of the game.{{Fact|January 2024}}
 
==Release==
''Assassin's Creed II'' was first released on 17 November 2009 for {{Wiki|PlayStation 3}} and {{Wiki|Xbox 360}}. The {{Wiki|Microsoft Windows|Windows}} and {{Wiki|macOS|Mac}} released followed on 3 March and 1 October 2010 respectively.
 
''Assassin's Creed II'' was later included in the ''[[Assassin's Creed: Anthology]]'', exclusive to PAL regions and released on 29 November 2012, alongside the compiled ''[[Assassin's Creed]], [[Assassin's Creed: Brotherhood]], [[Assassin's Creed: Revelations]]'', and ''[[Assassin's Creed III]]''.<ref>{{Cite web|url=https://www.eurogamer.net/assassins-creed-anthology-includes-5-games-dlc|title=Assassin's Creed Anthology includes five games, DLC|publisher=''{{Wiki|Eurogamer}}''|author=Phillips, Tom|date=6 November 2012|accessdate=12 May 2024|archiveurl=https://web.archive.org/web/20220704231553/https://www.eurogamer.net/assassins-creed-anthology-includes-5-games-dlc|archivedate=4 July 2022}}</ref> Around this time the ''[[Assassin's Creed: Ezio Trilogy|Ezio Trilogy]]'' was also released, which only included ''Assassin's Creed II'', ''Brotherhood'', and ''Revelations''. Released in Japan first in September as the ''Ezio Saga'',<ref>{{Amazon|domain=co.jp|url=/dp/B008BDWD08|text=アサシン クリード エツィオサーガ 完全限定版(超豪華特典 同梱)【CEROレーティング「Z」】|archiveurl=https://web.archive.org/web/20240506024327/https://www.amazon.co.jp/dp/B008BDWD08}}</ref> an English release followed in November.<ref>{{Cite web|url=http://www.joystiq.com/2012/09/26/assassins-creed-ezio-trilogy-exclusve-to-ps3-launches-novemb/|title=Assassin's Creed 'Ezio Trilogy' exclusive to PS3, launches November 14|author=Hinkle, David|publisher=Joystiq|date=26 September 2012|accessdate=6 May 2024|archiveurl=https://web.archive.org/web/20120929004450/http://www.joystiq.com/2012/09/26/assassins-creed-ezio-trilogy-exclusve-to-ps3-launches-novemb/|archivedate=29 September 2012}}</ref> A German-language Windows released had released exclusively some months prior.<ref>{{Amazon|domain=de|url=/Assassins-Creed-Ezio-Trilogie-PC/dp/B009J8X6BO|text=Assassin's Creed - Ezio Trilogie - [PC]|archiveurl=https://web.archive.org/web/20150205030211/https://www.amazon.de/Assassins-Creed-Ezio-Trilogie-PC/dp/B009J8X6BO}}</ref> The ''[[Assassin's Creed: Heritage Collection|Heritage Collection]]'', a PAL-region exclusive released on 8 November 2013, contained the same as the ''Anthology'' apart from the DLC.<ref>{{Cite web|url=https://www.ign.com/articles/2013/10/04/assassins-creed-heritage-collection-announced-for-europe|title=Assassin's Creed Heritage Collection Announced For Europe|author=Karmali, Luke|work={{Wiki|IGN}}|date=4 October 2013|accessdate=12 May 2024|archiveurl=https://web.archive.org/web/20150108080227/https://www.ign.com/articles/2013/10/04/assassins-creed-heritage-collection-announced-for-europe|archivedate=8 January 2015}}</ref>
 
It was later included in a next-gen remastered trilogy for 8th generation consoles, ''[[Assassin's Creed: The Ezio Collection]]'' on {{Wiki|PlayStation 4}} and {{Wiki|Xbox One}} on 15 November 2016, with all previous single-player downloadable content included,<ref>{{Cite web|url=https://www.polygon.com/2016/9/13/12903332/assassins-creed-ezio-collection-ps4-xbox-one-release-date|title=Assassin’s Creed The Ezio Collection confirmed for November on PS4, Xbox One|author=Sarkar, Samit|publisher=Polygon|date=13 September 2016|accessdate=6 May 2024|archiveurl=https://web.archive.org/web/20160916101252/https://www.polygon.com/2016/9/13/12903332/assassins-creed-ezio-collection-ps4-xbox-one-release-date|archivedate=16 September 2016}}</ref> while a {{Wiki|Nintendo Switch}} port was released on 17 February 2022.<ref>{{Ubisoft|url=en-gb/article/2L6Ahp3Tlrnybzh3wwh157/assassins-creed-the-ezio-collection-coming-to-switch-february-17|subdomain=news|text=Assassin’s Creed: The Ezio Collection Coming To Switch February 17|archivedate=20220112092431}}</ref>
 
===Editions===
<tabber>
<tabber>
White Edition=
|-|White Edition=
[[File:Cat acwhitecontent.jpg|right|250px|White Edition]]
[[File:Cat acwhitecontent.jpg|right|250px|White Edition]]
*A copy of ''Assassin's Creed II''.
*A copy of ''Assassin's Creed II''.
Line 166: Line 145:
*Bonus in-game playable content, [[Basilica di Santa Maria Gloriosa dei Frari|Santa Maria dei Frari]].
*Bonus in-game playable content, [[Basilica di Santa Maria Gloriosa dei Frari|Santa Maria dei Frari]].


This version was only available in parts of Europe, as well as Australia.<ref>[http://www.ebgames.com.au/xbox/product.cfm?id=14735&refer=productsearch EBGames]</ref> Also, this version was sold in South Korea as a limited pre-order edition from 10 December through 15 December only for the PS3 console.<ref>[http://www.scek.co.kr/cyber/press_read.asp?sid=16263&page=1 Scek]</ref>
This version was only available in parts of Europe, as well as Australia.<ref name="AC2 Editions">{{cite web|url=http://www.kotaku.com.au/2009/07/your-assassins-creed-2-limited-edition-choice-is-black-and-white/|title=Your Assassin's Creed 2 Limited Edition Choice Is Black And White|publisher=''{{Wiki|Kotaku|Kotaku Australia}}''|date=24 July 2009|accessdate=20 January 2024|archiveurl=https://web.archive.org/web/20090727134334/http://www.kotaku.com.au/2009/07/your-assassins-creed-2-limited-edition-choice-is-black-and-white/|archivedate=27 July 2009}}</ref> Also, this version was sold in South Korea as a limited pre-order edition from 10 December through 15 December only for the PS3 console.<ref>{{Cite web|url=https://m.blog.naver.com/PostView.naver?isHttpsRedirect=true&blogId=higyu_&logNo=220895138910|title=어쌔신 크리드 2 화이트 에디션 한정판 개봉기|author=히규|publisher=Naver Blog|date=26 December 2016|accessdate=20 January 2024|language=Korean|archiveurl=https://web.archive.org/web/20240120085654/https://m.blog.naver.com/PostView.naver?isHttpsRedirect=true&blogId=higyu_&logNo=220895138910|archivedate=20 January 2024}}</ref>
<br clear="all">
<br clear="all">
|-|
|-|Black Edition=
Black Edition=
[[File:UK Black Edition AC2 xbox360.jpg|right|250px|Black Edition]]
[[File:UK Black Edition AC2 xbox360.jpg|right|250px|Black Edition]]
*A copy of ''Assassin's Creed II''.
*A copy of ''Assassin's Creed II''.
Line 181: Line 159:
*Black packaging with unique holographic signature.
*Black packaging with unique holographic signature.


This edition of the game would be made available for the Xbox 360, PlayStation 3, and PC.<ref>[http://pc.gamespy.com/pc/assassins-creed-ii-black-edition/ Gamespy]</ref> It was confirmed for Europe, as well as Australia and certain Asian nations like South Korea.<ref>[http://www.ebgames.com.au/xbox/product.cfm?id=14740&refer=productsearch EBGames Australia]</ref><ref>[http://www.gamemeca.com/news/news_view.html?seq=27&ymd=20091118&page=1&point_ck=&search_ym=&sort_type=&search_text=&send= GameMeca]</ref> However, the 360 version was the only version available.
This edition of the game would be made available for the Xbox 360, PlayStation 3, and PC.<ref>{{Cite web|url=http://pc.gamespy.com/pc/assassins-creed-ii-black-edition/|title=Assassin's Creed II (Black Edition) - PC|publisher=GameSpy|accessdate=11 July 2009|archiveurl=https://web.archive.org/web/20190329013032/http://pc.gamespy.com/pc/assassins-creed-ii-black-edition/|archivedate=29 March 2019}}</ref> It was confirmed for Europe, as well as Australia and certain Asian nations like South Korea.<ref name="AC2 Editions"/><ref>{{Cite web|url=http://www.gamemeca.com/news/news_view.html?seq=27&ymd=20091118&page=1&point_ck=&search_ym=&sort_type=&search_text=&send=|title=어쌔신 크리드2 블랙 에디션, Xbox360 독점 발매|author=박준영|publisher=게임메카|date=18 November 2009|accessdate=19 November 2009|language=Korean|archiveurl=https://web.archive.org/web/20100527214002/http://www.gamemeca.com/news/news_view.html?seq=27&ymd=20091118&page=1&point_ck=&search_ym=&sort_type=&search_text=&send=|archivedate=27 May 2010}}</ref> However, the 360 version was the only version available.
|-|
|-|The Master Assassin's Edition=
The Master Assassin's Edition=
[[File:ACII CELG.jpg|right|250px|The Master Assassin's Edition]]
[[File:ACII CELG.jpg|right|250px|The Master Assassin’s Edition]]
*Ezio Auditore da Firenze figurine.
*Ezio Auditore da Firenze figurine.
*Artbook: The Art of Assassin's Creed.
*Artbook: The Art of Assassin's Creed.
Line 193: Line 170:
*Additional content DVD with the Behind the Scenes of ''Assassin's Creed'' and ''Assassin's Creed II'' soundtrack.
*Additional content DVD with the Behind the Scenes of ''Assassin's Creed'' and ''Assassin's Creed II'' soundtrack.


This edition could be bought in North America.<ref>[http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75654 Gamestop]</ref>
This edition could be bought in North America.<ref>{{cite web|url=http://www.gamespot.com/news/6214772.html|title=Assassin's Creed II limited edition detailed — GameSpot News Blog — Gaming News and Videos|author=Polybren|publisher=Gamespot.com|date=4 August 2009|accessdate=20 January 2024|archiveurl=https://web.archive.org/web/20091108140451/http://www.gamespot.com/news/6214772.html|archivedate=8 November 2009}}</ref>


Several days before the release of Assassin's Creed II, EBGames Australia offered an unlock code for Palazzo Medici when the normal edition was pre-ordered.
Several days before the release of Assassin's Creed II, EBGames Australia offered an unlock code for Palazzo Medici when the normal edition was pre-ordered.
|-|
|-|Deluxe Edition=
Deluxe Edition=
[[File:AC2 DE SteamBanner.jpg|right|250px|Steam banner for the Deluxe Edition]]
[[File:AC2 DE SteamBanner.jpg|right|250px|Steam banner for the Deluxe Edition]]
The Deluxe Edition was a digital edition that could be downloaded through the PlayStation Store and Steam (not confirmed on Xbox Live). It cost US$19.99 both on the PlayStation Store and Steam. In addition, standard editions of the game could be upgraded to the Deluxe Edition on Steam for US$4.99.
The Deluxe Edition was a digital edition that could be downloaded through the PlayStation Store and Steam (not confirmed on Xbox Live). It cost US$19.99 both on the PlayStation Store and Steam. In addition, standard editions of the game could be upgraded to the Deluxe Edition on Steam for US$4.99.


It came with the original game, Sequence 12 and Sequence 13, an additional dye for Ezio's robes, a throwing knife pouch upgrade, and 3 bonus missions set in the Palazzo Medici, Santa Maria dei Frari, and the Arsenal Shipyard.
It came with the original game, Sequence 12 and Sequence 13, an additional dye for Ezio's robes, a throwing knife pouch upgrade, and 3 bonus missions set in the Palazzo Medici, Santa Maria dei Frari, and the Arsenal Shipyard.
</tabber>
|-|Special Film Edition=
<tabber>
Special Film Edition=
*A copy of ''Assassin's Creed II''.
*A copy of ''Assassin's Creed II''.
*2 in-game bonus missions:
*2 in-game bonus missions:
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==Inter-connectivity==
==Inter-connectivity==
The PlayStation 3 version of ''Assassin's Creed II'' has the ability to connect to ''[[Assassin's Creed: Bloodlines]]'' for the PlayStation Portable, and once connected, upgrades could be earned for both games. When a boss was defeated in ''Bloodlines'', their corresponding weapon would be made available in the Villa in ''Assassin's Creed II''. As well as this, extra florins could be earned in ''Assassin's Creed II'' depending on how many [[Templar coins]] were found in ''Bloodlines''. It is possible to unlock these weapons on the PC version via certain unlockers. They are available as Ubisoft Club rewards in the ''[[Assassin's Creed: Ezio Trilogy|Ezio Trilogy]]''.
The PlayStation 3 version of ''Assassin's Creed II'' has the ability to connect to ''Bloodlines'' for the PlayStation Portable, and once connected, upgrades could be earned for both games. When a boss was defeated in ''Bloodlines'', their corresponding weapon would be made available in the Villa in ''Assassin's Creed II''. They are available as Ubisoft Club rewards in the ''[[Assassin's Creed: Ezio Trilogy|Ezio Trilogy]]''. As well as this, extra florins could be earned in ''Assassin's Creed II'' depending on how many [[Templar coins]] were found in ''Bloodlines''.
 
{|width="90%" cellspacing="0" cellpadding="0" border="1" style="text-align:center"
{| width="90%" cellspacing="0" cellpadding="0" border="1" style="text-align:center"
! scope="col" width="30%" |Name
! scope="col" width="30%" |Name
! scope="col" width="30%" |Unlocked by
! scope="col" width="30%" |Unlocked by
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Even before the release of ''Assassin's Creed II'', discussion of the details about a possible ''[[Assassin's Creed III]]'' were ongoing.
Even before the release of ''Assassin's Creed II'', discussion of the details about a possible ''[[Assassin's Creed III]]'' were ongoing.


Scriptwriter [[Corey May]] had stated that the developers wished to keep the settings of the games to those that were normally unvisited in most video games. Some postulated settings included the Middle Ages (specifically the time frame of King Arthur) or feudal Japan.<ref>[http://www.gadgetreview.com/2009/10/gaming-rumor-assassins-creed-3-to-be-set-in-feudal-japan.html Assassin's Creed III to be set in Feudal Japan?]</ref> <ref>[http://blogs.ign.com/UbiAssassinsCreed/2009/10/22/131037/ History] on UbiAssassinsCreed {{C|content now obsolete; [https://web.archive.org/web/20100325054459/http://blogs.ign.com/UbiAssassinsCreed/2009/10/22/131037 back-up link] on [[wikipedia:Internet Archive|Archive.org]]}}</ref>
Scriptwriter [[Corey May]] had stated that the developers wished to keep the settings of the games to those that were normally unvisited in most video games. Some postulated settings included the Middle Ages—specifically the time frame of King Arthur—or feudal Japan.<ref>{{Cite web|url=http://www.gadgetreview.com/2009/10/gaming-rumor-assassins-creed-3-to-be-set-in-feudal-japan.html|title=Assassin's Creed III to be set in Feudal Japan?|author=Bordeaux, Jeff|date=27 October 2009|publisher=GadgetReview|accessdate=17 January 2010|archiveurl=https://web.archive.org/web/20091230090455/http://www.gadgetreview.com/2009/10/gaming-rumor-assassins-creed-3-to-be-set-in-feudal-japan.html|archivedate=30 December 2009}}</ref><ref>{{Cite web|url=http://blogs.ign.com/UbiAssassinsCreed/2009/10/22/131037/|title=History|author=UbiAssassinsCreed|publisher=''{{Wiki|IGN}}'' Blogs|date=22 October 2009|accessdate=17 January 2010|archiveurl=https://web.archive.org/web/20100325054459/http://blogs.ign.com/UbiAssassinsCreed/2009/10/22/131037|archivedate=25 March 2010}}</ref>


''Assassin's Creed: Brotherhood'' was released in November 2010. The game was a sequel to the original ''Assassin's Creed II'', but once again featured the genetic memories of Ezio Auditore da Firenze and contained a new online multiplayer mode, explained as a new Abstergo initiative named the [[Animi Training Program]].
''Assassin's Creed: Brotherhood'' was released in November 2010. The game was a sequel to the original ''Assassin's Creed II'', but once again featured Ezio's genetic memories and contained a new online [[multiplayer]] mode, explained as a new Abstergo initiative named the [[Animi Training Program]].


==Awards==
==Reception==
===Won===
===Awards===
*'''Spike TV Video Game Awards'''
{|{{Prettytable}}
**"''Best Action-Adventure Game''"
*'''IGN Best of 2009'''
**"''Xbox 360 Game of the Year''"
**"''Xbox 360 Best Action Game''"
*'''GameSpot's Best of 2009'''
**"''Best New Character - Ezio Auditore da Firenze''"
**"''Best Xbox 360 Game''"


===Nominated===
|-
*'''GameSpot's Best of 2009'''
!Date
**"''Best Action/Adventure Game''" - Lost to: ''{{Wiki|Uncharted 2: Among Thieves}}''
!Award
**"''Best Story''" - Lost to: ''{{Wiki|Cryostasis: The Sleep of Reason}}''
!Category
**"''Best Graphics Technical''" - Lost to: ''Uncharted 2: Among Thieves''
!Recipient(s)
**"''Best Original Music''" - Lost to: ''{{Wiki|Afro Samurai}}''
!Result
**"''Best Improved Sequel''" - Lost to: ''{{Wiki|Killzone 2}}''
|-
 
|rowspan="10"|2009
==Trivia==
|{{Wiki|Spike Video Game Awards}}
[[File:Ac2japan.jpg|thumb|155px|Japanese boxart of ''Assassin's Creed II'']]
|Best Action-Adventure Game
*During an interview for G4, one of the developers stated that enough time had passed in the break between ''Assassin's Creed'' and ''Assassin's Creed II'', in which Desmond could have relived the memories of Altaïr during ''Assassin's Creed: Bloodlines''.
|rowspan="3"|''Assassin's Creed II''
*Unlike ''Assassin's Creed'', which spanned roughly two months of Altaïr Ibn-La'Ahad's life, ''Assassin's Creed II'' spanned a period of twenty-three years for Ezio Auditore da Firenze.
|style="text-align: center;"|Won{{Cite|26 Dec 2024}}
*Originally, the PC version of the game had to be played with a constant internet connection, which garnered a lot of criticism. Ubisoft eventually released a patch, which made it so that an internet connection was only needed upon launching the game. In 2012, another patch was released, removing the requirement of being online when starting up the game entirely, which would become the standard for later ''Assassin's Creed'' games. However, these patches did not affect the Mac OS X version of the game.
|-
*Despite having the same system requirements as ''Assassin's Creed: Brotherhood'' and ''[[Assassin's Creed: Revelations]] ''on the PC, the graphics differ a lot from each other.
|rowspan="2"|IGN's Best of 2009
*The ''Assassin's Creed II'' Japanese version had a different box art, and included both of the game's DLCs: the [[Battle of Forlì (DLC)|Battle of Forlì]] and [[Bonfire of the Vanities (DLC)|Bonfire of Vanities]].
|Xbox 360 Best Action Game
*In the E3 trailer for the game, the man who was killed by Ezio was a member of the [[House of Borgia|Borgia family]], evidenced by the Borgia emblem on his glove. He also bore a resemblance to the [[Pariah]], an Animi Avatar in ''Assassin's Creed: Brotherhood''.
|style="text-align: center;"|Won{{Cite|26 Dec 2024}}
*In the E3 trailer, Ezio's second target taunted the Assassin before being killed. However, in the trailer present in the game's main menu, he did not speak to Ezio at all. 
|-
*In the E3 trailer, the guards are voiced by Nolan North.
|Xbox 360 Game of the Year
*''Assassin's Creed II'' was later released in the ''[[Assassin's Creed: Anthology]]'' collector's edition box, consisting of the main games in the [[Assassin's Creed (series)|''Assassin's Creed'' series]]. 
|style="text-align: center;"|Won{{Cite|26 Dec 2024}}
*The game was also re-released in a three-part set titled the ''Ezio Trilogy'', which consisted of ''Assassins Creed II, Assassin's Creed: Brotherhood, ''and ''Assassin's Creed: Revelations.''
|-
|rowspan="7"|GameSpot's Best of 2009{{Cite|26 Dec 2024}}
|Best New Character
|Ezio Auditore da Firenze
|style="text-align: center;"|Won{{Cite|26 Dec 2024}}
|-
|Best Xbox 360 Game
|rowspan="6"|''Assassin's Creed II''
|style="text-align: center;"|Won{{Cite|26 Dec 2024}}
|-
|Best Action/Adventure Game
|style="text-align: center;"|Nominated{{Cite|26 Dec 2024}}
|-
|Best Story
|style="text-align: center;"|Nominated{{Cite|26 Dec 2024}}
|-
|Bet Graphics Technical
|style="text-align: center;"|Nominated{{Cite|26 Dec 2024}}
|-
|Best Original Music
|style="text-align: center;"|Nominated{{Cite|26 Dec 2024}}
|-
|Best Improved Sequel
|style="text-align: center;"|Nominated{{Cite|26 Dec 2024}}
|-
|rowspan="10"|2010
|rowspan="10"|{{Wiki|D.I.C.E. Awards|Interactive Achievement Awards}}
|{{Wiki|D.I.C.E. Award for Game of the Year|Game of the Year}}
|rowspan="10"|''Assassin's Creed II''
|style="text-align: center;"|Nominated
|-
|{{Wiki|D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year}}
|style="text-align: center;"|Nominated
|-
|{{Wiki|D.I.C.E. Award for Outstanding Achievement in Animation|Outstanding Achievement in Animation}}
|style="text-align: center;"|Nominated
|-
|{{Wiki|D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art Direction}}
|style="text-align: center;"|Nominated
|-
|{{Wiki|D.I.C.E. Award for Outstanding Achievement in Game Direction|Outstanding Achievement in Game Direction}}
|style="text-align: center;"|Nominated
|-
|{{Wiki|D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Gameplay Engineering}}
|style="text-align: center;"|Nominated
|-
|{{Wiki|D.I.C.E. Award for Outstanding Achievement in Original Music Composition|Outstanding Achievement in Original Music Composition}}
|style="text-align: center;"|Nominated
|-
|{{Wiki|D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Original Story}}
|style="text-align: center;"|Nominated
|-
|{{Wiki|D.I.C.E. Award for Outstanding Achievement in Audio Design|Outstanding Achievement in Sound Design}}
|style="text-align: center;"|Nominated
|-
|{{Wiki|D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Visual Engineering}}
|style="text-align: center;"|Nominated
|-
|}


==Gallery==
==Gallery==
<tabber>
<tabber>
|-|Videos=
|-|Videos=
<gallery widths="180" position="center" spacing="small" captionalign="center">
<gallery widths="180" position="center" captionalign="center">
Assassin's Creed 2 Teaser
Assassin's Creed 2 Teaser
Assassin's Creed 2 - Teaser Trailer
Assassin's Creed 2 - Teaser Trailer
Assassin's Creed 2 E3 Cinematic Trailer Official HD North America
Assassin's Creed 2 E3 Trailer
Assassin's Creed 2 - Launch Trailer
Assassin's Creed 2 - Launch Trailer
Assassins Creed 2 - Ezio Auditore - Story Trailer
Assassins Creed 2 - Ezio Auditore - Story Trailer
Line 312: Line 336:
Assassin's Creed 2 - Dev Diary 6
Assassin's Creed 2 - Dev Diary 6
Assassin's Creed II The Real History of Florence Ubisoft NA
Assassin's Creed II The Real History of Florence Ubisoft NA
Assassin's Creed II- The Making of a Beloved Game - Dev Commentary (15th Anniversary)
</gallery>
</gallery>
|-|Promotional media=
|-|Promotional media=
<gallery widths="180" position="center" spacing="small" captionalign="center">
<gallery widths="180" position="center" captionalign="center">
AC2 Promotional Screenshot 1.jpg
AC2 Promotional Screenshot 1.jpg
AC2 Promotional Screenshot 2.jpg
AC2 Promotional Screenshot 2.jpg
Line 327: Line 352:
AC2 Promotional Screenshot 11.jpg
AC2 Promotional Screenshot 11.jpg
AC2 Promotional Screenshot 12.jpg
AC2 Promotional Screenshot 12.jpg
AC2 Promotional Screenshot 13.jpg
AC2 Promotional Screenshot 14.jpg
</gallery>
</gallery>
|-|Concept artwork=
|-|Concept artwork=
<gallery widths="180" position="center" spacing="small" captionalign="center">
<gallery widths="180" position="center" captionalign="center">
002 assassin 2 stmarc.jpg
AC2 Piazza di San Marco Concept Art.jpg
AC2 Synchronize - Concept Art.jpg
Florence Construction Concept.jpg
</gallery>
|-|Cover art=
<gallery widths="180" position="center" captionalign="center">
Ac2japan.jpg|Japanese cover
</gallery>
</gallery>
</tabber>
</tabber>


==Appearances==
==Credits==
{{Appearances
{{Credits
|characters=
|cast=
*[[Ezio Auditore da Firenze]] {{1st}}
*[[Roger Craig Smith]] as [[Ezio Auditore da Firenze]]
*[[Rebecca Crane]] {{1st}}
*[[Kristen Bell]] as [[Lucy Stillman]]
*[[Desmond Miles]]
*[[Nolan North]] as [[Desmond Miles]]
*[[Lucy Stillman]]
*[[Fred Tatasciore]] as [[Mario Auditore]]
*[[Warren Vidic]]
*[[Carlos Ferro]] as [[Leonardo da Vinci]]
*[[Leonardo da Vinci]] {{1st}}
*[[Manuel Tadros]] as [[Rodrigo Borgia]]
*[[Lorenzo de' Medici]] {{1st}}
*[[Romano Orzari]] as [[Giovanni Auditore da Firenze]]
*[[Caterina Sforza]] {{1st}}
*[[Ellen David]] as [[Maria Auditore da Firenze]]
*[[Niccolò Machiavelli]] {{1st}}
*[[Claudia Ferri]] as [[Paola]]
*[[Rodrigo Borgia]] {{1st}}
*[[Angela Galuppo]] as [[Claudia Auditore da Firenze]]
 
*[[Elias Toufexis]] as [[Federico Auditore da Firenze]]
|creatures=
*[[Carlo Mestroni]] as [[Antonio de Magianis]]
 
*[[Lita Tresierra]] as [[Rosa]]
|events=*[[Renaissance]]
*[[Michel Perron]] as [[Uberto Alberti]]
*[[Pazzi conspiracy]]
*[[Roc LaFortune]] as [[Carlo Grimaldi]]
*[[Venetian Conspiracy]]
*[[Alex Ivanovici]] as [[Lorenzo de' Medici]] and [[Bartolomeo d'Alviano]]
*[[Battle of Forlì]]
*[[Arthur Grosser]] as [[Jacopo de' Pazzi]]
*[[Bonfire of the Vanities]]
*[[Arthur Holden]] as [[Emilio Barbarigo]]
 
*[[Danny Wallace]] as [[Shaun Hastings]]
|locations=
*[[Eliza Jane Schneider]] as [[Rebecca Crane]]
*[[Earth]]
*[[Cam Clarke]] as [[Clay Kaczmarek]]
**[[Italy]]
*[[Harry Standjofski]] as [[Silvio Barbarigo]]
***[[Florence]]
*[[Tony Robinow]] as [[Marco Barbarigo]]
***[[Monteriggioni]]
*[[Vito DeFilippo]] as [[La Volpe]]
***[[San Gimignano]]
*[[Yuri Lowenthal]] as [[Vieri de' Pazzi]]
***[[Forlì]]
*[[Andreas Apergis]] as [[Francesco de' Pazzi]] and [[Checco Orsi]]
***[[Venice]]
*[[Margaret Easley]] as [[Minerva]]
***[[Rome]]
*[[Nadia Verrucci]] as [[Teodora Contanto]]
**[[United States|United States of America]] <small>([[Glyphs]] only)</small>
*[[Anne-Marie Baron]] as [[Annetta]]
 
*[[Cristina Rosato]] as [[Caterina Sforza]]
|organizations=
*[[Shawn Baichoo]] as [[Niccolò Machiavelli]] and [[Antonio Maffei]]
*[[Assassins]]
*[[Amber Goldfarb|Amber Mullin]] as [[Cristina Vespucci]]
**[[Italian Brotherhood of Assassins]]
*[[Philip Proctor|Phil Proctor]] as [[Warren Vidic]]
*[[Templars]]
|crew=
**[[Roman Rite of the Templar Order]]
*[[Papacy]]
 
|species=
*[[Horses|Horse]]
*[[Humans|Human]]
 
|vehicles=
 
|technology=
*[[Animus]]
*[[Fists]]
*[[Hidden Blade]]
 
|miscellanea=
*[[Leap of Faith]]
}}
}}


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{{AC2}}
{{AC2}}
{{ACSeries}}
{{ACSeries}}
[[ar:أساسنز كريد II]]
[[ar:أساسنز كريد II]]
[[de:Assassin’s Creed II]]
[[de:Assassin’s Creed II]]
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[[uk:Assassin's Creed II]]
[[uk:Assassin's Creed II]]
[[zh:刺客信条II]]
[[zh:刺客信条II]]
[[Category:Assassin's Creed II| ]]
[[Category:Assassin's Creed II|Assassin's Creed II]]
[[Category:Real world video games|II]]
[[Category:Real world video games|II]]
[[Category:Assassin's Creed series|II]]
[[Category:Assassin's Creed series|II]]

Latest revision as of 03:05, 27 October 2025

"I did not choose this path. It was chosen for me. At first, I thought vengeance would be easy. For thirty years I've lived in the shadows, visited death upon those who deserved it, and vanished like the wind. I don't know who started this conspiracy, but I know who will end it. My name is Ezio Auditore da Firenze. Like my father before me, I am an Assassin."
―Ezio Auditore da Firenze, Assassin's Creed II Launch Trailer.

Assassin's Creed II is a video game developed by Ubisoft Montreal and published by Ubisoft. It was released on 17 November 2009 (US), 19 November 2009 (AU) and 20 November 2009 (worldwide) on PlayStation 3 and Xbox 360. The PC version was released on 6 March 2010 (UK) and 9 March 2010 (US).

A direct sequel to Assassin's Creed and the second installment in the franchise, the game focuses again on Desmond Miles after he escapes from Abstergo Industries with the help of undercover Assassin Lucy Stillman. In an attempt to thwart Abstergo and the modern-day Templars, Desmond uses a new Animus to relive the genetic memories of his ancestor, Ezio Auditore da Firenze, who lived in Italy during the Renaissance. The player controls Desmond to a degree, but primarily Ezio, who becomes an Assassin after his family is betrayed in a conspiracy orchestrated by the Templars. While controlling Ezio, the player can explore renditions of major Italian regions and cities through a mixture of action, stealth, and economic gameplay.

On 16 November 2010, a follow-up in the form of Assassin's Creed: Brotherhood was released, expanding on both Ezio's life and the modern-day storyline.

A remastered version of the game was released for the PlayStation 4 and Xbox One as part of The Ezio Collection in November 2016, and for the Nintendo Switch in February 2022.

Gameplay[edit | edit source]

Assassin's Creed II is similar to its predecessor in many ways. The game is non-linear, and can be considered a "sandbox" type of game due to the player's ability to freely roam the generated renditions of Italy. The Animus is replaced with the Animus 2.0, which, unlike the first, possesses an in-game database with historical information about encountered landmarks, characters, services, and glyphs.

Eagle Vision has been updated to allow for third-person view, which can be used while Ezio is moving. A young version of Leonardo da Vinci is also included in the game and translates Codex pages left behind by Altaïr Ibn-La'Ahad, allowing for new weapons and upgrades. Other weapons, such as swords, daggers and maces can also be purchased throughout the game due to the economic system. Navigation has also been altered for the better in that swimming is now possible, alongside using gondolas and riding horses, as well as Leonardo further contributing to gameplay with the inclusion of his flying machine in one of the game's missions.

A new economic system allows the player to profit from city renovations and upgrades

In Monteriggioni, the Auditore family's villa acts as Ezio's primary headquarters throughout the game, and a new economic system allows for the property to be upgraded and enhanced, creating income for Ezio at twenty minute intervals. As shops within Monteriggioni are renovated and upgraded, Ezio receives discounts on the particular goods that are sold, and income is also affected by the purchase of paintings, armor and weapon sets, along with the collections of various items. Such items are displayed throughout the villa as they are accumulated, and Ezio's personal room is updated with portraits of his assassinations as the game progresses.

The combat system for the game has been updated and allows for further options, including disarming opponents. There are also more methods of hiding, such as diving underwater to break an enemy's line of sight while swimming, along with the blending mechanic being improved to allow Ezio to cloak himself with any group of individuals, rather than specific people. Further along the game, Ezio is capable of learning new methods of assassination, such as ambushing individuals when hiding in haystacks or pulling individuals off buildings to fall to their deaths. Accompanying this, there are several new types of enemies, some more agile or stronger than others. As well as this, Ezio can use smoke bombs and hire groups of thieves, courtesans, or mercenaries to aid him in covering his tracks and avoiding contact with guards. Health in the game is measured via synchronization, and minor wounds will heal automatically over time, while major wounds must be healed by side-street doctors or with medicine purchased from them.

One new feature includes a new system known as notoriety, which, depending on his behavior, current location, and current mission, Ezio will become more recognizable by citizens of the city, specifically guards. When the notoriety icon is empty, Ezio is known as "incognito" and may travel through the city as he pleases. As the player behaves in more "socially unacceptable" ways or due to the consequences of a particular mission, Ezio will become more noticeable by the guards and more likely to be pursued by them. Notoriety can be decreased by bribing city heralds, assassinating corrupt city officials, and removing wanted posters. The level of notoriety is set within each city, so that while Ezio may be completely unknown in some cities, he may be infamous in others.

Like its predecessor, the game features the same ability to climb buildings and perform Leaps of Faith into haystacks and carts of soft materials, including herb and spice carts. Climbing has been updated to allow Ezio the opportunity to learn to leap while climbing, allowing him to reach higher positions previously unavailable.

Ezio scaling a building in Florence as represented in the memory, "Nightcap".

A day and night cycle has been added to the game, which the player can notice via the sun rising and setting throughout gameplay. In addition, specific missions and game events occur at certain times in the day or night.

Due to complaints of some of the missions in the original game, Assassin's Creed II's mission system has been expanded and structured a little differently. There are approximately 200 missions in the entire game with roughly half of them being relevant to the primary storyline. Side quests include the location and search of hidden areas which upon exploration and successful completion will reward Ezio with seals of past Assassins. On the full collection of the six seals, Ezio will be allowed to claim the mighty armor of Altaïr.

The game also possesses a system mildly similar to the "glitches" from Assassin's Creed, where pressing a specific button during a cutscene will produce specific changes and actions within the scene.

Plot[edit | edit source]

The game begins with Desmond Miles giving a brief monologue about the events of the first game and his current predicament. A few hours after the events of Assassin's Creed, in the year 2012, Desmond touches upon how he was held prisoner by the modern-day Knights Templar, Abstergo Industries, and was forced to relive the genetic memories of his ancestor, Altaïr Ibn-La'Ahad, in the Animus to aid Abstergo in discovering the location of artifacts known collectively as the Pieces of Eden.

Due to the Bleeding Effect, Desmond has gained Eagle Vision, enabling him to see a variety of messages and symbols written in blood on his bedroom wall by its former occupant, known only as "Subject 16". While staring at the message, former employee and researcher of Abstergo, Lucy Stillman, arrives, covered in blood, and frees Desmond from the room. He then re-enters the Animus briefly and watches the birth of Ezio Auditore da Firenze, as Lucy makes a copy of the files located within the machine. The two then escape after a brief scuffle with Abstergo security guards and arrive at a warehouse in which Lucy and two other modern-day Assassins, Shaun Hastings and Rebecca Crane, have set up their own base of operations, complete with their own version of the Animus.

Desmond enters the Animus 2.0 to access Ezio’s memories

Desmond is asked by Lucy to enter the Animus 2.0 and explore the genetic memories of Ezio, in order to continue the search for the remaining Pieces of Eden before Abstergo locates them. Due to the number of modern-day Assassins dwindling by the day, Lucy informs Desmond that she intends to train Desmond in the various skills needed to become an Assassin by exploiting the Bleeding Effect and having Desmond absorb all of Ezio's abilities.

In 1476, Ezio is a carefree teenager living in Florence during the Renaissance, whose family is the House of Auditore, one of the most prominent noble families in the city. However, Ezio's life takes a drastic turn when his father is betrayed and framed for treason by a close friend in the midst of a political coup d'état. His father's final instructions lead Ezio to a hidden room in the family home with a chest containing the clothing and weapons of an Assassin. Ezio is ultimately unable to save his father and two brothers from the betrayer and all three are falsely convicted of treason and hanged.

After evacuating their home and sharing a brief accommodation with the family's housemaid's sister, who teaches Ezio some survival techniques, he brings his panicked sister and muted mother to the family's countryside villa, where they are given shelter by Ezio's uncle Mario, who begins training Ezio to become an Assassin. Mario also provides information and leads on the conspirators involved in his family's betrayal, which becomes a trail stretching from Florence to San Gimignano, Forlì and Venice.

During his travels, which span over a decade, Ezio befriends several citizens of Italy who aid him in his pursuit for revenge, including a young Leonardo da Vinci, who translates and decodes pages of Altaïr's Codex, enabling Ezio to gain new weapons and assassination skills. Ezio begins slowly locating and assassinating the conspirators involved, and is ultimately able to identify Rodrigo Borgia as the Grand Master of the Italian Templars, whose main goal is to take control of all of Italy.

The Assassins meet with Ezio to officially induct him into the Order

In 1488, Ezio tracks Rodrigo to Venice and discovers that he has obtained a Piece of Eden known as "the Apple", an artifact similar to the one that Altaïr possessed almost three centuries prior. Rodrigo has been researching the knowledge surrounding the Pieces of Eden extensively and believes himself to be a prophet named in the documentation of the artifacts, which would ultimately lead him and other Templars to a location known as "The Vault", believed to contain powerful information and more Pieces of Eden.

Ezio and Rodrigo duel and when Ezio gains the upper hand, guards appear and begin to move the fight into the favor of Rodrigo. The allies that Ezio has made over the years arrive shortly after and they defeat Rodrigo, who flees for fear of his life, leaving the Apple behind. These allies and friends of Ezio finally reveal their common trait – that they are all members of the Assassins, including the great Niccolò Machiavelli. They induct Ezio into the Order, informing him that they believe him to be the actual prophet who will lead the Assassins, not the Templars, to the Vault.

Desmond successfully assimilates Ezio's free running abilities

Desmond takes short breaks from the Animus, and during one he is tested by Lucy to see if the Bleeding Effect has been working. Desmond is able to demonstrate all of Ezio's skills, indicating that he has absorbed years worth of abilities in only a matter of hours. During this break, however, Desmond suffers a strange hallucination which returns him to the body of Altaïr in Acre. During the memory, Altaïr makes love to Maria Thorpe, an ex-Templar, and Desmond is confused to find that after Altaïr leaves, the memory stays behind with Maria.

Throughout the genetic memories of Ezio, Desmond discovers multiple glyphs placed on various landmarks that are only visible to someone using the Animus. The glyphs are found to be the same ones drawn on Desmond's bedroom wall in Abstergo, and analysis reveals that they contain computer code, hidden within the Animus. It is ultimately discovered that Subject 16 hacked the Animus and placed the glyphs within the memories himself, which were carried over to the new Animus when Lucy loaded the information she had recovered at Abstergo. Each glyph contained a great number of historical artworks, photographs, and messages, past and present, implicating a great number of prominent events and figures with the Templars and Pieces of Eden. Each also contained a puzzle of some sort which, when solved, contained clips of a larger video. The clips, however, are short and out of sequence. After locating and solving all twenty glyphs, a video is revealed.

Adam and Eve escape from Eden

The video begins with the Abstergo logo shown above the title, "Subject 16, Session 12, Classified Date B.C.E." The video follows a man and woman, who call each other by the names of "Adam" and "Eve", running through a strangely modern and futuristic world, apparently being chased by someone or something. They pass through a complex where workers are busy building more Pieces of Eden and climb to the roof. Eve holds up the Apple and the video suddenly ends with a flash of binary code that translates to "Eden".

Desmond returns to the Animus, but the team finds that many of the following memories are corrupted. They are able to resume tracking Ezio's memories, but only years after the fight between the Assassins and Rodrigo. The new memories start in 1499, and the team discovers that Rodrigo gained influence and power in the Catholic Church, ultimately being elected Pope as Alexander VI. Ezio and his allies have searched long and hard and collected all thirty pages of the Codex, discovering through it that the Vault lies in Rome, specifically underneath the Vatican. They realize that the Papal Staff is another Piece of Eden and that Rodrigo is hoping to use it to achieve access to the Vault.

Ezio travels to the Vatican and attempts to assassinate Rodrigo, who uses the Staff against Ezio, who retaliates with the Apple. During the ensuing battle, Ezio is stabbed and Rodrigo escapes with both Pieces of Eden. Ezio then chases after him and finds Rodrigo trying to open the Vault in vain. The two fight once more and Rodrigo finally falls. However, Ezio refuses to kill him, insisting he has killed enough in his life and the continued deaths will not reverse the fate of his family.

Ezio enters the Vault to find a message for his descendant

Ezio proves himself to be the Prophet when in his hands, the Apple and Staff open the Vault. Inside the Vault, he finds not Pieces of Eden but an empty room and a holographic figure named Minerva. She claims that she brought Ezio to her so that over five hundred years later, Desmond and his allies would hear her words through the Animus.

Minerva explains that she and her race were part of an advanced society that lived on Earth before a celestial event wiped out most life on the planet thousands of years ago. Before the disaster that befell them, the members of her species created humans and used them for workforce. However, humanity rebelled against their creators and initiated a long-spanning war. Ultimately, the humans seemingly won, but then the catastrophe occurred, wiping out many humans and the precursor race. Of those remaining, the two species worked to recreate the world, before the advanced race sealed themselves in temples around the world, hoping to prevent the same disaster that had destroyed most of their kind from happening once again. As Minerva finishes, she speaks to Desmond by name and informs him that she has done all she needs to and that the rest remains up to him.

Desmond and Lucy confronted by Vidic

The memory ends and Desmond awakens in the present to find that Abstergo has located and begun attacking the Assassins as Shaun and Rebecca pull him out of the Animus. Desmond is given a Hidden Blade by Lucy and the two run downstairs to stop the guards as Shaun and Rebecca pack up their equipment. With the skills he absorbed from Ezio, Desmond dispatched the forces that have been sent against them, and discovers Warren Vidic standing in the back of a truck. Vidic sarcastically tells Desmond to enjoy his temporary victory and the truck drives away. From there, Shaun and Rebecca finish gathering the equipment and Lucy assures Desmond that Vidic will get what he deserves.

The group vacates the hideout and attempts to find a new safehouse, where, according to Lucy, they should be safe for some time. As they drive, Lucy prepares to review the tapes of Desmond's latest session, noting how the situation has escalated dramatically and how Minerva's words proved everything she was afraid of. She theorizes that Minerva was discussing the Earth's geomagnetic reversal, which could have detrimental effects on the planet. Rebecca prepares the Animus for Desmond to re-enter as Lucy speculates there may be more to discover in Ezio's memories.

Development[edit | edit source]

On 22 January 2009, Ubisoft confirmed that Assassin's Creed II was in production, but no details were revealed.[1] The company later released a promotional video on 6 April showing a map of Italy, some Hidden Blade designs, and Leonardo da Vinci's flying machine on a scroll.[2] On the official site after the teaser was viewed, a symbol was given to print and show in front of a webcam;[3] this unlocked a picture displayed on the site.[4]

On 10 April, Game Informer magazine issue #193 released details on the game, as well as pictures of Ezio.[5] With an original team of 150 people working on it,[6] the group soon grew to 240 members, some of whom were sent to Italy to travel through Venice, Florence, Tuscany, and Rome for landscape and architecture studies.[5] Ubisoft officially announced it a week later on 16 April with an expected holiday debut.[7]

A month later, ScrewAttack also released a video with some of the pictures from Game Informer. [citation needed] In early May, Ubisoft stated that they were putting full emphasis on the game and that its development team had tripled to 450 members, 75% of whom had also worked on the first game.[8][6]

During the Tokyo Game Show in late September 2009,[9] games journalist Morgan Webb interviewed Creative Director Patrice Désilets for G4TV,[10] [citation needed] followed shortly thereafter by Petter Mårtensson for Gamereactor.[11] [citation needed] Webb later went to Italy and interviewed him again, during which he stated that he felt Assassin's Creed II started within 2 hours of the first game's end,[12] which in his view was enough time for Desmond to have relived the rest of Altaïr's memories as depicted in the direct 2009 sequel Assassin's Creed: Bloodlines for Playstation Portable. On that same trip, Webb then interviewed Game Director Benoit Lambert[13] and Game Writer Corey May[14] for more details. [citation needed]

Originally, the playing the game on PC required a constant internet connection, which garnered a lot of criticism. Ubisoft eventually released a patch which made it so that an internet connection was only needed upon launching the game. In 2012, another patch was released, removing the requirement of being online when starting up the game entirely, which would become the standard for later Assassin's Creed games. However, these patches did not affect the Mac OS X version of the game. [citation needed]

Release[edit | edit source]

Assassin's Creed II was first released on 17 November 2009 for PlayStation 3 and Xbox 360. The Windows and Mac released followed on 3 March and 1 October 2010 respectively.

Assassin's Creed II was later included in the Assassin's Creed: Anthology, exclusive to PAL regions and released on 29 November 2012, alongside the compiled Assassin's Creed, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and Assassin's Creed III.[15] Around this time the Ezio Trilogy was also released, which only included Assassin's Creed II, Brotherhood, and Revelations. Released in Japan first in September as the Ezio Saga,[16] an English release followed in November.[17] A German-language Windows released had released exclusively some months prior.[18] The Heritage Collection, a PAL-region exclusive released on 8 November 2013, contained the same as the Anthology apart from the DLC.[19]

It was later included in a next-gen remastered trilogy for 8th generation consoles, Assassin's Creed: The Ezio Collection on PlayStation 4 and Xbox One on 15 November 2016, with all previous single-player downloadable content included,[20] while a Nintendo Switch port was released on 17 February 2022.[21]

Editions[edit | edit source]

White Edition
White Edition
  • A copy of Assassin's Creed II.
  • Ezio Auditore da Firenze figurine.
  • Collectible white packaging.
  • Bonus in-game playable content, Santa Maria dei Frari.

This version was only available in parts of Europe, as well as Australia.[22] Also, this version was sold in South Korea as a limited pre-order edition from 10 December through 15 December only for the PS3 console.[23]

Black Edition
Black Edition
  • A copy of Assassin's Creed II.
  • "Master Assassin" Ezio Auditore da Firenze upgrade figurine with black collector's box.
  • 3 in-game bonus missions, allowing Ezio to explore the following:
  • "Conspiracy book": A book from the developers of the game, describing the development and the storyline (with extra commentary on the "conspiracy"). 64 pages, hardcover, "leather style".
  • DVD with all the videos, behind-the-scene interviews and "e-goodies" about Assassin's Creed II, and game soundtrack by Jesper Kyd (BAFTA nominee for "2009 Best Original Score in a Game").
  • Black packaging with unique holographic signature.

This edition of the game would be made available for the Xbox 360, PlayStation 3, and PC.[24] It was confirmed for Europe, as well as Australia and certain Asian nations like South Korea.[22][25] However, the 360 version was the only version available.

The Master Assassin's Edition
The Master Assassin's Edition
  • Ezio Auditore da Firenze figurine.
  • Artbook: The Art of Assassin's Creed.
  • Premium collectible metal case.
  • 2 in-game bonus missions:
    • Palazzo Medici
    • Santa Maria dei Frari
  • Additional content DVD with the Behind the Scenes of Assassin's Creed and Assassin's Creed II soundtrack.

This edition could be bought in North America.[26]

Several days before the release of Assassin's Creed II, EBGames Australia offered an unlock code for Palazzo Medici when the normal edition was pre-ordered.

Steam banner for the Deluxe Edition
Steam banner for the Deluxe Edition

The Deluxe Edition was a digital edition that could be downloaded through the PlayStation Store and Steam (not confirmed on Xbox Live). It cost US$19.99 both on the PlayStation Store and Steam. In addition, standard editions of the game could be upgraded to the Deluxe Edition on Steam for US$4.99.

It came with the original game, Sequence 12 and Sequence 13, an additional dye for Ezio's robes, a throwing knife pouch upgrade, and 3 bonus missions set in the Palazzo Medici, Santa Maria dei Frari, and the Arsenal Shipyard.

A "Complete Edition" and a "Game of the Year Edition" were also released, which contained the full game and all downloadable content. An "Ultimate Edition" was also released for PlayStation 3 digitally, but only contained Sequence 12 & 13.

Inter-connectivity[edit | edit source]

The PlayStation 3 version of Assassin's Creed II has the ability to connect to Bloodlines for the PlayStation Portable, and once connected, upgrades could be earned for both games. When a boss was defeated in Bloodlines, their corresponding weapon would be made available in the Villa in Assassin's Creed II. They are available as Ubisoft Club rewards in the Ezio Trilogy. As well as this, extra florins could be earned in Assassin's Creed II depending on how many Templar coins were found in Bloodlines.

Name Unlocked by Description
Templar coins Collecting Templar coins throughout Cyprus. Converts Templar coins into florins.
Maria Thorpe's Longsword Defeat Maria Thorpe. N/A
Fredrick's Hammer Defeat Fredrick N/A
Mace of the Bull Defeat Moloch. N/A
Dark Oracle's Bone Dagger Defeat Dark Oracle. N/A
Twins' Rapier Defeat Shalim and Shahar. N/A
Bouchart's Blade Defeat Armand Bouchart. N/A

Sequel[edit | edit source]

Assassin's Creed: Brotherhood cover

Even before the release of Assassin's Creed II, discussion of the details about a possible Assassin's Creed III were ongoing.

Scriptwriter Corey May had stated that the developers wished to keep the settings of the games to those that were normally unvisited in most video games. Some postulated settings included the Middle Ages—specifically the time frame of King Arthur—or feudal Japan.[27][28]

Assassin's Creed: Brotherhood was released in November 2010. The game was a sequel to the original Assassin's Creed II, but once again featured Ezio's genetic memories and contained a new online multiplayer mode, explained as a new Abstergo initiative named the Animi Training Program.

Reception[edit | edit source]

Awards[edit | edit source]

Date Award Category Recipient(s) Result
2009 Spike Video Game Awards Best Action-Adventure Game Assassin's Creed II Won [citation needed]
IGN's Best of 2009 Xbox 360 Best Action Game Won [citation needed]
Xbox 360 Game of the Year Won [citation needed]
GameSpot's Best of 2009 [citation needed] Best New Character Ezio Auditore da Firenze Won [citation needed]
Best Xbox 360 Game Assassin's Creed II Won [citation needed]
Best Action/Adventure Game Nominated [citation needed]
Best Story Nominated [citation needed]
Bet Graphics Technical Nominated [citation needed]
Best Original Music Nominated [citation needed]
Best Improved Sequel Nominated [citation needed]
2010 Interactive Achievement Awards Game of the Year Assassin's Creed II Nominated
Adventure Game of the Year Nominated
Outstanding Achievement in Animation Nominated
Outstanding Achievement in Art Direction Nominated
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Gameplay Engineering Nominated
Outstanding Achievement in Original Music Composition Nominated
Outstanding Achievement in Original Story Nominated
Outstanding Achievement in Sound Design Nominated
Outstanding Achievement in Visual Engineering Nominated

Gallery[edit | edit source]

Credits[edit | edit source]

References[edit | edit source]

  1. Geddes, Ryan (22 January 2009). New Ghost Recon, Assassin's Creed 2 Coming. IGN. Archived from the original on 16 February 2013. Retrieved on 11 April 2009.
  2. Assassin's Creed 2 - Teaser Video on the Ubisoft YouTube channel
  3. Towell, Justin (8 April 2009). Secrets of the Assassin's Creed 2 teaser trailer revealed. GamesRadar. Archived from the original on 14 April 2021. Retrieved on 20 January 2024.
  4. Garratt, Patrick (8 April 2009). Assassin's Creed 2 easter egg hidden in teaser site. VG247. Archived from the original on 22 September 2021. Retrieved on 20 January 2024.
  5. 5.0 5.1 McNamara, Andy (May 2009). Assassin's Creed 2. Game Informer, Issue #193. Retrieved on 12 September 2025. pg. 36–46
  6. 6.0 6.1 NowGamer Staff (18 May 2009). Assassin's Creed II dev team triples in size. NowGamer. Archived from the original on 30 June 2015. Retrieved on 12 September 2025.
  7. Ubisoft (16 April 2009). Ubisoft unveils Assassin's Creed II. Ubisoft. Archived from the original on 19 April 2009. Retrieved on 12 September 2025.
  8. NowGamer Staff (18 May 2009). Assassin's Creed II dev team triples in size. NowGamer. Archived from the original on 30 June 2015. Retrieved on 12 September 2025.
  9. History of the Tokyo Game Show on Wikipedia
  10. G4TV (27 September 2009). Assassin's Creed II TGS Preview. G4TV. Archived from the original on 28 March 2013. Retrieved on 27 October 2025.
  11. Mårtensson, Petter (25 September 2009). Assassin's Creed II Interview. Gamereactor. Retrieved on 27 October 2025.
  12. G4TV (26 October 2009). Assassin's Creed II Creative Director Interview. G4TV. Archived from the original on 29 March 2013. Retrieved on 28 December 2011.
  13. G4TV (26 October 2009). Assassin's Creed II Game Director Interview. G4TV. Archived from the original on 29 March 2013. Retrieved on 28 October 2025.
  14. G4TV (26 October 2009). Assassin's Creed II Game Writer Interview. G4TV. Archived from the original on 29 March 2013. Retrieved on 26 October 2025.
  15. Phillips, Tom (6 November 2012). Assassin's Creed Anthology includes five games, DLC. Eurogamer. Archived from the original on 4 July 2022. Retrieved on 12 May 2024.
  16.  アサシン クリード エツィオサーガ 完全限定版(超豪華特典 同梱)【CEROレーティング「Z」】 on Amazon.co.jp (backup link)
  17. Hinkle, David (26 September 2012). Assassin's Creed 'Ezio Trilogy' exclusive to PS3, launches November 14. Joystiq. Archived from the original on 29 September 2012. Retrieved on 6 May 2024.
  18.  Assassin's Creed - Ezio Trilogie - [PC] on Amazon.de (backup link)
  19. Karmali, Luke (4 October 2013). Assassin's Creed Heritage Collection Announced For Europe. IGN. Archived from the original on 8 January 2015. Retrieved on 12 May 2024.
  20. Sarkar, Samit (13 September 2016). Assassin’s Creed The Ezio Collection confirmed for November on PS4, Xbox One. Polygon. Archived from the original on 16 September 2016. Retrieved on 6 May 2024.
  21.  Assassin’s Creed: The Ezio Collection Coming To Switch February 17 on Ubisoft's official website (backup link)
  22. 22.0 22.1 Your Assassin's Creed 2 Limited Edition Choice Is Black And White. Kotaku Australia (24 July 2009). Archived from the original on 27 July 2009. Retrieved on 20 January 2024.
  23. 히규 (26 December 2016). 어쌔신 크리드 2 화이트 에디션 한정판 개봉기 (in Korean). Naver Blog. Archived from the original on 20 January 2024. Retrieved on 20 January 2024.
  24. Assassin's Creed II (Black Edition) - PC. GameSpy. Archived from the original on 29 March 2019. Retrieved on 11 July 2009.
  25. 박준영 (18 November 2009). 어쌔신 크리드2 블랙 에디션, Xbox360 독점 발매 (in Korean). 게임메카. Archived from the original on 27 May 2010. Retrieved on 19 November 2009.
  26. Polybren (4 August 2009). Assassin's Creed II limited edition detailed — GameSpot News Blog — Gaming News and Videos. Gamespot.com. Archived from the original on 8 November 2009. Retrieved on 20 January 2024.
  27. Bordeaux, Jeff (27 October 2009). Assassin's Creed III to be set in Feudal Japan?. GadgetReview. Archived from the original on 30 December 2009. Retrieved on 17 January 2010.
  28. UbiAssassinsCreed (22 October 2009). History. IGN Blogs. Archived from the original on 25 March 2010. Retrieved on 17 January 2010.

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