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{{Era|Landmarks}}
{{Era|Landmarks}}
{{Imageneed|[[Valley of Memory]]}}
{{Imageneed|[[Valley of Memory]]}}
The '''Roman Fort Ruins''' were a ruined complex in eastern [[Northern Wilds]], [[Al-Ula Valley]]. In the 860s, it served as the stronghold of the [[Robbers of Al-Ula|robbers]] commanded by [[Nimlot]].
The '''Roman Fort Ruins''' were a ruined complex in [[al-Ula Valley]]'s eastern half of its [[Northern Wilds]]. In the 860s, it served as the stronghold of the [[Robbers of Al-Ula|robbers]] commanded by the [[merchant]] [[Nimlot]].


==History==
==History==
In 106 CE, the [[Nabataean Kingdom]] was annexed into the [[Roman Empire]] under [[Trajan]], and Roman presence spread through the area. A garrison was then established at Hegra to protect and collect charges along the [[Incense Road]], being manned by [[Roman army|legionaries]] of the {{Wiki|Legio III Cyrenaica|Legio III}} of [[Cyrenaica]]. As the probable southernmost inland fortified post in the Empire, it withstood both nomadic raids and threats from the {{Wiki|Parthian Empire|Parthians}} for many centuries.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref>
In 106 CE, the [[Nabataean Kingdom]] entered a succession crisis following King {{Wiki|Rabbel II Soter}}'s death in 106 CE without {{Wiki|Issue (genealogy)|royal issue}}. Rather than recognize any claimants to the throne, [[Roman Empire|Emperor]] [[Trajan]] sent the [[Roman army]] to invade and militarily annex the territory, converting it into the {{Wiki|Roman province}} of {{Wiki|Arabia Petraea}}.<ref>{{WP|Arabia Petraea}}</ref> A detachment of [[soldier]]s from [[Cyrenaica]]'s {{Wiki|Legio III Cyrenaica|Legio III}} later established a garrison at [[Hegra]] to protect and collect charges along the [[Incense Road]]. As the probable southernmost inland fortified post in the Empire, it withstood both nomadic [[raid]]s and threats from the {{Wiki|Parthian Empire|Parthians}} for many centuries.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref>


By 860s, it had been taken over by the robbers, who kept tight control of who was allowed to access it, requiring a signal from a bone whistle from someone standing at a precise point marked by their symbol.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
By 860s, it had been long abandoned, and the robbers quickly occupied the place, keeping tight control over who could enter by requiring a bone whistle signal from someone standing at a precise point marked by their symbol.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> Around the same time, the [[Hidden Ones of Alamut|Alamut Hidden One]] [[Basim ibn Ishaq]] learned his father [[Ishaq ibn Khalid]] had been kidnapped and was held at the ruins. Infiltrating the compound<ref name="In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> using a whistle he acquired from the [[Robbers' North Outpost]],<ref name="Tracks in the Desert" /> Basim made his way to the inner tower where Nimlot had locked himself in. The two men confronted each other, Nimot showing a captive Ishaq and revealing himself as [[Mas'ood Al-Ya'qoob]]'s son who wished to kill Ishaq while Basim watched, mirroring the moment where Nimlot could only watch as the [[Assassins|Hidden One]] slew Mas'ood. Nimlot then charged at Ishaq with a [[sword]], but Basim intercepted and killed him before he could harm Ishaq. Taking Nimlot's [[Nimlot's Sword|weapon]] with him, Basim exfiltrated himself and Ishaq from the stronghold.<ref name="In the Vulture's Nest" />
 
[[Basim ibn Ishaq]], having learned his father [[Ishaq ibn Khalid]] had been kidnapped and was being kept at the fort ruins, infiltrated the compound<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> by using a whistle he'd acquired from the [[Robbers' North Outpost]].<ref name= "Tracks in the Desert"/> Basim made his way to the inner tower Nimlot had locked himself in, where he was confronted by the merchant, who had planned to kill Ishaq while Basim watched mirroring the moment where he'd witnessed the Hidden One kill his own father, [[Mas'ood Al-Ya'qoob]]. After revealing himself as the son of Al-Ghul, Nimlot then attempted to kill Ishaq, though was stopped by Basim before he could reach the older man. The Hidden One then exfiltrated himself and his father from the stronghold, but not without also taking [[Nimlot's Sword]] with him.<ref name= "In the Vulture's Nest"/>


==Behind the scenes==
==Behind the scenes==
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named simply "Roman Fort" and was renamed into Roman Fort Ruins in update 1.1.1, released a month later.
The Roman Fort Ruins are a fictional landmark created for ''[[Valley of Memory]]'', the 2025 [[Assassin's Creed: Mirage downloadable content|downloadable]] expansion for the video game ''[[Assassin's Creed: Mirage]]'' (2023). In the expansion's release on 18 November 2025 with Update 1.1.0, this landmark was originally named "Roman Fort". It was renamed to "Roman Fort Ruins" on 17 December with Update 1.1.1. The patch notes retained the original name but miscategorized it as the quest "Roman Fort", despite being part of the expansion's final main memory "[[In the Vulture's Nest]]".<ref>{{Ubisoft|url=en-us/game/assassins-creed/news/6lwuoJeJbHTyxSX5DklbjU/ac-mirage-title-update-111-release-notes|text=AC Mirage Title Update 1.1.1 - Release Notes |int=|archivedate=20260210064454}}</ref>


==Appearances==
==Appearances==

Latest revision as of 04:15, 14 July 2026

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The Roman Fort Ruins were a ruined complex in al-Ula Valley's eastern half of its Northern Wilds. In the 860s, it served as the stronghold of the robbers commanded by the merchant Nimlot.

History[edit | edit source]

In 106 CE, the Nabataean Kingdom entered a succession crisis following King Rabbel II Soter's death in 106 CE without royal issue. Rather than recognize any claimants to the throne, Emperor Trajan sent the Roman army to invade and militarily annex the territory, converting it into the Roman province of Arabia Petraea.[1] A detachment of soldiers from Cyrenaica's Legio III later established a garrison at Hegra to protect and collect charges along the Incense Road. As the probable southernmost inland fortified post in the Empire, it withstood both nomadic raids and threats from the Parthians for many centuries.[2]

By 860s, it had been long abandoned, and the robbers quickly occupied the place, keeping tight control over who could enter by requiring a bone whistle signal from someone standing at a precise point marked by their symbol.[3] Around the same time, the Alamut Hidden One Basim ibn Ishaq learned his father Ishaq ibn Khalid had been kidnapped and was held at the ruins. Infiltrating the compound[4] using a whistle he acquired from the Robbers' North Outpost,[3] Basim made his way to the inner tower where Nimlot had locked himself in. The two men confronted each other, Nimot showing a captive Ishaq and revealing himself as Mas'ood Al-Ya'qoob's son who wished to kill Ishaq while Basim watched, mirroring the moment where Nimlot could only watch as the Hidden One slew Mas'ood. Nimlot then charged at Ishaq with a sword, but Basim intercepted and killed him before he could harm Ishaq. Taking Nimlot's weapon with him, Basim exfiltrated himself and Ishaq from the stronghold.[4]

Behind the scenes[edit | edit source]

The Roman Fort Ruins are a fictional landmark created for Valley of Memory, the 2025 downloadable expansion for the video game Assassin's Creed: Mirage (2023). In the expansion's release on 18 November 2025 with Update 1.1.0, this landmark was originally named "Roman Fort". It was renamed to "Roman Fort Ruins" on 17 December with Update 1.1.1. The patch notes retained the original name but miscategorized it as the quest "Roman Fort", despite being part of the expansion's final main memory "In the Vulture's Nest".[5]

Appearances[edit | edit source]

References[edit | edit source]