User:Sol Pacificus/Multiplayer
Brotherhood[edit | edit source]
Personas[edit | edit source]
| Name | Bio |
|---|---|
| The Priest | Brother Ristoro vowed a life of piety and poverty, but practiced neither. A paranoid, dangerous man. |
| The Doctor | Ravaging the poor districts of Rome, Malfatto preys on those unfortunate enough to be caught unaware. |
| The Prowler | His blade imitating the lethal methods of the Assassins, Il Lupo takes his victims from the shadows. |
| The Nobleman | A sycophantic noble, deformed in both body and mind, Silvestro Sabbatini answers only to Cesare himself. |
| The Courtesan | Fiora Cavazza's extraordinary talents earned her a place in Cesare Borgia's social circle. |
| The Barber | A Templar spy hiding under the guise of a simple barber, Baltasar da Silva can cut through flesh as expertly as he cuts hair. |
| The Executioner | A natural ally for the Borgia, Il Carnefice kills to the roar of an approving crowd. |
| The Engineer | Gaspar de la Croix is a master weapons engineer as well as an expert marksman. |
| The Captain | One of Cesare's top horsemen, Donato Mancini's skill is only surpassed by his ego. |
| The Smuggler | Supplying the Templars with secret contraband, Lia de Russo lied and murdered her way into some of the best deals of the century. |
| The Harlequin | Cahin, along with his sister Caha, uses theatrics to distract and dismember his victims. |
| The Officer | Teodor Viscardi led many of Cesare Borgia's relentless military campaigns. |
| The Hellequin | Caha, along with her brother Cahin, uses theatrics to beguile and brutalize her victims. |
| The Blacksmith | Auguste Oberlin spreads Borgia propaganda, often making his point with the head of his hammer. |
| The Thief | In Rome, neither lock nor pocket is safe from Faustina Collari's deft fingers. |
| The Footpad | Lanz terrorizes Rome alongside his violent gang of thugs and thieves, the Cento Occhi. |
| The Mercenary | Rocco Tiepolo had a price and Cesare paid it, buying himself an exceptional condotierro. |
| The Pariah | Ilario Lombardi barely survived a brutal Assassin attack, leaving him disfigured. His mind bears the worst scar. |
| The Knight | Verulo Gallo's army thrives upon staggering odds, each successful skirmish further boosting their exorbitant fee. |
| The Dama Rossa | Vengeful spirit, scorned lover, The Dama Rossa spreads her own rumors to make her work easier. |
| The Marquis | Charles de la Motte supports his unprecedented ego with an unmatched blade... or so he claims. |
Abilities[edit | edit source]
| Disguise | ||||||
|---|---|---|---|---|---|---|
| Ability variant | Description | Prerequisite | Animus effect | Duration | Cooldown | |
| Disguise | Change appearance temporarily to surprise your opponents. | Reach level 2 | Visible | 15 seconds | 60 seconds | |
| Strong Disguise | The Animus effect on your persona will not be visible anymore when you use this ability. | Complete step 3 of the challenge Cloak and Dagger. | Invisible | 15 seconds | 60 seconds | |
| Long Lasting Disguise | The duration of this ability will be enhanced. | Reach level 32 | Visible | 20 seconds | 60 seconds | |
| Rapid Reload Disguise | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Clairvoyant. | Visible | 15 seconds | 50 seconds | |
| Sprint Boost | ||||||
| Ability variant | Description | Prerequisite | Boost | Duration | Cooldown | |
| Sprint Boost | Increase your speed while jogging or sprinting. | Reach level 3 | 20% | 5 seconds | 60 seconds | |
| Strong Sprint Boost | The speed boost of this ability has been enhanced. | Complete step 3 of the challenge Run for Your Life. | 30% | 5 seconds | 60 seconds | |
| Long Lasting Sprint Boost | The duration of this ability will be enhanced. | Reach level 34 | 20% | 6.5 seconds | 60 seconds | |
| Rapid Reload Sprint Boost | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Power Through. | 20% | 5 seconds | 50 seconds | |
| Smoke Bomb | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Smoke Bomb | Drop a smoke bomb to stun your opponents. | Reach level 6 | 3.2 meters | 3 seconds | 60 seconds | |
| Strong Smoke Bomb | The range of this ability will be enhanced. | Reach level 36 | 4 meters | 3 seconds | 60 seconds | |
| Long Lasting Smoke Bomb | The duration of this ability will be enhanced. | Complete step 3 of the challenge Smoke Screen. | 3.2 meters | 4 seconds | 60 seconds | |
| Rapid Reload Smoke Bomb | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Cut Through the Fog. | 3.2 meters | 3 seconds | 50 seconds | |
| Hidden Gun | ||||||
| Ability variant | Description | Prerequisite | Hit | Focus time | Cooldown | |
| Hidden Gun | After aiming, shoot down the targeted persona. | Reach level 8 | 10% to 100% (depends on focus time) | 1.5 seconds | 90 seconds | |
| Deadly Gun | Hit Chance has been enhanced. | Reach level 37 | 30% to 100% (depends on focus time) | 1.5 seconds | 90 seconds | |
| Quick Firing Gun | The focus time of this ability has been decreased. | Complete step 3 of the challenge On the Fly. | 10% to 100% (depends on focus time) | 1 second | 90 seconds | |
| Rapid Reload Gun | The cooldown of this ability will be reduced. | Complete step 3 of Lucky Shot. | 10% to 100% (depends on focus time) | 1.5 seconds | 80 seconds | |
| Firecrackers | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Firecrackers | Drop firecrackers on the ground to blind opponents and scare the crowd, revealing the presence of your target. | Reach level 11 | 6 meters | 6 seconds | 45 seconds | |
| Strong Firecrackers | The range of this ability will be enhanced. | Reach level 39 | 7.5 meters | 6 seconds | 45 seconds | |
| Long Lasting Firecrackers | The duration of this ability will be enhanced. | Complete step 3 of the challenge Pyrotechnician. | 6 meters | 7 seconds | 45 seconds | |
| Rapid Reload Firecrackers | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Out of Sight. | 6 meters | 6 seconds | 35 seconds | |
| Morph | ||||||
| Ability variant | Description | Prerequisite | Max civilians | Range | Cooldown | |
| Morph | Transform civilians from the crowd into your duplicates, hiding you from pursuers. | Reach level 14 | 4 | 3.2 meters | 60 seconds | |
| Power Morph | The number of civilians transformed will be enhanced. | Reach level 41 | 6 | 3.2 meters | 60 seconds | |
| Strong Morph | The range of this ability will be enhanced. | Complete step 3 of the challenge Seeing Double. | 4 | 4.5 meters | 60 seconds | |
| Rapid Reload Morph | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Expose. | 4 | 3.2 meters | 50 seconds | |
| Throwing Knives | ||||||
| Ability variant | Description | Prerequisite | Slow | Duration | Cooldown | |
| Throwing Knives | Throw knives to injure your opponents, slowing them down, stopping them from climbing or causing them to fall off walls. | Reach level 16 | 10% | 3.5 seconds | 60 seconds | |
| Sharp Knives | The ability to injure other Templars has been enhanced. | Complete step 3 of the challenge Timber. | 20% | 3.5 seconds | 60 seconds | |
| Long Lasting Knives | The duration of this ability will be enhanced. | Reach level 43 | 10% | 5 seconds | 60 seconds | |
| Rapid Reload Knives | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Take Down. | 10% | 3.5 seconds | 50 seconds | |
| Templar Vision | ||||||
| Ability variant | Description | Prerequisite | Max distance | Duration | Cooldown | |
| Templar Vision | Reveal the nature of all personas in sight. Your target will appear in blue and your pursuers in red. | Reach level 19 | 30 meters | 3.5 seconds | 60 seconds | |
| Strong Templar Vision | The range of this ability will be enhanced. | Reach level 44 | 40 meters | 3.5 seconds | 60 seconds | |
| Long Lasting Templar Vision | The duration of this ability will be enhanced. | Complete step 3 of the challenge In Plain Sight. | 30 meters | 5 seconds | 60 seconds | |
| Rapid Reload Templar Vision | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Stunning. | 30 meters | 3.5 seconds | 50 seconds | |
| Charge | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Charge | Rush straight ahead, scattering the crowd and killing your target or humiliating your pursuers. | Reach level 21 | 2.5 meters | 2.5 seconds | 90 seconds | |
| Strong Charge | The range of this ability will be enhanced. | Reach level 46 | 2.7 meters | 2.5 seconds | 90 seconds | |
| Long Lasting Charge | The duration of this ability will be enhanced. | Complete step 3 of the challenge Headbutt. | 2.5 meters | 4 seconds | 90 seconds | |
| Rapid Reload Charge | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Ready or Not.... | 2.5 meters | 2.5 seconds | 80 seconds | |
| Decoy | ||||||
| Ability variant | Description | Prerequisite | Target | Duration | Cooldown | |
| Decoy | Create a decoy of yourself to lure pursuers away from you. | Reach level 24 | Highlighted persona | 10 seconds | 45 seconds | |
| Disguised Decoy | This enhancement allows the launch of decoys who can use the Disguise ability. | Complete step 3 of the challenge Made You Look. | Highlighted persona | 10 seconds | 45 seconds | |
| Long Lasting Decoy | The duration of this ability will be enhanced. | Reach level 47 | Highlighted persona | 15 seconds | 45 seconds | |
| Rapid Reload Decoy | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Unstoppable. | Highlighted persona | 15 seconds | 35 seconds | |
| Mute | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Mute | Mute all personas around you, preventing them from attacking you and using their abilities. | Reach level 26 | 6 meters | 1.5 seconds | 90 seconds | |
| Strong Mute | The range of this ability will be enhanced. | Reach level 48 | 7 meters | 1.5 seconds | 90 seconds | |
| Long Lasting Mute | The duration of this ability will be enhanced. | Complete step 3 of the challenge Powerless. | 6 meters | 2 seconds | 90 seconds | |
| Rapid Reload Mute | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Hit and Run | 6 meters | 1.5 seconds | 80 seconds | |
| Poison | ||||||
| Ability variant | Description | Prerequisite | Range | Delay | Bonus | Cooldown |
| Poison | Perform an invisible move to administer poison to your target, who will then die slowly. | Reach level 29 | 1.5 meters | 5 seconds before effect | 200 points | 90 seconds |
| Fast Acting Poison | Poison has been enhanced to kill more rapidly, but its use grants you fewer bonus points. | Reach level 49 | 1.5 meters | 3.5 seconds before effect | 150 points | 90 seconds |
| Slow Acting Poison | The effect of poison has been slowed, but more bonus points will be received for its use. | Complete step 3 of the challenge Pharmacist. | 1.5 meters | 6.5 seconds before effect | 300 points | 90 seconds |
| Rapid Reload Poison | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Unhealthy Lifestyle. | 1.5 meters | 5 seconds before effect | 200 points | 80 seconds |
- Notes
- In Templar Vision, the order of parameters is listed duration, max distance, and cooldown instead, which is inconsistent with the order that the parameters are given in the other abilities.
- The game guide incorrectly says that Templar Vision is unlocked at level 11, Firecrackers are unlocked at level 16, and Throwing Knives are unlocked at level 19.
- The game does not list the Animus effect for Disguise as a parameter. It is only mentioned in the description under Strong Disguise. The parameter has been laid out in its own column here for visual clarity.
Perks[edit | edit source]
| Perk | Description | Unlock level |
|---|---|---|
| Enhanced Autobash | While in high profile, increase the number of civilians you can bash before becoming unbalanced. | 20 |
| Wall Runner | Run slightly higher up a wall when starting a climb. | 22 |
| Resistance | Reduce the time you are stunned. | 27 |
| Blender | When blending with a group, automatically morph one member of the crowd into your duplicate. | 30 |
| Fast Getaway | Decrease the time needed to escape pursuers. | 33 |
| Chase Expert | Increase your speed while chasing your target. | 38 |
| Overall Cooldowns | Reduce the recharge time for each ability. | 40 |
| Silent Hunt | Slow the rate at which your detection meter decreases. | 42 |
Kill streaks[edit | edit source]
| Name | Kill streak | Description | Unlock level |
|---|---|---|---|
| Streak Bonus +100 | 3 kill streak | Get an additional score of +100 points for your streak. Occurs after 3 kills are executed in a row. | 7 |
| Streak Bonus +300 | 3 silent kill streak | Get an additional score of +300 points for your streak. Occurs after 3 silent kills are executed without dying. | 13 |
| Streak Bonus +250 | 5 kill streak | Get an additional score of +250 points for streaks. Occurs after 5 kills are executed in a row. | 18 |
| Streak Bonus +750 | 5 silent kill streak | Get an additional score of +750 points for streaks. Occurs after 5 silent kills are executed without dying. | 31 |
Loss streaks[edit | edit source]
| Name | Loss streak | Description | Unlock level |
|---|---|---|---|
| Extra Precision | 3 loss streak | Compass precision is upgraded. Occurs after 3 contracts are lost in a row. | 4 |
| Reset Cooldowns | 3 loss streak | Resets ability cooldowns after every loss or death. Occurs after 3 contracts are lost in a row. | 9 |
| Score x2 | 5 loss streak | Double the points on your next contract score. Occurs after 5 contracts are lost in a row. | 17 |
| Boost Cooldowns | 5 loss streak | Divide by 3 all ability cooldowns until your next kill is performed. Occurs after 5 contracts are lost in a row. | 28 |
Maps[edit | edit source]
| Name | Description |
|---|---|
| Rome | The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe. |
| San Donato | San Donato is a peaceful village in the Milanese countryside. |
| Florence | The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there. |
| Castel Gandolfo | Resting in the Alban Hills, Castel Gandolfo is the summer palace of the Pope. |
| Venice | San Marco is one of the six districts of Venice, lying in the heart of the city. |
| Siena | Siena is one of Italy's architectural treasures. Its distinctive central square and Duomo draw visitors from around the world. |
| Forlì | Forlì is a fortified city crossed and circled by a canal. It was ruled during the Renaissance by the wild Caterina Sforza before the Pope finally restored order in 1499. |
| Monteriggioni | The Auditore Villa was built by its namesake family as a fortress to protect the town of Monteriggioni. Terrorist acts were later perpetrated by the family in the name of the radical Assassins Order. |
| Rome – Dusk | The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe. |
| San Donato Night | San Donato is a peaceful village in the Milanese countryside. |
| Florence Night | The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there. |
| Venice Night | San Marco is one of the six districts in Venice, lying in the heart of the city. |
| Alhambra | A serene palace complex housing a fortress built by the Moors of Granada in the 14th century, the Alhambra's gardens and complex geometry are famous around the world. |
| Alhambra Night | A serene palace complex housing a fortress built by the Moors of Granada in the 14th century, the Alhambra's gardens and complex geometry are famous around the world. |
| Pienza | Built as a retreat from Rome for the popes, Pienza is the ideal Renaissance town. |
| Pienza Night | Built as a retreat from Rome for the popes, Pienza is the ideal Renaissance town. |
| Mont St-Michel | Mont St-Michel is a commune that resides on a rocky tidal island in Normandy, France. Construction of the elaborate church and abbey was begun in the 11th century. |
Revelations[edit | edit source]
Characters[edit | edit source]
Character selection[edit | edit source]
| Name | Bio |
|---|---|
| The Sentinel | A Wallachian noble by birth and a former Assassin, Vali cel Tradat seeks satisfaction through vengeance. |
| The Vanguard | Oksana Razin worked for the Templars as a spy before joining their Order, exchanging loyalty for wealth. |
| The Guardian | The estranged cousin of a Sultan, Odai Dunqas embraces the Templar ideology of peace through order and stability. |
| The Vizier | Damat Ali Pasha joined the Templars in hopes of bringing order and glory to a world ruled by chaos. |
| The Trickster | A canny thief, the fortune-teller Mirela Djuric is the Templars' link to a vast underworld of criminal activity. |
| The Champion | The professional fighter Georgios Kostas has earned the Templars' esteem and the right to fight for the red cross. |
| The Corsair | Eveline Guerra is the terror of the seas, "redirecting" purloined treasures into Templar coffers. |
| The Thespian | The Templars often rely on Lysistrata's seductive charisma to influence Ottoman officials and visiting monarchs. |
| The Deacon | Cyril of Rhodes uses his position in the Church to destroy it from within and further Templar dominance. |
| The Brigand | Samila Khadim trades in relics and secrets, earning her wealth by serving the Templar cause. |
| The Bombardier | Kadir is a strong asset to the Templars. He trades weapons and information for money and power. |
| The Count | "Vlad the Impaler" is a Wallachian lord who was rallied under the Templar banner by his hatred of the Ottomans. |
| The Privateer | Blaise Legros has no master but money, sailing Templars and Assassins alike wherever they pay him to go. |
| The Gladiator | Ideology means little to Anacletos. The Templars only offer him a justification to shed blood in their name. |
| The Renegade | The hatred Shahkulu feels for the Ottomans is only outmatched by his drive to crush all opposition to the Templars. |
| The Crusader | Posing as an apprentice, Haras gathered enough intelligence to sabotage the Assassins from within. |
| The Jester | Dulcamara took refuge among the Templars after his antics caused the ruin of a Sultan's beloved vizier. |
| The Doctor | Once a Venetian expatriate sworn to the Hippocratic oath, Seraffo now conducts merciless Templar missions. |
| The Courtesan | Born into Templar intrigues, Fabiola Cavazza moves like a whisper among the sultry shadows of Constantinople. |
| The Knight | Scevola Spina blindly follows the Templars' orders and remakes the world in his patrons' image. |
User manual[edit | edit source]
| Name | Description |
|---|---|
| The Guardian | The estranged cousin of a Sultan, Odai Dunqas embraces the Templar ideology of peace through order and stability. |
| The Vizier | Damat Ali Pasha joined the Templars in hopes of bringing order and glory to a world where chaos is the norm. |
| The Vanguard | Oksana Razin joined the Templars after being their spy, accepting an offer of wealth in exchange for glory. |
| The Deacon | Cyril of Rhodes uses his nominal position in the Church to erode it from within and further Templar ideology. |
| The Thespian | The Templars often employ Lysistrata's seductive charisma to influence Ottoman officials and visiting royalty. |
| The Trickster | A canny thief, the fortune-teller Mirela Djuric is the Templars' link to a vast underworld of criminal activity. |
| The Champion | As a professional fighter, Georgios Kostas earned the Templars' esteem and now fights for the red cross. |
| The Bombardier | The Templars often trade with Kadir: weapons and information for money and access to powerful people. |
| The Count | "Vlad the Impaler" is a Wallachian lord famed for his opposition to the Ottomans and his support of the Templars. |
| The Sentinel | A Wallachian noble by birth and former Assassin, Vali cel Tradat seeks his satisfaction through vengeance. |
| The Jester | Dulcamara took refuge among the Templars after his antics caused the ruin of a Sultan's beloved vizir [sic]. |
| The Doctor | Once a Venetian expatriate sworn to the Hippocratic oath, Seraffo now conducts merciless Templar missions. |
| The Renegade | The hatred Shahkulu has for the Ottomans is outmatched only by his drive to crush all opposition to the Templars.
The Renegade is unlocked after achieving a specific mission in Assassin's Creed® Revelations single-player mode. |
| The Crusader | Posing as an apprentice, Haras gathered enough intelligence to sabotage the Assassin Order from within.
The Crusader is only available through exclusive offers. |
| The Knight | Scevola Spina blindly follows the Templars' orders and remakes the world in his patrons' image.
The Knight can be unlocked by connecting to UPLAY from the Main Menu. |
| The Courtesan | Born into Templar intrigues, Fabiola Cavazza moves like a whisper among the sultry shadows of Constantinople.
The Courtesan is only available for Assassin's Creed® Brotherhood players. |
Abilities[edit | edit source]
| Ability | Description | Parameters | Base stats | Crafting: 1 point | Crafting: 2 points |
|---|---|---|---|---|---|
| Decoy | Create a lookalike to draw other Templars away from you. | Cooldown | 50 seconds | 45 seconds | 40 seconds |
| Duration | 5 seconds | 10 seconds | 15 seconds | ||
| Behavior | Normal | Discreet | Disguised | ||
| Disguise | Temporarily change your appearance to surprise other Templars. | Cooldown | 60 seconds | 55 seconds | 45 seconds |
| Duration | 15 seconds | 18 seconds | 20 seconds | ||
| Effect visibility | Strong | Medium | Light | ||
| Tripwire bomb | Once armed, the Tripwire Bomb explodes when a Target or a Pursuer steps on it. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Range | 2 meters | 2.1 meters | 2.3 meters | ||
| Activation time | 5 seconds | 4.2 seconds | 3.5 seconds | ||
| Closure | Trigger all the Chase Breakers around you. | Cooldown | 50 seconds | 45 seconds | 40 seconnds |
| Range | 25 meters | 30 meters | 35 meters | ||
| Duration | 5 seconds | 5.8 seconds | 6.5 seconds | ||
| Templar Vision | Reveal the presence of other Templars in your line of sight. Your Targets will be highlighted in blue and your Pursuers in red. | Cooldown | 75 seconds | 70 seconds | 60 seconds |
| Duration | 3 seconds | 4 seconds | 5 seconds | ||
| Range | 25 meters | 30 meters | 40 meters | ||
| Firecrackers | Blind everyone, scare the crowd and reveal the presence of other Templars. | Cooldown | 75 seconds | 70 seconds | 60 seconds |
| Range | 5 meters | 5.5 meters | 6 meters | ||
| Duration | 4 seconds | 4.5 seconds | 5 seconds | ||
| Morph | Transform Civilians from the crowd into your lookalikes. | Cooldown | 60 seconds | 55 seconds | 45 seconds |
| Duplicates | 4 | 5 | 6 | ||
| Range | 3.2 meters | 4 meters | 5 meters | ||
| Bodyguard | Create a lookalike who will protect you from your Pursuers. | Cooldown | 50 seconds | 45 seconds | 40 seconds |
| Range | 8 meters | 10 meters | 12 meters | ||
| Duration | 8 seconds | 10 seconds | 12 seconds | ||
| Hidden Gun | Gun down your Target with this wrist-mounted firearm. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Aiming time | 2 seconds | 1.5 seconds | 1 second | ||
| Accuracy | 30% | 45% | 60% | ||
| Throwing knives | Throw Knives to slow down your Target or Pursuer and prevent them from climbing. | Cooldown | 50 seconds | 45 seconds | 40 seconds |
| Duration | 2.8 seconds | 3.2 seconds | 3.5 seconds | ||
| Target speed | 80% | 75% | 70% | ||
| Charge | Dash straight ahead, disperse the crowd and kill your Target or stun your Pursuer. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Duration | 2 seconds | 2.5 seconds | 3 seconds | ||
| Accuracy | 25 degrees | 30 degrees | 35 degrees | ||
| Mute | Prevent all the Templars around you from performing Kills and Stuns, or using their Abilities. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Range | 6 meters | 6.5 meters | 7 meters | ||
| Duration | 1.5 seconds | 1.8 seconds | 2.1 seconds | ||
| Teleport | Instantly change your location on the map. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Activation time | 2.5 seconds | 2.1 seconds | 1.8 seconds | ||
| Range | 35 meters | 40 meters | 45 meters | ||
| Poison | Dispense a stealthy dose of Poison that will slowly kill your Target. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Delay | 6.5 seconds | 5 seconds | 3.5 seconds | ||
| Score bonus | 200 points | 250 points | 300 points |
| Teleport | ||||
|---|---|---|---|---|
| Description | Parameters | Base stats | Crafting: 1 point | Crafting: 2 points |
| Instantly change your location on the map. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Activation time | 2.5 seconds | 2.1 seconds | 1.8 seconds | |
| Range | 35 meters | 40 meters | 45 meters | |
| Poison | ||||
| Description | Parameters | Base stats | Crafting: 1 point | Crafting: 2 points |
| Dispense a stealthy dose of Poison that will slowly kill your Target. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Delay | 6.5 seconds | 5 seconds | 3.5 seconds | |
| Score bonus | 200 points | 250 points | 300 points | |
Perks[edit | edit source]
| Name | Description |
|---|---|
| Sentry | Increases the out-of-sight duration of your Lock. |
| Enhanced autobash | Increases the number of Civilians you can bash before losing your balance. |
| Fast Getaway | Decreases the time needed to Escape Pursuers during a Chase. |
| Hot Pursuit | Increases your speed when you run after your target and slows down the depletion of your Approach Meter. |
| Resistance | Reduces the time you are Stunned. |
| Overall Cooldowns | Reduces the cooldown time of your Abilities. |
| Kill Buffer | Decreases your Kill Streaks by 1 instead of resetting when you die. |
| Blender | Each time you blend with a Crowd, one Civilian automatically Morphs into your lookalike. |
| Resilience | Decreases the duration of Abilities used against you. |
| Easy Chase Breaker | Automatically opens a recently closed Chase Breaker when you approach. |
Kill streaks[edit | edit source]
| Name | Description |
|---|---|
| Kills Streak +250 | Earn an additional bonus of +250 points for each 5 Kills or Stuns Streak performed without dying. |
| Silent Kills Streak +250 | Earn an additional bonus of +250 points for each 3 Silent Kills or Stuns Streak performed without dying. |
| Kills Streak +550 | Earns an additional bonus of +550 points for each 7 Kills or Stuns Streak performed without dying. |
| Silent Kills Streak +550 | Earn an additional bonus of +550 points for each 5 Silent Kills or Stuns Streak performed without dying. |
| Animus Hack | When the Streak counter reaches 9, the Animus Hack enables you to kill whomever you want from a distance.
You earn +100 points when you kill a non-Target Templar. |
| Silent Animus Hack | When the Streak counter reaches 7, the Animus Hack enables you to kill whomever you want from a distance.
You earn +100 points when you kill a non-Target Templar. |
Loss streaks[edit | edit source]
| Name | Description |
|---|---|
| Vision | Reveals the location of out-of-sight Targets until you perform a Kill. Occurs after 5 deaths or stuns in a row. |
| Tracker | Reveals a Target in your sight until you perform a kill. Occurs after 5 contract losses in a row. |
| Revelation | Reveals all Pursuers in your sight until you perform a Kill. Occurs after 5 deaths or stuns in a row. |
| Boost Cooldowns | Resets and decreases the duration of cooldowns until you perform a Kill. Occurs after 5 contract losses in a row. |
| Score x2 | Doubles your next kill score. Occurs after 5 deaths or stuns in a row. |
| Minor Hack | Allows you to kill your next Target from a distance. Occurs after 5 contract losses in a row. |
Maps[edit | edit source]
| Default maps | |
|---|---|
| Name | Description |
| Rome | The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe. |
| Venice | San Marco is one of the six districts of Venice, lying in the heart of the city. |
| Castel Gandolfo | Resting in the Alban Hills, Castel Gandolfo is the summer palace of the Pope. |
| Mt St-Michel | Mont St-Michel is a commune that resides on a rocky tidal island in Normandy, France. Construction of the elaborate church and abbey was begun in the 11th century. |
| Knights Hospital | The walls of this stronghold of the Hospitaller Knights were not thick enough to keep this place safe and prevent plans of assassination. |
| Ippokratous | At first glance, Ippokratous seems to be a peaceful district, with its bustling market and clean streets. However, hidden beneath the towns-folk gentle guise may rest the thirst of blood and death. Legend speaks of more assassination than business contracts were sealed in this place. |
| Souk | There is no better place than the crowded corridors of the souk of Constantinople for thieves, smugglers and assassins. Do not be lured by he bright slacks and welcoming merchant: this place is a nest of scoundrels. |
| Galata | A strategic point to control the Golden Horn and the entries to the city by the river, this place is always coveted by all the powerful men of the region: with power and lust follows treasons and assassinations. |
| Antioch | Sheltered by small mountains and once a strong and powerful commercial place, Antioch is now a peaceful city in the country. War knows no borders and some say they saw blades shining in the night. |
| Antioch – Dusk | Sheltered by small mountains and once a strong and powerful commercial place, Antioch is now a peaceful city in the country. War knows no borders and some say they saw blades shining in the night. |
| Rome – Dusk | The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe. |
| Venice – Night | San Marco is one of the six districts of Venice, lying in the heart of the city. |
| Mt St-Michel Night | Mont St-Michel is a commune that resides on a rocky tidal island in Normandy, France. Construction of the elaborate church and abbey was begun in the 11th century. |
| Souk – Night | There is no better place than the crowded corridors of the souk of Constantinople for thieves, smugglers and assassins. Do not be lured by he bright slacks and welcoming merchant: this place is a nest of scoundrels. |
| Ippokratous – Night | At first glance, Ippokratous seems to be a peaceful district, with its bustling market and clean streets. However, hidden beneath the towns-folk gentle guise may rest the thirst of blood and death. Legend speaks of more assassination than business contracts were sealed in this place. |
| Knights Hospital – Night | The walls of this stronghold of the Hospitaller Knights were not thick enough to keep this place safe and prevent plans of assassination. |
| Galata – Night | A strategic point to control the Golden Horn and the entries to the city by the river, this place is always coveted by all the powerful men of the region: with power and lust follows treasons and assassinations. |
| Extra content maps | |
|---|---|
| Name | Description |
| Jerusalem | Through the ages, the Holy Land has always been a place of conflict and a battleground for all kinds of warriors and conspirators. Since the century of the Crusades to the end of the Renaissance, the streets of Jerusalem were stained with blood. |
| Dyers | Freshly tinted fabrics, flavored olive oils and Hammams make this district essential for business and trading. Money moves hands, contracts are signed and ones' destinies are sealed in blood. |
| Imperial | The Imperial District of Constantinople, a place of splendors and power overlooked by the minaret of the great Hagia Sophia, is like the beating heart of the city. |
| Florence | The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there. |
| San Donato | San Donato is a peaceful village in the Milanese countryside. |
| Siena | Siena is one of Italy's architectural treasures. Its distinctive central square and Duomo draw visitors from around the world. |
| Dyers – Dawn | Freshly tinted fabrics, flavored olive oils and Hammams make this district essential for business and trading. Money moves hands, contracts are signed and ones' destinies are sealed in blood. |
| Jerusalem – Dusk | Through the ages, the Holy Land has always been a place of conflict and a battleground for all kinds of warriors and conspirators. Since the century of the Crusades to the end of the Renaissance, the streets of Jerusalem were stained with blood. |
| Imperial – Dusk | The Imperial District of Constantinople, a place of splendors and power overlooked by the minaret of the great Hagia Sophia, is like the beating heart of the city. |
| San Donato – Night | San Donato is a peaceful village in the Milanese countryside. |
| Florence – Night | The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there. |
Assassin's Creed III[edit | edit source]
Abilities[edit | edit source]
| Ability | Description | Parameters | Base stat | Crafting: 1 point | Crafting: 2 points | Unlock level | Crafting unlock level |
|---|---|---|---|---|---|---|---|
| Bodyguard | Create a Lookalike who will protect you from your Pursuers. | Duration | 5.0 seconds | 7.5 seconds | 10.0 seconds | 14 | 36 |
| Range | 5.0 meters | 7.5 meters | 10.0 meters | ||||
| Cooldown | 70.0 seconds | 65.0 seconds | 60.0 seconds | ||||
| Teleport | Rapidly change your location on the Map. | Activation time | 3.5 seconds | 3.0 seconds | 2.5 seconds | 22 | 44 |
| Range | 35.0 meters | 40.0 meters | 45.0 meters | ||||
| Cooldown | 100.0 seconds | 90.0 seconds | 80.0 seconds | ||||
| Smoke Bomb | Throw a Smoke Bomb to confuse Civilians and Opponents alike. | Duration | 3.0 seconds | 3.4 seconds | 3.8 seconds | 22 | 46 |
| Range | 3.2 meters | 3.4 meters | 3.6 meters | ||||
| Cooldown | 100.0 seconds | 90.0 seconds | 80.0 seconds | ||||
| Animus Shield | Become immune to Poison, Bombs and Ranged Weapons. The number of Abilities you can block depends on your number of Charges. | Duration | 4.5 seconds | 6.0 seconds | 7.5 seconds | 20 | 44 |
| Charges | 1.0 | 2.0 | 3.0 | ||||
| Cooldown | 100.0 seconds | 90.0 seconds | 80.0 seconds | ||||
| Poison | Dispense a stealthy dose of Poison that will slowly kill your Target. | Delay | 6.5 seconds | 5.0 seconds | 3.5 seconds | 24 | 48 |
| Score bonus | 200.0 points | 250.0 points | 300.0 points | ||||
| Cooldown | 100.0 seconds | 90.0 seconds | 80.0 seconds | ||||
| Morph | Transform Civilians from the Crowd into your lookalikes. | Duplicates | 3.0 | 4.0 | 5.0 | 12 | 36 |
| Range | 3.5 meters | 4.0 meters | 5.0 meters | ||||
| Cooldown | 70.0 seconds | 65.0 seconds | 55.0 seconds | ||||
| Money Bomb | Throw a Money Bomb to attract Civilians around. | Attraction | 6.0 civilians | 8.0 civilians | 10.0 civilians | 7 | 32 |
| Range | 5.0 meters | 7.5 meters | 10.0 meters | ||||
| Cooldown | 70.0 seconds | 65.0 seconds | 55. seconds | ||||
| Glimmer | Become almost invisible in order to Hide from other Players and surprise them. The slower you move, the more invisible you get. | Duration | 8.0 seconds | 10.0 seconds | 12.0 seconds | 18 | 42 |
| Exposure time | ✩ | ✩✩ | ✩✩✩ | ||||
| Cooldown | 80.0 seconds | 70.0 seconds | 60.0 seconds | ||||
| Firecrackers | Scare the Crowd, blind other Players and reveal their presence. | Duration | 4.0 seconds | 4.5 seconds | 5.0 seconds | 16 | 38 |
| Range | 5.0 meters | 5.5 meters | 6.0 meters | ||||
| Cooldown | 80.0 seconds | 70.0 seconds | 60.0 seconds | ||||
| Disguise | Temporarily change your appearance to surprise your Opponents. | Duration | 15.0 seconds | 17.5 seconds | 20.0 seconds | 7 | 32 |
| Exposure time | ✩ | ✩✩ | ✩✩✩ | ||||
| Cooldown | 60.0 seconds | 55.0 seconds | 50.0 seconds | ||||
| Decoy | Create a lookalike to fool your Opponents. | Duration | 5.0 seconds | 10.0 seconds | 15.0 seconds | 6 | 28 |
| Behavior | ✩ | ✩✩ | ✩✩✩ | ||||
| Cooldown | 60.0 seconds | 55.0 seconds | 50.0 seconds | ||||
| Closure | Trigger all nearby Chase Breakers to block your Opponents. | Duration | 5.0 seconds | 6.0 seconds | 7.0 seconds | 18 | 42 |
| Range | 20.0 meters | 25.0 meters | 30.0 meters | ||||
| Cooldown | 60.0 seconds | 55.0 seconds | 50.0 seconds | ||||
| Tripwire Bomb | Once armed, the Tripwire Bomb explodes when an Opponent steps on it. | Activation time | 5.0 seconds | 4.0 seconds | 3.0 seconds | 6 | 28 |
| Range | 1.8 meters | 2.1 meters | 2.4 meters | ||||
| Cooldown | 80.0 seconds | 70.0 seconds | 60.0 seconds | ||||
| Wipe | Reveal all Players in the Ability Radius, prevent them from using their Abilities and silence their Whispers or Heartbeats. | Duration | 5.0 seconds | 7.5 seconds | 10.0 seconds | 10 | 34 |
| Range | 8.0 seconds | 10.0 seconds | 12.0 seconds | ||||
| Cooldown | 70.0 seconds | 65.0 seconds | 55.0 seconds |
Ranged weapons[edit | edit source]
| Ability | Description | Parameters | Base stat | Crafting: 1 point | Crafting: 2 points | Unlock level | Crafting unlock level |
|---|---|---|---|---|---|---|---|
| Disruption | Scramble the vision of your targeted Opponent. | Aiming time | 1.0 seconds | 0.6 seconds | 0.2 seconds | 16 | 38 |
| Duration | 5.0 seconds | 7.5 seconds | 10.0 seconds | ||||
| Cooldown | 60.0 seconds | 55.0 seconds | 50.0 seconds | ||||
| Knives | Throw Knives to slow down your Opponents. Affected players aren't able to climb and have a limited range of action. | Duration | 2.5 seconds | 3.0 seconds | 3.5 seconds | 10 | 34 |
| Target speed | 80.0% | 75.0% | 70.0% | ||||
| Cooldown | 70.0 seconds | 65.0 seconds | 55.0 seconds | ||||
| Pistol | Gun down your Target with a deadly firearm. | Aiming time | 2.0 seconds | 1.5 seconds | 1.0 seconds | 20 | 46 |
| Accuracy | 30.0% | 45.0% | 60.0% | ||||
| Cooldown | 100.0 seconds | 90.0 seconds | 80.0 seconds | ||||
| Poison Dart | Poison your Target from afar. | Delay | 8.0 seconds | 7.0 seconds | 6.0 seconds | 24 | 48 |
| Range | 12.0 meters | 14.0 meters | 16.0 meters | ||||
| Cooldown | 100.0 seconds | 90.0 seconds | 80.0 seconds |
Perks[edit | edit source]
| Name | Description | Unlock level |
|---|---|---|
| Blender | Each time you blend with a Crowd, one Civilian automatically Morphs into your lookalike. | 20 |
| Copycat | Allows you to copy the Ability Set of the Opponent who just Killed you... | 8 |
| Hot Pursuit | Slows down the depletion of your Approach Meter and increases your speed when you run after your target. | 12 |
| Kill Buffer | Decreases your Kills Streak by 1 instead of resetting when you die. | 24 |
| Overall Cooldowns | Reduces the cooldown time of your Abilities. | 22 |
| Resilience | Decreases the duration of Abilities used against you. | 16 |
| Resistance | Reduces the time you suffer a Stun or Contested Kill. | 14 |
| Sentry | Increases the out-of-sight duration of your Lock. | 10 |
| Sixth Sense | Reveals Notorious Pursuers behind you and decreases the time needed to Escape Pursuers during a Chase. | 6 |
| Unstoppable | Opens all recently closed Chase Breakers and allows you to charge through the Crowd without falling. | 18 |
Kill streaks[edit | edit source]
| Name | Description | Unlock level |
|---|---|---|
| Animus Hack | When the Kills Streak counter reaches 8, the Animus Hack enables you to Kill any Opponent from afar. The amount of points you earn when you Kill a Player increases on each new Kill. |
20 |
| Streak +250 | Earn an additional bonus +250 points for each 5 Kills or Stuns Streak performed without dying. | 8 |
| Streak +550 | Earn an additional bonus +550 points for each 7 Kills or Stuns Streak performed without dying. | 16 |
| Mass Morph | When the Kills Streak counter reaches 6, up to 15 surrounding Civilians will be morphed into your Lookalikes. | 12 |
| Silent Animus Hack | When the Kills Streak counter reaches 6, the Silent Animus Hack enables you to Kill any Opponent from afar. The amount of points you earn when you Kill a Player increases on each new Kill. |
22 |
| Silent Streak +250 | Earn an additional bonus of +250 points for each 3 Silent Kills or Stuns Streak performed without dying. | 10 |
| Silent Streak +550 | Earn an additional bonus of +550 points for each 5 Silent Kills or Stuns Streak performed without dying. | 18 |
| Silent Mass Morph | When the Silent Kills Streak counter reaches 4, up to 15 surrounding Civilians will be morphed into your Lookalikes. | 14 |
Loss bonuses[edit | edit source]
| Name | Description | Unlock level |
|---|---|---|
| Boost Cooldowns | Resets and decreases the duration of Cooldowns until you perform a Kill or a Stun. Occurs after 5 deaths or Stuns in a row. | 16 |
| Ability Switch | Lets you change your current Ability Set each time you lose or miss your Contract until you perform a Kill or a Stun. Occurs after 5 contract losses in a row. | 10 |
| Minor Hack | Allows you to Kill your next Target from afar. Occurs after 5 contract losses in a row. | 18 |
| Revelation | Reveals Pursuers in your Line of Sight until you perform a Kill or a Stun. Occurs after 5 deaths or stuns in a row. | 14 |
| Scavenger | Reward you with a 200 points Bonus on each Ground Finish until you perform a regular Kill or a Stun. Occurs after 5 contract losses in a row. | 6 |
| Score x2 | Doubles your next Kill or Stun Score. Occurs after 5 deaths or Stuns in a row. | 20 |
| Shadow Approach | Increases your Approach Meter faster when hunting your main Target until you perform a Kill or a Stun. Occurs after 5 contract losses in a row. | 8 |
| Vision | Reveals Targets in your Line of Sight or their location through walls until you perform a Kill or a Stun. Occurs after 5 deaths or Stuns in a row. | 12 |
- Prices
- Copycat = 350 Abstergo credits, 15 Erudito credits
- Sentry = 400 Abstergo credits, 15 Erudito credits
- Resilience = 500 Abstergo credits, 45 Erudito credits
- Unstoppable = 650 Abstergo credits, 45 Erudito credits
- Streak +550 = 650 Abstergo credits, 45 Erudito credits
- Scavenger = 300 Abstergo credits, 15 Erudito credits
- Shadow Approach = 350 Abstergo credits, 15 Erudito credits
- Ability Switch = 350 Abstergo credits, 15 Erudito credits
- Boost Cooldowns = 550 Abstergo credits, 45 Erudito credits
Maps[edit | edit source]
| Name | Description |
|---|---|
| Northwest Passage | It's been 7 months since the boats got caught in the ice of the Northwest Passage. The men who landed in this godforsaken place wanted to find the artifact hidden in the wreck of The Junon, but little did they know they were going to walk on thin ice... |
| Boston Harbor | The original creed of the American Revolution. The harbor is still branded with the violent scars of the riots and its dark streets and back alleys are now teeming with men escaping the recruiters of the newly formed American army. |
| Fort Wolcott | Shrouded by the fog, bathed in the sounds of ship bells and distant cannon fire, the sturdy walls of Fort Wolcott were built to endure and comfort the poor souls hidden within. But they will not save you from the enemies lurking in the darkness... |
| New York Brewery | From its crowded tavern all the way back to its factory and fermentation rooms, the Brewery is a great place to know more about beer! But keep your eyes open... the people you'll meet here have not come to taste the ales. |
| Boston North End | Get ready to discover the secret meeting place of the Sons of Liberty, in North End, one of Boston's oldest boroughs. Tracking your target in the historical birthplace of the Revolution will get your heart racing. |
| Virginian Plantation | Lined by ancient oak trees, the road leads to a beautiful manor presiding over a sumptuous plantation on the shores of the Black River. When you walk in its royal garden, you might be tricked to believe you are in the most picturesque and romantic of places, but beware... Appearances can be deceiving. |
| Animus Core | New context, same rules! In this original Map, you will find yourself in the heart of the Animus. The software is trying to open New York, but a problem has occurred and the Map is not fully loaded, allowing Players to discover a very rough version of the data. |
| Charlestown | Charlestown has been marked by war as other cities before. Suffering from its strategic value on naval routes, the city was crushed between infantry coming from the land and military fleets from the sea. |
| Saint-Pierre | Martinique resides in the French region of the Caribbean coast. With low brush ad tall Fromager trees, this aarea proves ideal for sugarcane plantations. The lush, green landscape would remain undisturbed were it not for the occasional hurricane and the threatening rumble emitting from Mt. Pelée, the island's active volcano, which lies just north of the city. Aside from the mountain, the plantations' master houses act as the area's landmarks. |
| Fort St-Mathieu | Hundreds of powder kegs, cannons and guns make this place a great asset for any faction who controls it. French or British all have fought long and hard for it. |
Changes between games[edit | edit source]
Abilities retained from Brotherhood:
- Disguise
- Smoke Bomb
- Hidden Gun
- Firecrackers
- Morph
- Throwing Knives
- Templar Vision
- Charge
- Decoy
- Mute
- Poison
Abilities new to Revelations:
- Tripwire Bomb
- Closure
- Bodyguard
- Teleport
Ability removed from Brotherhood:
- Sprint Boost
Changes:
- Disguise
- Smoke Bomb
- 2 crafting bombs into duration for Smoke Bomb upgrades the ability only to a radius of 3.8m, inferior to that of the Strong Smoke Bomb of Brotherhood with a range of 4m
- Hidden Gun
- Basic Hidden Gun has had its aiming time nerfed from 1.5 seconds to 2 seconds but its accuracy buffed from 10% to 30% when fired without aiming.
- Firecrackers
- Firecrackers had its cooldown massively nerfed from 45 seconds to 75 seconds. Even with 2 crafting points into cooldown, it is still at 60 seconds.
- Its range was also nerfed, from 6 meters to 5 meters. It takes 2 crafting points to bring it back up to the former base range.
- Its base duration also got hit, dropping from 6 seconds to 4 seconds. Even with 2 crafting points into duration, it lasts only 5 seconds.
- Morph
- Throwing Knives
- Throwing knives got a buff, with its slow effect going up from 10% to 20%.
- Its base duration dropped from 3.5 seconds to 2.8 seconds but can be brought back to 3.5 seconds with 2 crafting points into duration.
- Its base cooldown was buffed from 60 seconds to 50 seconds.
- Templar Vision
- Nerfs to its cooldown (60 seconds to 70 seconds), duration (3.5 seconds to 3 seconds), and range (30m to 25m)
- Charge
- Charge received a minor nerf, its duration dropping from 2.5 seconds to 2.0 seconds.
- They resolved my confusion in Brotherhood about the difference between duration vs. range for this ability when its range is dependent on its duration; the "range" parameter is instead replaced by "accuracy".
- Decoy
- Mute
- Buff to its base duration from 1.5 seconds to 2.1 seconds
- Poison
- Surprisingly no change
Assassin's Creed III[edit | edit source]
Abilities retained from Revelations:
- Disguise
- Smoke Bomb
Hidden GunPistol- Firecrackers
- Morph
- Throwing Knives
- Decoy
MuteWipe- Poison
- Tripwire Bomb
- Closure
- Bodyguard
- Teleport
Abilities new to Revelations:
- Animus Shield
- Money Bomb
- Glimmer
- Disruption
- Poison Dart
Abilities removed from Revelations:
- Templar Vision
- Charge
Assassin's Creed: Black Flag[edit | edit source]
Abilities retained from III
- Disguise
- Smoke Bomb
- Pistol
- Firecrackers
- Morph
- Throwing Knives
- Decoy
- Wipe
- Poison
- Tripwire Bomb
- Bodyguard
- Teleport
- Animus Shield
- Money Bomb
- Glimmer
- Disruption
- Poison Dart
Abilities new to Black Flag
- Time Phase
- Booby Trap
- Sabotage
Abilities removed from III
- Closure
Multiplayer Perks[edit | edit source]
Brotherhood[edit | edit source]
- Enhanced Autobash
- Wall Runner
- Resistance
- Blender
- Fast Getaway
- Chase Expert
- Overall Cooldowns
- Silent Hunt
Revelations[edit | edit source]
- Enhanced Autobash
- Resistance
- Blender
- Fast Getaway
- Overall Cooldowns
Chase Expert + Silent HuntHot Pursuit- Sentry
- Resilience
- Kill Buffer
- Easy Chase Breaker
Assassin's Creed III[edit | edit source]
- Resistance
- Blender
Fast GetawaySixth Sense- Overall Cooldowns
- Hot Pursuit
- Sentry
- Resilience
- Kill Buffer
Easy Chase BreakerUnstoppable- Copycat
Assassin's Creed: Black Flag[edit | edit source]
- Resistance
- Blender
- Sixth Sense
- Overall Cooldowns
- Hot Pursuit
- Sentry
- Resilience
- Kill Buffer
- Unstoppable
- Copycat
- Fast Recovery
- Determined
- Survival
Templar Ranks[edit | edit source]
THE PYRAMID
- Grand Master
- Master
- Seneschal
- Advisor
- Commander
- Preceptor
- Knight
- Warrior
- Cleric
- Disciple
Abstergo Grade
- Novice: you are ranked in the last 20% of the community (0-20%)
- Adept: you are ranked in the next 20% of the community (21-40%)
- Experienced: you are ranked in the next 20% of the community (41-60%)
- Expert: you are ranked in the next 20% of the community (61-80%)
- Professional: you are ranked in the next 20% of the community (81-100%)
- Legendary: you are ranked in the top 99 of the ladder