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Assassin's Creed II: Discovery

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Revision as of 16:08, 26 March 2010 by imported>Pixy132 (2 new sections added: Gameplay and Triva)
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Assassin's Creed II: Discovery, is a video game, part of the Assassin's Creed series of video games. Apple Inc. CEO Steve Jobs revealed the development of the game in his keynote speech on September 9. The game was released for Nintendo DS with a iPhone OS version upcoming. Similar to Altaïr's Chronicles, the previous title in the Assassin's Creed series to be on these devices, Discovery is also a 2.5D side-scroller.


Plot

The game takes place in 1491, in between the events of Battle of Forlì and Bonfire of the Vanities in Assassin's Creed II. Ezio Auditore da Firenze was told to come meet his fellow assassin Antonio, leader of the Thieves guild of Venice. He made his way to Antonio, to find both him and Luis Santangel, a Spaniard who needed the help of Ezio. Christoffa Corombo, Luis' accomplice, had a meeting with Rodrigo Borgia, who was interested in Christoffa's plans to sail west. Luis suspected it was a trap and needed Ezio to rescue Christoffa. Ezio rushed to the meeting and found out it was indeed a trap. However, Christoffa was successfully rescued by Ezio.

Then, Ezio travelled to Spain to rescue fellow assassins who were being held under the guise of the Inquisition, only to uncover a plot by The Templars to discover the New World.


Gameplay

The game features many moves such as Counter, Ledge Pull, and Knifes Throwing from the original ACII, albeit largely simplified. Icons on the screen will change when these special moves are useable. The Social Awareness System is also feature in this game, allowing players to notice guards before being spotted.

Guards also have distictive rank differences, with the higher the rank, the tougher they are. Archers, Brutes and Halberd Guards are found in the game, with the latter two being considered the toughest enemies. The player cannot disarm this two types of guards and must fight them directly or assassinate them from behind.

The game also has multiple mission types, namely: Chase, Stealth and Normal missions. When in a stealth mission, the player must stay hidden by hanging over ledges, hiding in barrels or haysack, assassinate enemies from behind to avoid being seen; while for Chase missions, free-run skill will be tested, which often have a time limit or a target to be chase down.

In addition, Wanted Posters and Maps are scattered across the levels. When players teared down a set amount of Poster, they gain more sync (health bar). For Maps, each collected unlocks a challenge mission, of which requires skills and patients in order to complete.

There are also many Hidden Treasures hide throughout the game. When the screen started to glitch, shake your device (iPhone OS) to reveal the path to a hidden treasure, which are artworks of the original console game.

Triva

  • Despite the storyline being between the two DLCs, Ezio did not sport the dual hidden blades. The hidden blade used in this game is the basic hidden blade with no poion blade or hidden gun upgrade. This is probably done deliberately to scale down game size and to achieve balance.
  • Guards in Italy and Spain seems to be clearly informed of the presents of Assassins, as they will fight once they saw Ezio.