
- A retail copy of Assassin's Creed: Unity.
- A collector's box.
- A replica of Arno's pocket watch.
- An exclusive weapon: the Parade Pistol.
- One exclusive single player mission: Chemical Revolution.
imported>Stormbeast m →Gallery: Official video |
imported>Crookandcharlatan I want Esco's job; posting links and concept art for a living sounds awesome |
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ACU Le Marais.jpg | |||
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Unity-gun concept.jpg | Unity-gun concept.jpg | ||
Phantom Blade concept.jpg | Phantom Blade concept.jpg | ||
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He who increaseth knowledge, increaseth sorrow. This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all. |
Assassin's Creed: Unity is an upcoming 2014 sandbox action adventure game, and a sequel to 2013's Assassin's Creed IV: Black Flag. Unity follows the story of an Assassin named Arno Dorian during the French Revolution. The game will be exclusive to PlayStation 4, Xbox One, and PC. It is set to be released on 28 October 2014.[1]
Assassin's Creed: Unity began development in 2010 as Assassin's Creed: Brotherhood wrapped up development.[2] Ubisoft's Montreal-based team, in conjunction with nine other studios from Toronto, Kiev, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec and Chengdu are working on the completion of the game.[3]
While the creative director is Alexandre Amancio, who also served in that capacity on 2011's Assassin's Creed: Revelations: Amancio signed on for Unity in June 2012.[4] Travis Stout wrote the single player story, Ceri Young wrote the co-op missions, and Russell Lees scripted the single-player side missions.[5] The historical characters have been relegated to the side missions, leaving Stout to concentrate on writing a story focusing on Arno.[6]
The game uses a rebuilt Anvil game engine utilizing the Theatre, Zen and City Lights tools, which respectively improve animation, asset management and volumetric lighting.[7]
Amancio explained the game's cast are using English accents because unlike previous games, where accents distinguished characters and reminded players where they are from, it is clear to the player that the characters in Unity are French so using those accents were deemed unnecessary.[8]
Unlike previous installments, Unity is set to have three composers for the soundtrack: Chris Tilton, Ryan Amon and Sarah Schachner.[9]
As the game is exclusive to next-generation consoles and PC, it will enable renderings of Paris to 1:1 scale and crowds numbering in the thousands. Players will able to explore the city's entirety, including seamless interiors and the catacombs, with landmarks like Notre-Dame having a quarter of the building's interior playable. Even empty buildings may have unlockable rooms with treasures inside.[7][10][11] Map icons or 'eyeground icons'[12] will be visible when standing on rooftops after using viewpoints.[13]
Haystacks have been largely removed in favor of allowing players to control their descent from rooftops, and the controls for freerunning up and down are now separate.[14] Social Stealth has been improved upon with a special crouching mode activated by button, and combat has been made more tactical to feel more realistic: counter kills are now gone.[7]
For memories, instead of the player being given a series of objectives, Ubisoft have developed the Adaptive Mission Mechanic, which gives players several potential paths to complete a mission. For example, choosing to stalk a target will lead to a chase if they detect you, as opposed to causing desynchronization.[10]
The Assassins' weapons and appearance are customizable, while experience gained can be spent on combat, navigation or stealth abilities.[10] Arno possesses Eagle Pulse, which allows him to sense how many guards are in a location he intends to infiltrate. Like other skills, it can be upgraded with experience points at the player's discretion.[13]
The modern day portion will return, but will differ from the Abstergo Entertainment setting of Black Flag.[10] This time players will play as themselves, being contacted by the Assassins at one point requesting you to explore Arno's memories for them as well as help them in the present day against the Templars.[15]
Unity is set to be the first game in the Assassin's Creed series to lack the competitive multiplayer, since its initiation in Brotherhood.[11]
Following the success of Wolfpack in Assassin's Creed III and Assassin's Creed IV: Black Flag, Assassin's Creed: Unity is the first game in the series to introduce campaign co-op. Up to four players can take on story-based missions including sabotaging an execution, protecting an emperor or assassinating a target.[1] However, the co-op missions will be optional, all story-based, and can be completed singularly as well.[11]
Co-operative gameplay starts at taverns, where the player can see a "ghost" of a friend who is also playing sitting there. Approaching a ghost can establish a request to join the friend on their mission, and both will loaded to the mission's nearest checkpoint.[14] Amancio expects players will spend a third of their time in co-op mode.[7]
The development team had intended for players to choose the co-op characters' gender, but it was abandoned due to time constraints. "It's double the animations, it's double the voices, all that stuff and double the visual assets", Amancio explained. "Especially because we have customizable assassins. It was really a lot of extra production work."[16]
Assassin's Creed III animation director Jonathan Cooper criticized this reason, stating, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8000 animations", explaining "Walk/run cycles and idles are the easiest way to define a character. Everything else is androgynous."[17] He also revealed Aveline de Grandpré shared more animations with Ratonhnhaké:ton than Edward Kenway did.[18]
In response, Ubisoft issued the following statement:
To date, Ubisoft has announced several collector's editions of Assassin's Creed: Unity.





For the 2014 San Diego Comic-Con, Ubisoft designed an obstacle course, where parkour experts and stuntmen were on hand to help fans recreate the freerunning moves they will see in the game. An animated trailer debuted there was produced by Rob Zombie, designed by Tony Moore and narrated by Féodor Atkine.[19]