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==Gameplay==
==Gameplay==
The primary locations in the game are [[New York City|New York]], the [[River Valley|Hudson River Valley]] and the North [[Atlantic Ocean]]. The North Atlantic is an icy water-based region, where icebergs can be used as cover during naval combat, as well as broken to reveal frozen cargo and [[Animus data fragments]]. With the help of an ice-breaker ram, navigation is supplemented and additional secret areas can be reached. Meanwhile, the River Valley is a hybrid of land-based and naval gameplay, with seamless river navigation integrated into a map reminiscent of the [[Frontier]] from ''[[Assassin's Creed III]]''.
The primary locations in the game are [[New York City|New York]], the [[River Valley|Hudson River Valley]] and the North [[Atlantic Ocean]]. The North Atlantic is an icy water-based region, where icebergs can be used as cover during naval combat, as well as broken to reveal frozen cargo and [[Animus data fragments]]. With the help of an ice-breaker ram, navigation is supplemented and additional secret areas can be reached. Meanwhile, the Hudson River Valley is a hybrid of land-based and naval gameplay, with seamless river navigation integrated into a map reminiscent of the [[Frontier]] from ''[[Assassin's Creed III]]''.


Some mechanics from previous games' [[multiplayer]] have been incorporated, such as a compass indicating the target's position being a part of [[Eagle Vision]], and whispers increasing in volume to indicate the presence of nearby [[stalkers]].
Some mechanics from previous games' [[multiplayer]] have been incorporated, such as a compass indicating the target's position being a part of [[Eagle Vision]], and whispers increasing in volume to indicate the presence of nearby [[stalkers]].

Revision as of 03:36, 14 February 2015


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Assassin's Creed: Rogue is a sandbox action adventure game, released for the PlayStation 3 and Xbox 360 on 11 November 2014 in the United States, 13 November globally,[2] and due to be released 10 March 2015 on PC.[3] Rogue follows the story of the Templar Shay Cormac between 1752 and 1761, during the Seven Years' War, and is the closing chapter in the Kenway saga.[4]

Development

Assassin's Creed: Rogue was developed by Ubisoft Sofia, in collaboration with Ubisoft's Singapore, Montreal, Quebec, Chengdu, Milan and Bucharest studios.[5] The game was written by Richard Farrese.[4]

Gameplay

The primary locations in the game are New York, the Hudson River Valley and the North Atlantic Ocean. The North Atlantic is an icy water-based region, where icebergs can be used as cover during naval combat, as well as broken to reveal frozen cargo and Animus data fragments. With the help of an ice-breaker ram, navigation is supplemented and additional secret areas can be reached. Meanwhile, the Hudson River Valley is a hybrid of land-based and naval gameplay, with seamless river navigation integrated into a map reminiscent of the Frontier from Assassin's Creed III.

Some mechanics from previous games' multiplayer have been incorporated, such as a compass indicating the target's position being a part of Eagle Vision, and whispers increasing in volume to indicate the presence of nearby stalkers.

Environmental hazards have been incorporated in the form of poison gas barrels, which drives victims berserk within their expanding radius; Shay can avoid being affected by pulling a mask over his face.[4] Accompanying this, swimming in the freezing waters of the North Atlantic damages Shay's health.[6]

During naval battles, the Morrigan can be rammed by enemy ships, forcing Shay and his crew to protect their vessel from Assassin-affiliated attackers.[7] Sea shanties make a return in Rogue, comprised of a mix of old ones from Black Flag and newly composed ones.

Hunting returns with new animals unique to the Arctic regions, such as narwhals and polar bears.

Characters seen previously in the Kenway saga make appearances, such as Haytham Kenway and Achilles Davenport from Assassin's Creed III, as well as Adéwalé from Assassin's Creed IV: Black Flag.[7]

Unlike previous installments, there is no synchronization penalty for killing civilians once Shay joins the Templars. However, similar to pirate hunters in Assassin's Creed IV: Black Flag, bounty hunters would be dispatched after Shay for killing civilians.[6]

Editions

Gallery

References