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==Gameplay== | ==Gameplay== | ||
''Assassin's Creed: Brotherhood'' is a non-linear “sandbox-style” video game with similarities to its predecessors. Like the previous installments, the gameplay's core mechanics are based on parkour movements, crowd-blending stealth, assassinations, and a melee fighting system. The combat system features several improvements, and for the first time in the series, the game offers a multiplayer mode alongside 40+ hours of single-player gameplay. | |||
The game introduces a new management system: Ezio can recruit new members by destroying any of twelve Borgia towers around Rome where Borgia guards are stationed, then rescuing disgruntled citizens in their districts from harassing guards. Ezio can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). Tasking the novice Assassins makes them gain experience, and the player is able to customize their appearance, skills and weapon training to some degree by spending the skill points they have earned. Assassins can die on missions, from which they will not return. Ezio masters new gadgets, such as Leonardo da Vinci’s parachute, which can be used when jumping from tall buildings, along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes. | |||
The primary setting is Rome, which has fallen into ruin due to the corrupt rule of the Borgia family and the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the town of Monteriggioni in Assassin's Creed II, Ezio is able to invest in the city and witness its development and unlock rewards.The player has to conquer and destroy Borgia towers to free city zones from the family's influence. Completing this unlocks new missions and opportunities such as recruiting new Apprentices to the Assassin Order. | |||
Rome is the biggest city ever created after the first two installments (Rome is three times bigger than Florence from Assassin's Creed II) and includes five varied districts: Vaticano, Centro, Campagna, and Antico. Unlike the previous installments, travel between different cities or regions is no longer present, as most of the action in the game takes place around the city of Rome. Instead, a series of tunnels network throughout the city, allowing Ezio to travel to different sectors of the city with ease. However players will be able to explore the entire city of Rome, visit parts of Italy and Austria, and Monteriggioni in the present day. | |||
The combat system has been modified. Striking first and offensive actions are more deadly in Brotherhood than previous games where counter-attacks were the most efficient. Before, this made Ezio wait until the AI struck, which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time, as well as the new ability to use the hidden pistol in combat. After killing one enemy, the player can start an execution streak to dispatch multiple enemies quickly. Ezio can throw heavy weapons (axes, spears, and swords) at his enemies. There are new enemy archetypes in addition to those seen in Assassin's Creed II such as horseman, arquebusiers, papal guards and others. | |||
Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time), but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduces various types of horse-related assassinations, featuring horse-to-horse assassinations. There are environmental objects like the flower pot in Assassin's Creed II to move faster inside the city as well as new objects such as lifts to quickly scale high buildings or structures. | |||
Unlike previous installments, Desmond can leave the Animus at almost any time. This allows Desmond to explore the present-day town of Monteriggioni. Ezio is also offered virtual training, a mini-game where he may test his free-running or combat skills. | |||
===Multiplayer=== | |||
'' | |||
Main Article: [[Multiplayer/ACBH|Assassin's Creed: Brotherhood Multiplayer]] '' | |||
'' | |||
Assassin's Creed: Brotherhood'' is the first game in the main series to feature a multiplayer mode with the players being Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin's Creed II to access memories of old Templars and to acquire their skills using the bleeding effect. There are eight game modes: Wanted, Alliance, Manhunt, Chest Capture, Advanced Wanted, Advanced Alliance, Escort, and Assassinate and different maps, including the areas from the second and the third game like Florence, as well as new maps like Rome, Castel Gandolfo, Siena and Mont Saint-Michel. | |||
The gameplay in multiplayer mode is similar to the core gameplay of the series as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves. Players earn points by performing assassinations, defending against pursuers, attaining bonuses or completing mode-specific objectives. | |||
The multiplayer mode also includes a leveling system, which allows players to unlock rewards by earning experience points during the matches and gaining new levels. Players can then unlock abilities, perks and streaks. Abilities are active skills, which can be used again only after a cool down time. Perks are passive skills, which can be equipped before the match and they are active all the time. Streaks are bonuses awarded for reaching certain number of successful or failed contracts. | |||
===Game modes=== | |||
====Free-For-All==== | |||
''Main Article: [[Wanted]]'' | |||
In Wanted, at least six players are on a map where they must find and assassinate each other. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's own pursuer or pursuers. If the player breaks cover, they are more easily spotted by pursuer or target alike, sometimes resulting in a chase. The player with the highest score at the end of the session wins. Players will lose their contract if they kill an NPC, are stunned by their target or their target is killed by another player. A player cannot kill another player who is not the target, but they can stun their hunter. | |||
Advanced Wanted mode is a variant of Wanted mode, with differences including an increased amount of NPCs on the map to make it difficult to pick out targets, and a less accurate compass. There is generally more stealth involved in this mode than in basic wanted. | |||
''Main Article: [[Assassinate]]'' | |||
The Assassinate mode is similar to Wanted, but instead of target contracts being assigned to players, all players are fair game. Players must identify other player characters and lock on before assassinating. Because two players can kill each other, whoever locks on first becomes the hunter and the other becomes the target. The standard compass found in Wanted is replaced by directional arrows based on proximity, that grow to become arcs around the perimeter of the compass as other players near, and will eventually create a full circle when other players are very close. As in other modes, the player with the highest score at the end of the session is the winner. | |||
====Co-op==== | |||
''Main Article: [[Alliance]]'' | |||
In Alliance, there are three teams, each limited to two players, both of which use the same persona. The point of this mode is to get more points than the other teams, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their targets simultaneously.[10] The Advanced Alliance mode is a variant of Alliance mode, however the players' compasses as well as target engagement becomes more difficult, similar to the Advanced Wanted mode. | |||
====Team==== | |||
''Main Article: [[Manhunt]]'' | |||
In Manhunt there are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining hidden. The team with the highest score wins. In Chest Capture there are two teams of four. One team is the hunters, and the other is the hunted who need to steal chests by standing close to them. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and stealing chests. The team with the highest score wins. | |||
''Main Article: [[Escort]]'' | |||
The Escort mode sees one team of four players protecting a wandering NPC while the other team of four tries to assassinate him. There are two NPCs to protect at a time and they walk through a series of checkpoints, which are visible to both teams. When an escorted NPC is killed, another is synchronized. This mode has two rounds with each team playing once as escort and once as assassins. | |||
====Characters==== | |||
''Main Article: [[Multiplayer/ACBH|Assassin's Creed: Brotherhood Multiplayer Characters]]'' | |||
Players are able to choose one of the 21 available characters: Courtesan, Barber, Priest, Noble, Prowler, Executioner, Doctor, Blacksmith, Captain, Smuggler, Engineer, Footpad, Thief, Hellequin (a female Harlequin available through uPlay) and Mercenary. Two special characters were only available in the selected pre-order editions of the game: the Harlequin and the Officer. However, these two pre-order special characters are also included in The Da Vinci Disappearance downloadable content pack as are the formerly pre-order only Trajan Market and Aqueducts special locations. The pack contains 4 new characters, Dama Rossa, Knight, Marquis, and Pariah. Each character has unique assassination moves and a signature weapon. Characters can be customized as the player levels up. These customization options include changing the color of the outfit, and equipping different gear. | |||
==Plot== | ==Plot== | ||
Using the Animus 2.0, Desmond attempts to relive one of the late memories of Ezio, hoping that it would reveal the location of the [[Sixth Apple|Apple of Eden]] and thereby allowing him to prevent the [[First Disaster|disaster]] foretold by [[Those Who Came Before]]. However, instead of entering the memory set in 1507, Ezio is forced into a different one, occurring during a [[Siege of Viana|battle in Viana]]. From there, as Ezio looks upon the besieged [[Viana Castle]], he recalls the similar events of the siege of [[Monteriggioni]] and forces Desmond even back further- to a memory from 1499. | Using the Animus 2.0, Desmond attempts to relive one of the late memories of Ezio, hoping that it would reveal the location of the [[Sixth Apple|Apple of Eden]] and thereby allowing him to prevent the [[First Disaster|disaster]] foretold by [[Those Who Came Before]]. However, instead of entering the memory set in 1507, Ezio is forced into a different one, occurring during a [[Siege of Viana|battle in Viana]]. From there, as Ezio looks upon the besieged [[Viana Castle]], he recalls the similar events of the siege of [[Monteriggioni]] and forces Desmond even back further- to a memory from 1499. | ||
Revision as of 06:04, 5 September 2011
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I will lead mankind into a new world! This article is currently being reworked by Nostalgia_AC in order to achieve a better status. We ask that edits to this article are only minor or grammatical in nature until this warning is removed, in order to not disrupt the major revamp. Should you wish to participate in the revamp, please contact the editor at work. |
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I will lead mankind into a new world! This article is currently being reworked by SubtlePen in order to achieve a better status. We ask that edits to this article are only minor or grammatical in nature until this warning is removed, in order to not disrupt the major revamp. Should you wish to participate in the revamp, please contact the editor at work. |
Assassin's Creed: Brotherhood is a sandbox style action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. The game was released on November 16, 2010 (US), November 18, 2010 (AU), and November 19, 2010 (worldwide) for the Xbox 360 and Playstation 3. The PC version was released on March 18, 2011 (worldwide) and March 22, 2011 (NA).
A direct sequel to Assassin's Creed II, Brotherhood again focuses on Desmond Miles and the other modern-day Assassins as they flee to Monteriggioni to escape the Templars' attack. Once there, they establish a new hideout in the Sanctuary underneath the ruins of the Villa Auditore. Inside of the Animus 2.0, Desmond takes control of Ezio Auditore da Firenze, now a legendary Master Assassin, as he strives to rebuild the Assassin Brotherhood in Rome. In order to do so, he must bring down a tyrannical Templar family, the Borgia, and guide the city into the true wealth and splendor of the Renaissance.
Gameplay
Assassin's Creed: Brotherhood is a non-linear “sandbox-style” video game with similarities to its predecessors. Like the previous installments, the gameplay's core mechanics are based on parkour movements, crowd-blending stealth, assassinations, and a melee fighting system. The combat system features several improvements, and for the first time in the series, the game offers a multiplayer mode alongside 40+ hours of single-player gameplay.
The game introduces a new management system: Ezio can recruit new members by destroying any of twelve Borgia towers around Rome where Borgia guards are stationed, then rescuing disgruntled citizens in their districts from harassing guards. Ezio can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). Tasking the novice Assassins makes them gain experience, and the player is able to customize their appearance, skills and weapon training to some degree by spending the skill points they have earned. Assassins can die on missions, from which they will not return. Ezio masters new gadgets, such as Leonardo da Vinci’s parachute, which can be used when jumping from tall buildings, along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes.
The primary setting is Rome, which has fallen into ruin due to the corrupt rule of the Borgia family and the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the town of Monteriggioni in Assassin's Creed II, Ezio is able to invest in the city and witness its development and unlock rewards.The player has to conquer and destroy Borgia towers to free city zones from the family's influence. Completing this unlocks new missions and opportunities such as recruiting new Apprentices to the Assassin Order. Rome is the biggest city ever created after the first two installments (Rome is three times bigger than Florence from Assassin's Creed II) and includes five varied districts: Vaticano, Centro, Campagna, and Antico. Unlike the previous installments, travel between different cities or regions is no longer present, as most of the action in the game takes place around the city of Rome. Instead, a series of tunnels network throughout the city, allowing Ezio to travel to different sectors of the city with ease. However players will be able to explore the entire city of Rome, visit parts of Italy and Austria, and Monteriggioni in the present day.
The combat system has been modified. Striking first and offensive actions are more deadly in Brotherhood than previous games where counter-attacks were the most efficient. Before, this made Ezio wait until the AI struck, which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time, as well as the new ability to use the hidden pistol in combat. After killing one enemy, the player can start an execution streak to dispatch multiple enemies quickly. Ezio can throw heavy weapons (axes, spears, and swords) at his enemies. There are new enemy archetypes in addition to those seen in Assassin's Creed II such as horseman, arquebusiers, papal guards and others.
Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time), but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduces various types of horse-related assassinations, featuring horse-to-horse assassinations. There are environmental objects like the flower pot in Assassin's Creed II to move faster inside the city as well as new objects such as lifts to quickly scale high buildings or structures. Unlike previous installments, Desmond can leave the Animus at almost any time. This allows Desmond to explore the present-day town of Monteriggioni. Ezio is also offered virtual training, a mini-game where he may test his free-running or combat skills.
Multiplayer
Main Article: Assassin's Creed: Brotherhood Multiplayer Assassin's Creed: Brotherhood is the first game in the main series to feature a multiplayer mode with the players being Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin's Creed II to access memories of old Templars and to acquire their skills using the bleeding effect. There are eight game modes: Wanted, Alliance, Manhunt, Chest Capture, Advanced Wanted, Advanced Alliance, Escort, and Assassinate and different maps, including the areas from the second and the third game like Florence, as well as new maps like Rome, Castel Gandolfo, Siena and Mont Saint-Michel.
The gameplay in multiplayer mode is similar to the core gameplay of the series as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves. Players earn points by performing assassinations, defending against pursuers, attaining bonuses or completing mode-specific objectives.
The multiplayer mode also includes a leveling system, which allows players to unlock rewards by earning experience points during the matches and gaining new levels. Players can then unlock abilities, perks and streaks. Abilities are active skills, which can be used again only after a cool down time. Perks are passive skills, which can be equipped before the match and they are active all the time. Streaks are bonuses awarded for reaching certain number of successful or failed contracts.
Game modes
Free-For-All
Main Article: Wanted
In Wanted, at least six players are on a map where they must find and assassinate each other. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's own pursuer or pursuers. If the player breaks cover, they are more easily spotted by pursuer or target alike, sometimes resulting in a chase. The player with the highest score at the end of the session wins. Players will lose their contract if they kill an NPC, are stunned by their target or their target is killed by another player. A player cannot kill another player who is not the target, but they can stun their hunter.
Advanced Wanted mode is a variant of Wanted mode, with differences including an increased amount of NPCs on the map to make it difficult to pick out targets, and a less accurate compass. There is generally more stealth involved in this mode than in basic wanted.
Main Article: Assassinate
The Assassinate mode is similar to Wanted, but instead of target contracts being assigned to players, all players are fair game. Players must identify other player characters and lock on before assassinating. Because two players can kill each other, whoever locks on first becomes the hunter and the other becomes the target. The standard compass found in Wanted is replaced by directional arrows based on proximity, that grow to become arcs around the perimeter of the compass as other players near, and will eventually create a full circle when other players are very close. As in other modes, the player with the highest score at the end of the session is the winner.
Co-op
Main Article: Alliance
In Alliance, there are three teams, each limited to two players, both of which use the same persona. The point of this mode is to get more points than the other teams, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their targets simultaneously.[10] The Advanced Alliance mode is a variant of Alliance mode, however the players' compasses as well as target engagement becomes more difficult, similar to the Advanced Wanted mode.
Team
Main Article: Manhunt
In Manhunt there are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining hidden. The team with the highest score wins. In Chest Capture there are two teams of four. One team is the hunters, and the other is the hunted who need to steal chests by standing close to them. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and stealing chests. The team with the highest score wins.
Main Article: Escort
The Escort mode sees one team of four players protecting a wandering NPC while the other team of four tries to assassinate him. There are two NPCs to protect at a time and they walk through a series of checkpoints, which are visible to both teams. When an escorted NPC is killed, another is synchronized. This mode has two rounds with each team playing once as escort and once as assassins.
Characters
Main Article: Assassin's Creed: Brotherhood Multiplayer Characters
Players are able to choose one of the 21 available characters: Courtesan, Barber, Priest, Noble, Prowler, Executioner, Doctor, Blacksmith, Captain, Smuggler, Engineer, Footpad, Thief, Hellequin (a female Harlequin available through uPlay) and Mercenary. Two special characters were only available in the selected pre-order editions of the game: the Harlequin and the Officer. However, these two pre-order special characters are also included in The Da Vinci Disappearance downloadable content pack as are the formerly pre-order only Trajan Market and Aqueducts special locations. The pack contains 4 new characters, Dama Rossa, Knight, Marquis, and Pariah. Each character has unique assassination moves and a signature weapon. Characters can be customized as the player levels up. These customization options include changing the color of the outfit, and equipping different gear.
Plot
Using the Animus 2.0, Desmond attempts to relive one of the late memories of Ezio, hoping that it would reveal the location of the Apple of Eden and thereby allowing him to prevent the disaster foretold by Those Who Came Before. However, instead of entering the memory set in 1507, Ezio is forced into a different one, occurring during a battle in Viana. From there, as Ezio looks upon the besieged Viana Castle, he recalls the similar events of the siege of Monteriggioni and forces Desmond even back further- to a memory from 1499.

As Ezio leaves the Vatican Vault after listening to Minerva's message, he discovers that Rodrigo Borgia has disappeared. Also noticing that the Staff had been left behind, he attempts to extract it from where it had been forced into the floor; however, it descends into the ground and is sealed away. Mario Auditore then calls down to him from the entrance, and he and Ezio fight their way out of the Vatican. Ezio, unable to decide whether or not to cast the Apple into the Tiber River, gives it to Mario for safe keeping. The two then ride back to Monteriggioni on horseback.
However, Ezio soon learns that the Templar threat has diminished little, when Cesare Borgia, son of Rodrigo Borgia, lays siege to Monteriggioni. Cesare's army of soldiers, siege towers, and cannons attack in full force, destroying much of the city and the Villa Auditore. The assault ends with Monteriggioni in ruins, Ezio severely wounded by arquebusiers, and Mario's murder at the hands of Cesare. Ezio attempts to follow his uncle's murderer on horseback, but passes out on the road to Rome due to his injuries.
At this point, Desmond awakens from the Animus and finds that he and the rest of the modern-day Assassins have arrived at the Villa Auditore in Monteriggioni, their last safehouse in Italy. Lucy Stillman explaines that they need to recover Ezio's Apple of Eden, as she suspected that Minerva had altered it somehow when she had touched it in the Vault.
Desmond, Lucy, Shaun, and Rebecca then headed for the Villa, seeking the safety of the underground Sanctuary, which would keep them hidden from Abstergo's cell towers. However, as the door was locked, Desmond and Lucy left to discover another way in. After making their way through the secret passage that Ezio and the citizens had used to flee the Borgia attack, they opened the way for Shaun and Rebecca.
Inside the Sanctuary, Desmond saw an aged Ezio due to the Bleeding Effect, and deduced that he must have returned to the villa many years after the attack, though for an unknown purpose. He also found a symbol that Ezio had drawn on the wall and, using Eagle Vision, saw a series of numbers hidden underneath.
The four of them then set up the Animus 2.0, and Desmond returned to Ezio's memories, with Lucy believing that improving his Synchronization with Ezio would allow Desmond to access the memory revealing the location of the Apple. 

Ezio regained consciousness in a small house in Rome, where Margherita dei Campi, who had been tending to him, told him that a man had brought him there, and had supplied him with new armor and clothing. After leaving the house and receiving medicine from a doctor, Ezio left to meet with Niccolò Machiavelli.
Through Machiavelli Ezio discovered that Rome was in disrepair, and that the citizens were being oppressed by the Borgia. Later, he would also stumble across the Followers of Romulus, and explore one of their lairs inside Nero's Golden Palace.
Basing himself on Tiber Island in the center of the city, Ezio began his mission to rid the city of the influence of Cesare and his generals. To do so, Ezio reestablished relationships between his Assassins Guild and the other guilds in the city, namely that of the Courtesans (led by Madonna Solari, and later Claudia Auditore), the Thieves (led by La Volpe) and the Mercenaries (led by Bartolomeo d'Alviano).
Ezio then began to rebuild the Brotherhood by recruiting Apprentices, who were made up of both distressed citizens who wished to liberate their city, and young novice Assassins, such as Francesco Vecellio. After the recruits had completed their training, he placed them in teams and sent them on missions across Europe.
Ezio then began to break down the Borgia influence in Rome by destroying several Borgia towers and their captains. He also sabotaged Cesare's forces by striking at their arsenal, their military funding, and their support from the France forces. To do so, he destroyed the war machines of Leonardo da Vinci, and assassinated two of Cesare's key generals, his Banker, Juan Borgia, and the French general, Octavian de Valois.
Afterwards, he was informed that Pietro Rossi, an actor and Lucrezia Borgia's lover, possessed a key to the Castel Sant'Angelo. Knowing that he would need it in order to assassinate Cesare and Rodrigo successfully, Ezio tailed Micheletto Corella, Cesare's personal assassin, who had been sent to kill Pietro. After Ezio had rescued him, both from being stabbed with a spear during his play, and from the ailments of poison, Pietro handed the Assassin the key to the Castello.
Upon completion of these tasks, Ezio inducted Claudia into the Assassin Order, and was also elected by Machiavelli to be Il Mentore of the Assassin Order.
Soon afterwards, Ezio infiltrated the Castel, where he witnessed the murder of Rodrigo by his son, Cesare. Cesare forced the location of the Apple of Eden from Lucrezia, and hurried to retrieve it from Basilica di San Pietro. However, Ezio successfully reached the Apple before Cesare, and subsequently used it to demilitarize the remnants of Cesare's army.
In one last battle, Ezio and his fellow Assassins fought Cesare and his surviving men at the gates of Rome. Cesare was then arrested by Fabio Orsini by the order of the new Pope, though not before commenting that he would not be in chains for long and that he would never be killed by any man.
Sometime later, Ezio, troubled by Cesare's comments, discussed them with Leonardo, who suggested using the Apple to find out if what he said was true. Ezio was hesitant, but decided to take his advice, and discovered that Cesare would indeed free himself from prison. Ezio declared that he needed to leave at once, reassuring Leonardo's concerns for the Assassin Guild he was leaving behind by saying, "I built this Brotherhood to last, with or without me."

In 1507, Ezio finally tracked Cesare down at the Siege of Viana, Spain. Ezio fought through the infantry, and finally managed to corner Cesare on the castle wall. There, in a climactic battle, Ezio managed to destroy Cesare's armor and ultimately defeat him. Though Cesare insisted that he would not die in the hands of man, Ezio then left him to the "hands of fate," and threw him from the battlements to his death.
Afterwards, Ezio took the Apple of Eden into the Colosseum Vault under Santa Maria Aracoeli, within the Temple of Juno. Desmond emerged from the Animus shortly after reliving this memory, listening to his teammates deducing a way to get into the Vault. Just as Rebecca mentioned that they needed a spoken password to enter it, a blackout occurred, cutting them off from using the Animus to find out. However, Desmond realized that the symbol he had seen on the door of the Vault was the same one he had seen drawn on the villa wall. Shaun discovered that the sequence of numbers hidden behind the symbol referred to the seventy-two names of God, meaning the password was 72.
The Assassins then drove to the Colosseo in Rome, and Desmond separated from the others to find a way into the Vault. As he travelled the underground passageway, he encountered another of Those Who Came Before, Juno, who spoke at length of the downfall of humankind.
Arriving inside the Santa Maria Aracoeli, Desmond unlocked the door for his teammates and, shortly afterwards, witnessed a memory of Ezio free-running through the church. He followed him and activated a system of bars and levers, finally causing a small pedestal to emerge from the floor. Placing his hand on it, Desmond activated the floor, lowering the four of them down to the door of the Vault.
Desmond spoke the password, and the door opened to reveal a large empty chamber, with a tall platform raised in the middle, upon which the Apple awaited. Desmond activated the staircase up to it by jumping across a series of pillars; while Juno's voice echoed through the cavern as she spoke cryptically of humans, the Pieces of Eden and a "sixth sense." However, Desmond was apparently the only one who could hear her.
Once the Assassins had access to the platform, Desmond touched the Apple, and a series of holographic symbols appeared.
Shaun mentioned that two of the most distinct ones, the Phrygian Cap and the Masonic Eye, only came together in one place; however, when Desmond picked up the Apple, time seemed to stop and he found himself controlled by Juno. Despite his resistance, Juno forced him to draw his hidden blade and stab Lucy in the abdomen. The two then fell to the ground unconscious, with blood pooling around Lucy.
Later, William M. and another unknown male could be heard speaking, saying that Desmond had gone into shock. William ordered the other man to put Desmond back into the Animus, despite the other's protests on how badly the Animus had affected Desmond already. Later Desmond entered a coma, though William claimed that Desmond would live through it.
Development
A new Assassin's Creed episode featuring multiplayer was announced during Ubisoft's 2009 fiscal third quarter results while not revealing its name. In early May 2010, a GameStop employee published on the internet some images of a pre-order box featuring the Assassin's Creed: Brotherhood title while Ubisoft was teasing the game on Facebook and Twitter. Ubisoft then confirmed the authenticity of these pictures. Assassin's Creed: Brotherhood has not been numbered unlike Assassin's Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story.
The game was developed primarily by Ubisoft Montreal in Canada, but production was aided in part by four other Ubisoft developers: Annecy, Singapore, Bucharest and Québec City. The multiplayer mode is mainly developed by Ubisoft Annecy, the studio responsible for creating the multiplayer mode in Tom Clancy's Splinter Cell: Chaos Theory. Ubisoft also announced plans for downloadable content after the game's launch. Two sets of free DLC have already been released under the names "Animus Project Update 1.0" and "Animus Project Update 2.0". The "Animus Project Update 2.0" was released in January 2011, was also free, and included another map, mode and the introduction of a player grading system. From the perspective of performance, Ubisoft have commented that they hope the gaps between the PlayStation 3 and Xbox 360 versions will be even smaller with Brotherhood.
Editions
Codex Edition

- Renaissance Collector Chest.
- Altaïr Ibn-La'Ahad's Codex.
- Strategic Map of Rome.
- Multiplayer character cards.
- DVD of the Assassin’s Creed: Lineage short-film (European version only).
- Game Soundtrack.
- Bonus Disc.
- Making-of Assassin’s Creed: Brotherhood Video.
- Digital Sneak Peak at the comic book series.
- Trailers.
- Two exclusive singleplayer maps (Aqua Gear and Trajan Market).
- Two exclusive multiplayer characters (The Harlequin and the Officer)
- Helmschmied Drachen Armor.
- Three Ubiworkshop artcards.
Auditore Edition

- Transparent box with 3D thermoformed portrait of Ezio.
- Multiplayer character cards.
- Aqua Gear exclusive singleplayer map.
- DVD of the Assassin's Creed: Lineage short-film.
- Helmschmied Drachen Armor.
- Three ubiworkshop artcards.
Collector's Edition

- Collectible black package.
- The Harlequin Jack-in-the-Box (GameStop only) or the Doctor Jack-in-the-Box (other participating retailers).
- Harlequin multiplayer character (GameStop only).
- Two exclusive singleplayer maps (Aqua Gear & Trajan Market).
- Strategic Map of Rome.
- Exclusive Art Book.
- Bonus Disc.
- Exclusive Making-of Assassin’s Creed: Brotherhood Video.
- Digital Sneak Peak at the comic book series.
- Trailers and Dev Diaries.
- Game Soundtrack.
- Helmschmied Drachen Armor (Amazon.com pre-order only).
Special Edition

- Exclusive Packaging.
- Trajan Market exclusive singleplayer map.
- The Officer multiplayer character.
HMV Exclusive Edition
- Exclusive Packaging.
- Aqua Gear exclusive singleplayer map.
- The Harlequin multiplayer character.
Digital Deluxe Edition (PC Only)
- Trajan Market & the Aqueducts.
- The Harlequin and Officer multiplayer characters.
- Helmschmied Drachen Armor.
- Altaïr Ibn-La'Ahad's Codex.
- Multiplayer characters cards.
- Strategic Map of Rome.
- DVD of the Assassin’s Creed: Lineage short film.
- Making-of Assassin’s Creed: Brotherhood.
- Game Soundtrack.
*Available through Steam for US $59.99
Da Vinci Edition

- Free The Da Vinci Disappearance downloadable content download.
- Two exclusive singleplayer maps (Aqua Gear & Trajan Market).
- The Harlequin, Officer, Dama Rossa, Knight, Marquis, and Pariah multiplayer characters.
- Helmschmied Drachen Armor.
Sequel
In May of 2011, Ubisoft announced Assassin's Creed: Revelations which is set to be released on November 15, 2011. The story will be Ezio's final chapter, and will wrap up the Ezio and Altaïr storylines, as well as continue the modern day Assassins storyline with Desmond going into the Black Room inside of the Animus.
Awards
Won
- Spike TV Video Game Awards
- "Best Action-Adventure Game"
- British Academy Video Game Awards
- "Action"
Nominations
- British Academy Video Game Awards
- "Best Artistic Achievement" - Lost to God of War III
- "Best Game" - Lost to Mass Effect 2
- "Gameplay" - Lost to Super Mario Galaxy 2
- "Multiplayer" - Lost to Need for Speed: Hot Pursuit
- "Technical Innovation" - Lost to Heavy Rain
- "Use of Audio" - Lost to Battlefield: Bad Company 2
Trivia
- The background of the game's title menu cycles between the blue of Abstergo's Animus (1.28), and the white of the Assassins' Animus 2.0.
- In the multiplayer mode, despite all the characters being Templars and using Abstergo's Animi, the desynchronization animation with the numerous white lines, and the blend animation with the white lines at the character's feet are from the Animus 2.0.
- Nolan North, the voice actor of Desmond Miles, had admitted to be working on a new Assassin's Creed game before any official announcement, and game developers said that his story would "take an interesting turn."
- The covers of the Xbox 360 and PS3 versions of the game show Ezio with dual Hidden Blades in an "X" pointing upwards, while on the PC version cover, the blades are facing downwards.
Videos
<videogallery> Video:Assassin's Creed: Brotherhood - Debut Website Teaser (HD)|Debut Teaser Trailer [[Video:Assassins Creed Brotherhood Weapons Trailer HD|Weapons Teaser Trailer Video:Assassin's Creed Brotherhood Rome Vignette|Presentation of Rome Video:Shaun Hastings Teaser|Shaun Hastings' Reveal Video Video:Assassin's Creed: Brotherhood - Enter Rome Trailer (HD)|Enter Rome Trailer Video:Assassin's Creed Brotherhood Multiplayer Trailer|E3 2010 Multiplayer Trailer Video:Assassin's Creed: Brotherhood - Multiplayer Beta Trailer (HD)|Multiplayer Beta Trailer Video:Assassin's Creed Brotherhood - The Story Trailer|The Story Trailer Video:Assassin's Creed Brotherhood - Exotic Gameplay Trailer|Exotic Gameplay Trailer Video:Assassin's Creed: Brotherhood - Singleplayer-Gameplay|Singleplayer Gameplay #1 Video:Assassins Creed Brotherhood - Singleplayer-Gameplay #2|Singleplayer Gameplay #2 Video:What you get when you pre-order Assassin's Creed Brotherhood|Retailers Bonuses Video:Assassin's Creed: Brotherhood: Gameplay trailer - Character Desmond|Desmond In Asassin's Creed Brotherhood Video:Assassin's Creed Brotherhood - Codex Edition|Codex Edition Video:Assassin's Creed Brotherhood|Beta Gameplay Video:Assassin's Creed: Brotherhood - launch trailer|Single Player Launch Trailer Video:Assassin's Creed Brotherhood Walkthrough Part III|Recorded Footage </videogallery>
References
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