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'''''Assassin's Creed: Altaïr's Chronicles''''' is a video game released for the Nintendo DS and Symbian Mobile, as a prequel to the video game ''[[Assassin's Creed]].'' It was published by [[Ubisoft]], developed by [[Gameloft]]<ref>Ryan Perez, "''Assassin's Creed: Altaïr's Chronicles''," ''GamePro'' 235 (April 2008): 40.</ref> and was released in the United States on February 5, 2008. It features two new cities, [[Tyre]] and [[Alep]], along with the three original cities, [[Jerusalem]], [[Acre]] and [[Damascus]]; but does not include [[Masyaf]]. Unlike the original ''Assassin's Creed'', the game is not told through the perspective of [[Desmond Miles]], but rather through the perspective of [[Altaïr Ibn-La'Ahad]]. The menu screens, however, do take place in the [[Animus]]. This game also has high amount of glitches in it
'''''Assassin's Creed: Altaïr's Chronicles''''' is a video game released for the Nintendo DS and Symbian Mobile, as a prequel to the video game ''[[Assassin's Creed]].'' It was published by [[Ubisoft]], developed by [[Gameloft]]<ref>Ryan Perez, "''Assassin's Creed: Altaïr's Chronicles''," ''GamePro'' 235 (April 2008): 40.</ref> and was released in the United States on February 5, 2008. A port with improved graphics and gameplay was made for the iPhone OS by Ubisoft, and was released on the App Store on April 23, 2009. <ref>http://www.qj.net/Assassin-s-Creed-now-on-App-Store/pg/49/aid/130668</ref>


A port with improved graphics and gameplay was made for the iPhone OS by Ubisoft, and was released on the App Store on April 23, 2009. <ref>http://www.qj.net/Assassin-s-Creed-now-on-App-Store/pg/49/aid/130668</ref>
==Gameplay==
 
&nbsp
==Plot summary==
The year is 1190 AD, and the [[Third Crusade]] is engulfing the Holy Land. Crusaders clash with Saracens for control of the Holy City, [[Jerusalem]].
 
A young Assassin returns home to [[Alep]] from an arduous journey, and finds it under attack by Templars. He has no choice but to repel the attack, killing a low-ranking captain in the process. Soon, he is tasked by [[Al Mualim]] to find and retrieve a sacred object: the [[Adha|Chalice]]. It is said to have the power to unite under one flag all the factions of whatever side possesses it — either the Crusaders or the Saracens — and end the Third Crusade in victory for one side or the other. But the Chalice is too powerful an object to be left in the hands of men alone: It must be found and destroyed.
 
The Assassin, Altaïr, begins his journey in [[Damascus]], where a [[Rafiqs|Rafiq]] tells him (after testing his skills on a target) that the merchant, [[Tamir (Altaïr's Chronicles)|Tamir]], has connections to the [[Knights Templar|Templars]]. Upon interrogating [[Misbah]], a man with connections to Tamir, Altaïr confronts him and, before killing Tamir, learns that the Chalice is kept in the [[Temple of the Sand]] and that Altaïr needs three keys to enter it. Altaïr then visits the circus dancer, [[Fajera]], but she is unwilling to help, leaving Altaïr to fight a circus brute, [[Badr]]. After catching her, she gives Altaïr the first of three keys, and tells him that a man at the Templar hospital in [[Tyre]] can help him find the two other keys. Fajera also tasks Altaïr with killing a Templar named [[Alaat]].
 
Arriving in Tyre, Altaïr first seeks [[Hamid]], the Tyre assassin, from whom he learns that [[Roland Napule]], head of the hospital, has been questioning someone recently. In order to get into the hospital, he navigates through the sewer, enters the building and assassinates Roland. Altaïr is given the second key by a prisoner of Roland, an old man who has been to the mysterious temple of the Chalice.
 
Altaïr then travels to [[Jerusalem]] and speaks with local assassin agent, [[Kadar (Altaïr's Chronicles)|Kadar]], learning that the Templar leader, [[Basilisk]], is usually at the Jerusalem royal palace with the king, and that he has the third key. The king is going to have a party somewhere soon, and in order to get closer to Basilisk, this location should be discovered. Altaïr overhears some of the noblemen conversations and questions [[Ayman]], a man invited to the party. He finds out the location of the Villa where the party is about to begin, infiltrates it with the help of one of Kadar's men, and encounters Lord Basilisk for the first time. After a battle with him, Altaïr gets the key, but has no time to kill him before he runs away. Later in Jerusalem, Templars attack assassin agent, Hamid, and steal the map to the desert temple. Altaïr chases them to their tower. Here, he climbs to the top, facing heavy resistance including catapults, archers, and a mindless [[The Brute|brute]] he faces in a courtyard. After making his way through the tower defenses and killing the archer captain in charge, Altaïr finds the way into the tower, as well as its [[Master of the Tower|Master]], an assassin-like figure who is actually a high-ranking Templar. Altaïr fights his way through tower, killing the Master's guards and his [[The Master's Student|student]]. Finally, he reaches the Master himself, kills him and takes the map.
 
Altaïr then proceeds to the [[Temple of the Sand]], where the Chalice is said to be kept. There, he encounters Templar forces and fights his way to the antechamber, which he enters after defeating the Axe Warrior. Inside, he finds an empty chest and Lord Basilisk, who hints that the Chalice is in fact a woman. Basilisk taunts him, and Altaïr runs back to Tyre before the temple collapses.
 
In Tyre, Hamid tells him that in order to infiltrate the local Templar stronghold, where Basilisk is located, he needs to free two captured men. After freeing the captive brothers, they pinpoint the entrance for him, and Altaïr infiltrates the hold (encountering another Brute on the way), where he fights and badly wounds Basilisk. Altaïr agrees on a deal: Basilisk's life in exchange for information. Basilisk reveals that the Chalice is in [[Jerusalem]], and that the Templars are besieging [[Acre]] and are planning to poison the water to speed up their assault. Before leaving for Acre, Altaïr burns Basilisk's ships so he cannot reach the Chalice before him.
 
Altaïr journeys to the besieged [[Acre]] and helps the city by fighting off attacking Templar soldiers, infiltrating the siege camp first in the guise of a soldier, then as a scholar, and finally killing the Templar commander. Altaïr manages to escape the camp using a catapult.
 
He then goes to Jerusalem, where he successfully rescues the Chalice from a group of Templars. Altaïr identifies the Chalice as [[Adha]], a woman he knew and liked before the events of game. From her, he learns that the Templars have paid off [[Harash]], the second-in-command of the Assassins.
 
Altaïr plans to attack [[Alep]], the assassin fortress, kill Harash and run away with Adha, but after making his way through Harash's assassin guards and killing him, Adha is kidnapped by Basilisk and taken to their port in Tyre.
 
Altaïr fights through the Templar knights and kills Lord Basilisk in one final confrontation on his ship. However, Adha is on a different ship, which escapes before Altaïr can catch it. He swims to shore (though he cannot seem to swim in ''[[Assassins Creed]]'') and, seeing the Templar ship far off in the distance, yells "I will find you, Adha!"
 
==Assassin's Creed-Gameplay==
[[File:Altair Chronicle battle screenshot.jpg|thumb|250px|left|Altaïr Fighting two Templar Guards (iPod Version)]]
''Assassin's Creed: Altaïr's Chronicles'' takes advantage of the Nintendo DS's features. The game's main gameplay is primarily ''Prince of Persia''-style platforming, mixed with stealth and combat. It utilizes the touch-screen for mini-games, like [[interrogation]] and [[pickpocketing]], as well as for displaying a map during standard gameplay.
''Assassin's Creed: Altaïr's Chronicles'' takes advantage of the Nintendo DS's features. The game's main gameplay is primarily ''Prince of Persia''-style platforming, mixed with stealth and combat. It utilizes the touch-screen for mini-games, like [[interrogation]] and [[pickpocketing]], as well as for displaying a map during standard gameplay.


The game's combat system consists primarily of weak attacks, strong attacks, and combos of the two, as well as using bombs and projectiles.  
[[File:Altair Chronicle battle screenshot.jpg|thumb|250px|left|Altaïr Fighting two Templar Guards (iPod Version)]]The game's combat system consists primarily of weak attacks, strong attacks, and combos of the two, as well as using bombs and projectiles.  
Seven different weapons are available, including the [[Hidden Blade|hidden retractable blade]], a [[sword]], [[crossbow]], explosive bombs, [[smoke bombs]], [[throwing knives]] and a grappling hook which can be used to rip enemies off their feet.
Seven different [[weapons]] are available, including the [[Hidden Blade]], [[Sword of Altaïr|Altaïr's Sword]], a [[Crossbow]], explosive bombs, [[smoke bombs]], [[throwing knives]] and a grappling hook which can be used to rip enemies off their feet.


Weapons and skills can be upgraded or unlocked by using orbs, which can be found throughout the game. The game also features three different levels of difficulty, allowing for more experienced players to take on a bigger challenge.
Weapons and skills can be upgraded or unlocked by using orbs, which can be found throughout the game. The game also features three different levels of difficulty, allowing for more experienced players to take on a bigger challenge.


The Symbian Mobile version is almost an identical port of the DS version.
==Plot==
The year is 1190 AD, and the [[Third Crusade]] is engulfing the Holy Land. Crusaders clash with Saracens for control of the Holy City, [[Jerusalem]].


==Assassin's Creed-Enemies==
[[Altaïr Ibn-La'Ahad]], an [[Assassin]], returns home to [[Alep]] from an arduous journey, and finds it under attack by the sworn enemies of the Assassins, the [[Knights Templar]]. He has no choice but to repel the attack, defeating many of them and even killing a low-ranking captain before the attack is halted. Tasked afterwords by [[Al Mualim]], the [[Grand Master of the Assassin's Order]], to find and retrieve a sacred object known as the [[Adha|Chalice]], which is said to have the power to unite under one flag all the factions of whatever side possesses it (either the Crusaders or the Saracens) and end the Third Crusade in victory for one side or the other, Altaïr sets off immediately on his new quest.
[[File:Altair Chronicle - Altair and Templar.jpg|thumb|250px|right|A Templar Archer tempting his fate with Altaïr (iPod Version)]]
There are several enemy types in-game with the exclusion of sub-bosses (Axe Warrior, the [[Brutes|Brute]]), and bosses (like [[Badr]] or [[Basilisk]]), which are considered characters.


* ''Soldier'' - basic soldiers wearing black uniforms and armed with swords. Some of them play a role in the story, like a soldier captain being killed in the beginning of the game.
Beginning his journey in [[Damascus]], Altaïr meets with a [[Rafiqs|Rafiq]], who tells him (after testing his skills on a target) that the merchant, [[Tamir (Altaïr's Chronicles)|Tamir]], has connections to the Templars in the area. Upon interrogating [[Misbah]], a man with connections to Tamir, Altaïr confronts him and, before killing Tamir, learns that the Chalice is kept in the [[Temple of the Sand]] and that Altaïr needs three keys to enter it. Altaïr then visits the circus dancer [[Fajera]], but she is unwilling to help, leaving Altaïr to fight a circus brute known as, [[Badr]]. After defeating the man and catching Fajera, she gives Altaïr the first of the three keys, and tells him that a man at the Templar hospital in [[Tyre]] can help him find the two other keys. Before he leaves, Fajera also tasks Altaïr with killing a Templar named [[Alaat]].
* ''Helmet Soldier'' - slightly different soldiers wearing helms, but otherwise similar to the first type.
* ''Archer'' - archers wear red and white-colored uniform and should be killed quickly. Some of them play a role in the story, like the one interrogated by Altaïr in the beginning of the game, or the Archer captain encountered in Jerusalem.
* ''Knight'' - knights wear red helms in-game and are much stronger than average guards.
* ''Templar'' - knights Templar have their own insignia on the game's map. They look very similar to a regular knight, but are much more difficult to defeat. Some of them play a role in the story, like the Templar Knight Captain in charge of the siege of Acre.
* ''Assassin Guard'' - these guards are employed in Alep by the Assassin's Order Keeper Harash.
* ''Saracen Guard'' - these guards are not members of the Third Crusade. They are seen defending Acre, but some of them serve under Harash.
* ''Bomber'' - soldiers employed by Templars who use bombs against their enemies. They are met only once, during the mission in Alep.


==Memories==
Later arriving in Tyre, Altaïr first seeks [[Hamid]] - the Tyre rafiq - from whom he learns that [[Roland Napule]], head of the hospital and a Templar, has been questioning someone recently. In order to get into the hospital, Altaïr then navigates through the sewer, enters the building from below and then proceeds to assassinate Roland. Altaïr is then given the second key by a prisoner of Roland, an old man who has been to the mysterious Temple of the Chalice.
''Altaïr's Chronicles'' contains a feature in the main menu called ''Memories. ''This lets the player select a mission that they have already completed, and continue the game from there. The ''Memories ''are categorized into 13 chapters, with up to 5 sub-chapters within them (e.g 1-1, 1-2, 1-3, 1-4). These are the chapter names:


*Coming Home
Traveling then to [[Jerusalem]] and speaking with [[Kadar (Altaïr's Chronicles)|Kadar]], a local Assassin agent, Altaïr learns that the Templar leader of the region, [[Basilisk]], is usually at the Jerusalem royal palace with the king, and that he has the third key. The king is going to have a party somewhere soon, and in order to get closer to Basilisk, Altaïr logically decides that this location should be discovered. Overhearing some of the noblemen's conversations, Altaïr then questions [[Ayman]], a man invited to the party and finds out where the party is about to begin, infiltrates it with the help of one of Kadar's men, and encounters Lord Basilisk for the first time. After a brief battle with him, Altaïr gets the key, but has no time to kill the Templar master before Basilisk runs away.


*The Hunt Begins
Afterwords, a group of Templar attack Hamid and steal a map to the desert temple where the Chalice is supposedly located. Altaïr then chases them to their tower and climbs to the top, facing heavy resistance including catapults, [[archers]], and a mindless man known as [[The Brute]] (whom he faces off against in a courtyard). After making his way through the tower defenses and killing the archer captain in charge, Altaïr encounters the [[Master of the Tower|Master]], an Assassin-like figure who is actually a high-ranking Templar. Having no choice, Altaïr fights his way through tower, killing the Master's guards and his [[The Master's Student|student]] until finally, he reaches the Master himself, kills the Templar and takes the map back.


*The Dancer
Altaïr then leaves the Tower afterwords, following the map which leads him to the [[Temple of the Sand]]. There, he encounters Templar forces and fights his way to the antechamber, which he enters after defeating a large brute carring an axe. Inside he finds an empty chest and Basilisk, who hints that the Chalice is in fact a woman. Basilisk taunts Altaïr then flee's once more, yet Altaïr manages to escape back to Tyre as the Temple collapses.


*The Red Hospital
In Tyre, Hamid tells him that in order to infiltrate the local Templar stronghold, he needs to free two captured men. After finding and freeing the captive brothers (who pinpoint the entrance for him), Altaïr infiltrates the hold (encountering another brute on the way), where he fights and badly wounds Basilisk. Proposing to Basilisk the exchange of the Templar's life for information, Altaïr listens as Basilisk reveals that the Chalice is in fact, in Jerusalem and that the Templars are besieging [[Acre]], planning to poison the water to speed up their assault. Before leaving for Acre, Altaïr sets fire to Basilisk's ships so the Templar Master cannot reach the Chalice before him.


*The Hidden Party
Journeying then to the besieged Acre, Altaïr helps the city by fighting off attacking Templar soldiers, infiltrating the siege camp first in the guise of a soldier, then as a scholar, and finally killing the Templar commander. Altaïr manages to escape the camp using a catapult He then goes to Jerusalem, where he successfully rescues the Chalice from a group of Templars. Altaïr identifies the Chalice as [[Adha]], a woman he knew before the events of game. From her, he learns that the Templars have paid off [[Harash]], the second-in-command of the Assassins.


*Kill the Killers
Altaïr's plan was to attack [[Alep]], the assassin fortress, kill Harash and run away with Adha, but after making his way through Harash's Assassin Guards and killing him, Adha is kidnapped by Basilisk and taken to their port in Tyre. Altaïr then fights through the Templar forces and kills Basilisk in one final confrontation on his ship. However, he is disheartened to find out that Adha is on a different ship, which escapes before Altaïr can catch it. He swims to shore and, seeing the Templar ship far off in the distance, yells ''"I will find you, Adha!"'' just before the game ends.


*Temple of Sand
==Memories==
 
''Altaïr's Chronicles'' contains a feature in the main menu called ''Memories'' (much like the DNA Sequence's from ''Assassin's Creed'', ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''). This lets the player select a mission that they have already completed, and continue the game from there. The ''Memories ''are categorized into 13 chapters, with up to 5 sub-chapters within them (e.g 1-1, 1-2, 1-3, 1-4).
*Great Angry Wall
 
*Flow of Poison
 
*The Running Wind
 
*The Chalice
 
*Snake Heart
 
*Always an End


==Reception==
==Reception==
The Nintendo DS version of the game has been received with mixed opinions. IGN gave it a 7/10, Gamespot gave it 6/10, Nintendo Power gave it a 7.5/10, X-Play gave it a 2/5, and Game Informer magazine gave it a 6.5 out of 10. The iPhone version was well received overall with a 4.5 stars overall from customers reviews on the App Store. Reviews of the iPod version also say that ''"The game is well worth the price"''.
The Nintendo DS version of the game has been received with mixed opinions. IGN gave it a 7/10, Gamespot gave it 6/10, Nintendo Power gave it a 7.5/10, X-Play gave it a 2/5, and Game Informer magazine gave it a 6.5 out of 10. The iPhone version was well received overall with a 4.5 stars overall from customers reviews on the App Store.


==References==
==References==
<references/>
<references/>
==External links==
* [http://www.1191ad.com/link.html?i=pW1w2F 1191 A.D. Preview]
* [http://ds.ign.com/objects/906/906298.html IGN Preview]
{{Wikipedia}}
{{ACAC}}
{{ACAC}}
{{ACSeries}}
{{ACSeries}}
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[[Category:Articles in need of sources]]

Revision as of 17:35, 1 January 2011

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Assassin's Creed: Altaïr's Chronicles is a video game released for the Nintendo DS and Symbian Mobile, as a prequel to the video game Assassin's Creed. It was published by Ubisoft, developed by Gameloft[1] and was released in the United States on February 5, 2008. A port with improved graphics and gameplay was made for the iPhone OS by Ubisoft, and was released on the App Store on April 23, 2009. [2]

Gameplay

&nbsp Assassin's Creed: Altaïr's Chronicles takes advantage of the Nintendo DS's features. The game's main gameplay is primarily Prince of Persia-style platforming, mixed with stealth and combat. It utilizes the touch-screen for mini-games, like interrogation and pickpocketing, as well as for displaying a map during standard gameplay.

File:Altair Chronicle battle screenshot.jpg
Altaïr Fighting two Templar Guards (iPod Version)

The game's combat system consists primarily of weak attacks, strong attacks, and combos of the two, as well as using bombs and projectiles.

Seven different weapons are available, including the Hidden Blade, Altaïr's Sword, a Crossbow, explosive bombs, smoke bombs, throwing knives and a grappling hook which can be used to rip enemies off their feet.

Weapons and skills can be upgraded or unlocked by using orbs, which can be found throughout the game. The game also features three different levels of difficulty, allowing for more experienced players to take on a bigger challenge.

Plot

The year is 1190 AD, and the Third Crusade is engulfing the Holy Land. Crusaders clash with Saracens for control of the Holy City, Jerusalem.

Altaïr Ibn-La'Ahad, an Assassin, returns home to Alep from an arduous journey, and finds it under attack by the sworn enemies of the Assassins, the Knights Templar. He has no choice but to repel the attack, defeating many of them and even killing a low-ranking captain before the attack is halted. Tasked afterwords by Al Mualim, the Grand Master of the Assassin's Order, to find and retrieve a sacred object known as the Chalice, which is said to have the power to unite under one flag all the factions of whatever side possesses it (either the Crusaders or the Saracens) and end the Third Crusade in victory for one side or the other, Altaïr sets off immediately on his new quest.

Beginning his journey in Damascus, Altaïr meets with a Rafiq, who tells him (after testing his skills on a target) that the merchant, Tamir, has connections to the Templars in the area. Upon interrogating Misbah, a man with connections to Tamir, Altaïr confronts him and, before killing Tamir, learns that the Chalice is kept in the Temple of the Sand and that Altaïr needs three keys to enter it. Altaïr then visits the circus dancer Fajera, but she is unwilling to help, leaving Altaïr to fight a circus brute known as, Badr. After defeating the man and catching Fajera, she gives Altaïr the first of the three keys, and tells him that a man at the Templar hospital in Tyre can help him find the two other keys. Before he leaves, Fajera also tasks Altaïr with killing a Templar named Alaat.

Later arriving in Tyre, Altaïr first seeks Hamid - the Tyre rafiq - from whom he learns that Roland Napule, head of the hospital and a Templar, has been questioning someone recently. In order to get into the hospital, Altaïr then navigates through the sewer, enters the building from below and then proceeds to assassinate Roland. Altaïr is then given the second key by a prisoner of Roland, an old man who has been to the mysterious Temple of the Chalice.

Traveling then to Jerusalem and speaking with Kadar, a local Assassin agent, Altaïr learns that the Templar leader of the region, Basilisk, is usually at the Jerusalem royal palace with the king, and that he has the third key. The king is going to have a party somewhere soon, and in order to get closer to Basilisk, Altaïr logically decides that this location should be discovered. Overhearing some of the noblemen's conversations, Altaïr then questions Ayman, a man invited to the party and finds out where the party is about to begin, infiltrates it with the help of one of Kadar's men, and encounters Lord Basilisk for the first time. After a brief battle with him, Altaïr gets the key, but has no time to kill the Templar master before Basilisk runs away.

Afterwords, a group of Templar attack Hamid and steal a map to the desert temple where the Chalice is supposedly located. Altaïr then chases them to their tower and climbs to the top, facing heavy resistance including catapults, archers, and a mindless man known as The Brute (whom he faces off against in a courtyard). After making his way through the tower defenses and killing the archer captain in charge, Altaïr encounters the Master, an Assassin-like figure who is actually a high-ranking Templar. Having no choice, Altaïr fights his way through tower, killing the Master's guards and his student until finally, he reaches the Master himself, kills the Templar and takes the map back.

Altaïr then leaves the Tower afterwords, following the map which leads him to the Temple of the Sand. There, he encounters Templar forces and fights his way to the antechamber, which he enters after defeating a large brute carring an axe. Inside he finds an empty chest and Basilisk, who hints that the Chalice is in fact a woman. Basilisk taunts Altaïr then flee's once more, yet Altaïr manages to escape back to Tyre as the Temple collapses.

In Tyre, Hamid tells him that in order to infiltrate the local Templar stronghold, he needs to free two captured men. After finding and freeing the captive brothers (who pinpoint the entrance for him), Altaïr infiltrates the hold (encountering another brute on the way), where he fights and badly wounds Basilisk. Proposing to Basilisk the exchange of the Templar's life for information, Altaïr listens as Basilisk reveals that the Chalice is in fact, in Jerusalem and that the Templars are besieging Acre, planning to poison the water to speed up their assault. Before leaving for Acre, Altaïr sets fire to Basilisk's ships so the Templar Master cannot reach the Chalice before him.

Journeying then to the besieged Acre, Altaïr helps the city by fighting off attacking Templar soldiers, infiltrating the siege camp first in the guise of a soldier, then as a scholar, and finally killing the Templar commander. Altaïr manages to escape the camp using a catapult He then goes to Jerusalem, where he successfully rescues the Chalice from a group of Templars. Altaïr identifies the Chalice as Adha, a woman he knew before the events of game. From her, he learns that the Templars have paid off Harash, the second-in-command of the Assassins.

Altaïr's plan was to attack Alep, the assassin fortress, kill Harash and run away with Adha, but after making his way through Harash's Assassin Guards and killing him, Adha is kidnapped by Basilisk and taken to their port in Tyre. Altaïr then fights through the Templar forces and kills Basilisk in one final confrontation on his ship. However, he is disheartened to find out that Adha is on a different ship, which escapes before Altaïr can catch it. He swims to shore and, seeing the Templar ship far off in the distance, yells "I will find you, Adha!" just before the game ends.

Memories

Altaïr's Chronicles contains a feature in the main menu called Memories (much like the DNA Sequence's from Assassin's Creed, Assassin's Creed II and Assassin's Creed: Brotherhood). This lets the player select a mission that they have already completed, and continue the game from there. The Memories are categorized into 13 chapters, with up to 5 sub-chapters within them (e.g 1-1, 1-2, 1-3, 1-4).

Reception

The Nintendo DS version of the game has been received with mixed opinions. IGN gave it a 7/10, Gamespot gave it 6/10, Nintendo Power gave it a 7.5/10, X-Play gave it a 2/5, and Game Informer magazine gave it a 6.5 out of 10. The iPhone version was well received overall with a 4.5 stars overall from customers reviews on the App Store.

References

  1. Ryan Perez, "Assassin's Creed: Altaïr's Chronicles," GamePro 235 (April 2008): 40.
  2. http://www.qj.net/Assassin-s-Creed-now-on-App-Store/pg/49/aid/130668


es:Assassin's Creed:Altair's Chronicles