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{{Era|Memories|ACMir}}
{{Era|Memories|ACMir}}
{{Youmay|the genetic memory of Basim Ibn Ishaq|the [[Old Wounds|genetic memory]] of Eivor Varinsdottir}}
{{Youmay|Basim Ibn Ishaq's genetic memory|Eivor Varinsdottir's memory of the [[Old Wounds|same name]]}}
{{Memory Infobox
{{Memory Infobox
|name = Old Wounds
|name=Old Wounds
|image = ACMir Old Wounds 3.png
|image=ACMir Old Wounds 3.png
|description =  
|description=
|appearance = ''[[Assassin's Creed: Mirage]]''
|appearance=''[[Assassin's Creed: Mirage]]''
|type = Main
|type=Main
|reward =  
|reward=
|fullsync =  
|fullsync=
|heroclass =  
|heroclass=
|previous = [[First Order]]
|previous=[[First Order]]
|next = [[Branching Out]]<br>[[The Calling]]
|next=[[Branching Out]]<br>[[The Calling]]
|concurrent =  
|concurrent=
|source = [[Basim Ibn Ishaq]]
|source=[[Basim Ibn Ishaq]]
|location = [[Anbar]], [[Abbasid Caliphate]]
|location=[[Anbar]], [[Abbasid Caliphate]]
|date = 860s
|date=860s
}}
}}
'''Old Wounds''' was a virtual representation of one of [[Basim Ibn Ishaq]]'s [[Genetic memory|genetic memories]] relived through the [[Animus]].
'''Old Wounds''' was a virtual representation of one of [[Basim Ibn Ishaq]]'s [[Genetic memory|genetic memories]] relived through the [[Animus]].<ref>''[[Assassin's Creed: Mirage]]''</ref>


==Description==
==Description==
Line 27: Line 27:
*'''Basim:''' ''Nehal, I...''
*'''Basim:''' ''Nehal, I...''
Without saying a word, Nehal gave him a hug.
Without saying a word, Nehal gave him a hug.
*'''Nehal:''' ''Say nothing, ya sadeeqi, I am as sorry as you.''
[[File:ACMir Old Wounds 4.png|thumb|250px|Basim asking about Nehal's wellbeing]]
*'''Nehal:''' ''Say nothing, ''ya sadeeqi'' (friend), I am as sorry as you.''
*'''Basim:''' ''I have so much to tell you.''
*'''Basim:''' ''I have so much to tell you.''
*'''Nehal:''' ''And I you. We will grant each other an audience. But first, I must know something...''
*'''Nehal:''' ''And I you. We will grant each other an audience. But first, I must know something...''
Line 33: Line 34:
*'''Nehal:''' ''Why are you dressed like a peasant?''
*'''Nehal:''' ''Why are you dressed like a peasant?''
*'''Basim:''' ''Perhaps I have less to tell you than I thought.''
*'''Basim:''' ''Perhaps I have less to tell you than I thought.''
[[File:ACMir Old Wounds 4.png|thumb|250px|Basim asking about Nehal's wellbeing]]
*'''Nehal:''' ''I think I can surmise what our time apart has been like for you.''
*'''Nehal:''' ''I think I can surmise what our time apart has been like for you.''
*'''Basim:''' ''And you? You have not been living here, I hope?''
*'''Basim:''' ''And you? You have not been living here, I hope?''
Line 39: Line 39:
*'''Basim:''' ''On what?''
*'''Basim:''' ''On what?''
Nehal pointed to a symbol on the wall.
Nehal pointed to a symbol on the wall.
[[File:ACMir Old Wounds 5.png|thumb|250px|Basim and Nehal trying to identify the wall symbol]]
*'''Basim:''' ''Why do I know this?''
*'''Basim:''' ''Why do I know this?''
[[File:ACMir Old Wounds 5.png|thumb|250px|Basim and Nehal trying to identifying the symbol on the wall]]
*'''Nehal:''' ''Because you have seen it. On the [[Memory Seals|object]] we found at the [[Winter Palace, Anbar|Winter Palace]]. I have been trying to remember the specifics of its design.''
*'''Basim:''' ''Because you have seen it. On the [[Memory Seals|object]] we found at the [[Winter Palace, Anbar|Winter Palace]]. I have been trying to remember the specifics of its design.''
*'''Basim:''' ''You have spent all this time obsessing over this symbol? Why?''
*'''Basim:''' ''You have spent all this time obsessing over this symbol? Why?''
*'''Nehal:''' ''Because I too have seen it before. I know not [[Northern Oasis vault|where]] or when. Only that I have. Whatever it is, it calls to me. I intend to unravel its mystery. And so should you.''
*'''Nehal:''' ''Because I too have seen it before. I know not [[Northern Oasis vault|where]] or [[Isu Era|when]]. Only that I have. Whatever it is, it calls to me. I intend to unravel its [[Isu incarnation|mystery]]. And so should you.''
Basim pondered over Nehal's words.
Basim pondered over Nehal's words.
*'''Nehal:''' ''Ah, but of course, [[Hidden Ones|duty]] calls.''
[[File:ACMir Old Wounds 6.png|thumb|250px|Basim assuring Nehal he would investigate the symbol]]
[[File:ACMir Old Wounds 6.png|thumb|250px|Basim assuring Nehal he would investigate the symbol]]
*'''Nehal:''' ''Ah, but of course, [[Assassin-Templar War|duty]] calls.''
*'''Basim:''' ''Stop. I will bear in mind if it means you will spend more time outside these musty walls than you do within.''
*'''Basim:''' ''Stop. I will bear in mind if it means you will spend more time outside these musty walls than you do within.''
*'''Basim:''' ''You really do spare a thought for everyone, don't you, Basim?''
*'''Basim:''' ''You really do spare a thought for everyone, don't you, Basim?''
Line 59: Line 59:
<gallery widths="180" position="center" captionalign="center">
<gallery widths="180" position="center" captionalign="center">
ACMir Old Wounds 1.png|Basim entering his old home
ACMir Old Wounds 1.png|Basim entering his old home
ACMir Old Wounds 2.png|Nehal in his home as he had expected
ACMir Old Wounds 2.png|Nehal in his home
</gallery>
</gallery>


==References==
==References==
*''[[Assassin's Creed: Mirage]]''
{{Reflist}}
{{ACMirMemories}}
{{ACMirMemories}}
[[fr:Anciennes blessures]]
[[fr:Anciennes blessures]]
[[Category:Memories of Basim Ibn Ishaq]]
[[Category:Memories of Basim Ibn Ishaq]]

Revision as of 23:49, 12 July 2024

This article is about Basim Ibn Ishaq's genetic memory. You may be looking for Eivor Varinsdottir's memory of the same name.

Old Wounds was a virtual representation of one of Basim Ibn Ishaq's genetic memories relived through the Animus.[1]

Description

Basim returned to Anbar in search of Nehal.

Dialogue

Basim entered his old home in Anbar. Looking around, he found Nehal near the shelf.

  • Nehal: Basim...? It's really you...
  • Basim: Nehal, I...

Without saying a word, Nehal gave him a hug.

Basim asking about Nehal's wellbeing
  • Nehal: Say nothing, ya sadeeqi (friend), I am as sorry as you.
  • Basim: I have so much to tell you.
  • Nehal: And I you. We will grant each other an audience. But first, I must know something...
  • Basim: What?
  • Nehal: Why are you dressed like a peasant?
  • Basim: Perhaps I have less to tell you than I thought.
  • Nehal: I think I can surmise what our time apart has been like for you.
  • Basim: And you? You have not been living here, I hope?
  • Nehal: Less living, more working.
  • Basim: On what?

Nehal pointed to a symbol on the wall.

Basim and Nehal trying to identify the wall symbol
  • Basim: Why do I know this?
  • Nehal: Because you have seen it. On the object we found at the Winter Palace. I have been trying to remember the specifics of its design.
  • Basim: You have spent all this time obsessing over this symbol? Why?
  • Nehal: Because I too have seen it before. I know not where or when. Only that I have. Whatever it is, it calls to me. I intend to unravel its mystery. And so should you.

Basim pondered over Nehal's words.

Basim assuring Nehal he would investigate the symbol
  • Nehal: Ah, but of course, duty calls.
  • Basim: Stop. I will bear in mind if it means you will spend more time outside these musty walls than you do within.
  • Basim: You really do spare a thought for everyone, don't you, Basim?
  • Basim: Araki Lahiqan.

Basim left the house.

  • Basim: The Order of the Ancients are far from defeated. Master Roshan is certain to have a plan brewing to uproot them. ...and perhaps I should look into Nehal's obsession.

Outcome

Basim decided to return to the Hidden Ones in Baghdad while keeping an eye out for information on the mysterious artifact for Nehal.

Gallery

References

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter (Like Father, Like Son) - The Raptor and the Demon - The Hunt (Bird Trap - To Catch a Demon) - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake (The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor) - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
Valley of Memory
Main
Valley of Memory - The Ones Who Remain - Wares and Shadows - The Heart of Corruption - House of Memories - Tracks in the Desert - In the Vulture's Nest
Side
Stolen Goods
Tales of AlUla
Creative Interpretations - Obscure Deeds - The Sand Artist - Wine of the Bean
Contracts
Free the Animals - Managed Misfortunes - My Beautiful Bahja - Player of Games - Precious Bundle - To Save A Wedding

fr:Anciennes blessures