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[[File:Assassins-creed-altair-1.jpg|right|thumb|250px|Altaïr fighting on horseback against a Templar.]]
[[File:Assassins-creed-altair-1.jpg|right|thumb|250px|Altaïr fighting on horseback against a Templar.]]
'''Horses''' are a means of travel in ''[[Assassin's Creed]]'', ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''.
'''Horses''' are a means of travel in ''[[Assassin's Creed]]'', ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. They are a necessity when passing through large areas, such as the [[Kingdom]], or [[San Gimignano]].


Upon starting your first real assassination quest, the assassination of [[Tamir]], you receive the option to travel across the [[Kingdom]] by horseback. Three horses wait outside the gates of [[Masyaf]], and the player can choose to ride whichever horse they prefer.
==Appearance==
In ''Assassin's Creed'', horses waiting just outside a city vary greatly in color, however those within the Kingdom are always either white, black or ginger. Purebred city horses all keep the same color when passing through different regions, however, the non-purebred horses (those outside cities) abruptly change color upon passing from one region to another.<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref>


All of the horses gallop the same speed, but they are all different colors. The horses waiting outside a city all keep the same color when passing through different regions, however, the non-purebred horses change color when passing through different regions. It's unclear why, but the speed and other stats of the horse remain the same when you pass through one region to the next, even if the color does not. Horses outside cities will always be black, white or ginger.
In ''Assassin's Creed II'', horses' colors are randomized, though the horses will keep their colors when passing between regions.<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>
 
Unlike the other games, ''Assassin's Creed: Brotherhood'' includes different types of horse, which vary in appearance as well as color. The common horse or "rouncey," heavily laden with saddle bags, can usually be found in the [[Antico district|Antico]] and [[Campagna district|Campagna]] Districts, with the [[guards]] riding them (possibly messengers) always pushing them into a quick gallop. The standard horse or "jennet" is mostly found in the [[Centro district|Centro]] and [[Vaticano district|Vaticano]] Districts, and is usually ridden by [[civilians]]. The rarest type, the armored warhorse or "destrier," can be found in any of Rome's districts still occupied by the [[House of Borgia|Borgia]], or at Stables after all have been renovated.<ref name="Assassin's Creed: Brotherhood User Manual">''[[Assassin's Creed: Brotherhood]]'' User Manual</ref>


==Controls==
==Controls==
[[File:E3-2010-assassins-creed-ii-brotherhood-preview-20100613080117910.jpg|thumb|250px|Ezio on horseback riding in Rome.]]
===''Assassin's Creed''===
Upon starting his first real assassination quest, the assassination of [[Tamir]], Altaïr receives the option to travel across the Kingdom by horseback. Three horses wait outside the gates of [[Masyaf]], and the player can choose to ride whichever horse they prefer.
 
To control a horse, walk up to it and Altaïr should mount it automatically; if not, press the feet button. Use the feet button to [[blend]] when on a horse. While blending only [[Templars]] will attack you, and Altaïr can pass regular guards without attracting attention.
 
Pressing only the forward button will make the horse trot, holding the high profile button and forward will make the horse canter. Holding forward, high profile and feet button makes the horse speed up into a gallop. Pressing the weapon hand button while standing still causes the horse to rear, startling nearby civilians. Pressing it while in high profile draws Altaïr's [[sword]], after which he can attempt to fight [[guards]] while on horseback. Pressing the weapon hand or feet button in low profile sheathes the sword.
 
To jump, simply trot, canter or gallop up to an appropriate object and the horse will jump; there is no need to press the feet button.<ref name="Assassin's Creed" />


===''[[Assassin's Creed]]''===
===''Assassin's Creed II''===
To control a horse, walk up to it and the player should mount it automatically, if not, press the feet button. Use the feet button to blend when on a horse. While blending only [[Templars]] will attack you, and Altaïr can pass regular guards without attracting attention. Pressing only the forward button will make the horse trot, holding the high profile button and forward will make the horse canter. Holding forward, high profile and feet button makes the horse speed up into a gallop. Pressing the attack button while standing still causes the horse to rear, startling nearby civilians. Pressing it while holding high profile draws Altaïr's sword, after which he can attempt to fight NPC's on horseback (feet button sheaths the sword). To jump, simply trot, canter or gallop up to an applicable object and the horse will jump, there is no need to press the feet button.
Horse gameplay stays exactly the same as in ''Assassin's Creed'', aside from the fact that the "blend" feature is removed. Instead, a new "walk" feature is enabled, allowing [[Ezio Auditore da Firenze|Ezio]] to pass through crowds without knocking over any civilians. Horses are only used by guards during one mission, "[[Romagna Holiday]]", wherein they attack Ezio's and [[Leonardo da Vinci|Leonardo]]'s carriage.<ref name="Assassin's Creed II" />


===''[[Assassin's Creed II]]''===
===''Assassin's Creed: Brotherhood''===
Horse gameplay stays exactly the same as in ''[[Assassin's Creed]]'', besides the fact that the 'blend' feature is removed. Instead a new 'walk' feature is enabled, allowing the player to pass through crowds without knocking over any civilians. During one mission while riding with Leonardo other guards do actually take to horse back.
[[File:E3-2010-assassins-creed-ii-brotherhood-preview-20100613080117910.jpg|thumb|250px|Ezio on horseback riding in Rome.]]
For the first time in the [[Assassin's Creed series|''Assassin's Creed'' series]], horses may be used inside the city, and Ezio is able to perform assassinations from horseback. Horseback combat mechanics have also been improved, and Ezio will face [[Horsemen|mounted opponents]].


===''[[Assassin's Creed: Brotherhood]]''===
Ezio can obtain a horse by either calling one with the head button, visiting a Stable, or by stealing one after assassinating or knocking off the guards riding them. Horses can also be used in various types of [[Free-Running|free-running]] sequences, such as jumping directly from a horse onto a beam.
[[File:Mounted_Assassins.jpg|thumb|In ''Brotherhood'', horses will now be fully incorporated into the combat system.]]
In ''[[Assassin's Creed: Brotherhood]]'', for the first time in any ''Assassin's Creed'' game, you can ride a horse inside the city and perform assassinations from horseback. Horseback combat mechanics have been improved, and Ezio will face mounted opponents.


On horseback, Ezio is able to use most weapons, both long and short-ranged, however this excludes any heavy weapons. Ezio can obtain a horse by either calling one with the head button, visiting a stable, or by stealing horses after assassinating or knocking off the [[guards]] riding them. Horses can also be used in various types of [[Free-Running|free-running]] sequences, such as jumping directly from a horse onto a beam.
Despite the wide variety of horses, riding mechanics and speeds remain the same. Unlike the previous games, horses within Rome are unable to gallop, and are bound only to walking or cantering. Horses may only gallop in areas outside of Rome, such as in [[Viana]].


Unlike the other games, ''Brotherhood'' includes different types of horse. The common horse or "rouncey," heavily laden with saddle bags, can usually be found in the Antico and Campagna Districts, with the guards riding them (possibly messengers) always pushing them into a quick gallop. The standard horse or "jennet" is mostly found in the Centro and Vaticano Districts, and is usually ridden by [[civilians]]. The rarest type, the armored warhorse or "destrier," can be found in any of Rome's districts occupied by the [[House of Borgia|Borgia]], and is usually accompanied by an equally well-armored guard riding it. Despite their varying appearances, these three horses vary little in riding speed.<ref name="Assassin's Creed: Brotherhood User Manual">''[[Assassin's Creed: Brotherhood]]'' User Manual</ref>
Unlike the other games, while on horseback, Ezio is able to use most of his weapons, both long and short-ranged; however this excludes any heavy or two-handed weapon.<ref name="Assassin's Creed: Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>


==Moves==
==Movement==
Below are possible moves that may be used to obtain a horse, or may be executed from horseback.
Below are possible moves that may be used to obtain a horse, or may be executed from horseback.
* Jumping or [[Parachutes|parachuting]] from a ledge or roof, directly onto a horse
* Jumping or [[Parachutes|parachuting]] from a ledge or roof, directly onto a horse
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* Jumping off a horse to tackle or assassinate someone on the ground
* Jumping off a horse to tackle or assassinate someone on the ground


Beware, if knocked off the horse, it may crush and instantly kill you. After dismounting in battle, the horse may potentially run away, forcing the player to find it again or mount another one. In ''Assassin's Creed'' and ''Assassin's Creed II'', only the sword and [[Eagle Vision]] can be used while on a horse.
After dismounting it in battle, a horse may potentially run away, forcing the player to find it again or mount another one. In ''Assassin's Creed'' and ''Assassin's Creed II'', only the sword and [[Eagle Vision]] can be used while on a horse.


A horse will sometimes follow you if you dismount and are not fighting. Also, if you jump off a horse and fight a group of guards nearby, the horse will rear and kick the enemies, causing them to stumble; though this isn't a fully reliable way to defeat the opponents.
A horse will sometimes follow you if you dismount and are not fighting. Also, if you jump off a horse and fight a group of guards nearby, the horse will rear and kick the enemies, causing them to stumble; though this isn't a fully reliable way to defeat any opponent.


==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="left">
108horseLogo.jpg|Horse rearing outside [[Masyaf]]
108horseLogo.jpg|Altaïr on a horse rearing outside [[Masyaf]].
AC2_S_089_Tuscany_HorseLeapIntoSpears.jpg|Horse jumping in [[Tuscany]]
AC2_S_089_Tuscany_HorseLeapIntoSpears.jpg|Ezio on a horse jumping in [[Tuscany]]
www.totalvideogames.com_69739_AC2_S_082_Rome_HorseChase.jpg|Horse running from soldiers on the [[Passetto di Borgo]]
www.totalvideogames.com_69739_AC2_S_082_Rome_HorseChase.jpg|Ezio on a horse running from soldiers on the [[Passetto di Borgo]].
File:Horse_combat_1.jpg|Ezio jumping from his horse to air assassinate a Borgia soldier.
File:Horse_combat_1.jpg|Ezio jumping from his horse to air assassinate a Borgia soldier.
Assassin s Creed Brotherhood 1 .jpg|A horseback battle between Ezio and a Borgia soldier
Assassin s Creed Brotherhood 1 .jpg|A horseback battle between Ezio and a Borgia soldier.
Ground to Horse combat.jpg|Ezio throwing a spear at a mounted guard.
Ground to Horse combat.jpg|Ezio throwing a spear at a mounted guard.
Mounted Assassins.jpg|Ezio and his Apprentices on horseback.
Mounted Assassins.jpg|Ezio and his [[Apprentices]] on horseback.
</gallery>
</gallery>



Revision as of 05:01, 18 December 2010

Altaïr fighting on horseback against a Templar.

Horses are a means of travel in Assassin's Creed, Assassin's Creed II and Assassin's Creed: Brotherhood. They are a necessity when passing through large areas, such as the Kingdom, or San Gimignano.

Appearance

In Assassin's Creed, horses waiting just outside a city vary greatly in color, however those within the Kingdom are always either white, black or ginger. Purebred city horses all keep the same color when passing through different regions, however, the non-purebred horses (those outside cities) abruptly change color upon passing from one region to another.[1]

In Assassin's Creed II, horses' colors are randomized, though the horses will keep their colors when passing between regions.[2]

Unlike the other games, Assassin's Creed: Brotherhood includes different types of horse, which vary in appearance as well as color. The common horse or "rouncey," heavily laden with saddle bags, can usually be found in the Antico and Campagna Districts, with the guards riding them (possibly messengers) always pushing them into a quick gallop. The standard horse or "jennet" is mostly found in the Centro and Vaticano Districts, and is usually ridden by civilians. The rarest type, the armored warhorse or "destrier," can be found in any of Rome's districts still occupied by the Borgia, or at Stables after all have been renovated.[3]

Controls

Assassin's Creed

Upon starting his first real assassination quest, the assassination of Tamir, Altaïr receives the option to travel across the Kingdom by horseback. Three horses wait outside the gates of Masyaf, and the player can choose to ride whichever horse they prefer.

To control a horse, walk up to it and Altaïr should mount it automatically; if not, press the feet button. Use the feet button to blend when on a horse. While blending only Templars will attack you, and Altaïr can pass regular guards without attracting attention.

Pressing only the forward button will make the horse trot, holding the high profile button and forward will make the horse canter. Holding forward, high profile and feet button makes the horse speed up into a gallop. Pressing the weapon hand button while standing still causes the horse to rear, startling nearby civilians. Pressing it while in high profile draws Altaïr's sword, after which he can attempt to fight guards while on horseback. Pressing the weapon hand or feet button in low profile sheathes the sword.

To jump, simply trot, canter or gallop up to an appropriate object and the horse will jump; there is no need to press the feet button.[1]

Assassin's Creed II

Horse gameplay stays exactly the same as in Assassin's Creed, aside from the fact that the "blend" feature is removed. Instead, a new "walk" feature is enabled, allowing Ezio to pass through crowds without knocking over any civilians. Horses are only used by guards during one mission, "Romagna Holiday", wherein they attack Ezio's and Leonardo's carriage.[2]

Assassin's Creed: Brotherhood

File:E3-2010-assassins-creed-ii-brotherhood-preview-20100613080117910.jpg
Ezio on horseback riding in Rome.

For the first time in the Assassin's Creed series, horses may be used inside the city, and Ezio is able to perform assassinations from horseback. Horseback combat mechanics have also been improved, and Ezio will face mounted opponents.

Ezio can obtain a horse by either calling one with the head button, visiting a Stable, or by stealing one after assassinating or knocking off the guards riding them. Horses can also be used in various types of free-running sequences, such as jumping directly from a horse onto a beam.

Despite the wide variety of horses, riding mechanics and speeds remain the same. Unlike the previous games, horses within Rome are unable to gallop, and are bound only to walking or cantering. Horses may only gallop in areas outside of Rome, such as in Viana.

Unlike the other games, while on horseback, Ezio is able to use most of his weapons, both long and short-ranged; however this excludes any heavy or two-handed weapon.[4]

Movement

Below are possible moves that may be used to obtain a horse, or may be executed from horseback.

  • Jumping or parachuting from a ledge or roof, directly onto a horse
  • Hijacking a horse by pulling a guard or civilian off their horse
  • Pulling a guard off his horse and assassinating him on the ground
  • Leaping from one horse to another, and assassinating the second horse's rider
  • Jumping forward off a horse into a haystack or into a free running sequence
  • Jumping from a horse to swing from a wooden beam
  • Doing a 180 degree turn while rearing
  • Jumping off a horse to tackle or assassinate someone on the ground

After dismounting it in battle, a horse may potentially run away, forcing the player to find it again or mount another one. In Assassin's Creed and Assassin's Creed II, only the sword and Eagle Vision can be used while on a horse.

A horse will sometimes follow you if you dismount and are not fighting. Also, if you jump off a horse and fight a group of guards nearby, the horse will rear and kick the enemies, causing them to stumble; though this isn't a fully reliable way to defeat any opponent.

Gallery

References