Welcome to Assassin's Creed Wiki! Log in and join the community.

Assassin's Creed III: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>AssassinOfAus
No edit summary
imported>Howling Snail
"Deer" is the same when pluralised. Look it up if you don't believe me.
Line 26: Line 26:
The game has been made on a completely new Anvil Engine. There will be seasons in the game, meaning that the sun will shine during summer and the landscape will be covered in snow during winter. You can [[dual-wielding|dual wield]] weapons and perform chain kills, and fighting and stealth will be completely re-innovated, with Connor being compared to a “predator”. Connor will have a wide variety of weapons available to him, including a [[tomahawk]], [[firearms|flintlock pistols]], a bow and arrow, and of course, a [[hidden blade]].
The game has been made on a completely new Anvil Engine. There will be seasons in the game, meaning that the sun will shine during summer and the landscape will be covered in snow during winter. You can [[dual-wielding|dual wield]] weapons and perform chain kills, and fighting and stealth will be completely re-innovated, with Connor being compared to a “predator”. Connor will have a wide variety of weapons available to him, including a [[tomahawk]], [[firearms|flintlock pistols]], a bow and arrow, and of course, a [[hidden blade]].


The player will also be able to climb trees and other natural elements in addition to the usual city landscape structures. Animals will be present in the woods, like [[wikipedia:deer|deers]] and [[wikipedia:bear|bears]]. The player will be able to hunt them and skin them for their pelts, then sell them later with the reformed economic system of the game. There will be puzzles similar to [[The Truth]], but they will not be given by [[Clay Kaczmarek|Subject 16]]. Context sensitive actions, such as using enemies as human shields, will be included. The target locking system is gone, replaced by a automated enemy selection, changing the combat dynamics.
The player will also be able to climb trees and other natural elements in addition to the usual city landscape structures. Animals will be present in the woods, like [[wikipedia:deer|deer]] and [[wikipedia:bear|bears]]. The player will be able to hunt them and skin them for their pelts, then sell them later with the reformed economic system of the game. There will be puzzles similar to [[The Truth]], but they will not be given by [[Clay Kaczmarek|Subject 16]]. Context sensitive actions, such as using enemies as human shields, will be included. The target locking system is gone, replaced by a automated enemy selection, changing the combat dynamics.


Desmond will use the new [[Animus|Animus 3.0]] and will find himself reliving “significant events”. 100% [[Synchronization|sync]] in memories returns, though this time you will be rewarded when you complete memories to 100%. Checkpoints will also be introduced to mission replay, meaning you don’t have to replay an entire mission to get 100% synch. Settings will include [[Boston]], [[New York City|New York]] and [[Frontier|a large countryside]]. The countryside will be the setting of about 1/3 of the game, and will be the location of many events during the game. The countryside will be about 1.5 times as big as [[Rome]] in ''[[Assassin's Creed: Brotherhood|Brotherhood]]''.
Desmond will use the new [[Animus|Animus 3.0]] and will find himself reliving “significant events”. 100% [[Synchronization|sync]] in memories returns, though this time you will be rewarded when you complete memories to 100%. Checkpoints will also be introduced to mission replay, meaning you don’t have to replay an entire mission to get 100% synch. Settings will include [[Boston]], [[New York City|New York]] and [[Frontier|a large countryside]]. The countryside will be the setting of about 1/3 of the game, and will be the location of many events during the game. The countryside will be about 1.5 times as big as [[Rome]] in ''[[Assassin's Creed: Brotherhood|Brotherhood]]''.

Revision as of 01:23, 4 March 2012

He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article three months after release.

"Assassin's Creed is the story of one man reliving the lives of his ancestors. Altaïr was the middle of a very very long time-line. There are still many places to explore.
Assassin's Creed has always been planned to be a trilogy, and Desmond is going back in time, using the Animus to eventually become the ultimate Assassin."
Patrice Désilets, Creative Director of Assassin's Creed.

Assassin's Creed III is an upcoming game developed by Ubisoft and set for release on October 30th, 2012.[1] Ubisoft has claimed that the game will be bigger than its previous console installments and [2] will complete the story of Desmond Miles. It will focus on a new ancestor, Connor, who fought during the American Revolution.

Development

As of February 15th 2012, Ubisoft has worked on the title for three years. In a statement made by Yves Guillemot, he shared that "what we have seen is just fabulous."[3]

The game has been made on a completely new Anvil Engine. There will be seasons in the game, meaning that the sun will shine during summer and the landscape will be covered in snow during winter. You can dual wield weapons and perform chain kills, and fighting and stealth will be completely re-innovated, with Connor being compared to a “predator”. Connor will have a wide variety of weapons available to him, including a tomahawk, flintlock pistols, a bow and arrow, and of course, a hidden blade.

The player will also be able to climb trees and other natural elements in addition to the usual city landscape structures. Animals will be present in the woods, like deer and bears. The player will be able to hunt them and skin them for their pelts, then sell them later with the reformed economic system of the game. There will be puzzles similar to The Truth, but they will not be given by Subject 16. Context sensitive actions, such as using enemies as human shields, will be included. The target locking system is gone, replaced by a automated enemy selection, changing the combat dynamics.

Desmond will use the new Animus 3.0 and will find himself reliving “significant events”. 100% sync in memories returns, though this time you will be rewarded when you complete memories to 100%. Checkpoints will also be introduced to mission replay, meaning you don’t have to replay an entire mission to get 100% synch. Settings will include Boston, New York and a large countryside. The countryside will be the setting of about 1/3 of the game, and will be the location of many events during the game. The countryside will be about 1.5 times as big as Rome in Brotherhood.

Gallery

References