Assassin's Creed: Multiplayer Rearmed: Difference between revisions
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'''''Assassin's Creed: Multiplayer Rearmed''''' is a spin-off video game released for the iPad, iPhone and iPod touch. It is developed and published by [[Ubisoft]], and was released worldwide on 21 October 2011. | '''''Assassin's Creed: Multiplayer Rearmed''''' is a spin-off video game released for the iPad, iPhone and iPod touch. It is developed and published by [[Ubisoft]], and was released worldwide on 21 October 2011. | ||
This game is the spiritual successor of ''[[Assassin's Creed II: Multiplayer]]'', the earlier top-down multiplayer based Assassin’s Creed game made for iPhone OS. Presumably, the player is an agent of [[Abstergo Industries]] since the available multiplayer personas are the Animi Avatars from [[ | This game is the spiritual successor of ''[[Assassin's Creed II: Multiplayer]]'', the earlier top-down multiplayer based Assassin’s Creed game made for iPhone OS. Presumably, the player is an agent of [[Abstergo Industries]] since the available multiplayer personas are the Animi Avatars from [[animi Avatars (first stage)|''Assassin's Creed: Brotherhood'' Multiplayer]] and [[animi Avatars (second stage)|''Assassin's Creed: Revelations'' Multiplayer]]. | ||
==Gameplay== | ==Gameplay== | ||
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==Animi Avatars== | ==Animi Avatars== | ||
There are a total of 10 [[Animi Avatars]] from both ''Assassin's Creed: Brotherhood'' and ''Assassin's Creed: Revelations'' available for selection. They are: | There are a total of 10 [[Multiplayer|Animi Avatars]] from both ''Assassin's Creed: Brotherhood'' and ''Assassin's Creed: Revelations'' available for selection. They are: | ||
*The [[Trickster]] | *The [[Trickster]] | ||
*The [[Vanguard]] | *The [[Vanguard]] | ||
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*The [[Renegade]] | *The [[Renegade]] | ||
*The [[Sentinel]] | *The [[Sentinel]] | ||
*The [[Doctor]] | *The [[Doctor (disambiguation)|Doctor]] | ||
*The [[Executioner]] | *The [[Executioner]] | ||
*The [[Courtesan (Animi Avatar)|Courtesan]] | *The [[Courtesan (Animi Avatar)|Courtesan]] | ||
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<gallery widths="180" spacing="small" captionalign="center"> | <gallery widths="180" spacing="small" captionalign="center"> | ||
acrearmed1.jpg|An in-game screenshot | acrearmed1.jpg|An in-game screenshot | ||
acrearmed2.jpg|The [[Animi Avatars]] | acrearmed2.jpg|The [[Multiplayer|Animi Avatars]] | ||
acrearmed3.jpg|Venice | acrearmed3.jpg|Venice | ||
assassins-creed-rearmed-4.jpg|The Doctor stunning his pursuer | assassins-creed-rearmed-4.jpg|The Doctor stunning his pursuer | ||
Revision as of 20:24, 19 October 2013
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Assassin's Creed: Multiplayer Rearmed is a spin-off video game released for the iPad, iPhone and iPod touch. It is developed and published by Ubisoft, and was released worldwide on 21 October 2011.
This game is the spiritual successor of Assassin's Creed II: Multiplayer, the earlier top-down multiplayer based Assassin’s Creed game made for iPhone OS. Presumably, the player is an agent of Abstergo Industries since the available multiplayer personas are the Animi Avatars from Assassin's Creed: Brotherhood Multiplayer and Assassin's Creed: Revelations Multiplayer.
Gameplay
Assassin's Creed: Multiplayer Rearmed is a top-down multiplayer-only game which pits up to 4 players against each other to play a five minute competitive match identical to the Wanted mode found in the multiplayer component of Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III, if the players are connected via the Game Center with either WiFi or 3G. Alternatively, a 1-on-1 match may be played if two players connect via a BlueTooth connection. There is also an offline practice mode in which the player practices against an A.I. opponent.
The player's target is displayed on the top left corner of his screen, and an arrow which acts as a compass points towards them. The arrow fades as the target gets closer, and disappears when the target is near the player. An overall list of players and their scores are displayed on the top right corner of the screen. On the top of the screen in the center is a timer which counts down from five minutes. The bottom right of the screen shows which perks the player is using, and when they will be available for use. The bottom left corner of the screen is the home button, which forces the player to the main menu, although it cancels any XP or florins which would have been gained from the match.
The game utilizes touch controls to maneuver around the multiplayer map and to kill targets. A single tap on any desired location on the screen will send the player's persona walking there, unless it is an unreachable area (such as off of the map or into a body of water). A quick double tap on any desired location on the screen will send the player's persona sprinting there, although this makes the player's persona extremely noticeable. The player may climb buildings by utilizing these methods. The player may target players or civilians by tapping them when they are outside of his or her interaction zone (the blue circle around the player's persona). The player may kill or stun players or civilians by tapping on them when they are inside of his or her interaction zone.
Live Multiplayer Action
The player can compete with friends and foes from around the globe in 4-player real-time multiplayer mode. He or she can connect via the Game Center with either WiFi or 3G.
Offline Practice
Each player can hone his or her skills in single-player practice and compete with a friend via 1-on-1 BlueTooth.
Innovative Gameplay

The player is both hunter and prey. The objective is to hunt down other players and assassinate them before they do the same. Being as stealthy as a true assassin is central to the game mechanic. The player can escape from other players by taking advantage of both the crowd and the environment.
Responsive and Intuitive Touch Controls
Simple finger controls handled, walking, running, kills, and other central game functions. The game represents a technological breakthrough with highly optimized, groundbreaking pathfinding.
Visuals and Environments
From Venice to San Donato, Alhambra to Jerusalem, the player is allowed to play in environments from the Assassin’s Creed Universe. Highly polished graphics and special effects add to the experience. The maps available in the game are Venice, Alhambra, Jerusalem, San Donato, and Antioch.
Deep Character Customization
The player can choose to control personas from both Brotherhood and Revelations. They can be customized with dozens of blades, boots, belts and bracers. Upgradeable abilities to fit individual play styles are also available.
Social Play
The Game Center’s social gaming network allowed the player to create a community. Leaderboard and achievement results can be posted with Facebook, Twitter, e-mail and SMS.
Animi Avatars
There are a total of 10 Animi Avatars from both Assassin's Creed: Brotherhood and Assassin's Creed: Revelations available for selection. They are:
- The Trickster
- The Vanguard
- The Priest
- The Prowler
- The Renegade
- The Sentinel
- The Doctor
- The Executioner
- The Courtesan
- The Deacon
Gallery
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An in-game screenshot
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The Animi Avatars
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Venice
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The Doctor stunning his pursuer
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Customizing the Vanguard
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Gameplay
-
The game icon
Videos
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Multiplayer Match Tutorial
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Store IAP Credits
Trivia
- It takes 437,950 XP points to get to level 50, the maximum level.
- In the daily chance lottery, the prizes you receive are based on the amount of numbers you have which correspond with the daily numbers:
- If you have one matching number, you receive 100 florins.
- If you have two matching numbers, you receive 1000 florins.
- If you have three matching numbers, you receive 1 diamond.
- If you have four matching numbers, you receive 10 diamonds.
- If you have five (all) matching numbers, you receive 100 diamonds.
References
