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Added dice face pics! All we need now is info on irl Orlog set
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{{Era|Culture}}
{{Era|Culture}}
{{Imageneed}}
'''Orlog''' is a dice game popular among the [[Norsemen]] and [[Anglo-Saxons]] in which the contestants attempt to reduce their opponent's "health", as represented by a set of 15 stones, to zero through various dice rolls and bonus effects.
'''Orlog''' is a dice game popular among the [[Norsemen]] and [[Anglo-Saxons]] in which the contestants attempt to reduce their opponent's "health", as represented by a set of 15 stones, to zero through various dice rolls and bonus effects.


==Gameplay==
==Gameplay==
A game of orlog consists of a number of rounds between two players. Before the game begins, players flip a coin to determine who moves first. Each round has three phases: ''Roll'', ''God Favor'', and ''Resolution''. In the ''Roll'' phase, the two players take turns rolling their individual sets of dice. After each roll, the player chooses which dice to keep, if any, and which to reroll. A player may reroll some or all of the dice up to two times on this phase. In the ''God Favor'' phase, each player can choose to cast a blessing from a figure in [[Norse mythology]], or may skip it entirely. Players can pick blessings from up to a total of three beings, and can increase the variety of blessings available by successfully beating select non-player characters across the world.<ref name="ACV">''[[Assassin's Creed: Valhalla]]''</ref>
A game of orlog consists of a number of rounds between two players. Before the game begins, players flip a coin to determine who moves first. Each round has three phases: ''Roll'', ''God Favor'', and ''Resolution''. In the ''Roll'' phase, the two players take turns rolling their individual sets of dice. After each roll, players chooses which dice to keep, if any, and which to reroll. A player may reroll some or all of the dice up to two times on this phase. In the ''God Favor'' phase, each player can choose to cast a blessing from a figure in [[Norse mythology]], or may skip it entirely. Players can pick blessings from up to a total of three figures, and can increase the variety of blessings available to them by successfully beating select challengers across [[Norway]] and [[England]].<ref name="ACV">''[[Assassin's Creed: Valhalla]]''</ref>


The blessing costs vary in their amount of favor, which is represented by the symbol "<span style="color:#FFD700">⌘</span>" and is accumulated across multiple rounds. The blessings take affect during the ''Resolution'' phase, with some blessings having priority in the sequence over others. In the ''Resolution'' phase, each players' set of dice are compared with damage either blocked or dealt and favor gained or stolen. The game is over when a player's health reaches zero.<ref name="ACV"/>
The blessing costs vary in their amount of favor, which is represented by the symbol "<span style="color:#FFD700">⌘</span>" and is accumulated across multiple rounds. The blessings take affect during the ''Resolution'' phase, with some blessings having priority in the sequence over others. In the ''Resolution'' phase, each players' set of dice faces are compared with damage either blocked or dealt, and favor gained or stolen. The game is over when a player's health reaches zero.<ref name="ACV"/>


==Dice faces==
==Dice faces==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{| class="wikitable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!Face
|-
!Meaning
|[[File:ACV-AxeOrlog.png]]
|Deal 1 [[File:ACV-AxeOrlog.png|50px]] damage.
|[[File:ACV-HelmetOrlog.png]]
|Block 1 [[File:ACV-AxeOrlog.png|50px]].
|-
|[[File:ACV-ArrowOrlog.png]]
|Deal 1 [[File:ACV-ArrowOrlog.png|50px]] damage.
|[[File:ACV-ShieldOrlog.png]]
|Block 1 [[File:ACV-ArrowOrlog.png|50px]].
|-
|-
!🪓
|[[File:ACV-StealFavorOrlog.png]]
|Deal 1🪓 damage.
|Steal 1 <span style="color:#FFD700">⌘</span><br>from the opponent.
|-|
|[[File:ACV-GodFavorOrlog.png]]
![helmet]
|Earn 1 <span style="color:#FFD700">⌘</span>
|Block 1🪓.
|-|
!🏹
|Deal 1🏹 damage.
|-|
!🛡️
|Block 1🏹 damage
|-|
!🤏
|Steal 1<span style="color:#FFD700">⌘</span> from the opponent.
|-|
!🔲
|Gain 1<span style="color:#FFD700">⌘</span>.
|}
|}


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|[[File: ACV Orlog Vidar.png|125px]]
|[[File: ACV Orlog Vidar.png|125px]]
![[Víðarr]]'s Might
![[Víðarr]]'s Might
|Remove [helmet] from the opponent.
|Remove [[File:ACV-HelmetOrlog.png|50px]] from the opponent.
|2<span style="color:#FFD700">⌘</span>: –2[helmet]<br><br>4<span style="color:#FFD700">⌘</span>: –4[helmet]<br><br>6<span style="color:#FFD700">⌘</span>: –6[helmet]
|2<span style="color:#FFD700">⌘</span>: –2 [[File:ACV-HelmetOrlog.png|50px]]<br><br>4<span style="color:#FFD700">⌘</span>: –4 [[File:ACV-HelmetOrlog.png|50px]]<br><br>6<span style="color:#FFD700">⌘</span>: –6 [[File:ACV-HelmetOrlog.png|50px]]
|Rygjafylke
|Rygjafylke
|-
|-
|[[File: ACV Orlog Ullr.png|125px]]
|[[File: ACV Orlog Ullr.png|125px]]
![[Ullr]]'s Aim
![[Ullr]]'s Aim
|Your 🏹 ignore the opponent's 🛡️.
|Your [[File:ACV-ArrowOrlog.png|50px]] ignore the opponent's [[File:ACV-ShieldOrlog.png|50px]].
|2<span style="color:#FFD700">⌘</span>: 2🏹 ignore 🛡️<br><br>3<span style="color:#FFD700">⌘</span>: 3🏹 ignore 🛡️<br><br>4<span style="color:#FFD700">⌘</span>: 6🏹 ignore 🛡️
|2<span style="color:#FFD700">⌘</span>: 2 [[File:ACV-ArrowOrlog.png|50px]] ignore [[File:ACV-ShieldOrlog.png|50px]]<br><br>3<span style="color:#FFD700">⌘</span>: 3 [[File:ACV-ArrowOrlog.png|50px]] ignore [[File:ACV-ShieldOrlog.png|50px]]<br><br>4<span style="color:#FFD700">⌘</span>: 6 [[File:ACV-ArrowOrlog.png|50px]] ignore [[File:ACV-ShieldOrlog.png|50px]]
|[[Ravensthorpe]]
|[[Ravensthorpe]]
|-
|-
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|[[File: ACV Orlog Baldr.png|125px]]
|[[File: ACV Orlog Baldr.png|125px]]
![[Baldr]]'s Invulnerability
![[Baldr]]'s Invulnerability
|Add [helmet] for each die that rolled [helmet].<br>Add 🛡️ for each die that rolled 🛡️.
|Add [[File:ACV-HelmetOrlog.png|50px]] for each die that rolled [[File:ACV-HelmetOrlog.png|50px]].<br>Add [[File:ACV-ShieldOrlog.png|50px]] for each die that rolled [[File:ACV-ShieldOrlog.png|50px]].
|3<span style="color:#FFD700">⌘</span>: +1 per die<br><br>6<span style="color:#FFD700">⌘</span>: +2 per die<br><br>9<span style="color:#FFD700">⌘</span>: +3 per die
|3<span style="color:#FFD700">⌘</span>: +1 per die<br><br>6<span style="color:#FFD700">⌘</span>: +2 per die<br><br>9<span style="color:#FFD700">⌘</span>: +3 per die
|[[Leicestershire|Ledecestreshire]]
|[[Leicestershire|Ledecestreshire]]
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|[[File: ACV Orlog Brunhild.png|125px]]
|[[File: ACV Orlog Brunhild.png|125px]]
![[Brunhild]]'s Fury
![[Brunhild]]'s Fury
|Multiply 🪓, rounded up.
|Multiply [[File:ACV-AxeOrlog.png|50px]], rounded up.
|6<span style="color:#FFD700">⌘</span>: x1.5🪓<br><br>10<span style="color:#FFD700">⌘</span>: x2🪓<br><br>18<span style="color:#FFD700">⌘</span>: x3🪓
|6<span style="color:#FFD700">⌘</span>: x1.5 [[File:ACV-AxeOrlog.png|50px]]<br><br>10<span style="color:#FFD700">⌘</span>: x2 [[File:ACV-AxeOrlog.png|50px]]<br><br>18<span style="color:#FFD700">⌘</span>: x3 [[File:ACV-AxeOrlog.png|50px]]
|[[East Anglia]]
|[[East Anglia]]
|-
|-
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|[[File: ACV Orlog Hel.png|125px]]
|[[File: ACV Orlog Hel.png|125px]]
![[Hel]]'s Grip
![[Hel]]'s Grip
|Each 🪓 damage dealt to the opponent heals you.
|Each [[File:ACV-AxeOrlog.png|50px]] damage dealt to the opponent heals you.
|6<span style="color:#FFD700">⌘</span>: +1 Health per damage<br><br>12<span style="color:#FFD700">⌘</span>: +2 Health per damage<br><br>18<span style="color:#FFD700">⌘</span>: +3 Health per damage
|6<span style="color:#FFD700">⌘</span>: +1 Health per damage<br><br>12<span style="color:#FFD700">⌘</span>: +2 Health per damage<br><br>18<span style="color:#FFD700">⌘</span>: +3 Health per damage
|[[Oxfordshire|Oxenfordscire]]
|[[Oxfordshire|Oxenfordscire]]
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|[[File: ACV Orlog Skadi.png|125px]]
|[[File: ACV Orlog Skadi.png|125px]]
![[Skaði]]'s Hunt
![[Skaði]]'s Hunt
|Add 🏹 to each die that rolled 🏹.
|Add [[File:ACV-ArrowOrlog.png|50px]] to each die that rolled [[File:ACV-ArrowOrlog.png|50px]].
|6<span style="color:#FFD700">⌘</span>: +1🏹 per die<br><br>10<span style="color:#FFD700">⌘</span>: +2🏹 per die<br><br>14<span style="color:#FFD700">⌘</span>: +3🏹 per die
|6<span style="color:#FFD700">⌘</span>: +1 [[File:ACV-ArrowOrlog.png|50px]] per die<br><br>10<span style="color:#FFD700">⌘</span>: +2 [[File:ACV-ArrowOrlog.png|50px]] per die<br><br>14<span style="color:#FFD700">⌘</span>: +3 [[File:ACV-ArrowOrlog.png|50px]] per die
|[[Shropshire|Sciropescire]]
|[[Shropshire|Sciropescire]]
|-
|-
|[[File: ACV Orlog Skuld.png|125px]]
|[[File: ACV Orlog Skuld.png|125px]]
![[Skuld]]'s Claim
![[Skuld]]'s Claim
|Destroy opponent's <span style="color:#FFD700">⌘</span> for each die that rolled 🏹.
|Destroy opponent's <span style="color:#FFD700">⌘</span> for each die that rolled [[File:ACV-ArrowOrlog.png|50px]].
|4<span style="color:#FFD700">⌘</span>: –2<span style="color:#FFD700">⌘</span> per die<br><br>6<span style="color:#FFD700">⌘</span>: –3<span style="color:#FFD700">⌘</span> per die<br><br>8<span style="color:#FFD700">⌘</span>: –4<span style="color:#FFD700">⌘</span> per die
|4<span style="color:#FFD700">⌘</span>: –2<span style="color:#FFD700">⌘</span> per die<br><br>6<span style="color:#FFD700">⌘</span>: –3<span style="color:#FFD700">⌘</span> per die<br><br>8<span style="color:#FFD700">⌘</span>: –4<span style="color:#FFD700">⌘</span> per die
|[[Essex]]e
|[[Essex]]e
Line 132: Line 126:
|[[File: ACV Orlog Bragi.png|125px]]
|[[File: ACV Orlog Bragi.png|125px]]
![[Bragi]]'s Verve
![[Bragi]]'s Verve
|Gain <span style="color:#FFD700">⌘</span> for each die that rolled 🤏.
|Gain <span style="color:#FFD700">⌘</span> for each die that rolled [[File:ACV-StealFavorOrlog.png|50px]].
|4<span style="color:#FFD700">⌘</span>: Gain 2<span style="color:#FFD700">⌘</span> per die<br><br>8<span style="color:#FFD700">⌘</span>: Gain 3<span style="color:#FFD700">⌘</span> per die<br><br>12<span style="color:#FFD700">⌘</span>: Gain 4<span style="color:#FFD700">⌘</span> per die
|4<span style="color:#FFD700">⌘</span>: Gain 2<span style="color:#FFD700">⌘</span> per die<br><br>8<span style="color:#FFD700">⌘</span>: Gain 3<span style="color:#FFD700">⌘</span> per die<br><br>12<span style="color:#FFD700">⌘</span>: Gain 4<span style="color:#FFD700">⌘</span> per die
|[[Lincolnshire]]
|[[Lincolnshire]]
Line 149: Line 143:
|-
|-
|[[File: ACV Orlog Thrymr.png|125px]]
|[[File: ACV Orlog Thrymr.png|125px]]
![[Thrymr]]'s Theft
![[Þrymr|Thrymr]]'s Theft
|Reduce the effect of a God Favor invoked by the opponent this round.
|Reduce the effect of a God Favor invoked by the opponent this round.
|3<span style="color:#FFD700">⌘</span>: –1 level<br><br>6<span style="color:#FFD700">⌘</span>: –2 levels<br><br>9<span style="color:#FFD700">⌘</span>: –3 levels
|3<span style="color:#FFD700">⌘</span>: –1 level<br><br>6<span style="color:#FFD700">⌘</span>: –2 levels<br><br>9<span style="color:#FFD700">⌘</span>: –3 levels
Line 167: Line 161:
[[Wikt:Orlog|Orlog]] is an {{Wiki|Old Norse}} word relating to the concepts of fate, natural law, and primal essence.
[[Wikt:Orlog|Orlog]] is an {{Wiki|Old Norse}} word relating to the concepts of fate, natural law, and primal essence.


Despite the name and the gameplay featuring figures from Norse mythology, Orlog did not actually exist in history. In an interview with the tabletop news site ''Dicebreaker'', ''[[Assassin's Creed: Valhalla]]''{{'}}s co-development game director Benoit Richer revealed that the goal behind Orlog was to create a game that would feel credible to the time period rather than being historically accurate, as their research could not find clear rules for contemporary Norse games. Furthermore, what few games do exist, such as {{Wiki|Tafl games|''tafl'' games}}, often used irregularly-shaped cylindrical pieces or uneven hand-carved dice, both of which proved too difficult for ''Valhalla''{{'}}s physics engine to manipulate. Seeking a compromise, developers went for the feel of historical games while embellishing as needed with modern elements like standardized pieces.<ref name="Dicebreaker">{{Cite web| url=https://www.dicebreaker.com/games/orlog/news/assassins-creed-valhalla-orlog-physical |title= ''Assassin's Creed: Valhalla''{{'}}s Viking dice game Orlog will get a physical version in 2021| author=Carter, Chase| date=23 November 2020| publisher=''{{Wiki|Gamer Network|Dice Breaker}}''| accessdate= 8 February 2021.}}</ref>
Despite the name and the gameplay featuring figures from Norse mythology, Orlog did not actually exist in history. In an interview with the tabletop news site ''Dicebreaker'', ''[[Assassin's Creed: Valhalla]]''{{'}}s co-development game director Benoit Richer revealed that the goal behind Orlog was to create a game that would feel credible to the time period rather than being historically accurate, as their research could not find clear rules for contemporary Norse games. Furthermore, what few games that are known to have existed, such as {{Wiki|Tafl games|''tafl'' games}}, often used irregularly-shaped cylindrical pieces or uneven hand-carved dice, both of which proved too difficult for ''Valhalla''{{'}}s physics engine to manipulate. Seeking a compromise, developers went for the feel of historical games while embellishing as needed with modern elements like standardized pieces.<ref name="Dicebreaker">{{Cite web| url=https://www.dicebreaker.com/games/orlog/news/assassins-creed-valhalla-orlog-physical |title= ''Assassin's Creed: Valhalla''{{'}}s Viking dice game Orlog will get a physical version in 2021| author=Carter, Chase| date=23 November 2020| publisher=''{{Wiki|Gamer Network|Dice Breaker}}''| accessdate= 8 February 2021.}}</ref>


The first draft of Orlog was more like a {{Wiki|deck-building game}} , where players had to collect special dice across the world. The idea to have the Norse gods influence the game was kept from the concept stage, and in this version, it was done by rolling a deity's face. However, playtesting teams from {{Wiki|Ubisoft Singapore}} and {{Wiki|List of Ubisoft subsidiaries|Ubisoft Chengdu}} found it too cumbersome, and so simplified it into the dice-matching feature and replaced the god dice with favor tokens. The working concept dice and rules scribbled on sticky notes resolved with repeated playtests, but it was not until late 2020 that a mock Orlog was digitized using the program ''{{Wiki|Tabletop Simulator}}'', allowing the teams to finish the final version to implement into ''Valhalla''.<ref name="Dicebreaker"/>
The first draft of Orlog played more like a {{Wiki|deck-building game}}, where players had to collect special dice across the world. The idea to have the Norse gods influence the game was kept from the concept stage, and in this version, it was done by rolling a deity's face. However, playtesting teams from {{Wiki|Ubisoft Singapore}} and {{Wiki|List of Ubisoft subsidiaries|Ubisoft Chengdu}} found it too cumbersome, and so simplified it into the dice-matching feature and replaced the god dice with favor tokens. The working concept dice and rules scribbled on sticky notes resolved with repeated playtests, but it was not until late 2020 that a mock Orlog was digitized using the program ''{{Wiki|Tabletop Simulator}}'', allowing the teams to finish the final version to implement into ''Valhalla''.<ref name="Dicebreaker"/>


A mere week after ''Valhalla''{{'}}s mid-November 2020 release, [[Ubisoft]]'s statistics showed that players had won over 3.5 million games of Orlog.<ref>{{Cite web| url=https://www.globenewswire.com/news-release/2020/11/17/2128637/0/en/UBISOFT-S-ASSASSIN-S-CREED-VALHALLA-IS-THE-BIGGEST-ASSASSIN-S-CREED-GAME-LAUNCH-IN-HISTORY.html |title= Ubisoft's Assassin's Creed Valhalla is the Biggest Assassin's Creed Game Launch in History | archiveurl=https://ubistatic19-a.akamaihd.net/comsite_common/en-US/images/pressrelease_downloadablemm_20201117_055725_acv_pr_w1performance_draft_20201117_6pmcet_tcm99-363600_tcm99-196733-32.pdf| archivedate=17 November 2020| author=[[Ubisoft]]| date=17 November, 2020| publisher=''{{Wiki|GlobeNewswire}}''| accessdate= 8 February 2021}}</ref> With its unexpected popularity, Ubisoft announced that they would enter into a brief partnership with gaming collectibles producer PureArts to create a physical [[Assassin's Creed (series)|''Assassin's Creed''-themed]] Orlog set that would be available for sale sometime in 2021.<ref name="Dicebreaker"/>
A mere week after ''Valhalla''{{'}}s mid-November 2020 release, [[Ubisoft]]'s statistics showed that players had won over 3.5 million games of Orlog.<ref>{{Cite web| url=https://www.globenewswire.com/news-release/2020/11/17/2128637/0/en/UBISOFT-S-ASSASSIN-S-CREED-VALHALLA-IS-THE-BIGGEST-ASSASSIN-S-CREED-GAME-LAUNCH-IN-HISTORY.html |title= Ubisoft's Assassin's Creed Valhalla is the Biggest Assassin's Creed Game Launch in History | archiveurl=https://ubistatic19-a.akamaihd.net/comsite_common/en-US/images/pressrelease_downloadablemm_20201117_055725_acv_pr_w1performance_draft_20201117_6pmcet_tcm99-363600_tcm99-196733-32.pdf| archivedate=17 November 2020| author=[[Ubisoft]]| date=17 November, 2020| publisher=''{{Wiki|GlobeNewswire}}''| accessdate= 8 February 2021}}</ref> With its unexpected popularity, Ubisoft announced that they would enter into a brief partnership with gaming collectibles producer PureArts to create a physical [[Assassin's Creed (series)|''Assassin's Creed''-themed]] Orlog set that would be available for sale sometime in 2021.<ref name="Dicebreaker"/>
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[[Category:Entertainment]]
[[Category:Entertainment]]
[[fr:Orlog]]
[[fr:Orlog]]
[[de:Örlög]]

Revision as of 01:05, 3 April 2021

Orlog is a dice game popular among the Norsemen and Anglo-Saxons in which the contestants attempt to reduce their opponent's "health", as represented by a set of 15 stones, to zero through various dice rolls and bonus effects.

Gameplay

A game of orlog consists of a number of rounds between two players. Before the game begins, players flip a coin to determine who moves first. Each round has three phases: Roll, God Favor, and Resolution. In the Roll phase, the two players take turns rolling their individual sets of dice. After each roll, players chooses which dice to keep, if any, and which to reroll. A player may reroll some or all of the dice up to two times on this phase. In the God Favor phase, each player can choose to cast a blessing from a figure in Norse mythology, or may skip it entirely. Players can pick blessings from up to a total of three figures, and can increase the variety of blessings available to them by successfully beating select challengers across Norway and England.[1]

The blessing costs vary in their amount of favor, which is represented by the symbol "" and is accumulated across multiple rounds. The blessings take affect during the Resolution phase, with some blessings having priority in the sequence over others. In the Resolution phase, each players' set of dice faces are compared with damage either blocked or dealt, and favor gained or stolen. The game is over when a player's health reaches zero.[1]

Dice faces

Deal 1 damage. Block 1 .
Deal 1 damage. Block 1 .
Steal 1
from the opponent.
Earn 1

Pieces

Piece Name Effect Cost Location
Thor's Strike Deal damage to the opponent after the Resolution phase. 4: Deal 2 damage

8: Deal 5 damage

12: Deal 8 damage
Starting piece
Iðunn's Rejuvenation Heal Health after Resolution phase. 4: Heal 2 Health

7: Heal 4 Health

10: Heal 6 Health
Rygjafylke
Víðarr's Might Remove from the opponent. 2: –2

4: –4

6: –6
Rygjafylke
Ullr's Aim Your ignore the opponent's . 2: 2 ignore

3: 3 ignore

4: 6 ignore
Ravensthorpe
Heimdall's Watch Heal Health for each attack you block. 4: +1 Health per block

7: +2 Health per block

10: +3 Health per block
Grantebridgescire
Baldr's Invulnerability Add for each die that rolled .
Add for each die that rolled .
3: +1 per die

6: +2 per die

9: +3 per die
Ledecestreshire
Brunhild's Fury Multiply , rounded up. 6: x1.5

10: x2

18: x3
East Anglia
Freyr's Gift Add to the total of whichever die face is in majority. 4: +2

6: +3

8: +4
Lunden
Hel's Grip Each damage dealt to the opponent heals you. 6: +1 Health per damage

12: +2 Health per damage

18: +3 Health per damage
Oxenfordscire
Skaði's Hunt Add to each die that rolled . 6: +1 per die

10: +2 per die

14: +3 per die
Sciropescire
Skuld's Claim Destroy opponent's for each die that rolled . 4: –2 per die

6: –3 per die

8: –4 per die
Essexe
Frigg's Sight Reroll any of your or your opponent's dice. 2: Reroll 2 dice.

3: Reroll 3 dice.

4: Reroll 4 dice
Cent
Loki's Trick Ban opponent's dice for the round. 3: Ban 1 dice<

6: Ban 2 dice

9: Ban 3 dice
Jorvik
Freyja's Plenty Roll additional dice this round. 2: +1 die

4: +2 dice

6: +3 dice
Eurviscire
Mímir's Wisdom Gain for each damage dealt to you this round. 3: +1 per damage

5: +2 per damage

7: +3 per damage
Eurviscire
Bragi's Verve Gain for each die that rolled . 4: Gain 2 per die

8: Gain 3 per die

12: Gain 4 per die
Lincolnshire
Odin's Sacrifice After the Resolution phase, sacrifice any number of your health tokens. Gain per health token sacrificed. 6: Gain 3 per health token

8: Gain 4 per health token

10: Gain 5 per health token
Suthsexe
Vár's Bond Each spent by your opponent heals you. 10: +1 Health per

14: +2 Health per

18: +3 Health per
Wincestre
Thrymr's Theft Reduce the effect of a God Favor invoked by the opponent this round. 3: –1 level

6: –2 levels

9: –3 levels
Glowecestrescire
Tyr's Pledge Sacrifice any number of your Health tokens. Destroy opponent's per Health sacrificed. 4: –2 Health per token

6: –3 Health per token

8: –4 Health per token
Hamtunscire

Trivia

  • Although the second phase is called "God Favor", neither Brunhild or Thrymr are gods, as they are a Valkyrie and a jötunn, respectively.

Behind the scenes

Orlog is an Old Norse word relating to the concepts of fate, natural law, and primal essence.

Despite the name and the gameplay featuring figures from Norse mythology, Orlog did not actually exist in history. In an interview with the tabletop news site Dicebreaker, Assassin's Creed: Valhalla's co-development game director Benoit Richer revealed that the goal behind Orlog was to create a game that would feel credible to the time period rather than being historically accurate, as their research could not find clear rules for contemporary Norse games. Furthermore, what few games that are known to have existed, such as tafl games, often used irregularly-shaped cylindrical pieces or uneven hand-carved dice, both of which proved too difficult for Valhalla's physics engine to manipulate. Seeking a compromise, developers went for the feel of historical games while embellishing as needed with modern elements like standardized pieces.[2]

The first draft of Orlog played more like a deck-building game, where players had to collect special dice across the world. The idea to have the Norse gods influence the game was kept from the concept stage, and in this version, it was done by rolling a deity's face. However, playtesting teams from Ubisoft Singapore and Ubisoft Chengdu found it too cumbersome, and so simplified it into the dice-matching feature and replaced the god dice with favor tokens. The working concept dice and rules scribbled on sticky notes resolved with repeated playtests, but it was not until late 2020 that a mock Orlog was digitized using the program Tabletop Simulator, allowing the teams to finish the final version to implement into Valhalla.[2]

A mere week after Valhalla's mid-November 2020 release, Ubisoft's statistics showed that players had won over 3.5 million games of Orlog.[3] With its unexpected popularity, Ubisoft announced that they would enter into a brief partnership with gaming collectibles producer PureArts to create a physical Assassin's Creed-themed Orlog set that would be available for sale sometime in 2021.[2]

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References

fr:Orlog de:Örlög