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{{Era|AC|AC2|ACB|PL}}
{{era|AC|AC2|ACB|PL}}
{{WP-REAL|Horse}}
{{WP-REAL|Horse}}
[[File:Assassins-creed-altair-1.jpg|right|thumb|250px|Altaïr fighting on horseback against a Templar.]]
[[File:108horseLogo.jpg|thumb|250px|right|Altaïr on a horse rearing outside Masyaf.]]
'''Horses''' are a means of travel in ''[[Assassin's Creed]]'', ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. They are a necessity when passing through large areas, such as the [[Kingdom]], [[San Gimignano]], the [[Appennine Mountains]] or the [[Antico district]] of [[Rome]].
{{quote|Any worthwhile [[Mercenaries|mercenary]] will know the value of a reliable, trained horse. Riding an animal that startles on the battlefield or loses speed quickly is a risk we will not take.|[[Mario Auditore]].|Assassin's Creed: Project Legacy}}
 
'''Horses''' were a means of travel, and were a necessity when passing through large areas, such as the [[Kingdom]], [[San Gimignano]], the [[Appennine Mountains]] or the [[Antico district]] of [[Rome]].


==Appearance==
==Appearance==
During the Third Crusades, horses waiting just outside [[Masyaf]] are always either grey, black or chestnut, however those within the Kingdom vary greatly in color. Purebred city horses all keep the same color when passing through different regions, however, the non-purebred horses (those outside cities) abruptly change color upon passing from one region to another.<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref>
===Colors===
During the [[Third Crusade]], horses residing in the stables just outside [[Masyaf]] were always either grey, black or chestnut, however, those found within the Kingdom, or at the entrances of cities, varied greatly in color.<ref name="AC">''[[Assassin's Creed]]''</ref>
 
Horses scattered throughout [[Renaissance]] [[Italy]] could also be found in a variety of colors.<ref name="AC2">''[[Assassin's Creed II]]''</ref>
 
===Breeds===
[[File:ACB_SP_S_55_AerialAssassinationOnHorse_1280.jpg|thumb|250px|right|Ezio assassinating a guard mounted on a Rouncey.]]
{{quote|The stable keeper gives me a short tour. He presents the different breeds - some bred stocky for labor, some wiry for travel, and of course, the unflinching steeds we will ride into combat.|Mario Auditore surveying the horses of Monteriggioni.|Assassin's Creed: Project Legacy}}
 
Three breeds of horse could be found and used throughout [[Rome]], and differed in both appearance and characteristics.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
 
The common horse or "[[Wikipedia:Rouncey|Rouncey]],"<ref name="Brotherhood User Manual">''[[Assassin's Creed: Brotherhood]]'' User Manual</ref> heavily laden with saddle bags, could usually be found in the [[Antico district|Antico]] and [[Campagna district]]s, with the [[guards]] riding them (possibly messengers) always pushing them into a quick gallop.<ref name="Brotherhood" />
 
[[File:ACB_SP_S_50_HorseTakeDown_1280.jpg|thumb|250px|left|Ezio facing a horseman on a Destrier.]]
The standard horse or "[[Wikipedia:Jennet|Jennet]]"<ref name="Brotherhood User Manual" /> was mostly found in the [[Centro district|Centro]] and [[Vaticano district|Vaticano]] districts, and was usually ridden by [[civilians]]. This horse was the fastest of the three breeds.<ref name="Brotherhood" />


In the early [[Renaissance]] in ''Assassin's Creed II'', horses' colors are randomized, though the horses will keep their colors when passing between regions.<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>
The rarest type, the armored warhorse or "[[Wikipedia:Destrier|Destrier]],"<ref name="Brotherhood User Manual" /> could be found in any of Rome's districts still occupied by the [[House of Borgia|Borgia]], or at stables after all had been renovated. Despite being the slowest type of horse, warhorses were able to withstand more damage from enemy attacks without tripping.<ref name="Brotherhood" />


Unlike the other games, the later Renaissance in ''Assassin's Creed: Brotherhood'' includes different types of horse, which vary in appearance as well as color. The common horse or "[[Wikipedia:Rouncey|Rouncey]]," heavily laden with saddle bags, can usually be found in the [[Antico district|Antico]] and [[Campagna district|Campagna]] districts, with the [[guards]] riding them (possibly messengers) always pushing them into a quick gallop. The standard horse or "[[Wikipedia:Jennet|Jennet]]" is mostly found in the [[Centro district|Centro]] and [[Vaticano district|Vaticano]] districts, and is usually ridden by [[civilians]]. The rarest type, the armored warhorse or "[[Wikipedia:Destrier|Destrier]]," can be found in any of Rome's districts still occupied by the [[House of Borgia|Borgia]], or at Stables after all have been renovated. Despite being the slowest type of horse, warhorses are able to withstand more damage from enemy attacks without tripping.<ref name="Assassin's Creed: Brotherhood User Manual">''[[Assassin's Creed: Brotherhood]]'' User Manual</ref>
{{-}}
==History==
The horse and the horse-drawn carriage were common modes of transportation, and indispensable for the [[Assassins|Assassin Order]] from the Third Crusade until the Renaissance.<ref name="AC" /><ref name="AC2" />


==Controls==
===Third Crusade===
===''Assassin's Creed''===
The stables outside of Masyaf housed horses for the use of any Assassin who had been tasked to depart for any of the other cities, for missions or assassinations. A variety of horses could be found throughout the Kingdom as well, either in corrals and stables, or standing alone on the path, with their rider nearby.<ref name="AC" />
Upon starting his first real assassination quest, the assassination of [[Tamir]], [[Altaïr]] receives the option to travel across the Kingdom by horseback. Three horses wait outside the gates of [[Masyaf]], and the player can choose to ride whichever horse they prefer.


To control a horse, walk up to it and Altaïr should mount it automatically; if not, press the feet button ([[File:PlayStationX.svg]] on PS3 and A on the Xbox 360). Use the feet button to [[blend]] when on a horse. While blending, only [[Templars]] will attack you, and Altaïr can pass regular [[guards]] without attracting attention.
However, guards stationed along the paths of the Kingdom were always wary of horsemen, particularly if they were riding hard, or acted as if they were being pursued. As such, most Assassin made it a point to ride slowly when in the presence of alert guards.<ref name="AC" />


Moving forward will make the horse trot, holding the high profile button (R1 on PS3 and RT on Xbox360) and forward will make the horse canter. Holding forward, and the high profile and feet buttons makes the horse speed up into a gallop. Pressing the weapon hand button ([[File:PlayStationSquare.svg]] on PS3 and X on Xbox360) while standing still causes the horse to rear, startling nearby civilians. Pressing it while in high profile draws Altaïr's [[sword]], after which he can attempt to fight [[guards]] while on horseback. Pressing the weapon hand or feet button in low profile sheathes the sword.
===Renaissance===
[[File:Animal Husbandry.jpg|thumb|250px|right|The stables of Monteriggioni.]]


To jump, simply trot, canter or gallop up to an appropriate object and the horse will jump; there is no need to press the feet button.<ref name="Assassin's Creed" />
By the Renaissance, though ridden horses still held their importance, horse-drawn carriages had also grown in popularity. [[Fast Travel Booths|Travel stations]] could often be found just outside of major cities, and offered citizens safe and easy carriage rides, for a price.<ref name="AC2" />


===''Assassin's Creed II''===
Horses were also essential for warfare. [[Mario Auditore]], as ruler and protector of Monteriggioni, always held the horses in high regard; since, as Mario once noted, ''"some of them will die alongside us; others will actually be key to keeping us alive."'' As such, each of his [[mercenaries]] were made to get to know their horse before riding out into battle.<ref name="Project Legacy">''[[Assassin's Creed: Project Legacy]]''</ref>
Horse gameplay stays exactly the same as in ''Assassin's Creed'', aside from the fact that the "blend" feature is removed. Instead, a new "walk" feature is enabled, allowing [[Ezio Auditore da Firenze|Ezio]] to pass through crowds without knocking over any civilians. Horses are only used by guards during one mission, "[[Romagna Holiday]]", wherein they attack Ezio's and [[Leonardo da Vinci|Leonardo]]'s carriage.<ref name="Assassin's Creed II" />


===''Assassin's Creed: Brotherhood''===
Unlike in other cities previously, [[Ezio Auditore da Firenze|Ezio Auditore]] faced [[Horsemen|mounted opponents]] upon arriving in Rome. As such, he learned to fight on horseback, assassinate horsemen, and dismount enemy riders, by either attacking them, or their horses.<ref name="Brotherhood" />
[[File:E3-2010-assassins-creed-ii-brotherhood-preview-20100613080117910.jpg|thumb|250px|Ezio on horseback riding in Rome.]]
For the first time in the [[Assassin's Creed series|''Assassin's Creed'' series]], horses may be used inside the city, and Ezio is able to perform assassinations from horseback. Horseback combat mechanics have also been improved, and Ezio will face [[Horsemen|mounted opponents]].


Ezio can obtain a horse by either calling one with the head button ([[File:PlayStationTriangle.svg]] on PS3 or Y on Xbox 360), visiting a Stable, or by stealing one after assassinating or knocking off the people riding them.
Horses in Rome where used by citizens, guards and Assassins alike, with the latter able to hijack and use the horses of the former two.<ref name="Brotherhood" />


Horses can also be used directly before or after [[Free-Running|free-running]] sequences. Ezio may stand on the saddle at any time, and jump from horseback onto a wall or beam (the latter of which is necessary for a [[Guild Challenges#Thieves Guild|guild challenge]]). Additionally, it is now possible to jump directly onto horseback from above, by pressing the high-profile and empty hand buttons (R1 + [[File:PlayStationCircle.svg]] on PS3 or RT + B on Xbox360).
==Combat and movement==
[[File:Assassins-creed-altair-1.jpg|right|thumb|250px|Altaïr fighting on horseback against a [[Templars|Templar knight]].]]
[[Altaïr Ibn-La'Ahad]] was a skilled horseman, and was able to use his [[sword]] to combat opponents while on horseback. When fleeing enemies, horses could usually outrun most pursuers, though they could be tripped by a strike from an enemy sword.<ref name="AC" />


Despite the wide variety of horses, riding mechanics and speeds generally remain the same. Unlike previous games, horses within Rome are unable to gallop, and are bound only to walking or cantering. Horses may only gallop in areas outside of Rome, such as in [[Viana]].
Though horses could easily plow through crowds, pulling the horse into a rear would normally startle nearby civilians, and clear a path.<ref name="AC" />


Unlike the other games, while on horseback, Ezio is able to use most of his weapons, both long and short-ranged; however this excludes any heavy or two-handed weapon.<ref name="Assassin's Creed: Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
Ezio Auditore was equally skilled at riding and combat, though he could also use a horse directly before or after [[Free-Running|free-running]]. He was able stand on the saddle at any time, and jump from horseback onto a wall or beam. Inversely, he could also jump directly onto horseback from a nearby building, or from a [[Parachutes|parachute]].<ref name="Brotherhood" />


==Movement==
[[File:Assassin s Creed Brotherhood 1 .jpg|thumb|250px|left|A horseback battle between Ezio and a Borgia soldier.]]
Below are possible moves that may be used to obtain a horse, or may be executed from horseback.
Unlike Altaïr, Ezio (as well as any opponent he faced) was able to use a variety of his weapons while on horseback, both long and short-ranged; however, this excluded any heavy or two-handed weapon, or the [[Hidden Blade]].<ref name="Brotherhood" />
* Jumping or [[Parachutes|parachuting]] from a ledge or roof, directly onto a horse
* Hijacking a horse by pulling a guard or civilian off their horse
* Pulling a guard off his horse and assassinating him on the ground
* Leaping from one horse to another, and assassinating the second horse's rider
* Jumping forward off a horse into a haystack or into a [[Free Running|free running]] sequence
* Jumping from a horse to swing from a wooden beam
* Doing a 180 degree turn while rearing
* Jumping off a horse to tackle or assassinate someone on the ground


After dismounting it in battle, a horse may potentially run away, forcing the player to find it again or mount another one. In ''Assassin's Creed'' and ''Assassin's Creed II'', only the sword and [[Eagle Vision]] can be used while on a horse.
Though Ezio could not remain on horseback while wielding his hidden blade, he could perform assassinations from horseback, or on enemy horsemen. He could leap from the saddle to assassinate either an enemy on the ground, or a mounted horseman (wherein he would subsequently steal their mount). When facing a mounted opponent while on the ground, Ezio could drag them from the saddle, and assassinate them.<ref name="Brotherhood" />


A horse will sometimes follow you if you dismount and are not fighting. Also, if you jump off a horse and fight a group of guards nearby, the horse will rear and kick the enemies, causing them to stumble; though this is not a fully reliable way to defeat any opponent. In ''Assassin's Creed: Brotherhood'', the horse will instead flee from the area immediately.
Upon dismounting a horse, depending on whether or not the steed had been stolen, it would either follow its rider, or flee immediately. Additionally, if their rider was in battle next to them, horses would often kick out at attacking guards, and cause them to fall.<ref name="AC" /><ref name="Brotherhood" />


==Trivia==
==Trivia==
*So far throughout the [[Assassin's Creed (series)|''Assassin's Creed'' series]], there has only been two times where a ridable horse has died, once during the [[Siege of Monteriggioni]], where the player was only able to control the left and right directions, and the second was in the [[Siege of Viana]], when the horse was hit by a cannon ball. Never once in full, physical gameplay so far can a ridable horse die, only ever merely trip and cause the player to fall off. This can particularly be seen during the memory [[Outgunned]], as when you are being followed by horsemen, the horses will not die if shot, they will just fall and then get up again, however the riders will die.
*In ''[[Assassin's Creed]]'', horses taken from within the Kindgom have a tendency to abruptly change color when passing from one region to another.
*''Assassin's Creed: Brotherhood'' is the first game where the citizenry are shown on horseback; the player can even hijack their horses as they ride. This leads to a minor anachronism: female citizenry are depicted as straddling their horse rather than side-saddle. Seeing a woman's legs spread apart was a most vulgar and insulting sight during the Renaissance.
*Horses are only used by guards in ''[[Assassin's Creed II]]'' during one mission, "[[Romagna Holiday]]", wherein they attack Ezio's and [[Leonardo da Vinci]]'s carriage.
*Although there are many updates and new features on the horse, in ''Assassin's Creed: Brotherhood'', the gallop button was removed while in Rome (Galloping is possible in Viana and Monteriggioni).
*So far throughout the [[Assassin's Creed (series)|''Assassin's Creed'' series]], a rideable horse has only died twice. This was during the [[Fall of Monteriggioni|Siege of Monteriggioni]], where the player was only able to control the left and right directions, and during the [[Siege of Viana]], when a horse was hit by a cannon ball.
**The gallop button, or key, was later added back into the game when it was ported to PC.
**Never once in full, physical gameplay can a ridable horse die, only ever merely trip and cause the player to fall off. This can particularly be seen during the memory "[[Outgunned]]," as horses shot by the [[Machine gun]] will not die, and will only trip and get up again.
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay videos], riding horses inside of a city was originally intended to be possible in ''Assassin's Creed''. However, it was later cut from the game.
*Though ''[[Assassin's Creed: Brotherhood]]'' is the first to allow horses inside cities, [http://www.youtube.com/watch?v=G2g-COZpMXs early gameplay videos] show that riding horses inside of a city was originally intended to be possible in ''Assassin's Creed''.
*''Brotherhood'' is also the first game where the citizenry are shown on horseback; but this leads to a minor anachronism: female citizens are depicted as straddling their horse rather than side-saddle. Seeing a woman's legs spread apart was a most vulgar and insulting sight during the Renaissance.
*In ''Brotherhood'', galloping is disabled anywhere in Rome, and is only possible in [[Viana]] or Monteriggioni.
**When the game was ported to the PC, however, the gallop option was returned.
*Jumping from a horse onto a beam several times is necessary for a [[Guild Challenges#Thieves Guild|Thieves guild challenge]].
*An [[Assassin's Creed: Brotherhood Achievements|achievement]] called "Grand Theft Dressage" can be unlocked by stealing five horses in a row, without touching the ground.


==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="left">
108horseLogo.jpg|Altaïr on a horse rearing outside [[Masyaf]].
AC2_S_089_Tuscany_HorseLeapIntoSpears.jpg|Ezio on a horse jumping in [[Tuscany]].
AC2_S_089_Tuscany_HorseLeapIntoSpears.jpg|Ezio on a horse jumping in [[Tuscany]]
www.totalvideogames.com_69739_AC2_S_082_Rome_HorseChase.jpg|Ezio on a horse running from soldiers on the [[Passetto di Borgo]].
www.totalvideogames.com_69739_AC2_S_082_Rome_HorseChase.jpg|Ezio on a horse running from soldiers on the [[Passetto di Borgo]].
File:Horse_combat_1.jpg|Ezio jumping from his horse to air assassinate a Borgia soldier.
File:Horse_combat_1.jpg|Ezio jumping from his horse to air assassinate a Borgia soldier.
Assassin s Creed Brotherhood 1 .jpg|A horseback battle between Ezio and a Borgia soldier.
Ground to Horse combat.jpg|Ezio throwing a spear at a mounted guard.
Ground to Horse combat.jpg|Ezio throwing a spear at a mounted guard.
Mounted Assassins.jpg|Ezio and his [[Apprentices]] on horseback.
Mounted Assassins.jpg|Ezio and his [[Apprentices]] on horseback.
Ezio-San Gimignano.jpg|Ezio fighting on a horseback.
Ezio-San Gimignano.jpg|Ezio fighting from horseback.
5258721323_47291c35ff.jpg|Ezio riding a horse through Rome
Assassins-Creed-Brotherhood-horse-kill.jpg|Ezio performing an aerial assassination on a moving horseman.
Assassins-Creed-Brotherhood-horse-kill.jpg|Ezio performing an aerial assassination on a moving horserider
1524387-996093_20100916_790screen004_super.jpg|Ezio attacking horseman with a spear.
1524387-996093_20100916_790screen004_super.jpg|Ezio attacking horserider with a spear  
ACB_SP_S_55_AerialAssassinationOnHorse_1280.jpg
ACB_SP_S_50_HorseTakeDown_1280.jpg|A Horse Takedown performed by Ezio
</gallery>
</gallery>



Revision as of 04:45, 12 August 2011


File:108horseLogo.jpg
Altaïr on a horse rearing outside Masyaf.
"Any worthwhile mercenary will know the value of a reliable, trained horse. Riding an animal that startles on the battlefield or loses speed quickly is a risk we will not take."
Mario Auditore.[src]

Horses were a means of travel, and were a necessity when passing through large areas, such as the Kingdom, San Gimignano, the Appennine Mountains or the Antico district of Rome.

Appearance

Colors

During the Third Crusade, horses residing in the stables just outside Masyaf were always either grey, black or chestnut, however, those found within the Kingdom, or at the entrances of cities, varied greatly in color.[1]

Horses scattered throughout Renaissance Italy could also be found in a variety of colors.[2]

Breeds

Ezio assassinating a guard mounted on a Rouncey.
"The stable keeper gives me a short tour. He presents the different breeds - some bred stocky for labor, some wiry for travel, and of course, the unflinching steeds we will ride into combat."
―Mario Auditore surveying the horses of Monteriggioni.[src]

Three breeds of horse could be found and used throughout Rome, and differed in both appearance and characteristics.[3]

The common horse or "Rouncey,"[4] heavily laden with saddle bags, could usually be found in the Antico and Campagna districts, with the guards riding them (possibly messengers) always pushing them into a quick gallop.[3]

Ezio facing a horseman on a Destrier.

The standard horse or "Jennet"[4] was mostly found in the Centro and Vaticano districts, and was usually ridden by civilians. This horse was the fastest of the three breeds.[3]

The rarest type, the armored warhorse or "Destrier,"[4] could be found in any of Rome's districts still occupied by the Borgia, or at stables after all had been renovated. Despite being the slowest type of horse, warhorses were able to withstand more damage from enemy attacks without tripping.[3]

History

The horse and the horse-drawn carriage were common modes of transportation, and indispensable for the Assassin Order from the Third Crusade until the Renaissance.[1][2]

Third Crusade

The stables outside of Masyaf housed horses for the use of any Assassin who had been tasked to depart for any of the other cities, for missions or assassinations. A variety of horses could be found throughout the Kingdom as well, either in corrals and stables, or standing alone on the path, with their rider nearby.[1]

However, guards stationed along the paths of the Kingdom were always wary of horsemen, particularly if they were riding hard, or acted as if they were being pursued. As such, most Assassin made it a point to ride slowly when in the presence of alert guards.[1]

Renaissance

The stables of Monteriggioni.

By the Renaissance, though ridden horses still held their importance, horse-drawn carriages had also grown in popularity. Travel stations could often be found just outside of major cities, and offered citizens safe and easy carriage rides, for a price.[2]

Horses were also essential for warfare. Mario Auditore, as ruler and protector of Monteriggioni, always held the horses in high regard; since, as Mario once noted, "some of them will die alongside us; others will actually be key to keeping us alive." As such, each of his mercenaries were made to get to know their horse before riding out into battle.[5]

Unlike in other cities previously, Ezio Auditore faced mounted opponents upon arriving in Rome. As such, he learned to fight on horseback, assassinate horsemen, and dismount enemy riders, by either attacking them, or their horses.[3]

Horses in Rome where used by citizens, guards and Assassins alike, with the latter able to hijack and use the horses of the former two.[3]

Combat and movement

Altaïr fighting on horseback against a Templar knight.

Altaïr Ibn-La'Ahad was a skilled horseman, and was able to use his sword to combat opponents while on horseback. When fleeing enemies, horses could usually outrun most pursuers, though they could be tripped by a strike from an enemy sword.[1]

Though horses could easily plow through crowds, pulling the horse into a rear would normally startle nearby civilians, and clear a path.[1]

Ezio Auditore was equally skilled at riding and combat, though he could also use a horse directly before or after free-running. He was able stand on the saddle at any time, and jump from horseback onto a wall or beam. Inversely, he could also jump directly onto horseback from a nearby building, or from a parachute.[3]

A horseback battle between Ezio and a Borgia soldier.

Unlike Altaïr, Ezio (as well as any opponent he faced) was able to use a variety of his weapons while on horseback, both long and short-ranged; however, this excluded any heavy or two-handed weapon, or the Hidden Blade.[3]

Though Ezio could not remain on horseback while wielding his hidden blade, he could perform assassinations from horseback, or on enemy horsemen. He could leap from the saddle to assassinate either an enemy on the ground, or a mounted horseman (wherein he would subsequently steal their mount). When facing a mounted opponent while on the ground, Ezio could drag them from the saddle, and assassinate them.[3]

Upon dismounting a horse, depending on whether or not the steed had been stolen, it would either follow its rider, or flee immediately. Additionally, if their rider was in battle next to them, horses would often kick out at attacking guards, and cause them to fall.[1][3]

Trivia

  • In Assassin's Creed, horses taken from within the Kindgom have a tendency to abruptly change color when passing from one region to another.
  • Horses are only used by guards in Assassin's Creed II during one mission, "Romagna Holiday", wherein they attack Ezio's and Leonardo da Vinci's carriage.
  • So far throughout the Assassin's Creed series, a rideable horse has only died twice. This was during the Siege of Monteriggioni, where the player was only able to control the left and right directions, and during the Siege of Viana, when a horse was hit by a cannon ball.
    • Never once in full, physical gameplay can a ridable horse die, only ever merely trip and cause the player to fall off. This can particularly be seen during the memory "Outgunned," as horses shot by the Machine gun will not die, and will only trip and get up again.
  • Though Assassin's Creed: Brotherhood is the first to allow horses inside cities, early gameplay videos show that riding horses inside of a city was originally intended to be possible in Assassin's Creed.
  • Brotherhood is also the first game where the citizenry are shown on horseback; but this leads to a minor anachronism: female citizens are depicted as straddling their horse rather than side-saddle. Seeing a woman's legs spread apart was a most vulgar and insulting sight during the Renaissance.
  • In Brotherhood, galloping is disabled anywhere in Rome, and is only possible in Viana or Monteriggioni.
    • When the game was ported to the PC, however, the gallop option was returned.
  • Jumping from a horse onto a beam several times is necessary for a Thieves guild challenge.
  • An achievement called "Grand Theft Dressage" can be unlocked by stealing five horses in a row, without touching the ground.

Gallery

References