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{{DISPLAYTITLE:''{{PAGENAME}}''}}
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACFR|RW}}
{{Era|ACFR|RW}}
{{Game Infobox
{{Game Infobox
|name = ''Assassin's Creed: Freerunners''
|name = ''Assassin's Creed: Freerunners''
|image = AC Freerunners.png
|image = AC Freerunners.png
|Developer = [[Ubisoft Da Nang]]
|Developer = [[Ubisoft#Da_Nang|Ubisoft Da Nang]]
|Publisher = [[Ubisoft]]
|Publisher = [[Ubisoft]]
|Released = '''Beta'''<br />14 April 2021
|Released = '''Beta'''<br />14 April 2021
|Closed = By September 2024
|Genre = Competitive auto-running platformer
|Genre = Competitive auto-running platformer
|Game modes = Multiplayer
|Game modes = Multiplayer
|Platform = Internet browser
|Platform = Internet browser
|Website = https://nano.ubisoft.com/?gameID=ACF
|Website = https://gamedistribution.com/games/assassin's-creed-freerunners
}}
}}
'''''Assassin's Creed: Freerunners''''' is a browser-based free-to-play platformer released under the umbrella of [[Ubisoft Nano]], an initiative of [[Ubisoft Da Nang]] to create browser based party games with [[Ubisoft]] properties.
'''''Assassin's Creed: Freerunners''''' was a browser-based free-to-play platformer released under the umbrella of [[Ubisoft Nano]], an initiative of [[Ubisoft#Da_Nang|Ubisoft Da Nang]] to create browser based party games with [[Ubisoft]] properties. The Beta version of the game was released on 14 April 2021 and was shut down in late 2024.


The game features multiple playable [[Assassins]], using the visual style and assets from ''[[Assassin's Creed: Rebellion]]''.
The game featured multiple playable [[Assassins]], using the visual style and assets from ''[[Assassin's Creed: Rebellion]]''.
 
==Description==
''It's the ultimate Assassin [[freerunning]] test!<br><br>Appoint your most trusted Assassin and enter the [[Animus]] with 7 other players, surpass the dangers and get to the extraction point first!<br><br>Climb on roofs, jump on walls, use the environment and take an epic [[Leap of Faith|leap of faith]] to increase your [[synchronization]] and summon legendary characters from the entire ''[[Assassin's Creed (series)|Assassin's Creed'' series]].<br><br>Initiating simulation…3…2…1..Run!''<ref name="Nano-April 2021">{{Ubisoft| url=?gameID=ACF| text=Assassin's Creed Freerunners (BETA)| subdomain=nano| archiveurl=https://archive.vn/EwH4h}}</ref>


==Development==
==Development==
[[File:Ubisoft_Nano_logo.png|thumb|left|Ubisoft Nano.]]
[[File:Ubisoft_Nano_logo.png|thumb|145px|left|Ubisoft Nano.]]
''Assassin's Creed: Freerunners'' was released in open beta as part of Ubisoft Nano, a website dedicated to browser based party games based on Ubisoft properties. The game was part of the second batch of games, released alongside ''Ubisoft All-Star Blast!'' and ''Rabbids: Volcano Panic''.  
''Assassin's Creed: Freerunners'' was released in open beta as part of Ubisoft Nano, a website dedicated to browser based party games based on Ubisoft properties. The game is part of the second batch of games, released alongside ''Ubisoft All-Star Blast!'' and ''Rabbids: Volcano Panic''.<ref name="Ubisoft News April">{{Ubisoft| url=en-us/article/7xfneqJoWr5BvNVp6dyuFQ/ubisoft-nano-squeezing-big-games-into-small-spaces| text=Ubisoft Nano – Squeezing Big Games into Small Spaces| subdomain=news|archivedate=20210418040111}}</ref>
 
The initial version, "v20210326.14.11.Nano" featured four playable characters to start, [[Ysabel Lomelin]], [[Mateo Galan]], [[Aguilar de Nerha]], and [[Edward Kenway]], with [[Shao Jun]], [[Adéwalé]], [[Alexios]], [[Bayek]], [[Jariya al-Zakiyya]] and [[Ezio Auditore da Firenze]] unlocking as as rewards for daily log-ins, as well as AI opponents and no way to spend coins collected during gameplay.<ref name="Nano-April 2021" />
 
The following revision, "v20210420.18.15.Nano" added various visual improvements, such as additional animations and vfx, as well as more detailed radar and locational information related to other runners and bug fixes.


The initial version, '''v20210326.14.11.Nano''' featured four playable characters to start, [[Ysabel Lomelin]], [[Mateo Galan]], [[Aguilar de Nerha]], and [[Edward Kenway]], with the promise of more unlocking as you kept playing, as well as AI opponents and no way to spend coins collected during gameplay.
The game was shut down sometime before September 2024, when Ubisoft Nano went defunct and all their games and websites were deleted. The game never made it to a stable release outside it's Beta version.<ref>{{Cite web|url=https://www.reddit.com/r/Rayman/comments/1fhloz1/raymans_incrediballs_dodge_might_be_lost_media/|title=Rayman's Incrediballs Dodge might be lost media|author=Which_Mycologist1543|publisher=Reddit|date=16 September 2024|accessdate=25 February 2025}}</ref>{{Fact|February 2025, probably need a better source than Reddit}}


==Gameplay==
==Gameplay==
[[File:AC_Freerunners_objects.png|thumb|Obstacles and objects featured in ''Freerunners''.]]
[[File:AC_Freerunners_objects.png|thumb|250px|Obstacles and objects featured in ''Freerunners''.]]
''Assassin's Creed: Freerunners'' is a competitive side-scrolling autorunning platformer, where the player controls an Assassin from those unlocked. The player is tasked with competing with other Assassins that are also running the same course, reaching the end before the others. The other characters cannot be interacted with, only serving as a barometer for their placing in the run.
''Assassin's Creed: Freerunners'' was a competitive side-scrolling autorunning platformer, where the player controls an Assassin from those unlocked. The player was tasked with competing with other Assassins that are also running the same course, reaching the end before the others. The other characters cannot be interacted with, only serving as a barometer for their placing in the run.<ref name="Ubisoft News April" />


The player has only one input, jump, performed by either tapping the screen on touch enabled devices such as smartphones and tablets or pressing the space button on computers. The character must be navigated through obstacles that are interacted with automatically, such as awnings that serve as bounce pads, crumbling floors that give way after being stepped on, ropes that can be climbed and grappling points that have the characters enter a swinging arc.
The player had only one input, jump, performed by either tapping the screen on touch enabled devices such as smartphones and tablets or pressing the space button on computers. The character had to be navigated through obstacles that are interacted with automatically, such as awnings that serve as bounce pads, crumbling floors that give way after being stepped on, ropes that can be climbed and grappling points that have the characters enter a swinging arc.<ref name="Nano-April 2021" />


Characters can double jump and wall jump and jump off the swinging off the grappling points, with perfectly timed jumps off these giving the character boosts of speed that will enable them to overtake other characters. While running characters collect coins marked with the [[Assassin insignia]], with higher paths having more rewards.
Characters could double jump and wall jump and jump off the swinging off the grappling points, with perfectly timed jumps off these giving the character boosts of speed that would enable them to overtake other characters. While running characters collected coins marked with the [[Assassin insignia]], with higher paths having more rewards.<ref name="Nano-April 2021" />


==Gallery==
==Gallery==
<gallery>
<gallery widths="180" position="center" captionalign="center">
File:Assassin's Creed Freerunners logo.png|''Assassin's Creed: Freerunners'' logo.
Assassin's Creed Freerunners logo.png|''Assassin's Creed: Freerunners'' logo.
</gallery>
</gallery>
==Appearances==
{{Appearances
|characters=
*[[Aguilar de Nerha]]
*[[Altaïr Ibn-La'Ahad]]
*[[Bayek]]
*[[Edward Kenway]]
*[[Ezio Auditore da Firenze]]
*[[María]]
*[[Mateo Galan]]
*[[Shao Jun]]
*[[Ysabel Lomelin]]
|locations=
*[[Earth]]
**[[Italy]]
***[[Florence]]
|species=
*[[Human]]
}}


==References==
==References==
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{{ACSeries}}
{{ACSeries}}
[[Category:Real world video games]]
[[Category:Real world video games]]
<!--[de:Assassin's Creed Freerunners]
[es:Assassin's Creed: Freerunners]
[fr:Assassin's Creed: FreeRunners]-->

Latest revision as of 00:44, 11 May 2026

Assassin's Creed: Freerunners was a browser-based free-to-play platformer released under the umbrella of Ubisoft Nano, an initiative of Ubisoft Da Nang to create browser based party games with Ubisoft properties. The Beta version of the game was released on 14 April 2021 and was shut down in late 2024.

The game featured multiple playable Assassins, using the visual style and assets from Assassin's Creed: Rebellion.

Description[edit | edit source]

It's the ultimate Assassin freerunning test!

Appoint your most trusted Assassin and enter the Animus with 7 other players, surpass the dangers and get to the extraction point first!

Climb on roofs, jump on walls, use the environment and take an epic leap of faith to increase your synchronization and summon legendary characters from the entire
Assassin's Creed series.

Initiating simulation…3…2…1..Run![1]

Development[edit | edit source]

Ubisoft Nano.

Assassin's Creed: Freerunners was released in open beta as part of Ubisoft Nano, a website dedicated to browser based party games based on Ubisoft properties. The game is part of the second batch of games, released alongside Ubisoft All-Star Blast! and Rabbids: Volcano Panic.[2]

The initial version, "v20210326.14.11.Nano" featured four playable characters to start, Ysabel Lomelin, Mateo Galan, Aguilar de Nerha, and Edward Kenway, with Shao Jun, Adéwalé, Alexios, Bayek, Jariya al-Zakiyya and Ezio Auditore da Firenze unlocking as as rewards for daily log-ins, as well as AI opponents and no way to spend coins collected during gameplay.[1]

The following revision, "v20210420.18.15.Nano" added various visual improvements, such as additional animations and vfx, as well as more detailed radar and locational information related to other runners and bug fixes.

The game was shut down sometime before September 2024, when Ubisoft Nano went defunct and all their games and websites were deleted. The game never made it to a stable release outside it's Beta version.[3] [citation needed]

Gameplay[edit | edit source]

Obstacles and objects featured in Freerunners.

Assassin's Creed: Freerunners was a competitive side-scrolling autorunning platformer, where the player controls an Assassin from those unlocked. The player was tasked with competing with other Assassins that are also running the same course, reaching the end before the others. The other characters cannot be interacted with, only serving as a barometer for their placing in the run.[2]

The player had only one input, jump, performed by either tapping the screen on touch enabled devices such as smartphones and tablets or pressing the space button on computers. The character had to be navigated through obstacles that are interacted with automatically, such as awnings that serve as bounce pads, crumbling floors that give way after being stepped on, ropes that can be climbed and grappling points that have the characters enter a swinging arc.[1]

Characters could double jump and wall jump and jump off the swinging off the grappling points, with perfectly timed jumps off these giving the character boosts of speed that would enable them to overtake other characters. While running characters collected coins marked with the Assassin insignia, with higher paths having more rewards.[1]

Gallery[edit | edit source]

References[edit | edit source]