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{{Era|Culture}}
{{Era|Culture}}{{WP-REAL}}
{{WP-REAL}}
{{Update|''[[Discovery Tour: Viking Age]]'' and ''[[Dawn of Ragnarök]]''}}
{{Imageneed}}
{{Imageneed|''[[Assassin's Creed: Valhalla]], [[Mastery Challenge]], [[Dawn of Ragnarök]], [[Discovery Tour: Viking Age]]''}}
{{Stub}}
{{Stub}}
[[File:ACV Promotional Screenshot-hornrunes.jpg|thumb|250px|Eivor blowing a horn marked with runes]]
[[File:ACV Runes 01.png|thumb|230px|Elder Futhark runes]]
'''Runes''' are a collection of early letters commonly used among a number of Germanic languages before being largely replaced by the Latin alphabet.
'''Runes''' are a collection of early letters commonly used among a number of {{Wiki|Germanic languages}} before being largely replaced by the {{Wiki|Latin alphabet}}.<ref>{{WP|Runes}}</ref>


==History==
==History==
Runes were the favored writing system among the [[Viking]]s, and they used them to record things as well as for decoration. Inscribing a rune upon a weapon was believed to enhance its abilities.<ref name="ACV">''[[Assassin's Creed: Valhalla]]''</ref> Sometimes Vikings also [[tattoo]]ed runes upon themselves, as was the case with [[Valdis]].<ref name="ACV" />
Runes were the favored writing system among the [[Viking]]s, and they used them to record noteworthy events as well as for decoration. Inscribing a rune upon a weapon was believed to enhance its abilities. Sometimes Vikings also [[tattoo]]ed runes upon themselves, as was the case with [[Valdis]].<ref name="ACV">''[[Assassin's Creed: Valhalla]]''</ref>  


==Behind the scenes==
==List of runes==
A set of runes is part of the parcel upon the purchase of ''[[Assassin's Creed: Valhalla]]'' Ultimate Edition.<ref>[https://store.ubi.com/eu/assassin-s-creed-valhalla-ultimate-edition/5e84a5065cdf9a21c0b4e737.html Ubisoft Store - ''Assassin's Creed Valhalla'']</ref>
===Round runes===
====Armor runes====
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="text-align:center;"
!rowspan="2"|Image
!rowspan="2"|Name
!rowspan="2"|Stat Boosted
!colspan="3"|Value
|-
!Minor
!Standard
!Greater
|-
|[[File:Minor Aegis Rune.png|thumb|center]]
|Aegis Rune
|Elite Resistance
|1.4
|1.8
|2.3
|-
|[[File:Minor Antidote Rune.png|thumb|center]]
|Antidote Rune
|Poison Damage Resistance
|1.0
|1.5
|2.0
|-
|[[File:Assassin Rune.png|thumb|center]]
|Assassin Rune
|Assassination Damage
|2.0
|2.7
|3.3
|-
|[[File:Minor Bulwark Rune.png|thumb|center]]
|Bulwark Rune
|Heavy Resistance
|2.0
|2.7
|3.3
|-
|[[File:Minor Evasion Rune.png|thumb|center]]
|Evasion Rune
|Evasion
|1.0
|1.5
|2.0
|-
|[[File:Evasion and Feather Rune.png|thumb|center]]
|Evasion and Feather Rune
|Evasion
Weight
|
|1.5
-1.0
|
|-
|[[File:Minor Feather Rune.png|thumb|center]]
|Feather Rune
|Weight
| -1.0
| -1.3
| -1.5
|-
|[[File:Minor Hunter Rune.png|thumb|center]]
|Hunter Rune
|Ranged Damage
|1.4
|??
|??
|-
|[[File:Minor Remedy Rune.png|thumb|center]]
|Remedy Rune
|Poison Buildup Resistance
|1.0
|1.5
|2.0
|-
|[[File:Minor Rune of Life.png|thumb|center]]
|Rune of Life
|Health
|11.0
|14.9
|18.9
|-
|[[File:Life and Shell Rune.png|thumb|center]]
|Life and Shell Rune
|Health
Armor
|??
|11.0
4.0
|??
|-
|[[File:Minor Rune of Protection.png|thumb|center]]
|Rune of Protection
|Light Resistance
|2.0
|2.7
|3.3
|-
|[[File:Great Rune of Rain.png|thumb|center]]
|Rune of Rain
|Fire Damage Resistance
|1.0
|1.5
|2.0
|-
|[[File:Minor Safeguard Rune.png|thumb|center]]
|Safeguard Rune
|Range Resistance
|1.5
|2.0
|2.5
|-
|[[File:Minor Shadow Rune (Damage).png|thumb|center]]
|Shadow Rune
|Stealth Damage
|1.4
|??
|2.3
|-
|[[File:Minor Shell Rune.png|thumb|center]]
|Shell Rune
|Armor
|3.0
|4.0
|5.0
|-
|[[File:Minor Shield Rune.png|thumb|center]]
|Shield Rune
|Melee Resistance
|2.1
|2.8
|3.5
|-
|[[File:Minor Warrior Rune.png|thumb|center]]
|Warrior Rune
|Melee Damage
|1.0
|1.5
|2.0
|-
|[[File:Warrior and Safeguard Rune.png|thumb|center]]
|Warrior and Safeguard Rune
|Melee Damage
Range resistance
|??
|1.5
1.5
|??
|-
|[[File:Minor Water Rune.png|thumb|center]]
|Water Rune
|Fire Buildup Resistance
|1.0
|1.5
|2.0
|}
 
====Weapon runes====
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="text-align:center;"
!rowspan="2"|Image
!rowspan="2"|Name
!rowspan="2"|Stat Boosted
!colspan="3"|Value
|-
!Minor
!Standard
!Greater
|-
|[[File:Minor Assassin Rune.png|thumb|center]]
|Assassin Rune
|Assassination Damage
|2.0
|2.7
|3.3
|-
|[[File:Minor Blunt Rune.png|thumb|center]]
|Blunt Rune
|Stun
|3.0
|4.0
|5.0
|-
|[[File:Minor Burst Rune.png|thumb|center]]
|Burst Rune
|Fire Buildup
|2.0
|2.7
|3.3
|-
|[[File:Minor Combustion Rune.png|thumb|center]]
|Combustion Rune
|Fire Damage
|2.0
|2.7
|3.3
|-
|[[File:Great Drengiligr Rune.png|thumb|center]]
|Drengiligr Rune
|Elite Damage
|3.0
|4.0
|5.0
|-
|[[File:Flanking Rune.png|thumb|center]]
|Flanking Rune
|Back Damage
|6.0
|8.0
|10.0
|-
|[[File:Minor Headhunter Rune.png|thumb|center]]
|Headhunter Rune
|Headshot Damage
|1.4
|1.9
|2.3
|-
|[[File:Minor Light Rune.png|thumb|center]]
|Light Rune
|Weight
| -1.0
| -1.3
| -1.5
|-
|[[File:Minor Rune of Agility.png|thumb|center]]
|Rune of Agility
|Light Damage
|3.0
|4.0
|5.0
|-
|[[File:Minor Rune of Finesse.png|thumb|center]]
|Rune of Finesse
|Critical Chance
|6.0
|??
|10.0
|-
|[[File:Minor Rune of Force.png|thumb|center]]
|Rune of Force
|Heavy Damage
|3.0
|4.0
|5.0
|-
|[[File:Minor Rune of Haste.png|thumb|center]]
|Rune of Haste
|Speed
|1.0
|1.3
|1.7
|-
|[[File:Rune of Haste and Finesse.png|thumb|center]]
|Rune of Haste and Finesse
|Speed
Critical Chance
|??
|1.3
6.0
|??
|-
|[[File:Great Rune of Perfection.png|thumb|center]]
|Rune of Perfection
|Critical Damage
|4.9
|6.5
|8.0
|-
|[[File:Minor Rune of Rage.png|thumb|center]]
|Rune of Rage
|Attack
|2.4
|3.2
|4.0
|-
|[[File:Minor Rune of Reinforcement.png|thumb|center]]
|Rune of Reinforcement
|Block
|3.0
|4.0
|5.0
|-
|[[File:Minor Rune of Tactics.png|thumb|center]]
|Rune of Tactics
|Ability Damage
|5.0
|6.0
|7.0
|-
|[[File:Minor Shadow Rune.png|thumb|center]]
|Shadow Rune
|Stealth
|5.0
|6.0
|7.0
|-
|[[File:Shadow and Assassin Rune.png|thumb|center]]
|Shadow and Assassin Rune
|Stealth
Assassination Damage
|??
|5.6
2.0
|??
|-
|[[File:Great Toxin Rune.png|thumb|center]]
|Toxin Rune
|Poison Buildup
|2.0
|2.7
|3.3
|-
|[[File:Minor Venom Rune.png|thumb|center]]
|Venom Rune
|Poison Damage
|2.0
|2.7
|3.3
|}
 
===Diamond runes===
====Armor runes====
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="text-align:center;"
!Image
!Name
!Perk
|-
|[[File:Bellatores Rune.png|thumb|center]]
|Bellatores Rune
|Killing a target causes witnesses<br>to back away in terror
|-
|[[File:Brigandine Rune.png|thumb|center]]
|Brigandine Rune
|Increase Speed when surrounded<br>by more than 2 enemies.
|-
|[[File:Hidden One Rune.png|thumb|center]]
|Hidden One Rune
|Increase Back Damage when<br>crouched and undetected for 10s
|-
|[[File:Huntsman Rune.png|thumb|center]]
|Huntsman Rune
|Increase Range Resistance when<br>hitting enemies further than 20m away
|-
|[[File:Magister Rune.png|thumb|center]]
|Magister Rune
|Increase Evasion at night
|-
|[[File:Mentor Rune.png|thumb|center]]
|Mentor Rune
|Increase Evasion after each hit
|-
|[[File:Raven Rune.png|thumb|center]]
|Raven Rune
|Increase Ranged Damage the lower your Health is
|-
|[[File:Reaper Rune.png|thumb|center]]
|Reaper Rune
|Restore some health after<br>a successful assassination
|-
|[[File:Thegn Rune.png|thumb|center]]
|Thegn Rune
|Increase to Speed after parrying
|-
|[[File:Thor's Rune.png|thumb|center]]
|Thor's Rune
|Increase Armor when stunning an enemy
|-
|[[File:Vinland Rune.png|thumb|center]]
|Vinland Rune
|Increase Assassination Damage when<br>close to Full Health
|}
 
====Weapon runes====
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="text-align:center;"
!Image
!Name
!Perk
|-
|[[File:Block Fury Rune.png|thumb|center]]
|Block Fury Rune
|Increase Attack after a Shield Block
|-
|[[File:Blunt Joint Rune.png|thumb|center]]
|Blunt Joint Rune
|Increase Stun when hitting Weak Points
|-
|
|Chain Finisher Fury Rune
|Increase Attack after a combo finisher (up to 5 times)
|-
|[[File:Chained Blunt Rune.png|thumb|center]]
|Chained Blunt Rune
|Increase Stun after each hit (up to 10 times)
|-
|
|Chained Deft Rune
|Increase Critical Chance after each hit (up to 10 times)
|-
|
|Chained Fury Rune
|Increase Attack after each hit (up to 10 times)
|-
|[[File:Chained Perfection Rune.png|thumb|center]]
|Chained Perfection Rune
|Increase Critical Damage after each hit (up to 10 times)
|-
|[[File:Chained Swiftness Rune.png|thumb|center]]
|Chained Swiftness Rune
|Increase Speed after each hit (up to 10 times)
|-
|
|Critical Knockdown Rune
|Heavy Critical Hits knock enemies on the ground
|-
|
|Critical Spark Rune
|Ignite your weapon after critical hits
|-
|[[File:Curative Block Rune.png|thumb|center]]
|Curative Block Rune
|Restore some Health after blocking 5 times
|-
|[[File:Curative Guard Rune.png|thumb|center]]
|Curative Guard Rune
|Restore some Health on parry
|-
|
|Curative Joint Rune
|Weak Point hits restore some Health
|-
|
|Curative Perfection Rune
|Restore a low amount of Health for each Critical Hit
|-
|[[File:Dash Fury Rune.png|thumb|center]]
|Dash Fury Rune
|Increase Melee Damage after a Dodge
|-
|[[File:Damaged Fury Rune.png|thumb|center]]
|Damaged Fury Rune
|Increase Attack after taking a hit
|-
|
|Death Smoke Rune
|Deploy a Smoke Bomb on Kill when outnumbered
|-
|[[File:Deft Dash Rune.png|thumb|center]]
|Deft Dash Rune
|Increase Critical Chance when dodging
|-
|[[File:Deft Joint Rune.png|thumb|center]]
|Deft Joint Rune
|Increase Critical Chance when hitting Weak Points
|-
|
|Desperate Deft Rune
|Increase Critical Chance when low Health
|-
|[[File:Desperate Perfection Rune.png|thumb|center]]
|Desperate Perfection Rune
|Increase Critical Damage when low Health
|-
|
|Desperate Swiftness Rune
|Increase Speed when low Health
|-
|
|Desperate Tactics Rune
|Increase Ability Damage when low Health
|-
|[[File:Emergency Smoke Rune.png|thumb|center]]
|Emergency Smoke Rune
|Throw a Smoke Bomb after a Close Range Shot
|-
|[[File:Expert Range Rune.png|thumb|center]]
|Expert Range Rune
|Increase Attack the further you are from your enemy
|-
|
|Fire Execution Rune
|Heavy hits set fallen enemies on fire
|-
|[[File:Fire Guard Rune.png|thumb|center]]
|Fire Guard Rune
|Parrying has a chance to create a small fire around you
|-
|
|Flanking Dash Rune
|Increase Back Damage when dodging
|-
|[[File:Forceful Block Rune.png|thumb|center]]
|Forceful Block Rune
|Increase Heavy Damage when blocking
|-
|
|Forceful Dash Rune
|Increase Heavy Damage when dodging
|-
|[[File:Heavy Fury Rune.png|thumb|center]]
|Heavy Fury Rune
|Increase Ranged Damage the heavier you are
|-
|[[File:Light Deft Rune.png|thumb|center]]
|Light Deft Rune
|Increase Critical Chance the lighter you are
|-
|[[File:Light Momentum Rune.png|thumb|center]]
|Light Momentum Rune
|Increase Light Damage after a Heavy Finisher
|-
|
|Melee Block Rune
|Increase Melee Damage when blocking
|-
|
|Momentum Rune
|Increase Heavy Damage after<br>each light hit (up to 6 times)
|-
|[[File:Momentum Fury Rune.png|thumb|center]]
|Momentum Fury Rune
|Increase Attack after a Heavy Finisher
|-
|
|Overwhelmed Deft Rune
|Increase Critical Chance when<br>surrounded by more than 3 enemies
|-
|
|Overwhelmed Fury Rune
|Increase Attack when surrounded<br>by more than 3 enemies
|-
|
|Overwhelmed Perfection Rune
|Increase Critical Damage when<br>surrounded by more than 3 enemies
|-
|[[File:Poison Execution Rune.png|thumb|center]]
|Poison Execution Rune
|Heavy Hits on fallen enemies poison them
|-
|
|Poison Guard Rune
|Chance of Poison Cloud on parry
|-
|
|Ranged Block Rune
|Increase Ranged Damage when<br>blocking a ranged attack
|-
|
|Sleep Block Rune
|Detonate a Sleep Bomb after blocking 5 times
|-
|[[File:Spark Guard Rune.png|thumb|center]]
|Spark Guard Rune
|Chance to ignite your weapon on parry
|-
|[[File:Stalwart Deft Rune.png|thumb|center]]
|Stalwart Deft Rune
|Increase Critical Chance when at 85% Health or higher
|-
|
|Stalwart Flanking Rune
|Increase Ranged Damage when close to full Health
|-
|
|Stalwart Fury Rune
|Increase Attack when close to full Health
|-
|[[File:Stalwart Perfection Rune.png|thumb|center]]
|Stalwart Perfection Rune
|Increase Critical Damage when close to full Health
|-
|[[File:Stalwart Swiftness Rune.png|thumb|center]]
|Stalwart Swiftness Rune
|Increase Speed when close to full Health
|-
|
|Stealth Sleep Rune
|Stealth Headshot creates a Sleep Cloud around the body
|-
|[[File:Strong Chain Finisher Rune.png|thumb|center]]
|Strong Chain Finisher Rune
|Increase Heavy Damage after<br>a Heavy Finisher (up to 5 times)
|-
|
|Strong Guard Rune
|Increase Heavy Damage when parrying
|-
|
|Swift Block Rune
|Increase Speed when blocking (up to 5 times)
|-
|
|Swift Dash Rune
|Increase Speed when dodging
|-
|[[File:Swift Joint Rune.png|thumb|center]]
|Swift Joint Rune
|Increase Speed when hitting Weak Points
|-
|[[File:Tactical Block Rune.png|thumb|center]]
|Tactical Block Rune
|Increase Heavy Damage based on<br>how long you maintain the block stance
|-
|
|Trap Shot Rune
|Stealth Headshot Kill automatically spawn a trap
|-
|
|Venom Guard Rune
|Chance to poison your enemy on parry
|-
|[[File:Venom Momentum Rune.png|thumb|center]]
|Venom Momentum Rune
|Heavy Combo Finisher Hits have<br>a chance to drop a Poison Cloud
|}
 
==Gallery==
<gallery position="center" widths="180" captionalign="center">
ACV Promotional Screenshot-hornrunes.jpg|thumb|200px|Eivor blowing a horn marked with runes
ACV Symbol Freya.png|The runes found on [[Freya's medallion]]
</gallery>


==Appearances==
==Appearances==
*''[[Assassin's Creed: Valhalla]]''
*''[[Assassin's Creed: Valhalla]]'' {{1st}}
*''[[Assassin's Creed Valhalla: Geirmund's Saga]]''
**''[[Mastery Challenge]]''
**''[[Dawn of Ragnarök]]''
*''[[Assassin's Creed: Valhalla Geirmund's Saga]]''
*''[[Discovery Tour: Viking Age]]''
*''[[Echoes of History]]'' {{Mo}}
*''[[Assassin's Creed: Codename Hexe]]''


==References==
==References==
{{Reflist}}
{{Reflist}}
{{ACV}}
{{ACV}}
<!--[es:Runas]
[fr:Rune]
[it:Rune]
[zh:卢恩符文]
[de:Kategorie:Runen]-->
[[Category:Culture and society]]
[[Category:Culture and society]]
[[Category:Language]]
[[Category:Language]]

Latest revision as of 18:04, 11 May 2026

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Elder Futhark runes

Runes are a collection of early letters commonly used among a number of Germanic languages before being largely replaced by the Latin alphabet.[1]

History[edit | edit source]

Runes were the favored writing system among the Vikings, and they used them to record noteworthy events as well as for decoration. Inscribing a rune upon a weapon was believed to enhance its abilities. Sometimes Vikings also tattooed runes upon themselves, as was the case with Valdis.[2]

List of runes[edit | edit source]

Round runes[edit | edit source]

Armor runes[edit | edit source]

Image Name Stat Boosted Value
Minor Standard Greater
Aegis Rune Elite Resistance 1.4 1.8 2.3
Antidote Rune Poison Damage Resistance 1.0 1.5 2.0
Assassin Rune Assassination Damage 2.0 2.7 3.3
Bulwark Rune Heavy Resistance 2.0 2.7 3.3
Evasion Rune Evasion 1.0 1.5 2.0
Evasion and Feather Rune Evasion

Weight

1.5

-1.0

Feather Rune Weight -1.0 -1.3 -1.5
Hunter Rune Ranged Damage 1.4 ?? ??
Remedy Rune Poison Buildup Resistance 1.0 1.5 2.0
Rune of Life Health 11.0 14.9 18.9
Life and Shell Rune Health

Armor

?? 11.0

4.0

??
Rune of Protection Light Resistance 2.0 2.7 3.3
Rune of Rain Fire Damage Resistance 1.0 1.5 2.0
Safeguard Rune Range Resistance 1.5 2.0 2.5
Shadow Rune Stealth Damage 1.4 ?? 2.3
Shell Rune Armor 3.0 4.0 5.0
Shield Rune Melee Resistance 2.1 2.8 3.5
Warrior Rune Melee Damage 1.0 1.5 2.0
Warrior and Safeguard Rune Melee Damage

Range resistance

?? 1.5

1.5

??
Water Rune Fire Buildup Resistance 1.0 1.5 2.0

Weapon runes[edit | edit source]

Image Name Stat Boosted Value
Minor Standard Greater
Assassin Rune Assassination Damage 2.0 2.7 3.3
Blunt Rune Stun 3.0 4.0 5.0
Burst Rune Fire Buildup 2.0 2.7 3.3
Combustion Rune Fire Damage 2.0 2.7 3.3
Drengiligr Rune Elite Damage 3.0 4.0 5.0
Flanking Rune Back Damage 6.0 8.0 10.0
Headhunter Rune Headshot Damage 1.4 1.9 2.3
Light Rune Weight -1.0 -1.3 -1.5
Rune of Agility Light Damage 3.0 4.0 5.0
Rune of Finesse Critical Chance 6.0 ?? 10.0
Rune of Force Heavy Damage 3.0 4.0 5.0
Rune of Haste Speed 1.0 1.3 1.7
Rune of Haste and Finesse Speed

Critical Chance

?? 1.3

6.0

??
Rune of Perfection Critical Damage 4.9 6.5 8.0
Rune of Rage Attack 2.4 3.2 4.0
Rune of Reinforcement Block 3.0 4.0 5.0
Rune of Tactics Ability Damage 5.0 6.0 7.0
Shadow Rune Stealth 5.0 6.0 7.0
Shadow and Assassin Rune Stealth

Assassination Damage

?? 5.6

2.0

??
Toxin Rune Poison Buildup 2.0 2.7 3.3
Venom Rune Poison Damage 2.0 2.7 3.3

Diamond runes[edit | edit source]

Armor runes[edit | edit source]

Image Name Perk
Bellatores Rune Killing a target causes witnesses
to back away in terror
Brigandine Rune Increase Speed when surrounded
by more than 2 enemies.
Hidden One Rune Increase Back Damage when
crouched and undetected for 10s
Huntsman Rune Increase Range Resistance when
hitting enemies further than 20m away
Magister Rune Increase Evasion at night
Mentor Rune Increase Evasion after each hit
Raven Rune Increase Ranged Damage the lower your Health is
Reaper Rune Restore some health after
a successful assassination
Thegn Rune Increase to Speed after parrying
Thor's Rune Increase Armor when stunning an enemy
Vinland Rune Increase Assassination Damage when
close to Full Health

Weapon runes[edit | edit source]

Image Name Perk
Block Fury Rune Increase Attack after a Shield Block
Blunt Joint Rune Increase Stun when hitting Weak Points
Chain Finisher Fury Rune Increase Attack after a combo finisher (up to 5 times)
Chained Blunt Rune Increase Stun after each hit (up to 10 times)
Chained Deft Rune Increase Critical Chance after each hit (up to 10 times)
Chained Fury Rune Increase Attack after each hit (up to 10 times)
Chained Perfection Rune Increase Critical Damage after each hit (up to 10 times)
Chained Swiftness Rune Increase Speed after each hit (up to 10 times)
Critical Knockdown Rune Heavy Critical Hits knock enemies on the ground
Critical Spark Rune Ignite your weapon after critical hits
Curative Block Rune Restore some Health after blocking 5 times
Curative Guard Rune Restore some Health on parry
Curative Joint Rune Weak Point hits restore some Health
Curative Perfection Rune Restore a low amount of Health for each Critical Hit
Dash Fury Rune Increase Melee Damage after a Dodge
Damaged Fury Rune Increase Attack after taking a hit
Death Smoke Rune Deploy a Smoke Bomb on Kill when outnumbered
Deft Dash Rune Increase Critical Chance when dodging
Deft Joint Rune Increase Critical Chance when hitting Weak Points
Desperate Deft Rune Increase Critical Chance when low Health
Desperate Perfection Rune Increase Critical Damage when low Health
Desperate Swiftness Rune Increase Speed when low Health
Desperate Tactics Rune Increase Ability Damage when low Health
Emergency Smoke Rune Throw a Smoke Bomb after a Close Range Shot
Expert Range Rune Increase Attack the further you are from your enemy
Fire Execution Rune Heavy hits set fallen enemies on fire
Fire Guard Rune Parrying has a chance to create a small fire around you
Flanking Dash Rune Increase Back Damage when dodging
Forceful Block Rune Increase Heavy Damage when blocking
Forceful Dash Rune Increase Heavy Damage when dodging
Heavy Fury Rune Increase Ranged Damage the heavier you are
Light Deft Rune Increase Critical Chance the lighter you are
Light Momentum Rune Increase Light Damage after a Heavy Finisher
Melee Block Rune Increase Melee Damage when blocking
Momentum Rune Increase Heavy Damage after
each light hit (up to 6 times)
Momentum Fury Rune Increase Attack after a Heavy Finisher
Overwhelmed Deft Rune Increase Critical Chance when
surrounded by more than 3 enemies
Overwhelmed Fury Rune Increase Attack when surrounded
by more than 3 enemies
Overwhelmed Perfection Rune Increase Critical Damage when
surrounded by more than 3 enemies
Poison Execution Rune Heavy Hits on fallen enemies poison them
Poison Guard Rune Chance of Poison Cloud on parry
Ranged Block Rune Increase Ranged Damage when
blocking a ranged attack
Sleep Block Rune Detonate a Sleep Bomb after blocking 5 times
Spark Guard Rune Chance to ignite your weapon on parry
Stalwart Deft Rune Increase Critical Chance when at 85% Health or higher
Stalwart Flanking Rune Increase Ranged Damage when close to full Health
Stalwart Fury Rune Increase Attack when close to full Health
Stalwart Perfection Rune Increase Critical Damage when close to full Health
Stalwart Swiftness Rune Increase Speed when close to full Health
Stealth Sleep Rune Stealth Headshot creates a Sleep Cloud around the body
Strong Chain Finisher Rune Increase Heavy Damage after
a Heavy Finisher (up to 5 times)
Strong Guard Rune Increase Heavy Damage when parrying
Swift Block Rune Increase Speed when blocking (up to 5 times)
Swift Dash Rune Increase Speed when dodging
Swift Joint Rune Increase Speed when hitting Weak Points
Tactical Block Rune Increase Heavy Damage based on
how long you maintain the block stance
Trap Shot Rune Stealth Headshot Kill automatically spawn a trap
Venom Guard Rune Chance to poison your enemy on parry
Venom Momentum Rune Heavy Combo Finisher Hits have
a chance to drop a Poison Cloud

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]